The History and Evolution of AI
The History and Evolution of AI
Artificial Intelligence (A.I), which is simply computers that that have been
trained to think came into existence as a concept mostly found only in science
fiction movies in the late 1930s with movies and novels such as:
Frankenstein(1818);
Erewhon(1872);
assimilated in their minds. One of such Scientists was Alan Turing showed in his
Five years later The Logic theorist a program designed to mimic the
McCarthy and Marvin Minsky in 1956. Sadly the conference failed as they were
not able to agree on standard methods for the field. Despite this, everyone
Between 1957 and 1974 AI flourished due to computers being able to store
By 1968 it was projected that by the year 2001 there would be machines
with intelligence that matches and exceeds that of the average humans.
By 1970 there was basic proof of principle that the end goals of natural
algorithmic toolkit, and a boost of funds. John Hopfield and David Rumelhart
mimicked the decision making process of a human expert. The program would
ask an expert in a field how to respond in a given situation, and once this was
learned for virtually every situation, non-experts could receive advice from that
program.
Between 1982 and 1990 the Japanese government invested $400 million
During the 1990s and 2000s where there was an absence of government
funding and public hype many of the landmark goals of artificial intelligence had
In 1997, reigning world chess champion and grand master Gary Kasparov
was defeated by IBM’s Deep Blue, a chess playing computer program. In the
implemented on Windows.
In 2002 The original iRobot Roomba vacuum cleaner came out in 2002,
when AI was not that advanced. iRobot CEO Colin Angle had been studying and
MIT, Angle worked with the US Department of Defense to build robots that
In 2010 Siri marked the beginning of the virtual assistants era. Two months
Siri was the first intelligent personal assistant to replace keyboards and touch
that enabled them to identify images and objects in over 1,000 categories.
In 2019, Elon Musk’s research group OpenAI created a bot that beat top
players in Dota 2. The bot was actually an algorithmic team, called OpenAI
Five. Each algorithm used a neural network to learn how to play the Dota 2
game and cooperated with its AI teammates. The algorithms learned by playing
against different versions of themselves and did not use imitation learning or
tree search.