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Import: - Init

The document defines functions for creating buttons and displaying text in pygame. It initializes pygame and loads background images and music. It creates buttons to select between an animal or plant cell, and displays the appropriate image and additional buttons for each cell part when selected. Selecting a cell part button displays information text about that part in a smaller window.

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0% found this document useful (0 votes)
120 views

Import: - Init

The document defines functions for creating buttons and displaying text in pygame. It initializes pygame and loads background images and music. It creates buttons to select between an animal or plant cell, and displays the appropriate image and additional buttons for each cell part when selected. Selecting a cell part button displays information text about that part in a smaller window.

Uploaded by

api-512738790
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 13

import pygame

pygame.init()
display = pygame.display.set_mode((700, 436))
pygame.display.set_caption('cells!')
background = pygame.image.load('initpage.jpg').convert()
display.blit(background, (0, 0))
pygame.display.update()
pygame.font.init()
myfont = pygame.font.SysFont('Comic Sans MS', 30)
class button():
def __init__(self,size, color, x, y, width, height, text=''):
self.color = color
self.x = x
self.y = y
self.width = width
self.height = height
self.text = text
self.size = size

def draw(self, display, outline=None):


if outline:
pygame.draw.rect(display, outline, (self.x - 2, self.y - 2, self.width +
4, self.height + 4), 0)

pygame.draw.rect(display, self.color, (self.x, self.y, self.width,


self.height), 0)

if self.text != '':
font = pygame.font.SysFont('comicsans', self.size)
text = font.render(self.text, 1, (0, 0, 0))
display.blit(text, (
self.x + (self.width / 2 - text.get_width() / 2), self.y + (self.height /
2 - text.get_height() / 2)))

def isOver(self, pos):


if pos[0] > self.x and pos[0] < self.x + self.width:
if pos[1] > self.y and pos[1] < self.y + self.height:
return True

return False

def blit_text(surface, text, pos, font, color=pygame.Color('black')):


words = [word.split(' ') for word in text.splitlines()]
space = font.size(' ')[0]
max_width, max_height = surface.get_size()
x, y = pos
for line in words:
for word in line:
word_surface = font.render(word, 0, color)
word_width, word_height = word_surface.get_size()
if x + word_width >= max_width:
x = pos[0] # Reset the x.
y += word_height # Start on new row.
surface.blit(word_surface, (x, y))
x += word_width + space
x = pos[0] # Reset the x.
y += word_height # Start on new row.

pygame.mixer.music.load('backgroundscience.mp3')
pygame.mixer.music.play(-1,0.0)

animalButton=button(40,(255,0,0),100,350,150,50,'animal cell')
animalButton.draw(display, (0, 0, 0))

plantButton=button(40,(255,0,0),300,350,150,50,'plant cell')
plantButton.draw(display, (0, 0, 0))
pygame.display.update()

running = True
while (running):
pos = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
elif event.type == pygame.MOUSEBUTTONDOWN:
if animalButton.isOver(pos):
e="a"
running = False
elif plantButton.isOver(pos):
e="p"
running = False
if event.type == pygame.MOUSEMOTION:
if animalButton.isOver(pos):
animalButton.color=(0,0,255)
elif plantButton.isOver(pos):
plantButton.color=(0,0,255)
else:
animalButton.color = (255, 0, 0)
plantButton.color = (255, 0, 0)

while running==False:
if e=="a":
display = pygame.display.set_mode((750, 549))
background = pygame.image.load('animaldia.jpg').convert()
display.blit(background, (0, 0))
pygame.display.update()
nextButton = button(40,(255, 0, 0),550, 25, 175, 50, 'go to plant!')
nextButton.draw(display, (0, 0, 0))
pygame.display.update()
animalrunning=True
#
nucleusButton = button(25,(0, 255, 0), 20, 280, 90, 20, 'function')
nucleusButton.draw(display, (0, 0, 0))
nuclearEnvelopeButton = button(25,(0, 255, 0), 30,236, 90, 20, 'function')
nuclearEnvelopeButton.draw(display, (0, 0, 0))
cytoplasmButton = button(25, (0, 255, 0), 21, 353, 90, 20, 'function')
cytoplasmButton.draw(display, (0, 0, 0))
golgiApparatusButton = button(25, (0, 255, 0), 110, 490, 90, 20, 'function')
golgiApparatusButton.draw(display, (0, 0, 0))
mitochondrionButton = button(25, (0, 255, 0), 580, 517, 90, 20, 'function')
mitochondrionButton.draw(display, (0, 0, 0))
cellMembraneButton = button(25, (0, 255, 0), 610, 433, 90, 20, 'function')
cellMembraneButton.draw(display, (0, 0, 0))
ERButton = button(25, (0, 255, 0), 610, 355, 90, 20, 'function')
ERButton.draw(display, (0, 0, 0))
lysosomeButton = button(25, (0, 255, 0), 573, 220, 90, 20, 'function')
lysosomeButton.draw(display, (0, 0, 0))
ribosomeButton = button(25, (0, 255, 0), 583, 145, 90, 20, 'function')
ribosomeButton.draw(display, (0, 0, 0))
nucleolusButton = button(25, (0, 255, 0), 185, 120, 90, 20, 'function')
nucleolusButton.draw(display, (0, 0, 0))
pygame.display.update()

while (animalrunning):
pos = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
animalrunning = False
running =True
if event.type == pygame.MOUSEBUTTONDOWN:
if nextButton.isOver(pos):
e = "p"
animalrunning = False
elif nucleusButton.isOver(pos):
e = "nucleusButton"
animalrunning = False
elif nuclearEnvelopeButton.isOver(pos):
e = "nuclearEnvelopeButton"
animalrunning = False
elif cytoplasmButton.isOver(pos):
e = "cytoplasmButton"
animalrunning = False
elif golgiApparatusButton.isOver(pos):
e = "golgiApparatusButton"
animalrunning = False
elif mitochondrionButton.isOver(pos):
e = "mitochondrionButton"
animalrunning = False
elif cellMembraneButton.isOver(pos):
e = "cellMembraneButton"
animalrunning = False
elif ERButton.isOver(pos):
e = "ERButton"
animalrunning = False
elif lysosomeButton.isOver(pos):
e = "lysosomeButton"
animalrunning = False
elif ribosomeButton.isOver(pos):
e = "ribosomeButton"
animalrunning = False
elif nucleolusButton.isOver(pos):
e = "nucleolusButton"
animalrunning = False
if e == "nucleusButton":
display = pygame.display.set_mode((600, 382))
background = pygame.image.load('backforlittle.jpg').convert()
display.blit(background, (0, 0))
pygame.display.update()
text = " \nThe key function of the nucleus is to control cell growth and
multiplication."
font = pygame.font.SysFont('Arial', 55)

nextButton = button(30, (255, 0, 0), 20, 25, 150, 50, 'go back!')
nextButton.draw(display, (0, 0, 0))
pygame.display.update()
littlerunning = True
while (littlerunning):
blit_text(display, text, (20, 20), font)
pygame.display.update()
pos = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
littlerunning = False
running = True
if event.type == pygame.MOUSEBUTTONDOWN:
if nextButton.isOver(pos):
e = "a"
littlerunning = False
animalrunning = True
elif e == "nuclearEnvelopeButton":
display = pygame.display.set_mode((600, 382))
background = pygame.image.load('backforlittle.jpg').convert()
display.blit(background, (0, 0))
pygame.display.update()
text = " \nSeparation of DNA from cytoplasm machinery.\nRegulation of
contents that move in and out."
font = pygame.font.SysFont('Arial', 55)

nextButton = button(30, (255, 0, 0), 20, 25, 150, 50, 'go back!')
nextButton.draw(display, (0, 0, 0))
pygame.display.update()
littlerunning = True
while (littlerunning):
blit_text(display, text, (20, 20), font)
pygame.display.update()
pos = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
littlerunning = False
running = True
if event.type == pygame.MOUSEBUTTONDOWN:
if nextButton.isOver(pos):
e = "a"
littlerunning = False
animalrunning = True
elif e == "cytoplasmButton":
display = pygame.display.set_mode((600, 382))
background = pygame.image.load('backforlittle.jpg').convert()
display.blit(background, (0, 0))
pygame.display.update()
text = " \nprovide a medium for the cellular contentsto exist in"
font = pygame.font.SysFont('Arial', 55)

nextButton = button(30, (255, 0, 0), 20, 25, 150, 50, 'go back!')
nextButton.draw(display, (0, 0, 0))
pygame.display.update()
littlerunning = True
while (littlerunning):
blit_text(display, text, (20, 20), font)
pygame.display.update()
pos = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
littlerunning = False
running = True
if event.type == pygame.MOUSEBUTTONDOWN:
if nextButton.isOver(pos):
e = "a"
littlerunning = False
animalrunning = True
elif e == "golgiApparatusButton":
display = pygame.display.set_mode((600, 382))
background = pygame.image.load('backforlittle.jpg').convert()
display.blit(background, (0, 0))
pygame.display.update()
text = " \nSecretory.\nIt produces vacuoles or secretory vesicles which
contain cellular secretions"
font = pygame.font.SysFont('Arial', 55)

nextButton = button(30, (255, 0, 0), 20, 25, 150, 50, 'go back!')
nextButton.draw(display, (0, 0, 0))
pygame.display.update()
littlerunning = True
while (littlerunning):
blit_text(display, text, (20, 20), font)
pygame.display.update()
pos = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
littlerunning = False
running = True
if event.type == pygame.MOUSEBUTTONDOWN:
if nextButton.isOver(pos):
e = "a"
littlerunning = False
animalrunning = True
elif e == "mitochondrionButton":
display = pygame.display.set_mode((600, 382))
background = pygame.image.load('backforlittle.jpg').convert()
display.blit(background, (0, 0))
pygame.display.update()
text = " \nThe main function of mitochondria is the production of ATP through
cellular respiration"
font = pygame.font.SysFont('Arial', 55)

nextButton = button(30, (255, 0, 0), 20, 25, 150, 50, 'go back!')
nextButton.draw(display, (0, 0, 0))
pygame.display.update()
littlerunning = True
while (littlerunning):
blit_text(display, text, (20, 20), font)
pygame.display.update()
pos = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
littlerunning = False
running = True
if event.type == pygame.MOUSEBUTTONDOWN:
if nextButton.isOver(pos):
e = "a"
littlerunning = False
animalrunning = True
elif e == "cellMembraneButton":
display = pygame.display.set_mode((600, 382))
background = pygame.image.load('backforlittle.jpg').convert()
display.blit(background, (0, 0))
pygame.display.update()
text = " \nA cell membrane is a thin layer that acts as a barrier that
separates an individual cell or a cellular compartment from other surrounding
structures"
font = pygame.font.SysFont('Arial', 45)

nextButton = button(30, (255, 0, 0), 20, 25, 150, 50, 'go back!')
nextButton.draw(display, (0, 0, 0))
pygame.display.update()
littlerunning = True
while (littlerunning):
blit_text(display, text, (20, 20), font)
pygame.display.update()
pos = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
littlerunning = False
running = True
if event.type == pygame.MOUSEBUTTONDOWN:
if nextButton.isOver(pos):
e = "a"
littlerunning = False
animalrunning = True
elif e == "ERButton":
display = pygame.display.set_mode((600, 382))
background = pygame.image.load('backforlittle.jpg').convert()
display.blit(background, (0, 0))
pygame.display.update()
text = " \n\nIt is mainly responsible for the transportation of proteins and
other carbohydrates to another organelle, which includes lysosomes, Golgi apparatus,
plasma membrane, etc."
font = pygame.font.SysFont('Arial', 40)
nextButton = button(30, (255, 0, 0), 20, 25, 150, 50, 'go back!')
nextButton.draw(display, (0, 0, 0))
pygame.display.update()
littlerunning = True
while (littlerunning):
blit_text(display, text, (20, 20), font)
pygame.display.update()
pos = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
littlerunning = False
running = True
if event.type == pygame.MOUSEBUTTONDOWN:
if nextButton.isOver(pos):
e = "a"
littlerunning = False
animalrunning = True
elif e == "lysosomeButton":
display = pygame.display.set_mode((600, 382))
background = pygame.image.load('backforlittle.jpg').convert()
display.blit(background, (0, 0))
pygame.display.update()
text = " \nrecycling old cells, digesting materials that are both inside and
outside of the cell, and releasing enzymes"
font = pygame.font.SysFont('Arial', 45)

nextButton = button(30, (255, 0, 0), 20, 25, 150, 50, 'go back!')
nextButton.draw(display, (0, 0, 0))
pygame.display.update()
littlerunning = True
while (littlerunning):
blit_text(display, text, (20, 20), font)
pygame.display.update()
pos = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
littlerunning = False
running = True
if event.type == pygame.MOUSEBUTTONDOWN:
if nextButton.isOver(pos):
e = "a"
littlerunning = False
animalrunning = True
elif e == "ribosomeButton":
display = pygame.display.set_mode((600, 382))
background = pygame.image.load('backforlittle.jpg').convert()
display.blit(background, (0, 0))
pygame.display.update()
text = " \nresponsible for assembling the proteins of the cell"
font = pygame.font.SysFont('Arial', 45)

nextButton = button(30, (255, 0, 0), 20, 25, 150, 50, 'go back!')
nextButton.draw(display, (0, 0, 0))
pygame.display.update()
littlerunning = True
while (littlerunning):
blit_text(display, text, (20, 20), font)
pygame.display.update()
pos = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
littlerunning = False
running = True
if event.type == pygame.MOUSEBUTTONDOWN:
if nextButton.isOver(pos):
e = "a"
littlerunning = False
animalrunning = True
elif e == "nucleolusButton":
display = pygame.display.set_mode((600, 382))
background = pygame.image.load('backforlittle.jpg').convert()
display.blit(background, (0, 0))
pygame.display.update()
text = " \nproduction of ribosomes and synthesis of ribosomal RNA (rRNA)"
font = pygame.font.SysFont('Arial', 45)

nextButton = button(30, (255, 0, 0), 20, 25, 150, 50, 'go back!')
nextButton.draw(display, (0, 0, 0))
pygame.display.update()
littlerunning = True
while (littlerunning):
blit_text(display, text, (20, 20), font)
pygame.display.update()
pos = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
littlerunning = False
running = True
if event.type == pygame.MOUSEBUTTONDOWN:
if nextButton.isOver(pos):
e = "a"
littlerunning = False
animalrunning = True
if e=="p":
display = pygame.display.set_mode((900, 524))
background = pygame.image.load('plantd.jpg').convert()
display.blit(background, (0, 0))
pygame.display.update()
backButton = button(40,(255, 0, 0),675,450, 200, 50, 'go to animal!')
backButton.draw(display, (0, 0, 0))
pygame.display.update()
chloroplastButton = button(35, (0, 255, 0), 260, 73, 110, 30, 'function')
chloroplastButton.draw(display, (0, 0, 0))
pnucleolusButton = button(35, (0, 255, 0), 280, 143, 110, 30, 'function')
pnucleolusButton.draw(display, (0, 0, 0))
pribosomeButton = button(35, (0, 255, 0), 240, 215, 110, 30, 'function')
pribosomeButton.draw(display, (0, 0, 0))
pvacuoleButton = button(35, (0, 255, 0), 227, 337, 110, 30, 'function')
pvacuoleButton.draw(display, (0, 0, 0))
pmitochondrionButton = button(35, (0, 255, 0), 315, 405, 110, 30, 'function')
pmitochondrionButton.draw(display, (0, 0, 0))
pmembraneButton = button(35, (0, 255, 0), 370, 470, 110, 30, 'function')
pmembraneButton.draw(display, (0, 0, 0))
cellwallButton = button(35, (0, 255, 0), 770, 65, 110, 30, 'function')
cellwallButton.draw(display, (0, 0, 0))

pygame.display.update()
plantrunning = True
while (plantrunning):
pos = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
plantrunning = False
running =True
if event.type == pygame.MOUSEBUTTONDOWN:
if backButton.isOver(pos):
e = "a"
plantrunning = False
elif pnucleolusButton.isOver(pos):
e = "pnucleolusButton"
plantrunning = False
elif chloroplastButton.isOver(pos):
e = "chloroplastButton"
plantrunning = False
elif pribosomeButton.isOver(pos):
e = "pribosomeButton"
plantrunning = False
elif pvacuoleButton.isOver(pos):
e = "pvacuoleButton"
plantrunning = False
elif pmitochondrionButton.isOver(pos):
e = "pmitochondrionButton"
plantrunning = False
elif pmembraneButton.isOver(pos):
e = "pmembraneButton"
plantrunning = False
elif cellwallButton.isOver(pos):
e = "cellwallButton"
plantrunning = False
if e == "pnucleolusButton":
display = pygame.display.set_mode((600, 382))
background = pygame.image.load('backforlittle.jpg').convert()
display.blit(background, (0, 0))
pygame.display.update()
text = " \nproduction of ribosomes and synthesis of ribosomal RNA (rRNA)"
font = pygame.font.SysFont('Arial', 45)

nextButton = button(30, (255, 0, 0), 20, 25, 150, 50, 'go back!')
nextButton.draw(display, (0, 0, 0))
pygame.display.update()
littlerunning = True
while (littlerunning):
blit_text(display, text, (20, 20), font)
pygame.display.update()
pos = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
littlerunning = False
running = True
if event.type == pygame.MOUSEBUTTONDOWN:
if nextButton.isOver(pos):
e = "p"
littlerunning = False
plantrunning = True
elif e == "chloroplastButton":
display = pygame.display.set_mode((600, 382))
background = pygame.image.load('backforlittle.jpg').convert()
display.blit(background, (0, 0))
pygame.display.update()
text = " \nabsorb sunlight from sun for carrying out photosynthesis."
font = pygame.font.SysFont('Arial', 45)

nextButton = button(30, (255, 0, 0), 20, 25, 150, 50, 'go back!')
nextButton.draw(display, (0, 0, 0))
pygame.display.update()
littlerunning = True
while (littlerunning):
blit_text(display, text, (20, 20), font)
pygame.display.update()
pos = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
littlerunning = False
running = True
if event.type == pygame.MOUSEBUTTONDOWN:
if nextButton.isOver(pos):
e = "p"
littlerunning = False
plantrunning = True
elif e == "pribosomeButton":
display = pygame.display.set_mode((600, 382))
background = pygame.image.load('backforlittle.jpg').convert()
display.blit(background, (0, 0))
pygame.display.update()
text = " \nresponsible for assembling the proteins of the cell"
font = pygame.font.SysFont('Arial', 45)
nextButton = button(30, (255, 0, 0), 20, 25, 150, 50, 'go back!')
nextButton.draw(display, (0, 0, 0))
pygame.display.update()
littlerunning = True
while (littlerunning):
blit_text(display, text, (20, 20), font)
pygame.display.update()
pos = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
littlerunning = False
running = True
if event.type == pygame.MOUSEBUTTONDOWN:
if nextButton.isOver(pos):
e = "p"
littlerunning = False
plantrunning = True
elif e == "pvacuoleButton":
display = pygame.display.set_mode((600, 382))
background = pygame.image.load('backforlittle.jpg').convert()
display.blit(background, (0, 0))
pygame.display.update()
text = " \nprovide the plant with support or rigidity, a storage area for
nutrients and waste matter and can decompose complex molecules"
font = pygame.font.SysFont('Arial', 45)
nextButton = button(30, (255, 0, 0), 20, 25, 150, 50, 'go back!')
nextButton.draw(display, (0, 0, 0))
pygame.display.update()
littlerunning = True
while (littlerunning):
blit_text(display, text, (20, 20), font)
pygame.display.update()
pos = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
littlerunning = False
running = True
if event.type == pygame.MOUSEBUTTONDOWN:
if nextButton.isOver(pos):
e = "p"
littlerunning = False
plantrunning = True
elif e == "pribosomeButton":
display = pygame.display.set_mode((600, 382))
background = pygame.image.load('backforlittle.jpg').convert()
display.blit(background, (0, 0))
pygame.display.update()
text = " \nresponsible for assembling the proteins of the cell"
font = pygame.font.SysFont('Arial', 45)
nextButton = button(30, (255, 0, 0), 20, 25, 150, 50, 'go back!')
nextButton.draw(display, (0, 0, 0))
pygame.display.update()
littlerunning = True
while (littlerunning):
blit_text(display, text, (20, 20), font)
pygame.display.update()
pos = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
littlerunning = False
running = True
if event.type == pygame.MOUSEBUTTONDOWN:
if nextButton.isOver(pos):
e = "p"
littlerunning = False
plantrunning = True
elif e == "pmitochondrionButton":
display = pygame.display.set_mode((600, 382))
background = pygame.image.load('backforlittle.jpg').convert()
display.blit(background, (0, 0))
pygame.display.update()
text = " \nThe main function of mitochondria is the production of ATP through
cellular respiration"
font = pygame.font.SysFont('Arial', 45)
nextButton = button(30, (255, 0, 0), 20, 25, 150, 50, 'go back!')
nextButton.draw(display, (0, 0, 0))
pygame.display.update()
littlerunning = True
while (littlerunning):
blit_text(display, text, (20, 20), font)
pygame.display.update()
pos = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
littlerunning = False
running = True
if event.type == pygame.MOUSEBUTTONDOWN:
if nextButton.isOver(pos):
e = "p"
littlerunning = False
plantrunning = True
elif e == "pmembraneButton":
display = pygame.display.set_mode((600, 382))
background = pygame.image.load('backforlittle.jpg').convert()
display.blit(background, (0, 0))
pygame.display.update()
text = " \nA cell membrane is a thin layer that acts as a barrier that
separates an individual cell or a cellular compartment from other surrounding
structures"
font = pygame.font.SysFont('Arial', 45)
nextButton = button(30, (255, 0, 0), 20, 25, 150, 50, 'go back!')
nextButton.draw(display, (0, 0, 0))
pygame.display.update()
littlerunning = True
while (littlerunning):
blit_text(display, text, (20, 20), font)
pygame.display.update()
pos = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
littlerunning = False
running = True
if event.type == pygame.MOUSEBUTTONDOWN:
if nextButton.isOver(pos):
e = "p"
littlerunning = False
plantrunning = True
elif e == "cellwallButton":
display = pygame.display.set_mode((600, 382))
background = pygame.image.load('backforlittle.jpg').convert()
display.blit(background, (0, 0))
pygame.display.update()
text = " \n\nThe cell wall gives cells shape, enables plant growth, prevents
bursting from water pressure, keeps out water and pathogens, stores carbohydrates and
sends signals to cells. "
font = pygame.font.SysFont('Arial', 40)
nextButton = button(30, (255, 0, 0), 20, 25, 150, 50, 'go back!')
nextButton.draw(display, (0, 0, 0))
pygame.display.update()
littlerunning = True
while (littlerunning):
blit_text(display, text, (20, 20), font)
pygame.display.update()
pos = pygame.mouse.get_pos()
for event in pygame.event.get():
if event.type == pygame.QUIT:
littlerunning = False
running = True
if event.type == pygame.MOUSEBUTTONDOWN:
if nextButton.isOver(pos):
e = "p"
littlerunning = False
plantrunning = True

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