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Hypermedia and Current Multimedia

The document discusses various topics in hypermedia and multimedia, including what hypermedia and HTML are, how the world wide web works, and directions that multimedia is heading today such as augmented reality, virtual reality, artificial intelligence, 3D animation, video content, and digital signage. It provides examples and explanations of these emerging multimedia technologies and how they are being applied in various fields such as education, entertainment, and more.

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Suhail Qadir
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0% found this document useful (0 votes)
92 views34 pages

Hypermedia and Current Multimedia

The document discusses various topics in hypermedia and multimedia, including what hypermedia and HTML are, how the world wide web works, and directions that multimedia is heading today such as augmented reality, virtual reality, artificial intelligence, 3D animation, video content, and digital signage. It provides examples and explanations of these emerging multimedia technologies and how they are being applied in various fields such as education, entertainment, and more.

Uploaded by

Suhail Qadir
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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HYPERMEDIA &

MULTIMEDIA TODAY.
SUHAIL Q. MIR
[email protected]

MSc. IT
Directorate of Information Technology & Support Systems
University of Kashmir
What is Hypermedia ?

Hypermedia is derived from hypertext


In the 1960s, Ted Nelson started the Xanadu project and
coined the term hypertext - a text which contains links to other
texts.

We may think of a book as a linear medium, basically meant to be


read from beginning to end. In contrast, a hypertext system is meant
to be read nonlinearly, by following links that point to other parts of
the document, or indeed to other documents.
Normal text or book Hypertext

Flow of Information is Flow of Information is


linear non-linear
What is Hypermedia ?

Hypermedia
includes a wide array of media, such as graphics, images,
and especially the continuous media—sound and video, and
links them together. The World Wide Web (WWW or simply
Web) is the best example of a hypermedia application, which
is also the largest

In 1990, Tim Berners-Lee proposed the World Wide Web to CERN (European
Center for Nuclear Research) as a means for organizing and sharing their work
and experimental results. With approval from CERN, he started developing a
hypertext server, browser, and editor on a NeXTStep workstation. His team
invented the Hypertext Markup Language (HTML) and the Hypertext Transfer
Protocol (HTTP) for this purpose, too.
A hypermedia webpage on WWW
HTML is a language for publishing hypermedia on the Web. It is the standard
markup language for documents designed to be displayed in a web browser. It
can be assisted by technologies such as Cascading Style Sheets (CSS) and
scripting languages such as JavaScript.
Web browsers receive HTML documents from a web server or from local
storage and render the documents into multimedia web pages. The current
version of HTML is 4.01, and a newer version, HTML5, is still under
development.

<HTML> A very simple HTML page is as follows:


<HEAD>
<TITLE>
A sample webpage.
</TITLE>
<META NAME = "Author" CONTENT = "Cranky Professor">
</HEAD> <BODY>
<P>
this is a paragraph.
</P>
</BODY>
</HTML>
What is XML?

XML is a markup language which is designed to store data. It's popularly used or
transfer of data. It is case sensitive. XML offers you to define markup elements and
generate customized markup language. The basic unit in the XML is known as an
element. Extension of XML file is .xml

This note is a note to Alice from BoB, stored as XML:


<note>
<to>Alice</to>
<from>BoB</from>
<heading>Reminder</heading>
<body>Don't forget me this weekend!</body>
</note>
Direction of Multimedia Today?

• Augmented Reality
• Virtual Reality
• Artificial Intelligence
• 3-D Animation
• Video Content
• Digital Signage

7.8
Direction of Multimedia Today?

Augmented Reality
A combination of a real scene viewed by a user and a virtual
scene generated by a computer that augments the scene with
additional information

An AR system adds virtual computer generated objects, audio


and other sense enhancements to a real-world environment in
real time.
Furniture Shopping Using AR
7.12
Surgeries Using AR
7.14
7.15
Direction of Multimedia Today?
Virtual Reality

Virtual reality (VR) is a simulated experience that can be similar to


or completely different from the real world.

Applications of virtual reality can include entertainment (i.e. video


games) and educational purposes (i.e. medical or military training).
Other, distinct types of VR style technology include augmented
reality and mixed reality.

7.16
7.17
7.18
Apollo 11 astronaut Buzz Aldrin, right and Erisa Hines of NASA’s Jet Propulsion Laboratory
(JPL) in Pasadena, California, speak to members of the news media during a preview of the
new Destination: Mars experience at the Kennedy Space Center Visitor Complex. Destination:
Mars gives guests an opportunity to “visit” several sites on Mars using real imagery from
NASA’s Curiosity Mars Rover. Based on OnSight, a tool created by JPL, the experience brings
guests together with a holographic version of Aldrin and Curiosity rover driver Hines as they
are guided to Mars using Microsoft HoloLens mixed reality headset
Direction of Multimedia Today?

7.20
 Intelligence: “The capacity to learn and solve problems”
 Artificial Intelligence: Artificial intelligence (AI) is the simulation
of human intelligence in machines.
• The ability to solve problems
• The ability to act rationally
• The ability to act like humans

•The goals of artificial intelligence include learning,


reasoning, and perception.
•AI is being used across different industries including finance
and healthcare.
•Weak AI tends to be simple and single-task oriented, while
strong AI carries on tasks that are more complex and human-
like.
More on latest trends in AI
https://www.digitalvidya.com/blog/artificial-intelligence-ppt/
Deep fake

In Deep fake Video Technology a person in an existing image or


video is replaced with someone else's image or video

Deepfakes are so-named because they use deep learning


technology, a branch of machine learning that applies neural net
simulation to massive data sets, to create a fake

deepfakes leverage powerful techniques from machine


learning and artificial intelligence to manipulate or generate visual and
audio content with a high potential to deceive

https://www.creativebloq.com/features/deepfake-examples
7.26
What Obama said
in deep fake video

7.27
7.28
Direction of Multimedia Today?
• 3-D Animation
3D animation. Animating objects that appear in a three-dimensional space.
They can be rotated and moved like real objects. 3D animation is at the
heart of games and virtual reality, but it may also be used in presentation
graphics to add flair to the visuals.

Made with
Autodesk
Made with Arnold 3D
Autodesk Maya modeling and
3D modeling animation
and animation software
software - Meet
Cable - Games
- Character -
Autodesk ARE

7.30
Direction of Multimedia Today?
Video Content
TV resolutions
7.33
Direction of Multimedia Today?
Digital Signage
Digital displays use technologies such as LCD, LED, projection and e-
paper to display digital images, video, web pages, weather data,
restaurant menus, or text.

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