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Beginner Scratch Curriculum

This document outlines a beginner Scratch curriculum that is divided into 10 weeks. Each class meets for 50 minutes and focuses on explaining a computer concept, presenting a problem, discussing the coding blocks needed to solve it, having students generate pseudocode, and going over the actual project. The curriculum introduces basic Scratch blocks and concepts like motion, events, variables, and abstraction through 9 projects of increasing complexity, culminating in a Pong game. The final 4 weeks are dedicated to competition projects.

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0% found this document useful (0 votes)
187 views

Beginner Scratch Curriculum

This document outlines a beginner Scratch curriculum that is divided into 10 weeks. Each class meets for 50 minutes and focuses on explaining a computer concept, presenting a problem, discussing the coding blocks needed to solve it, having students generate pseudocode, and going over the actual project. The curriculum introduces basic Scratch blocks and concepts like motion, events, variables, and abstraction through 9 projects of increasing complexity, culminating in a Pong game. The final 4 weeks are dedicated to competition projects.

Uploaded by

api-520027364
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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8/4/2020 Beginner Scratch Curriculum - Google Docs

Beginner Scratch Curriculum 


 
Structure of Class 
First Two classes 
50 minutes 
- Introduction to Scratch 
- Basic blocks that are used in almost every project 
- What are loops and if statements 
- Free time at the end to play around with the blocks and explore 
*During the second class, go over the coding concept that the advanced 
class is also going over 
 
*Some concepts are introduced and explained while teaching 
For every class after first 
50 minutes 
- 10 minutes 
- Explaining a computer concept  
- 5 minutes 
- Read the problem 
- 10 minutes 
- Go over blocks needed for the project 
- 10 minutes  
- Come up with their solution using pseudocode 
- 15 minutes 
- Go over actual project 
*Some projects may span two classes if they are longer or more difficult 
 
 
 
 
 
 
 
 
 
 
 
 
 

https://docs.google.com/document/d/1y_ga2WZcpyq4w3p2IBxgL-zlqzd2pocUPwaqelIMbVg/edit 1/3
8/4/2020 Beginner Scratch Curriculum - Google Docs

Week One 
- Where everything is located in Scratch 
- Go over coordinate planes 
- When Green Flag/When Sprite Clicked clicked Event 
- Go over basic motion blocks 
- Go over if statements 
- Part of control 
- A couple of basic sensing blocks (if key pressed) 
- Go over forever and repeat loop 
- Part of control  
- Free time to explore 
 
Week Two 
- Go over costumes and backgrounds 
- Color changing effects 
- Other basic look blocks 
- Go over basic Sound blocks 
- Go over some basic operators 
- Free time to explore 
 
Week Three  
Concept: Algorithms and Sequencing 
Sensing and Looks 
Project One:  
- Whenever you press the B key, the sprite gets a little bigger. Whenever 
you press the S key, the sprite gets a little smaller. 
 
Project Two: (Cancelled) 
- Ask the question project 
 
Week Four 
Events 
Project Three:  
- Whenever you click on a sprite, all other sprites do a dance. 
 
Week Five  
Concept: Variables 
Motion and Sensing and Variables 
Project Four: 

https://docs.google.com/document/d/1y_ga2WZcpyq4w3p2IBxgL-zlqzd2pocUPwaqelIMbVg/edit 2/3
8/4/2020 Beginner Scratch Curriculum - Google Docs

- Make a catching game 


- Make stuff randomly fall from the sky and then catch with a sprite 
- Keep track of how many things they catch 
 
Week Six  
Job Exploration: Animators 
Project Five 
Looks and Sounds 
- Make an animation 
- Movie trailer or your own short 
 
Week Seven  
Sensing 
Project Six: 
- Make your own drawing board! 
- Do NOT use the pen extension 
 
Week Eight  
Sensing and Sound 
Project Seven: 
- When the sprite touches something blue, it plays a high note. When 
the sprite touches something red, it plays a low note. 
 
Week Nine  
Concept: Abstractions and Decomposition 
Operators, Sensing, and Variables 
Project Eight: 
- Make a calculator 
 
Week Ten and Eleven  
All-encompassing project 
Project Nine: 
- Pong game with add-ons 
- Using sound and looks to make the game more interesting 
 
Rest of the Semester (Four Weeks) 
- Working on competition projects 
 
 

https://docs.google.com/document/d/1y_ga2WZcpyq4w3p2IBxgL-zlqzd2pocUPwaqelIMbVg/edit 3/3

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