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Syllabus PDF

The document provides details about the Human Computer Interaction course ITE1014, including objectives, expected outcomes, modules, textbook, and approval details. The course aims to study human interaction with computers, techniques for requirements gathering, and tools for interactive systems evaluation. It covers topics like human information processing, input/output techniques, requirements analysis, design/prototyping, testing/evaluation, application-specific design, and emerging HCI phenomena. The course has 8 modules, totals 45 lecture hours, and aims to help students understand and apply concepts of effective human-computer interaction.
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0% found this document useful (0 votes)
726 views

Syllabus PDF

The document provides details about the Human Computer Interaction course ITE1014, including objectives, expected outcomes, modules, textbook, and approval details. The course aims to study human interaction with computers, techniques for requirements gathering, and tools for interactive systems evaluation. It covers topics like human information processing, input/output techniques, requirements analysis, design/prototyping, testing/evaluation, application-specific design, and emerging HCI phenomena. The course has 8 modules, totals 45 lecture hours, and aims to help students understand and apply concepts of effective human-computer interaction.
Copyright
© © All Rights Reserved
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Download as PDF, TXT or read online on Scribd
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ITE1014 Human Computer Interaction L T P J C

3 0 0 4 4
Pre-requisite EEE1001 Syllabus version
1.00
Course Objectives:
• To study the level of computer interaction of Human with computers.
• To understand the techniques and technologies available for the requirement gathering of
interactive machines.
• To evaluate the tools and techniques for interactive system.

Expected Course Outcome:


1) Comprehend the concepts of Human computer interaction for computer utlizalition.
2) Understand the various input and output techniques for Human Computer interaction.
3) Understand the various input and output techniques for Human Computer interaction.
4) Explore the various tools for effective design and development of Human Computer
Interaction systems.
5) Learn and understand the various testing strategies for Human Computer Interaction.
6) Explore the domain specific applications to gain knowledge to build Human Computer
Interaction systems.
7) Understand and analyse the concepts of emerging phenomena in HCI.
8) Design and Develop an application which will address the contemporary issues.

Student Learning Outcomes (SLO): 2,6

Module:1 Humans in HCI: 6 hours


Perceptual-Motor Interaction: Some Implications for Human–Computer Interaction, Human
Information Processing: An Overview for Human–Computer Interaction, Mental Models in
Human–Computer Interaction, Task Loading and Stress in Human–Computer Interaction, Choices
and Decisions of Computer Users.

Module:2 Computers in HCI: 6 hours


Input Technologies and Techniques, Sensor- and Recognition-Based Input for Interaction, Visual
Displays, Haptic Interface, Non-speech Auditory and Cross modal Output, Network-Based
Interaction, Wearable Computers, Design of Fixed, Portable, and Mobile Information Devices

Module:3 Requirements Specification: 7 hours


User Experience Requirements Analysis within the Usability Engineering Lifecycle, Task
Analysis, Contextual Design, Grounded Theory Method in Human–Computer Interaction and
Computer-Supported Cooperative Work, An Ethnographic Approach to Design

Module:4 Design and Development: 7 hours


Putting Personas to Work, Prototyping Tools and Techniques, Scenario-Based Design,
Participatory Design

Module:5 Testing, Evaluation, and Technology 6 hours


Transfer:
Usability Testing, Usability for Engaged Users, Survey Design and Implementation in HCI,
Inspection-Based Evaluations, Model-Based Evaluation

Module:6 Application-/Domain-Specific Design: 5 hours


Human–Computer Interaction in Health Care, Motor Vehicle–Driver Interfaces, Human–
Computer Interaction in Aerospace, Human–Computer Interaction for Kids

Module:7 Emerging Phenomena in HCI: 6 hours


Augmenting Cognition in HCI, Social Networks and Social Media, Changing Human–Computer
Interaction to Change the World, Ubiquitous Computing.

Module:8 Industry Expert Lecture 2 hours

Total Lecture hours: 45 hours

Text Book(s)
1. Dr. Julie A Jacko, Human Computer Interaction Handbook: Fundamentals, Evolving
Technologies, and Emerging Applications, Third Edition, CRC Press, Taylor and Francis
Group, 2012.
Reference Books
1. Sharp, Rogers, Preece, Interaction Design-Beyond Human Computer Interaction, Fourth
Edition, Wiley, 2015.
2. Don Norman, The Design of Everyday Things, Revised and Expanded Edition, Basic Books,
Perseus Books Group, 2013.
Recommended by Board of Studies 12.06.2015
Approved by Academic Council No. 37 Date 16.06.2015

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