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This lesson plan has students use Chromebooks to learn conditionals in Minecraft: Voyage Aquatic by having them follow along and complete levels on code.org while the teacher demonstrates steps on the projector, with the goals being for students to problem solve, complete levels, and participate in class discussions to demonstrate their understanding of coding and conditionals. The teacher will observe and record student progress to see who completes levels and to identify students who can help others.

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0% found this document useful (0 votes)
146 views

Adst

This lesson plan has students use Chromebooks to learn conditionals in Minecraft: Voyage Aquatic by having them follow along and complete levels on code.org while the teacher demonstrates steps on the projector, with the goals being for students to problem solve, complete levels, and participate in class discussions to demonstrate their understanding of coding and conditionals. The teacher will observe and record student progress to see who completes levels and to identify students who can help others.

Uploaded by

api-509863461
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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You are on page 1/ 6

VIU Cowichan Lesson Plan Template, Year 5

Name Brianna Gibson Lesson #

Topic Chromebooks: Conditionals in Minecraft: Voyage Aquatic Date of Lesson

Time Allotted 40-45 mins

Grades 4

Rationale: How is this lesson relevant to these learners? Why it is important?

BC Curriculum Connections:
Which Big Ideas (Understand), Core and Curricular Competencies (Do), Content Standards (Know) does this lesson develop?

U Big Ideas Development in computational fluency in addition, subtraction, multiplication and division
n
d
e
What will
r
students
s
t understand?
a
n
d

Core Competency Critical and reflective thinking


D What will
o students do? Curricular Use technology to explore mathematics
Competencies Demonstrate and apply mathematical understanding through play, inquiry, and problem solving

What will Content Standards Pattern rules using numbers and words
students
know?

1
This is important to the learners because we are in a tech-based generation where tech is an integral part of our every day lives
and most students lives. This is using technology for educational purposes and exploring mathematics while still making it fun and
enjoyable for students. It is a way for students to be introduced into the “behind the scenes” of how they’re favourite devices
work (ex. PlayStation, Iphone, T.V. computer, iPad, Chromebook, etc.). Coding requires mental math strategies
First Peoples Principles of Learning or Quw’utsun Teachings: Which teachings are reinforced in this lesson?

Learning involves patience and time.

Learning Intention: student-friendly I can…Use problem solving strategies


I can…Map my progress throughout my classes
language

What do I intend for students to learn in this


lesson?

Prior Learning: access prior knowledge This extends their learning of coding from the previous tech lessons I taught on Sequencing.

What previous learnings do students need to Students need to have an understanding of how to use a Chromebook
know for success in this lesson?
How does this lesson extend prior learnings?

2
Evidence of Learning: Product: Completed level
Conversations: Hearing problem solving strategies
How will students demonstrate their learning?
Observations: Their process of figuring out the proper codes to use to manipulate their characters.
products
I will record this learning by walking around and observing, and writing down how many levels each
conversations observations student was able to complete in the given time frame, and who were the strong helpers assisting others
with the coding. (Could use for possible pairing strategy in a future tech lesson)
How will I record this learning?
I will set up a clipboard in the classroom where students can track their progress on which level they were
able to get to in that given class. This way the students can map their progress, have a visual of their
progress, and stay focused on the goal of reach a certain level by a certain day. I will have their names
written only with their initials on the clipboard to keep a level of privacy.

Criteria: 1. All the levels completed.


2. Completed quiz at the end
What criteria guide students to know how to be 3. Participation in class discussion
successful in this lesson?
(What evidence will I expect to see?)

Planning for diversity (adaptations, extensions, other): In what ways does this lesson meet the needs of ALL learners? How have I
planned for students who have learning challenges, self-management struggles, or require enrichment?

I will provide a visual example of myself doing it, a test-trial for them, and there is a video as well I can show in order for all
different kinds of learners to gain understanding. There will be checking in for understanding via thumbs up/thumbs down and
time for questions. A.L. will need assistance so I will have her at my desk so I can assist her if need be while the other students
are working on their online writing/coding.

Resources, Materials, and Preparation: What resources, materials, and preparation is required for this lesson?

Chromebooks
Projector
Laptop
code.org website

3
Organizational/Management Strategies: What special considerations are needed for this lesson? How will I
organize the learners, groupings, activities, transitions, and materials to anticipate a smooth lesson?

A.L. will need assistance so I will have her doing a story/coding at an appropriate-level at my desk so I can assist her if need be while the other
students are working on their coding.

Connect: Teacher will… Students will… Pacing


Share learning Review coding in class discussion pulling on previous coding Raise hand to share
intention lessons and knowledge.
(hook) Listening to teacher quietly in desk 5-10
Introduce Conditionals in Minecraft: Voyage Aquatic
min

4
Process: Handout Chromebooks Use system Ms. Garret has in place for handing 30-35
Activities to extend Use system Ms. Garret has in place for handing
our/assigning Chromebooks mins
understanding our/assigning Chromebooks
Hand out head phones
Students log in, search code.org, and select Course E #3.
Conditionals in Minecraft: Voyage Aquatic.
Thumbs up in the air for when they have logged in and are
Thumbs up in the air for when they have logged in and are
on the site.
on the site.
Encourage elbow partners to assist each other if need be.
Do a lap around to make sure the class is on the same page. Help out their neighbour if the need help and they are able
to assist
Have the site on big screen
- use this as a tool for students to follow the steps Students are logged in and on the same screen as what is
needed to be successful displayed at the front waiting for the next instructions.

- As you go step by step (by pausing and playing the Students complete the steps following along at their desks
intro video on the big screen), students complete
the steps following along at their desks Students have opportunity to ask questions
- Allows for visual example of what to do
At their desks, students begin to create
After the Intro video and level 1 example is done together
as a class, class can go on to the next level.
Check for understanding
Students start and complete the levels
Transform: Assist A.L. at desk while maintaining observation, attention,
Application of and possible assistance to others in the class. Walk
learning, personal around/do a lap around class.
and ‘real life’
applications. Ding bell for clean up.
5 mins
#1-10 , 11-18 , 19-28 put Chromebooks away
Closure:
Solidify and deepen Log off, close books, listen for their Chromebook #, put

5
the learning Chromebook away calmly and orderly, go back to desk.
✓ Connect back to
the learning
intention.
✓ Connect to next
learning.

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