Design Patterns in Java
Design Patterns in Java
DESIGN
PATTERNS
Java Examples
Creational Patterns
Abstract Factory
Lets you produce families of related objects without specifying their concrete classes.
Builder
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Lets you construct complex objects step by step. The pattern allows you to produce
different types and representations of an object using the same construction code.
Factory Method
Provides an interface for creating objects in a superclass, but allows subclasses to alter
the type of objects that will be created.
Usage in Java
Prototype
Lets you copy existing objects without making your code dependent on their classes.
Usage in Java
Singleton
Lets you ensure that a class has only one instance, while providing a global access point
to this instance.
Structural Patterns
Adapter
Allows objects with incompatible interfaces to collaborate.
Bridge
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Lets you split a large class or a set of closely related classes into two separate
hierarchies—abstraction and implementation—which can be developed independently
of each other.
Composite
Lets you compose objects into tree structures and then work with these structures as if
they were individual objects.
Decorator
Lets you attach new behaviors to objects by placing these objects inside special
wrapper objects that contain the behaviors.
Facade
Provides a simplified interface to a library, a framework, or any other complex set of
classes.
Flyweight
Lets you fit more objects into the available amount of RAM by sharing common parts of
state between multiple objects instead of keeping all of the data in each object.
Proxy
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Lets you provide a substitute or placeholder for another object. A proxy controls access
to the original object, allowing you to perform something either before or after the
request gets through to the original object.
Usage in Java
Behavioral Patterns
Chain of Responsibility
Lets you pass requests along a chain of handlers. Upon receiving a request, each
handler decides either to process the request or to pass it to the next handler in the
chain.
Usage in Java
Command
Turns a request into a stand-alone object that contains all information about the
request. This transformation lets you parameterize methods with different requests,
delay or queue a request's execution, and support undoable operations.
Usage in Java
Iterator
Lets you traverse elements of a collection without exposing its underlying
representation (list, stack, tree, etc.).
Usage in Java
Mediator
Lets you reduce chaotic dependencies between objects. The pattern restricts direct
communications between the objects and forces them to collaborate only via a mediator
object.
Usage in Java
Memento
Lets you save and restore the previous state of an object without revealing the details of
its implementation.
Usage in Java
Observer
Lets you define a subscription mechanism to notify multiple objects about any events
that happen to the object they're observing.
Usage in Java
State
Lets an object alter its behavior when its internal state changes. It appears as if the
object changed its class.
Usage in Java
Strategy
Lets you define a family of algorithms, put each of them into a separate class, and make
their objects interchangeable.
Usage in Java
Template Method
Defines the skeleton of an algorithm in the superclass but lets subclasses override
specific steps of the algorithm without changing its structure.
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Visitor
Lets you separate algorithms from the objects on which they operate.
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