Lumenzia User Guide PDF
Lumenzia User Guide PDF
Lumenzia Overview
For a detailed video tutorial on Lumenzia’s features, please click the “Tutorials” button in Lumenzia, this will
take you to a private support page with more information and numerous training videos.
In addition to these primary functions, Lumenzia includes PreBlend and Visualizations at the bottom of the
panel.
Note for CS6 users: Your interface looks different, but the vast majority of the functionality is available to you
by using modifier keys (such as <cmd/ctrl>) to access extra functionality. Please see the “Button Reference”
document in the ZIP, as well as seeing the tooltips that appear when you hover over the buttons in the panel.
And note that you should <ctrl/cmd>-click the Tutorials button to access the panel preferences and Utilities
(CC users have access to this instead via the menu as shown in the tutorial videos).
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Table of Contents
A note for beginners…. ................................................................................................................................ 4
Example workflows ..................................................................................................................................... 5
Changes from v8.1 to v8.2 ... ........................................................................................................................ 7
Changes from v8 to v8.1 ... ........................................................................................................................... 7
Changes from v7 to v8 … .............................................................................................................................. 7
Setup, Menus and Preferences: .................................................................................................................. 10
Preferences ......................................................................................................................................................... 10
About Gray Colorspace.........................................................................................................................................12
Convert Content to Linked PSB ............................................................................................................................. 12
Lumenzia Actions ................................................................................................................................................. 14
Section #1: Create Masks ........................................................................................................................... 16
Standard masks: D/M/L ........................................................................................................................................16
Zone masks: (a),(b),(c)…1,2,3 ................................................................................................................................ 16
Zone pickers: or ┼ ........................................................................................................................................16
<Range>............................................................................................................................................................... 17
Diff(+/-) (aka Lighter/Darker) ................................................................................................................................ 17
Vibrance/Saturation .............................................................................................................................................17
Section #1a: The Mode Buttons (Special options) ....................................................................................... 18
“LIVE-M” mode (formerly “Live”) ........................................................................................................................... 19
“LIVE-S” mode ...................................................................................................................................................... 20
BlendIf “Masks” .................................................................................................................................................... 20
Color Mask modes (red, yellow, …) (Optimized in v8) ............................................................................................. 21
“Not” mode.......................................................................................................................................................... 22
Slider priorities ..................................................................................................................................................... 23
Precision Slider [updated in v8] ............................................................................................................................. 23
Value Slider [updated in v8] ..................................................................................................................................24
32-bit Workflows (new in v8.1) .............................................................................................................................. 24
Section #2: Apply ....................................................................................................................................... 26
Sel [updated in v8]................................................................................................................................................ 26
Adjustment layer icons (Curve, Levels, etc).............................................................................................................27
Mask [updated in v8] ............................................................................................................................................27
Combination modes (+ / -/*) .................................................................................................................................28
Path support ........................................................................................................................................................ 29
Advanced Path options (multiple paths) ...................................................................................................................... 30
Vector Mask support ............................................................................................................................................30
Contrast ............................................................................................................................................................... 32
Dodge/Burn & Sponge [updated in v8] ................................................................................................................... 32
Vignette ............................................................................................................................................................... 33
Sharpen [updated in v8] ........................................................................................................................................33
Deconvolution ............................................................................................................................................................... 34
Smart Sharpen ............................................................................................................................................................... 34
High Pass ....................................................................................................................................................................... 35
Surface Blur (ideal for portraits): .................................................................................................................................. 35
Section #3: Refine ...................................................................................................................................... 36
Group ..................................................................................................................................................................36
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“Color” (formerly known as “Color Group”) – [updated in v8] ................................................................................. 37
Note: Color vs Color Modes ..................................................................................................................................37
Combine (formerly known as “Un-Group”) .............................................................................................................38
Edge ....................................................................................................................................................................38
Isolate Edges/Surfaces (formerly “Edge Protection” in the Sharp button) [updated in v8]......................................... 38
Refine Existing Edges..................................................................................................................................................... 40
Isolate Subject and Refine Edge [requires Photoshop CC 2018 or later] ..................................................................... 42
Before (formerly “History”) ...................................................................................................................................42
Section #4: PreBlend and Visualizations ..................................................................................................... 43
Pre-Blend [updated in v8] .....................................................................................................................................43
Map .....................................................................................................................................................................44
Split (updated in v8.1) ...........................................................................................................................................45
If .........................................................................................................................................................................46
✓Sel. [updated in v8] ..........................................................................................................................................46
✓L ......................................................................................................................................................................47
✓Dust .................................................................................................................................................................47
“?” ............................................................................................................................................................. 48
Tutorials (formerly “Help”) ......................................................................................................................... 48
Tips for selecting the “right” mask............................................................................................................... 48
Miscellaneous............................................................................................................................................ 50
General info: .............................................................................................................................................. 50
Notes on working on images in 32-bit mode: ............................................................................................... 50
Notes on working on images in LAB and other modes: ................................................................................. 50
Notes on working with artboards: ............................................................................................................... 50
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A note for beginners….
Luminosity masks are both complicated and extremely powerful. My goal with Lumenzia is to make
luminosity masking much simpler and even more powerful. But no matter how easy it becomes to create
luminosity masks, there will always be a bit of a learning curve to use them (especially if you are new to
Photoshop as well). The training included with Lumenzia is designed first and foremost to help learn how to
use the software. While many luminosity masking techniques are covered in great detail, it is beyond the scope
of the included training to cover every possible subject, technique, or workflow. Please be sure to utilize the
general luminosity masking group on Facebook to connect with other luminosity masking users, and I’m always
happy to take suggestions for future tutorials.
If luminosity masks are new for you, I recommend you start with simple tasks and then move to more
complicated ones over time. Trying to understand everything all at once can be frustrating and slow down your
ability to really learn the process.
Specifically, you may wish to consider the following learning agenda as you begin. There are no right or wrong
ways to get started. This suggestion is simply based on the idea that you’ll probably learn the fastest by starting
with basic topics first, before trying to learn complex topics like exposure blending:
1. Click “Tutorials” at the bottom of the panel and watch the “Quick Start” video included with
Lumenzia.
2. Refer to this manual, the button reference guide file (also included in the ZIP download), and other
videos available by clicking “tutorials” in the order that suits you. Click the “?” button in the CC panel
for button-specific help at any time.
3. Before starting to make real adjustments, take a look at your image and write down what you would like
to do with it (areas to fix, enhance, etc). One of the most challenging aspects of luminosity masking is
that it is open-ended. You can do almost anything, but you do have to have an idea of what you’d like to
do. This is very different from using filters, HDR, or other software that have a limited number of
sliders/options. Exploring is a good thing to do with luminosity masking, but making arbitrary
adjustments is not likely to produce the results you want.
4. Target some part of an image to adjust with “Curve” or “Level”. You might use a lights mask to
target the sky (such as L3), or a midtone mask (such as M4 or the zone pickers) to adjust contrast. Use
the “Mask” button to change masks on an existing layer.
5. Try using the BlendIf masks for color and curve/level adjustments.
6. Try further refining that mask with the “Group” button. Paint white and black on the group mask to see
how you can hide or show the underlying adjustment. Then use the “Combine” button to see how
group masks can be combined with luminosity masks.
7. Try refining another mask using the “Color” button.
8. Play with the “Contrast”, “Vignette”, and “Sharp” (high pass) buttons to get a sense of how they work.
Don’t use any luminosity masks with them for now (though you can do that later).
9. Try using the 50% gray pixels option in “Dodge”. Spend some good time here. Dodging and burning is
a very deep subject, and extremely powerful for giving something more/less attention in the image.
Trying dodging and burning without any luminosity masks or selections first, just to get the hang of how
the process works freehand. Then try dodging with a luminosity mask, and then finally try dodging by
painting through selections. [This is a very deep subject: I highly recommend my Dodging & Burning
Master Course, which is designed to cover it in great depth.]**
10. After you have mastered the topics above, try blending multiple exposures to increase dynamic range.
Try the “PreBlend” tool to help arrange the layers. Then try blending exposures by painting through
selections based on L2-L6. Blending through luminosity selections will almost always yield superior
results to simply applying masks or BlendIf. [This is a very deep topic. I highly recommend my
Exposure Blending Master Course, which is designed to cover it in great depth.]**
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** If you have purchased any of my separate courses, I recommend learning in the following order:
1. Click “Tutorials” in Lumenzia to watch the “Quick Start” video.
2. Complete the Exposure Blending Master Course.
3. Complete the Dodging and Burning Master Course (dodging builds on blending).
4. At any time, reference this written manual and use the “?” button in the CC panel to get button-
specific help videos. The videos which come with Lumenzia are meant as a reference, not a course,
and may therefore be watched in any order you like.
Example workflows
Luminosity masks and selections can be used just like any mask or selection in Photoshop to provide more
accurate post-processing. As a result, Lumenzia is as open-ended as Photoshop – you can do anything you like.
So there is no standard workflow. However, there are several workflows which are more common. Below are
some examples. Note there are an infinite number of ways you can use Lumenzia – these are just some ideas
to get you started.
Vignetting:
1. Use the Lasso Tool (<L>) to draw a rough selection around the area to vignette.
2. <shift>-click “Vignette” to create a vignette with a BlendIf mask to help target shadows.
3. Drag the Precision (vertical) slider to adjust the BlendIf
Sharpening:
• Click “Sharp”
• Choose “High Pass” and “add edge/lights mask” to create a sharpening layer with a mask that
helps to avoid unwanted noise in the image.
Split-toning:
1. Click the Solid Color icon (looks like a square right above “Sharp”) and pick the desired color to
use to tone the image.
2. Change the dropdown at top-left to “If:under” mode to be able to use BlendIf masks (or just hold
<shift> while clicking in the next step).
3. Click L-L5 to use the color to tone highlights, D-D5 to tone shadows, or midtones such as Z(b)-Z(d)
or Zone Pickers to target midtones. Use the sliders to refine the tonal targeting.
Of course, you can use luminosity masks here as well, but this is an ideal use case for BlendIf (which saves file
space and provides a more non-destructive workflow).
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Dodging and burning:
1. Click “Dodge” and choose options to create a new dodge/burn layer. 50% gray pixels with
“luminosity+color”, all tones, and soft light blend mode is a good general choice if you are not
familiar with dodging and burning.
2. Find your desired luminosity preview by clicking on buttons such as L3 or D4. You may use the
sliders or adjust the orange layers to customize the preview. Try using the red “Map” button at the
bottom of Lumenzia if you need help finding the right midtone zone.
3. Click “Sel” to load the preview as a luminosity selection. (Use the Lumenzia menu option or click
<cmd/ctrl-H> to hide marching ants).
4. Paint through the luminosity selection, using white to dodge (darken) and black to burn (darken).
5. Deselect (<ctrl/cmd>-D) and repeat steps 2-4 as needed to target different areas of the image on
the same layer. Or repeat all steps to continue dodging/burning with a new layer.
This is a vastly simplified example of the general dodging and burning workflow. This is an extremely deep
topic and takes time to learn. I highly recommend my Dodging & Burning Master Course, which is designed to
cover it in great depth. The course also goes well beyond dodging and burning (includes full workflows
showing panos, sky replacement, finishing effects and other techniques to give a broader sense of how to
incorporate dodging and burning into your workflow).
Exposure blending:
1. Open multiple exposures or variations of your image in Photoshop.
2. Click “PreBlend” to help prepare the layers for blending.
3. Starting with the layer right above the base image, click on L2-L5 for a lights preview. Use the
precision (vertical) slider or adjust the orange preview layers to customize the preview if desired.
4. Click “Sel” to convert the preview to a luminosity selection. (Use the Lumenzia menu option or
click <cmd/ctrl-H> to hide marching ants).
5. Paint with a white brush on the black layer mask to reveal the layer.
6. Deselect (<ctrl/cmd>-D).
7. Repeat steps 3-6 for each layer to be blended (working from the lowest layers up).
This is a vastly simplified example of the general exposure blending workflow. Exposure blending is an
extremely deep topic and takes time to learn. I highly recommend my Exposure Blending Master Course, which
is designed to cover it in great depth.
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Changes from v8.1 to v8.2 ...
Changes from v7 to v8 …
There are numerous improvements from Lumenzia v7 to v8. For a full list, please see the release notes. The
goal for this update was to further improve capabilities without disrupting existing workflows. Interface
changes are very minimal, other than the new Compact User Interface. That new interface relies heavily on the
use of sliders, as well as shortcut keys for options normally found at the top of Lumenzia.
*** These features require Photoshop CC. While I've done my best to offer as many of these enhancements for
CS6 users, there are of course some limitations when working with a >7-year old platform (CS6 launched in
May, 2012). One of the most significant advantages of migrating to CC is the ability to use Camera RAW Smart
Objects in Photoshop. And of course, your purchase of Lumenzia already includes support for Photoshop CC,
so you’ll automatically get an upgraded version of Lumenzia if you upgrade to Photoshop CC. Users with
Photoshop CS6 will also gain many benefits with the Lumenzia panel for CC, including a much better user
interface (sliders, less need for modifier keys, sliders) and more.
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Setup, Menus and Preferences:
Like any panel in Photoshop, Lumenzia can be docked and moved around the screen in Photoshop. Please see
this video on configuring the workspace.
Preferences
• On Photoshop CC, there is a configuration menu under the three bars icon at the very top-right of the
panel. This includes options for:
o Convert layer(s) to linked PSB... This gives you a way to save very large (>4GB) documents in
a format that may be viewed in Lightroom. Described in detail below.
o Default to legacy color previews (slower). The legacy algorithm allows for a different color
response. Most users should use the new (unchecked) option, which is faster and equal or better
for most use.
o Default to legacy vibrance/saturation previews (slower). The legacy algorithm is slower but
selects extremely dark saturated pixels if desired. Most users should use the new (unchecked)
option, which is faster and equal or better for most use.
o Paint on Orange Previews. Creates a blank pixel layers in the temporary orange layer stack
when previewing masks. This allows manual refinement of the mask preview with a paint brush.
You may use this, for example, to paint black to remove an unnecessary part of the mask.
o Dodge/Burn Orange Previews. Similar to the blank pixel layer, but in overlay blend mode. This
is helpful for pushing gray pixels toward black or white, while protecting the opposite. For
example, paint black on this layer to help remove partially selected areas, without affecting the
most fully selected areas.
o Hide marching ants. This determines whether marching ants should be shown after creating a
luminosity selection via the “Sel” button. You can always hold the <cmd/ctrl> key while
clicking “Sel” to select the behavior opposite this setting. Note that the ✓Sel (visualization
button at the bottom of the panel) ignores this setting, and instead keeps the visibility you were
using at the time you last clicked the button to create a preview.
o Synchronize “Split” Screens. Offers options to keep both the mask and image views
synced when using the zoom or hand tools. The single-document sync is recommended
(due to Photoshop limitations, synching with multiple documents open may cause
unwanted movement/zooming). You may also disable syncing, which is useful if you prefer
to see the whole image while working on mask detail.
o Show properties for new adjustment layers. Opens the properties panel immediately after
creating curves, HSL, etc.
o Keep independent layer/vector masks when possible. This controls the behavior of the
“Mask” button. When this option is enabled, Mask will not replace both the layer and vector
mask if it does not have to. For example, if you have a layer with an L3 layer mask and a vector
mask created with a selection, you can apply an L4 mask without removing the vector mask.
o Invert orange preview too when inverting via "Mask". By default, <alt/option>-clicking
“Mask” only inverts any selection or path. This makes it easy to flip the selection, and the Mask
can be inverted by <alt/option>-clicking during mask creation or by using the “Not” button.
However, if you can set this preference so that “Mask” will also invert the luminosity mask
(orange preview layers). Note that selections and paths are always inverted when <alt/option>-
clicking “Mask”.
o Add mask name with "Mask" menu option to prevent “Mask” from adding the mask name
to the layer name. This may help when working with other software which expects a
particular layer name, or if you just prefer not to rename your pre-existing layers. Note that
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new layers created by Lumenzia will get masks names and layers with mask names will be
updated regardless of this menu preference.
o [Interface Size]. This makes Lumenzia compact, or larger.
▪ Note: Lumenzia will attempt to restore the size you last used for a given interface option.
However, Photoshop will not allow Lumenzia to shrink its width to less than the last
value you manually set (ie Photoshop gives panels the ability to get bigger, but not
smaller than what the user last used). So if you resize the larger interfaces, you will see
the smaller ones likely stay wide the next time you switch to them. Just resize the smaller
interface and it should stick as long as you don’t keep resizing the panel or the column it
is in.
o [Tool tips]. This allows you to turn on and off tool tips and the new “panel tips”. Panel tips
allow you to see help descriptions immediately while hovering over the buttons and are
displayed at the bottom of the panel (be sure to click and drag down the lower edge of Lumenzia
in order to see the text).
o [Reset popup notifications]. Some of the dialog boxes have an option to fix the settings so that
you don’t need to see the dialog box again. Resetting the notifications will allow you to see
these dialogs again to change preferences.
o [Utilities].This includes several sub-functions
▪ Automatically optimize working gray colorspace. This option gives Lumenzia
permission to automatically make changes required to offer the highest quality masks and
selections. You may turn it off if you prefer to set your working gray colorspace
manually. See details below in “about gray colorspace” for more information.
▪ Use Fast Previews. This is recommended for all users and should only be disabled if you
encounter unwanted screen flickering while clicking the various Lumenzia preview
buttons (such as L3).
▪ Optimize Photoshop. This will check your Photoshop settings and make
recommendations as needed for best results. Nothing will be changed without your
permission. You may see a recommendation to change your gray working space to Gray
Gamma 2.2. This does not affect editing of images (including black and white ) in RGB
or LAB - but it can slightly improve the quality of your luminosity masks/selections in
those spaces.
▪ Lumenzia Actions. Gives you the ability to do basic luminosity masks/selections as part
of your own recorded actions. Described in detail below.
▪ There are options to show folders for the panel or plugins. This can be a helpful way to
manually install/upgrade/uninstall panels. Just be sure to close Photoshop after showing
the folder, as the files for open panels may be locked until Photoshop quits.
▪ Reset popup notifications will bring back options and warnings that you previously
dismissed. (this is the same as the option above)
▪ Reset panel preferences to default will reset Lumenzia to its original settings.
▪ Draft an Email with System Info will allow you to easily send your
Photoshop/computer configuration info in an email for support.
▪ Copy system info to clipboard will allow you to paste your system info into an email if
you need support. This can be used if your computer does not support the previous email
button.
Photoshop CS6 users can access these same preferences by <ctrl>-clicking the “tutorials” button in
Lumenzia.
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About Gray Colorspace
This section gets into details of color management that most users won’t care about. The short story is that the
gray colorspace selection under Edit / Color Settings in Photoshop affects the quality of luminosity masks and
selections in your image, and the best option depends on the RGB color space for your image (it does NOT
depend on the working RGB colorspace, unless your image is not tagged with a profile and then assumes the
working RGB colorspace). Therefore, you’ll get the best quality results when this Photoshop preference is
continuously updated for each image and Lumenzia now cares of this for you automatically (starting with
Lumenzia v8.1).
If you wish to retain manual control over this setting, please go to Utilities and uncheck “automatically optimize
working gray colorspace.” However, this automatic default is highly recommended unless you are in the very
rare scenario of using the gray image mode (which is not true of nearly all black and white work, which is still
typically best done in the RGB color mode).
Background on the issue… Layer masks, channels and selections are treated by Photoshop as images in the
grayscale color space. This is true within your RGB files (alpha channels do not use the RGB space even in
RGB documents). But unlike your file’s ICC profile, there is no specific gray colorspace tagged in the file. As a
result, Photoshop assumes the gray working space as the color space for your masks and selections. Color
spaces are encoded using a mathematical relationship known as a “gamma” and your masks/selections will be
optimal (and perfectly match the Lumenzia preview) when you use a gray gamma which matches the gamma of
your RGB colorspace. Therefore, this automatic setting gives Lumenzia to update your gray working space (it
does not affect your RGB color profile or working RGB colorspace, it simply updates the gray to match
whatever you have chosen for RGB).
Failure to match gray gamma will cause gray tones in the mask/selection to be either lighter or darker than
expected. This could result in issues such as areas which appear black in your luminosity preview being too
strong in your selection, causing you to blend/dodge/paint outside the intended areas in your selection. The
difference may be as much as a 50% change in the strength of the selection in areas which are near black in the
preview.
Lumenzia will optimize for common RGB workspaces, including sRGB, Adobe RGB, ProPhoto RGB, eci RGB
v2, beta RGB, and numerous other less used RGB working spaces. It will default to gray gamma 2.2 as the
safest choice when encountering unknown spaces, such as device-specific RGB profiles, such as monitor or
printer profiles. This is a very unlikely scenario, and luminosity masking should ideally be done in an abstract
working space such as Adobe RGB and not in an output space (as working in a device-specific space limits the
image to that gamut, therefore reducing options for output on other printers or monitors later).
Luminosity masking files often get very large, due to layer masks and multiple source images. Lumenzia offers
many ways to reduce file size (Combine, BlendIf, and Vector masks are all great ways to do this). However,
you may still create some very large files. If you are using Lightroom to view and manage your images, you
will not be able to view files larger than 4GB (the maximum size for a TIF file, or 2GB for a PSD). Ideally,
Adobe will add support for the PSB format natively in Lightroom at some point in the future. However, there is
still a way to save large layered files in a way that can be viewed in Lightroom, and Lumenzia’s new “Convert
Content to Linked PSB” makes it very easy.
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The solution is to put some or all of the layers of your image into a PSB file (which can be nearly unlimited in
size) and then create a linked Smart Object from a TIF file that points to that PSB file. In other words, you’re
making a small TIF file (which can be viewed in Lightroom) by moving its content to a second image file. Both
files should be saved in the same folder, and only the TIF will show in Lightroom (since PSB is not supported).
Additionally, there are other steps you can take to keep your TIF files within the 4GB limit to minimize how
frequently you might need to use external PSB files:
• Delete any unused layers or masks.
• Use BlendIf instead of layer masks where possible. Any mask that you are applying directly
without customization is probably a good candidate. This can have a substantial effect when used
on several layers.
• Use the “Combine” function in Lumenzia when you no longer need group masks to be
independent.
• Use the Vector Mask preference to render lasso selections as vector masks.
• Note that you can use the file size indicator at the bottom of Photoshop as a guide to get a sense of
whether you are within limits before you save. But the file size estimate at the bottom of
Photoshop is just that, an estimate. Estimates as low as 1.6GB can yield a TIF file that exceeds the
4GB limit (if saved without ZIP compression). So you’ll have to get a sense of what predicted file
size typically hits the 4GB limit for you. If you are saving with ZIP compression, an estimate of 2-
3GB is probably the upper limit (as the estimate always seems to be quite a bit smaller than the
smallest ZIP-compressed TIF file you can create).
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If you ever wish to reimport your layers (i.e., undo this export), you can use Convert Layers to Linked PSB
again (with the master file active in Photoshop), and there will be a new option to “Re-import External
Content”. This will allow you bring back layers, paths, and channels – subject to the limitations noted below.
Limitations to Re-importing:
• The option to re-import will not work properly if you have resized or rotated the linked Smart
Object. If you need to align the external content, it is therefore best to do so before creating the
external PSB.
• Any Smart Filters applied to the Smart Object will be ignored.
• Channels can be re-imported, but only areas which are visible within the parent document.
Beyond the edges, channels will be clipped. You will be warned of this situation and may wish to
review the channels to know if you should undo, or if it is ok to save. If you keep the channels in
the parent document during export, they will of course not be affected by the re-import. You may
also increase the size of the parent canvas before re-importing if you wish to fully preserve the
external channels while re-importing them.
Lumenzia Actions
Lumenzia is written in JavaScript and does not use any “actions”. That means that it is incredibly powerful, but
it also means that it is too complex for its buttons to be recorded as actions in Photoshop. In order to give you
the ability to create specific light and dark selections/masks, Lumenzia comes with a limited set of actions.
They may be used to create L-L6 and D-D6 masks or selections as part of an action. The actions are not used
by Lumenzia itself in any way, and do not need to be installed to do anything with the Lumenzia panel.
Note that Lumenzia is very sophisticated, and the actions just approximate some basic functionality. The actions
mimic the D-D6 and L-L6 buttons run in “traditional” mode (which is available when holding <ctrl/cmd> for
advanced options). You should not expect an exact match between the result of the actions and the results
created with the Lumenzia panel. The biggest differences will be in the treatment of saturated colors, and the 5-
6 masks/selections. The results are very close and well suited for work using actions.
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4. Hold <alt/option> to drag and drop them into the action where you would like to use them.
Holding <alt/option> will create a copy of the action (otherwise these steps will be moved). Be
sure to insert them at the exact point in your script where they should be used.
• Alternatively (if you forget the keyboard shortcut to copy), you may either reload the actions
each time or click on the three-bars at top right of the Actions panel and choose “Duplicate” to
duplicate the selected action before moving them.
• If you ever accidentally change the master actions, you may simply use the installation steps
again to reload a clean copy.
• Note that the Lumenzia actions are designed to be easier to identify when placed in another
action. Each action begins and ends with a “Stop” (which has been deactivated so it does
nothing, but it clearly marks the beginning and end).
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Section #1: Create Masks
For black and white images, Lumenzia creates masks that are the same as my free actions. However, Lumenzia
is optimized for color images (channel-based masks tend not to select pixels which are bright but saturated). If
you’d like to make selections that are identical to my channel-based actions, just hold the <ctrl/cmd> key while
clicking on the button. You’ll see the bottom of the three orange layers is a BW Adjustment Layer in the
default mode and is a black and white image labeled “Traditional” when you use the modifier key.
Zone pickers: or ┼
There are two zone picker icons. The top one next to the wide zones helps you automatically select a wide
zone, while the bottom one next to the narrow zones helps you select a narrow zone. Not only does this tool
eliminate the need to know what zone corresponds to your intended target, but it also creates zones centered on
the tone you pick (i.e., you could select the equivalent of zone 5.5 with this approach).
The color picker “sample size” can be adjusted in the tool options. I recommend 5x5 sampling for most
selections. Please note that much larger sample sizes (31x31 and larger) can produce average samples which do
not accurately represent the tones you ultimately want to select (for example, this would be a problematic
choice if you wanted to select a halo around a dark edge).
Alternatively, you may use a selection to pick the target zone. Simply lasso a selection first and then click on
the zone picker. Lumenzia will find the middle value in the selected area and automatically use that to create a
zone mask. This enables a faster workflow, and the ability to easily sample different sized areas. Just as with
the manual sample option, you should be targeted in order to get good results, so lasso a small sample area
(otherwise, you’ll get the average of a larger area, which may not represent the zone you wish to select).
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<Range>
Like the “zone pickers”, the “range picker” allows you to select tones by clicking on the image, or by analyzing
the tones selected with a lasso. However, instead of selecting a range of tones centered around a single value,
the range picker uses two inputs and selects everything between them. If you wish to change feathering, hold
<ctrl/cmd> while clicking on the range picker. If you wish to invert the mask to protect a range of tones, hold
<alt/option> while clicking on the range picker.
As with the zone pickers, it is best to use a small sample size for accurate tonal selection.
Just like the zone picker, you may also use a lasso selection to target a range of tones. You may also wish to
create two small lasso selections to more accurately select the range of tones (hold the <shift> key to lasso
multiple areas).
You may also use this tool to compare the brightness of 2 layers. This may be helpful to target areas where
lighting is changing in an image, or something is moving.
Vibrance/Saturation
These create a selection based on pixel vibrance or saturation. A vibrance map can be used to create color
specific vibrance adjustments (when applied to an HSL adjustment layer). A saturation map can be helpful in
desaturating over-saturated colors, without diminishing other colors.
You can customize these masks by adjusting the temporary curves layer. Drag the center of the curve down to
make the mask more specific to saturated or unsaturated (vibrance) values.
The saturation masking method was significantly improved in Lumenzia v6 (for users on CC 2017 or later). It is
much faster, and no longer treats very dark colors as saturated. This also eliminates the need to install the
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“Optional Multi-plugin” from Adobe for CS6 users to use vibrance and saturation masks. If you wish to use the
old method, just check the “Use legacy vibrance/saturation” option in the panel menu (<ctrl/cmd>-click
Tutorials in CS6).
The following options modify how the mask creation buttons above operate. These are available as buttons in
the top row of the CC panel, or as modifier keys in CS6. (Note that modifier keys are also available in CC, but
the buttons are preferred, as CC has a bug that may cause Photoshop to lock up if you hold a modifier key
down too long inside an extension panel. If you run into this, switch to another program and then back to
Photoshop in order to regain control).
Normal mode:
If you’ve been watching the videos above, you’ve already been exposed numerous times to the normal blending
mode. When you create a mask preview, Lumenzia creates several orange adjustment layers. These temporary
orange layers not only enable a live preview of the exact mask or selection you will get when you apply them,
but you can manually tweak these layers to get completely custom masks. To customize them, it is best to adjust
from the bottom up (as needed):
• BW Mix (bottom orange layer): Adjust the sliders of the BW Mix layer to select more or less of a
given color range for light or dark masks.
o Sliding to the left or right may increase or decrease selection based on the orange curve layer and
the brightness of target color, just slide left and right to visually select the best value for a given
color slider.
o This layer is not created when working in the LAB color mode (as Photoshop does not allow
B&W adjustments in LAB). If you are working in LAB, please use the “Color” option to mask
color as desired.
o You may use alternative color filter options by holding <ctrl/cmd> while clicking on a mask
preview button. This will allow you to use the channel mixer (which offers more complete
exclusion of a specific color channel) or traditional masks (which create more separation
between whites and bright colors). Note that these options are only available while working in
the RGB color space.
• Curve (middle orange layer): Adjust the curves to make specific tonal adjustments. Slide the curve
points up to include more of a given tone in the mask. This allows you to make very precise
refinements.
o For example, you can grab the far-right curve point of an L2 curve and drag it down in order to
create a mask that protects the brightest highlights (if you are used to a traditional channels
approach, this would be similar to subtracting an L5 selection from L2).
• Levels (top orange layer): At default settings, this layer has no effect. Its purpose is to provide a simple
way to make custom global adjustments to the mask preview (which is much faster and simpler than
editing multiple points on most of the curves)
o For example, you might drag in the right (white) levels slider for a DM1 mask, so that the dark
midtones are completely selected (as the default mask is a fairly weak selection).
• PAINT (if enabled in the panel preferences): You can paint on this blank layer to directly modify the
preview (without any regard to the underlying mask preview). This is a quick way to remove extraneous
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selections with a black brush or add areas other areas with a white brush. [To enable this option, use the
top-right menu in the CC panel, or <ctrl/cmd>-click the “Tutorials” button in CS6].
• DODGE/BURN (if enabled in the panel preferences): You can paint on this blank layer (which is set
to overlay blend mode) to directly modify the preview. This is a quick way to nudge gray pixels in the
underlying mask preview toward black or white. [To enable this option, use the top-right menu in the
CC panel, or <ctrl/cmd>-click the “Tutorials” button in CS6].
Note that with nearly all the creation options, holding <alt/option> when clicking the preview buttons will
create an inverted (“not”) mask by inverting the curve. This is a helpful way to protect specific tones. For
example, you can load an inverted L4 (aka “Not L4”) to protect bright highlights.
These temporary orange preview layers are only used in “normal” mode (live/BlendIf masks are applied
immediately).
“X”
This option removes any orange or red temporary layers. It will also offer to clear a BlendIf mask on the active
layer.
Alternatively, if you <ctrl/cmd>-click any preview buttons in “live” mode, the corresponding selection will be
loaded instead of a mask. This allows you to more easily work with selections while using live mode for
masking, as well as for complex tasks that use multiple selections (such as dodging and burning). Note that the
live selection is based on all visible layers.
In LIVE-M mode, the active layer and layers above are ignored when creating the mask (this is analogous to the
If:Under mode).
LIVE-M is limited to the visible buttons in the CC panel, which limits your options when using the compact
interface. You may temporarily switch to the large interface by <ctrl/cmd>-clicking “X”, or just create masks
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the standard way by clicking on the desired preview and then “Mask” (hide the target layer and layers above if
you want to match the LIVE-M results exactly).
LIVE-M mode is available in Photoshop CC only. CS6 users should use the normal mode and “Mask” button
to achieve the same results.
“LIVE-S” mode
When in LIVE-S mode, click any preview buttons to immediately create a luminosity selection. If you wish to
create complex selections, you may use the modifier keys to add (<shift>), subtract (<cmd/ctrl>) or intersect
(hold both modifier keys). Marching ants will be hidden in LIVE-S mode if you have set the panel menu
preference to “hide marching ants”. You may also use the new “✓Sel” button to confirm the selection if
desired.
In LIVE-S mode, all visible layers are used to create the selection.
LIVE-S is limited in the compact interface similarly to LIVE-M, and the same workarounds are available (just
click “Sel” instead of “Mask”).
LIVE-S mode is available in Photoshop CC only. CS6 users should use the normal mode and “Sel” button to
achieve the same results.
BlendIf “Masks”
CC users can switch to “If:Under” (or “If:This” if enabled in the panel preferences) to access the BlendIf
modes. CS6 users should use the <shift> modifier key for BlendIf under (or <ctrl/cmd><shift> for BlendIf this)
when clicking on the various mask options. The keyboard shortcuts are also available to CC users in “Normal”
mode.
All of the standard masks, zone masks, zone pickers, and range picker may also be used to create BlendIf
“masks”. Compared to using layer masks to create luminosity masks, this approach offers two important
benefits: BlendIf masks do not increase file size and are dynamic (meaning that they are always current, even
if you change the layers below for removing dust spots, cloning, etc). But they have some limitations: they are
not as easy to visualize, cannot create some masks (such as saturation or Diff), and cannot be customized as
much. But they are an incredibly useful tool that should be used along with layer masks. I find them helpful to
apply color correction to specific tonal ranges, sharpening to highlights, blend city lights, etc.
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• For CS6 users: hold <shift> while clicking on the masking buttons (such as L2, 1, etc). To create a
BlendIf mask based on “this” layer, hold <ctrl/cmd><shift> while clicking the button.
BlendIf masks can be case on “underlying (layers beneath) or “this” (the active layer). The underlying method
is best for adjustment layers, and either may be appropriate for pixel layers (depending on your purposes).
BlendIf masks can be applied to groups or to multiple layers at the same time. Whatever is selected will receive
the BlendIf. Note that BlendIf does nothing when applied to the lowest layer, so Lumenzia will warn you if you
attempt to do this.
BlendIf is able to nearly exactly match many masks, but there are some limitations in what is possible with
BlendIf. For this reason, the offset midtone ranges (DM1, zone 9, etc) match the normal luminosity masks to
varying degrees of accuracy, though the general tonal range targeted is consistent. Neither approach is
technically “better”, but you should be aware that they may be different (i.e., if you don’t see desired results
with an offset-midtone BlendIf, try the normal mask to see if you can achieve better results).
To customize a BlendIf mask, double-click the overlapping squares icon on the right side of the layer in the
layers pallet. At the bottom of the window that pops up, you’ll see sliders to adjust the BlendIf. Hold
<alt/option> to split the sliders and create a transition zone between what is 0% selected and that which is 100%
selected.
To remove a BlendIf mask, click on “X” (<shift>-click “X” to remove BlendIf without the confirmation
prompt).
To visualize the active layer’s BlendIf, click on the “If” button. This creates a preview where bright green
shows the areas that are effectively active (same as white in a mask). When you are done with the visualization,
click “If” again (you may also click or <shift>-click the “X” button). Photoshop treats BlendIf very differently
depending on whether it affects “this” or the “underlying” layer. Therefore, Lumenzia uses a different preview
method depending on which type of BlendIf was used. The preview for “underlying” layers is dynamic (will
update if you change the active layer or layers below). The preview for “this” layer is a new static layer colored
red. You can effectively update that static red layer by clearing and recreating it if needed.
Enabling these color modes in “preview” mode will filter the luminosity masks to the selected color hue. This
is based on the actual color hue, not color channels. This provides a much more targeted and intuitive result.
For example, white, red and yellow would all be selected when using color channels. Using these color
swatches, you can select the actual red pixels. (Note that if you wish to actually target R/G/B channels, you can
do this by using the channel mixer in the advanced mask options by <ctrl/cmd> clicking on the desired mask).
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In v7, the color model for CC users was updated to provide a much faster response. If you wish to use the
legacy color model, you may update the preferences in the panel menu at the top right, or just hold <ctrl/cmd>
while clicking the color swatches to use the alternative color model for a single mask.
The default color targeting is wide enough to bleed into adjacent channels (targeting green will pick up a little
yellow, targeting magenta will pick up a little blue). If you wish to customize the result:
• Adjust the levels in the orange preview layers.
• Use the color picker next to the color swatches to select a specific hue.
• Use the legacy color model and adjust the B&W layer at the bottom of the orange layer stack.
• Use the “Color” group option (with the interactive setting) instead or to refine the result created with the
color modes.
The use of color BlendIf can be a very effective way to boost faint sky colors. For example, a faint pink sky is
typically surrounded by areas of faint blue sky. Using an L3 BlendIf can help you boost the saturation of the sky
highlights, while protecting dark surroundings and the shadow edge of clouds. But if you do not differentiate by
color channel, the blues often become oversaturated before you make the pinks as fiery as you would like. By
using a red L3 BlendIf, you are not rejecting the blue sky. Instead, you are allowing more of the red sky to be
targeted. As a result, the reds reach their target saturation much faster. In other words, you can get the desired
red with less of a saturation boost, which helps minimize the change in the blues. The result is a fiery sky,
without heavy and unrealistic blues.
“Not” mode
Available via mode buttons in CC, CS6 users should use the <alt/option> modifier key when clicking on the
various mask options.
The “Not” button will invert the mask/previews, which is useful to protects tones. For example, clicking “Not”,
then “D3”, then “Sharpen” will create a sharpening layer which does not sharpen the shadows in the image.
Changes in the “Not” button status affect the next preview button click (i.e., any existing preview is not
affected).
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Slider priorities
The sliders can only target one thing at a time. If there are multiple potential items to adjust, the slider will
target with the following priority (1 being top priority):
1. Orange preview layers
2. Selected Vector Mask (on the active layer). A mask is “selected” when it has white corners around it.
3. Selected Layer or Filter Mask (on the active layer). A mask is “selected” when it has white corners
around it.
4. BlendIf (on the active layer)
5. Unselected Vector Mask (on the active layer)
6. Unselected Layer Mask (on the active layer)
7. Unselected Filter Mask (on the active layer)
The Precision slider becomes visible when it is available, and adapts its behavior depending on what is available
for adjusting. It can make the following adjustments:
• Select level 1-7 for any standard D, M, or L preview. Slide up for more general previews (such as
L1, L2) or down for more targeted previews (such as L6, L7). Not only does the slider allow you to
quickly cycle through the different options, it allows you to quickly obtain intermediate masks
(such as L1.5) and more targeted masks (such as L7). You may also type the desired value into the
text box under the slider.
• Adjust the white levels for standard LM/DM and Diff(+/-) previews. Slide down to bring in the
white level for a more targeted mask (the result will look brighter, but this is a more targeted
mask as it creates more separation between the pixels which are or are not included).
• Adjust the midpoint of the Vibrance/Saturation curve. Slide down for a more targeted preview
(more limited to the most saturated pixels in a saturation mask or the least saturated pixels in a
vibrance mask), or slide up for a more general preview.
• Adjust the width of any Zone or Range preview. Slide down for a more targeted (narrow) selection
of tones, or slide up for a more general (wide) selection of tones.
• New in v8: Adjust the BlendIf mask on the target layer. This is available when the selected layer’s
BlendIf was created with Lumenzia v8 and there are no orange preview layers.
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• Adjust the feathering of any layer mask. Slide down for a more targeted (less feathered) mask or
slide up for a more general (highly feathered) mask. This is available when the selected layer has a
layer mask and there are no orange preview layers.
Note that when using the sliders to adjust BlendIf, the last target will be used. So if you have “L3 Red”, moving
the slider down will move you to something like “L4 Red”. This is true even if you switch back to normal mode
and do not see Lumenzia showing in red, as it is assumed that tweaks to the existing BlendIf should be on the
same channel, unless you explicitly change the color.
If you set multiple color channels on the BlendIf, only the last adjustment will be updated via slider. So if you
wish to use the sliders for multi-channel BlendIf, the best workflow is to use the slider right after you target
each color. For example, if you wish to target a warm sunset and avoid targeting blue parts of the sky, the
following would be a good workflow:
1. Switch to BlendIf:under mode
2. Select red and L3 to create the initial red BlendIf
3. Use the slider to tweak the Red L3 BlendIf
4. Select blue and Not L2 to further restrict the BlendIf with this 2 nd channel
5. Use the slider to tweak the blue part of the BlendIf.
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Section #2: Apply
The tools in this section turn the orange preview layers you have created/customized into a mask or selection.
There are numerous ways in which you may apply a mask, selection, or path.
New in v8:
• You may now work with any saved or component channel, not just selections saved with
Lumenzia.
• You may load a channel directly as a layer mask. This is faster than using selections, and preserves
16-bit data (as selections are always 8-bits in Photoshop).
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Adjustment layer icons (Curve, Levels, etc)
Create an adjustment layer with the luminosity mask applied. If no mask is defined, any current selection will
be loaded as a mask. If neither is present, an adjustment without masks will be created.
The adjustment layer buttons are grouped with tonal adjustments to the left (curves/levels) and color
adjustments to the right. They are also arranged in terms of how specifically they target their adjustments (from
most specific on the left to most general on the right).
Curves are particularly useful for adjusting brightness and contrast. HSL is helpful for adjusting saturation (or
vibrance if applied through a vibrance mask). Solid Fill is helpful to correct color balance or add color to parts
of the image (such as to warm up a sunset). Selective Color is helpful for enhancing color (such as a sunset
sky).
If you wish to create other types of adjustment layers, just load the masks as a selection and then create the
desired adjustment layer (the selection will be converted to a layer mask on the new layer).
Hold <ctrl/cmd> while clicking on the adjustment layers to use alternative blending modes (see the “Lumenzia
Button Reference” or tooltips by hovering over buttons in Lumenzia for more information).
Hold <shift> while clicking “Levels” to use an alternative Gradient Map adjustment layer. This uniquely
configured layer is designed to give slider control like levels, but with greater control (5 primary sliders instead
of 3).
Shortcut key notes (see the button reference document or tooltips for all shortcuts relevant to this section):
• Hold <shift> while clicking “Curves” to generate a series of curves with all zone masks.
• Hold <shift> while clicking “Levels” to create a gradient map which allows you to make more
targeted adjustments. Click into the gradient to adjust it.
• CS6 users can access more adjustment layer types by holding <shift>. See the button reference or
tooltips for more info.
Normally, this button will replace any layer or vector mask on the active layer. However, if you choose the
"Keep independent layer/vector masks when possible" option in the panel preferences (top-right menu in CC, or
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<ctrl/cmd>-click Tutorials in CS6), then Mask will only replace what it needs to. For example, with this option
enabled, you can keep trying different luminosity masks without affecting a vector mask on the active layer.
The Mask command can be combined with “PreBlend” to rapidly blend multiple exposures. If multiple layers
are selected, masks will be applied to all layers (excluding groups). This is a quick way to blend multiple
exposures to darken highlights by using L2-L5 masks. All selected layers will temporarily get a black mask so
that any mask preview may be applied iteratively from the bottom layer up (so if the selected layers have masks,
the preview does NOT reflect the mask that will be applied – if you wish to get an accurate preview,
<alt/option>-Mask the layers with no mask preview or selection active, and then proceed). This iterative
approach allows the contribution of each layer to be considered in the layer mask above (i.e., the L3 mask
applied to the top level likely won’t be the same as the L3 mask applied to the bottom layer, as that layer has
already helped reduce some of the highlights).
You may <shift>-click “Mask” to convert the active layer’s layer mask to a vector mask (in order to reduce file
size). This will preserve mask feather and density. Note that vector masks have some important limitations:
• They cannot represent gray values in the mask other than feathering. They should generally not be
used to convert luminosity masks.
• Photoshop treats the mask feather differently at the edges of a vector mask than a layer mask. In
many cases, you may fix this by clicking and dragging out the corners of your resulting vector
mask (using the “Direct Selection” tool in Photoshop).
• Note: Complex layer masks such as luminosity masks can occasionally crash Photoshop during
conversion (due to a very large number of points in the vector mask). Therefore, Lumenzia will
warn you to save all work before converting a layer mask to a vector mask.
New in v8:
• <ctrl/cmd>-click “Mask” to convert the orange preview layers into a new layer. This is a great
way to create black and white art, as well as for use with blending modes for creative effects.
• <ctrl/cmd>-click “Mask” to convert BlendIf on the active layer to a layer mask (this is a shared
shortcut, so conversion of orange layers is prioritized first if they are available). This has two
major purposes: (1) it allows you to refine the results anywhere the BlendIf is imperfect, and (2) it
serves as an excellent learning aid to understand BlendIf, which is really just another layer mask,
but hidden. Note that if the target layer already has a layer mask, it will be combined with the
BlendIf into the final layer mask (and any feathering on the previous layer mask will be rasterized
in the final result).
In the CC panel, holding <ctrl/cmd> while clicking + or – can be used to expand (lighten gray values) or
contract (darken gray values) for an existing luminosity mask.
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Note that the CS6 and CC versions of Lumenzia have different interfaces for +/-/*.
CS6
In CS6, + and – are available as buttons to the right of “Sel” and “Mask”. There is no * option in the CS6 panel.
Example workflow to create a lights mask that protects the brightest highlights: L2, Mask, L6, - (this will create
an L2 preview, convert it to a mask, create an L6 preview, and subtract it from the existing mask).
CC
In CC, these combination buttons are options at the top of the panel. They are only available once there is a
masked layer active or an active selection (as there needs to be something to work on), and they then can be
used affect the behavior of the “Sel” and “Mask” buttons. These options are also available in the LIVE-S and
LIVE-M modes.
Example workflow to create a lights mask that protects the brightest highlights: L2, Mask, L6, -, Mask (this will
create an L2 preview, convert it to a mask, create an L6 preview, and then subtract it from the existing mask).
Path support
Paths are now supported nearly anywhere you can use a selection. Paths may be used to target areas of the
image (just like using lasso selections, but with a different set of tools that may make it easier to create complex
shapes, especially architecture). Your active path will be converted to a selection (or vector mask if using the
options described in that section).
Simply create a path using the pen tool and make sure it is active (the path will show onscreen in blue when
active). Then, when you click on any button that would normally use a selection (such as curves, vignette, etc),
that path will be treated as a selection.
If you have both an active path and an active selection, they will be combined (areas that are common to both
the path and selection will be treated as selected).
Note that you can also create paths from a selection, which is described above in the “Sel” section (basically,
create a selection, click “Sel” and choose the option to convert the selection to a path).
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• Use the direct selection tool (white arrow, shortcut <a>) to change the shape of a path. You can
move the path points, or the handles that determine path shape. Hold <alt/option> if you want to
split the handles at a point. If you have split handles, hold <alt/option> again in order to move
both as a pair.
• Hold <ctrl/cmd> to switch between the path and direct selection tools. The opposite tool will be
used, and after you use it will become the active tool.
If you have multiple active shapes on different paths (what looks like layers in the paths palette), they will be
intersected (the area of overlap will be used). The exception to this is if any of the paths are set to “Subtract
Front Shape” in the pen tool settings.
If you have multiple active shapes on the same path, they will be added by default (assuming your “path
arrangement” is set to the default “Combine” option in the pen toolbar). Only the blue paths showing anchor
points are active if there are multiple shapes on the same path. They will be combined according to the “path
operations” and “path arrangement” settings in the toolbar (make the Pen tool active and click on the
overlapping squares icon in the middle to choose combine/subtract/etc). And the results are also affected if
there are multiple shapes in the same path vs on different paths.
• “Combine” will generally select all the areas selected by any path.
• “Subtract Front Shape” will select the shape designated in front (the “path arrangement” icon in
the pen’s toolbar can be used to change the stacking order of paths – similar idea to layers, but
there’s no easy way to see the order of the paths)
• “Intersect Shape Areas” will select the area where the paths overlap.
• “Exclude Shape Areas” selects the areas where the paths do NOT overlap
When creating a mask (any of the solid orange buttons in Lumenzia other than “Sel”), you will be presented
with the option to convert an active selection/path into a vector mask. If you have previously dismissed this
dialog permanently, you can show it again by using “reset popup notifications” in the panel menu (CS6 users
should instead <ctrl/cmd>-click Tutorials to find the option).
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When creating a vector mask, you are also given the option to choose a tolerance. Select a larger number for
fewer path points, which is often easier to refine later. Or select a smaller number for a more precise match to
your selection.
It is strongly recommended that you DO NOT USE LUMINOSITY SELECTIONS TO CREATE VECTOR
MASKS – vector masks are intended to be used with normal selections (lasso, marquee, etc) or paths.
Luminosity selections will create vector masks with thousands of points. This will either cause a very long
delay, or possibly crash Photoshop. If you would like to create a vector mask for an edge defined by a
luminosity selection, you should save your image first. Proceed by creating and refining a mask preview which
is as simple and high contrast as possible. You may do this by using levels to push all pixels fully black or white
and use the optional paint layer in the orange layer stack to paint out any unnecessary details. Then load it as a
selection and proceed to use that selection to create your vector mask.
Just like layer masks, vector masks restrict which pixels are visible in a layer. But they differ in a couple of
significant ways. Layer masks are grayscale images. Vector masks are paths. That means that vector mask
either fully reveal or conceal pixels. There is no partial selection (unless feathering is active on the vector
mask).
And vector masks can also be feathered for smooth transitions (Lumenzia will feather vector masks that same
way it does with layer masks when working with lasso selections). You can refine vector masks at any time
using Photoshop’s various pen tools.
Pixel masks are shown in Photoshop as a black and white thumbnail. Vector masks are shown as gray and
white thumbnails (even if feathering is applied, it is not shown in the thumbnail). If you are unsure, you can
right-click the thumbnail and the pop-up menu options will clearly tell you which type of mask you are using.
Contrast
“Contrast” will enhance local contrast. In other words, it increases contrast over a specific tonal range, while
minimizing adverse effects (loss of contrast) in other areas of the image. This tool will automatically use the
range of tones in your mask preview (if you have orange preview layers active) or selection. If there is no mask
preview or selection, you will be prompted to select a tonal range over which contrast should be increased. By
design, the new contrast layer has a moderate opacity, so that you may easily increase or decrease the contrast
by adjusting the opacity slider. You may also tweak the curve if desired.
If you are applying an orange preview, you will be asked if you would like to apply a BlendIf mask instead of a
luminosity mask (to save file size and allow a more non-destructive workflow). This is recommended in most
situations, but BlendIf masks are not identical to luminosity masks in all situations. Note that if you customize
the orange layers, the BlendIf will ignore the customizations.
If the active layer is a gray or transparent dodge/burn layer (just view the layer mask instead for Solid Fill or
Luminosity Curves), you will be given the option to visualize the layer (and the “Dodge” button will show a
yellow outline if you are using Photoshop CC). This creates a couple temporary red layers which show the
dodge/burn pixels against a gray background in normal blend mode. Any layer or vector mask is applied to the
visualization to show the effect as accurately as possible, however, BlendIf settings are ignored. You may then
adjust this visualization and make the changes permanent by clicking “Dodge” again, or just click “X” to discard
the visualization layers without affecting your original dodge/burn layer.
The Non-destructive Sponge and Saturation Painting tools is also available in the “Dodge” button and includes
the following options:
• Sponge: This tool is designed to affect color (typically to boost saturation). The CS6 and CC user
interfaces are slightly different, but you will ultimately have choices to add saturation or desaturate that
will create or more or new layers with a black mask you may paint on to reveal the effect where it is
needed.
• Saturation Painting: This allows you to directly change the saturation of the underlying pixels, which
may be used for more dramatic changes than the sponge tool. Pick a paint color with the desired
saturation value and use the brush to apply it (hue and brightness are ignored, only the saturation is
relevant).
Vignette
If a selection is active, a vignette will be applied to the areas outside the selection. If no selection has been
created, a default vignette is used. To increase/decrease the effect, use the opacity slider. To change the
transition/feather, click on the mask and use the “feather option”. To refine the area darkened, paint on the
mask.
Note that holding the <ALT> / <OPTION> key while clicking “vignette” will do the inverse action and lighten
the area inside the selection. This can be helpful for highlighting the center.
Tutorial: Vignette
Tutorial: Inner and Outer Vignette with BlendIf
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General sharpening options:
• Output may be a new layer or Smart Object, the latter offers a more non-destructive workflow
(though high pass layers may be updated later as well – the option will be offered if you try to use
“high pass” while a previous sharpening layer is active).
• BlendIf. This is particularly useful for avoiding sharpening shadow noise (by targeting highlights)
or clipped sharpening values (by targeting midtones).
• Add edge/lights mask: This helps avoid sharpening visible noise in shadow area with limited
detail. (Note that you may also create an edge mask via “Edge” if you choose to use a sharpening
method outside of Lumenzia; or if you wish to create multiple selections for more advanced control
over the results).
• Use selection to protect edges. This uses the same approach as creating an edge mask via “Edge”
and is offered here in order to create a simpler sharpening workflow. This option requires that
you create a selection or luminosity preview before clicking “sharp”.
Deconvolution
This method of sharpening is designed to offset softness at the capture stage created by lens blur, anti-alias
filters, etc. It can help extract a substantial amount of additional small detail and texture from the image and is
therefore very helpful for images which are intended to be viewed at a large size (such as large prints).
While deconvolution sharpening may be applied in LR or ACR, applying it in Photoshop has some advantages.
The main one is that you can apply it selectively (only where needed), so that you can extract more detail
without creating noise in smooth areas like blue skies or water.
Note that Lumenzia uses a different method for deconvolution sharpening in CS6 than in CC, as ACR is not
available in CS6. Both produce great results, but the sharpening in CC can be pushed a bit further.
Smart Sharpen
This method is ideal for creative sharpening of landscapes non-destructively. The image may be converted to a
Smart Object and sharpened with settings designed to both improve detail and avoid halos. This generally
reduces the need for edge protection. However, if you do see any halos (most likely at high contrast edges in
dark areas, such as the point where rocks and sky meet in a photo taken during the blue hour), use “Sharpen”
again to apply edge protection.
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High Pass
This method is ideal for creative sharpening of landscapes. It creates a sharpening layer using a high pass. This
method is distinctly different from Photoshop’s built-in sharpening algorithms and can produce very nice results
in many situations. If a luminosity mask / selection is available, it will be loaded as a mask, which can be
helpful for avoiding sharpening areas of noise. Lumenzia will set a recommended default radius based on the
resolution of the image. Adjust radius to change the appearance of sharpening as desired, or just click “ok” for
the default settings. Once the layer has been created, change the opacity of the layer to increase/decrease
sharpening.
High pass is also available as a Smart Object. This is the simplest way to work non-destructively and the results
are nearly the same. The only notable difference in results is that highly saturated colors are treated slightly
different between these two methods, and the BlendIf options are not available for the Smart Object (though
you can use luminosity selections with the filter mask to target the result in a similar way).
If you wish to update an existing high-pass sharpening layer (and aren’t using the new Smart Object option),
select it and then press “sharpen”. Lumenzia will ask if you wish to update the layer, select “yes”. This will
update the sharpening layer based on anything below the sharpening layer and effectively turns this feature into
“non-destructive” sharpening, as you can always update the sharpening effect. The updated layer will retain the
existing mask and opacity.
Enable the BlendIf option to help minimize halos or use the edge protection options below.
When using “Minimize color fringe” with the output set to Smart Object, you will see TWO Smart Objects in
the final result. This is required to apply the effect in luminosity blend mode to the image, and it does cause
some increase in file size (equivalent to the space required for a rasterized copy of the Smart Object). The two
Smart Objects are not independent, you may simply double-click either one to edit the content inside, as it is
identical.
New in v8: “Minimize color fringing”, and “visualize in grey” for high pass sharpening.
Note that the surface blur filter is very complex and tends to respond very slowly when previewing a large
image. If you have an active selection (before clicking “sharpen”), you will have the option to use the “rapid”
preview method. Use the marque selection tool to create a selection around a small area you wish to preview.
The rapid preview will be done using just this small area, and then the same settings will be applied to sharpen
the entire image. This is especially helpful if you wish to customize the radius and threshold, as it provides for
a much more responsive interface while changing the options in the preview.
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• This has the effect of preserving high contrast areas of the image (edges), while blurring areas of lower
contrast (surfaces).
• In portraits, skin is essentially a surface – whereas details like eyes are edges.
• Areas that are blurred in the preview will be sharpened in the final output.
o A small radius (5-15) is usually ideal. Increasing radius too much will cause odd lighting
patterns on the face.
o A threshold of 5-15 is usually ideal. Increase threshold for more edge definition. Larger
amounts (50-100) can also work when used with very small radius values (larger radii will cause
halos with a large threshold).
Surface blur has a few options for speed/quality (these are only shown when available):
• Default: This provides a preview of the whole image. The sharpening will be done in 8-bits for speed.
• Rapid Preview (available if you have selected some portion of the image): Similar to default, but the
preview will only show you the selected area. This allows you to refine radius/threshold much more
quickly. The settings will be applied to the entire image in 8-bits, so the result is identical to the default
option. It is recommended to use the rectangular marquee when working with this preview option.
• 16-bit (only available for 16-bit images). This operates similarly to the default mode, but in 16-bit. This
may theoretically provide higher quality but is unlikely to create visible improvements in the image,
even when there will be more processing done later. I recommend sticking with one of the previous
options, which are much faster and yield similar high-quality results. To use this option, hold
<alt/option> while clicking the surface blur button in the sharpen dialog (noted in the button’s tooltip)
Group
Puts the selected layer into a group. This group mask controls the masks inside of it. This is a great way to
apply a luminosity mask just to specific parts of the image. If you have a luminosity mask preview, it will be
applied. If you have an active selection, it will be applied and automatically feathered. (Lumenzia analyzes the
selection and automatically selects an optimal feather, but you can further adjust it if desired by double clicking
on the mask to change the feather in the mask properties).
Hint: When you create feathered mask, you may find that it is hard to manually paint on the mask (because
your brush strokes are being feathered). A quick solution is to select the layer with the mask, then click
“Group” (which adds a white mask that does nothing), and then “Combine” (which will then rasterize/bake-in
the feather so that you may paint normally on the mask). Doing this of course prevents you from further
adjusting the feather.
Hold <shift> while clicking Group, and the Combine function will be run on the new group (which produces the
same result, but without leaving a new group mask).
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“Color” (formerly known as “Color Group”) – [updated in v8]
Like the group tool, this creates a group mask to control the selected layer(s). However, whereas the group tool
refines by location within the image, the color group tool refines by color. This is a great way to apply a
luminosity mask just to specific colors in the image, which can be very helpful when two different colors have
similar luminosity. The tool has two major modes:
• Preset color (red, yellow, green, cyan, blue, magenta): Just choose the desired color you wish to isolate,
and a group mask will be automatically created. A few notes on the preset color tools:
o Foliage in landscapes is often better selected with “yellow” than “green”.
o Results in LAB color are different than in RGB. In my testing, selection of blue skies yielded
best results when the Color tool was used in RGB mode. If you need to work in LAB, you may
see better results using the Interactive tool than the color presets.
o Color channels can be noisy in blue skies. Some noise in the mask is expected and generally
won’t impact the blended image quality. But if you see noise in the blended image, try using the
Interactive tool instead of the color presets. Alternatively, you may try to smooth out the mask
manually or open the mask properties to apply a moderate feather.
• Interactive (custom): Adjust the fuzziness to select more/less related colors. Adjust the range to
increase/decrease the how far the mask extends from the area you click (this can be helpful to isolate one
block of color from another). When selecting, hold the <shift> key to add to the selection, or
<alt>/<option> to remove colors from it. If you find that the subtraction isn’t narrowing your selection
sufficiently, I recommend clicking without any modifier keys to start over.
New in v8:
• If the active layer is a Smart Object with Smart Filters, you will see a button to choose “Filter Mask”
as the output (instead of a layer mask). If there is an existing filter mask, the color will be
intersected (combined) with it, as there is no mechanism to create the equivalent of group masks
for filter masks.
• You can refine an active selection with “Color”. When you choose the selection output, it will be
combined with any active selection.
You can target color by using the color masks discussed in section 1a (the top row of buttons in CC panel,
advanced masks in CS6) or via the “Color” button. If you use the preset colors in these options, you can get the
exact same results. For example, both of the following sequences will create the same mask:
• Red mode, L3 preview, Mask
• L3 preview, Mask, Color group with the red preset
But you can use these tools in other ways and there are some differences that make both useful. The color
masks allow you to visualize and create the final mask in one step.
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The color group tool can be helpful to make more advanced custom masks based on multiple colors, tones, and
location within the image. They also allow you to refine an existing mask. Ultimately, the color group tool
offers more capability.
Edge
This tool has four main capabilities:
• Isolate edges/surfaces. These edge/surface masks and selections are very helpful for targeting
halos for correction, applying noise reduction in areas of low detail, or applying sharpening
selectively to add detail with minimal noise.
• Refine existing mask/selection edges. This is an enhancement of the Refine Edge / Select and
Mask capability in Photoshop. It offers smart default settings for those tools, the ability to easily
brush in mask changes only where needed, and a non-destructive decontaminate option.
• Isolate and refine subjects. This combines Photoshop’s “Select Subject” capability with the
previous capabilities to allow you to more quickly cutout human or animal subjects.
• Create black and white line art. Use the “edge” option and click “layer”.
Isolate Edges/Surfaces (formerly “Edge Protection” in the Sharp button) [updated in v8]
This tool is designed to either select/mask edges or surfaces (surfaces are the inverse of an edge mask/selection
and can simply be thought of as “edge protection” when dealing with sharpening).
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Refine Existing Edges
This tool utilizes the Refine Mask/Edge tool to create more natural transitions at the edges of a mask or
selection. This is very useful to avoid artifacts that may occur when blending exposures (particularly sharp
transitions such as buildings/trees against the sky) or when cutting a subject from the background (such as
selecting hair on a model to be placed on a new background). “Edge” will use the layer mask on the active
layer if one exists (and get rid of any selection if there is both a mask and selection). If the active layer has no
mask, the active selection will be refined, if such a selection is active.
After refining a mask, you will be prompted asking if you wish to paint in the refined edges via brush. This
allows you to selectively paint in the refine edge adjustments only where needed. This is a great way to avoid
unwanted changes to edges which do not need refinement, or to use different refine edge settings in different
parts of the image.
The default behavior of “Edge” is optimized for landscapes / exposure blending. Hold <alt/option> when
clicking “Edge” to use settings optimized for portraits / cutting objects from a background.
The Refine Mask/Edge dialogue box in Photoshop contains many options. Here is the approach I use to
optimize the settings when needed:
View mode
You need to see what you're doing, and this is where you get to determine how to visualize the changes
that are being made. These settings only help you visualize the refinements, they don't actually do
anything to change the output of the Refine Edge tool. There are many options here, I only use a few of
them:
• "On Layers". This is what your layered image will look like after applying the refinements and
is therefore the most important view. Press <L> for a shortcut to this view.
• "Black and White". This is your mask, plain and simple. Press <K> for a shortcut to this view.
• If you are trying to cut an object out from the background, then the "On black" and "On white"
visualizations are helpful to see if you've accurately selected your subject.
• If you are trying to brush in areas that weren't originally in the mask (such as strands of hair),
"Reveal Layer" can be helpful to see where to brush.
• "Show Original" checkbox. This shows your layered image before any refinements. Press <P>
to turn this on and off to check how much your refinements have improved the image.
• "Show Radius" checkbox: This shows where the edge/smart radius are refining the mask. If you
don't see important edges here, it is likely that they are low contrast (which is common with
luminosity masks). This is your queue to use the brush tool below to make sure these edges get
cleaned up as well. Press <J> to turn this view on and off to check that you are refining
important edges.
And, just like elsewhere in Photoshop, you can use <space> to get the hand tool to move around the
view and <ctrl/cmd> +/- to quickly zoom in and out.
Edge Detection
This is the "magic" in Refine Edge. By magic, I mean both the incredible power to make stunning
masks that you could never make by hand, as well as a black box full of confusion. I'll do my best to
demystify the options here, as using them correctly will allow you to make some funny looking masks
look amazing. My general approach is to tweak the radius for the best overall look, try the smart radius,
and then brush in areas that were missed by the radius, or erase out areas that should be protected from
it. The edge detection tools evaluate both the image pixels and the mask pixels (i.e., image pixels will
be used to refine the mask in mask areas that are either within the radius or have been painted).
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• Radius. Determines how far from the edges to refine the mask. Within this zone (which you can
view by turning on "show radius"), Refine Edge will try to add and remove areas of the mask
automatically. For manual exposure blending of high contrast edges, I tend to keep this value
pretty low, around 1-3 pixels, depending mostly on the resolution of the image. For hair
selections and other messiness, a larger radius may be needed. Radius will typically do a pretty
good job finding and fixing high contrast edges, but will tend to ignore subtler edges, which can
mean that it misses edges in luminosity masks if the mask edge is more gray than white. You
can quickly spot missed edges by turning on "show radius". When radius isn't finding these
edges, the brush tool comes to the rescue...
• Smart radius. This option can improve masks when the edges are a mix of hard and soft. In a
nutshell, when this is on, Refine Edge will use a smaller radius in areas with a clean edge, and a
larger radius (larger area of refinement) in areas with complex/messy edges. When in doubt, just
turn it on and off to see which works best on your mask. I typically leave this off for cityscapes
(since buildings have clean edges), but occasionally use it when I have trees, hair, or other
complex edges.
• Refine Radius Tool (the brush). This allows you to selectively tell Refine Edge to target areas
outside the radius (rather than increasing the radius globally). This will include more edge
details (lightens stuff that was missed). This is a critical tool for smoothing edges in luminosity
masks if the mask isn't white enough at the edge. This is also a great option for extraneous
details such as a railing or antenna on top of some building or random strands of hair in a
portrait. Use a brush width large enough to brush over the target edges, but don't make it so
large that you start adjusting non-target areas. If you make a brush stroke and don't like the
result, you can always press <cmd/ctrl>-Z to undo.
• Erase Refinements tool (the eraser). This is the opposite of the brush and will cause Refine
Edge to leave these targeted areas alone (i.e., this tells Refine Edge to keep the original mask
edge in the erased areas). Note that not only will the erase cause Refine Edge to ignore anything
you brushed in, it will also cause the tool to ignore anything detected with the radius. If you
erase the wrong area, <cmd/ctrl>-Z is your friend, or you might consider cancelling and starting
over. While you can click and hold on the brush to switch to the eraser, a much easier option is
to always leave the brush on and just hold <alt/option> when you need to use the eraser.
Adjust Edge
These tools are a little more straight-forward. Most of the time, I just use a tiny bit of feathering and
leaving the rest of these settings alone. The adjust edge tools evaluate only the mask pixels.
• Feather: Blurs (softens) the edges of the mask. Unlike the radius tool (which analyzes the edges
to try to include just the right detail), feather is a dumb tool that affects all edges - so you
typically don't want to use much here. But a little can be helpful, so I try 0.5-1 pixels when
manually blending exposures at a hard edge (such as a bright sunset sky at the edge of a
building/trees).
• Shift edge: Positive values increase the white area (expand the mask), and negative values
decrease it (make the mask smaller). This can be helpful in some scenarios, such as when
working with translucent objects, when trying to remove the impact of colored backgrounds in a
cutout, or when blending two exposures where the bright edge shifts slightly in the brighter
image at a high contrast edge. I generally leave this in the 0-10% range for my landscape work.
• Smooth: Reduces sharp areas of the mask. I never use this and can't think of a good reason to
(maybe to tweak a "sloppy border" effect?)
• Contrast: Creates a sharper edge to the mask. I never use this, but you might find a scenario
where you want to tighten up a loose/blurry edged mask.
Output
• Output to: Leave this on "layer mask" or "selection" (and Refine Edge should generally show
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these as the defaults, so you shouldn't have to do anything).
• Decontaminate Colors: Used to get rid of fringing (not just color cast) when cutting something
out from the background. Adjust the amount as needed. If you use this, you will be forced to
output to a new layer or document, as Photoshop is going to change the pixel data, not just the
mask.
• If you don’t want Photoshop to create a new layer or make destructive changes to your pixel
layer, Lumenzia will offer to create a non-destructive decontaminate layer for you after you
apply refine edge. This new layer is clipped to your adjusted layer (so that it only affects that
layer) and is set to color blend mode (so that you can easily update the color without affecting
tonality). To use it, click “yes”, then use the eye dropper tool <I> to sample colors you want to
use and the brush <b> to paint color on the decontaminate layer.
"Edge" supports the ability to use both the non-destructive decontaminate layer and to "paint forward".
[Requires Photoshop CC]
When there is no active selection nor a layer mask on the active layer, Edge will offer an option to select or
mask subjects (people or animals) and then continue to refine those edges as above. This is designed to help
work more efficiently, but you should expect to take additional steps to finish the cutout for precision results –
such as using luminosity selections to refine the edges or decontaminate to remove background color casts.
By default, the before state is the oldest history state for the document, but you may manually set it to some
other state of the document by <cmd/ctrl>-clicking “Before” (and may clear that manual before state to return to
the default comparison by <alt/option>-clicking “Before”). If you wish to set an older state of the document as
the before state, temporarily click on it in the History Panel, then <cmd/ctrl>-click “Before”, then click in the
History Panel to get back to the current state of the document.
While viewing the before state (in Photoshop CC), the “Before” button and Lumenzia will turn red. This not
only helps know which version you are viewing, but also serves as a cautionary reminder to not make changes
to the image while viewing the before state, or you will overwrite your history.
You may also easily paint back to the before state by <shift>-clicking “Before”. In Photoshop CC, the “Before”
button will turn blue while painting back (to clear the blue button color, you can switch to a tool other than the
history brush or <alt/option>-click Before again). Painting back this way is an ideal way to non-
destructively paint white (add to) a layer mask (because group masks can only be used to effectively add
black or subtract from the target mask).
There are three ways you can provide source material to use with PreBlend: layers, documents, and variants.
Layers:
Prepares existing layers in the current document for blending. This is the recommended method for Lightroom
users, as it allows for high quality and an easy way to save the blended file back to the same folder as the source
images. Just select the desired exposures and right click to Edit In / Open as Layers in Photoshop. If you are
working with a single RAW file in Lightroom, create virtual copies to send multiple versions to Photoshop.
Documents:
Combines open (single-layer) documents into layers in a new document and prepares them for blending. If you
are working with Smart Objects from Lightroom, changing the output to use one of the open documents (instead
of a new document) makes it easy to save the file back to the source folder (if the source file has been
previously saved).
Variants:
You will be presented with the option to create exposure variants from -3 to +3 stops. After selecting the
exposures you want, they will be automatically created and stacked with the original on the bottom. The source
image will be converted to a smart object (you may still edit it by double-clicking the smart object).
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Note that “Blend Variants” uses the Camera RAW Smart Filter (for technical reasons), which is inferior to
RAW adjustments made by double-clicking the Smart Object’s thumbnail or exporting multiple layers from
Lightroom. So Blend Variants is a convenient option, but if you want the ultimate quality (especially when
making significant adjustments to recover details), you should manually create multiple variations of your
RAW image and then use the other PreBlend options (Layers/Documents) to get everything ready. See the 8
minute mark of this video for more details: 3 Common Misconceptions about Camera RAW Smart Objects
Note:
• Align will let Photoshop attempt to automatically align the images. Good for handheld photos, unless
there is a lot of moment in the image (water, etc). Automatic alignment of the images is not possible
with Photoshop CS6 due to limitations of Photoshop scripting. Alignment is also not possible with
Smart Objects. The images will only be stacked as layers and sorted by exposure in that case.
• Check alignment (difference) will put the upper layers into “difference” blend mode. This makes it
easy to verify or manually align edges in the image. When you are doing manually aligning, just switch
the layers to “normal” blend mode (you can <shift>-click multiple layers to change them all at once).
• BlendIf is designed for quick blending. Click on the various options (L2, L3), etc to find the best blend
and then use a white brush on the group mask to paint in the final result as desired.
• Add black masks leaves the upper layers ready to start painting through a luminosity selection.
• Rename layers from document names. Depending on how you export images to Photoshop, you may
wish to use the document name to replace the default layer names when blending.
• Variants (single exposure) requires RGB color mode and Photoshop CC (as they are required to use the
Camera RAW filter). If you attempt to use single document pre-blend, Lumenzia will offer to put the
LAB image into a smart object and convert to RGB. This retains all image quality. If you wish to
subsequently edit further in LAB, you will need to either rasterize/flatten the exposure layers or put
them into a smart object and then convert to LAB.
New in v8: <shift>-click PreBlend to create a New Smart Object “via copy” (an independent Smart Object).
This is a fast way to multi-process a RAW file, and is recommended over the “Create Variants” option (as the
Camera RAW Smart Filter does not actually work on the RAW data. See common misperceptions about Smart
Objects for more info).
Map
The “zone map” function creates a visualization layer which shows where each of zones 0-10 are within your
image. This gives you a visual way to help determine which zones may need to be targeted/adjusted. While the
zone map is active, the wide and narrow zones in the panel are shown in color for easy reference. You may of
course use any of the previews in the panel (only the zone buttons are colored, to avoid visual confusion or
clutter by coloring all the available buttons).
Note that “zone map” is intended to show where a given zone is MOST selected; it does not show how the
zone masks feather. The zones in Lumenzia are designed to naturally feather for smooth selections, and
therefore overlap significantly. So, while the zone map will show zone 9 in a dark red, an actual zone 9 mask
will include some of zones 8 and 10, and even a little bit of 7. The zone map is effectively showing which zone
mask best selects a given area but does not tell you about how that mask feathers at the edges. You can always
adjust the levels slider in the orange previews to tighten up your zone mask if desired (just pull in the black and
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white sliders, or move the middle slider to the right), which would create more of a match between the
visualization and the mask. However, high contrast masks are generally best to avoid, as that reduces the natural
feathering that makes luminosity masks ideal in many situations.
You may now use the zone and range pickers while the Zone Map is active. When using this approach, the
generic zones will be used. So, using the pickers while the zone map is hidden allows for more precise targeting
between the zones when needed.
You may <alt/option>-click “Map” to show the map only over areas with extremely dark or bright pixels. This
helps to check for ares where there may be blown pixels.
If you click outside your mask in the layers pallet, you will see two copies of the layered image. Simply
<alt/option> click the mask to see it in the active view, or close one view and click “Split” again.
If you need more room to see the image when splitting the screen, be sure to use the PS shortcut <TAB> to
toggle panels and toolbars off and on to free up more space.
Due to technical limitations when working with multiple open documents, you will get a new view each time
you click “Split”. You may <ctrl/cmd>-click “Split” if you wish to sync views without creating new views. If
you create additional views, just close them as you would if there was only one additional view. Photoshop will
always notify you about saving changes if you try to close the last open view of an image with unsaved
changes.
New in v8.1: The views stay synced when zooming in and out. [Requires Photoshop CC and is only supported
when working with a single open document.] You may also determine how this behaves via “Synchronize Split
Screens” in the Lumenzia menu preferences (see top-right three bars icon for the menu). You will be offered the
following options:
• Do not sync. You may prefer to disable the syncing if you like to see the entire blended image while
zoomed into the mask.
• Sync zoom only a single open image. This is the default behavior. It does not support syncing when
using “Split” with multiple documents open.
• Sync zoom always. This option allows you to stay synced while zooming and panning with “Split”.
However, due to limitations in Photoshop, this will cause all open images to resize at all times
(whether you use “Split” or not). This is probably not desirable for most users, but this gives you
an option to sync while working with multiple images.
Video tutorial: If
Video tutorial: If
To visualize selections, click this button to see the active selection previewed full screen in black and white
(just like a layer mask). This is very helpful to see your exact luminosity selection, when trying to confirm the
true edges of the current selection, modify selections, or other situations where the current selection is not
obvious. Click "✓Sel" once to see the preview, and a second time when finished with the preview.
To refine selections, you may adjust the new red layer in any way you wish before clicking "✓Sel" a second
time. Whatever the image shows will be reloaded. You can paint with a brush on the selection, modify it with
a levels adjustment, or pretty much anything you can do with a mask. The only real difference from editing a
mask is that you cannot use the Refine Edge tool (since you are working on a pixel layer, not an actual mask).
In addition to refining the pixels, you can also overlay a selection just like when working with orange preview
layers. If there is an active selection when you reload the red layer, it will be used to constrain the selection.
This is a convenient way to quickly and visually remove portions of the selection with a lasso.
You may revise an active selection with a luminosity selection. This is a great way to tweak something like a
Quick Selection, which may be a little rough at the edges. To use this feature, click ✓Sel and a preview button
such as L3 (in either order) and then the Sel button. This will give you a selection visualization and an L3
luminosity selection, at which point you can paint black or white through the selection onto the visualization
and then click ✓Sel when done
New in v8:
• You may now click “✓Sel” while viewing orange preview layers. This converts the current
luminosity preview directly into a selection visualization for editing. This is the same as clicking
“Sel” and then “✓Sel”. This may be useful for advanced editing of selections (such as by using the
Camera RAW Filter), or if you wish to paint on the preview but hadn’t enabled the optional orange
layers for painting/dodging.
• <ctrl/cmd>-click "✓Sel” to use Adobe Camera RAW (ACR) to modify the orange preview
layers. This gives you more flexibility in creating advanced luminosity selections (note that if you
wish to do this for a luminosity mask, just select the mask and click the “RAW” button in the Basics
panel).
• If you are not using an optimal gray space for the current document, you will be warned and given
the opportunity to switch to the recommended gray space.
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Note: There are a couple of scenarios where you may see that the red layer preview (editable) looks different
from the orange layers (luminosity preview):
• False banding in Photoshop shown with the orange adjustment layers does not affect the flat pixel
layer in the red layers preview. The two should look identical when viewed at 100% or greater,
but the orange preview may suffer from false banding. This does not affect your image in any way,
just the appearance of the image in Photoshop. For more details, see my tutorial on false banding.
• Your Gray working space (under Edit / Color Settings) is not optimized to match the “gamma” of
the RGB profile of your document. The working RGB space is not important, it is the RGB profile of
the working document which should match (therefore if you use different RGB spaces in different
documents, you may see this warning repeatedly because there is no single gray working space
which is optimal for all RGB working spaces).
✓L
This button is designed to help see luminosity, saturation, or hue in the image by itself, which can be very
helpful for retouching getting good matches in composites, finding and fixing subtle problems, or simplifying
adjustments by allowing you to separate tonal adjustments from color adjustments.
The default behavior is to show luminosity. Alternatively, you may use this tool to view saturation in the image
by holding <alt/option> or hue by holding <shift>.
When creating a visualization for luminosity, you have a few additional options:
• Boost contrast to better visualization midtone luminosity by holding <ctrl/cmd>-click the button
to select a range of tones to highlight. When you use ✓L, a red group will be created in the layers
pallet
• Or boost contrast over a custom range. First, create a lasso selection and then click ✓L. The
selected area will automatically be analyzed to boost contrast between the darkest/lightest tones
selected
✓Dust
This button is designed to help find dust spots and other subtle blemishes. While it is usually preferable to use
the dust spot visualization tools in Lightroom or Adobe Camera RAW on the image initially, these tools are
typically not helpful once you have created a layered image. Just click on “dust” to get a temporary red layer
that boosts contrast to show dust. You may click on it a few times to get different visualizations. To clear the
dust visualization, click the “dust” button a few times, click the “X” button in Lumenzia, or simply delete the
red layer manually. When you use clone stamp or healing layers with an active dust visualization layer, be sure
to set your tools to same “current / below” rather than “all layers” (as the latter would cause the visualization to
be included in the cloning/healing).
There are no absolutely right or wrong answers, but some masks are clearly much better than others for a given
purpose. I recommend the following decision process to help quickly find the best mask (in normal / live
mode):
1. Determine which general type of mask you need.
a. The D/M/L masks are best for general adjustments.
b. The L masks are best for exposure blending (assuming darker exposures are stacked on top).
c. The zone masks/pickers and range mask are best for targeted adjustments.
d. Diff (+/-) is useful for dealing with variation in the light source on a subject and selecting edges.
e. Vibrance/Saturation is best when adjusting vibrance/saturation
f. The color options (both the color masks and the “Color” group button discussed later) are best
for separating pixels which have the same luminosity but different colors (such as a yellow
building in front of a blue sky)
2. Click on your best guess and evaluate the preview. A good preview should be:
a. Relatively light or white in areas targeted for adjustment. If some interior areas are dark, that’s
typically easy to fix by painting white in the mask.
b. Very dark or black in areas adjacent to the areas you want to adjust. You can safely ignore areas
that are some distance away from your subject, as it is very easy to add a lasso selection to target
the preview or otherwise refine the mask to eliminate these issues. What is important is that the
edges have good separation, because it is very hard to fix a poor edge.
3. If the result doesn’t look close, click on other similar preview options (i.e., if zone 8 isn’t right, try zone
9, etc).
4. Customize the preview as needed (see details in section 1a above). This can often take a decent
preview based on the presets and turn it into exactly the mask you need.
When using BlendIf masks, I recommend the following process to help quickly find the best mask:
1. Determine which general type of mask you need (DML or zone/range)
2. Click on your best guess and evaluate the blended result. If the result is hard to evaluate or you haven’t
yet made any, click the red “If” button at the bottom of the panel to get a preview of the BlendIf’s mask.
3. As with normal/live masks, iterate as needed to find the closest fit. And you can again ignore areas
removed from your subject, as you can easily remove them from the mask by using a group mask.
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4. Once you have the closest fit from the presets, you may wish to customize the BlendIf (see details in
section 1a above).
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Miscellaneous
General info:
• Lumenzia will remember the settings you last used for most dialog boxes in order to work more quickly.
For example, if you last clicked to use a hard mask instead of feathering, that button will become the
default next time you apply a lasso selection. Note that some dialog options are intentionally not
remembered (such as the radius used for Lighter/Darker masks, as the optimal setting varies from
document to document and therefore reusing the last value is not helpful).
• Lumenzia has had numerous improvements over the past few years. For a full list of changes, please see
the release notes.
• In order to get accurate preview of the layer mask, please be sure not to use an exposure offset
(such as the “32-bit exposure” slider at the bottom of the document).
• It is important to get the proper layer mask when created. Unlike the 32-bit document, layer
masks in 32-bit mode are actually 16-bit and are clipped at the visible black and white values (ie,
pixel values less than 0.000 or greater than 1.000 are not possible in the mask). This is just how
layer masks work in Photoshop. You’d get the same result with any approach in Photoshop (such
as trying to brush paint values >1.000, using Apply Image from the 32-bit data, etc). Lumenzia is
providing the highest quality masks possible in 32-bit mode.
• Lumenzia natively supports both the RGB and LAB color modes. Functionality in either mode is nearly
identical. However, some features are not available in LAB, such as Selective Color, and Sat/Vib masks,
Diff(+/-) due to Photoshop limitations in LAB mode.
• You may use images in other color spaces (such as CMYK) and Lumenzia will automatically offer to
enclose them in a Smart Object in RGB (the content inside the smart object will remain in its original
color space).
• Artboards are a relatively new feature in Photoshop CC intended for graphic designers, web
designers, and others who may wish to create multiple variations of a layer or interface (ie, this
isn’t something most photographers will use). See Adobe’s documentation for more info.
• In order to keep file sizes small, Lumenzia will automatically limit the new layer mask to the
visible boundaries of the artboard where you are working (in other words, everything outside the
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targeted artboard will show as white in the layer mask – but it will not affect other artboards
because this layer is inside an artboard).
• If you originally mask a layer above the artboards, Lumenzia will retain the full layer mask across
all artboards.
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