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9th Edition Mission Sheets

This document outlines the objectives and rules for 6 different missions. Each mission has primary objectives that score victory points for controlling objectives at the end of a player's turn. They may also have secondary objectives like minimizing losses, controlling important locations on the battlefield, or siphoning power from objectives. The missions have different maps, deployment zones, special rules about unit placement and movement, and conditions for objectives that can be razed or represent data terminals.

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100% found this document useful (4 votes)
606 views2 pages

9th Edition Mission Sheets

This document outlines the objectives and rules for 6 different missions. Each mission has primary objectives that score victory points for controlling objectives at the end of a player's turn. They may also have secondary objectives like minimizing losses, controlling important locations on the battlefield, or siphoning power from objectives. The missions have different maps, deployment zones, special rules about unit placement and movement, and conditions for objectives that can be razed or represent data terminals.

Uploaded by

mysterice
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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MISSION 1 MISSION 2 MISSION 3

RETRIEVAL MISSION FRONTLINE WARFARE THE FOUR PILLARS


12” 12”

8” 8”

12” 16”
12” 10” 10”
9”
20” 20” 16” 16” 6” 6”

12” 10” 10”


12” 16”

8” 8”

PRIMARY OBJECTIVES PRIMARY OBJECTIVES PRIMARY OBJECTIVES


AT THE END OF EACH PLAYERS COMMAND PHASE THE PLAYERS WHOSE TURN IT AT THE END OF EACH PLAYERS COMMAND PHASE THE PLAYERS WHOSE TURN IT AT THE END OF EACH PLAYERS COMMAND PHASE THE PLAYERS WHOSE TURN IT
IS SCORES 5VPs FOR THE FOLLOWING CONDITIONS: IS SCORES 5VPs FOR THE FOLLOWING CONDITIONS: IS SCORES 5VPs FOR THE FOLLOWING CONDITIONS:
· THEY CONTROL ONE OR MORE OBJECTIVES · THEY CONTROL ONE OR MORE OBJECTIVES · THEY CONTROL ONE OR MORE OBJECTIVES
· THEY CONTROL TWO OR MORE OBJECTIVES · THEY CONTROL TWO OR MORE OBJECTIVES · THEY CONTROL TWO OR MORE OBJECTIVES
· THEY CONTROL MORE OBJECTIVES THAN THEIR OPPONENT · THEY CONTROL MORE OBJECTIVES THAN THEIR OPPONENT · THEY CONTROL MORE OBJECTIVES THAN THEIR OPPONENT
PRIMARY OBJECTIVES CANNOT BE SCORED IN THE FIRST BATTLE ROUND PRIMARY OBJECTIVES CANNOT BE SCORED IN THE FIRST BATTLE ROUND PRIMARY OBJECTIVES CANNOT BE SCORED IN THE FIRST BATTLE ROUND

OPTIONAL SECONDARY OBJECTIVE OPTIONAL SECONDARY OBJECTIVE OPTIONAL SECONDARY OBJECTIVE

MINIMISE LOSES (END GAME): VITAL GROUND (PROGRESSIVE): SIPHON POWER (PROGRESSIVE):
AT THE START OF THE BATTLE ADD UP THE NUMBER OF UNITS IN YOUR ARMY AT THE END OF EACH OF OF YOUR COMMAND PHASES, YOU SCORE 3VPs IF YOU IF YOU SELECT THIS SECONDARY OBJECTIVE, UNITS IN YOUR ARMY CAN
- THIS IS YOUR ARMY STRENGTH. CONTROL THE OBJECTIVE MARKER IN YOUR OPPONENT’S DEPLOYMENT ZONE, PERFORM THE FOLLOWING ACTION:
IF A UNIT SPLITS INTO TWO UNITS DURING THE BATTLE THEN IMMEDIATELY AND SCORE 2 VPs FOR EACH OBJECTIVE MARKER THAT YOU CONTROL THAT IS SIPHON POWER (ACTION):
INCREASE YOUR ARMY’S STRENGTH ACCORDINGLY. NOT IN EITHER PLAYER’S DEPLOYMENT ZONE (FOR A MAXIMUM OF 7VPs). ONE OR MORE UNITS FROM YOUR ARMY CAN START TO PERFORM THIS
IF A UNIT MERGES WITH ANOTHER UNIT THEN IMMEDIATELY DECREASE YOUR ACTION AT THE END OF YOUR MOVEMENT PHASE. EACH UNIT THAT STARTS TO
ARMY’S STRENGTH ACCORDINGLY. THIS SECONDARY OBJECTIVES CANNOT BE SCORED IN THE FIRST BATTLE PERFORM THIS ACTION MUST BE WITHIN RANGE OF A DIFFERENT OBJECTIVE
AT THE END OF THE BATTLE ADD UP HOW MANY UNITS FROM YOUR ARMY ROUND. MARKER. A UNIT CANNOT START THIS ACTION WHILE ANY ENEMY UNITS
ARE LEFT ON THE BATTLEFIELD INCLUDING ALL UNITS EMBARKED WITHIN (EXCLUDING AIRCRAFT) ARE IN RANGE OF THE SAME OBJECTIVE MARKER. THE
TRANSPORT, BUT EXCLUDING ALL UNITS THAT HAVE BEEN ADDED TO YOUR ACTION IS COMPLETED AT THE END OF YOUR NEXT COMMAND PHASE, AND YOU
ARMY DURING THE BATTLE. AWARD THE FOLLOWING VPs BASED UPON THE SCORE A NUMBER OF VPs DEPENDING ON HOW MANY UNTS COMPLETED THIS
STARTING ARMY STRENGTH: ACTION THIS PHASE, AS SHOWN BELOW:

· 75%-100% OF STARTING STRENGTH = 15VPs · 1 SIPHON POWER ACTIONS = 1VP


· 50%-74% OF STARTING ARMY STRENGTH = 10VPs · 2 SIPHON POWER ACTIONS = 3VPs
· 25%-49% OF STARTING ARMY STRENGTH = 5VPs · 3 SIPHON POWER ACTIONS = 6VPs
· 0%-24% OF STARTING ARMY STRENGTH = 0VPs · 4 SIPHON POWER ACTIONS = 10VPs
MISSION 4 MISSION 5 MISSION 6
NO MANS LAND SCORCHED EARTH VITAL INTELLIGENCE
12” 12” 20”

PLAYER A DEPLOYMENT ZONE


11.4”
12” 12” 15”
12” 15.5”

12” 12” 12” 12” 18”


20” 20” 18” 18”
12” 12”
12” 12” 12” 18”
15.5” 12”
12” 12” 12”
15”
11.4”
PLAYER B DEPLOYMENT ZONE

20”
MISSION RULE MISSION RULE MISSION RULE
NO MANS LAND RAZE OBJECTIVE (ACTION) DATA TERMINALS
IF A UNIT HAS A PRE-BATTLE RULE THAT ALLOWS IT TO BE SET UP ANYWHERE ONE UNIT FROM YOUR ARMY CAN START TO PERFORM THIS ACTION AT THE THE OBJECTIVE MARKERS IN THIS MISSION REPRESENT DATA TERMINALS.
ON THE BATTLEFIELD, THAT UNIT MUST STILL BE SET UP WHOLLY WITHIN YOUR START OF YOUR MOVEMENT PHASE IF IT IS WITHIN RANGE OF AN OBJECTIVE IN THIS MISSION, IF YOU CONTROL AN OBJECTIVE MARKER AT THE END OF YOUR
DEPLOYMENT ZONE. IF A UNIT HAS A PRE-BATTLE RULE THAT ALLOWS IT TO MAKE MARKER THAT CAN BE RAZED AND NO ENEMY UNITS (EXCLUDING AIRCRAFT) COMMAND PHASE, IT REMAINS UNDER YOUR CONTROL UNLESS YOUR OPPONENT
A MOVE, IT MUST END THAT MOVE WHOLLY WITHIN YOUR DEPLOYMENT ZONE. ARE WITHIN RANGE OF THAT OBJECTIVE MARKER. PLAYER A CAN ONLY CONTROLS IT AT THE END OF ANY SUBSEQUENT PHASE, EVEN IF YOU HAVE NO
ATTEMPT TO RAZE OBJECTIVE MARKERS LABELLED B, AND PLAYER B CAN MODELS WITHIN RANGE OF IT.
PRIMARY OBJECTIVES ONLY ATTEMPT TO RAZE OBJECTIVES LABELLED B. THE ACTION IS COMPLETED
AT THE END OF EACH PLAYERS COMMAND PHASE THE PLAYERS WHOSE TURN AT THE END OF YOUR TURN. IF THIS ACTION IS SUCCESSFULLY COMPLETED, THAT PRIMARY OBJECTIVES
IT IS SCORES 5VPs FOR THE FOLLOWING CONDITIONS: OBJECTIVE MARKER IS RAZED AND REMOVED FROM THE BATTLEFIELD. AT THE END OF EACH PLAYERS COMMAND PHASE THE PLAYERS WHOSE TURN
· THEY CONTROL ONE OR MORE OBJECTIVES IT IS SCORES 5VPs FOR THE FOLLOWING CONDITIONS:
· THEY CONTROL TWO OR MORE OBJECTIVES PRIMARY OBJECTIVES · THEY CONTROL ONE OR MORE OBJECTIVES
· THEY CONTROL MORE OBJECTIVES THAN THEIR OPPONENT AT THE END OF EACH PLAYERS COMMAND PHASE THE PLAYERS WHOSE TURN · THEY CONTROL TWO OR MORE OBJECTIVES
PRIMARY OBJECTIVES CANNOT BE SCORED IN THE FIRST BATTLE ROUND IT IS SCORES 5VPs FOR THE FOLLOWING CONDITIONS: · THEY CONTROL MORE OBJECTIVES THAN THEIR OPPONENT
· THEY CONTROL ONE OR MORE OBJECTIVES PRIMARY OBJECTIVES CANNOT BE SCORED IN THE FIRST BATTLE ROUND
OPTIONAL SECONDARY OBJECTIVE · THEY CONTROL TWO OR MORE OBJECTIVES
· THEY CONTROL MORE OBJECTIVES THAN THEIR OPPONENT OPTIONAL SECONDARY OBJECTIVE
SECURE NO MANS LAND (PROGRESSIVE): PRIMARY OBJECTIVES CANNOT BE SCORED IN THE FIRST BATTLE ROUND
AT THE END OF EACH OF YOUR TURNS, IF YOU CONTROL THE CENTRAL DATA INTERCEPT (PROGRESSIVE):
OBJECTIVE MARKER YOU SCORE A NUMBER OF VPs EQUAL TO THE CURRENT OPTIONAL SECONDARY OBJECTIVE EACH TIME A UNIT FROM YOUR ARMY SUCCESSFULLY COMPLETES THE
BATTLE ROUND NUMBER (SO 1 VP IN THE FIRST BATTLE ROUND, 2 VPs IN THE FOLLOWING ACTION, YOU SCORE A NUMBER OF VICTORY POINTS EQUAL TO THE
SECOND BATTLE ROUND ETC.) RAZE (END GAME): NUMBER OF OBJECTIVE MARKERS YOU CURRENTLY CONTROL.
AT THE END OF THE BATTLE, A PLAYER SCORES 5 VPs IF ONE OBJECTIVE
MARKER WAS REMOVED FROM THE BATTLEFIELD DUE TO A SUCCESSFUL DATA INTERCEPT (ACTION):
RAZE OBJECTIVE ACTION PERFORMED BY A UNIT FROM THEIR ARMY DURING ONE UNIT FROM YOU ARMY CAN START TO PERFORM THIS ACTION AT THE END
THE BATTLE. SCORE 15VPs IF TWO OBJECTIVE MARKERS WERE SO REMOVED. OF YOUR MOVEMENT PHASE IF IT IS WITHIN RANGE OF AN OBJECTIVE MARKER
AND NO ENEMY UNITS (EXCLUDING AIRCRAFT) ARE WITHIN RANGE OF THAT
OBJECTIVE MARKER. THIS ACTION IS COMPLETED AT THE END OF YOUR NEXT
COMMAND PHASE SO LONG AS THE UNIT PERFORMING IT IS STILL WITHIN
RANGE OF THE SAME OBJECTIVE MARKER.

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