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They Must Comply With The Following

Multimedia refers to integrating different types of media like text, images, audio, and video within a computer system. Multimedia applications control user presentation using services like graphics, sound, and video, and allow interaction. Factors to consider for multimedia systems include bandwidth requirements, delay tolerance, error rates, and providing priority services for real-time media like video and voice.

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0% found this document useful (0 votes)
46 views

They Must Comply With The Following

Multimedia refers to integrating different types of media like text, images, audio, and video within a computer system. Multimedia applications control user presentation using services like graphics, sound, and video, and allow interaction. Factors to consider for multimedia systems include bandwidth requirements, delay tolerance, error rates, and providing priority services for real-time media like video and voice.

Uploaded by

Amro A
Copyright
© © All Rights Reserved
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Download as DOCX, PDF, TXT or read online on Scribd
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Introduction:

Multimedia refers to the integration of two or more different information media


within a computer system. These media can include text, images, audio, video, and
animation., and any other means by which the information can be represented,
stored, transmitted and processed in digital form, in which there is at least one
type of cold media (text, graphics or pictures) and a type of dynamic media
(Video, Audio or Animation).

Multimedia application

First of all, it is important to distinguish between Multimedia Applications and Use


Areas of Multimedia Technologies.

 Multimedia applications: are programs that controls the user information


presentation using multimedia services (e.g. multimedia game, is a
multimedia application that controls graphics, sound, image, video ... and
that allows the user to interact with the application). Multimedia service -
refers to a function or set of functions that support the provision of a
service to the end user through the multimedia application; (In the case of
game services to locate and provide access to information).
 Use Areas of Multimedia Technologies: are the areas of human activity in
which applications are used; (E.g. education, entertainment, business,
public information) .The multimedia applications should include more than
mere composition of an arbitrary set of medium.
They must comply with the following:

• Facilitating access to content.

• To facilitate the understanding of the information.


• Minimize complexity and consequent disorientation of the user when navigating
the information space.

Classification of Multimedia Applications:

Area of use Examples Types of applications

Education electronic books, interactive


teaching (CBT computer
Education based education), distance learning
home (e-learning)

Business Industry, Vocational training (CBT computer


services based training), interactive sales and
marketing, presentations and
multimedia communications.

Entertainmen Home Magazines and electronic


t and leisure newspapers, interactive games,
interactive television, virtual reality,
interactive music applications

Public public multimedia kiosks


information places

Factors of Multimedia:
To design a multimedia system, it is necessary to consider what makes
multimedia different from conventional data communication. The answer is the
varied requirements of the data which is to be transported and the factors
associated with that transportation. Some of these factors are listed below:

 The delay that is acceptable to the media.


 The bandwidth requirement for the media.
 Is the bandwidth requirement static or dynamic.
 The error rate tolerable to each media.
 The characteristics of the data, in particular the burstiness.

Consider for example video which could require Mbs of bandwidth and would
tolerate a few milliseconds of time delay, whilst in contrast, voice traffic would
require less than 64kbs of bandwidth but is intolerant to delay. It is not a trivial
task for a system to determine the characteristics of the media it is handling,
and provide services which can fully fulfil all the requirements. It is more
practical to adopt a multimedia system which has processing elements to
handle the multimedia. When communication come into consideration, it is
not feasible to allow a separate network interface for each media, hence there
is a need to investigate a sharing mechanism for the network interface in a
multimedia system. The demands placed on the communications network for
a multimedia system are much higher as compared to a conventional
workstation of the 1980s. The multimedia system has to ensure that data is
transmitted and received at the appropriate priority levels so as to minimise
any delay. Conventional computer networks (such as Ethernet, Token Ring and
etc.) were not designed to carry multimedia traffic. In order to utilize the
services offered by the network interface, the processing unit can no longer
treat each media as a heterogeneous collection of data streams, but has to
consider the different characteristics of each media. A mixed traffic network
that is required to support multimedia traffic should be able to support at least
some of the following services:

 Isochronous traffic
to handle. data that require attention at fIxed regular intervals.

 Priority services

to handle media that require low delay and immediate attention.

 Asynchronous traffic

to handle data that do not require synchronisation; this service class is suitable
for data communication in a conventional workstation.

 Synchronous traffic

to handle data that do not require services at fixed intervals, but need
synchronization mechanisms during the service

The performance and capability of the interface between the media and the
network plays an important role in a multimedia system. For example, voice data
needs urgent attention as the frame interval approaches. A dynamic
transportation approach is required since conventional protocols such as TCP/IP
are inadequate due to the high processing overhead. A system that is designed to
handle multimedia traffic has to be capable of guaranteeing the delivery of some
of its data with a high priority level. This may seem trivial under the provisions of
modern network interface which offers priority access, but unfortunately this is
not true. TraffIc at each priority level can queue on each of the priority services
streams and the host processor would have to be responsible to dispatch the
highest priority traffic to the network interface.
References:

[]Julius Azasoo “MULTIMEDIA TOOLS AND APPLICATIONS”

[]Assit. Prof. Dr. Mohd. Elmagzoub A. Babiker “For Effective Use of Multimedia in
Education, Teachers Must Develop their Own Educational Multimedia
Applications” ,Ajman University of Science & Technology [email protected]

[] "Multimedia - Systems, Interaction and Applications | Lars ...."


https://www.springer.com/gp/book/9783642773334.

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