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Chapter#2 Types of Instructional Technologies

Educational technology includes various instructional tools and methods for delivering educational content. There are two main types of educational technology: synchronous tools that allow real-time collaboration like virtual classrooms and online chat; and asynchronous tools like email and discussion boards that allow self-paced learning. Computer-based training is another type that presents linear, self-paced content using computers and mobile devices. Computer-supported collaborative learning uses online networks and social tools to encourage students to work together on learning tasks.

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0% found this document useful (0 votes)
27 views

Chapter#2 Types of Instructional Technologies

Educational technology includes various instructional tools and methods for delivering educational content. There are two main types of educational technology: synchronous tools that allow real-time collaboration like virtual classrooms and online chat; and asynchronous tools like email and discussion boards that allow self-paced learning. Computer-based training is another type that presents linear, self-paced content using computers and mobile devices. Computer-supported collaborative learning uses online networks and social tools to encourage students to work together on learning tasks.

Uploaded by

Ahmad Shah
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Chapter#2

Types of Instructional Technologies


Educational technology is the effective use of technological tools in learning. As a Concept, it
concerns an array of tools, such as media, machines and networking hardware, as well as
considering underlying theoretical perspectives for their effective application.

Educational technology includes numerous types of media that deliver text, audio, images,
animation, and streaming video, and includes technology applications and processes such as audio
or video tape, satellite TV, CD-ROM, and computer-based learning, as well as local
intranet/extranet and web-based learning. Information and communication systems, whether free-
standing or based on either local networks оr the Internet in networked learning, underlie many e-
learning processes.

1. Synchronous and Asynchronous

Learning can occur in or out of the classroom.


- It can be self-paced, asynchronous learning
- Or may be instructor-led, synchronous learning.
It is suited to distance learning and in conjunction with face-to-face teaching, which is termed
blended learning. Virtual Classroom can be used by learners and educators in homes, schools (both
K-12 and higher education), businesses, and other settings for effective online collaboration.

Educational tools may either be synchronous or asynchronous.


- Synchronous learning occurs in real-time, with all participants interacting at the same time,
- While asynchronous learning is self-paced and allows participants to engage in the
exchange of ideas or information without the dependency of other participants′
involvement at the same time.
- Synchronous learning refers to the exchange of ideas and information with one or more
participants during the same period. Examples are face-to-face discussion, оnline real-time
live teacher instruction and feedback, Skype conversations, and chat rooms or Virtual
Classrooms where everyone is online and working collaboratively at the same time. Since
students are working collaboratively, synchronized learning helps students create an open
mind because they have to listen and learn from their peers.
- Synchronized learning fosters online awareness and improves many students’ writing
skills.
- Asynchronous learning may use technologies such as email, blogs, wіkis, and discussion
boards, as well as web-supported textbooks, hypertext documents, audio, video courses,
and social networking using web.
- In asynchronous online courses, students proceed at their own pace. If they need to listen
to a lecture a second time, or think about a question for a while, they may do so without
fearing that they will hold back the rest of the class.
Through online courses, students can earn their degrees more quickly, or repeat failed courses
without the embarrassment of being in a class with younger students. Students have access to an
incredible variety of enrichment courses in online learning, and can participate in college courses,
internships, sports, or work and still graduate with their class.

2. Linear Learning

Computer-based training (CBT) refers to self-paced learning activities delivered on a computer or


handheld device such as a tablet or smartphone. CBT initially delivered content via CD-ROM, and
typically presented content linearly, much like reading an online book or manual. For this reason,
CBT is often used to teach static processes, such as using software or completing mathematical
equations. Computer-based training is conceptually similar to web-based training (WBT) which
are delivered via Internet using a web browser.

Assessing learning in a CBT is often by assessments that can be easily scored by a computer such
as multiple choice questions, drag-and-drop, radio button, simulation or other interactive means.
Assessments are easily scored and recorded via online software, providing immediate end-user
feedback and completion status. Users are often able to print completion records in the form of
certificates.

CBTs provide learning stimulus beyond traditional learning methodology from textbook, manual,
or classroom-based instruction. CBTs can be a good alternative to printed learning materials since
rich media, including videos or animations, can be embedded to enhance the learning.

3. Collaborative Learning

Computer-supported collaborative learning (CSCL) uses instructional methods designed to


encourage or require students to work together on learning tasks. CSCL is similar in concept to
the terminology, "e-learning 2.0" and "networked collaborative learning" (NCL).

With technological Web 2.0 advances, sharing information between multiple people in a network
has become much easier and use has increased. One of the main reasons for its usage states that it
is "a breeding ground for creative and engaging educational activities.

Using Web 2.0 social tools in the classroom allows for students and teachers to work
collaboratively, discuss ideas, and promote information. The collaborative tools prepare students
with technology skills necessary in today's workforce.

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