Modern Firepower PDF
Modern Firepower PDF
Barrett M107 sniper rifle with Unertl scope. Body armor is Point Blank OTV, PASGT helmet, and SPECS eyewear.
By Hans-Christian Vortisch ..
Useful Assistance by the Hellions: Rupert Boleyn, Harold Carmer, Douglas Cole, Thomas Engel, Pauli Hakala, Sami Hyypia, andi jones, Matt Jones,
Nigel McCarty-Eigenmann, Onno Meyer, Kenneth Peters, and Paul Vissing
C O N T E N T S Edited by William Stoddard
Illustrated by andi jones
Lead Playtester: Introduction . . . . . . . . . . . . . . . . . . . . . 2
Cover Illustration by Edwin Herder
Nigel McCarty-Eigenmann 1: Ammunition . . . . . . . . . . . . . . . . . . . 3
2: Weapon Accessories and G U R P S System Design d Steve Jackson
Playtesters: Modifications . . . . . . . . . . . . . . . . 11 Managing Editor d Andrew Hackard
Frederick Brackin, 3: Infantry Weapons of Today . . . . . 18 Creative Director d Philip Reed
Peter Dell’Orto, 4: Body Armor . . . . . . . . . . . . . . . . . . 34 G U R P S Line Editor d Sean Punch
John Freiler, 5: The Edge of Tomorrow . . . . . . . . 37 Project Administrator d Monique Chapman
Daniel Howard, Bob Huss, Weapon Tables . . . . . . . . . . . . . . . . . . 42 Production d Gene Seabolt
Sources . . . . . . . . . . . . . . . . . . . . . . . . 47 Print Buyer d Monica Stephens
Steve Schonberger, and Index . . . . . . . . . . . . . . . . . . . . . . . . . . 48
Lisa Steele GURPS Errata Coordinator d Andy Vetromile
Sales Manager d Ross Jepson
GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated.
Modern Firepower, Pyramid, and the names of all products published by Steve Jackson Games Incorporated are registered trademarks or
trademarks of Steve Jackson Games Incorporated, or used under license. GURPS Modern Firepower is copyright © 2002
by Steve Jackson Games Incorporated. All rights reserved. Some art copyright www.arttoday.com. Printed in the USA.
ISBN 1-55634-580-1 1 2 3 4 5 6 7 8 9 10
Introduction 2
“The streamlined plastic butt of an H&K
didn’t exactly hurt, either . . . Couldn’t remember Conventional Ammunition (Late TL5)
the model number, but it looked like the one with The majority of guns still fire ammunition
the magazine down the top of the barrel. Shot with smokeless propellant (pp. HT26-27) and a
that caseless ammo looked like wax crayons, metallic cartridge case (pp. HT64-66).
plastic propellant molded around alloy flechettes Conventional rounds use brass or lacquered steel
like big nails.” cases, although advances have been made with
– William Gibson, Virtual Light light alloys and plastic (p. VE110). Synthetic
materials have yet to prove successful for
There are many kinds of ammunition;
conventional cartridge types, except for the non-
some options affect the entire cartridge, others
stress hulls of shotguns shells and some low-
only the projectile. Some can be combined, but
powered training rounds.
many cannot.
3 Ammunition
Caseless Ammunition (CL) (Late TL7) Differences from Earlier GURPS Books
Caseless ammunition lacks a cartridge case,
which reduces weight and saves materials, with- GURPS Modern Firepower introduces
out changing the shape of the round. Guns firing different rules for what some other GURPS
caseless rounds need no mechanism to extract books refer to as AP, APDU, APEX, HEDP,
and eject spent cases, improving reliability and Baton, and EFP. The ammunition statistics
RoF. (There is also no need to collect empty cases and terms from books such as GURPS
on the range, while hunting, or at a crime scene.) Basic Set, GURPS High-Tech, and GURPS
Vehicles can be used where simplicity or
Caseless Telescoped compatibility is desired.
Ammunition 4
self-loading and fully automatic weapons of late used 7.62×25mm API rounds in their submachine
TL7+ manufacture. Expanding bullets have been guns during WWII, such projectiles are not nor-
illegal for use in war since 1899, but have been mally available in pistol chamberings. 3× cost for
standard for many police agencies and anti-terror API, 4× cost for APHCI.
units since the 1970s (being more effective and Tracer (Early TL6): Tracer rounds contain an
less likely to hit bystanders through ricochets or element in the base of the projectile which ignites
overpenetration). Hunters normally use HP (as upon firing and marks the path of the bullet with a
opposed to Solid). Usually LC 4, but in some bright streak. A tracer mix of one in five gives +1
countries such as Germany it is LC 1 for nonhunt- Vision to acquire the burst (p. HT78); the bonus is
ing uses. 1.5× cost. +2 using all tracers. Tracers burn out at 1/2D
Incendiary (Early TL6): A Solid bullet with a range (no bonus beyond that distance). Firing
small amount of incendiary material (such as tracers gives away the firer’s position, except
white phosphorus) inside, first available in 1916. using dark ignition tracers (late TL6), which trav-
May ignite inflammable materials, especially el 100+ yards before igniting. Dim tracers (early
fuels and volatile gases (counts as a flame attack TL7) emit in the IR spectrum and can only be
as defined in pp. VE184-185). They are not nor- seen with night vision devices. Tracers are treated
mally available for handgun rounds and usually as a flame attack (pp. VE184-185) as long as they
are illegal for civilians in any caliber. LC 1, 1.5× burn. They usually suffer in range; multiply Max
cost. by 0.9. Available since 1917. Almost any projec-
Since the 1930s, it has been possible to add tile (except for frangible, multiple projectile,
an incendiary element to full-caliber AP and and less-than-lethal types) can be fitted with a
APHC rounds, resulting in API and APHCI. tracer element, thus leading to SAP-T, APS-T,
These combination rounds have all but replaced APHEX-T, HE-T, etc. LC 4.
basic Incendiary ammo. Although the Soviets
Left to Right: AP, APHEX, APS, Projectile and Sabot, Duplex, Silent (unfired), Silent (bullet leaving case)
5 Ammunition
Ammunition Options
Match-Grade Ammunition (TL6): By care- ness of sound suppressors (p. 16). Some hand-
fully matching projectile and propellant, a gun chamberings, such as .32 ACP, .380 ACP,
round’s accuracy can be increased, especially 9×18mm Makarov, .45 ACP, and a few rifle
when made for a specific model of gun or even chamberings such as the 9×39mm, are already
a specific gun. This adds +1 Acc, or +2 Acc if subsonic and don’t need this option. Others,
matched to the gun. The former can be ordered such as the .22 LR, the 9×19mm Parabellum,
in small lots from some ammunition producers; and all PDW and most rifle rounds, are super-
the latter must be laboriously handloaded using sonic and will benefit from Subsonic ammuni-
Armoury/TL (Small Arms). It cannot be com- tion. Subsonic loads have less power, range,
bined with Extra-Powerful, and the projectiles and accuracy. Subsonic handgun ammunition is
must be Solid, AP, or APHC. Match-Grade -1 to Hearing rolls and -1 Acc, and range is
ammo is used in sniper rifles or target weapons, multiplied by 0.8. Subsonic PDW and rifle
not automatic firearms. LC 4, 3× cost. loads are -2 (PDW)/-3 (rifle) to Hearing rolls
Extra-Powerful Ammunition (TL7): By and -2 Acc, Damage is multiplied by 0.6, and
increasing the amount of propellant in rounds range is multiplied by 0.4. LC 4.
such as Solid or HP, damage and range are Silent Ammunition (TL7): “Silent” rounds
enhanced. Multiply damage by 1.2 and range by use special cartridges that trap propellant gases
1.1. Increase Rcl -1/2 to -1 and -1 to -2; other- (and much of the noise) in the case, the projectile
wise multiply Rcl by 1.5 and round down. Extra- being propelled by a piston. This lowers firing
Powerful ammunition is often less accurate (-1 noise considerably and eliminates muzzle flash
Acc). It is commercially available only for hand- and smoke, reducing the danger of detection.
guns, but rifle rounds can be handloaded to simi- Silent ammunition has an acoustic signature
lar effect; use Armoury/TL (Small Arms). Note (AS) of only +12 (p. 16), but damage and range
that some weapons, especially nonmilitary ones, are halved. It has been introduced for a number
cannot withstand the increased pressure in pro- of handguns since the early 1970s, including the
longed service (increase Malf by -1); this applies 7.62×36mm round fired by the H&K P11
to all weapons of TL6 or below, and cheap TL7 (p. 18). AAI developed Silent ammunition for
guns. LC 4, 1.5× cost. 12-gauge shotguns in the 1960s and for
Subsonic Ammunition (TL6): Subsonic 40×46mmSR grenade launchers in the 1990s;
ammunition has a muzzle velocity below the neither caught on due to shortened range. (Silent
speed of sound (1,086 fps at sea level), which grenade cartridges are only truly silent when fir-
lowers sound signature and increases effective- ing nonexplosive grenades.) LC 4, 4× cost.
Underwater Dart (UD) (Mid TL7): A projectile’s shape and velocity. SAP has Armor
finned underwater projectile for special Divisor (1.25), but after penetration, it is treated
weapons. Instead of reducing 1/2D and Max like a normal bullet; there is no Damage Multiplier.
range to 1/20, they get 1/10 if fired underwater. The most common example is the
Damage is impaling. UD ammo was introduced 5.56×45mm FN SS109 round, which has been
in the 1970s by both Germany (H&K P11, p. the NATO standard since 1980 (designated
18) and Russia (TsNIITochMash SPP-1, p. M855 by the U.S. military). SAP also applies to
AT63, and TsNIITochMash APS; both are also the baseline 4.6×30mm and 5.7×28mm PDW
covered in Chapter 5 of GURPS Special Ops). rounds, which are not available as Solid. LC 4,
LC 1, 10× cost. Also see pp. AT61-63 for under- except for PDW rounds, which are LC 1.
water combat. Armor-Piercing (AP) (Early TL6): An AP
bullet features a hardened tip or core, typically
Armor-Piercing Projectiles made of steel. Multiply basic damage by 0.66;
Armor-piercing ammunition is used vs. AP has Armor Divisor (2) and Damage
armored vehicles or personnel in body armor. Multiplier 0.5. First available for autocannons in
Except for SAP, it is often illegal for civilians. the 1880s and available for small arms since
Semi-Armor-Piercing (SAP) (TL7): Some bul- 1916. LC 1, 2× cost.
lets are inherently better at penetration than basic Armor-Piercing Hardcore (APHC) (Late
Solid, without being “true” AP. They perform bet- TL6): APHC rounds achieve better penetration
ter against armor because of a steel insert, or the using a heavy metal core (such as tungsten alloy)
Ammunition 6
or other advanced construction. Use the standard specific round. It explodes only against rigid
GURPS rules for AP rounds (pp. B209, HT7, armor (typically DR 3+; the rigid armor plates
VE188) with Armor Divisor (2) and Damage of certain animals may be enough). Against tar-
Multiplier 0.5. Most small arms armor-penetrat- gets with soft armor, treat as APHC. If it
ing rounds in service throughout the 20th century explodes inside a creature, concussion damage
are not of this type, but rather of the simpler, is multiplied by 5. Minimum rifle caliber is cur-
cheaper, less effective AP type. Available since rently around 10mm; it is not available for hand-
the 1930s, APHC was not widely used in small gun rounds. LC 1, 5× cost.
arms until the 1990s. LC 1, 3× cost. Armor-Piercing Saboted (APS) (Late TL7):
Armor-Piercing Depleted Uranium By fitting a subcaliber hardcore bullet with a dis-
(APDU) (Late TL7): Similar to APHC rounds, carding sabot, a faster projectile with higher
but using depleted uranium as core material. cross-sectional density is created. This results in
DU is not dangerously radioactive, but is better armor penetration and range; multiply
pyrophoric if penetrating metal armor (counts basic damage by 1.28 and range by 1.5. APS gets
as a flame attack, pp. VE184-185). Multiply Armor Divisor (2) and Damage Multiplier 0.5
basic damage by 1.2. APDU gets Armor Divisor (pp. UT44, VE188). Essentially an APDS round
(2) and Damage Multiplier 0.5. The United (p. VE101) for small arms, it was available from
States and Russia have experimented with the 1980s, but military use didn’t commence
APDU in small arms, but none has been intro- prior to the 1990s. Aircraft weapons (including
duced for service. LC 0, 6× cost. weapons on helicopters) should not use APS, as
Armor-Piercing Explosive (APEX) (Early the sabots pose a flight hazard. The U.S. military
TL6): Based on late 19th-century naval APLE calls this Saboted Light Armor-Piercing (SLAP).
rounds, this is an AP projectile with a small Minimum caliber is 5mm. LC 1, 4× cost.
explosive charge in the base to enhance the Flechette (Mid TL7): Not to be confused with
behind-armor results (also known as APHE, a Multiple Flechette round (p. 8), this replaces a
APSE, or APC/HE). The explosive also has bullet with a saboted flechette, or finned dart
incendiary effects (pp. VE184-185). It was the (diameter around 2mm or less), fired at high
main anti-tank and anti-shipping round of WWII, velocity. Multiply basic damage by 1.28 and
mostly in large calibers, but has been available in ranges by 1.25. Flechette gets Armor Divisor (2)
calibers down to 15mm from the 1930s. It is not and no Damage Multiplier, since it is also impal-
normally used in small arms, because the amount ing. Experimentally used since the 1960s, but
of explosive is too small. Use the rules for AP none have been introduced for service. (There is
rounds. Concussion and fragmentation damage some evidence that Flechette rounds are far less
depend on the specific round and are given in the effective than initially believed. The GM may
descriptions. LC 1, 4× cost. assign a Damage Multiplier of 0.5.) LC 1, 3× cost.
Armor-Piercing Hardcore Explosive
(APHEX) (Mid TL7): This combines the Frangible Projectiles
enhanced armor penetration of APHC with an Frangible projectiles are intended to break
explosive charge. APHC ammo’s heavy metal up upon impact.
core long prevented this combination, but in the Frangible (Late TL6): Designed to break
1970s, the Norwegian Raufoss company intro- apart on hard surfaces, Frangible rounds are
duced a successful fuzeless design; it is also made of a mix of powdered metal and plastics or
known as Multipurpose (MP). It consists of a clay. They were originally intended for training,
hardened steel bullet with a tungsten carbide but since the 1990s they have seen use in situa-
core, a band of incendiary particles, and an tions where overpenetration or misses are dan-
explosive plug around the core. Forward of the gerous, either to innocent bystanders or because
penetrator is a cone of incendiary material. The the scenery is prone to damage (such as aircraft,
tungsten core punches through the armor, the museums, or industrial facilities). Shotgun shells
impact’s heat and pressure igniting the incendi- loaded with frangible slugs are used as breaching
ary element and setting off the explosive charge. rounds to destroy locks, door hinges, etc.
It explodes 8-12 inches behind the armor (inside Frangible rounds break up (one-fourth damage)
the target), scattering fragments and sparks against hard surfaces (rigid DR 2+, including
which ignite explosive gases such as those glass and thin aluminum plate), but behave nor-
found in a fuel tank. It has Damage Divisor (2) mally against flesh or flexible armor (including
and Damage Multiplier 0.5 and counts as a Kevlar); there is no Damage Multiplier. Multiply
flame attack (pp. VE184-185). Concussion and all ranges by 0.33. LC 4, normal cost.
fragmentation damage are listed with the
7 Ammunition
Prefragmented (PF) (Mid TL7): Like Less-than-Lethal Projectiles
Frangible ammo, these bullets shatter on rigid These are projectiles with reduced lethali-
surfaces (quarter damage against rigid DR 2+). ty, usually used by law enforcement, but also
However, in flesh they break into fragments (or available to the military. Most are dangerous at
more precisely, tiny shot pellets). Damage in close ranges.
flesh is doubled, but only if the projectile bursts. Baton (Mid TL7): Designed for low- or
For low-velocity rounds fired from handguns or extra-low-powered weapons such as grenade
submachine guns, roll 1d – if the result is TL-2 launchers or shotguns using reduced loads,
or less, the round bursts. Range is halved. batons are large-caliber projectiles made of solid
Typical examples are the Glaser Safety Slugs for wood, plastics, or rubber, propelled at low veloc-
handguns and rifles introduced in 1974. Usually ities to stun rioters (pp. C66-67). Multiply Basic
LC 4, but LC 1 in jurisdictions that restrict Damage by 0.25 and 1/2D by 0.2; Max is 1/2D
expanding projectiles; 6× cost. multiplied by 7. Batons double damage for pur-
poses of Knockback (p. B106). DR is doubled
Multiple Projectiles against Batons, and unarmored humans are treat-
Multiple projectile loads consist of a number ed as DR 1. Acc is reduced by -2 and Malf. low-
of projectiles instead of one single bullet. Also ered by one level (e.g., Crit. becomes 16).
see pp. B119, HT17-19, UT51, and VE189. Introduced in 1967. LC 5, 2× cost.
Shot (TL5): Shot is available in many sizes Beanbag (Late TL7): This ammunition is a
and loadings; see pp. HT18-19 for a detailed fabric sack filled with metal or plastic shot
treatment. Use the table on p. HT19 to calculate (pp. C66-67). The sack is folded up in the car-
damage for handguns. Rifles get one level more tridge but expands once out of the barrel, spread-
damage. LC 4. ing the impact over a large area to prevent seri-
Semi-Armor-Piercing (SAP) Shot (Mid ous damage. It is typically fired from shotguns or
TL7): A shotload with tungsten pellets instead of grenade launchers, but also available in some
lead or steel, increasing armor penetration (com- revolver chamberings. Multiply Basic Damage
pare pp. UTT52-53). Armor Divisor is (1.25), but by 0.25 and 1/2D by 0.1. Max is 1/2D multiplied
there is no Damage Multiplier. LC 1, 2× cost. by 7. Beanbags double damage for purposes of
Multiple Flechette (MF) (Mid TL7): These Knockback (p. B106). DR is tripled against
rounds are similar to Shot, but replace the shot Beanbags, and unarmored humans are treated as
pellets with finned flechettes (pp. HT19, UTT52). DR 1. Acc. is reduced by -3 and Malf. lowered
Only available for low- and extra-low-powered by one level. LC 5, 2× cost.
weapons, MF ammo was experimented with in Rubber Shot (Late TL7): This replaces the
shotguns and grenade launchers – mainly by the metal pellets of Shot with large rubber balls, for
U.S. military – for decades before being intro- use against rioters (pp. C66-67). Each pellet does
duced. The only current small-arm application is 1d-2(0.25), and unarmored humans are treated as
the 40×53mmSR M1001 grenade adopted by the DR 1. Halve range. LC 5, 2× cost.
U.S. Army in 2001. Treat as Shot, but damage is Paint (Mid TL7): Used in training, Paint
impaling and the flechettes cannot penetrate more ammunition fires light plastic or gelatin bullets
than DR 2 of rigid armor. Multiply 1/2D by 0.9 filled with water-soluble paint. “Paintball” guns
and Max by 0.8. LC 1, 4× cost. use compressed air for propulsion (see FN
Duplex (Late TL6): Developed in Germany in M303, p. 28). Other Paint ammo can be fired
1944 to double the RoF of machine guns, this from service firearms, which must be converted
round features two projectiles head to tail in the with a special colored barrel, to preclude mix-ups
same cartridge (pp. HT17-18, UTT51). During the with live ammunition. Paint ammo such as the
second half of the 20th century, the concept was 9mm Simunition FX brand has Damage
revisited several times in the (unsuccessful) search 1d-4(0.25), 1/2D 10, Max 200; unarmored
for increased hit probability; the Colt ACR proto- humans are treated as DR 1. It can be fired from
type (p. 39) fired Duplex ammunition as standard. a number of temporarily modified handguns,
The bullets of Duplex ammo are lighter than nor- submachine guns, rifles, and shotguns. LC 6, 2×
mal projectiles for a given round, with reduced cost for the types that can be fired from firearms.
damage and range; halve all ranges and multiply Riot Gas (Mid TL7): A large-caliber shell
Basic Damage by 0.85. Increase Malf by one level fired from grenade launchers, which releases a
(e.g., Crit. becomes 16). Treat each single shot as a cloud of gas such as tear gas (p. B132). More
2-round group of automatic fire; for fully automat- detailed rules can be found in GURPS Cops
ic weapons, simply double RoF. LC 4, 2× cost. (pp. C69-70). LC 5, 2× cost.
Ammunition 8
Explosive Energy Projectile Types fragmentation damage. They are the standard
warheads for grenades and artillery shells (see
The main element of these rounds, also pp. B121-122, HT22-24, VE190-191). Minimum
called chemical energy rounds, is an explosive caliber 15mm. LC 0, 2× cost.
charge designed to deliver certain effects. Most Fuel-Air Explosive (FAE) (Early TL7):
of these types cannot be applied to small arms FAE warheads do damage through powerful
and will only be useful as warheads for grenades, concussion and incendiary effects by detonating
missiles, etc. aerosol clouds of hydrocarbon-based fuel
Constant improvement, especially in the (pp. HT26, VE113). Available for bombs since
miniaturization of fuzes, is gradually decreasing the 1960s, the technology was refined by Russia
the minimum calibers required. to develop thermobaric slurry explosives that
have a similar effect. This new generation of vol-
Explosive Warheads umetric explosives was used for man-portable
High Explosive (HE) (Early TL6): An rocket applications in the late 1970s and small
exploding shell filled with TNT or some other arms grenades in the 1990s. Minimum caliber
high explosive, inflicting both concussion and 40mm. LC -1, 5× cost.
9 Ammunition
Shaped Charge Warheads fragmentation damage is only about 75% of that
High Explosive Anti-Tank (HEAT) (Late of HE. Armor Divisor is (10). One of the first
TL6): HEAT rounds (pp. HT101, UT66-67, and was the 40×46mmSR M433 grenade introduced
VE104) feature a shaped charge which, upon by the U.S. Army in 1974. Minimum caliber
detonation, forms a high-pressure, extremely 15mm. LC 0, 4× cost.
high-velocity gas jet tipped by the molten metal Multistage High Explosive Anti-Tank (MS-
of the shaped charge liner. The liner is an invert- HEAT) (Late TL7): Also known as tandem war-
ed cone made of a high-density metal, usually heads, MS-HEAT rounds were introduced in the
copper. Heavy metal such as tungsten or depleted 1980s to counter increasing use of reactive armor
uranium increases performance by 50%. The jet plate (RAP, p. VE92). They consist of two (or
punches through the armor, doing damage three) HEAT charges in a row: The first one
through both the super-hot jet and the armor blows a path through the RAP, allowing the main
fragments. The penetration is deep (400-1,000% charge to attack the armor behind the RAP. If no
of caliber, depending on design), but very narrow RAP is present, the charges work as one; add
(5-30% of caliber). Modern precision shaped damage together. The diameter of the precursor
charges tend toward the upper limit in penetra- charge is about 60% of the diameter of the main
tion. Armor Divisor is (10). Minimum caliber charge. Minimum caliber 50mm. LC 0, 4× cost.
15mm. LC 0, 3× cost. Hemispherical Anti-Tank, High Explosive,
Hemispherical Anti-Tank (HEMAT) (Late Follow-Through (HEMAT-HE-FT) (Late TL7):
TL6): HEMAT warheads, sometimes known as Like MS-HEAT, this warhead has two warheads,
flat-cone shaped charges, work like HEAT war- but reversed: a full-caliber HEMAT warhead is in
heads, except that their liners use a hemisphere front, with a smaller HE warhead behind it. On
or flat cone instead of a pointed cone. This impact, the HEMAT charge blows an entry hole
leads to less penetration depth (200-300% of through the armor, through which the smaller HE
caliber), but increases the width (25-50% of cal- warhead is propelled, exploding a few yards
iber) and behind-armor effect. Armor Divisor is behind the armor. The diameter of the follow-
(5). HEMAT warheads were in use before through charge is usually about 45% (or less) of
“true” HEAT rounds (although, back then, they the main warhead. Armor Divisor is (5).
were simply called shaped charges), which Introduced in the 1980s, this type of round is
explains the low performance of many WWII especially effective against infantry behind fortifi-
shaped charge rounds. HEMAT rounds are less cations. Minimum caliber 50mm. LC 0, 4× cost.
adversely affected by projectile spin, which Explosively Formed Projectile (EFP) (Late
hampered early shaped charges fired from spin- TL6): Also known as a Self-Forging Projectile
stabilized weapons such as tank guns and (SEFOP), this is a shaped-charge munition;
artillery. Today, HEMAT is used when penetra- instead of forming a jet, the liner is formed by the
tion depth is not as important as the effects get- explosion into a high-velocity projectile. It pene-
ting through, such as against lightly armored trates armor like any other KE round; Armor
APCs or bunkers. LC 0, 3× cost. Divisor is (2). Although penetration is inferior to
High Explosive Anti-Tank, Multipurpose that of HEAT (40-120% of caliber), it has the
(HEAT-MP) (Mid TL7): This is a HEAT or advantage that the projectile is not disturbed by
HEMAT warhead with enhanced fragmentation, RAP. It also has a better stand-off range. While
employed both as an anti-tank and as an anti- HEAT is only effective if it explodes a few inches
personnel round. Tank guns, which also fire ded- or feet in front of the armor, EFP can explode up
icated anti-tank munitions such as APFSDS, use to 200 yards away and still penetrate. It is ideal
HEAT-MP in anti-personnel fire and against for top-attack munitions, including SICM artillery
buildings and fortifications. Armor penetration shells (p. VE106). EFP warheads were first intro-
is only 50-60% of that of dedicated HEAT duced in the 1990s for missile and grenade war-
rounds, but concussion damage and fragmenta- heads, but were developed for land mines in the
tion rival those of a HE shell of the same caliber. 1940s. Minimum caliber 20mm. LC 0, 3× cost.
Armor Divisor is (5). LC 0, 3× cost. Explosively Formed Projectile, High
High Explosive Dual-Purpose (HEDP) (Mid Explosive, Follow-Through (EFP-HE-FT) (Late
TL7): This is a HEAT warhead with enhanced TL7): This is a multistage warhead like HEMAT-
fragmentation, serving as an anti-tank and anti- HE-FT, but uses an EFP charge for penetration;
personnel round. They have replaced stan- Armor Divisor (2). It produces a hole about
dard HE rounds in certain applications. Armor 40-60% of the warhead’s diameter. It was intro-
penetration is unchanged, but the concussion and duced in the late 1990s. Minimum caliber 50mm.
LC 0, 4× cost.
Ammunition 10
“The one item you need is always in short P-rail. Strips of this simple rail mount can be
supply.” attached to any suitable weapon surface, especial-
– Murphy’s Rules of Combat ly the top of the receiver for sights and around the
forearm (the part of the weapon around the barrel,
Note that all batteries mentioned in this book forward of the action) for other accessories. When
are real-world batteries, not GURPS power cells not in use, forearm rails can be covered with pan-
(pp. B247, UT10-11, and UTT13); e.g., an AA els. Rails typically mount a single accessory,
cell is a common 1.5V battery, not a TL8 AA although long rails will accept more (e.g., scope
power cell. and night-sight attachment).
Integral rails have no weight, but if a gun is
not designed with integral rails, adding them will
Colt M4A1 assault carbine with Colt M203A1 under-barrel grenade launcher,
Aimpoint M68 collimating sight and AN/PEQ-2 targeting device.
Body armor is ProMax Level IIIA vest, PASGT Helmet, and Oakley goggles.
Targeting Lasers
Targeting lasers pro-
vide +2 Acc and reduce
SS penalty to -1 up to 50
yards and to -2 at 50-100
yards (pp. CII31, HT103).
Targeting lasers for hand-
guns have evolved into
fingertip-sized devices,
useful at ranges up to 200-
300 yards. For rifles and
other longarms, they are
the size of a flashlight and
have ranges up to 9,000
yards. The beam’s color
depends on wavelength,
red being most common.
Red lasers are best in low-
light conditions, but suffer
as lighting improves.
More expensive orange
lasers perform better in
Thermal-Imaging Weapon
The GM will assign Vision penalties
Sights (TWS)
based on the lighting level of the environ- Available since the 1990s, these passive
ment. An overcast day is -1 to no penalty, electronic IR imaging sights are used for target
twilight is -2 to -3, a full moon is -3 to -4, an acquisition at night. IR emissions are enhanced
overcast night with a moon is -5 to -6, and a into a monochrome television image. Treat as
clear night with no moon is -7 to -8, while Infravision (p. CI52), but with an extra +1 to
an overcast night with no moon is -9. Tracking and without the -1 combat penalty. It
Reserve -10 for complete darkness, such as is also effective in fog and rain, and an
inside a cellar with no windows. Indoors, Electronics Operation (Sensors)/TL roll will
treat warehouse lighting, emergency stair- “see” through light to medium foliage, but not
ways, and poorly lit interior spaces as -1 to walls. A TWS needs 2 minutes to reach opera-
-2. An area lit by street lamps is also -2. tional status after being switched on. It increas-
es the SS number by +1.
The U.S. military’s AN/PAS-13B (2000) is
typical. The 5× magnification provides +2 Acc. It
Image-Intensifying Night Sights will identify a human-sized target at 1,800 yards
Available for small arms since the 1960s, (Scan Rating 15). A 75-kWs lithium battery pow-
image-intensifying sights (also called light ampli- ers it for 5 hours. It features a video channel out-
fiers or “starlight scopes”) electronically amplify let for use with Land Warrior (p. 38) or a recorder.
ambient light to generate a monochrome (usually $20,000, 4.5 lbs., -2 to Holdout modifier.
green) night-vision picture. They do not work in The Raytheon W1000 is similar, but lighter
total darkness. These devices are rated in genera- at 3.3 lbs. Identification range is 1,000 yards
tions; the higher the generation, the lighter, small- (Scan Rating 14), and a 75-kWs lithium battery
er, and more expensive the device is. The first powers it for 4 hours. It is also available as a
generation, such as the AN/PVS-2 STABO nonmagnifying attachment, to be fitted to an
(1965), is the least effective: +5 to negate dark- existing scope, such as the optics provided on the
ness penalties. Second-generation devices such as H&K G36 (pp. 25-26). In that configuration, it
the AN/PVS-4 STANO of 1978 provide +7. weighs 3.1 lbs.; -2 to Holdout modifier.
Third generation devices appeared in the late
1980s and add +9 (they are still restricted to gov- Computer Sights
ernment agencies). Image intensifiers can detect
Complex full-solution fire control systems
IR light. They emit ultrasonic noise which startles
with integral ballistic computers were intro-
animals (and can be heard with Ultrahearing).
duced in the 1990s for use on infantry weapons,
Like high-powered scopes, they add +1 to SS.
typically rocket launchers and grenade launch-
The German Hensoldt NSA80 II is a second-
ers, which profit from improved rangefinding
generation sight (1996) able to be mounted as an
and programming.
The projectile slows considerably, but shots. The suppressor on the S&W MK22
wiper suppressors are generally more effective MOD 0 (see GURPS Special Ops) is such a
than baffle suppressors. The wipes are made of design, having a life of 30 shots. Damage is
elastic materials such as oiled leather, rubber, multiplied by 0.66 for handgun/SMG rounds,
or polyurethane, designed to close behind each or halved for rifle/PDW rounds. Expanding
bullet. They lose effectiveness quickly, howev- projectiles such as HP and PF cannot be used
er, and need to be replaced after a few dozen in wiper suppressors.
camouflage, and chrome/pink – the Lady handgun for use against armored opponents.
Lorcin), hundreds of thousands were sold before APHC and APHC-T rounds are issued as
the company folded in 1999. service ammunition, as are HP and Frangible.
The Jennings J-25 (1981), Phoenix Raven One of the first Russian pistols with a syn-
(1992), Raven Arms MP-25 (1984), and thetic frame, the Gyurza has been the
Sundance A-25 (1989, Shots 7+1) are almost sidearm of the Russian intelligence services
identical. FSB and GRU since 1996. It is also used by
TsNIITochMash P-9 Gyurza, 9×21mm Russian SWAT units (MVD OMON). It has
Gyurza, Russia, 1994 (Holdout -1): The recently been renamed the SR-1 Vektor. Not
Gyurza (“snake”) is a high-capacity service sold to civilians.
Accuracy International AWM Super NSV80 II night sight on a P-rail in front of the
Magnum, 8.6×70mm (.338 Lapua Magnum), scope (+2.6 lbs., p. 14). Solid Match and APHC
Great Britain, 1990 (Holdout -7): Designed by ammunition are standard issue.
British Olympic gold medalist Malcolm The basic AW (1990) and AWF (1992,
Cooper, this bolt-action precision weapon is Holdout -6 with stock folded) in 7.62×51mm
chambered for a powerful medium-caliber NATO are currently two of the commonest
round. It has a heavy free-swinging barrel, syn- sniper rifles; Damage 7d, 1/2D 1,200, Max
thetic adjustable thumbhole stock, adjustable 4,200, Wt 15, AWt 1, Shots 10+1, ST 11B, Rcl
bipod, 10× scope, and detachable magazine. In -2, Cost $5,200. They have been adopted by mil-
2000, it was adopted by the British military as itary and police units in Australia, Belgium, the
the L115A1 Long-Range Rifle. Other users Czech Republic, Germany, Great Britain,
include the French GIGN, French Legion Ireland, Italy, Malaysia, Mexico, the Netherlands
Étrangère, and Italian COMSUBIN. (AWF), New Zealand, Norway (AWF), Oman,
This weapon is also available chambered Papua New Guinea, Spain, Sweden (issued with
for the 7.62×66mmB (.300 Winchester APS ammo), and Switzerland.
Magnum) round; Damage 8d+1, SS 15, Acc Voere VEC91, 5.7×26mmCL Usel, Austria,
12+3, 1/2D 1,300, Max 5,000, Wt 15.8, AWt 1991 (Holdout -6): The first small arm cham-
0.8, RoF 1/2, Shots 5+1, ST 12B, Rcl -2. It is in bered for caseless ammunition to enter produc-
service with Italian and Russian (FSB tion, this rifle is unique in being intended solely
Spetsgruppa Alfa) special ops units. for civilian users. It is a conventional bolt-action
The G22 adopted by the German Army in hunting weapon with expensive wooden furnish-
1997 is a customized variant of the AWMF in ing and detachable box magazine, except for its
7.62×66mmB (.300 Winchester Magnum). It fea- electrically fired CL ammo and the two 1-kWs
tures a folding stock and variable 3-12× scope; lithium photo batteries in the stock (good for
21 lbs., Holdout -6 with stock folded. Each G22 5,000 shots). The electric ignition guarantees
is issued with a detachable sound suppressor (+2 instantaneous firing with no moving parts for
lbs., -4 Hearing for net AS +16 including bolt- increased accuracy (p. 37). It fires a HP round as
action bonus, p. 16). It can be fitted with the standard. The VEC91 has so far not been very
Hand Grenades
Offensive grenades have little or no fragmenta-
tion; their smaller casualty radius allows their use
by advancing troops. Defensive grenades propel
fragments farther than they can be thrown, so that
the thrower needs cover for protection.
Diehl HGR DM51 Offensive/Defensive
Grenade, Germany, 1976 (Holdout -1): The German
army’s standard combat grenade, the DM51 can be
used as an offensive grenade or with a fragmentation
sleeve as a defensive grenade. The body consists of
the fuze, a plastic container, and 2.1-oz. PETN filler;
Damage 1d+2, Wt 0.3. The plastic fragmentation
sleeve is filled with several thousand steel balls.
Essentially similar designs have been developed
by other nations, including Brazil, Chile, France,
and Spain.
SM HG 85 Defensive Grenade, Switzerland,
1985 (Holdout 0): The Handgranate 85 is a modern
baseball-shaped grenade with a 4.4-oz. RDX/TNT
filler and heavy fragmentation. It has been adopted
by a number of armed forces, including those of the
Netherlands, Switzerland, and the United Kingdom
(issued as the L109A1).
The OHG 92 (1992) is an offensive-type variant;
Damage 5d+1, Wt 0.6.
Bazalt RGN-86 Offensive Grenade, Russia,
1986 (Holdout 0): The Ruchnaya Granata
Nastupatel’naya obrazets 1986g is a Russian offensive
grenade with 2-oz. TNT filler and controlled fragmen-
tation. In service with Bulgaria, Iraq, Russia, and oth-
ers, it can be considered an updated RGN-5 (p. B209).
Precision Ordnance M452 Stingball Riot
Grenade, United States, 1992 (Holdout 0): This less-
than-lethal grenade has a soft rubber body and is
filled with soft rubber balls. The 1d-4 blast of the
explosion can stun, and the rubber balls inflict a
painful sting over a 7-yard radius. Top to Bottom: Diehl HGR DM51 (offensive),
The M452C Comboball grenade is identical, but Diehl HGR DM51 (defensive fragmentation
also spreads a 3-yard radius cloud of powdered CS sleeve), SM HG 85 (sectioned),
or OC (effects as tear gas, p. B132, or see the Bazalt RGN-86 (sectioned), and
Precision Ordinance M452 stingball (sectioned).
detailed rules in GURPS Cops, pp. C69-70).
Helmets
Helmets have been standard issue in military
Ground Service Helmet (GS) Mk 6 (1987), a
nylon design. It gives PD 4, DR 5. $150, 2.6 lbs.
The Russian Research Institute of Special
forces since World War I and in riot and SWAT- Technics Maska-1, available since the early
type police units since the 1970s. Most cover 1990s, is a titanium steel helmet with a replace-
areas 3-4 and the back of 5. Since the 1980s, able armor glass insert for vision. It has an inte-
resin-bonded ballistic fibers have been replacing gral radio. The Maska-1 protects areas 3-5 from
metals as the standard material for these helmets. all sides with PD 4, DR 15, while the faceshield
Some have integral visors or attachment points is PD 4, DR 10. $350, 7.7 lbs.
for add-on visors. The Modular/Integrated Communications
The old Gentex Personal Armor System, Helmet (MICH) is similar to the improved
Ground Troops (PASGT) helmet (1982), PASGT helmet, with PD 4, DR 12. It doesn’t
described on p. B211, was superseded in U.S. protect the rear of area 5, to allow raising the
service in the late 1990s by improved PASGT head freely when prone. It allows easy mounting
models of polyethylene or improved aramid, giv- of communication systems and night vision
ing PD 4, DR 10. $225, 2.8 lbs. devices such as the AN/PVS-14 (p. 14). The
The design is made by a number of contrac- MICH was introduced in 2001 for service with
tors in the United States and has been widely all U.S. special ops units. $250, 3 lbs.
copied abroad; the French army has used an The French have proposed a fully integrated
almost identical model, the F1, since the early helmet that bears a striking resemblance to the
Left: Benelli M1014 shotgun. Armor is JHRG Overt Standard Type IIIA Vest. Right: H&K MP5/10A3 submachine gun
with SureFire M628F tactical light. Armor is Type II vest, PASGT helmet, and Ballistic Shield.
Body Armor 34
Combat Infantry Helmet (pp. B211, UT74).
Made of advanced synthetics, it includes a sealed
visor with anti-glare protection against blinding
lasers and nuclear flash (p. UT20), an integral
Armor Vests
Armor vests covering the human upper torso
NBC filter, and electronics such as audio sensors,
(areas 9-10, sometimes 11, and 17-18) are the
a wide-field HUD, and radiophones. (The radio
most widespread armor types. They are made of
itself is not integral.) The helmet provides PD 4,
ballistic nylon, aramid (“Kevlar”), or polyethyl-
DR 15, the visor PD 4, DR 10. Intended for
ene fibers, which are treated as flexible armor
France’s equivalent to the Land Warrior program
against impaling attacks: PD 1, DR 2. This does
(pp. 38-39), it has been dropped for now.
not apply to areas protected by rigid inserts, nor
to fibers fixed in resin, such as used for inserts. If
all damage in an attack is absorbed by flexible
Face Protection
Visors made of transparent plastics are avail-
armor, damage die rolls result in 1 point of crush-
ing damage (“blunt trauma”) per 5 or 6 rolled
(pp. HT8, VE22). Armor vests are usually
able to attach to many combat helmets. designed to protect against different threats:
Ballistic Facemasks to be worn together Fragmentation vests have been standard issue
with helmet and body armor are in limited use for all modern military forces since the 1980s,
with close-assault units such as some SWAT although they were introduced as “flak jackets” on
teams. They protect area 5 from the front, except a large scale as early as the 1950s. They are gener-
for the eyes. ally rather ineffective against firearms, but
Protective Eyewear in the form of light glass- increase survival on the battlefield considerably.
es that protect the eyes against fragments, rico- Fragmentation vests tend to be somewhat bulky
chets, and shotgun pellets has been available since and difficult to conceal, generally being worn over
the late 1980s. Most forms also protect against normal clothing, but under load-bearing equip-
ultraviolet rays, and increasingly often, lasers. ment. Many have pockets and attachment points
In the late 1990s, the U.S. military adopted for combat equipment such as ammunition.
two flip-down visor designs that attach to the Bullet-resistant vests, commonly but inaccu-
PASGT helmets. Both are made of clear polycar- rately called “bulletproof” vests, are light vests
bonate and cover area 5 from the front. The intended to be worn concealed under normal cloth-
Nonballistic Face Shield protects against thrown ing. They are widely used by security and law-
objects (PD 1, DR 1) and adds +1.5 lbs. The enforcement agencies (see GURPS Cops, p. C61).
Ballistic Face Shield protects against handguns The latest designs will protect against submachine
(PD 3, DR 10) and adds +3.4 lbs. guns and even the heaviest of handguns. Vests for
The American Body Armor TAC-100R women are usually custom-made because of the
introduced in the 1980s is a full facemask of high variability of upper body shape in women.
resin-bonded aramid, leaving only small eye- Both types are increasingly found with
slits (-2 Vision). It protects with PD 4, PD 10. optional inserts or trauma plates, stiff packets of
$200, 1.4 lbs. metal, ceramic, or ballistic fibers to increase the
One of the many manufacturers producing protection over localized areas, usually the mid-
ballistic lens sunglasses is Wiley-X. Their sharp- torso (areas 9-10, 17-18). Placed inside the
looking sunglasses, such as the Saber line (1988), armor, they also help to reduce blunt trauma
popular with federal agents and many others, damage, cushioning the impact, and catch any
have single-piece polycarbonate lenses with full projectiles ricocheting off the insert.
protection against UV and considerable resistance The Gentex Personal Armor System, Ground
against fragments: PD 1, DR 4. $35, 1.1 oz. They Troops (PASGT) fragmentation vest (1978) is the
are also available with silver mirror lenses and standard U.S. military body armor, and similar
some can be fitted with correction lenses. vests are widely used in other forces. It has 13
The Special Protective Eyewear, Cylindrical layers of aramid and protects with PD 2, DR 5.
System (SPECS) was introduced by the U.S. mil- $350, 9 lbs. (average size). Holdout -3. (This is
itary in 1999. It consists of a frame with inter- an update from GURPS Basic Set; see pp. B211
changeable wrap-around lenses. Lenses are and HT104. The Mehler Splitterschutzweste
available in clear, sunglass, and laser-protective MIL-120 of 1987 used by the German Army
versions. All protect the eyes with PD 1, DR 4. weighs 5.7 lbs. and offers the same protection, as
$15, 1.4 oz. (including a set of clear and sunglass does the Israeli military’s Rabintex RAV-201 of
lenses). Laser-protective lenses are $120. 1981, which weighs 6 lbs.)
35 Body Armor
The Russian 6BZT officer’s assault vest was locations 9-10, 11 from the front, and 17-18 with
adopted by Soviet airborne units in the 1980s. It PD 3, DR 12 and weighs 8 lbs. With the remov-
is a ballistic nylon vest with integral, overlapping able ceramic insert, it is PD 4, DR 35 for 9-10,
titanium steel scales in the front and back. 17-18 from the front, total weight increasing to
Locations 9-10 and 17-18 are protected by PD 4, 14.3 lbs. $1,700 (+$400 for the plate). Holdout -4.
DR 20 from the front and PD 4, DR 8 from the The Fort Shturm ASP-2 is a Russian assault
rear. $350, 20.9 lbs. Holdout -3. vest, adopted in 1998 by the FSB Spetsgruppa
The British Meggitt Bristol Type 18 vest is a Alfa. The basic vest protects locations 9-11 and
heavy aramid design with ceramic inserts for 17-18 with PD 3, DR 12. With the two remov-
protection against small arms. It has been in able ceramic inserts, it provides PD 4, DR 35 for
service with the KSK, security guards, and locations 9-10 and 17-18. $800, 16.9 lbs (with
other high-risk units of inserts). Holdout -4.
the Bundeswehr since The Point Blank
1995. Similar designs Outer Tactical Vest
by the same manufac-
turer are in use with Effects of Armor on Performance (OTV), or Interceptor,
was adopted by the U.S.
GSG9 and others. The All but the lightest armor vests impair military in 1999 in order
basic configuration pro- the performance of the wearer. Their weight to gradually replace the
tects locations 9-11 and adds to encumbrance (p. B76), with nega- PASGT/ISAPO combi-
17-18 with PD 3, DR 12 tive effects on Move and Fatigue. They nation as part of Land
and weighs 12.1 lbs. increase perspiration, and poorly fitting Warrior (pp. 38-39). The
Fitted with the ceramic armor may chafe. Heavy weight, often basic vest is made of
inserts, it protects loca- compounded by uneven distribution, results aramid and protects
tions 9-11 and 17-18 in quick fatigue, backache, and similar locations 9-11 and 17-18
with PD 4, DR 40. problems. For armor weighing more than 4 with PD 3, DR 12. It
Location 11 is only pro- lbs., increase fatigue loss by -1 point in weighs 9 lbs. with its
tected from the front. addition to any losses due to encumbrance, detachable groin protec-
$2,000, 29.7 lbs. per p. B134. Full-armor suits, armored rain- tor (0.7 lbs.). With the
Holdout -4. coats, etc. increase loss by -2. two removable ceramic
The Interim Small If an armor vest is of the wrong size, inserts, it provides PD 4,
Arms Protective Over- the wearer may suffer -1 on DX-based DR 35 for locations 9-10
vest (ISAPO) was adopt- skills. Fatigue may also be further and 17-18. $1,500, 15.5
ed by the U.S. military increased by -1. lbs. Holdout -4.
in 1996. It is designed to In the 1980s, the first body thermostat The Concealable
augment the PASGT garments became available. These are typi- Body Armor (CBA)
vest against small arms. cally shirts made of a fabric that wicks (2000) was adopted by
The ISAPO is worn away body moisture into ribbed ventilating the U.S. Army for use
over a PASGT vest. The channels that allow the moisture to evapo- by military police inves-
system consists of a car- rate, thus keeping the wearer cool in hot cli- tigators and bodyguards.
rier overvest with two mates and warm in cold temperatures. The It protects areas 10-11
large ceramic plates fatigue costs of armor, NBC suits, etc. are and 17-18 with PD 3,
(front and back), which reduced by 1. DR 12. The vest can be
will provide PD 4, DR TL8 microclimate cooling systems are upgraded with small
30 for locations 9-10 currently under development and will be in ceramic inserts, which
and 17-18 if combined service in the 2010s. protect only areas 17-18.
with PASGT. $330, 16.5 The front plate weighs 3
lbs. (plus the basic vest). lbs., the back plate 4 lbs.
Holdout -4. Over the inserts, protection is PD 4, DR 35. $365
The Point Blank Street-Jac introduced in the (+$575 for the front plate and $760 for the back
1990s is tailored to resemble a common nylon plate), 6 lbs. (13 lbs. with inserts). Holdout -1.
windbreaker with concealable rainhood. The Israeli military issued the KATA
Although it is a complete jacket, its aramid pan- Unified Ceramic Vest in 2000. The basic aramid
els only provide protection to areas 9-10 and vest protects locations 9-11 and 17-18 with PD
17-18, at PD 3, DR 12. $1,300, 5 lbs. Holdout -1. 3, DR 12. With the removable ceramic insert, it
The Point Blank ATF SWAT assault vest is PD 4, DR 35 from the front for 9-10 and
available since the late 1990s is popular with fed- 17-18. $1,000, 8.8 lbs. (17.6 lbs. with insert).
eral agencies. The basic aramid vest protects Holdout -4.
Body Armor 36
“Voilà: the ZF1. It’s light. The handle’s the barrel and at the same time pressing the sec-
adjustable for easy carrying, good for righties ond projectile slightly backward, to seal the
and lefties. Breaks down into four parts, second propellant charge against premature dis-
undetectable by X-rays, ideal for quick, discreet charge. Then the second charge is ignited, and so
interventions. A word on firepower: titanium on. Propellant charges differ slightly, to yield
recharger, 3,000-round clip with bursts from 3 to consistent muzzle results.
300. With the Replay button – another Zorg The main advantage of this system, besides
invention – it’s even easier. One shot . . . and weighing less than conventional weapons, is its
Replay sends every following shot to the same mechanical simplicity – there are no moving parts,
location. And to finish the job: all Zorg oldies but which gives very high reliability and a prodigious
goldies. Rocket launcher; arrow launcher with fire rate, up to RoF 17,000 (!) per barrel.
exploding or poisonous gas heads – very practi- The high RoF means that the hit probability
cal; our famous net launcher; the always effi- in autofire is increased considerably. Up to 1/2D,
cient flame thrower – my favorite; and for the the rounds of these precision bursts will effec-
grand finalé, the all-new ice-cube system!” tively all hit the same spot. The minimum RoF
– Jean-Baptiste Emmanuel Zorg for precision bursts is 600; to get the number of
in The Fifth Element shots in a precision burst, divide RoF by 300 and
Although not yet that advanced, the techno- round down. Beyond 1/2D, use the rules for con-
logical developments of the next ten years will see trolled bursts (p. 19).
the introduction of many interesting armaments. Some Metal Storm guns can fire high-
energy bursts at still higher rates. Here the first
projectile is still in the barrel when the second
round is fired, increasing the pressure and thus the
The Electronic Gun
Electric cartridge ignition is
Damage of the first projectile by 50%. If
three rounds are fired, the Damage
of the first projectile is doubled,
widespread with vehicle guns, and and the Damage of the second
also seen in small arms such as increased by 50%. The mini-
the H&K P11 (p. 11) and Voere mum RoF for 2-round high-
VEC91 (pp. 24-25). In hand- energy bursts is 8,000, for
held weapons, it may improve 3-round bursts 16,000!
accuracy, and it is especially The drawback is the
useful combined with an elec- limited number of shots,
tronic fire-rate controller, since the gun cannot use
allowing precise selection of belts or other high-capacity
RoF and burst length. Such a gun ammunition feed systems.
might also feature a round counter, Metal Storm 40mm/80mm Most Metal Storm concepts use
loaded round indicator, and barrel gun-pod multiple barrel arrangements, how-
temperature and battery power display. For ever, which can be exchanged quickly for
these features, electrically primed ammunition reloading. Also, because of the increased hit
is usually, but not always, required (see FN probability, Metal Storm guns need less ammuni-
F2000, p. 28). tion than conventional guns to achieve the same
Since the 1990s, the Australian company or better results. The guns use only minimal
Metal Storm Ltd. has been developing fully elec- amounts of power. The applications seem end-
tronic guns. These consist of a barrel loaded with less, including infantry rifles, grenade launchers
multiple projectiles in a row, interspersed with (p. 41), area denial weapons, close-in weapon
propellant and electric primers. An electronic systems for anti-missile defense of ships and
command ignites the propellant charge nearest to tanks, and helicopter armaments.
the muzzle, propelling the first projectile out of
Pistols
These use Guns/TL (Pistol) for single shots, Guns/TL (Machine Pistol) for burst fire.
Weapon
Malf Damage SS Acc 1/2D Max Wt AWt RoF Shots ST Rcl Cost LC TL
H&K P11, 7.62×36mm
Crit. 1d+1 (imp.) 10 2 100 1,700 2.6 1.1 3~ 5 9 -1 $2,000 1 7
Hämmerli 280, .22 LR
Crit. 1d+1- 11 5 75 1,300 2.3 0.1 3~ 6+1 7 -1 $1,650 3 7
Lorcin L-25, .25 ACP
16 1d- 10 0 50 1,000 0.9 0.2 3~ 6+1 7 -1 $75 3 7
TsNIITochMash P-9 Gyurza, 9×21mm
Crit. 3d-2(2) 10 3 150 2,000 2.9 0.7 3~ 18+1 10 -1 $500 1 7
Glock 27, .40 S&W
Crit. 2d+ 9 1 140 1,800 1.7 0.4 3~ 9+1 10 -2 $650 3 7
Kel-Tec P-11, 9×19mm
Crit. 2d+1 9 1 140 1,800 1.3 0.4 3~ 10+1 9 -1 $315 3 7
FN Five-seveN, 5.7×28mm
Crit. 3d(1.25)- 10 3 200 1,900 1.7 0.4 3~ 20+1 9 -1 $650 1 7
Walther P99, 9×19mm
Ver. 2d+1 10 2 140 1,800 2 0.6 3~ 16+1 9 -1 $800 3 7
H&K USP Compact, .40 S&W
Ver. 2d+ 10 3 140 1,800 2 0.5 3~ 12+1 10 -1 $520 3 7
Izhmekh PYa, 9×19mm
Crit. 2d+2(2) 10 3 150 1,850 2.5 0.7 3~ 17+1 9 -1 $250 1 7
O’Dwyer VLE, 9mmELP
Ver. 2d+2 10 3 150 2,000 2.2 0.45 3## 4×6 9 -1 $1,000 1 8
Weapon Tables 42
Revolvers
These use Guns/TL (Pistol).
Weapon
Malf Damage SS Acc 1/2D Max Wt AWt RoF Shots ST Rcl Cost LC TL
P&R Model 47 Medusa, .357 Magnum
Crit. 3d-2 10 2 165 2,000 2.75 0.2 3~ 6 11 -2 $600 3 7
KBP U-94 UDAR, 12.3×50mmR
Crit. 1d+2+ 10 1 100 500 2.5 0.38 3~ 5 10 -2 $300 3 7
Rifles
These use Guns/TL (Rifle) for single shots, Guns/TL (Light Auto) for burst fire.
Weapon
Malf Damage SS Acc 1/2D Max Wt AWt RoF Shots ST Rcl Cost LC TL
Colt M16A2, 5.56×45mm
Crit. 5d(1.25) 12 11 800 3,500 8.9 1 3** 30+1 9 -1 $800 1 7
TsNIITochMash AS Val, 9×39mm
Crit. 3d(2) 12 8 200 2,000 7 1.4 10* 20+1 9 -1 $750 1 7
AAI ACR, 5.56×45mm
Crit. 6d(2) (imp.) 12 11 1,000 4,500 8.8 1 10# 30+1 8 -1/2 $1,200 1 7
Colt ACR, 5.56×45mm
Crit. 3d+2 (Duplex) 12 11+2 300 2,000 10 1 10*(×2) 30+1 9 -1 $1,000 1 7
H&K G11, 4.73×33mmCLTA
Ver. 4d+2 10 12 500 3,000 9.25 1 9# 45+1 8 -1/2 $1,500 1 7
Steyr ACR, 5.56×45mmPCTA
Ver. 6d+1(2) (imp.) 10 11 1,000 4,500 7.9 0.7 3# 24+1 8 -1/2 $1,300 1 7
AI AWM, 8.6×70mm
Ver. 9d+1 15 12+3 1,500 5,500 17.5 0.8 1/2 4+1 13B -3 $5,650 4 7
Voere VEC91, 5.7×26mmCL
Ver. 5d(0.5) 12 11 500 3,000 6.2 0.2 1/2 5+1 9 -1 $2,500 4 7
TsNIITochMash MA Vikhr, 9×39mm
Crit. 3d-1(2) 10 6 200 2,000 5.8 1.4 10* 20+1 9 -1 $500 1 7
KAC SR-25, 7.62×51mm
Crit. 7d 15 11+3 1,200 4,200 14.4 0.8 3~ 20+1 12 -2 $2,500 4 7
SIG SG551 SWAT, 5.56×45mm
Crit. 4d+2(1.25) 11 9 500 3,200 8.7 1 11** 30+1 9 -1 $1,500 1 7
TsKIB SOO OTs-14, 9×39mm
Crit. 3d(2) 10 7 400 2,500 7.3 1.4 11* 20+1 9 -1 $500 1 7
NORINCO 95 Shi, 5.8×42mm
Crit. 5d+1 11 8 500 3,600 8.6 1.4 11** 30+1 9 -1 $360 1 7
Dan-Inject JM Standard, 11mm
Crit. 1d (imp.) 13 10+2 45 145 6.6 0.02 1/4 1 9 -1 $1,200 5 7
H&K G36, 5.56×45mm
Crit. 5d(1.25) 12 12+1 800 3,500 9 1.1 12* 30+1 9 -1 $1,100 1 7
Colt M4A1, 5.56×45mm
Crit. 4d+2(1.25) 11 9 500 3,200 7.25 1 15* 30+1 9 -1 $900 1 7
Izhmash AN-94, 5.45×39mm
Ver. 5d 12 8 500 3,500 9.7 1.2 10# 30+1 9 -1/2 $1,150 1 7
Steyr Scout, 7.62×51mm
Crit. 7d 11 11+1 1,000 4,200 6.5 0.5 1/2 5+1 12 -2 $2,000 4 7
TsKIB SOO OTs-14, 7.62×39mm
Crit. 5d+1 11 7 500 2,500 8.6 1.8 12* 30+1 10 -2 $500 1 7
43 Weapon Tables
Rifles (Continued)
Weapon
Malf Damage SS Acc 1/2D Max Wt AWt RoF Shots ST Rcl Cost LC TL
Izhmash SV-99, .22 LR
Crit. 1d+2- 11 7 175 1,700 8.4 0.15 1 5+1 7 -1/2 $450 1 7
Mechem NTW20, 20×82mm
Crit. 8d(2)++ 20 12+2 1,500 5,000 59.2 2 1/2 3+1 13B -3 $5,000 0 7
Barrett M107, 12.7×99mm
Crit. 11d+1(2) + 1d-4[1d] 17 13+3 1,500 7,100 22.5 2 1/2 5+1 13B -4 $7,500 2 7
FN F2000, 5.56×45mm
Crit. 5d-2(1.25) 11 10 500 3,200 8.5 1 6*/14* 30+1 9 -1 $900 1 7
FN M303, 18.5mm Paintball
Crit. 1d-3(0.25) 12 5 40 110 4.5 0.5 3~ 15 7 -1 $500 5 7
GIAT FA-MAS-5.56-F3, 5.56×45mm
Crit. 5d(1.25) 11 11+1 800 3,500 12 1 16** 30+1 9 -1 $1,500 1 7
Alliant-H&K OICW, 5.56×45mm
Crit. 4d-1(1.25) 12 8+2 300 2,500 14 1 3** 30+1 10 -1 $12,000 0 8
GIAT AIF, 5.56×45mm
Crit. 6d+1(2) 12 11+2 1,000 4,500 15 1.3 16** 40+1 10 -1 $15,000 1 8
ADI-Metal Storm AICW, 5.56×45mm
Crit. 5d(1.25) 12 11+2 800 3,500 12 1 11* 30+1 10 -1 $10,000 0 8
Shotguns
These use Guns/TL (Shotgun) for single shots, Guns/TL (Light Automatic) for burst fire.
Weapon
Malf Damage SS Acc 1/2D Max Wt AWt RoF Shots ST Rcl Cost LC TL
AAI CAW, 18.5×79mmPC
Crit. 4d (imp.) 11 7 75 250 10.8 1.8 7* 12+1 12 -2 $700 1 7
H&K CAW, 18.5×76mmB
Crit. 5d(1.5) 10 7 75 250 11.7 2.15 4* 10+1 12 -2 $1,000 1 7
Franchi SPAS 15, 12g
Crit. 4d 12 5 50 125 9.7 1.3 3~ 6+1 12 -2 $700 4 7
TsNIITochMash KS-23 Drozt, 23×75mmR
Crit. 5d 12 5 50 150 9.1 0.6 2~ 3+1 13 -4 $400 4 7
Benelli M1014, 12g
Crit. 4d 12 5 50 125 8.4 0.85 3~ 6+1 11 -2 $950 4 7
Submachine Guns
These use Guns/TL (Light Auto) for burst fire, Guns/TL (Rifle) for single shots.
Weapon
Malf Damage SS Acc 1/2D Max Wt AWt RoF Shots ST Rcl Cost LC TL
Colt CAR-15 R635, 9×19mm
Crit. 3d-1 10 8 160 1,900 7 1.3 15* 32+1 10 -1 $650 1 7
H&K MP5/10A3, 10×25mm
Crit. 3d+ 10 8 200 2,200 7.8 1.5 13** 30+1 11 -2 $1,500 1 7
Izhmash Bizon-2, 9×18mm
Crit. 2d 10 6 120 1,800 7.4 2.25 11* 64+1 8 -1 $300 1 7
H&K UMP, .45 ACP
Crit. 2d+1+ 10 8 190 1,750 5.8 1.3 10* 25+1 11 -2 $900 1 7
H&K MP7, 4.6×30mm†
Crit. 4d(1.25)- 9 5 200 2,000 3.9 0.5 15* 20+1 7 -1/2 $800 1 7
† With the stock retracted, use Guns/TL (Machine Pistol) for burst-fire, Guns/TL (Pistol) for single shots.
Weapon Tables 44
Light Machine Guns
These use Guns/TL (Light Auto) for burst-fire, Guns/TL (Rifle) for single shots.
Weapon
Malf Damage SS Acc 1/2D Max Wt AWt RoF Shots ST Rcl Cost LC TL
H&K MG11, 4.73×33mmCLTA
Ver. 5d 12 12 500 3,000 15.4 3.7 10# 300 9 -1/2 $2,500 1 8
NORINCO 95 Shi, 5.8×42mm
Crit. 5d+1 11 10 500 3,200 11.7 2.9 11* 75+1 10B -1 $480 1 7
H&K MG36, 5.56×45mm
Crit. 5d(1.25) 12 12+1 800 3,500 13.9 5 12* 100+1 10B -1 $1,400 1 7
TsNIITochMash 6P41 Pecheneg, 7.62×54mmR
Crit. 7d 17 11 1,000 4,200 27.3+16.5 8.6 11 100 12B -2 $800 1 7
FN MK46 MOD 0, 5.56×45mm
Ver. 5d(1.25) 14 9 500 3,200 16 3.5 12 100 10B -1 $4,800 1 7
H&K MG43, 5.56×45mm
Ver. 5d(1.25) 15 11 800 3,500 25.5 6.6 12 200 10B -1 $4,500 1 7
Grenade Launchers
These use Guns/TL (Grenade Launcher).
Weapon
Malf Damage SS Acc Min 1/2D Max Wt AWt RoFShots ST Rcl Cost LC TL
NORINCO 87 Shi, 35×62mm††
Crit. 1d+2 [3d] 19 8+1 30 600 1,650 36.9+17.6 10.5 8* 12 12B -1 $1,000 0 7
KBP GP-30 Obuvka, 40mm
Crit. 1d+2 [3d] 14 5 11 150 460 +3.3 0.56 1/4 1 11 -1 $250 0 7
KBP GM-94, 43mm
Crit. 2d [3d] 14 5 11 150 440 13 2.4 2~ 3+1 11 -1 $600 0 7
H&K AG36, 40×46mmSR
Crit. 4d(10) + 1d+1 [3d] 14 5 30 150 440 +3.8 0.5 1/4 1 11 -1 $1,500 0 7
ISTEC ISL201, 40×46mmSR
Crit. 4d(10) + 1d+1 [3d] 12 4 30 150 440 +3.15 0.5 1/4 1 12 -1 $1,000 0 7
GD-Bofors MK47 MOD 0 Striker, 40×53mmSR ††
Ver. 6d(10) + 1d+2 [3d] 20 10+3 30 1,650 2,400 78.1+44.5 30.8 5* 32 37T -1 $20,000 0 7
FN LG1, 40×46mmSR
Crit. 4d(10) + 1d+1 [3d] 14 5 30 150 440 +2.7 0.5 1/4 1 11 -1 $800 0 7
Alliant-H&K OICW, 20×28mm
Crit. 1d+1 [3d] 12 10+2 30 1,000 2,200 14 1.6 2~ 6 11 -1 $12,000 0 8
GIAT AIF, 30mm
Crit. 5d(10) + 1d [3d] 12 10+2 30 900 2,000 15 0.8 2~ 2 11 -2 $15,000 0 8
ADI-Metal Storm AICW, 40mmELG
Crit. 6d(10) + 1d+1 [3d] 12 10+2 30 900 2,000 12 2.5 2~ 5 11 -2 $10,000 0 8
†† Use Gunner/TL (Grenade Launcher).
45 Weapon Tables
Hand Grenades
These use Throwing.
Weapon Malf Damage Wt Fuze Cost LC TL
Diehl DM51 Crit. 1d+2 [3d] 0.9 5 seconds $30 0 7
SM HG 85 Crit. 4d [3d] 1 4 seconds $25 0 7
Bazalt RGN-86 Crit. 1d+2 [1d] 0.6 4 seconds $15 0 7
Precision Ordnance M452 Stingball Crit. 1d-4 [1d-2] 0.5 2 seconds $25 1 7
Rocket Launchers
These use Guns/TL (LAW).
Weapon
Malf Damage SS Acc Min 1/2D Max Wt AWt RoF Shots ST Cost LC TL
KBP RPO-A, 93mm
Crit. 6d×9(0.5) 14 8 20 600 1,100 24.2 – – 1 9 $3,600 0 7
Bazalt RPG-27 Tavolga, 105mm
Crit. 6d×4(10) + 6d×9(10) 14 6 30 220 1,000 17.6 – – 1 9 $1,500 0 7
Dynamit Nobel PZF3, 60mm
Crit. 6d×9(10) 16 10+2 15 600 1,200 28.4 27.7 1/5 1 13 $3,000 0 7
LM SRAW Predator, 142mm
Crit. 6d×9(2) 14 10+1 20 – 650 22 – – 1 9 $5,000 0 8
Weapon Tables 46
S o u r c e s
The works listed here are useful for further Miller, David. Illustrated Dictionary of 20th-
research or visualization of the items described. Century Guns (Salamander, 2001). Very good value.
Only the most important or most widely avail- A neat pocketbook with scores of fully illustrated
able sources are listed. entries, from handguns to heavy machine guns.
Catalogs of manufacturers or retailers of Walter, John. Greenhill Military Manuals
both guns and equipment are also very good and (Greenhill/Stackpole, 2000-2001). Also part of the
usually highly detailed sources. These can often above-mentioned series, superior in some regards
be ordered for free or a small charge, or down- to Hogg’s books. Currently include Modern
loaded from the Internet. Machine-Guns and Modern Military Rifles.
Books Films
The following books provide useful real- The following films have been selected
world information on the equipment described in almost solely on basis of their display of modern
this book. firearms described in this book . . .
Dockery, Kevin. Compendium of Modern Aliens (James Cameron, 1986). See a less
Firearms (R. Talsorian Games, 1991). Written sophisticated variation on the OICW concept in
for gamers, the Compendium is very useful, with action. A popular image of future warfare (without
well-researched data on many weapons. Owing most of the modern electronics), and dead cool.
to the year of publication, it is a bit outdated. Demolition Man (Marco Brambilla, 1993).
Gander, Terry (editor). Jane’s Infantry Weapons The futuristic beam weapon (!) that villain
2001-2002 (Jane’s Information Group, 2001). Simon Fenix steals from the museum is a H&K
Annually published virtual one-stop resource for G11 prototype.
infantry weaponry. Incredibly useful tome with hun- Heat (Michael Mann, 1995). For the bank
dreds of entries, but very expensive. Check your robbery, Neil and Chris use Colt CAR-15A2 R733
library. Older issues as well as Jane’s Ammunition Commando carbines, smaller cousins to the
Handbook, Jane’s Personal Combat Equipment, M4A1. For the first half of the film, Neil also car-
Jane’s Police and Security Equipment, and the peri- ries an H&K USP pistol. Some of the LAPD offi-
odicals Jane’s Defence Weekly and Jane’s cers are armed with the Colt AR-15A2 R702.
International Defence Review are also helpful. Judge Dredd (Danny Cannon, 1995). Judge
Gray, Randal, and Harding, David (editors). Dredd’s Lawgiver pistol has some of the features
Weapons: An International Encyclopedia from of the O’Dwyer VLE SmartGun.
5000 B.C. to A.D. 2000, Revised Edition Resident Evil (Paul Andersen, 2002). Watch
(Diagram, 1990). While it only depicts some of some ineffectual use of H&K G36Ks and
the specific designs in this book, this encyclope- MP5KA4s with collimator sights. The team
dia is a great resource for explanations on how leader also has an AG36 below his carbine, but
weapons, ammo, and equipment in general work. never gets a chance to fire it . . .
A must-have for any gamer’s library. Les Rivières Pourpres (Purple Rivers)
Hogg, Ian. Greenhill Military Manuals (Mathieu Kassovitz, 2000). Inspector Kerkerian
(Greenhill/Stackpole, 1994-2001). A loose series carries a Glock 26.
of small books on topics such as Ammunition, Ronin (John Frankenheimer, 1998). Sam uses
Counter Terrorist Equipment, Infantry Support a SIG SG551 and H&K HK69A1 Granatpistole
Weapons, Small Arms: Pistols and Rifles, during the ambush in La Turbie, and later a FN
Submachine Guns, and The World’s Sniping Rifles. MINIMI-Para with retractable stock. The Nice
Generally good information and illustrations. SWAT team fields the Franchi SPAS 15. Bad guy
Hogg, Ian. Military Small Arms Data Book Seamus is armed with a Kel-Tec P-11.
(Greenhill/Stackpole, 1999). Essential data on small Tomb Raider (Simon West, 2001). See the
arms from 1870 to 1999, quite complete, but with H&K G36KE and UMP (both with suppressors)
few illustrations. To be used with other sources. and Walther P99 in the hands of the bad guys, as
Hogg, Ian. Jane’s Guns Recognition Guide well as Lara Croft’s own H&K USP Match pistols.
(HarperCollins, 2000). A very handy pocketbook, Tomorrow Never Dies (Roger Spottiswoode,
much cheaper than other Jane’s, while providing 1997). Bond first handles a Walther P99: “Ah! The
enough information for most game situations. new Walther. I asked Q to get me one of these.”
47 Sources
AAI, ACR, 39, 43; CAW, 39, 44.
I n d e x
Danish, Frømandskorps, 18, 25, 27; ISTEC ISL201, 31, 45. RPG-7, 33.
Accessories, 11-17; rails, 11. military, 22, 27. Italy, 24; COMSUBIN, 18, 24, 26; GIS, 21; RPK-74, 27.
Accuracy International AWM Dart gun, 25. military, 21, 33; special ops, 22, 24. Rubber ammunition, 8, 21, 31.
Super Magnum and variants, DEA, 20, 22, 28, 29. Izhmash, AN-94, 19, 27, 43; Bizon-2, Ruger 10/22, 27.
24, 43; magazine, 18. Department of Energy, 28. 29, 44; SV-99, 27, 44. Russian, army, 27, 30, 32-34, 36; FSB,
Accuracy modifiers, 12-15; Diehl HGR DM51 Grenade, 32, 46. Izhmekh, PB, 15; PYa and PM, 20, 42. 19, 22, 24, 36; GRU, 19; Ministry
ammunition options and, 6; less- Diemaco, C7s, 22; C8s, 26-27. Jacketed hollow- and soft-point of the Interior (MVD), 21, 31;
than-lethal ammunition and, 8. Drum magazines, 15. ammunition, 4-5. special-ops and SWAT units (MVD
Acoustic signatures, 16. Duplex ammunition, 8, 39. Japanese military, 33. OMON), 19, 22, 24, 27; Spetsnaz,
ADI-Metal Storm AICW, 41, 44, 45. Dutch, 7 NL SBS, 18; army, 22, 27, 32. Jennings J-25, 19. 21, 22, 24, 27.
Advanced combat rifles (ACRs), 23, 39. Dynamit Nobel PZF3, 33, 46. Jordanian special ops, 22. S&W, MK22 MOD 0, 15, 16; Model
Aerosol ammunition, 21. Electronic guns, 37-38, 41. KAC SR-25 and MK11 MOD 0 , 25, 43. 5900 and 4000 series, 20; SW99, 20.
Aiming aids, 12-15. Encumbrance from armor, 36. KBP, GM-94, 31, 45; GP-30 Obuvka, Saboted ammunition, 7, 39.
Air Force, 25, 26, 30, 34-36, 38-41. Enfield Sten Mk IIS, 17. 31, 45; RPO-A Shmel, 33, 46; U-94 “Satan Stick,” 33.
Air guns, 20, 25, 28. Explosive ammunition, 9-10. UDAR, 21, 43. Scopes, 13.
AK-74, 27, 31. Explosively formed projectile (EFP), Kel-Tec P-11 and P-40, 20, 42. SEALs, 25, 26, 30.
Alliant-H&K OICW, 40, 44, 45. 10; high explosive, follow-through Kinetic-energy projectiles, 4-8. Secret Service, 26.
Ammunition, 3-10; basic classes, 3; (EFP-HE-FT), 10, 33. Lady Lorcin, 18-19. Self-forging projectile (SEFOP), 10.
cased telescoped, 3; caseless, 4; Extended magazines, 15. Land Warrior, 38, 40. Semi-armor-piercing (SAP) ammo, 6,
caseless telescoped ammunition, 4; Extra-powerful ammunition, 6, 29. Lasers, 12-13. 20, 22, 29, 30, 41; shot, 8.
conventional, 3; identifying, 18; FA-MAS-5.56-F1, 41. LAWs, 33. Semiautomatic pistols, 18-20.
options, 6; also see Projectiles. Face masks, 35. Less-than-lethal ammunition, 8. Shaped-charge ammunition, 10.
AN-94, 27, 31. Fatigue from armor, 36. Light amplifiers, 14. Shot ammunition, 8, 21.
Anesthetic rifle, 25. FBI, 20, 22, 29, 35-36. Limited bursts, 19. Shotguns, 21, 46; silent ammo for, 6.
Anti-terrorism, see Counterterrorism. Flechette ammo, 7, 39; multiple, 8, 31. Lockeed Martin Predator, 33, 46. Side-by-side magazines, 15, 25.
ArmaLite AR-10, 25. FN, F2000, 28, 32, 37, 41, 44; Lorcin L-25, 18-19, 42. SIG, GL5140, 25; SG551 SWAT and
Armor, 34-36. Five-seveN, 20, 42; LG1, 32, 45; LPO-50, 33. SG552 Commando, 25, 43.
Armor-piercing (AP) ammunition, 4, 5, M249A1, 38; M303, 8, 28, 44; Machine guns, 30, 46. Sights, 12-15.
6-7; depleted uranium (APDU), 7; MINIMI and -Para SPW, 30; MK46 Magazines, 15, 18. Silencers, see Suppressors.
explosive (APEX), 7; hardcore MOD 0, 30, 45; P90, 13, 20, 28. Malaysia, 24. Silent ammunition, 6.
(APHC), 6-7, 19, 20, 22, 24, 25, 30, FN-Browning HP-35, 15. Manufacturer acronyms, 42. Silver “bullets,” 20.
41; hardcore explosive (APHEX), 7, Franchi SPAS 12 and 15, 21, 44. Marines, 22, 26, 33, 34-36, 38-41. Singaporean military, 30.
27, 30; saboted (APS), 7, 21, 30, 41. Frangible ammunition, 7-8, 21, 22, 29. Marshals’ Service, 28. Slide locks, 15.
Army, 22, 25, 26, 34-36, 38-41. French, GIGN, 24, 25; Legion Match-grade ammo, 6, 22, 24, 27. SM HG 85 Defensive Grenade, 32, 46.
Australia, 24, 38, 41; special ops, 26. Étrangère, 24; military, 32, 34-35, MDHC MK153 MOD 1 SMAW, 33. Solid bullet, 4.
Austrian GEK, 21. 38, 41; special ops, 22. Mechem NTW20, 27, 44. South African Recce Commandos, 27.
Automatic fire, 19, 37. Fuel-air explosive (FAE), 9, 31, 33. Metal Storm, 37-38, 41. South Korean military, 33.
Baffle suppressor, 15, 17. Full-metal-jacketed ammunition, 4. Mexico, 24. Spain, 24; counterterrorist GEO unit,
Ball ammunition, 4. Future weapons, 37-41. Modifications, 11-17. 25; military, 26, 27, 31, 32.
Barrett M107, M95, and M82A1, 27, 44. GD-Bofors MK47 MOD 0 Striker or MR-443 Grach, 20. Speed-loading, 15.
Basic classes of ammunition, 3. CG40, 15, 31-32, 45. Multicaliber pistol, 21. SR-1 Vektor, 19.
Baton ammunition, 8, 21, 28, 31. General Electric, GAU-19/A, 30, 45; Multiple projectiles, 8. Starlight scopes, 14.
Batteries, 11. M134 minigun, 30. Multistage high explosive anti-tank Sterling L34A1, 17.
Bazalt, RGN-86 Offensive Grenade, 32, German, army, 24, 25, 31-36, 38, 41; (MS-HEAT) ammunition, 10, 33. Steyr, ACR, 39, 43; AUG, 15, 22, 39,
46; RPG-27 Tavolga, 33, 46. GSG9, 25, 36; Kampfschwimmer, Navy SEALs, 25, 26, 30. 41; Scout, 27, 43.
Beanbag ammunition, 8, 21, 31, 38. 18; KSK, 29, 36; special ops, 26. Nepal, 26. Submachine guns (SMGs), 28-29, 46.
Belgium, 24, special ops, 20. GIAT, AIF, 41, 44, 45; FA-MAS-5.56- Netherlands, 24. Subsonic ammo, 6, 16, 20, 22, 24, 25.
Benelli M1014, 21, 38, 39, 44; F3, 41, 44. New Zealand, 24; SAS, 26. Sundance A-25, 19.
M4 Super 90, 21. Glock, 17, 15, 20; 18-19, 22-28, 31-36, Non-armor-piercing projectiles, 4-6. Suppressors, 15-17; cinematic, 17; gas
Beretta M9, 38. 20, 42. NORINCO, 87 Shi, 31, 45; bleed enhanced, 17; homemade, 17;
Body armor, 34-36. Greek special ops, 22. 95 Shi, 25, 43. slide locks and, 15; subsonic
Border Patrol, 26, 29. Grenade launchers, 31-32, 46. Norway, 24; Jæger, 27. ammunition benefits, 6; wet, 17;
Brazilian military, 32. GURPS rules modifications, 4. O’Dwyer VLE SmartGun, 38, 42. also see specific weapons.
Britain, 24; military, 24, 32, 34, 38, 41; H&K, ACR, 39; AG36, 31, 45; OICWs, 38, 40-41. SWAT, see Police.
Royal Marines, 22; special ops, 18, G11 series, 4, 23, 39, 41, 43, Oman, 24. Sweden, 24.
20, 22, 27, 29. 45; G36 series, 13, 14, 15, 25-26, P&R Model 47 Medusa, 21, 43. Switzerland, 24, 25; military, 32, 33.
Browning M2HB, 15, 30. 31, 40-41, 43, 45; MG43, 30, 45; Paint ammunition, 8, 21, 28. Synthetic magazines, 15.
Bulgarian military, 32. MK23 MOD 0, 13; MP5 series, 12, Panzerfaust 3 or 91, 33, 46. Tables, 42-46.
Bullet-resistant vests, 35-36. 15, 17, 19, 26, 29, 31, 44; MP7, 29, PAPOP, 41. Tactical lights, 12, combined with
Bullpup rifles, 22, 23, 25, 27, 28, 39. 44; P11, 6, 18, 37, 42; SL8 and Papua New Guinea, 24. targeting laser, 13.
Bunkerfaust 1, 33. SL9, 26; UMP and USP magazines, Personal armor, 34-36. Tandem warheads, 10.
Burst fire, 19, 37. 18; UMP series, 16, 29, 44; USC, Personal defense weapons Targeting aids, 12-15; lasers, 12-13.
Canadian military, 22, 27, 41. 29; USP series, 11, 12, 13, 20, 42. (PDWs), 28-29, 46. Telescopic sights, 13.
Cased Telescoped Ammo (CTA), 3. H&K-Olin CAW, 39, 44. Phoenix Raven , 19. Terrorism, see Counterterrorism.
Caseless ammunition, 4, 24. Hämmerli 280 and SP20, 18, 42. Picking up empty casings, 4. Thai special ops, 20, 22.
Caseless Telescoped Ammunition Hand grenades, 32. Pistols, 18-21, 46. Thermal-imaging weapon sights, 14.
(CLTA), 4, 23. Hearing gunshots, 16. Plastic-Cased Telescoped Ammunition Time-travel campaigns, 21.
CAWs, 39. Helmets, 14, 34-35. (PCTA), 3, 39. Tracer rounds, 5, 24.
Chilean military, 32. Hemispherical anti-tank (HEMAT) Police, 5, 8, 12, 20-22, 24-29, 31, 34-36. Tritium sights, 12; collimating, 13.
Chinese military, 25, 31, 33. ammo, 10; high explosive, follow- Polish GROM, 26. TsKIB SOO OTs-14 Groza series, 24,
CIS 50MG, 30, 45. through (HEMAT-HE-FT), 10, 33. Portuguese military, 33. 43.
Clamped magazines, 15, 25. High explosive (HE) ammo, 9, 31; Postapocalyptic campaigns, 21. TsNIITochMash, 6P41 Pecheneg, 30,
Close assault weapons, 39. dual-purpose (HEDP), 10, 31, 40. P-rails, 11. 45; AS Val, 22, 25, 43; KS-23 Drozt,
Coast Guard, 21. High explosive anti-tank (HEAT) Precision bursts, 37-38. 21, 44; MA Vikhr, 25, 43; P-9
Collimating sights, 13. ammunition, 10, 31, 33; Precision Ordnance M452 Stingball Gyurza, 19, 42; VSS Vintorez, 22.
Colt, ACR, 39, 43; AR-15 series, 22; multipurpose (HEAT-MP) and Riot Grenade, 32, 46. Turkish special ops, 22.
CAR-15 series, 15, 26, 28-29, 44; multistage (MS-HEAT), 10, 33. Prefragmented ammunition, 8. U.S. special ops, 26, 32, 34-36, 38-41.
M16 magazine, 18; M16 series, 11, Hollow-point ammo, 4-5, 22, 24, 29, 38. Projectiles, 4-10. Underwater-dart ammunition, 6.
15, 22, 38, 39-40, 43; M203, 22, Hong Kong SWAT, 21. Qing Buqiang Zu 95, 25. Variance from earlier GURPS books, 4.
26, 38, 40; M4 series, 11, 13, 22, Identifying weapons and ammo, 18. R/M M203PI, 41. Vests, armored, 35-36.
26-27, 28, 38, 40, 43; M79, 31. IFF, 38, 41. Radiation, 7. Vision modifiers, 14; aiming aids and,
Colombian special ops, 22. Image-intensifying sights, 14. Ramo GAU-18/A, 30. 12-15; tracer rounds and, 5.
Combat helmets, 14, 34-35. IMI Galil ARM, 15. Raven Arms MP-25, 19. Voere VEC91, 4, 24-25, 37, 43.
Computer sights, 14-15. Incendiary ammunition, 5, 33. Reactive armor plate (RAP), 10. Walking bursts, 19.
Controlled bursts, 19. Indian army, 27, 33. Red-dot sights, 13. Walther P99 and CP99, 20, 42.
Conventional ammunition, 3. Infrared, 5, 12-13; passive sights, 14. Reflex sights, 13. Weapons, identification, 18; tables, 42-
Counterterrorism, 5, 21, 25, 26. INS, 21. Revolvers, 21. 46; of the future, 37-41.
Customs Service, 20. Iraqi military, 32. RGN-5, 32. Wiper suppressor, 15-17.
Cypriot special ops, 20. Ireland, 24. Rifles, 22-28, 46. Yugoslavian, counterterrorist units, 21;
Czech Republic, 24. Israel, border guards, 27; military, 26, Riot gas, 8, 21, 28, 31, 40. fighting, 27.
Dan-Inject JM Standard, 25, 43. 35-36; special ops, 22, 25, 30. Rocket launchers, 33. Zoo keeper rifle, 25.
Index 48
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