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Class Management

This behavior management plan outlines 6 classroom rules for students to follow: treat others with respect, raise your hand and wait to speak, do homework, come to class prepared, do your own work without cheating, and come ready to learn. It also lists consequences for not meeting expectations, starting with a meeting after 2 incidents, calling home after 3 incidents, and sending the student to the office after 4 incidents. Rewards are also included, such as getting one's name on the board or receiving a book from the teacher.

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0% found this document useful (0 votes)
23 views

Class Management

This behavior management plan outlines 6 classroom rules for students to follow: treat others with respect, raise your hand and wait to speak, do homework, come to class prepared, do your own work without cheating, and come ready to learn. It also lists consequences for not meeting expectations, starting with a meeting after 2 incidents, calling home after 3 incidents, and sending the student to the office after 4 incidents. Rewards are also included, such as getting one's name on the board or receiving a book from the teacher.

Uploaded by

api-522314038
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Shana Runions

09/03/20

Behavior Management Plan


Class Rules:

1. Treat others the way you would like to be treated. This applies to life and the
classroom.

2.  Raise your hand to speak and wait your turn. We have a lot of work to do and
we can’t all talk at the same time and get the work done.

3.  Do your homework. This is your time to learn.

4.  Be prepared for each class every day. This is your time to learn.

5.  Do your own best work (no cheating). Another life rule.

6.  Come to class ready to learn. College Prep. This is your time, what do you
want to do with it.

Consequence:
1. After two times of not meeting expectations-we have a meeting.
2. After three times of not meeting expectations-I call home.
3. After four times-you go to the office.

Rewards:
1. Name on Board
2. I buy you a book.

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