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2053 Chapter 2 V2

This chapter discusses motion in one dimension, including key concepts like position, displacement, velocity, speed, acceleration, and the relationships between them. It defines these terms and quantities precisely, and presents the kinematic equations that relate variables like displacement, velocity, acceleration, and time for motion with uniform acceleration in one dimension. Graphs are used to illustrate concepts like average and instantaneous velocity and acceleration. The chapter concludes by summarizing the most important kinematic equations and providing hints for solving problems using these equations.

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0% found this document useful (0 votes)
86 views

2053 Chapter 2 V2

This chapter discusses motion in one dimension, including key concepts like position, displacement, velocity, speed, acceleration, and the relationships between them. It defines these terms and quantities precisely, and presents the kinematic equations that relate variables like displacement, velocity, acceleration, and time for motion with uniform acceleration in one dimension. Graphs are used to illustrate concepts like average and instantaneous velocity and acceleration. The chapter concludes by summarizing the most important kinematic equations and providing hints for solving problems using these equations.

Uploaded by

HK Free
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Chapter 2

Motion in One Dimension

1
Dynamics and Kinematics
„ Dynamics is a branch of physics
involving the motion of an object
„ Kinematics is a part of dynamics
„ In kinematics, you are interested in
the description of motion
„ Not concerned with the cause of the
motion

2
Quantities in Motion
„ Any motion of an object involves
four concepts
„ Position of the object
„ Displacement of the object
„ Velocity of the object
„ Acceleration of the oblect
„ All these quantities generally may
change with time

3
Position change=motion
„ Position is defined as
a coordinate in a
reference frame
„ Motion is change of
position with time
„ In this chapter we
discuss motion in
one dimension,
along a straight line
„ usually select along
x- or y-axis

4
Displacement
„ Defined as the change in position
„ Δx ≡ x − x
f i
„ f stands for final and i stands for initial
„ usually use Δy if vertical
„ In principle, may select X-axis as vertical
if want, the name does not matter
„ Units are meters (m) in SI

5
Vector and Scalar
Quantities
„ Vector quantities have both magnitude (size)
and direction
„ For notation of vectors usually use bold and an arrow
r
over the letter: A
„ Displacement is a vector, pointing from initial position

to final
„ + or – sign is sufficient to show the direction of

vectors for one dimensional motion, considered in


this chapter: since we consider only one dimensional
+ means vector pointing in the same direction as a
selected axis, - means pointing opposite to axis
- +
direction of axis
„ Scalar quantities are described by magnitude
only (no direction) 6
Displacement Isn’t
Distance
„ The displacement of an object is
not the same as the distance it
travels
„ Example: Throw a ball straight up
and then catch it at the same point
you released it
„ The distance is twice the height
„ The displacement is zero

7
Speed
„ The average speed of an object is defined as
the total distance traveled divided by the total
time elapsed
total distance
Average speed =
total time
d
v =
t
„ Speed is a scalar quantity, has no direction
„ SI units are m/s

8
Velocity

„ The average velocity is rate at


which the displacement occurs
Δx xf − xi
v average = =
Δt tf − ti
„ Usually select ti = 0
„ Velocity is a vector (has a
direction, same as displacement)
9
Velocity continued
„ Direction of average velocity will be the
same as the direction of the
displacement (time interval is always
positive)
„ + or - is sufficient to show the direction
„ Units of velocity are m/s (SI)
„ Other units (e.g. ft/s) may be given in a
problem, but generally will need to be
converted to these

10
Speed vs. Velocity

„ Cars on both paths have the same average


velocity since they had the same displacement
in the same time interval
„ The car on the blue path will have a greater
average speed since the distance it traveled is
larger
11
Graphical Interpretation of
Velocity
„ Velocity can be determined from a
position-time graph
„ Average velocity equals the slope
of the line joining the initial and
final positions
„ An object moving with a constant
velocity will have a graph that is a
straight line

12
Average Velocity, Constant
„ The straight line
indicates constant
velocity
„ The slope of the Δx
line is the value
of the average Δt
velocity, use
Δx xf − xi
v average = =
Δt tf − ti

13
Average Velocity, Non
Constant

Δx
„ The average Δt
velocity is the
slope of the blue
line joining two
points, use
Δx xf − xi
v average = =
Δt tf − ti
14
Instantaneous Velocity
„ The limit of the average velocity as
the time interval becomes very
short, approaching zero
lim Δx
v ≡ Δt → 0
Δt
„ The instantaneous velocity
indicates the velocity at every
point of time

15
Instantaneous Velocity on
a Graph
„ The slope of the line tangent to the
position-vs.-time graph is defined
to be the instantaneous velocity at
that time
„ The instantaneous speed is
defined as the magnitude of the
instantaneous velocity

16
Instantaneous velocity=slope of the tangent

Δx

Δt

17
Acceleration
„ When velocity changes with time (e.g. increasing or
decreasing), an acceleration is present (is non-zero)
„ Acceleration is the rate of change of the velocity:

Δv v f − v i
a= =
Δt tf − ti

„ Units are m/s² (SI)


„ Instantaneous acceleration is the limit of the average
acceleration as the time interval goes to zero.
„ Uniform acceleration means that acceleration a=const
(not changing with time)
„ Acceleration is a vector quantity (has direction, may be
positive or negative for motion along a straight line)

18
Acceleration in case of
uniform (constant) Velocity

„ Uniform velocity (shown by red arrows


maintaining the same size)
„ Acceleration equals zero, since Δv=0
Δv v f − v i
a= =
Δt tf − ti
19
Velocity and Acceleration are vectors!
Both have directions, may be positive or
negative!

„ When the sign of the velocity and


the acceleration are the same
(either positive or negative), then
the speed is increasing
„ When the sign of the velocity and
the acceleration are in the opposite
directions, the speed is decreasing

20
Velocity and Acceleration:
constant acceleration in the same
direction as velocity

„ Velocity and acceleration are in the same


direction
„ Acceleration is uniform (blue arrows maintain
the same length)
„ Velocity is increasing (red arrows are getting
longer)

21
Velocity and Acceleration:
case of opposite directions

„ Acceleration and velocity are in opposite


directions
„ Velocity is positive and acceleration is
negative (axis goes from left to right)
„ Acceleration is uniform (blue arrows maintain
the same length)
„ Velocity is decreasing (red arrows are getting
shorter)
22
Graphical Interpretation of
Acceleration
„ Average acceleration is the slope
of the line connecting the initial
and final velocities on a velocity-
time graph
„ Instantaneous acceleration is the
slope of the tangent to the curve
of the velocity-time graph

23
Average Acceleration

24
Most important equations for Chapter 2
as summarized in your book

25
Kinematic Equations
(discussion)
„ Used in situations with uniform
acceleration for motion along straight
line
v = vo + at
1
Δx = vt = (vo + v ) t
2
1 2 (alternative formula for Δx)
Δx = vot + at
2
2 2
v = vo + 2aΔx
26
Notes on the equations (1)
v = vo + at
„ Shows velocity as a function of
acceleration and time
„ Use when you don’t know and
aren’t asked to find the
displacement

27
Graphical Interpretation of
the Equation v = vo + at

28
Notes on the equasions (2)
⎛ vo + vf ⎞
Δx = v average t=⎜ ⎟t
⎝ 2 ⎠
„ Gives displacement as a function
of velocity and time
„ Use when you don’t know and
aren’t asked for the acceleration

29
Notes on the equations (3)
1 2
Δx = v o t + at
2
„ Gives displacement as a function
of time, velocity and acceleration
„ Use when you don’t know and
aren’t asked to find the final
velocity

30
Notes on the equations (4)
2 2
v = v + 2aΔx
o

„ Gives velocity as a function of


acceleration and displacement
„ Use when you don’t know and
aren’t asked for the time

31
Problem-Solving Hints
„ Read the problem
„ Draw a diagram
„ Choose a coordinate system, label initial
and final points, indicate a positive direction
for velocities and accelerations
„ Label all quantities, be sure all the units
are consistent
„ Convert if necessary
„ Choose the appropriate kinematic
equation (or N equations for N
unknowns)

32
Problem-Solving Hints,
cont
„ Solve for the unknowns
„ You may have to solve two equations for
two unknowns etc.
„ Check your results
„ Estimate and compare
„ Check units
„ Use common sense! If the result does
not make sense it is likely incorrect

33
Free Fall
„ All objects moving under the
influence of gravity only are said
to be in free fall
„ All objects falling near the earth’s
surface fall with a constant
acceleration

34
Galileo Galilei
„ 1564 - 1642
„ Galileo formulated the
laws that govern the
motion of objects in free
fall
„ Verified the laws by
experiments: dropping
objects from the leaning
tower in Pisa, Italy
„ “Father” of experimental
science, understood that
it is not enough just to
think…

35
Acceleration due to
Gravity
„ Acceleration due to gravity is usually
noted as g
„ Magnitude of g = 9.80 m/s²
„ When estimating, use g ≈ 10 m/s2
„ g is always directed downward
„ toward the center of the earth
„ Ignoring air resistance and assuming gravity
doesn’t vary with altitude over short vertical
distances, acceleration in free fall is equal to
g = 9.80 m/s² and does not change

36
Free Fall – an object dropped with
zero initial velocity
„ Initial velocity is zero
„ Use the kinematic y
equations
„ Usually use y instead
of x since vertical
vo= 0
„ Let up be positive a=g
direction of y
„ Acceleration is
negative (since
opposite to the
direction of y-axis) V
g = -9.80 m/s2

37
Free Fall – an object
thrown downward
„ a = g = -9.80 m/s2
„ Initial velocity ≠ 0 y
„ With upward being
positive, initial
velocity will be
negative

38
Free Fall -- object thrown
upward
y
„ Initial velocity is v=0
upward, so positive
„ The instantaneous
velocity at the
V
maximum height is
zero
V
„ a = g = -9.80 m/s2
everywhere in the
motion

39
Thrown upward, useful hints
„ In case distance up and down the
same:
„ Then tup = tdown
„ And the final velocity v = -vo

„ This is “obvious” from the symmetry of


going up and down
„ Also may be directly calculated from
kinematic equations

40
Non-symmetrical
Free Fall
„ For understanding
helps to divide the
motion into
segments
„ Possibilities include:
„ Upward and
downward portions
„ The symmetrical
portion back to the
release point and then
the non-symmetrical
portion

41
Combination Motion (an example)

• first stage: rocket acceleration


+gravity

• gravity only afterwards

42

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