Tim Burton 39 S The Nightmare Before Christmas The Film - The Art - The Vision PDF
Tim Burton 39 S The Nightmare Before Christmas The Film - The Art - The Vision PDF
Foreword
Nightmare Before Christmas is a movie I’ve wanted to make for over
a decade, since I worked as an animator at Walt Disney Studios in tke
favorite ckildren’s autkor, Dr. Seuss. I made several drawings of tke char-
acters and tke settings and began planning it as a film.
I tkougkt at first tkat Nightmare Before Christmas would make a
good koliday special for television, altkougk I also considered otker
forms, including a ckildren's book. At tke time, I tkink, it was too weird
for Disney. I moved on to otker tilings, but I never forgot it.
‘.sketched Jack Skellington, Altkougk tke title makes tke film sound a little scary, I see Night¬
mare Before Christmas as a positive story, witkout any truly bad charac¬
ters. Tke characters arc trying to do something good and just get a little
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tant, it is a film I kave always wanted to see. Now I can. It kas been wortk
ike wait. I tkink tkere are few projects like tkat in your life.
Tim Burton
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Introduction
Tim Burton's sketches (above) show. Early in In every Tim Burton film there are a few elements you can count
the movie Jock wanders alone through the
ness and morbidity. The sets and costumes are heavily influenced by
German Expressionism and the Universal horror films Burton loves so.
The lead character is an outsider—"a loner... a rebel," as Pee-wee calls
himself in Pee-wee s Big Adventure (1985)—someone who longs for a
place in society that he can never fully occupy. And through the entire
enterprise runs a healthy and audacious dose of irony.
In the case of Tim Burton s Nightmare Before Christmas, the irony
exists off screen as well as on. The movie is based on a poem that Burton
wrote and illustrated over a decade ago, while he was working as an ani¬
mator at Walt Disney Studios. Although at the time the Disney Company
rejected the idea, today it is the film's enthusiastic producer.
Burton actually met the film's director Henry Selick at Disney
Studios, where Selick was also an animator. Both were disillusioned with
the work there and impatient with animating "cute little foxes." Now,
they have joined forces to make an animated film for Disney in which
there isn't a cute fox in sight. In fact, there isn’t anything cute about
Nightmare Before Christmas. It’s just funny, a little scary, and unrelent¬
ingly creative.
In his early years at Disney, Burton "did not fit into the track of the
average animator," notes Denise Di Novi, one of Nightmares producers.
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She explains that Disney “saw very quickly that he was very creative and
had unusual ideas." Yet when he left the studio, his ideas just went in a
file somewhere.
Burton went on to become the director of such successful feature
films as Batman (1989) and Edward Scissorhands (1990). But he re¬
tained his fondness for animation. And he kept his pet project—his poem
“The Nightmare Before Christmas”—in mind.
From the start Burton wanted to produce Nightmare Before Christ-
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formation took place. In 1895 the Edison Company illustrated this below has been turned upside down from it*
theory in a particularly grisly way. In a film called The Execution of Mary, position in the film to do its job here.
Queen of Scots, the actress who played Mary was marched to the chop¬
ping block. When the executioner raised his ax, the camera was stopped
; replaced by a dummy. Filming resumed, the ax fell,
and a head tumbled. Audiences did not detect the trickery since Mary’s
approach to the chopping block and her beheading seemed to he a con-
Once this secret got out, dozens of early filmmakers started pro-
drifted across the background. When they projected the film, they
noticed that the clouds seemed to hop around the screen.
Smith later wrote, “These unplanned adventures with puffs of
steam led us to some weird effects. In A Visit to the i
tures, chairs and tables flew in and out, and characters disappeared
willy-nilly—done by stopping the camera, making changes, and „
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In 1898 Smith and Blackton produced what they claimed was the
very first stop-motion film in the United States, The Humpty Dumpty
Circus. As Smith described it, "I used my little daughter’s set of wood-
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Corpse Choru
'Round that
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That's our joh, hut we ‘re not mean
In our town of Halloween.
Corpse Chorus
In this town—
Mayor (optimistic)
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mas, it is difficult to separate one from the other. They grew out of each
other in a complex process of collaboration. Burton’s story ideas trig¬
gered responses in Elfman, who then wrote the songs. The songs in turn
suggested new story points to Caroline Thompson, whose revision of the
script led Burton to alter and expand the original story.
"There was a period of time when we were all trying to figure out how
to get started, ’’ says Elfman. "None of us had done a musical. Tim sent
me a whole series of color drawings of Jack Skellington, the sleigh, and
the reindeer. The drawings really got me going.”
At this point there was no script; there wasn't even a completed
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place." Tken, at their next meeting, Elfman ashed, “Now what hap¬
pens?” Burton replied, "Well, Jack has to describe Christmas to Hallow¬
een Town.” Then Elfman exclaimed,“Wait, I have a great idea for that!”
And he hurried off to write "The Town Meeting Song” (pageB 42—47).
“I wouldn’t think past the next area of the story, ” Elfman recalls.
“Sometimes I’d have to say to Tim, ‘Please get out! I can hear the music
and I have to get it down before I forget it.’ What I'd get out of our con¬
versations would carry right into the song. It was really fun. Before we
knew it we had ten songs, and those ten songs told quite a hit of the story. ”
“Originally, Tim and Michael McDowell [the initial screenwriter]
were going to write the lyrics and give Danny suggestions, ” says Caroline
Thompson. She laughs. “By the third song he was so far ahead of them,
they just said, ‘Doit!'”
Elfman’s songs helped some characters express themselves and es¬
tablished the personalities of others. While Burton created the character
easy when you're a huge burlap creature filled with crawling hugs.
The impish trick-or-treaters Lock, Shock, and Barrel also have
their own song. So does Sally—although her song was written rather late
in the composing process, after Caroline Thompson had been brought in
to write the script. "Sally was a character that Danny took my lead on
rather than the other way around,” Thompson points out.
Not only do Elfman's songs help define the characters, hut also
no major plot point occurs without the accompaniment of music. In
the strange lands of Nightmare Before Christmas, as in the sunnier
Technicolor worlds of Hollywood’s great musicals, the characters com¬
municate to each other and to us through song.
SCRIPT
An initial, uncompleted version of the Bcript for Nightmare Before
Christmas was written by Michael McDowell, who had previously worked
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"When I came in,” she says, “Danny Elfman’s songs were about eighty
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artist simply paints a background. But in this hind of animation, the crew
his vision, incorporating our ideas, ” Cachuela notes. “We give him a vari-
ill preparing storyboards for scenes like the Once the storyboard is complete, it is photographed by a movie cam-
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Although the art department devoted considerable attention to in-
tash. By far the most complex aspect of their job was the creation of the
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ric drawing pads in designing the Real World, the artists made sure that
hind of forced and squat.” Because the artists were formal about the de¬
sign approach, Taylor notes, “the Real World ended up looking weird hy
Boes feels that designing Oogie Boogie's lair was the weirdest expe¬
rience. Selick wanted it to look one way under regular light and a differ¬
ent way under ultraviolet light. To accomplish this dual look, the artists
conducted a series of tests, using mockups huilt hy Boes and painting
Tbis preliminary drawing leads giddily in to them with ultraviolet paints.
the Halloweenland cemetery. The off-beat
monuments jutting at odd angles contrast “ In Oogie Boogie's lair, when the lights are on, you see all these tor¬
ture devices, heavy steel and jagged edges," says Cronkhite. “But when
Real World cemetery (see page 19). the lights go off and the hlack light comes on, it's more naive, sort of
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gave the art department the basic style and feeling for Halloweenland and
Christmas Town, hut they had to imagine the Real Wnid and Oogie’s lair
horn the ground up. Still, the odd rigidity of the Real World seems direct-
all the nuts and holts, ” comments Taylor, “hut he’s right in there in beep¬
ing an overall look, an overall feel. He’s quite involved in the story, hut
with the day-to-day things, the hands-on stuff, he seems to he confident
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jtory, and tke directives of Tim Burton and Henry Selick, tke artists are
tastical set, tkey send tkeir vision down to Bo Henry, tke set construc¬
tion supervisor, and ke gets it kuilt.
Visit a live-action movie set and, ckances are, everytking will seem
flimsy and temporary. Buildings tkat look perfectly sokd on screen may
be only tkin fronts of plaster or canvas. Tke opposite is true on tke Night¬
mare set—presenting a ckallenge to tke set construction department.
“You kuild tkese incredikly detailed, kigkly sculptural, fanciful
sets,” Bo Henry says, “kut undemeatk tkey re screwed and cross-kraced
and ugly—kecause tke sets are literally akused and misused ky animators
and camerapeople. ” Tke sets kave to ke strong enougk to kang ligkts on Even a relatively simple set, like the one for
and to support tke weigkt of animators, wko may kave to crawl onto a set sturdy, heavily braced wooden framework
to move tke puppets. Moreover, every set kas to ke rock solid, kecause if
anytking were to jiggle, slip, move, or kreak, tke skot would ke lost. If tke of high-density particleboard, so the choroc-
set doesn't kold up, Henry underlines, "it may ke twelve or fourteen ters eon be screwed tightly in place.
kours’ work for tke animator down tke drain."
To tke okserver it seems surprising tkat in many instances tkis
dauntingly kigk-teck work is done witkout intricate klueprints. General¬
ly, Henry receives a drawing from tke art department. After consulting
witk Selick and supervising animator Brie Leigkton to find out precise¬
ly kow tke set will ke used, set designer Gregg Olsson kuilds a model.
Henry and Olsson determine wkere tke camera needs to go, wkere tke set
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can break apart For various camera angles witkin tke skot, wkere ligkts
Lave to kang, and wkere trap doors (For access) can ke kidden.
“Tke camera is five or six times kigger tkan tke characters,” Henry
points out, “so tke set has to ke kuilt specifically to allow tke camera to
it out of tkeir own keads, using just some fairly open-ended information.
In a project filled witk ckallenges, Bo Henry remembers one set tkat
seemed kotk unusual and impossible. Early in tke film, wken Jack
Skellington is wandering in tke forest, ke discovers a group of kokday
trees. He is drawn to one witk a brigktly colored Ckristmas tree door.
As ke reackes for tke skiny doorknob, we see tke forest kekind kim re¬
flected in its surface. Tke doorknok and its reflection are on screen for
only a second; few in tke audience suspect kow muck lakor was involved
in attaining tke skot.
“Tke crew kad to work inside an eigkt-by-eigkt-by-eigkt-foot box
for two weeks, creating a forced perspective image of wkat Jack sees in tke
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epoxy ptitty. To create pie pans in volume, one was molded in plastic, and
tke rest were vacuum-formed from this original. The crust was also
sculpted from epoxy putty, then a mold was made so that multiples would
he available.
Santa's long “naughty-or-nice” list looks like paper, hut that would
he impractical in stop-motion animation, where nothing can move even
slightly between shots. Instead, Romanauski sandwiched a sheet of alu¬
minum foil between two very thin sheets of paper. The list looks like pa¬
per, hut it remains flexible and stays exactly where the animator wants it.
Again and again Romanauski is challenged by the task of making
6ure the props are both beautiful and durable. "A lot of the props are spi¬
dery, tall, thin kinds of things,” Romanauski explains. "They're beau¬
tiful, hut they may not he practical. We have to make sure they're
animator-proof, if Santa is sitting on a chair with toothpick-sized legs,
it’s obviously not going to last very long.”
Romanauski relishes some of the really odd props that Nightmare
has given him the chance to make. "In one proposed scene, the Evil Sci¬
entist is disappointed in his creation, Sally,” notes Romanauski. “He
decides that he wants a new creation, one that works better. He uses a
machine that's a kind of head selector. It’s a spider machine with eight
legs, and on the end of each one is a cup that holds a skull. It rotates and
drops a skull into position. It's a weird rig.”
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maker Blair Clark. “The designers usually give us a sculpture or, tetter
yet, a full-scale sketck of the front and side views. And they tell us what
it has to do. There are a lot of characters in this show that have to do a lot
e thing
for an armature is that it must he able to
hold whatever pose the character is put in without falling over or moving.
sudden jumps. "You want to make the puppet as easy to animate as pos¬
sible,” indicates Clark.
After detailed blueprints are drawn up, the machine shop makes the
joints and parts needed to build high-tech, movable skeletons. Multiple
copies are made of some of the most-used joints so that the armature
department can uBe them like incredibly intricate and expensive Tinker-
readily oxidizing foam and the whole thing is baked in an oven. The
armature would rust if it wasn’t plated," he says.
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bo tig,” exclaims Clark, “one of tke kiggest armatures I've ever seen.” Chris Rand (top left) measures parts with a
And tig means strong. In tke words of sculptor Norm DeCarlo, “You micrometer to find out exactly how much to
could tow a truck witk Oogie’s armature. ” machine off the metal, while Blair Clark
turns the lathe. The armature for Jack (top
At tke same time Oogie kad to ke akle to sknk and slide for kis
dance around Santa Claus. To get Oogie to undulate in tkis way, Clark not much thicker. Unlike Santa and Oogie,
made “puskers” (little metal rods witk klunted ends).
“We made a total of eigkt Jacks, ” says Clark. “Most were regular size, kut
made for tkis skow," marvels Clark, not quite kekeving it kimself. "I
worked on Robocop II and we kad nine armatures for tke kad guy and four
for Rokocop and tkat was a kig skow. Tkis is just insane!”
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be molded and tested again before I could put all the texture on it. All this
was very time-consuming" (and in the end the shot was cut from the film).
Once the characters have been sculpted, a mold is created so mul¬
tiple puppets can he cast. The armature is placed in the mold and foam
latex is injected, surrounding the armature and filling out the structure
inside. The result is a replica of the character with a steel “skeleton” inside.
Solly's armature is pot inside the mold (top The puppet then moves up to the character fabrication department
left), so the foam latex coven it. Her hands for its final grooming and dressing. The first step is to remove waste ma¬
(top right) ore all cast separately, so they terial left over from the casting process and correct imperfections in the
can easily be replaced. When the Sally pup¬ foam surface. Called seaming, this requires laying a delicate patch of fine
pet Is first removed from the mold, there is a latex over the mold lines and any imperfections. The surface of each pup¬
pet is cleaned with alcohol to prepare it for painting. Some puppets are
“flashing"—and this waste material has to
be cut off (bottom left). The next step is to painted with a urethane-based paint that forms a flexible shin on the pup¬
take wet latex and seal any imperfections, pet. Others are treated with a rubber cement and solvent mixture that
especially along the seams, as Lauren Vogt temporarily opens the surface of the foam, so the pigment adheres firmly.
is doing with the Behemoth (bottom right). “Our paints have to be very sturdy," emphasizes Bonita DeCarlo,
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c Water fakricaKon superior. "Tke process of animation is very rougk Based on tke color study (top left) ond tke
“sculpt” (tap right), the completed elf (bot¬
on the puppets, so the stronger we raahe the paint joh, the better the pup- tom right) Is one piece of foom latex (except
pets will kold up tkrougk a numker of skots. for tke legs), with a wire armature inride.
Tke lakricatora also use a variety of materials wken finisking tke Members af the fabrication department,
ckaracters. Tkey kave a large selection of clotk fakrics, natural and syn- including Mike Wick, Groce Murphy, ond
tketic furs, and fakric markers. “We also use pigmented powders,” says Fueundo Robaudi (bottom left, left to right),
DeCarlo, “to ackieve tke grapkic look tkat Nightmare strives for.” repairing old ones.
Some of the Nightmare characters have their clothes merely painted
on, kut tke major puppets kave tkeir own wardrokes. Yet nolking is pre¬
cisely wkat it seems in tkis stop-motion world. Just kecause clotkes look
like tkey're made of clotk is no reason to assume tkey are.
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the dress onto. The dress itself is made up of a silkscreened pattern that
pet and her movements. “When Sally walks or lifts her leg," DeCarlo says,
“the dress moves with her. It even has a hit of memory. It remembers
where it was and falls hack into that place so the animator doesn't have
Santa Claus, on the other hand, has a heard made with a wired foam core
Sally’! faces (top left), while Elise Robertson
called punching, which requires pushing individual hairs into the surface tightens a screw on the head that Sally’s
of the foam with a special needle device. We’ve used a number of differ- face pops onto (bottom /eft). Sally also has
motors can change to increase her range of
While the armature lets a puppet’s body and limbs he articulated for expression. Using a toothpick, Mike Wick
carefullyglues strands of hair into Santa’s
beard (blow).
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lias eleven expressions. “They're like masks," says John Reed. ‘‘Her eyes
break, replacement faces chip, foam wears out (particularly around the
joints), and fabric tears. Light-colored puppets like Sally or the Evil Sci¬
entist get dirty quickly and can he used only for a shot or two before they
must he returned to the mold department for recasting.
“There are approximately sixty puppets on the sets every week,"
that will he up the next week. There are 227 puppets in this Mm. That's
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and never notice the slightest progress. Every new position the puppet is
placed in is so libe the one before that the sequence barely registers to the
human eye. Stop-motion animators are miracle workers: technicians,
artists, actors, engineers, all rolled into one. They have to bring original¬
ity and ingenuity to their work but at the same time make sure that their
The storyboard (below) guides Owen Klatte
Many different animators worked with Jack Skellington. For exam¬
ple, Loyd Price did an early scene where Jack tosses a coin to some musi¬ quence in which Jack instructs Lock, Shock,
and Barrel to kidnap Sandy Claws. But, as
cians, while Tim Hittle animated most of Jack’s next appearance, when K/otte explains, while working on a shot, the
be sings his lament. Yet in the final film, Jack appears as a single person¬ on/mator fleshes out the storyboard, often
ality. “Every character has its own unique repertoire that each animator "adding gags to make it fun."
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“Not only must they all perform it, hut they must make it believable that
it’s the same guy throughout, regardless of their personal styles.”
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five and a kalf to six seconds. We kave even done ten-, fifteen-, twenty-
second skots onNightmare Before Christmas, wkick is a pretty risky tking
dustrial rokot tkat revolutionized tke auto industry! Tke lengtk of tke skot
and direction and speed of tke camera movement are programmed into a
sis ketween left krain and rigkt krain," claims director of pkotograpky
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Pete Kozackik. “You Have to know wkat tke kits and kytcs are doing, kut
you also kave to kave a feel for tke quality of tke skot. Tke mocon is used
to enkance tke image ratker tkan impress witk tecknical acumen.
Some camera movement, kowever, is still done tke old-faskioned
way. Wken tke lengtk of tke skot kas keen determined, tke numker of
frames to ke exposed is figured out and a long piece of tape is placed along
tke route of tke camera movement. A mark is made on tke tape, and as
eack frame is exposed, tke camera is moved forward one notck. “It’s a kit
more limiting, ” says Kozackik “You can’t ke quite as sculptural or as spe-
cite about tke feel of tke camera movement.
Tke tape method is used mainly for camera pans or tilts. “When we
more expeditious to let the robot do it. It’s just not as likely to screw up." Antiton, Scott (helow) odjusts lock's posi¬
One reason each shot takes so long to complete on this film is that tion ofter he kot fallen into the arms of on
angel in the Real World cemetery (tee the
the animators make extensive tests before shooting the “hero” shot (the tel at left end storyboard for the tong “Poor
actual take). “We may shoot four or five tests on a shot," Eric Leighton Jock” on bottom). This complicated se¬
indicates. “We wait untd the camera crew's done with tke lighting for the quence took months to complete (os Scott
day, and if we have an hour we 11 shoot a fast test on tens or twenties. describes on page 153).
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In animating the scene where Jack asks Sally Skooting on “tens or twenties” means tkat eack major pose of tke
to sew his Santa outfit (above left and right), puppet is keld for ten or twenty frames—wkat tke animators call a “pop
Owen Klatte tries to convey, through the
tkrougk.” Tke idea is to test out tke Mocking of tke scene, ckeck out tke
ligkting, and anticipate proklems for tke kero skot, wkick is “skot on
ones," witk one movement for eack frame of film exposed.
any "pops” or sudden jumps, Klatte refers to “Since we’re not doing a cel-animated film," stresses Leigkton, "we
a video screen (at far left above), which can t go kack and correct a drawing. We start on frame one and end up at
shows the previous frame. tke end of tke skot. We can only go tkrougk it forward. You just don’t
know wkat you ’re going to run into until you’ve worked your way tkrougk
tke skot a few times.”
Most of tke animators agree tkat tke extensive testing is one of tke
kest tkings akout working on tke film. It is one of tke elements tkat
makes Tim Burton's Nightmare Before Christmas a masterpiece of stop-
age device witk a video screen to kelp keep track of tkings. “Witk tkis sys¬
tem,” explains Owen Klatte, "I can fkp ketween tke previous two frames
I skot and tke current frame I’m working on. I can ckeck kow far a ckar-
tke rigkt direction. Sometimes I draw knes directly on tke video screen,
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an outline of the character, so I can see over a course of, say, twenty
frames, bow the increments have changed.”
A particularly tricky problem on this project is making sure that one
scene flows easily into the next. Animator Mike Belzer points out, “If you
tke woods, those might be shot six months apart because those are two
totally different sets.”
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cept for some Zero skots, which Richard Zimmerman animated). Al¬
though it’s only about three minutes long, it took months to complete.
“I hegan work on it in October 1992 and continued through the end of
March 1993," Scott says.
In this scene, the only characters are Jack and his ghost dog Zero.
To make Zero look transparent, he is sometimes double-exposed onto the
shot with a “beam splitter," a two-way mirror that is set in front of the
camera lens at a forty-five-degree angle. With the beam splitter; Zero is
animated away from the main set and shot against a black background,
“Because we were using the beam splitter,” Scott recalls, “I had to ani¬
mate Zero on the blacked-out set and Jack on the cemetery set. Zero was
actually several feet away, but through the camera he appeared in the
cemetery. We had a video monitor right next to the camera so I could
Anything can change once the first tests of
acters relate well." a shot are reviewed. After the filming of
“At one point," Scott continues, “Jack grabs a hat out of the dog’s Santa reading his list got underway (below),
it was decided that Mrs. Claus (who is only
mouth. Now the dog is transparent and the hat is real, and there’s a frame glimpsed in the background) looked too elf-
where the hat has to switch over from Zero’s mouth into Jack’s hand. like. Fabrication was called in to snip away
That was the toughest shot I’ve done. It took five days. Five long days.” and change the shape of the puppet
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Nightmare's weird characters offered many challenges to the ani¬ Mike Johnson (left) helps jet up the shot
mators. Trey Thomas describes the huge Oogie Boogie, for example, as thot leads into "Sally’s Song as Justin Kohn
“like no other puppet I have ever worked with." Yet one character every¬
body thought would he trouble was anything but: Jack Skellington. A she walks through the crowd in this scene,
device that moves the puppet). For her ac
balance. Jack is impossibly tall and thin, with tiny feet, thin ankles, and
outrageously long arms. A puppet, in short, to give any animator pause.
Owen Klatte reflects, ‘‘Jack is definitely not as bad as I thought he
was going to he. He’s very tall and you have certain problems with him,
but overall he has a lot of movement, a lot of freedom. ”
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the film s editor. Each morning Wfebb cuts the previous day’s footage into
the rough cut" of the film, replacing earlier shots or storyboards, so the
new take can he seen in context, with what comes before and after
Although every scene is carefully storyboarded beforehand, there
are still changes once shooting begins. “The timing may not be right,”
notes Webb, “or something may not he clear.” One example he gives is
the scene where Sally picks up a bottle of fog juice: "We thought in the
storyboard that tfas just one shot. But once we filmed it, it was hard to
read. We used a long shot and cut to a closeup of the bottle, so you can
read the words ‘fog juice.' But mostly it’s the other way; usually we over¬
storyboard and then find we need less animation to make the point.”
volved at the filming stage, the process is one of con-
me together.
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cal score, the “incidental” or “background” music, until the very end.
result, I couldn’t score the movie until all the animation was done.”
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Scientist brings the reindeer skeletons to life, Baker animated the elec¬
tricity coming out of the electrodes, “zapping the reindeer into life."
For these kinds of effects, the drawn animation has to interact with
into drawings. “I have to wait until they’re finished shooting their pup¬
pet animation,” Baker explains. “Then I get a work print from them,
which has to he projected onto an animation stand and rotoscoped—
traced, frame by frame—-so I can animate around the character.”
The drawing is then projected directly onto the set. “They shoot the pup¬
pet doing its action,” Baker says, “then they hack-wind the film and set
from a tower;” Baker notes. “Most of the things I’ve done are in black-
and-white; then they add color later with gels or an optical process."
The effects animators’ work is not meant to he noticed by the audi¬
ence. Take the dramatic sequence in which Jack, dressed as a scarecrow,
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characters are very personal to me. Sometimes you're sitting there draw-
your subconscious. Tkis film kas all tke elements I wanted for it: tke hol¬
idays (I love kotk Halloween and Christmas), beautiful but misunder¬
stood characters, drama, sadness, optimism. When I watch it now, after
having kad it in me for so long,” he Bighs deeply, “I love it.”
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TIM BURTON
Tim Burton's Nightmare Before Christmas represents an unusual
collaboration. It definitely reflects Burton’s initial vision and skows tke
Tke two men first formed a bond out of tbeir frustration while work¬
ing at Disney Studios in tke early eighties. “ Neither Henry nor I was real¬
ly in our element at Disney,” Burton says. “I did some design work for
The Black Cauldron (1985) that never got used and worked on about ten
projects that never got off the ground. Henry was also working on a lot of
projects that never got made. He couldn’t take it there anymore. So we
struck up a friendship." Burton laughs, “A ‘Where the hell are we?’ sort
of thing.”
“In the art and film world, ” Selick explains, “you find out that there
are five people out there who are very much like yourself, and you’re either
another. Fortunately, Tim Burton and I get along well; we share a lot of Burton’s vision may be unusual, but it Is the
opposite of chilling. When, for example,
borhood—in our sensibilities.” lack wanders alone in despair through the
Although little of Burton's early work made it into Disney feature forest (below), he seems all too human.
point of view. The first, Vincent (1982), is a stop-motion film about a lit¬
tle boy (who strongly resembles Burton) who is obsessed with horror sto¬
ries. Vincent is narrated by Burton's hero, Vincent Price.
“It was a weird time at Disney, and some things slipped through the
cracks,” Burton notes. “I think Vincent was just something they let slide.”
room and draw whatever you wanted. ” It gave him a chance to explore and
play with some of his ideas. But, he adds, “After a period of time it felt
like I was locked in the room.”
Before Burton left Disney, he made a second film, Franken weenie
(1984), which was intended to accompany a re-release of Disney's clas¬
sic Pinocchio (1940). Frankenweenie is about a little boy whose dog is hit
by a car and killed. The hoy revives the dog, Frankenstein-style. Like
Vincent, Frankenweenie was designed by Burton's friend Rick Heinrichs,
who has worked as a visual consultant on all of Burton's movies except
Batman. Filmed in black-and-white, this live-action short is both won¬
derfully funny and oddly disturbing—something that can be said of
most, if not all, of Burton’s subsequent films.
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little worlds they inhabit. Others, like Nightmare's Jack Skellington, are
consumed with a longing for something different, something better.
Edward Scissorhands longs to embrace the girl he loves, hut can never do
so because of the razor-sharp shears at the ends of his arms. Bruce Wayne
is driven by his own dark obsessions to dress in a bat suit and roam the
forbidding streets of Gotham City, doling out vigilante justice. Even
feel for these characters,” he confesses. “They’re not bad; people are tor¬
turing them, attacking them.”
Jack Skellington is Burton’s way of reversing the movie monster
always looking for something. That’s why I love him; he’s looking for
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HENRY SELICK
Altkougk tke very title of tke Him-—Tim Burton s Nightmare Before
mains a key creative voice. “Tim Burton gave us a great story, great ckar-
acters, a mood, a look, and we were akle to turn it into a film,” S ekek says.
“I frkink Burtons influence is okvious,” states supervising anima¬
tor Eric Leigkton. “But tkerc s a lot more of Ilenry Selick s vision in tkis
movie. To me, it looks more similar to some of tke films I ve worked on
witk Henry tkan to Batman."
In tke eyes of co-producer Katkleen Gavin, Nightmare is decidedly
a joint effort. Ske points out tkat even tkougk tkis was a very special pro¬
ject for Burton, ke entrusted it to anotker artist, fkat in itself is a strong
trikute to Selick’s akikties.
Sekck’s name is already familiar to many stop-motion connois¬
seurs. Nightmare is only tke latest in a long kne of keautiful, sometimes
surreal, sometimes downrigkt peculiar, films tkat ke kas directed. Most
notakle is a strange and intriguing skort called Slow Boh in the Lower
Dimensions (1990). Included in tke Twenty-tliird InternationalTournee
of Animation, tkis film was a major step forward creatively for Sekck.
Selick explains, “I worked muck more kands-on on all my films ke-
fore Slow Boh. Tkey were skort films (Seepage, witk life-size stop-motion
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never gets to yell, “Action" or “Cut.” For another the stop-motion direc¬
tor doesn’t work directly with the actors—only with the artists who make
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He also worked closely with Heinrichs on the visual design of the film.
As design turned into production, Selick’s joh got far more com¬
plex. Every morning he screened “dailies” (the previous day’s output),
pleted shots. “There were so many camera stages going at this point,” he
explains, “that I would spend the entire morning looking at shots and
working on various stages of shot development."
In the afternoons Selick initiated discussions of new shots, going
over every facet with the animators, as well as the camera, light, and prop
people. He also made the rounds of every department, offering sugges¬
tions, making decisions, giving orders, asking questions.
“My days were packed," Selick reflects. “The main thing is, I had
my fingers on everything, hut not constantly. My supervisors were so
good that they could carry the hall for a long time. But it was important
that I was at dailies every day, approving or influencing every shot."
The result of Selick's hard work is a brilliant, one-of-a-kind film
that catapults the art of stop-motion animation to a new level. As Selick
puts it, “This is hy far the most ambitious stop-motion animated film
ever done. It has the best budget, the highest caliber of talent, and it’s by
far the most artistically beautiful and interesting. This isn't just puppets;
it’s a whole world. After five minutes the audience will believe in that
world, in the relationships and the story we’re telling.”
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Production
Production Manager: Pkil Lofaro
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