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Game Theory Course Outline - New

This document provides an outline for a Game Theory course. The 45-hour course will be taught over 26 sessions and introduce students to the basic concepts and tools of game theory. Students will learn to represent strategic situations as games and solve economic and business problems using game theory. They will also assess the role of information in strategy. The course aims to help students think strategically and apply game theory to real-world scenarios. Key topics will include Nash equilibrium, repeated games, bargaining, and incomplete information. Assessment methods include exams, assignments, and a term report. Recommended textbooks are listed.

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Abbas Ali Jatoi
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0% found this document useful (0 votes)
66 views3 pages

Game Theory Course Outline - New

This document provides an outline for a Game Theory course. The 45-hour course will be taught over 26 sessions and introduce students to the basic concepts and tools of game theory. Students will learn to represent strategic situations as games and solve economic and business problems using game theory. They will also assess the role of information in strategy. The course aims to help students think strategically and apply game theory to real-world scenarios. Key topics will include Nash equilibrium, repeated games, bargaining, and incomplete information. Assessment methods include exams, assignments, and a term report. Recommended textbooks are listed.

Uploaded by

Abbas Ali Jatoi
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Institute of Business Management

Game Theory – ECO207


COURSE OUTLINE
Course Title and Code: Game Theory (EC0207)

Total teaching hours: 45 hrs

Duration: 26 sessions (1 ½-hrs per session)

1. Overall aims of course


Game theory analyzes situations in which two or more individuals, firms, political parties, countries interact in a
strategic manner. This course provide basic concepts and tools of game theory and apply these analytical tools
to understand and consequently predict behavior in strategic environment related to economics and business.
At the end of the course, students will be able to think analytically and recognize strategic interactions in real-
life scenarios.
.
2. Intended learning outcomes of course (ILOs)
 To give a broad overview to identify strategic situations and represent them as games.
 To be able to solve economic and business situations using game theoretic techniques.
 Assess the importance of information in developing strategies and how this can change behaviors.
 Recommend and prescribe which strategies to implement

3. Prerequisite:
Knowledge in intermediate microeconomics, calculus, and basic probability theory is required. ECO103,
STA301 and MTH104.
4. Course Contents:

SESSION TOPICS CHAPTER


Introduction; Representing games

Game Theory
History and applications (JW) Introduction
1 Definitions and overview
2 Representing Games: The Extensive (JW) Chapter 2
3-4 Strategies: Definition (JW) Chapter 3
Representing Games: Normal strategic form.
Classic Normal-Form Games:Examples.

5-6 Beliefs, Mixed Strategies, and Expected Payoffs. (JW) Chapter 4


Exmples
7 General Assumptions and Methodology (JW) Chapter 5
8 Nash Equilibrium: Dominance and Best Response (JW) Chapter 6
(BF)) Chapter 1
9 Rationalizability and Iterated Dominance (JW) Chapter 7
10 Nash Equilibrium: Equilibrium and rationalizability in the (JW) Chapter 9
classic normal forms.
Analyzing Behavior in Dynamic Settings
11 Details Of The Extensive Form (JW) Chapter 14

12-13 Sequential Rationality and Subgame Perfection (JW) Chapter 15

14-15 Topics In Industrial Organization (JW) Chapter 16

16-17 Bargaining Problems (JW) Chapter 18

18 Analysis Of Simple Bargaining Games (JW) Chapter 19

19-20 Repeated Games And Reputation (JW)  Chapter 22-23

21-22 Information: Random Events And Incomplete Information (JW) Chapter 24

23-24 Bayesian Nash Equilibrium and Rationalizability (JW) Chapter 26

4. Teaching and learning methods

 Class room lectures


 Research Articles / Assignments
 Presentations & Individual Report
5. Student assessment methods
Midterm/Hourlies ...…………………….………. 30
Final ………………………………… 40
Quizzes ………………………………… 10
Term Report/Assignment/CP ……………………………….. 20
TOTAL 100
6. Recommended Texts:
 Strategy: An Introduction to Game Theory (3rd Edition) by Joel Watson, Norton Publishing. 2013 (JW)
 Game Theory with Economic applications; 2 nd Edition by H. Scott Bierman, Luis Fernandez. Second indian
reprint (2005) Pearson Education (BF)
 An Introduction to Game Theory; Lecture notes, Levent Kockesen – 2007
 A course in game theory by Martin J. Osborne, Ariel Rubinstein published by MIT 1998.
 Games, Strategies, and Decision Making Joseph E. Harrington, Jr. Johns Hopkins University, Worth
Publishers 2009.

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