Week 3 Learning Material: Key Concepts
Week 3 Learning Material: Key Concepts
Key Concepts
Reading: Principles of Marketing 17th Edition: Chapter 5 Consumer Markets and
Buyer Behavior
Consumer buyer behavior refers to the buying behavior of final consumers—individuals and
households who buy goods and services for personal consumption.
The American consumer market consists of more than 300 million people.
The central question for marketers is: How do consumers respond to various marketing
efforts the company might use?
The starting point is the stimulus-response model of buyer behavior shown in Figure 5.1.
Marketing stimuli consist of the Four Ps: product, price, place, promotion.
Other stimuli include major forces and events in the buyer’s environment: economic,
technological, political, and cultural.
The marketer wants to understand how the stimuli are changed into responses inside the
consumer’s black box, which has two parts.
1. The buyer’s characteristics influence how he or she perceives and reacts to the
stimuli.
2. The buyer’s decision process itself affects the buyer’s behavior.
Cultural Factors
Culture is the most basic cause of a person’s wants and behavior.
Subcultures are groups of people with shared value systems based on common life
experiences and situations.
The African American market has an annual buying power of $799 million and is estimated
to reach $1 trillion by 2012.
Mature consumers are becoming a very attractive market. By 2015, the entire baby boom
generation will have moved into the 50-plus age bracket.
Social Classes are society’s relatively permanent and ordered divisions whose members share
similar values, interests, and behaviors.
Social Factors
Groups and Social Networks. A person’s behavior is influenced by many small groups.
Marketers use buzz marketing to spread the word about their brands.
Online social networks are online spaces where people socialize or exchange information
and opinions.
The nation’s 36 million kids age 3 to 11 control an estimated $18 billion in disposable
income.
Roles and Status. A role consists of the activities people are expected to perform. Each role
carries a status reflecting the general esteem given to it by society.
Personal Factors
Age and Life-Cycle Stage. People change the goods and services they buy over their
lifetimes.
AIO dimensions are activities (work, hobbies, shopping, sports, social events), interests
(food, fashion, family, recreation), and opinions (about themselves, social issues, business,
products).
A brand personality is the specific mix of human traits that may be attributed to a particular
brand. One researcher identified five brand personality traits:
1. Sincerity (down-to-earth, honest, wholesome, and cheerful)
2. Excitement (daring, spirited, imaginative, and up-to-date)
3. Competence (reliable, intelligent, and successful)
4. Sophistication (upper class and charming)
5. Ruggedness (outdoorsy and tough)
The basic self-concept premise is that people’s possessions contribute to and reflect their
identities; that is, “we are what we have.”
Psychological Factors
Motivation
A motive (or drive) is a need that is sufficiently pressing to direct the person to seek
satisfaction.
Freud suggests that a person’s buying decisions are affected by subconscious motives that
even the buyer may not fully understand.
Maslow sought to explain why people are driven by particular needs at particular times.
is the process by which people select, organize, and interpret information to form a
Perception
meaningful picture of the world.
Selective attention is the tendency for people to screen out most of the information to which
they are exposed.
Selective distortion describes the tendency of people to interpret information in a way that
will support what they already believe.
Selective retention is the retaining of information that supports their attitudes and beliefs.
Figure 5.5 shows types of consumer buying behavior based on the degree of buyer
involvement and the degree of differences among brands.
Consumers undertake complex buying behavior when they are highly involved in a purchase
and perceive significant differences among brands.
Consumers may be highly involved when the product is expensive, risky, purchased
infrequently, and highly self-expressive.
Typically, the consumer has much to learn about the product category.
Habitual buying behavior occurs under conditions of low consumer involvement and little
significant brand difference.
Consumer behavior does not pass through the usual belief-attitude-behavior sequence.
Consumers do not search extensively for information about the brands, evaluate brand
characteristics, and make weighty decisions about which brands to buy.
Because buyers are not highly committed to any brands, marketers of low-involvement
products with few brand differences often use price and sales promotions to stimulate product
trial.
1. need recognition,
2. information search,
3. evaluation of alternatives,
4. purchase decision, and
5. postpurchase behavior.
Need Recognition
internal stimuli or
external stimuli.
Information Search
Evaluation of Alternatives
At other times, the same consumers do little or no evaluating; instead they buy on impulse
and rely on intuition.
Purchase Decision
Generally, the consumer’s purchase decision will be to buy the most preferred brand.
Two factors can come between the purchase intention and the purchase decision.
1. Attitudes of others.
2. Unexpected situational factors.
Postpurchase Behavior
The difference between the consumer’s expectations and the perceived performance of the
good purchased determines how satisfied the consumer is.
If the product falls short of expectations, the consumer is disappointed; if it meets
expectations, the consumer is satisfied; if it exceeds expectations, the consumer is said to be
delighted.
A new product is a good, service, or idea that is perceived by some potential customers as new.
The adoption process is the mental process through which an individual pass from first learning
about an innovation to final adoption. Adoption is the decision by an individual to become a
regular user of the product.
Influence of Product Characteristics on Rate of Adoption
Relative advantage: the degree to which the innovation appears superior to existing
products.
Compatibility: the degree to which the innovation fits the values and experiences of
potential consumers.
Complexity: the degree to which the innovation is difficult to understand or use.
Divisibility: the degree to which the innovation may be tried on a limited basis.
Communicability: the degree to which the results of using the innovation can be
observed or described to others.