Emailing SEED Preparatory Material - Operations
Emailing SEED Preparatory Material - Operations
In collaboration with
Contents
Production Planning ................................................................................................................................ 5
Strategic Business Plan ....................................................................................................................... 5
Production Plan................................................................................................................................... 5
Master Production Schedule .............................................................................................................. 6
Material Requirements Plan ............................................................................................................... 7
Bills of Material ................................................................................................................................... 7
Purchasing and Production Activity Control ....................................................................................... 8
MRP II – Manufacturing Resource Planning ....................................................................................... 9
Inventory ................................................................................................................................................. 9
Cycle stock........................................................................................................................................... 9
Pipeline stock .................................................................................................................................... 10
Safety stock ....................................................................................................................................... 10
Dead stock......................................................................................................................................... 10
Anticipation inventory ...................................................................................................................... 10
Enterprise Resource Planning ........................................................................................................... 10
Process Analysis Terms ......................................................................................................................... 11
Order qualifiers & Order winners ..................................................................................................... 11
Process capacity ................................................................................................................................ 11
Capacity utilization............................................................................................................................ 11
Takt Time........................................................................................................................................... 12
Cycle Time ......................................................................................................................................... 12
Lead Time .......................................................................................................................................... 13
Throughput time ............................................................................................................................... 13
Idle time ............................................................................................................................................ 13
Changeover time ............................................................................................................................... 13
Buffer ................................................................................................................................................ 14
Manufacturing Strategies ..................................................................................................................... 14
Make to Stock (MTS) ......................................................................................................................... 14
Assemble to Order (ATO) .................................................................................................................. 14
Make to Order (MTO) ....................................................................................................................... 14
Engineer to Order (ETO).................................................................................................................... 15
Bottleneck ......................................................................................................................................... 15
Job production .................................................................................................................................. 16
Batch production .............................................................................................................................. 16
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Mass production ............................................................................................................................... 16
Incoterms .............................................................................................................................................. 17
Manufacturing Practices ....................................................................................................................... 20
Lean ................................................................................................................................................... 20
Kaizen ................................................................................................................................................ 20
Toyota Production System ................................................................................................................ 20
Jidoka ................................................................................................................................................ 21
Heijunka ............................................................................................................................................ 22
Poka Yoke .......................................................................................................................................... 23
Just-In-Time (JIT) ............................................................................................................................... 23
Kanban .............................................................................................................................................. 24
Gemba, Gembutsu, Genjitsu ............................................................................................................. 25
Theory of Constraints........................................................................................................................ 26
Service Operations ................................................................................................................................ 28
Manufacturing & Services – Similarities & Differences .................................................................... 28
Service Blueprint ............................................................................................................................... 28
Key Elements of a Service Blueprint: ................................................................................................ 29
Moments of truth ............................................................................................................................. 30
Queuing ............................................................................................................................................. 31
Forecasting ............................................................................................................................................ 33
Forecasting Techniques .................................................................................................................... 33
Forecast Error.................................................................................................................................... 37
Quality ................................................................................................................................................... 38
Cost of Quality................................................................................................................................... 39
Quality control Tools ......................................................................................................................... 39
5S....................................................................................................................................................... 44
Types of Waste (TIMWOODS) ........................................................................................................... 46
Statistical Process Control................................................................................................................. 47
PDCA ................................................................................................................................................. 48
Six Sigma ........................................................................................................................................... 48
Quality Function Deployment ........................................................................................................... 50
Zero Defects – The Theory and Implementation .............................................................................. 51
International Organization for Standardization (ISO) ....................................................................... 51
Supply Chain.......................................................................................................................................... 53
Value Chain ....................................................................................................................................... 54
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Functional product ............................................................................................................................ 55
Innovative Product ............................................................................................................................ 55
Bullwhip effect .................................................................................................................................. 56
1PL - First-Party Logistics .................................................................................................................. 56
2PL - Second-Party Logistics.............................................................................................................. 56
3PL - Third-Party Logistics ................................................................................................................. 56
4PL - Fourth-Party Logistics............................................................................................................... 57
5PL - Fifth-Party Logistics .................................................................................................................. 57
Difference between 3PL and 4PL ...................................................................................................... 58
Reverse Logistics ............................................................................................................................... 59
Project Management ............................................................................................................................ 60
Float/Slack......................................................................................................................................... 60
What exactly is the “Successful” Project?......................................................................................... 60
Project Management Methodologies ................................................................................................... 62
Waterfall Model of Project Management......................................................................................... 62
Agile Project Management ............................................................................................................... 64
Critical Chain Project Management .................................................................................................. 66
Triple Constraint ............................................................................................................................... 68
Process Groups ................................................................................................................................. 69
Knowledge Areas .............................................................................................................................. 70
Work Break down (WBS) Structure .................................................................................................. 70
Inventory management ........................................................................................................................ 72
E - Commerce ........................................................................................................................................ 73
Distribution Strategies ...................................................................................................................... 74
Milk Run ............................................................................................................................................ 75
Hub & Spoke Model .......................................................................................................................... 76
Delivery Types ................................................................................................................................... 77
IOT ......................................................................................................................................................... 77
Which sectors use the IoT? ............................................................................................................... 77
What are the risks? ........................................................................................................................... 77
BlockChain............................................................................................................................................. 78
Supply Chain Possibilities of Blockchain: .......................................................................................... 79
Benefits in a Nutshell ........................................................................................................................ 79
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Production Planning
Manufacturing is complex. Some firms make a few different products, whereas others make many
products. A good planning system must answer four questions:
There are five major levels in the manufacturing planning and control (MPC) system:
Since each level is for a different time span and for different purposes, each differs in the following:
The strategic business plan is a statement of the major goals and objectives the company
expects to achieve over the next 2 to 10 years or more. It is a statement of the broad direction
of the firm and shows the kind of business—product lines, markets, and so on—the firm
wants to do in the future. It is based on long-range forecasts and includes participation from
marketing, finance, production, and engineering.
Production Plan
Given the objectives set by the strategic business plan, production management is
concerned with the following:
1. The quantities of each product group that must be produced in each period.
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4. The availability of the resources needed.
For example, it might show that 200 Model A23 scooters are to be built each week. Inputs to
the MPS are the production plan, the forecast for individual end items, sales orders,
inventories, and existing capacity.
The level of detail for the MPS is higher than for the production plan. Whereas the production
plan was based upon families of products (tricycles), the master production schedule is
developed for individual end items (each model of tricycle). The planning horizon usually
extends from 3 to 18 months but primarily depends on the purchasing and manufacturing
lead times.
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Fig 1: Manufacturing planning and control system
Bills of Material
The Association for Operations Management defines a bill of material (BOM) as “a listing of
all the subassemblies, intermediates, parts, and raw materials that go into making the parent
assembly showing the quantities of each required to make an assembly.”
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Table 1: A simplified BOM
The planning horizon is very short, perhaps from a day to a month. The level of detail is high
since it is concerned with individual components, workstations, and orders. Plans are
reviewed and revised daily.
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MRP II – Manufacturing Resource Planning
Manufacturing Resource Planning (MRP II) is an integrated information system used by
businesses. Manufacturing Resource Planning (MRP II) evolved from early Materials
Requirement Planning (MRP) systems by including the integration of additional data, financial
planning in dollars and labour requirement. MRP II provides coordination between marketing
and production. Marketing, finance, and production agree on a total workable plan expressed
in the production plan. Marketing and production must work together on a weekly and daily
basis to adjust the plan as changes occur. Order sizes may need to be changed, orders
canceled, and delivery dates adjusted.
Inventory
Cycle stock
Organizations usually produce/buy and transport in batches to meet economies of scale. The
inventory resulting from this is called cycle inventory. This is the inventory that is used to
replenish the stock at the different warehouses/depots.
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Average Cycle Inventory in the system = (opening inventory + closing inventory)/2
= (0+Q)/2 = Q/2
Pipeline stock
It is of 2 types
Work in process inventory – Since it takes a finite amount of time for conversion from
raw material to finished goods there is always some inventory that is currently being
worked upon. This is called Work in process inventory.
In-transit inventory – since it takes finite time for the movement of goods, there is
always some inventory that is currently in movement from one point to another. This
is in-transit inventory.
Safety stock
Safety stock is generally used to safeguard against uncertainties of supply and demand.
Demand uncertainty can be due to bullwhip effects, sudden unanticipated demand, etc.
Dead stock
It is the non-moving inventory that is of no use in supply chain or markets. It includes those
items that have become obsolete.
Anticipation inventory
It consists of stock that is accumulated in advance of due to some promotional activity. It may
also include stock built in advance due to some anticipated labour strikes, price or supply
shocks, etc.
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Enterprise resource planning promises one database, one application, one user interface for
the entire enterprise, where once disparate systems ruled manufacturing, distribution,
finance and sales.
Order winning attributes are other attributes that have the potential to sufficiently motivate
the customer to buy the product or service. Order winners are the competitive advantages
such as quality, delivery speed, reliability, product design, flexibility, and image that cause a
firm's customers to select that company's products or services. It is the main reason why
customers purchase a company's product.
The difference between order winners and qualifiers is that order qualifiers are the
competitive standards that make a firm's products viewed as fit for purchase by consumers,
while order winners are the standards that separate the products or services of one firm from
another.
Example:
Process capacity
The capacity of the process is its maximum output rate, measured in units produced per unit
time. The capacity of the series of task is determined by the lowest capacity in the string.
Whereas the capacity of the parallel strings of tasks is the sum of the capacities of the two
strings, except for the cases in which the two strings have different outputs that are
combined. In such cases, the capacity of two parallel strings of tasks is that of the lowest
capacity parallel string.
Capacity utilization
The percentage of the process capacity that actually being used
𝐴𝑐𝑡𝑢𝑎𝑙 𝑙𝑒𝑣𝑒𝑙 𝑜𝑓𝑜𝑢𝑡𝑝𝑢𝑡
∗ 100
𝑀𝑎𝑥𝑖𝑚𝑢𝑚 𝑝𝑜𝑠𝑠𝑖𝑏𝑙𝑒 𝑜𝑢𝑡𝑝𝑢𝑡
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Takt Time
Takt time is the rate at which you need to complete the production process in order to meet
the customer demand.
𝑁𝑒𝑡 𝑃𝑟𝑜𝑑𝑢𝑐𝑡𝑖𝑜𝑛 𝑇𝑖𝑚𝑒
𝑻𝒂𝒌𝒕 𝑻𝒊𝒎𝒆 =
𝐶𝑢𝑠𝑡𝑜𝑚𝑒𝑟 𝐷𝑒𝑚𝑎𝑛𝑑
Net production time = Time available for production (till the delivery to the customer)
Customer Demand = Order placed by the customer
NOTE: Takt time is customer demand based and cannot be measure by a stop watch.
Let's break this calculation down a little further:
Available production time - for the purposes of this definition, we assume the electronics
manufacturer operates an 8-hour shift, 5 days a week. 8 hours x 60 minutes equates to 480
total minutes. Assuming there are 2 x 10-minute tea breaks, 30 minutes for lunch and another
20 minutes in total consumed at the start and end of each day for miscellaneous activites, the
"available" production time is in fact 410 minutes.
Customer demand - this relates to the number of units the customer requires each day. We
will assume it is 100 per day for this definition
Takt time - if we take our available production time (410 minutes) and divide that by our
customer demand (100), the takt time equates to 4.1 minutes or 246 seconds. This means a
completed unit must be finished every 246 seconds or there is a danger the electronics
manufacturer will not meet their customer's demand.
Cycle Time
The time between the completion of two discrete units of production.
𝑁𝑒𝑡 𝑃𝑟𝑜𝑑𝑢𝑐𝑡𝑖𝑜𝑛 𝑇𝑖𝑚𝑒
𝑪𝒚𝒄𝒍𝒆 𝑻𝒊𝒎𝒆 =
𝑁𝑢𝑚𝑏𝑒𝑟 𝑜𝑓 𝑈𝑛𝑖𝑡𝑠 𝑃𝑟𝑜𝑑𝑢𝑐𝑒𝑑
NOTE: Cycle time is work process based and can be measured using a stop watch.
It is the time between successive units as they are output from the process. In another words,
cycle time of the process is equal to the longest task cycle time, when the production of an
item requires various units to be produced in succession and each unit has a different cycle
time.
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Difference between Cycle time and Takt time:
Cycle Time and Takt Time are different. Cycle Time is how often a part is completed by a
particular process and Takt Time is a customer demand calculation that tells you how often
a part should be completed by a particular process in order to meet demand. In other
words, Cycle Time is the actual time it takes to complete your widget or product and the
Takt Time calculation lets you know whether or not you are producing fast enough to keep
up with customer demand. In a perfect world Takt Time should match Cycle Time. If there is
a mismatch between Takt Time and Cycle Time it can create a lots of problems.
Lead Time
Lead time is the time it takes for one unit to make its way through your operation from front
to end (i.e. from taking order to receiving payment). In other words, time taken between
product to be ordered by customer and customer receiving the product.
Throughput time
Throughput Time is a measure of the time required for a material, part or sub-assembly to
pass through a manufacturing process following the release of an order to dispatch of the
product.
Processing time: This is the time spent transforming raw materials into finished goods.
Inspection time: This is the time spent inspecting raw materials, work-in-process and
finished goods, possibly at multiple stages of the production process.
Move time: This is the time required to move items into and out of the manufacturing
area, as well as between workstations within the production area.
Queue time: This is the time spent waiting prior to the processing, inspection and
move activities.
Idle time
Time when no activity is being performed. For example, when an activity is waiting for a work
to arrive from the previous activity. The term can be used to describe both machine idle time
and worker idle time.
Changeover time
It is the time taken to modify the production line for different products or new batches of the
same product. Setup and changeover are sometimes used interchangeably. Setup is viewed
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as a component of changeover that is focused on configuring a machine for a different
product type. Both setup and changeover are non-value added operations and so should be
minimized as much as possible. It is recommend to use the term ‘changeover’ when talking
about switching between products, and ‘setup’ when focusing on what is going on with the
machine or process.
Buffer
In manufacturing, the concept of buffering is defined as maintaining enough supplies to keep
operations running smoothly. These supplies often include the raw materials needed for
production, and also the inventories of finished products waiting for shipment. For example,
a manufacturer will want to keep enough raw materials inventory to tide it over in case its
supplier is unable to deliver its shipments on time.
Manufacturing Strategies
Make to Stock (MTS)
A traditional production strategy used by businesses to match production with consumer
demand forecasts. The make-to-stock (MTS) method forecasts demand to determine how
much stock should be produced. If demand for the product can be accurately forecasted, the
MTS strategy can be an efficient choice.
The main drawback to the make-to-stock (MTS) method is that it relies heavily on the
accuracy of demand forecasts. Inaccurate forecasts will lead to losses stemming from
excessive inventory or stock outs.
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Engineer to Order (ETO)
A business production strategy where customer specifications require unique engineering
design, significant customization, or new purchased material. Usually the customer is highly
involved in the product design. Each customer order results in a unique set of part numbers, bill
of material, and routings. ETO strategy theoretically are slowest to fulfill: time is required not
only to build the product, but to custom design it to meet the customer’s unique
requirements.
Bottleneck
It refers to a phenomenon where the performance or capacity of an entire system is limited
by a single or small number of components or resources. In production and project
management, a bottleneck is one process in a chain of processes, such that its limited capacity
reduces the capacity of the whole chain. Bottlenecks not only slow or limit the capacity of a
process but also cause to other problems in a process which are:
Process Blocking: this occurs when there is no more room to store WIP or buffer stock
before the bottleneck process. This will cause the production line to bank up and stop
until the WIP is cleared or processed. For example a process can become blocked
when the WIP area cannot take any more material until the next process processes
some.
Process Starvation: this occurs when the steps after the bottleneck step are forced to
stop or idle because of no material process until the bottleneck process can supply
materials to this next step. For example a process become starved because its cycle
time is less than the previous step and will be forced to idle while it waits for materials
or WIP.
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Job production
Under Job production, special or non-standardized products are produced in accordance with
the orders received from the customers. As each product is non- standardized varying in size
and nature, it requires separate job for production. The machines and equipment’s are
adjusted in such a manner so as to suit the requirements of a particular job.
Batch production
Batch production pertains to repetitive production. It refers to the production of goods, the
quantity of which is known in advance. It is that form of production where identical products
are produced in batches on the basis of demand of customers’ or of expected demand for
products.
Mass production
It is a continuous production of standardized products on a large scale. Under this method,
production remains continuous in anticipation of future demand. Standardization is the basis
of mass production. Standardized products are produced under this method by using
standardized materials and equipment. There is a continuous or uninterrupted flow of
production obtained by arranging the machines in a proper sequence of operations.
Example: plastic goods, hardware, electric fans. Ford Model T is the most famous mass
produced automobile.
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Incoterms
The INCOTERMS (International Commercial Terms) are a set of rules which define the
responsibilities of sellers and buyers for the delivery of goods under sales contracts. They are
published by the International Chamber of Commerce (ICC) and are widely used in
commercial transactions. Shippers worldwide use standard trade definitions (called
Incoterms) to spell out who’s responsible for the shipping, insurance, and tariffs on an item.
It also indicates which party assumes all the risk and transportation costs.
EXW (EX Works) is an international trade term that describes an agreement in which the seller
is required to make goods ready for pickup at his or her own place of business. The buyer
must carry out all tasks of export & import clearance. Carriage & insurance is to be arranged
by the buyer.
FCA (Free Carrier) means that the seller fulfils his obligation to deliver when he has handed
over the goods, cleared for export, into the charge of the carrier named by the buyer at the
specified place or point. If no precise point is indicated by buyer, the seller may choose within
the place or range where carrier shall take the goods into his charge. Regardless of the
number of transportation modes involved in the shipment, the transportation point must be
a location within the seller’s home nation.
CPT (Carriage Paid To) This term means that the seller delivers the goods to the carrier
nominated by him but the seller must in addition pay the cost of carriage necessary to bring
the goods to the named destination. The buyer bears all costs occurring after the goods have
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been so delivered. The seller must clear the goods for export. This term may be used
irrespective of the mode of transport (including multimodal)
CIP (Carriage and Insurance Paid to) This term is the same as CPT with the exception that the
seller also has to procure insurance against the buyer's risk of loss or damage to the goods
during the carriage. This term may be used for any mode of transportation.
DAT (Delivered at Terminal) The seller is responsible for arranging carriage and for delivering
the goods, unloaded from the arriving conveyance, at the named place. Risk transfers from
seller to buyer when the goods have been unloaded. ‘Terminal’ can be any place – a quay,
container yard, warehouse or transport hub. The buyer is responsible for import clearance
and any applicable local taxes or import duties.
DAP (Delivered at Place) The seller is responsible for arranging carriage and for delivering the
goods, ready for unloading from the arriving conveyance, at the named place. (An important
difference from Delivered At Terminal DAT, where the seller is responsible for unloading.)
Risk transfers from seller to buyer when the goods are available for unloading; so unloading
is at the buyer’s risk. The buyer is responsible for import clearance and any applicable local
taxes or import duties
DDU (Delivered Duty Unpaid) This term means the seller delivers the goods to the buyer, not
cleared for import, and not unloaded from arriving means of transport at the named place of
destination. The seller bears all costs & risks involved in bringing the goods to the named
place other than "duty" (which includes the responsibility for customs formalities & payment
of those formalities, duties & taxes) for import into the country of destination. Buyer is
responsible for payment of all customs & duties & taxes.
DDP (Delivered Duty Paid) represents maximum obligation to the seller. This term should not
be used if the seller is unable to directly or indirectly to obtain the import license. The terms
means the same as the DDU(Delivered Duty Unpaid) term with the exception that the seller
also will bear all costs & risks of carrying out customs formalities including the payment of
duties, taxes & customs fees.
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FAS (Free alongside ship) this term means that the seller delivers the goods by placing themd
alongside the vessel at the named port of shipment. The seller is required to clear the goods
for export. The buyer has to bear all costs & risks of loss or damage to the goods from that
moment. This term can be used for ocean transport only.
FOB (free on board) Free on board shipment terms indicates that the seller delivers the goods
on a designated vessel. The term indicates whether the seller or the buyer is liable for goods
that are damaged or destroyed during shipping. "FOB shipping point" or "FOB origin"
means the buyer is at risk once the seller ships the goods. "FOB destination" means the seller
retains the risk of loss until the goods reach the buyer.
CIF (cost, insurance and freight) Cost, Insurance, and Freight (CIF) terms indicate the seller
must deliver the goods to a designated port and load them on a specified vessel, assuming
responsibility for paying all transportation, insurance, and loading costs. After that, the buyer
assumes the cost and risk associated with transporting the cargo from the designated port to
its warehouse or business.
CIP (carriage and insurance paid to) indicates that the seller delivers the goods to a carrier or
to another person nominated by the seller, at a place mutually agreed upon by the buyer and
seller, and that the seller pays the freight and insurance charges to transport the goods to the
specified destination. The risk of damage or loss to the goods is transferred from seller to
buyer as soon as the goods have been delivered to the carrier.
Fig 4: Incoterms
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Manufacturing Practices
Lean
Doing more with less by employing 'lean thinking'. Lean manufacturing involves never ending
efforts to eliminate or reduce 'muda' (Japanese for waste or any activity that consumes
resources without adding value) in design, manufacturing, distribution, and customer service
processes. It was developed by Toyota Executive Taiichi Ohno during post-Second World War
reconstruction period in Japan.
Kaizen
Kaizen is a lean manufacturing tool that encourages continuous improvement in
quality, technology, processes, productivity, safety, and workplace culture. Kaizen
focuses on applying small, daily changes that result in major improvements over time.
Kaizen provides one simple principle: look at how things can be improved, improve
them, and then improve them again and again. Some of the tools used to achieve
kaizen are :
Automation: Look for processes that can be automated to improve efficiency and
make work easier.
Kanban: Reduce waste by getting the inventory you need, when you need it.
5S: Adopt 5S as a system for continuous improvement by achieving facility-wide
organization and cleanliness.
TPM: Eliminate downtime and boost overall production through Total Productive
Maintenance.
TPS is maintained and improved through iterations of standardized work and kaizen
(continuous improvement), following Plan–Do-Check-Act.
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Fig 5: Toyota Production System “House”
Jidoka
The term jidoka used in the TPS (Toyota Production System) can be defined as "automation
with a human touch." Providing machines and operators the ability to detect when an
abnormal condition has occurred and immediately stop work. This enables operations to build
in quality at each process and to separate men and machines for more efficient work. Jidoka
sometimes is called autonomation, meaning automation with human intelligence. This is
because it gives equipment the ability to distinguish good parts from bad autonomously,
without being monitored by an operator. This eliminates the need for operators to
continuously watch machines and leads in turn to large productivity gains because one
operator can handle several machines, often termed multiprocess handling.
Jidoka originated in the form of a simple device that could stop the shuttle of an automatic
loom if the thread broke. The mechanism was able to detect if a thread is broken and
therefore immediately shut down the machine and signal that there’s a problem to avoid
producing defects. Afterward, the worker operating the loom had to fix the problem and
resume the production process.
Since equipment stops when a problem arises, a single operator can visually monitor and
efficiently control many machines. As an important tool for this "visual control" or "problem
visualization," Toyota plants use a problem display board system called "andon" that allows
operators to identify problems in the production line with only a glance.
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Fig 6: Concept of Jidoka
Heijunka
A technique to facilitate Just-In-Time (JIT) production, levelling the type and quantity of
production over a fixed period of time. This enables production to efficiently meet customer
demands while avoiding batching and results in minimum inventories, capital costs,
manpower, and production lead time through the whole value stream.
Say a hat producer receives orders for 500 of the same hat per week: 200 orders on Monday,
100 on Tuesday, 50 on Wednesday, 100 on Thursday, and 50 on Friday. Instead of trying to
meet demand in sequence of the orders, the hat producer would use heijunka to level
demand by producing an inventory of 100 hats near shipping to fulfill Monday’s orders. Every
Monday, 100 hats will be in inventory. The rest of the week, production will make a 100 hats
per day – a level amount. The inventory might look a little suspicious to Lean purists, but it
has its fans – it is the method the Toyota Production System uses today.
What if the situation involves multiple types of hats? Consider that orders are being placed
for hat models A, B, C and D. A mass producer will want to minimize waste around equipment
changeovers. Its production schedule will look something like this: AAAAABBBCCDD.
But what if a buyer decides at the last minute that orders of A need to be B instead? What if
order volumes for A suddenly drop off the map and orders for C begin to increase? A mass
producer might be desperate to find capacity to make more C while its A capacity sits. To
avoid such waste, a heijunka production schedule might look like AABCDAABCDAB, with
emphasis placed on efficient changeover times and buffer inventories that meet demand for
more popular items.
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Relationship among Predictability, Flexibility and Stability Is Heijunka – When implemented
correctly, heijunka provides predictability by levelling the demand, flexibility by decreasing
changeover time and stability by averaging production volume and type over the long term.
Fig 7: Heijunka
Poka Yoke
The term means “foolproof” and refers to a device or mechanism that prevents defects from
occurring.
Example:
Electric plugs have an earth pin that is longer than the other pins and is the first to
make contact with the socket. The protective shield of the neutral and earth sockets
are then opened safely.
The device could be a clamp that can be placed only in a certain way
In McDonald’s, the French fry scoop and standard size bag used to measure the
correct quantity are poka-yokes.
Just-In-Time (JIT)
Just-in-time is an inventory strategy companies employ to increase efficiency and decrease
waste by receiving goods only as they are needed in the production process, thereby reducing
inventory costs. This method requires producers to forecast demand accurately.
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This inventory supply system represents a shift away from the older just-in-case strategy, in
which producers carried large inventories in case higher demand had to be met.
The main objective of JIT manufacturing is to reduce manufacturing lead times.
This is primarily achieved by drastic reductions in work-in-process (WIP).
100% capacity utilization is not the predominant objective.
The result is a smooth, uninterrupted flow of small lots of products throughout
production.
Example: Dell has leveraged JIT principles to make its manufacturing process a success. Dell’s
approach to JIT is different in that they leverage their suppliers to achieve the JIT goal. They
are also unique in that Dell is able to provide exceptionally short lead times to their
customers, by forcing their suppliers to carry inventory instead of carrying it themselves and
then demanding (and receiving) short lead times on components so that products can be
simply assembled by Dell quickly and then shipped to the customer.
Kanban
Kanban is a visual system for managing work as it moves through a process. Kanban visualizes
both the process (the workflow) and the actual work passing through that process. The goal
of Kanban is to identify potential bottlenecks in your process and fix them so work can flow
through it cost-effectively at an optimal speed or throughput. It is a method for managing the
creation of products with an emphasis on continual delivery while not overburdening the
development team.
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Kanban WIP Limits
A key aspect of Kanban is to reduce the amount of multi-tasking that most teams and
knowledge workers are prone to do and instead encourage them to “Stop Starting! And Start
Finishing!”, a mantra coined by Dr. Arne Roock (of www.Software-Kanban.de). WIP – Work-
in-Progress – Limits defined at each stage of the workflow on a Kanban board encourage team
members to finish work at hand and only then, take up the next piece of work.
The idea behind gemba walks, and gemba in general, is to end the trend of managers sitting
in their offices and making decisions based exclusively on reports or second hand
information. While this type of information is critical, it is no substitute for actually seeing
how things are running and interacting with the front line employees.
Looking at the actual end product and the product at various stages of manufacturing helps
you see where the value is added throughout the manufacturing process. It helps you to
streamline its creation by eliminating costly or time consuming steps that don’t add
significant value to the customers. This is critical because anything that expends the facility’s
time or other resources without adding value in the eyes of the customer is a significant
form of waste.
Genjitsu means ‘the facts.’ In this context it means that managers need to work hard to find
the facts of any given situation. Many people mistake this for meaning they need to find out
who or what to blame for problems, but that is not the case.
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Making an effort to determine the facts of the matter will give you the information needed
to make changes required to avoid problems and eliminate waste wherever possible. Even if
it is determined that someone is doing something wrong, that does not necessarily mean
that they need to be disciplined or even fired. Instead, it should be looked at as a learning
opportunity for both the employee and the whole team.
Theory of Constraints
The core concept of the Theory of Constraints is that every process has a single constraint and
that total process throughput can only be improved when the constraint is improved. A very
important corollary to this is that spending time optimizing non-constraints will not provide
significant benefits; only improvements to the constraint will further the goal (achieving more
profit).The Five Steps of the Theory of Constraints:
Identify the System Constraint: Identify the current constraint (the single part of the
process that limits the rate at which the goal is achieved).
Decide How to Exploit the Constraint: Make quick improvements to the throughput
of the constraint using existing resources (i.e. make the most of what you have).
Elevate the Constraint: If the constraint still exists (i.e. it has not moved), consider
what further actions can be taken to eliminate it from being the constraint. Normally,
actions are continued at this step until the constraint has been “broken” (until it has
moved somewhere else). In some cases, capital investment may be required.This step
is only considered if steps two and three have not been successful. Major changes to
the existing system are considered at this step.
Constraints are anything that prevents the organization from making progress towards its
goal. In manufacturing processes, constraints are often referred to as bottlenecks.
Interestingly, constraints can take many forms other than equipment.
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Physical Typically equipment, but can also be other tangible items, such as material
shortages, lack of people, or lack of space.
Paradigm Deeply engrained beliefs or habits. For example, the belief that “we must
always keep our equipment running to lower the manufacturing cost per piece”.
A close relative of the policy constraint.
Market Occurs when production capacity exceeds sales (the external marketplace is
constraining throughput). If there is an effective ongoing application of the
Theory of Constraints, eventually the constraint is likely to move to the
marketplace.
Example:
Step 1 Identify the System’s Bottleneck(s): At Akito’s Flowers, identify the floral arrangers as
the bottleneck.
Step 2 Exploit the Bottleneck(s): For the floral shop, take orders ahead of time to make sure
there is always a buffer of orders for the arrangers to work on. This prevents idle time at the
bottleneck resource.
Step 3 Subordinate All Other Decisions to Step 2: Schedule non- bottleneck resources to
support the maximum use of the bottleneck. For Akito’s Flowers, have the clerk transfer
orders to the arrangers every ten minutes at the start of the day to make sure the bottleneck
is fully used. You may have to arrive early or stay late to be sure the orders are processed and
waiting for the arrangers to arrive first thing each day.
Step 4 Elevate the Bottleneck(s): If after Steps 1 through 3 the bottleneck is still a constraint,
then consider increasing the capacity of the bottleneck. At Akito’s Flowers, add another floral
arranger.
Step 5 Do Not Let Inertia Set In: Although the floral arrangers may improve their throughput,
check to see whether new constraints have developed. If so, work on increasing throughput.
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Service Operations
Manufacturing & Services – Similarities & Differences
Service Blueprint
A service blueprint is an operational planning tool that provides guidance on how a service
will be provided, specifying the physical evidence, staff actions, and support systems /
infrastructure needed to deliver the service across its different channels.
For example, to plan how you will loan devices to users, a service blueprint would help
determine how this would happen at a service desk, what kinds of maintenance and support
activities were needed behind the scenes, how users would learn about what’s available, how
it would be checked in and out, and by what means users would be trained on how to use the
device.
Service blueprints are instrumental in complex scenarios spanning many service-related
offerings. Blueprinting is an ideal approach to experiences that are omni-channel, involve
multiple touchpoints, or require a cross-functional effort (that is, coordination of multiple
departments).
A service blueprint corresponds to a specific customer journey and the specific user goals
associated to that journey. This journey can vary in scope. Thus, for the same service, you
may have multiple blueprints if there are several different scenarios that it can accommodate.
For example, with a restaurant business, you may have separate service blueprints for the
tasks of ordering food for takeout versus dining in the restaurant.
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Service blueprints should always align to a business goal: reducing redundancies, improving
the employee experience, or converging siloed processes.
Key Elements of a Service Blueprint:
The key elements of a service blueprint are:
Customer actions
Steps, choices, activities, and interactions that customer performs while interacting with a
service to reach a particular goal. Customer actions are derived from research or a customer-
journey map.
Frontstage actions
Actions that occur directly in view of the customer. These actions can be human-to-human or
human-to-computer actions.. Each time a customer interacts with a service (through an
employee or via technology), a moment of truth occurs. During these moments of truth,
customers judge your quality and make decisions regarding future purchases.
Backstage actions
Steps and activities that occur behind the scenes to support onstage happenings. These
actions could be performed by a backstage employee (e.g., a cook in the kitchen) or by a
frontstage employee who does something not visible to the customer (e.g., a waiter entering
an order into the kitchen display system).
Processes
Internal steps, and interactions that support the employees in delivering the service.
In a service blueprint, key elements are organized into clusters with lines that separate them.
There are three primary lines:
The line of interaction depicts the direct interactions between the customer and the
organization.
The line of visibility separates all service activities that are visible to the customer from
those that are not visible. Everything frontstage (visible) appears above this line, while
everything backstage (not visible) appears below this line.
The line of internal interaction separates contact employees from those who do not
directly support interactions with customers/users.
The last layer of a service blueprint is evidence, which is made of the props and places
that anyone in the blueprint has an exchange with. Evidence can be involved in both
frontstage and backstage processes and actions.
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Fig 8: Service Blueprint
Moments of truth
First Moment of Truth (FMOT) - It's what people think when they see your product, and the
impressions they form when they read the words describing your product.
Second Moment of Truth (SMOT) - It's what people feel, think, see, hear, touch, smell and
(sometimes) taste as they experience your product over time. It's also how your company
supports them in their efforts throughout the relationship. This can occur before purchasing
the product, such as experiencing a hands-on demonstration of a new phone, but may also
happen after a purchase, which occurs frequently in the modern age of online shopping
where a customer does not truly experience the product until after it arrives.
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Ultimate Moment of Truth (UMOT). Also known as the Third Moment of Truth, the UMOT is
centered on feedback from customers concerning the product. During the UMOT, a customer
may choose to share their opinions on the service with the company that provided it, write a
review online and give their opinions to family, friends and colleagues. These takeaways will
influence whether they become a return customer and is known as the Ultimate Moment
because it may become the Zero Moment of Truth for other people in the future.
Zero Moment of Truth (ZMOT). Introduced by Google, it's what people search for and find
after encountering the stimulus that directs their next steps. At this time, a customer will
encounter reviews and more information about the product before moving forward in the
journey.
Queuing
The principal actors in a queuing situation are the customer and the server. Typically
queues are customers waiting for service. Customers are generated from a source. On
arrival at a service facility, they can start service immediately or wait in a queue, if the
facility is busy. To analyze this sub-system we need information relating to:
Arrival process
how the arrivals are distributed in time (e.g. what is the probability distribution of
time between successive arrivals (the interarrival time distribution)
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Queue characteristics
How, from the set of customers waiting for service, do we choose the one to be served
next (e.g. FIFO (first-in first-out) - also known as FCFS (first-come first served); LIFO (last-in
first-out); randomly) (this is often called the queue discipline)
Do we have:
o balking (customers deciding not to join the queue if it is too long)
o reneging (customers leave the queue if they have waited too long for service)
ojockeying (customers switch between queues if they think they will get served faster
by so doing)
o a queue of finite capacity or (effectively) of infinite capacity
Single Queues
Multiple Queues
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Forecasting
There are many types of forecasting models. They differ in their degree of complexity, the
amount of data they use, and the way they generate the forecast. However, some features
are common to all forecasting models. They include the following:
Forecasts are rarely perfect: Forecasting the future involves uncertainty. Therefore, it
is almost impossible to make a perfect prediction. The goal of forecasting is to
generate good forecasts on the average over time and to keep forecast errors as low
as possible.
Every forecast should include an estimate of error: Since forecasts are expected to be
wrong, the real question is “By how much?” Every forecast should include an estimate
of error often expressed as a percentage (plus and minus) of the forecast or as a range
between maximum and minimum values.
Forecasts are more accurate for groups or families of items rather than for individual
items: When items are grouped together, their individual high and low values can
cancel each other out. The data for a group of items can be stable even when
individual items in the group are very unstable. Consequently, one can obtain a higher
degree of accuracy when forecasting for a group of items rather than for individual
items. For example, you cannot expect the same degree of accuracy if you are
forecasting sales of long-sleeved hunter green polo shirts that you can expect when
forecasting sales of all polo shirts.
Forecasts are more accurate for shorter than longer time horizons: The shorter the
time horizon of the forecast, the lower the degree of uncertainty. Data do not change
very much in the short run. As the time horizon increases, however, there is a much
greater likelihood that changes in established patterns and relationships will occur.
For example, it is much harder to predict sales of a product two years from now than
to predict sales two weeks from now.
Forecasting Techniques
There are many forecasting methods, but they can usually be classified into:
Qualitative Techniques
Qualitative forecasting methods, often called judgmental methods, are methods in which the
forecast is made subjectively by the forecaster. They are educated guesses by forecasters or
experts based on intuition, knowledge, and experience. When you decide, based on your
intuition, that a particular team is going to win a cricket game, you are making a qualitative
forecast. Because qualitative methods are made by people, they are often biased.
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Quantitative Techniques
Quantitative forecasting methods, on the other hand, are based on mathematical modeling.
Because they are mathematical, these methods are consistent. The same model will generate
the exact same forecast from the same set of data every time. These methods are also
objective. They do not suffer from the biases found in qualitative forecasting. Finally, these
methods can consider a lot of information at one time. Because people have limited
information-processing abilities and can easily experience information overload, they cannot
compete with mathematically generated forecasts in this area.
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Types of Quantitative Techniques
Moving Average
Procedure is to calculate the average company sales for previous years. Moving averages
name is due to dropping sales in the oldest period and replacing it by sales in the newest
period.
Example:
The weighted moving average is calculated by multiplying each datum in your series by a
different ratio and then taking the sum of those products. Weighted averages assign a heavier
weighting to more current data points since they are more relevant than data points in the
distant past. The sum of the weighting should add up to 1 (or 100%).
Example:
The weighted average is calculated by multiplying the given price by its associated weighting
and then summing the values. In the example above, the weighted 5-day moving average
would be $90.62.
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Calculation
Exponential smoothing
It is not necessary to keep months of history to get a moving average because the previously
calculated forecast has already allowed for this history. Therefore, the forecast can be based
on the old calculated forecast and the new data.
Alpha is known as smoothing constant. When more weight is to be assigned to latest demand,
alpha is more than 0.5 and vice versa.
Exponential smoothing provides a routine method for regularly updating item forecasts. It
works quite well when dealing with stable items. Generally, it has been found satisfactory for
short-range forecasting. It is not satisfactory where the demand is low or intermittent.
Exponential smoothing will detect trends, although the forecast will lag actual demand if a
definite trend exists.
If a trend exists, it is possible to use a slightly more complex formula called double exponential
smoothing. This technique uses the same principles but notes whether each successive value
of the forecast is moving up or down on a trend line.
A useful abstraction for selecting forecasting methods is to break a time series down into
systematic and unsystematic components.
Systematic: Components of the time series that have consistency or recurrence and can
be described and modeled.
Non-Systematic: Components of the time series that cannot be directly modeled.
A given time series is thought to consist of three systematic components including level,
trend, seasonality, and one non-systematic component called noise.
These components are defined as follows:
Level: The average value in the series.
Trend: The increasing or decreasing value in the series.
Seasonality: The repeating short-term cycle in the series.
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Noise: The random variation in the series.
These components can be combined to form the time series either additively or
multiplicatively, i.e:
Additive: y(t) = Level + Trend + Seasonality + Noise
Multiplicative: y(t) = Level * Trend * Seasonality * Noise
Forecast Error
In statistics, a forecast error is the difference between the actual or real and the predicted or
forecast value of a time series or any other phenomenon of interest. Since the forecast error
is derived from the same scale of data, comparisons between the forecast errors of different
series can only be made when the series are on the same scale.
Forecast error is the difference between actual demand and forecast demand. Various
techniques to map the efficiency of model or find accuracy of model:
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Mean absolute deviation (MAD)
It takes the absolute value of forecast errors and averages them over the entirety of the
forecast time periods. Taking an absolute value of a number disregards whether the number
is negative or positive and, in this case, avoids the positives and negatives cancelling each
other out.
Mean absolute percentage error (MAPE)
It is the most common measure of forecast error. MAPE functions best when there are no
extremes to the data (including zeros). MAPE is the average absolute percent error for each
time period or forecast minus actuals divided by actuals.
Quality
Quality means user satisfaction: that goods or services satisfy the needs and expectations of
the user. To achieve quality according to this definition, we must consider
2. Product design
3. Manufacturing
Dimensions of Quality
1. Performance
2. Features
3. Conformance
4. Warranty
5. Service
6. Aesthetics
7. Perceived Quality
8. Price
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Cost of Quality
Costs of Controlling Quality
Prevention costs: The costs of avoiding trouble by doing the job right in the first place. They
include training, statistical process control, machine maintenance, design improvements, and
quality planning costs.
Appraisal costs: The costs associated with checking and auditing quality in the organization.
They include product inspection, quality audits, testing, and calibration.
Costs of Failure
The costs of failing to control quality are the costs of producing material that does not meet
specification.
Internal failure costs: The costs of correcting problems that occur while the goods are still in
the production facility. Such costs are scrap, rework, and spoilage. These costs would
disappear if no defects existed in the product before shipment.
External failure costs: The costs of correcting problems after goods or services have been
delivered to the customer. They include warranty costs, field servicing of customer goods and
all the other costs associated with trying to satisfy customer complaints.
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Check Sheet
These represent a very simple method to collect data. Once an issue of interest has been
determined (for example, customer complaints about some product or service), the sources
of the complaints are listed as they occur. Whenever a complaint reason is repeated, a check
is put beside the reason.
Below is shown a check sheet for Telephone Interruptions and its causes.
Scatter Diagram
A scatter plot is a type of mathematical diagram using Cartesian coordinates to display values
for two variables for a set of data.
The data is displayed as a collection of points, each having the value of one variable
determining the position on the horizontal axis and the value of the other variable
determining the position on the vertical axis.
As specific problems are branched out from the major effect area, the result appears to look
something like a fishbone. Common uses of the Ishikawa diagram are product design and
quality defect prevention, to identify potential factors causing an overall effect.
Pareto Chart
A Pareto chart is a type of chart that contains both bars and a line graph, where individual
values are represented in descending order by bars, and the line represents the cumulative
total. It is technique of arranging data according to priority or importance and using it into a
problem solving frame work. It helps to focus on those few vital problems, for identifying the
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root causes of problems and Useful in checking the effectiveness of the remedy on its
implementation.
Below mentioned Pareto chart shows that three major causes for customer complaints are
waiting for reservations, room cleanliness and waiting time for getting room services.
Flow Chart
A Flow chart shows flow of a process. It consists of various symbols which are used to
describe various stages in a process and it can easily determine the scope of a particular
action upon on-going process.
Control Charts
It is a graphical representation of various parameters deciding Quality of a product. It consists
of a graph with a central line denoting the target value or standard and two limit lines on
either side of the central line called “Upper Control Limit” and “Lower Control Limit”. Quality
measured periodically is plotted on the chart and status of control assessed.
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5S
"A place for everything, and everything in its place"
Pillar What does it mean? Why is it important? What problems are avoided?
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Lack of sunlight can lead to
Turn the workplace into a poor morale and inefficient
clean, bright place where work.
Keep everything, everyone will enjoy Defects are less obvious.
Shine every day, swept and working. Puddles of oil and water cause
clean. Keep things in a slipping and injuries.
condition so it is ready to Machines that do not receive
be used when needed sufficient maintenance tend to
break down and cause defects.
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Types of Waste (TIMWOODS)
T – Transport – Moving people, products & information
O – Over processing – Tighter tolerances or higher grade materials than are necessary
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Statistical Process Control
Statistical Process Control (SPC) is an industry-standard methodology for measuring and
controlling quality during the manufacturing process. Quality data in the form of Product or
Process measurements are obtained in real-time during manufacturing. This data is then
plotted on a graph with pre-determined control limits. Control limits are determined by the
capability of the process, whereas specification limits are determined by the client's needs.
Data that falls within the control limits indicates that everything is operating as expected. Any
variation within the control limits is likely due to a common cause—the natural variation that
is expected as part of the process. If data falls outside of the control limits, this indicates that
an assignable cause is likely the source of the product variation, and something within the
process should be changed to fix the issue before defects occur.
Control limits are determined by the capability of the process, whereas specification limits
are determined by the client's needs.
Specification limits are the targets set for the process/ product by customer or market
performance or internal target. In short it is the intended result on the metric that is
measured.
Control limits on the other hand are the indicators of the variation in the performance of the
process. It is the actual values that the process is operating on. It is the real time value.
For example, consider a process of filling chips into packets of 100gm. The process may have
control limits of 95 gm to 105 gm. This means the current process though ideally should fill
exactly 100 gms of chips in each packet, fills anywhere between 95 to 105 gm of chips.
On the other hand, the specification limits are those which are set by the processor/customer.
For example, in this case there may be a specification limit between 98 gm to 102 gms, i.e
customer will tolerate only if there is a +/- 2 gm of variations.
Hence generally, the specification limits should be greater than the control limits (measured
from the mean of the process). This ensures that client and other needs are satisfied.
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PDCA
Plan
Act Do
Check
PDCA is an iterative four-step management method used in business for the control and
continuous improvement of processes and products. It is also known as the Deming
circle/cycle/wheel, Shewhart cycle, control circle/cycle, or plan–do–study– act (PDSA).
PLAN
Establish the objectives and processes necessary to deliver results in accordance with the
expected output (the target or goals).
DO
Implement the plan, execute the process, and make the product. Collect data for charting and
analysis in the following "CHECK" and "ACT" steps.
CHECK
Study the actual results (measured and collected in "DO" above) and compare against the
expected results (targets or goals from the "PLAN") to ascertain any differences.
ACT
Request corrective actions on significant differences between actual and planned results.
Analyze the differences to determine their root causes. Determine where to apply changes
that will include improvement of the process or product.
Six Sigma
Six Sigma is a disciplined, data-driven approach and methodology for eliminating defects. To
achieve Six Sigma, a process must not produce more than 3.4 defects per million
opportunities.
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A Six Sigma defect is defined as anything outside of customer specifications. A Six Sigma
opportunity is then the total quantity of chances for a defect.
There are two Six Sigma sub-methodologies: - DMAIC and DMADV. The Six Sigma DMAIC
process (define, measure, analyze, improve, control) is an improvement system for existing
processes falling below specification and looking for incremental improvement. DMADV
process (define, measure, analyze, design and verify) is a Six Sigma framework that focuses
primarily on the development of a new service, product or process as opposed to improving
a previously existing one.
Despite the shared first three letters of their names, there are some notable differences
between them. The main difference exists in the way the final two steps of the process are
handled. With DMADV, the Design and Verify steps deal with redesigning a process to match
customer needs, as opposed to the Improve and Control steps that focus on determining ways
to readjust and control the process. DMAIC typically defines a business process and how
applicable it is; DMADV defines the needs of the customer as they relate to a service or
product.
The Six Sigma DMADV process (define, measure, analyze, design, verify) is an improvement
system used to develop new processes or products at Six Sigma quality levels.
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Quality Function Deployment
QFD is a structured method that uses the seven management and planning tools to identify
and prioritize customers’ expectations quickly and effectively. Beginning with the initial
matrix, commonly termed the house of quality, the QFD methodology focuses on the most
once you have prioritized the attributes and qualities, QFD deploys them to the appropriate
organizational function for action important product or service attributes or qualities. Thus,
QFD is the deployment of customer-driven qualities to the responsible functions of an
organization.
Quality here is measured in financial terms. One needs to judge waste, production and
revenue in terms of money.
Performance should be judged as per zero defects theory, i.e. near to perfection. Just being
good is not good enough.
Pros and Cons
Zero defects ensure that all waste existing in a project is eliminated in the very first go itself
that leads to cost reduction. Thus, Zero defects leads to waste reduction along with cost
cutting. All these process improves services and therefore, there is improvement in quality
leading to happy customers. However, there are certain disadvantages of this theory as well.
As there is a quest for perfection and zero defects, more people and process might be
involved to find out the defects which will lead to extra cost. Also over strictness might
hamper the work culture and production in projects. To overcome the cons, along with
following zero defects theory, one needs to ensure continual service improvement as well.
ISO 9000 can help a company satisfy its customers, meet regulatory requirements, and
achieve continual improvement. However, it should be considered to be a first step, the base
level of a quality system, not a complete guarantee of quality.
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ISO 9000 vs. 9001
ISO 9000 is a series, or family, of standards. ISO 9001 is a standard within the family. The ISO 9000
family of standards also contains an individual standard named ISO 9000. This standard lays out the
fundamentals and vocabulary of quality management systems (QMS).
The ISO 9001:2008 standard consists of eight sections, with the last five being specific to the
establishment of a quality management system that is sustainable and auditable.
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Supply Chain
There are three phases to the flow of materials. Raw materials flow into a manufacturing
company from a physical supply system, they are processed by manufacturing, and finally
finished goods are distributed to end consumers through a physical distribution system.
Companies currently adopting the supply chain concept view the entire set of activities from
raw material production to final customer purchase to final disposal as a linked chain of
activities. To result in optimal performance for customer service and cost, it is felt that the
supply chain of activities should be managed as an extension of the partnership. This implies
many issues, but three critical ones include:
Flow of materials.
Flow of information and sharing of information, mostly through the Internet.
Fund transfers.
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Ex. A car manufacturer has a supply chain which begins from mining of the metals, the mined
metals are processed by the same or different company. Then the conversion of the metal to
usable form (sheet, rods) may be done by a third party. Later the sheet metal is consumed by
Car Company to build cars and purchased by common man. If we evaluate each step it will be
evident that there is a supplier, some sort of processing and a consumer, hence the definition.
Value Chain
A value chain is a set of activities that a firm operating in a specific industry performs in order
to deliver a valuable product or service for the market. The activity of a diamond cutter can
illustrate the difference between cost and the value chain. The cutting activity may have a
low cost, but the activity adds much of the value to the end product, since a rough diamond
is significantly less valuable than a cut diamond.
Rather than looking at departments or accounting cost types, Porter's Value Chain focuses on
systems, and how inputs are changed into the outputs purchased by consumers. Using this
viewpoint, Porter described a chain of activities common to all businesses, and he divided
them into primary and support activities, as shown below.
Primary activities
Inbound Logistics: arranging the inbound movement of materials, parts, and/or finished
inventory from suppliers to manufacturing or assembly plants, warehouses, or retail
stores
Operations: concerned with managing the process that converts inputs (in the forms of
raw materials, labor, and energy) into outputs (in the form of goods and/or services).
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Outbound Logistics: is the process related to the storage and movement of the final
product and the related information flows from the end of the production line to the end
user
Marketing and Sales: selling a product or service and processes for creating,
communicating, delivering, and exchanging offerings that have value for customers,
clients, partners, and society at large.
Service: includes all the activities required to keep the product/service working effectively
for the buyer after it is sold and delivered.
Support/Secondary activities
Functional product
This type of product is very stable and does not have variety or undergoes changes with high
frequency. So it is of less variety (low customization) and has Stable demand and thus does
not undergo rapid changes.
The supply chain used for such products is an efficient supply chain, where demand
uncertainty is less and hence the corresponding supply uncertainty is also low.
Innovative Product
This type of product undergoes frequent changes and this leads to variation in demand
High level of customization
Demand in not stable
Product undergoes rapid changes
For a functional product an efficient supply chain is the fit, where demand and supply
uncertainties are minimum. In an efficient supply chain, we maintain less or no inventory.
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For an innovative product, responsive supply chain is the fit, where we maintain a large
inventory to tone down the sudden surge in the demand.
Bullwhip effect
The bullwhip effect on the supply chain occurs when changes in consumer demand causes
the companies in a supply chain to order more goods to meet the new demand. The effect
can be best explained as an extreme change is supply position that is generated by a small
change in demand downstream. Inventory can quickly move from being back ordered to
being in excess due to serial nature of communicating up the supply chain and the delays in
moving product down the supply chain.
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Fig 21: Types of Logistics Providers
Reverse Logistics
A complete supply chain dedicated to the reverse flow of products and materials for the
purpose of returns, repair, remanufacture and/or recycling. It is moving the items from
the consumer back to the producer for repair or disposal. There are two main categories
of reverse logistics: asset recovery, which is the return of actual products, and green
reverse logistics, which represents the responsibility of the supplier to dispose of
packaging materials or environmentally sensitive materials such as heavy metals and other
restricted materials.
Goods are returned for many reasons that can include:
Quality demands by final customers (both real and perceived).
Damaged or defective products.
Inventories that result from over-forecast demand.
Seasonal inventories.
Out-of-date inventories.
Remanufacturing and refurbishment of products.
Returned goods can be:
Returned to inventory.
Refurbished for resale.
Sold into alternate markets.
Broken down into reusable components.
Sorted to recover valuable materials (further reducing disposal costs).
Example: recycling of used soft drink glass bottles, refurbishment of used Apple IPhone,
returnable packaging in automotive industry
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Project Management
Project Management is the application of Knowledge, Skills, Tools and Techniques to Project
activities to meet Project requirements.
Float/Slack
In project management, float or slack is the amount of time that a task in a project network
can be delayed without causing a delay to:
Subsequent tasks (free float): Free Float is the amount of time that an activity can be
delayed without delaying the early start date of any successor activity.
Project completion date (total float): Total Float is the amount of time that an activity can be
delayed from its early start date without delaying the project finish date.
A critical path may have 'unused time' expressed as total float. For example a project to
measure seasonal variation in sunrise would take a one minute measurement every day,
followed by 23 hours and 59 minutes of total float. Sunrise is on the critical path and there is
no way to schedule around it. Total float is associated with the path. If a project network
chart/diagram has 4 non-critical paths then that project would have 4 total float values. The
total float of a path is the combined free float values of all activities in a path.
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Why is this the case?
There are several reasons for this:
• There is a lack of universal harmony of what comprises project success metrics. It seems
that every project management educational source and organizational process maturity
standard has a slightly different definition of project success.
• For many projects, the acceptance and success criteria are never established or agreed to
by all key stakeholders
• In many cases, an organization might define a project as successful even when some of the
textbook criteria for project success (such as schedule, cost, and client expectations) are not
completely met. This is often the case if the project achieved strategic business or
organizational objectives.
• In other cases, a “cancelled” project might be a “successful” project if there was a plan for
one or more “go/no-go” decision points.
From a utopian, academic standpoint, the “ultimate” successful project would be defined as
a project that:
Delivers as promised: Project produces all the stated deliverables
Completes on-time: Project completes within the approved schedule
Completes within budget: Project completes under the approved budget
Delivers quality: Project deliverables meet all functional, performance, and quality
specifications
Achieves original purpose: The project achieves its original goals, objectives, and purpose
Meets all stakeholder expectations: The complete expectations of each key stakeholder
are met, including all client acceptance criteria, and each key stakeholder accepts the project
results without reservation
Maintains “win-win” relationships: The needs of the project are met with a “people focus”
and do not require sacrificing the needs of individual team members or vendors. Participants
on successful projects should be enthusiastic when the project is complete and eager to
repeat a similar experience.
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Project Management Methodologies
The Waterfall method makes the assumption that all requirements can be gathered up front
during the Requirements phase. Communication with the user is front-loaded into this
phase, as the Project Manager does his or her best to get a detailed understanding of the
user's requirements. Once this stage is complete, the process runs "downhill".
The Design phase is best described by breaking it up into Logical Design and Physical
Design sub-phases. During the Logical Design phase, the system's analysts makes use of the
information collected in the Requirements phase to design the system independently of any
hardware or software system. Once the higher-level Logical Design is complete, the systems
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analyst then begins transforming it into a Physical Design dependent on the specifications of
specific hardware and software technologies.
The Implementation phase is when all of the actual code is written. Phase belongs to the
programmers in the Waterfall method, as they take the project requirements and
specifications, and code the applications.
The Verification phase was originally called for to ensure that the project is meeting customer
expectations. However, under real-world analysis and design, this stage is often ignored. The
project is rolled out to the customer, and the Maintenance phase begins.
During the Maintenance phase, the customer is using the developed application. As problems
are found due to improper requirements determination or other mistakes in the design
process, or due to changes in the users' requirements, changes are made to the system during
this phase.
Design errors are captured before any software is written saving time during the
implementation phase.
Excellent technical documentation is part of the deliverables and it is easier for new
programmers to get up to speed during the maintenance phase.
The approach is very structured and it is easier to measure progress by reference to
clearly defined milestones.
The total cost of the project can be accurately estimated after the requirements have
been defined (via the functional and user interface specifications).
Testing is easier as it can be done by reference to the scenarios defined in the
functional specification.
Unfortunately, the Waterfall method carries with it quite a few disadvantages, such as:
Clients will often find it difficult to state their requirements at the abstract level of a
functional specification and will only fully appreciate what is needed when the
application is delivered. It then becomes very difficult (and expensive) to re-engineer
the application.
The model does not cater for the possibility of requirements changing during the
development cycle.
A project can often take substantially longer to deliver than when developed with an
iterative methodology such as the agile development method. ("The Waterfall
Development Methodology", 2006).
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Agile Project Management
Agile Project Management is one of the revolutionary methods introduced for the practice of
project management. This is one of the latest project management strategies that is mainly
applied to project management practice in software development. Therefore, it is best to
relate agile project management to the software development process when understanding
it.
From the inception of software development as a business, there have been a number of
processes following, such as the waterfall model. With the advancement of software
development, technologies and business requirements, the traditional models are not robust
enough to cater the demands. Therefore, more flexible software development models were
required in order to address the agility of the requirements. As a result of this, the information
technology community developed agile software development models.
'Agile' is an umbrella term used for identifying various models used for agile development,
such as Scrum. Since agile development model is different from conventional models, agile
project management is a specialized area in project management.
There are many differences in agile development model when compared to traditional
models:
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The agile model emphasizes on the fact that entire team should be a tightly integrated
unit. This includes the developers, quality assurance, project management, and the
customer.
Frequent communication is one of the key factors that makes this integration possible.
Therefore, daily meetings are held in order to determine the day's work and
dependencies.
Deliveries are short-term. Usually a delivery cycle ranges from one week to four
weeks. These are commonly known as sprints.
Agile project teams follow open communication techniques and tools which enable
the team members (including the customer) to express their views and feedback
openly and quickly. These comments are then taken into consideration when shaping
the requirements and implementation of the software.
In an agile project, the entire team is responsible in managing the team and it is not just the
project manager's responsibility. When it comes to processes and procedures, the common
sense is used over the written policies.
This makes sure that there is no delay is management decision making and therefore things
can progress faster. In addition to being a manager, the agile project management function
should also demonstrate the leadership and skills in motivating others. This helps retaining
the spirit among the team members and gets the team to follow discipline.
Agile project manager is not the 'boss' of the software development team. Rather, this
function facilitates and coordinates the activities and resources required for quality and
speedy software development.
The responsibilities of an agile project management function are given below. From one
project to another, these responsibilities can slightly change and are interpreted differently.
Responsible for maintaining the agile values and practices in the project team.
The agile project manager removes impediments as the core function of the role.
Helps the project team members to turn the requirements backlog into working
software functionality.
Facilitates and encourages effective and open communication within the team.
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Responsible for holding agile meetings that discusses the short-term plans and plans
to overcome obstacles.
Enhances the tool and practices used in the development process.
Agile project manager is the chief motivator of the team and plays the mentor role for
the team members as well.
The Critical Chain Method has its roots in another one of Dr. Goldratt’s inventions,
namely, The Theory of Constraints (TOC). This Project Management Method comes into force
after the initial Project Schedule is prepared, which includes establishment of the task
dependencies. The evolved Critical path is reworked based on the Critical Chain Method. To
do so, the methodology assumes constraints related to each task.
With the above assumptions, the Critical Path Methodology of Project Management
recommends pooling of the task buffers and adding them at the end of the Critical path
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Fig 24: Pooled Buffer
Project Buffer - The total pooled buffer shown above, is referred to as the Project
Buffer.
Feeding Buffer - In a Project Network, there are path/s which feed into the Critical
path. The pooled buffer on each such path represents the Feeding Buffer to the Critical
Path resulting in providing some slack to the critical Path.
Resource Buffer- This is a virtual task inserted just before critical chain tasks that
require critical resources. This acts as a trigger point for the resource, indicating when
the critical path is about to begin.
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As the Progress of the Project is reported, the Critical Chain is recalculated. In fact, monitoring
and controlling of the Project primarily focuses on utilization of the Buffers. Hence the Critical
Chain Method considers the basic Critical Path based Project Network and Schedule to derive
a completely new Schedule.
The Critical Path Project Management Methodology is very effective in organizations which
do not have evolved Project Management Practices. However, the methodology does not
advocate multi-tasking, and in Projects with complex Schedule Networks, the results of
implementing the Critical path Methodology have proven to be deterrent to the overall
Project Schedule. In addition, there is no standard method for calculating and optimizing the
Project Buffers. The Critical Path Project Management Methodology has had a fair amount of
success in manufacturing domains though it has not achieved any noteworthy success in the
IT Sector.
Triple Constraint
All projects are carried out under certain constraints:
Cost
Time
Scope
These three factors (commonly called 'the triple constraint') are represented as a triangle.
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Each constraint forms the vertices, with quality as the central theme:
Process Groups
Project Management Processes can be organized into 5 process groups (IPECC):
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Knowledge Areas
Project scope - work that must be done to deliver a product with the specified features
and functions
A work Break down structure is a deliverable oriented grouping of project components that
organizes and defines the total scope of the project; work not in the WBS is outside the scope
of the project.
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Project Time Management
Project Time Management includes the processes involved in timely completion of the
project. The major processes involved are Activity Definition, Activity Sequencing, Activity
Duration Estimating, Schedule Development, and Schedule Control.
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Inventory management
SKU
Stock keeping unit, it is a specific size (weight/volume/type) of product introduced to
the final customer.
Lot size
It is a term prevalent in manufacturing and procurement. Referring to the total number
of units of a product, produced or procured at a time.
Lead time
The time between in initiation and completion of a process.
Example: The lead time for placement of order by the customer for a piece of furniture
and the actual delivery to the customer can be 4 to 5 days.
Reorder point
The reorder point (ROP) is the level of inventory which triggers an action to replenish that
particular inventory stock. It is a minimum amount of an item which a firm holds in stock,
such that, when stock falls to this amount, the item must be reordered.
Safety Stock
Safety stock (also called buffer stock) is a term used by logisticians to describe a level of
extra stock that is maintained to mitigate risk of stock outs (shortfall in raw material or
packaging) due to uncertainties in supply and demand.
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E - Commerce
Inventory Model
Here, the company sources products directly from brands & sellers and stocks them. There
are no multiple sellers selling one product, unlike marketplaces where buyers get to choose
from several merchants. The seller is the ecommerce company and invoice is issued to the
customers on the company’s name.
Example: Jabong
Hybrid Model
A mix of marketplace and inventory is a hybrid ecommerce model. It’s also called a ‘managed
marketplace’ model. It is adopted by most Indian ecommerce players like Flipkart, Amazon
etc.
Under their marketplace fulfilment services like Fulfilment by Amazon (FBA) and Flipkart
Advantage, ecommerce players offer inventory storage, packaging & delivering services but a
seller is free to choose self-fulfillment or marketplace-fulfillment.
There are, however, important differences between ecommerce marketplaces and drop
shipping:
Marketplaces take an additional step and produce ratings and reviews of the seller’s
performance. Many marketplaces also provide a seller storefront inside of the broader
ecommerce site so that you can see all of the products that seller has put into the
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marketplace. Drop shipping hides these facts. The consumer sees a brand, but cannot identify
that someone other than the retailer is fulfilling this product.
With marketplaces, sellers set the price to the consumer. With drop shipping, however, the
retailers control the prices.
With marketplaces, the seller typically specifies what shipping carriers and methods it will
support. In most cases, drop shipping retailers dictate those methods to their suppliers.
For a marketplace transaction, the customer contacts the seller directly. With drop shipping,
the customer contacts the retailer, who then coordinates with its up-stream suppliers.
Distribution Strategies
Cross Docking
Basic Cross Dock – Products or Goods are moved from supplier origin vehicles directly to
customer bound vehicles without the need of a warehouse. A simple transfer point is
enough.
Flow through Cross Dock – When Goods arrive and are in large packages, they are
opened, sorted and consolidated based on customer locations/ destinations and
transferred to vehicles bound for the same.
Benefits
Cost of transportation is reduced since customer bound dedicated vehicles are not
required at the source/ supplier
Inventory Cost is reduced since no storage takes place during the process
Constraints
Milk Run
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Milk run distribution involves joint collection and delivery from multiple suppliers to a
common location/ Customer Location OR collection from one supplier to multiple customers
Benefits
Constraints
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Delivery Types
First Mile
First Mile refers to movement of goods from suppliers to distribution center/central
warehouse.
Last Mile
Last Mile refers to final movement of goods from distribution center/central warehouse to
doorstep of the customers.
IOT
The Internet of Things (IoT) is a network of 'smart' devices that connect and communicate via
the Internet. The key to the IoT is the interconnectivity of devices, which collect and exchange
information through embedded software, cameras and sensors which sense things like light,
sound, distance and movement. Smart devices operate automatically, or are controlled and
monitored remotely.
Due to the interconnectivity of the IoT, a cyber incident could result in an information breach
which affects multiple levels of a business, from the head office, to the customers, and to the
supply chain in between.
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Privacy
With every connected device comes some vulnerability. IoT-related cyber incidents can put
business, employee, and client information at risk of being destroyed, altered, stolen and
exposed, or even held for ransom. Another concern with IoT data collection is over the
confidentiality, privacy and integrity of business data.
Safety
Consider the legal and financial impact of a device like a smart vehicle failing or being
manipulated. The malfunction or unauthorized control of an IoT device could cause damage
to data and equipment, or physical harm to customers or the public.
BlockChain
Blockchain is a distributed database that holds records of digital data or events in a way that
makes them tamper-resistant. While many users may access, inspect, or add to the data, they
can’t change or delete it. The original information stays put, leaving a permanent and public
information trail, or chain, of transactions.
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Supply Chain Possibilities of Blockchain:
Every time a product changes hands, the transaction could be documented, creating a
permanent history of a product, from manufacture to sale. This could dramatically reduce
time delays, added costs, and human error that plague transactions today.
Consider how this technology could improve the following tasks:
Recording the quantity and transfer of assets - like pallets, trailers, containers, etc. - as
they move between supply chain nodes
Tracking purchase orders, change orders, receipts, shipment notifications, or other trade-
related documents
Linking physical goods to serial numbers, bar codes, digital tags like RFID, etc.
Sharing information about manufacturing process, assembly, delivery, and maintenance
of products with suppliers and vendors
Benefits in a Nutshell
Regardless of the application, blockchain offers shippers the following advantages:
Enhanced Transparency: Documenting a product’s journey across the supply chain reveals its
true origin and touchpoints, which increases trust and helps eliminate the bias found in
today’s opaque supply chains. Manufacturers can also reduce recalls by sharing logs with
OEMs and regulators
Greater Scalability: Virtually any number of participants, accessing from any number of
touchpoints, is possible
Better Security: A shared, indelible ledger with codified rules could potentially eliminate the
audits required by internal systems and processes.
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