Digital Painting Lesson 1: The Basics of Using A Graphics Tablet
Digital Painting Lesson 1: The Basics of Using A Graphics Tablet
Table of Contents
Why? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4
Step 9: Coloring in . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
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Author:sdfgeoff Life, the Universe and ....
All you need to know is I exist......
When I bought myself a graphics tablet (roughly a week before this ible was published), I was dissapointed to find there are no beginner tutorials to digital painting. They
either assume you have previous experience in some form of art (I suck at painting and drawing), or are so basic that they leave out the art.
So the aim of this little series of tutorials is to provide a few tutorials to teach people how to use their graphics tablet, but perhaps more importantly, leave the creative
aspect in the drawers hands.
This is the first tutorial in a small series (I haven't decided how long). Other tutorials are:
Lesson 2: A feather
Image Notes
1. A pendanty-jewellery thing. Note the perspective grid to help maintain
consistency.
2. This was created with exactly the tools described here, just a regular brush and
an hour of time.
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Step 1: Requirements and Tools
In traditional artwork, the artist has to draw every single thing, but in digital artwork, we are not constrained by physical tools. Through the use of various filters and
brushes, what would have taken a painter hours, can takes us a few strokes of our digital pen. For this reason, I'm going to ignore software that focus' on emulating
traditional media (eg artweaver) and instead use a digital image manipulation program. I'm cheap, and can't afford photoshop, so I'll be using Gimp.
Tools:
- A computer (with enough specs to run Gimp properly)
- A graphics tablet (with drivers etc)
- Gimp (or photoshop if you can translate to the tools there. Note that I'm using v2.6 because v2.8 has some issues with my tablet)
Requirements:
- An hour or so
- Some proficiency with gimp, or the ability to use google
- The ability to move your hand
- The ability to see what's on the screen
- Some creativity.
So sit down at your desk, get comfortable, put on your favorite music, and let's start.
Image Notes
1. Genius i608x ~60USD
2. I keep my laptop on a board, so I can easily carry it through to the lounge and use it there.
3. My laptop. Running Windows 8.1 (urgh)
4. This page before I had this image on it....
Tips:
- Don't look at your hand. It does not tell you where you are going to draw. Look at the screen. You don't look at the computer mouse when you use that do you?
- Have the tablet facing you square. When you move your hand towards you, the cursor should move down. If it's more than a few degrees off, it get's frustrating trying to
draw where you want.
- Remember your posture. You'll be using the computer for a while whenever you are drawing something.
To get used to using the tablet, try not using a mouse at all. The tablet provides everything you need (clicking, scrolling, moving the cursor. What else does a mouse do?).
Be aware that nothing in this tutorial actually requires a graphics tablet, but is sure makes things easier.
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Image Notes
1. Hold it like a pen. That should be pretty obvious.
2. I rarely use the mouse now I have a tablet, so it's further away from me.
Gimp uses a three-window system. This is annoying, and so for new versions (gimp 2.8+) they have a button to change this:
On the gimp main box, click Windows -> Single Window Mode
Unfortunately Gimp 2.8 has issues with my tablet, so I tend to use 2.6. This does not have single window mode, so spend five seconds and arrange the windows so
nothing is overlapping.
Doodle
Set yourself some exercises to get used to the tablet. Things like:
- Draw a square with straight edges (not using the straight edge tool either)
- Draw as round-er circle as you can
For these I tend to use a large brush, generally a hard edged one at ~10px. I tend to doodle on a moderate canvas of 1024x768.
Write
Then try your hand at writing. Just for fun take a calligraphy brush, work slowly and carefully and see what you can come up with.
Sketch
You can also try freehand sketching. Take a thin brush of 2-3px, and sketch. Notice that you can do light and dark lines.
Why?
These three exercises represent just about every type of motor control you'll need in digital art:
- The ability to draw straight (doodling)
- The ability to draw smoothly (doodling)
- The ability to draw where you want (Writing)
- The ability to control pressure (sketching)
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Image Notes Image Notes
1. How smooth can you draw? 1. My hideous Calligraphic skills.
2. See if you can get things to line up 2. Gimp comes with calligraphic brushes! There's one less thing to buy. You've
saved yourself thousands of dollars in paint, brushes, pens, pencils, stamps....
Image Notes
1. Note that I've scaled this brush down even further.
2. let's face it, I suck at freehand sketching quickly. I prefer to take a little longer
and do things more carefully. I guess it's something I need to work on.
For the castle, I had lots of layers. One was the approximate outline, One was the actual castle I was drawing, and the third was guides. When drawing spheres and
cylinders, it is often useful to draw a box where you want them to go.
The bulk of this ible will go through drawing and shading some boxes and cylinders, so let's start out by drawing their outlines.
For the boxes it's easy. A regular (ish) hexagon, and some intermediate lines make a simple box. More complex/accurate ones can be done using perspective lines.
Cylinders are a bit harder, but if we draw a box, and then change the top and bottom into elipses, it's still quite easy.
Any technique you know for drawing things on paper will work here. If you feel like using a tool in the software you're using for drawing the oulines, go ahead. Gimp does
not provide us with an easy way (unless you count the gfig plugin I suppose)
For the rest of this ible, I'll be working with the final image shown here, containing a box and a cylinder. We'll look at how we can shade them nicely.
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Image Notes Image Notes
1. Get it on paper fast, get the rough layout before it goes our of your head. 1. The square/trapezoidal guides that show where the circles/elipses will fit into
In this case, it's pretty rough isn't it!
Image Notes
1. Note that the outlines are on a separate layer
2. I haven't quite figured out what controls the opacity of gimp's straight lines
(shift+click)
Image Notes
1. The castle with the guides.
Note that I tweaked the side of the base of the castle after drawing the guides.
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Image Notes
1. The outlines really are on the outline layer
Image Notes
1. Take a box
2. Mark half-way points
3. Draw Elipses
4. Finish Cylinder
5. Erase construction lines and patch up any mistakes (if you like)
6. I duplicated all the guides. This is not cheating. It is the advantage of digital as
opposed to traditional art.
So create a new layer, call it shading, and with a medium size brush, color in the shape. Press firmly so that it is opaque. Turn the outlines off and be amazed how
irregular it is. So go around with a brush and eraser and neaten it up. Then you can turn the outlines back on.
Image Notes
1. USE LAYERS
They are your best friend
2. Ideally 50% grey
3. I tend to use the scale slider rather than change which brush I'm using. With
later gimps, this is the way it works.
Image Notes
1. They don't quite fit, but they are now smooth, and that's what really matters
as it was just a rough sketch.
If you like, turn the outline opacity down.
Most importantly though, do not forget to work on the shading layer. It is a right pain when you draw something on the wrong layer. If you do, evaluate if you should do it
again, cut-paste it, or ignore it.
With sketch and smudge, you simply, well, sketch and smudge. There's no other way to describe it, so have a look at the image.
It does take time to smudge things in well, and a bit of care to not go over the edges, so don't rush things.
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Image Notes
1. Note that I've turned the opacity of the outlines down, as they are now less important. I've also set them to type 'multiply' which will help keep them visible on
darkish backgrounds.
2. Getting a smooth transition takes a while. as the smudge tool tends to not smudge much. Fiddling with 'rate' can help.
3. Try to keep corners sharp. It is worthwhile to note that the angle is the same, so smudging along a ridge will keep it need.
One of the best things about this brush is that it won't paint on anything transparent. So you don't have to worry about keeping the exterior edges neat.
I still do use smudge on this method to tidy up and make sure transitions are the way they should be.
Step 9: Coloring in
You thought that was the coloring in part? Nope. Now we get to add color.
So create a new layer and color it the color you want (remember to set the brush back to 'normal' colour blending). Put the color layer underneath the shading layer, and
set the shading layer to 'hard light.' You may like to tweak the opacity.
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Image Notes
1. Shading layer in 'hard light' mode (no background)
2. Shading layer in normal mode
3. Finished Colouring
4. Background is beige to show the effect of hard light on color
5. Background is beige to show the effect of hard light on color
Other than that, just look at objects around you to see how the light effects them.
Image Notes
1. Note that I darkened the corner of the box as well
2. Adding highights to some of the corners can also work really well. (see the next
image)
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Step 11: Scaling
These are the basic tools you need to do digital painting. Everything else is a matter of creativity, clever work with tools, and some ingenuity.
The same tools apply to mountains, feathers, and, well, anything.
There is nothing like practice though. So instead of just reading this tutorial, actually try some if it.
Image Notes
1. This was the third thing I ever drew with my graphics tablet. This was with
Artweaver, but I didn't like how you didn't just get simple brushes, hence the
graininess here.
http://www.instructables.com/id/Digital-Painting-Lesson-1-The-basics-of-using-a-gr/
Image Notes
1. A pendanty-jewellery thing. Note the perspective grid to help maintain
consistency.
2. This was created with exactly the tools described here, just a regular brush
and an hour of time.
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