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Useful Formulas

This document provides information on various coordinate systems and vector operations: 1) It describes Cartesian, polar, cylindrical, and spherical coordinate systems and conversions between them. 2) It defines dot and cross products of vectors and their properties. 3) It presents formulas for area and volume elements in different coordinate systems as well as laws of trigonometry, cosine, and torque.

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Daniel Vasquez
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© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
32 views

Useful Formulas

This document provides information on various coordinate systems and vector operations: 1) It describes Cartesian, polar, cylindrical, and spherical coordinate systems and conversions between them. 2) It defines dot and cross products of vectors and their properties. 3) It presents formulas for area and volume elements in different coordinate systems as well as laws of trigonometry, cosine, and torque.

Uploaded by

Daniel Vasquez
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Cartesian Coordinates Polar Coordinates

An oldie but a goodie, yet not always the best choice!


Polar 𝑥 = 𝑟 Cos[𝜃] 𝑟 = √𝑥 2 + 𝑦 2 Cartesian
Area of a circle in Cartesian coordinates to 𝑦 to
𝑅 √𝑅2 −𝑦 2 Cartesian 𝑦 = 𝑟 Sin[𝜃] 𝜃 = ArcTan [ ] Polar
𝑝𝑎𝑖𝑛 𝑥
∫ ∫ 𝑑𝑥 𝑑𝑦 ⇒ 𝜋𝑅 2
−𝑅 −√𝑅2 −𝑦 2 Unit Vectors
Area of a circle in Polar coordinates
2𝜋 𝑅 𝑒𝑎𝑠𝑦 𝑥̂ = Cos[𝜃] 𝜌̂ − Sin[𝜃] 𝜃̂ 𝑟̂ = Cos[𝜃] 𝑥̂ + Sin[𝜃] 𝑦̂
∫ ∫ 𝑟 𝑑𝑟 𝑑𝜃 ⇒ 𝜋𝑅 2
0 0 𝑦̂ = Sin[𝜃] 𝜌̂ + Cos[𝜃] 𝜃̂ 𝜃̂ = −Sin[𝜃] 𝑥̂ + Cos[𝜃] 𝑦̂

Area Element Area Element


𝑑𝑉 = 𝑑𝑥 𝑑𝑦 𝑑𝑉 = 𝑟 𝑑𝑟 𝑑𝜃

Cylindrical Coordinates Spherical Coordinates

𝑥 = 𝜌 Cos[𝜃] 𝜌 = √𝑥 2 + 𝑦 2 𝑥 = 𝑟 Sin[𝜃] Cos[𝜙] 𝑟 = √𝑥 2 + 𝑦 2 + 𝑧 2


𝑦 (𝑥 2 + 𝑦 2 )1/2
𝑦 = 𝜌 Sin[𝜃] 𝜃 = ArcTan [ ] 𝑦 = 𝑟 Sin[𝜃] Sin[𝜙] 𝜃 = ArcTan [ ]
𝑥 𝑧
𝑦
𝑧=𝑧 𝑧=𝑧 𝑧 = 𝑟 Cos[𝜃] 𝜙 = ArcTan [ ]
𝑥
Volume Element Volume Element
𝑑𝑉 = 𝑟 2 Sin[𝜃] 𝑑𝑟 𝑑𝜃 𝑑𝜙 𝑑𝑉 = 𝑟 2 Sin[𝜃] 𝑑𝑟 𝑑𝜃 𝑑𝜙
Dot Product Cross Product
𝐴Ԧ ∙ 𝐵
ሬԦ = 𝐴𝑥 𝐵𝑥 + 𝐴𝑦 𝐵𝑦 + 𝐴𝑧 𝐵𝑧 𝐴Ԧ × 𝐵
ሬԦ = ൫𝐴𝑦 𝐵𝑧 − 𝐴𝑧 𝐵𝑦 ൯𝑥̂
= ห𝐴Ԧหห𝐵
ሬԦหCos[𝜃] + + (𝐴𝑧 𝐵𝑥 − 𝐴𝑥 𝐵𝑧 )𝑦̂
+ + ൫𝐴𝑥 𝐵𝑦 − 𝐴𝑦 𝐵𝑥 ൯𝑧̂
𝐴Ԧ = 𝐴𝑥 𝑥̂ + 𝐴𝑦 𝑦̂ + 𝐴𝑧 𝑧̂
ሬԦ = 𝐵𝑥 𝑥̂ + 𝐵𝑦 𝑦̂ + 𝐵𝑧 𝑧̂
𝐵

 𝐴Ԧ ∙ 𝐵
ሬԦ is a scalar  𝐴Ԧ × 𝐵
ሬԦ is a vector
2
 𝐴Ԧ ∙ 𝐵 ሬԦ ∙ 𝐴Ԧ
ሬԦ = 𝐵 𝐴Ԧ ∙ 𝐴Ԧ = ห𝐴Ԧห  𝐴Ԧ × 𝐵 ሬԦ × 𝐴Ԧ
ሬԦ = −𝐵 𝐴Ԧ × 𝐴Ԧ = 0
ሬԦ
 For any unit vector 𝑛̂, 𝐴Ԧ ∙ 𝑛̂ represents the length  Direction given by right-hand rule and magnitude
of 𝐴Ԧ along the direction 𝑛̂ ห𝐴Ԧ × 𝐵
ሬԦห = ห𝐴Ԧหห𝐵
ሬԦหSin[𝜃] equal to parallelogram area

Law of Cosines

 Triangle defined by vectors 𝐴Ԧ and 𝐵


ሬԦ
Proof
 Thirds leg given by 𝐶Ԧ = 𝐴Ԧ − 𝐵
ሬԦ
𝐶Ԧ ⋅ 𝐶Ԧ = ൫𝐴Ԧ − 𝐵
ሬԦ൯ ⋅ ൫𝐴Ԧ − 𝐵
ሬԦ൯
𝟐 𝟐 𝟐
ሬԦห = ห𝑨
ห𝑪 ሬԦห + ห𝑩
ሬሬԦห − 𝟐ห𝑨
ሬԦหห𝑩
ሬሬԦห𝐂𝐨𝐬[𝜽] 2 2
= ห𝐴Ԧห + ห𝐵
ሬԦห − 2 𝐴Ԧ ⋅ 𝐵
ሬԦ

Trig Functions
Cos[0] = 1 Sin[0] = 0
𝜋 ξ3 𝜋 1
Cos [ ] = Sin [ ] =
6 2 6 2
𝜋 ξ2 𝜋 ξ2
Cos [ ] = Sin [ ] =
4 2 4 2
𝜋 1 𝜋 ξ3
Cos [ ] = Sin [ ] =
3 2 3 2
𝜋 𝜋
Cos [ ] = 0 Sin [ ] = 1
2 2
Cos[𝜋 − 𝑥] = −Cos[𝑥] Sin[𝜋 − 𝑥] = Sin[𝑥]
∞ Sin[𝑥 + 𝑦] = Sin[𝑥]Cos[𝑦] + Cos[𝑥]Sin[𝑦]
𝑥3 𝑥5 𝑥 2𝑗+1 𝑒 𝑖𝑥 − 𝑒 −𝑖𝑥
Sin[𝑥] = 𝑥 − + − ⋯ = ∑(−1)𝑗 =
3! 5! (2𝑗 + 1)! 2 Cos[𝑥 + 𝑦] = Cos[𝑥]Cos[𝑦] − Sin[𝑥]Sin[𝑦]
𝑗=0

𝑥2 𝑥4 𝑥 2𝑗 𝑒 𝑖𝑥 + 𝑒 −𝑖𝑥 Sin[2𝑥] = 2Sin[𝑥]Cos[𝑥]
Cos[𝑥] = 1 − + − ⋯ = ∑(−1)𝑗 =
2! 4! (2𝑗)! 2 Cos[2𝑥] = Cos[𝑥]2 − Sin[𝑥]2
𝑗=0
= 2Cos[𝑥]2 − 1 = 1 − 2Sin[𝑥]2
𝐹Ԧ
𝐹Ԧ⊥
Torque
Circular Motion
|𝜏Ԧ| = |𝑟Ԧ|ห𝐹Ԧ⊥ ห
𝐹Ԧ|| 𝑚𝑣 2
𝜏Ԧ = 𝑟Ԧ × 𝐹Ԧ θ 𝐹Ԧtot = − 𝑟̂
𝑟 𝑟Ԧ
𝑣Ԧ
𝐹Ԧtot
𝑟Ԧ
𝜏Ԧ  Ex: Geostationary orbit, laboratory
 Bigger wrench yields more torque centrifuge, playground carousel
 Force pointing at base point has 𝜏Ԧ = ሬ0Ԧ  Tighter circles require larger 𝐹Ԧtot

𝑎Ԧ Linearly Accelerating Frame Rotating Reference Frame


Fictitious force ሬሬԦ
𝐹linear = −𝑚𝑎Ԧ Fictitious force ሬሬԦ
𝐹cent = 𝑚𝜔2 𝑟Ԧ
𝜔
ሬԦ
 Bus starts moving → Pushed into seat  Turn in a car → Pushed outwards
 Elevator moves up → You feel heavier  Earth rotating → Oblate spheroid

𝑟Ԧ 𝐹Ԧcent
Newton’s Laws
=𝜔 ሬԦ
1st: 𝑎Ԧ = ሬԦ
0 implies 𝑣Ԧ = constant
𝑑𝑝Ԧ
× 𝑟Ԧ
2nd: ∑𝐹Ԧ = = 𝑚𝑎Ԧ (constant 𝑚)
𝑑𝑡
3rd: Equal and opposite forces 𝑣Ԧ𝑚 𝑣Ԧ𝑀
𝑚 𝑀
𝑉[𝑥]
𝑚 𝐸 Energy Momentum Elastic collision with 𝑚 = 𝑀
1
𝐸= 𝑚𝑣 2 + 𝑉[𝑥] 𝑝Ԧ = 𝑚𝑣Ԧ  Masses swap velocities
2
𝑥1 𝑥2 𝐹[𝑥] = −
𝑑𝑉 
𝑑𝑥
Mass in potential 𝑉[𝑥] Elastic collision with 𝑚 ≪ 𝑀
 𝑚 oscillates between 𝑥1 and 𝑥2  𝑀’s velocity nearly unchanged
 𝑣 = 0 when 𝐸 = 𝑉[𝑥1 ] = 𝑉[𝑥2 ]  𝑚’s velocity increases to 𝑣𝑚 + 2𝑣𝑀

Elastic Collision Inelastic Collision


 𝑣 maximum at minima of 𝑉[𝑥]
Masses rebound elastically → Energy conserved Masses stick together → Energy not conserved
No net force → Momentum conserved No net force → Momentum conserved

Before Collision Before Collision

After Collision After Collision


Angular Momentum and Kinetic Energy
𝜔CM
𝑦 𝑦
𝜔

𝐿ሬԦ
ሬԦCM
𝑉
𝑅ሬԦCM
𝑟Ԧ 𝑥 𝑥
𝑣Ԧ
𝑚

Point mass Extended body, pure rotation Extended body, general motion
ሬԦ = 𝑚𝑟Ԧ × 𝑣Ԧ
𝐿 ሬԦ = 𝐼𝜔
𝐿 ሬԦ ሬԦ = 𝑀𝑅ሬԦCM × 𝑉
𝐿 ሬԦCM + 𝐼CM 𝜔
ሬԦCM
1 1 2 1 2
1 2
KE = 𝑚𝑣 2 KE = 𝐼𝜔 KE = 𝑀𝑉CM + 𝐼CM 𝜔CM
2 2 2 2

Moment of Inertia Center of Mass


𝐼 = ∫ 𝑟 2 𝑑𝑚 (About an axis) ∑𝑗 𝑚𝑗 𝑟Ԧ𝑗 ∑ 𝑚 𝑣Ԧ
𝑅ሬԦ CM = ሬԦ CM = 𝑗 𝑗 𝑗
,,,𝑉
∑𝑗 𝑚𝑗 ∑𝑗 𝑚𝑗

Parallel Axis Theorem


1
1D Rod 𝑀𝐿2 𝐼 = 𝐼CM + 𝑀𝑑 2
12
1
Example (1D Rod): 𝐼CM = 12 𝑀𝐿2
𝑙 2 1
About end, 𝐼 = 𝐼CM + 𝑀 ቀ2ቁ = 3 𝑀𝐿2
Hollow
𝑀𝑅 2
Cylinder Perpendicular Axis Theorem
(For flat objects on x-y plane)
𝐼 𝑧 = 𝐼𝑥 + 𝐼𝑦
1
Example (2D Disk): 𝐼𝑧 = 2 𝑀𝑅 2 out of plane
Solid 1
Cylinder 𝑀𝑅 2 𝐼𝑥 = 𝐼𝑦 by symmetry → 𝐼𝑥 = 𝐼𝑦 = 𝑀𝑅 2
1
2 4

Rotational Dynamics
ሬԦ
𝑑𝐿
∑𝜏Ԧ = = 𝐼𝛼 (pure rotation)
𝑑𝑡
Hollow 2
Sphere 𝑀𝑅 2
3

Solid 2 Hollow Sphere


Cylinder 𝑀𝑅 2 Solid Sphere
5
Hollow Cylinder
Solid Cylinder

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