Karl Pytte - CV
Karl Pytte - CV
Personal Details:
Karl Pytte
Education:
SAE Institute
Bachelor of Games Development
Graduated 2017
Tasks include:
Conducting preparation work for lectures, assignments and workshops
relevant to the assessable material.
Carry out lectures for multiple units with varying topics around game design in
a professional and effective manner.
Assist students on an as-needed basis in a workshop environment in order to
increase student success and retention.
Achievements:
Consistent positive feedback from students during anonymous surveys.
High engagement and drive fostered within students, many developing critical
confidence-boosting strategies.
Several successful public showcases of student work.
Duties: Assisted in developing virtual first aid training courses in Unity3D for VR,
mobile & Web. The programs were required to follow strict educational guidelines,
such that completing courses would award the user with the relevant first aid
certificate.
Tasks include:
Working with existing tools to design VR scenes that followed the prescribed
educational curriculum.
Reconfigure existing VR build to work on mobile and web.
Coding and bug-fixing where required.
Achievements:
Updated many older VR scenes to work with new models and input systems.
Created a stable android build of VR scenes with a revised input system.
Created a stable web build of existing scenes verified to work on Chrome,
Firefox and Internet Explorer.
Fixed numerous bugs with VR scenes during the testing phase.
Tasks include:
Enhancing old programs to increase efficiency and readability.
Create systems using the latest in VR technology at an industry standard.
Rapid skill development on an as-needed basis determined by the project at
hand.
Achievements:
Revived and enhanced legacy code for the company flagship product, utilizing
machine code & advanced networking.
Further enhanced my knowledge of Unity and C# by using the Unity transport
layer and low-level systems.
Created value within the company by demonstrating advanced networking
software specialized for several Virtual reality systems.
Duties: Responsible for the development and production of new software, custom
built to use the client’s hardware. Production took place with my own equipment and
a great amount of autonomy.
Tasks include:
Research into the demands and expectations of the client.
Demonstrate the ability to create a minimum viable product within the time
frame.
Create a modular system that could be inherited & understood by other
programmers upon completion.
Achievements:
Created a definitive list of project goals & outcomes based on the wishes of
my supervisor, which were followed & completed.
Demonstrated mastery of Unity 5 and C# by creating complex systems from
scratch, without the need of external plugins or software.
Duties: Responsible for all I.T. related business concerns including social media and
accounting software upgrades – casual employment.
Tasks include:
Advising business owners regarding relevant IT upgrades.
Monitoring customer feedback via emails & social medial.
Electronic transcription of relevant transactions.
Achievements:
Enhanced the client’s IT knowledge through demonstration of tasks, ensuring
future proliferation of new software, with an emphasis on security &
convenience.
Increased customer attendance with the use of social media marketing.
Referees:
Jacob Kreck, Lecturer and Studio Facilitator, SAE Perth, 0477 525 838.