B2C2437 Principles of Fire Support
B2C2437 Principles of Fire Support
PRINCIPLES OF
FIRE SUPPORT
B2C2437
STUDENT HANDOUT
In This Lesson We will discuss the capabilities and limitations of the fire
support assets available to you in the Marine Corps. They
include: 60mm Mortars, 81mm Mortars, 120mm Mortars,
155mm Artillery, HIMARS, Naval Surface Fire Support, and
Aviation assets.
Topic Page
M224 60mm Mortar 5
M252 81mm Mortar 7
120mm Mortar 8
Mortar Capabilities and Limitations 10
Marine Corps Artillery 12
Artillery Weapons Systems 13
Artillery Organization 16
Ammunition 20
Naval Surface Fire Support 23
Marine Aviation Ordnance 27
Aircraft Capabilities 36
Summary 43
References 44
Glossary of Terms and Acronyms 44
Notes 45
The M224 60mm mortar is a smooth bore, muzzle loaded, high angle of fire
weapon (see diagram below). Three M224 mortars make up a mortar section,
which is organic only to an infantry rifle company. It can be fired from either a
drop fire mode (conventional method) or trigger fire mode (conventional or hand-
held method). A lightweight auxiliary base plate is used when firing the mortar in
the hand-held mode. It can be fired in a direct lay mode or through the use of a
fire direction center (FDC).
Organization Weight
• One section
o Section leader – Sergeant
0341 Weight in
Item
• Three squads each with Pounds
o One M224
o Three Marines Cannon M225 14.4
− Squad leader/Gunner –
Corporal 0341
Bipod M170 15.2
− Assistant gunner – Lance
Corporal 0341
− Ammunition man – Sight M64 2.5
Private First Class/Private
0341 Base plate M7 14.4
Conventional
46.5
mode
ECR 30m
The M252 81mm medium extended range mortar (see diagram below) is a crew-served,
smooth bore, muzzle loaded, high angle of fire weapon system. It is designed to be
fired in the indirect fire mode, cannot be fired handheld, and normally utilizes a FDC.
The M252 is highly accurate up to ranges of 4500m to 5700m depending on the
munition. A blast attenuation device (BAD) is attached to the muzzle of the cannon
assembly to reduce the blast effects on the mortar crew. The M252 is ideally suited to
support light infantry forces.
Weight in
Item
Pounds
Cannon M327 295
Undercarriage 734
Mortar Stool 70
ECR 45m
Mortar Capabilities
Capability Description
The maximum (30 rds/min) and sustained (20) rds/min for
60mm; 15 rds/min for 81mm) rates of fire allow both mortar
High volume of fire
systems to provide a considerable amount of ammunition in
support of maneuver forces.
Highly responsive The location of the mortar systems closer to the supporting
asset units equates to faster response time.
Mortar Limitations
Limitation Description
The high angle nature of fire for the mortar contributes to
their longer time of flight for the round to reach the target
Long time of flight
area. This also makes the mortar system more susceptible
to direction-finding radar.
Due to the maximum and sustained rates of fire, mortars
expend more ammunition. A smaller effective casualty
Ammunition
radius requires both systems to use a greater number of
consumption
rounds to accomplish the same mission as compared to
other fire support systems.
The shorter range of both mortar systems require the tubes
to move closer to the engagement areas whenever
Multiple
maneuver units reach beyond the range of their mortars.
displacements
During their movement, mortars have a limited capability to
employ their systems to supporting units.
Conclusion. The mortars are a crew-served weapon system, which can be found in
Marine infantry companies and battalions, except for the 120mm mortar system that
belongs to the artillery community. It is a muzzle-loaded, smooth-bored, all weather
capable weapon system that Marines can carry and disassemble. In the weapons
platoon of an infantry rifle company are three 60mm mortar systems. In the weapons
company of the infantry battalion are eight 81mm mortar systems. A Light Armored
Reconnaissance (LAR) Battalion also possesses eight 81mm Mortar systems. Mortars
are capable of firing a wide variety of ammunition. Due to their increased
responsiveness and the fact that they belong to the maneuver commander, mortars are
often referred to as the “CO’s hip pocket artillery.”
Generating combat power in support of maneuver at the decisive time and place
achieves victory on the battlefield.
• Integrate and deliver lethal and non-lethal fires to enable joint and
maneuver commanders to dominate their operational environment across
the spectrum of operations.
• The primary task: to provide close and continuous fire support to the
maneuver units. Fire support is provided day or night and in all weather
conditions.
• Artillery gives depth to the battlefield. Weapons with ranges of 20+
kilometers have the ability to:
• Deliver counter fire within the range of our weapon systems to ensure
freedom of movement for ground forces.
Characteristic Data
Weight of weapon Roughly 10,000 pounds
18,100 meters
Range
30,100 meters with rocket assisted projectile (RAP)
Maximum rate of fire 5 rounds per minute
Sustained rate of fire 2 rounds per minute
Ammunition available Standard 155mm ammunition
HIMARS
Characteristic Data
Weight of weapon 32520 pounds
Range 30,000 meters
Maximum rate of fire N/A
Sustained rate of fire N/A
Ammunition available M31 (HE) & M48 (ATACMS)
Shell Description
• 200 lb HE warhead (PD or Delay fuze capable)
M31 • GPS aided
• Range: 15-70 km
• Accuracy: 3m from target
• 500 lb unitary warhead
M48 ATACMS • Range: 70 – 300 km
• Accuracy: 8m from target
Artillery Organization
The three active duty artillery regiments and one artillery regiment in the reserve
structure are the:
• 10th Marines within the 2nd Marine Division. **Fully fielded with 120mm
• 11th Marines within the 1st Marine Division.**(1) HIMARS BN
• 12th Marines within the 3rd Marine Division.
• 14th Marines (the reserve artillery regiment), an element of the 4th Marine
Division (the Reserve Division). **(1) HIMARS BN
The 10th and 11th Marines each have four battalions and a headquarters battery. The
12th Marines has one artillery battalion and a headquarters battery.
Artillery Battalion. The battalion, the basic tactical unit for the artillery, contains:
One headquarters battery and three firing batteries (six howitzers in each battery; 18
howitzers in the battalion).
• Firing Team. Regardless of the organization and equipment, the mission of any
indirect fire unit remains the same: “to put steel on target as quickly as possible.”
Accomplishing this goal requires a three-part team (whether the team is artillery,
mortars, naval surface fire support, or any other indirect firing organization):
The Observer — “Eyes.” The FO teams and the liaison section provide the link
between the maneuver unit and the supporting artillery. The FO will locate and
identify targets for the battery or battalion to engage. The liaison officer will
assist the infantry battalion FSC in coordination and planning of artillery support.
The FOs and LNO “see” the battlefield and feed information to the FDC.
The FDC — “Brain.” The FDC is the brain of the battery. The information gained
by the “eyes” is fed here. The fire direction officer (FDO) is responsible for the
FDC. Upon hearing the call for fire, the FDO issues a fire order to the FDC. The
FDC takes the rough information obtained from the “eyes” and calculates firing
data for the howitzer. Data is then sent to the gun line.
The Howitzer section — “Muscle.” The gun line is the muscle. The howitzer
section applies the data to the gun and delivers “steel” to the target. The section
chief (0811 Staff Sergeant), responsible for the howitzer section, ensures that the
correct fuze, fuze setting, round, charge, deflection, and quadrant are fired.
Limitation Description
Reduced • A battery cannot shoot while displacing unless it
effectiveness conducts a “hip shoot” (the hasty, unplanned
occupation of a firing position)
• Battery is most vulnerable when on the move
Poor terrain Broken or rough terrain
• Limits mobility
• Slows the displacement of batteries
• May limit dispersion between howitzers
Close combat Battery’s support is degraded when defending its own
position
Ammunition
Projectiles 60mm 81mm 120mm 155mm EFFECTS
Filled with Composition B
and TNT. Designed to
destroy or inflict casualties
HE (High on personnel or light skinned
Explosive) X X X X vehicles
Same as WP except it
produces gray smoke that
billows faster and provides a
RP (Red more widespread smoke
Phosphorus) X X screen
Illuminates battlefield and
Illumination X (40 sec) X (60 sec) X (120 sec) X (120 sec) used for signaling/marking
Illuminates battlefield and
IR Illumination X X X X seen through night vision
Provides 5 to 15 minutes of
smoke. Uses 116 felt
wedges impregnated with
WP for rapid dissemination.
Designed for screening /
M825 Smoke obscuring (optimal) but not
(WP) X for marking
HE / Rocket A rocket motor allows the
Assisted Projectile HE projectile to carry up to
(RAP) X 30,100 KM.
Ammunition (continued)
Fuzes 60mm 81mm 120mm 155mm EFFECTS
Three Missions of Naval Surface Fire Support (NSFS). NSFS ships exist to support
the assault of an objective by destroying or neutralizing:
• Shore installations that oppose the approach of ships and aircraft (Normally an
advance force will split from the main amphibious task force (ATF) body to
accomplish tasks in advance of the main force arrival. This advance force
normally will include NSFS ships.)
• Defenses that oppose the:
o Actual landing of the landing force
o And to provide support for the advance of the landing force ashore
Ships Capable of Providing NSFS. A number of types and classes of ships can fire in
support of land operations. Each of these classes of ship will have its own peculiarities
and characteristics based on its:
• Configuration
• Primary mission
• Weapons systems
The types of ships that provide NSFS are
• Destroyers (DD)
• Guided missile destroyers (DDG)
• Guided missile cruisers (CG)
Although there are many classes of ships, there are only a few types of gun mounts and
computer systems, each of which implies certain capabilities.
Guided Missile Cruisers. The Ticonderoga class guided missile cruisers perform
primarily in a battle force role. These ships are
The Arleigh Burke class destroyer has one 5”/54 gun mount; the Spruance class has
two 5”/54 gun mounts.
MK-45 5”/54. The MK-45 is a 54-caliber, lightweight gun that provides surface
combatants accurate naval gunfire against
The MK-45 is controlled by the MK 86 gun fire control system that allows the ship to
engage targets while moving. The capabilities of the MK-45 are listed in the table
below.
Capability Measurement
Minimum range 910 meters
Maximum range 23,000 meters
Maximum rate of fire 40 rounds/minute
Sustained rate of fire 20 rounds/minute
NSFS Capabilities. To ensure that NSFS ships can provide effective support to a
landing force, a planner must have a good foundation in the characteristics of NSFS.
The capabilities and limitations should be considered both when planning and adjusting
NSFS. These capabilities and limitations are actually a set of related characteristics
that can be liabilities in one situation and enhancements in another.
• Mobility. Ships can maneuver in the water to position themselves to best
support the landing force. Many limitations that will be discussed later can be
overcome by planning to take advantage of the ship’s mobility. Ships are also
able to maneuver to defend themselves against attack.
• Accuracy. The gunfire control systems (GFCS) available can place accurate
fires on a target from a ship underway, allowing the simultaneous engagement of
two targets.
• Variety of Ammunition. The types of projectiles and fuzes available are very
similar to those found in the firing battery. The projectiles include
o HE.
o WP.
o Illumination.
• High Initial Velocity. NSFS is particularly suited for destroying hardened and
fortified targets where penetration is necessary before damage can occur. If the
target presents a vertical surface to the gun-target line (GTL), this characteristic
is enhanced. The muzzle velocity of Naval guns firing full charge is 2650 feet per
second (f/s). An M16A2 assault rifle is3250 f/s.
An artillery piece firing an intermediate charge is about 1200 f/s.
The ballistic characteristics of NSFS more closely resemble those of an assault
rifle than a howitzer.
• High Rate of Fire. The rapid rates of fire for each gun mount are made possible
by power hoisting and loading equipment. When engaging personnel-type
targets, where reaction time degrades ammunition effectiveness (because
personnel seek protection), this high rate of fire is significant for maximizing
effects on target.
NSFS Limitations. Many of the NSFS limitations are simply the same characteristics
that are capabilities, but studied from a different perspective. Careful, detailed planning
can reduce or eliminate the impact of these limitations on combat operations.
• Fixing Ship’s Position. To provide accurate initial salvos, the ship must
determine its location. Both radar and visual means are used to triangulate the
ship’s position at various times and establish a “track.” If the beach is relatively
featureless, the ship will have difficulty locating itself precisely enough to provide
good fire support. Then AN/UPN-32 and AN/PPN-19 radar beacons can be used
to give the ship a fixed reference point.
• Changing GTL. When the ship is maneuvering, the GTL will slowly change.
This change may become an important consideration when friendly forces begin
to fall along the GTL. A long-range dispersion pattern on the GTL could become
a hazard to troops.
During the Okinawa campaign in World War II, the Marines were quite successful in
overcoming this problem with careful planning. NSFS plans were made such that a
series of fire support areas (FSAs) were assigned and placed in an on-call status. As
the troops ashore maneuvered to a position where the GTL endangered the forces, the
ships were ordered to the next assigned FSA, maintaining a parallel GTL-friendly front
line relationship.
• Long Range Pattern. Naval guns produce most of their error as a range
dispersion pattern oriented along the GTL. When firing with full charge on flat
ground, NSFS will be rather difficult to adjust onto point targets because of the
large range dispersion. Firing reduced charge can minimize the range
dispersion, at the cost of some accuracy in deflection. Adjusting with several
salvos per adjustment can assist in the adjustment phase to place a mean point
of impact onto the target.
• Flat Trajectory. While the high velocity is desirable for giving NSFS its
penetrating qualities, the high velocity also creates the flat trajectory that can
make the engagement of some targets in defilade impossible. Unlike artillery,
naval guns cannot “cut” the charge. Only two powder increments are available:
full and reduced charge. When using the reduced charge, the angle of fall is
increased, allowing fires to reach some defilade positions, but the range of the
weapon is greatly decreased.
• Magazine Capacity is Limited. When the ships are shot dry, a re-supply must
be arranged. Careful planning can minimize the impact of ships’ non-availability
for tactical missions.
For example, a general support (GS) ship could be assigned to an interim DS role while
the DS ship is off station. Ships should undergo replenishment before a major attack.
Planners should be aware that a certain percentage of ammunition would be reserved
for defense of the ship.
• Bombs
• Missiles
• Rockets
• Guns
Aircraft can employ a vast array of weapons (ordnance designed to kill or destroy). We
are only going to cover those most likely to be employed by Marine Corps aircraft in a
Close Air Support (CAS) type of environment. As such, weapons used to shoot down
other aircraft, penetrate through tens of feet of hardened concrete or mountain side, or
those that split or merge atoms are not going to be covered here.
• Mission
• Method of delivery
• Desired results
To exploit the full capabilities of any weapon or system, we must understand some
basic nomenclature and what options are available. In general, weapons kill and
destroy in the following three ways:
• MK-80 Series Bombs. The MK-80 series of bombs is the most widely
used weapon in the inventory and is in the “dumb bomb” category. Dumb
bombs are not precision guided munitions and are only influenced by
gravity and wind once the ordinance is released. About 45 to 50 percent
of bomb weight is explosive. General-purpose (GP) bombs use all three
weapon-kill mechanisms. The blast and heat effects are greater than any
other conventional ordnance weapons. Consideration must be given to
the size of the fragmentation envelope for enemy and friendly ground and
air assets.
Fuzing. Fuzing has a significant impact on the weapons effect. Fuzes control the
Generally, all other weapons types have only one fuse available.
• Delay. Increases the penetration effects. The longer the delay, the
greater the penetration. Use on targets that require penetration. The
delay on electrical fuzes is pilot selectable in flight. Electrical fuzes can
use a hardened steel nose plug to allow greater hard target penetration.
Guided Bomb Units (GBUs). GBUs are guidance kits attached to the bomb body of
MK-82, 83, or 84 bombs, which allow the bomb body to be “guided” to the target. This
guidance can come in several different forms:
LGB Employment Considerations. The most important planning factor for LGB
employment is the need to reflect laser energy off the intended target. A laser spot can
be provided
Careful consideration must be given to the effects of weather, terrain, and laser line-of-
sight to ensure that obstacles do not come between the laser source and the target.
An LGB has no ability to differentiate between the laser source and the reflected energy
from the target, so it is critical to consider the location of a ground-based laser team in
relation to the weapon delivery axis.
Joint Direct Attack Munitions (JDAM). JDAM is really more of a guidance package
than an individual weapon. By placing the JDAM inertial navigation system (INS)/Global
Positioning System (GPS) guidance assembly on a conventional Mk-82/83/84 bomb,
the resulting weapon can provide precision guidance like an LGB but does not require a
laser designator. Since each JDAM can be programmed with separate target
coordinates, multiple targets can be hit on a single pass. By strapping a GPS kit onto a
GP bomb body, the number of bombs needed to destroy or neutralize a target is
reduced. This group of weapons includes the
• Mk-82 + GPS GUIDANCE PACKAGE = GBU-38
• Mk-83 + GPS GUIDANCE PACKAGE = GBU-32
• Mk-84 + GPS GUIDANCE PACKAGE = GBU-31
JDAM (Continued)
The figure below shows the strakes and JDAM tail kit that make up a JDAM
weapon.
JDAM Advantages and Disadvantages. The reliability of the weapon is the best among
PGMs. With hundreds of test drops, only one case of a weapon that didn’t guide has
been recorded. The problem is getting the correct coordinates into the weapon.
Weather is not a factor to the weapon. It doesn’t need daylight, a good infrared (IR)
signature, or clear skies to guide to the target. The need for the target to be stationary
is a requirement for JDAM use.
Fire Bombs
MK-77 Firebomb. The MK-77 Firebomb is the primary firebomb. It is filled with
75 gallons of fuel/gel mixture and weighs 520 lbs. Ground patterns vary greatly
depending on A/C dive angle, airspeed and altitude, but the typical pattern is
elliptical in shape about 215 ft long and 75 ft wide.
Fuel Air Explosive (FAE). The CBU-72 FAE is a free-fall unguided weapon. It
contains three FAE bombs. It is effective
The explosive force comes from the detonation of the fuel, which forms an
aerosol cloud on impact. When detonated, the resulting over pressure produces
target destruction. The total weight of the weapon is only 520 lbs., but the
explosive overpressure of each of the three FAE bombs is equal to a MK-82.
The F/A-18 or the AV-8 can deliver FAE.
Cluster Bomb Unit (CBUs). CBUs consist of a bomb casing filled with many smaller
munitions. These munitions include antipersonnel, anti-material, and antitank weapons.
The CBU systems provide high kill or damage probability against area, moving, and
point targets.
MK-20 Rockeye. The MK-20 is optimized for use against area, armored targets. It is
effective against
• Tanks
• Trucks
• Radar vans
• Missile sites
• Fuel storage tanks
• Surface ships
The MK-20 consists of a dispenser, a mechanical time fuse that opens the
dispenser at a selected time, and 247 MK-118 bomblets. The MK-118 has a
small, shaped-charge warhead that can penetrate six inches of armor plate.
Each bomblet has two fuzes:
• One that will set off the shaped charge if it hits a very hard object
• One that will produce fragmentation effects if the bomblet hits soft material
The Rockeye can be employed from all United States (US) attack jets.
Combined Effects Munitions (CEM) (CBU-87). The CBU-87 (CEM) has improved
effects in incendiary, fragmentation, and armor piercing capabilities. It consists of 202
bomblets in each container.
WARNING. Cluster munitions have an associated high dud rate. If the scheme
of maneuver will require friendly forces to transit areas previously saturated,
personnel should be warned of the hazard and move by vehicle through cleared
areas if possible.
AGM-65 Maverick Missile. Used against armor and high value point targets.
The Maverick is a LASER guided missile. Ranges for this missile can exceed
12NM. It has a 125-pound shaped-charge warhead designed to kill armor or
other point targets. The Maverick is used by the F/A-18 and AV-8.
BGM-71 TOW
Rockets
2.75 Inch Rockets. The US Navy originally developed the 2.75-inch folding-fin
aerial rocket (FFAR) for use as a free-flight aerial rocket in the late 1940s. Used
during both the Korean and Vietnam wars, their role has expanded to include air-
to-ground, ground-to-air, and ground-to-ground. The 2.75 inch rocket system
has a rich history of providing close air support to ground forces. The 2.75-inch
rocket can be fitted with multiple warheads for use in support of ground forces.
HE, WP, and illumination are commonly used. The 2.75-inch rockets can also be
fitted with a flechette warhead. The flechette warhead expels 2200 60-grain
“nails” that cover an 80m x 80m area. The 2.75-inch HE rockets have an
effective casualty radius (ECR) of 35m, similar to that of an 81mm mortar.
5-Inch “Zuni” Rockets. The Zuni rocket is simply a larger version of the “Mighty
Mouse.” As a fire support weapon, 5-inch rockets are primarily fitted with a HE
warhead. Zuni rockets have an ECR of 50m, similar to that of a 155mm artillery
round.
Guns
GAU-12 25mm. The GAU-12 25mm six-barrel gun pod is mounted on the
centerline of the AV-8B Harrier. It has a 300 round capacity with a lead
computing optical sight system (LCOSS) gunsight. The Harrier uses a 25mm
depleted uranium [DU] round in the GAU-12 Gatling gun.
M197 20mm Turret System. The M197 utilized by the AH-1W aircraft is a
lightweight, three-barrel Gatling type gun. The M-197 is mated to an ammunition
storage and handling system that has a capacity of 750 rounds of linked
ammunition. The M197 automatic gun has a firing rate of 650 rpm. Utilizing the
PGU-28 semi-armor piercing, high-explosive incendiary (SAPHEI) round, the gun
is highly effective against both lightly armored and soft targets.
GAU-16 50 CAL. This gun can be loaded in the door of assault support
helicopters such as the UH-1N. It provides medium-range suppressive fire at a
cyclic rate of 750-850 rpm. The gun can use either open iron sights or a laser
pointer sight for use with Night Vision Goggles (NVG).
Aircraft Capabilities
AH-1W Supercobra
• A maximum speed of 130 to 150 knots fully loaded
• Time on station from take-off to landing generally 1 + 45
Night Operations. All weapons on the AH-1W can be operated at night. The
introduction of the night targeting system (NTS) aircraft enhances this capability.
The NTS brings autonomous laser operations, forward looking infrared (FLIR),
and laser range-finding to the battlefield. In addition, an extremely accurate
GPS/INS system ties into the NTS to allow for 10-digit grid accuracy for targets.
Ordnance Knowledge
• Can carry 750 rounds of 20mm ammunition
• Fires 650 rounds a minute
• Has 2.75” rockets in 7-shot and 19-shot pods
• Has 5.0” rockets in 4-shot pods
• Can carry up to four Hellfire or TOW on either outside station
Table below describes the ordnance for the AH-1W.
Table below describes the munitions for the AH-1W 20mm cannon
AV-8B Harrier
• Maximum speed is 585 knots at sea level
• Normal ordnance delivery speed is 420 to 480 knots
• Time on station after 30-minute transit is 20 to 40 minutes
Night Operations. All weapons on the AV-8B can be operated at night. The
introduction of the LITENING II Pod enhances this capability. The LITENING
pod brings autonomous laser operations, FLIR, laser range-finding, and IR
pointer to the battlefield. In addition, an extremely accurate GPS/INS system ties
into the LITENING pod to allow for 10-digit grid accuracy for targets.
AV-8B
Harrier
F/A-18 Hornet
• Maximum speed is 550 knots at sea level
• Normal ordnance delivery speed is 480 to 540 knots
• Time on station after 30-minute transit is 30 to 55 minutes
Night Operations. All weapons on the F/A-18 can be operated at night. The
introduction of the LITENING II Pod enhances this capability. The LITENING
pod brings autonomous laser operations, FLIR, laser range-finding, and IR
pointer to the battlefield. In addition, an extremely accurate GPS/INS system ties
into the LITENING pod to allow for 10-digit grid accuracy for targets.
Ordnance Loads and Profiles. Four to eight 1000-pound bombs will be normal
air-to-ground ordnance with either one or two external fuel tanks.
AV-8B
Crew 1
Performance • Maximum level speed at sea level: 500 KIAS
• Typical delivery speed: 500 KIAS
• Time on station after 30-min transit: 20 to 40 minutes
Payload • 8,000 lbs
• Air-to-ground: MK-80 Series/LGBs/JDAM, 2.75"/5" rockets,
MK-20, CBU-/78, MK-77, Maverick
Sensors/Self- • Radar
Protection • LITENING II Pod
• NVG
• Laser Spot Tracker
Comm/Navigation • Two UHF (AM/FM)
• Two VHF (AM/FM)
AH-1
Crew 2
Performance • Maximum speed: 190 KIAS
• Cruise speed: 130 KIAS
• Time on station after 30-min transit: 45 to 55 minutes
Payload • Hellfire
• TOW
• 2.7"/5" Rockets
• 20mm turret gun
Sensors/Self- • FLIR via NTS
Protection • ALE-39
• Infrared radiation counter-measure
• Laser designator
Capabilities
Range. CAS aircraft have the ability to deliver ordnance over the horizon, well
beyond the range of surface-based fires. Refueling assets either on the ground
or airborne can further increase aircraft range and weapons payload.
Speed/Shock/Surprise. Aircraft can get to the fight quickly, surprise the enemy
from any direction, and drop large amounts of high explosive munitions on a
target.
Limitations
Weather. Bad weather can severely limit or preclude CAS operations. If fixed-
or rotary-wing CAS aircraft cannot visually acquire the target area due to severe
weather or poor visibility, they will be unable to safely deliver their ordnance. The
FAC must also be able to visually acquire the aircraft in order to give clearance
for ordnance delivery.
Time on Station. CAS support will be limited to how long an aircraft can remain
on station. If aircraft must fly from far-away bases without en-route refueling
assets, their time on station as well as the amount of ordnance they can carry to
the fight will be reduced.
Vulnerability to Air/Ground Attack. CAS aircraft are vulnerable to enemy
surface/air attack. These threats must be suppressed or eliminated for the
proper delivery of ordnance as well as the protection of vital warfighting assets.
Summary
The fundamental principles of our combined arms philosophy centers on the massing of
fires, both surface and air, to destroy the enemy’s will and ability to fight.
References
Notes