Zamboanga City State Polytechnic College: Technology For Teaching & Learning
Zamboanga City State Polytechnic College: Technology For Teaching & Learning
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ZAMBOANGA CITY STATE
POLYTECHNIC COLLEGE
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TECHNOLOGY FOR TEACHING &
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LEARNING
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BEED II - A
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Unit 2: ICT Policies and Safety Issues in
Teaching and Learning
REPORTED BY:
EMIE JEAN S. DESABILLE
CHATELYN CATALAN
FLORABELLE FRANCISCO
KELLY NAPALCRUZ
SAIRA SADDALANI
Eight Policy themes are commonly identified in Educational Technology Policies around
the world
1. Vision and Planning
2. ICT Infrastructure
3. Teachers
4. Skills and Competencies
5. Learning resources
6. EMIS
7. Monitoring and Evaluation
8. Equity , inclusion, and safety
2. ICT Infrastructure
Providing sufficient equipment and networking infrastructure
When it comes to educational technologies, what’s “ sufficient ” is typically a
moving target. As ICT use increases, there is typically more demand for
access to ICT devices and faster and more reliable connectivity. It is often
only over time that the importance of technical support and maintenance
becomes truly apparent, and that related funding and human resource
measures are put into place.
3. Teachers
Providing ICT related training for teachers
Support for teachers is often deemphasized in the early stages of ICT rollouts
in education, most education systems slowly invest more in related technical
and pedagogical professional development for teachers.
Identifying a set of related teacher competency standards
Competency standards for teachers are often revised over time to reflect the
new demands placed on teachers as a result of the increased use of ICTs, new
related formal certification schemes may be introduced as well.
5. Learning Resources
Supporting the development, dissemination and utilization of digital
learning resources
In the early stages of ICT deployments in schools, investment in devices is
often prioritized over investment in the content that will be made available
through the use of such devices. Over time, this changes, and issues related to
the mapping of digital content to specific curricular objectives, intellectual
property, and the creation of digital teaching and learning materials by
students and teachers themselves, gain greater prominence.
EMPLOYER OBLIGATION
• Laws have been passed to ensure that employers provide a safe working
environment for anyone who works with computers. This is called the ‘Health and
Safety at Work Act 1974’.
• The law states that an employer must ;
• Provide tiltable screens.
• Provide anti-glare screen filters.
• Provide adjustable chairs.
• Provide foot support.
• Make sure lighting is suitable.
• Make sure there is sufficient space for people to work.
• Train employees how to use work stations correctly.
• Ensure employees have sufficient breaks.
• Pay for regular eye sight tests for anyone who needs prescription glasses in order
to use the computer.
TRAILING CABLES
Computer equipment is often connected to lots of cables: power, network, etc.
• If these cables are laying on the floor, they can cause people to trip over them.
• Solution : Place cables inside cable ducts, or under the carpet/ flooring
CONE OF EXPERIENCE
Dale’s Cone of Experience is a visual model that is composed of eleven (11) stages
starting from concrete experiences at the bottom of the cone then it becomes more and
more abstract as it reach the peak of the cone. Also, according to Dale, the arrangement
in the cone is not based on its difficulty but rather based on abstraction and on the
number of senses involved. The experiences in each stages can be mixed and are
interrelated that fosters more meaningful learning.
Direct Purposeful Experiences. These are first hand experiences which serve as the
foundation of learning. In this level, more senses are used in order to build up the
knowledge. Also, in this level, the learner learned by doing things by him/herself.
Learning happens through actual hands-on experiences. This level explains and proves
one of the principles in the selection and use of teaching strategies, the more senses that
are involved in learning, the more and the better the learning will be. This level also
proves that educational technology is not limited to the modern gadgets and software that
are commercially available nowadays. This shows that even the simple opportunity that
you give to each child could help them learn.
Contrived Experiences. In this level, representative models and mock-ups of reality are
being used in order to provide an experience that as close as reality. This level is very
practical and it makes learning experience more accessible to the learner. In this stage, it
provides more concrete
experiences, even if not as concrete as direct experiences, that allows visualization that
fosters better understanding of the concept.
Study Trips. This level extends the learning experience through excursions and visits on
the different places that are not available inside the classroom. Through this level, the
learning experience will not be limited to the classroom setting but rather extended in a
more complex environment.
Exhibits. It is a somewhat a combination of some of the first levels in the cone. Actually,
exhibits are combination of several mock ups and models. Most of the time, exhibits are
experiences that is “for your eyes” only but some exhibits includes sensory experiences
which could be related to direct purposeful experiences. In this level, meanings ideas are
presented to the learners in a more abstract manner. This experience allows student to see
the meaning and relevance of things based on the different pictures and representations
presented.
Television and motion pictures and still pictures, recordings, and Radio. I decided to
combine these two stages since it is related to one another. Because of the rapid
development of the modern technology, a lot of people believe that Educational
technology is limited to these stages. They are not aware that these sages are only a small
portion of EdTech. For television and motion pictures, it implies values and messages
through television and films. On the other hand, still pictures, recordings and radio are
visual and auditor4y devices that can be used by a learner/group of learner that could
enhance and extend learning experience
Visual symbolic and Verbal symbolic. These two levels are the most complex and
abstract among all the components of the Cone of Experience. In the visual symbolic
level, charts, maps, graphs, and diagrams are used for abstract representations. On the
other hand, the verbal symbolic level does not involve visual representation or clues to
their meanings. Mostly, the things involved in this level are words, ideas, pricicples,
formula, and the likes.
Reference:
https://teachernoella.weebly.com/dales-cone-of-experience.html
TPACK MODEL
Content Knowledge (CK) – This describes teachers’ own knowledge of the subject
matter. CK may include knowledge of concepts, theories, evidence, and organizational
frameworks within a particular subject matter; it may also include the field’s best
practices and established approaches to communicating this information to students. CK
will also differ according to discipline and grade level – for example, middle-school
science and history classes require less detail and scope than undergraduate or graduate
courses, so their various instructors’ CK may differ, or the CK that each class imparts to
its students will differ.
Technological Knowledge (TK) – This describes teachers’ knowledge of, and ability to
use, various technologies, technological tools, and associated resources. TK concerns
understanding edtech, considering its possibilities for a specific subject area or
classroom, learning to recognize when it will assist or impede learning, and continually
learning and adapting to new technology offerings.
Pedagogical Content Knowledge (PCK) – This describes teachers’ knowledge regarding
foundational areas of teaching and learning, including curricula development, student
assessment, and reporting results. PCK focuses on promoting learning and on tracing the
links among pedagogy and its supportive practices (curriculum, assessment, etc.), and
much like CK, will also differ according to grade level and subject matter. In all cases,
though, PCK seeks to improve teaching practices by creating stronger connections
between the content and the pedagogy used to communicate it.
Reference: https://educationaltechnology.net/technological-pedagogical-content-
knowledge-tpack-framework/
ASSURE MODEL
ASSURE is an instructional design model that has the goal of producing more effective
teaching and learning. “ASSURE” is an acronym that stands for the various steps in the
model. The following is a breakdown of each step.
A – Analyze Learners
The first step in the process is that the teacher should analyze the attributes of her
learners. There should be a focus on those learner characteristics which are associated
with the learning outcomes desired. The information gathered will help you in the
decisions that you make with respect to the other steps in the process. When you
determine the character of the learners, it will guide you in choosing specific strategies
and resources to aid the learning process.
The second “s” in the acronym stands for select strategies, technology, media, and
materials. Given what your learning objectives are, it’s necessary to pick instructional
strategies, technology, and media that will bring about the results that you want.
This step in the ASSURE process concerns making a plan as to how you will utilize the
technology, media, and materials that you have selected. As with all of the instructional
steps, you must make sure that your plans contribute towards producing the objectives
that you have laid down.
This step actually belongs within earlier steps. It requires that you make plans to how you
are going to actively engage your students in the material that you are teaching. This
needs to be figured out both at the class level and the individual level.
The final step in the ASSURE process is just as crucial as all of the others. In this step,
you evaluate the impact of your teaching on student learning. This includes an evaluation
of your teaching strategies and the technology, media, and materials that you used.
The ASSURE process is really just a matter of common sense. However, it is good to
follow a regimented guide to improve your teaching technique. Any effective teacher
knows that the perfection of their technique does not come overnight, and there is always
room for improvement. By following the ASSURE process, you will be sure to improve
your teaching for many years to come.
Reference:
https://educationaltechnology.net/assure-instructional-design-model/
https://prezi.com/view/UOQJWSjhEVBZS7WwvOXY/
UNIT 4. ICT in Various Content Areas
Reported by:
Saldavia, Dolly Jane
Lape, Richie
Mohammad, Ahadan
Manoy, Giesibel
Pagente, Russel Jean
Falcasantos, Lizel Joy
Santos, Arnteth
Suson, Christin
Mahilum, Rhosalie
Musa, Al-kisa
E. Distance Learning
Distance learning, also known as correspondence education or home study, is a
form of education where there is little or no face-to-face interaction between
students and their instructors.
SOME OTHER FEATURES OF DISTANCE
LEARNING INCLUDES THE FOLLOWING:
Study material is delivered to students via post, courier, email, or the internet.
Assessments are carried out by means of written assignments, exams, and/or
portfolios of evidence.
Academic support is provided to students through various channels, including
telephone, post, email, and instant messaging programs.
WHAT ARE THE ADVANTAGES AND DISADVANTAGES OF DISTANCE
LEARNING?
ADVANTAGES OF DISTANCE LEARNING
1) It gives students greater access to education.
2) It is more affordable.
3) It gives students the option to work and study at the same time.
4) It allows students to study at their own pace.
5) It allows students to choose from a wider variety of courses.
6) It helps students to develop valuable skills.
7) It presents students with fewer distractions.
DISADVANTAGES OF DISTANCE LEARNING
1) There is no face-to-face contact with teachers or lecturers.
2) There is often minimal interaction with other students.
3) It requires high levels of self-discipline.
F. Technology Tools in a Collaborative Classroom Environment
Google Apps for Education- the Google apps enable students and teachers to
collaborate more effectively on papers, spreadsheets, and presentation. Another
great feature of Google apps is that the automatically save your work, so students
work will never be lost.
Kahoot- is a game-based classroom response system that gives educators an
engaging way to test the knowledge of their students and kahoot can be used to
boost collaboration through encouraging students to be leaders and quiz-makers.
Flip Grid- video discussion community for your classroom that uses student
voice to promote collaboration, discussion, and engagement. Students respond to
the question in video format (kids get to be “talking heads”) and are added to the
“grid” of all the response.
Mind Meister- is a collaborative web-based tool that enables group to
brainstorms on one “mind map”. Mind Meister teaches students to work as a team
to manage and plan projects effectively.
Google Hangouts- Google hangouts, inviting a guest speaker into the classroom
has never been easier. Google hangouts enable anyone from around the world to
visit a school.
G. Relevance and Appropriateness in the Use of Technology in Teaching and
Learning
Best Practices for Appropriate Use of Technology
Digital Citizenship is a concept which helps teachers, technology leaders and parents to
understand what students/children/technology users should know to use technology
appropriately.
Digital citizenship can be defined as the norms of appropriate and responsible behaviour
with regard to technology use. Dr. Mike Ribble, author of Digital Citizenship in
Schools and The International Society for Technology (ISTE) highlight the follow 9 key
elements while learning about connecting and interacting through digital means:
This project is all about promoting effective teaching and learning using ICT
as a tools to enhance learning.
There are two stand within this cluster project – ICT with facilitators and
AFL with evaluation associate facilitators cascading to lead AFL teachers
AFL will provide lead teachers with strategies to promote constructivist
learning principles and for formative assessment in the classroom. This is
linked to improving teaching practice while using the computer as a tool to
enhance learning
1. ASSESSMENT TOOLS
Pre-assessment or diagnostic assessment
Before creating the instruction, it’s necessary to know for what kind of
student ypu’re creating the instruction.
Formative assessment
Is use in the attempt of developing instructions. The goal is to monitor
student learning to provide feedback.
Summative assessment
Is aim at assessing the extent to which the most important outcomes at
the end of the instruction have been reached.
Confirmative assessment
When your instruction has been implemented in your classroom, it’s
still necessary to take assessment.
Norm-referenced assessment
This comperes a student performance against an average norm. This
could be the average national norm for the subject history, for
example.
Criterion-referenced assessment
It measures student performance against a fixed set of predetermined
criteria or learning standard
Ipsative assessment
It measures the performance of a student against previous
performances from that student with this method you’re trying to
improve yourself by comparing previous result.
CONCEPT MAPS
A diagramming techniques for assessing how well students see the
“big picture”
CONCEPTEST
Conceptual multiple-choice questions that are useful in large classes.
KNOWLEDGE SURVEY
Student answer weather they could answer a survey of course content
questions
EXAMS
Find tips on how to make exams better assessment instruments
ORAL PRESENTATIONS
Tips for evaluating student presentations
POSTER PRESENTATION
Tips for evaluating posters presentations
PEER REVIEW
Having student assess themselves and each other.
PORTFOLIOS
A collection of evidence to demonstrate mastery of a given set of
concept
RUBRICS
A set of evaluation criteria based on learning goals and student
performance
WRITTEN REPORTS
Tips for assessing written report
OTHER ASSESSMENT TYPES
Include concept sketches, case studies, seminar style courses,
mathematical thinking and performance assessments.
UNIT 6: Social, ethical and legal responsibilities in
the use of technology tools and resources
Reported by:
Deo Ramillano
Arnel Jay Bucoy
Jerwin Lacastesantos
Judy Ann Francisco
Jade Desaca
Digital citizenship
A digital citizen refers to a person who has the knowledge and skills to effectively
use digital technologies to communicate with others, participate in society and
create and consume digital content.
SOCIAL, ETHICAL AND LEGAL RESPONSIBILITIES IN THE USE OF
TECHNOLOGY TOOLS AND RESOURCES BY TEACHER
Technology brings ethical issues to the forefront long before students learn how to
handle real-life situations from an ethical standpoint. Children do not have much
preparation for cyberbullying and copyright issues. Teachers not only contend
with students bringing devices to school but also their various skill levels in using
them and the internet.