Object-Oriented Design Objectives
Object-Oriented Design Objectives
Object-oriented Design
Objectives
To explain how a software design may be represented as a set of interacting objects that manage
their own state and operations
To describe the activities in the object-oriented design process
To introduce various models that can be used to describe an object-oriented design
To show how the UML may be used to represent these models
Topics covered
Objects and object classes
An object-oriented design process
Design evolution
Object-oriented development
Object-oriented analysis, design and programming are related but distinct.
OOA is concerned with developing an object model of the application domain.
OOD is concerned with developing an object-oriented system model to implement requirements.
OOP is concerned with realising an OOD using an OO programming language such as Java or C++.
Characteristics of OOD
Objects are abstractions of real-world or system entities and manage themselves.
Objects are independent and encapsulate state and representation information.
System functionality is expressed in terms of object services.
Shared data areas are eliminated. Objects
communicate by message passing.
Objects may be distributed and may execute
sequentially or in parallel.
Interacting objects
Advantages of OOD
Easier maintenance. Objects may be
understood as stand-alone entities.
Objects are potentially reusable components.
For some systems, there may be an obvious
mapping from real world entities to system
objects.
Object communication
Conceptually, objects communicate by message passing.
Messages
The name of the service requested by the calling object;
Copies of the information required to execute the service
and the name of a holder for the result of the service.
In practice, messages are often implemented
by procedure calls
Name = procedure name;
3
A generalisation hierarchy
Advantages of inheritance
It is an abstraction mechanism which may be used to classify entities.
It is a reuse mechanism at both the design and the programming level.
The inheritance graph is a source of organisational knowledge about domains and systems.
Designers have a tendency to reuse the inheritance graph created during analysis. Can lead to
significant inefficiency.
The inheritance graphs of analysis, design and implementation have different functions and should be
separately maintained.
UML associations
Objects and object classes participate in relationships with other objects and object classes.
In the UML, a generalised relationship is indicated by an association.
Associations may be annotated with information that describes the association.
Associations are general but may indicate that an attribute of an object is an associated object or that
a method relies on an associated object.
An association model
Concurrent objects
The nature of objects as self-contained entities make them suitable for concurrent implementation.
The message-passing model of object communication can be implemented directly if objects are
running on separate processors in a distributed system.
Position currentPosition ;
Coords c1, c2 ;
Satellite sat1, sat2 ;
Navigator theNavigator ;
} //Transponder
Java threads
Threads in Java are a simple construct for implementing concurrent objects.
Threads must include a method called run() and this is started up by the Java run-time system.
Active objects typically include an infinite loop so that they are always carrying out the computation.
Process stages
Highlights key activities without being tied to any proprietary process such as the RUP.
Define the context and modes of use of the system;
Design the system architecture;
Identify the principal system objects;
Develop design models;
Specify object interfaces.
6
The area computer system validates the collected data and integrates it with the data from different
sources. The integrated data is archived and, using data from this archive and a digitised map database
a set of local weather maps is created. Maps may be printed for distribution on a special-purpose map
printer or may be displayed in a number of different formats.
Layered architecture
Observer Satellite
User
User Map
Comms inter
interface
face display
Weather Map
station Balloon Map printer
«subsystem» «subsystem»
Data processing Data archiving
Data
Data
Data Data storage
storage
checking integ ration
Map store Data store
Use-case models
Use-case models are used to represent each interaction with the system.
A use-case model shows the system features as ellipses and the interacting entity as a stick figure.
Use-case description
Architectural design
Once interactions between the system and its environment have been understood, you use this
information for designing the system architecture.
A layered architecture as discussed in Chapter 11 is appropriate for the weather station
Interface layer for handling communications;
Data collection layer for managing instruments;
Instruments layer for collecting data.
There should normally be no more than 7 entities in an architectural model.
Object identification
Identifying objects (or object classes) is the most difficult part of object oriented design.
There is no 'magic formula' for object identification. It relies on the skill, experience
and domain knowledge of system designers.
Object identification is an iterative process. You are unlikely to get it right first time.
Approaches to identification
Use a grammatical approach based on a natural language description of the system (used in Hood
OOD method).
Base the identification on tangible things in the application domain.
Use a behavioural approach and identify objects based on what participates in what behaviour.
Use a scenario-based analysis. The objects, attributes and methods in each scenario are identified.
When a command is issued to transmit the weather data, the weather station processes and
summarises the collected data. The summarised data is transmitted to the mapping computer
when a request is received.
Design models
Design models show the objects and object classes and relationships between these entities.
Static models describe the static structure of the system in terms of object classes and relationships.
Dynamic models describe the dynamic interactions between objects.
10
Subsystem models
Shows how the design is organised into logically related groups of objects.
In the UML, these are shown using packages - an encapsulation construct. This is a logical model.
The actual organisation of objects in the system may be different.
Sequence models
Sequence models show the sequence of object interactions that take place
Objects are arranged horizontally across the top;
Time is represented vertically so models are read top to bottom;
Interactions are represented by labelled arrows, Different styles of arrow represent different types
of interaction;
A thin rectangle in an object lifeline represents the time when the object is the controlling object in
the system.
Data collection sequence
11
Statecharts
Show how objects respond to different service requests and the state transitions triggered by these
requests
If object state is Shutdown then it responds to a Startup() message;
In the waiting state the object is waiting for further messages;
If reportWeather () then system moves to summarising state;
If calibrate () the system moves to a calibrating state;
A collecting state is entered when a clock signal is received.
interface WeatherStation {
} //WeatherStation
Design evolution
Hiding information inside objects means that changes made to an object do not affect other objects in
an unpredictable way.
Assume pollution monitoring facilities are to be added to weather stations. These sample the air and
compute the amount of different pollutants in the atmosphere.
Pollution readings are transmitted with weather data.
Changes required
Add an object class called Air quality as part of WeatherStation.
Add an operation reportAirQuality to WeatherStation. Modify the control software to collect pollution
readings.
Add objects representing pollution monitoring instruments.
13
Pollution monitoring
Key points
OOD is an approach to design so that design components have their own private state and
operations.
Objects should have constructor and inspection operations. They provide services to other objects.
Objects may be implemented sequentially or concurrently.
The Unified Modeling Language provides different notations for defining different object models.
A range of different models may be produced during an object-oriented design process. These
include static and dynamic system models.
Object interfaces should be defined precisely using e.g. a programming language like Java.
Object-oriented design potentially simplifies system evolution.