(R' U R) (R U' R') (R U' R') (L' U L) (L' U L) (L' U L) (R' U R) (R' U R) (R U' R') (R U' R') (L U' L') (L U' L')
This document provides algorithms for solving the first two layers (F2L) of the Rubik's Cube in 16 different cases. It includes diagrams of the cube configurations and the algorithms to solve each case. Brief comments explain the strategies, such as separating or matching pieces, flipping corners, and restoring the cross. Videos accompanying the algorithms are mentioned but not included.
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(R' U R) (R U' R') (R U' R') (L' U L) (L' U L) (L' U L) (R' U R) (R' U R) (R U' R') (R U' R') (L U' L') (L U' L')
This document provides algorithms for solving the first two layers (F2L) of the Rubik's Cube in 16 different cases. It includes diagrams of the cube configurations and the algorithms to solve each case. Brief comments explain the strategies, such as separating or matching pieces, flipping corners, and restoring the cross. Videos accompanying the algorithms are mentioned but not included.
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# Diagram Algorithm Comments Video
FR: (R U' R') Dw (R' U2) (R U'2)
Separate the corner from the edge by (R' U R) placing them in the U-layer. Next, AUF FL: (L' U L Dw') (L U'2) (L' Dw2) Videos and bring the corner to the bottom using (R U' R') 01 BR: (R' U R Dw') (R U2) (R' U2) the empty slot so you can move the edge Coming freely to match-up with the corner. AUF Soon! (R U' R') again and place the block in the slot it BL: (L U'L' Dw) (L' U'2) (L U2) (L' belongs. U L) AUF so that the edge would "match the FR: [U] (R U' R') Dw' (L' U L) Videos center" if you moved it one turn towards FL: [Dw] (R U' R') Dw' (L' U L) 02 BR: [Dw] (L U' L') Dw' (R' U R) the empty slot. Next, remove the corner Coming from the slot to match the edge, AUF Soon! BL: [U] (L U' L') Dw' (R' U R) again, and place them both together. FR: [Dw'] (L' U L Dw) (R U' R') Videos FL: [U'] (L' U L Dw) (R U' R') 03 BR: [U'] (R' U R Dw) (L U' L') This is just the mirror of Case #02. Coming BL: [Dw'] (R' U R Dw) (L U' L') Soon!
Edge Correct, Corner Slot Free
In this group, the edge is already solved, but the corner is in the U-layer. In Cases #05 and #06, it is sometimes useful to use a "working edge" to place the corner. This is very similar to a working corner method, but you place the corner using a free edge slot instead. # Diagram Algorithm Comments Video FR: (R U R' U') (R U R' U') (R U R') FL: (L' U' L U) (L' U' L U) (L' U' Videos L) This is easy to remember because it is the 04 BR: [U'] (R' U) (R U') (R' U) (R U') repetition of a very fast trigger three times. Coming (R' U R) Soon! BL: [U] (L U') (L' U) (L U') (L' U) (L U' L') FR: [Dw] (R' U) (R U2) (R' U R) Videos To place the corner, you match the corner FL: [U] (L' U) (L U'2) (L' U L) 05 BR: [U] (R' U) (R U2) (R' U R) with the edge to form a block and place Coming them both together. Soon! BL: [Dw] (L' U) (L U'2) (L' U L) FR: [U'] (R U') (R' U2) (R U' R') Videos FL: [Dw'] (L U') (L' U'2) (L U' L') 06 BR: [Dw'] (R U') (R' U2) (R U' R') This is just the mirror of Case #05. Coming BL: [U'] (L U') (L' U'2) (L U' L') Soon!
Corner In First Layer Twisted Clockwise
In this group, the corner is in the first layer and its sticker with the cross-color is on the F- face. # Diagram Algorithm Comments Video 07 FR: (R'2 U2) (R' U' R U') (R' U2 In this case, the edge is solved, but the Videos R') corner is not. A common way of solving Coming FL: (L' U2) (L' U' L U') (L' U2 L2) this involves removing the entire first Soon! BR: (R' U2) (R' U' R U') (R' U2 layer, breaking away the corner to match it R'2) with its edge, and then restoring BL: (L2 U2) (L' U' L U') (L' U2 L') everything. FR: (R U' R U) y (R U') (R' F2) This is one of the least intuitive cases for Videos FL: (L' U L) (F R U'2) (R' F') the F2L. It involves breaking up the two 08 BR: (R' U R) B (L U'2 L' B') pieces and restoring them while the cross Coming BL: (L U' L U) y' (R U') (R' F2) is still not yet restored. Soon! FR: [U2] (R U' R') y (L' U' L) Videos In this case, the goal is to get the corner to FL: (L' U' L U) (L' U' L) 09 BR: (R' U' R U) (R' U' R) be "opposite" from its matching edge and Coming then placing them both together. Soon! BL: [U2] (L U' L') y (R' U' R) FR: (R U') (R' U) (R U' R') Videos FL: (L' U'2 L) y'(R U2 R') In this case, the goal is to form a corner- 10 BR: (R' U2 R) y (R U2 R') edge block and then place it in its slot. Coming BL: (L U') (L' U) (L U' L') Soon!
Corner In First Layer Twisted Counter-Clockwise
These cases are just the mirrors of the group above. # Diagram Algorithm Comments Video FR: (R U'2) (R U R' U) (R U'2 R'2) Videos FL: (L2 U'2) (L U L' U) (L U'2 L) 11 BR: (R'2 U2) (R U R' U) (R U2 R) This is just the mirror of Case #07. Coming BL: (L U'2) (L U L' U) (L U2 L'2) Soon! FR: (R U' R') (F' L' U2) (L F) Videos FL: (L' U L' U') y' (L' U) (L F'2) 12 BR: (R' U R' U') y (L' U) (L F'2) This is just the mirror of Case #08. Coming BL: (L U' L') B' (R' U2 R B) Soon! FR: (R U2 R') y' (R' U2 R) Videos FL: (L' U) (L U') (L' U L) 13 BR: (R' U) (R U') (R' U R) This is just the mirror of Case #10. Coming BL: (L U'2 L') y (R' U2 R) Soon! FR: (R U R' U') (R U R') Videos FL: [U2] (L' U L) y (R U R') 14 BR: [U2] (R' U R) y (R U R') This is just the mirror of Case #09. Coming BL: (L U L' U') (L U L') Soon!
Corner In U-Layer With Cross-Color on U-Face
In these cases, the corner's sticker with the cross color will be on the U-face, making the corner completely "upside-down" of where it needs to be. # Diagram Algorithm Comments Video FR: (R U' R' Dw) (R' U R) Videos This pair is already connected, so just take FL: (L' U L Dw') (L U' L') 15 BR: (R' U R Dw') (R U' R') it out of the slot (without losing the edge!) Coming and put it back in. Soon! BL: (L U' L' Dw) (L' U L) Break up the two pieces so that they Videos FL: (L' U'2 L U) (L' U' L) 16 BR: (R' U2 R U) (R' U' R) become opposite from each other and then Coming just place them. Soon! This is different than most cases because you match the edge with the other edges, Videos FR: [U2] (R2 U'2) (R' U' R U' R'2) 17 BL: [U2] (L2 U'2) (L' U' L U' L'2) then match the corner with the other Coming corners, and finally restore everything Soon! together. FR: [Dw'] (L' U2 L U') (L' U L) First, AUF to "match" the edge piece with Videos FL: [U'] (L' U2 L U') (L' U L) a center, then move the corner to match 18 BR: [U'] (R' U2 R U') (R' U R) the edge using the free slot, and place the Coming BL: [Dw'] (R' U2 R U') (R' U R) block in its slot. Soon! FR: [U2] (R U R' U) (R U' R') Videos FL: (F R U'2) (R' F') 19 BR: B (L U'2 L' B') This case is very similar to Case #18. Coming BL: [U2] (L U L' U) (L U' L') Soon! Videos FR: (R U2 R' U') (R U R') 20 BL: (L U'2 L' U') (L U L') This is just the mirror of Case #16. Coming Soon! Videos FL: [U2] (L'2 U2) (L U L' U L2) 21 BR: [U2] (R'2 U2) (R U R' U R2) This is just the mirror of Case #17. Coming Soon! FR: [U] (R U'2 R' U) (R U' R') Videos FL: [Dw] (R U'2 R' U) (R U' R') 22 BR: [Dw] (L U2 L' U) (L U' L') This is just the mirror of Case #18. Coming BL: [U] (L U2 L' U) (L U' L') Soon! FR: (F' L' U2) (L F) Videos FL: [U2] (L' U' L U') (L' U L) 23 BR: [U2] (R' U' R U') (R' U R) This is just the mirror of Case #19. Coming BL: B' (R' U2 R B) Soon!
Corner In U-Layer With Cross-Color on R-Face
In these cases, the corner's sticker with the cross color will be on the R-face. # Diagram Algorithm Comments Video FR: [Dw] (R' U' R Dw') (R U R') Videos In this case, you remove the edge from the FL: [U] (L' U' L Dw') (L U L') 24 BR: [U] (R' U' R Dw') (R U R') second layer such that it is opposite the Coming corner, AUF, and place the pair. Soon! BL: [Dw] (L' U' L Dw') (L U L') This case is easy to recognize because the FR: [Dw'] (L' U L) Videos corner-edge pair is already connected and FL: [U'] (L' U L) 25 BR: [U'] (R' U R) only need to be inserted. It is common for Coming many of the F2L algorithms to end with Soon! BL: [Dw'] (R' U R) this trigger. FR: [Dw] (R' U2 R Dw') (R U R') Videos Use the empty slot to break up the pair FL: [U] (L' U'2 L Dw') (L U L') 26 BR: [U] (R' U2 R Dw') (R U R') such that the corner and edge are opposite Coming each other and then place the pair. Soon! BL: [Dw] (L' U'2 L Dw') (L U L') FR: [Dw] (R' U' R U'2) (R' U R) Videos Use the empty slot to form a 2x1x1 block FL: [U] (L' U' L U'2) (L' U L) 27 BR: [U] (R' U' R U'2) (R' U R) and place the block into the slot in which Coming it belongs. Soon! BL: [Dw] (L' U' L U'2) (L' U L) FR: [Dw] (R' U R Dw') (R U R') Videos FL: [U] (L' U L Dw') (L U L') 28 BR: [U] (R' U R Dw') (R U R') This case is very similar to Case #26. Coming BL: [Dw] (L' U L Dw') (L U L') Soon! FR: [U'] (R U' R' U) (R U R') Videos FL: [Dw'] (L U' L' U) (L U L') 29 BR: [d'] (R U' R' U) (R U R') This case is very similar to Case #26. Coming BL: [Dw'] (L U' L' U) (L U L') Soon! One way of doing this is to break up these FR: (R U') (R' U2) y' (R' U' R) two pieces and twist the corner so that the two pieces are opposite each other and Videos FL: (Rw' U' R' F) (R U Rw) 30 BR: (R' F') (L' U L) (F R) then placing them. The other way of Coming fixing htis case is to just use the clever Soon! BL: (L U') (L' U'2) y (R' U' R) algorithm that doesn't necessarily have pair-up and insertion phases. Here, the corner and edge are "opposite" each other and can be placed with a simple Videos FR: (R U R') 31 BL: (L U L') trigger. The goal of many F2L algorithms Coming is to get the corner and edge into this case Soon! and then solve them with this trigger. FR: [Dw] (R' U2 R U'2) (R' U R) Videos FL: [U] (L' U'2 L U2) (L' U L) 32 BR: [U] (R' U2 R U'2) (R' U R) This case is very similar to Case #27. Coming FL: [Dw] (L' U'2 L U2) (L' U L) Soon!
Corner In U-Layer With Cross-Color on F-Face
These cases are just the mirrors of the group above. # Diagram Algorithm Comments Video FR: [U'] (R U R' Dw) (R' U' R) Videos FL: [Dw'] (L U L' Dw) (L' U' L) 33 BR: [Dw'] (R U R' Dw) (R' U' R) This is just the mirror of Case #24. Coming BL: [U'] (L U L' Dw) (L' U' L) Soon! FR: [Dw] (R' U R U') (R' U' R) Videos FL: [U] (L' U L U') (L' U' L) 34 BR: [U] (R' U R U') (R' U' R) This is just the mirror of Case #29. Coming BL: [Dw] (L' U L U') (L' U' L) Soon! FR: (Lw U L F') (L' U' Lw') Videos FL: (L' U) (L U'2) y' (R U R') This is just the mirror of Case #30, with a 35 BR: (R' U) (R U2) y (R U R') right-handed optimization at the FL slot. Coming BL: (L F) (R U' R') (F' L') Soon! Videos FL: (L' U' L) 36 BR: (R' U' R) This is just the mirror of Case #31. Coming Soon! FR: [U'] (R U'2 R' U2) (R U' R') Videos FL: [Dw'] (L U2 L' U2) (L U' L') 37 BL: [U'] (L U2 L' U2) (L U' L') This is just the mirror of Case #32. Coming BR: [Dw'] (R U'2 R' U2) (R U' R') Soon! 38 FR: [U] (R U' R') This is just the mirror of Case #25. Videos FL: [Dw] (R U' R') Coming BR: [Dw] (L U' L') BL: [U] (L U' L') Soon! FR: [U'] (R U'2 R' Dw) (R' U' R) Videos FL: [Dw'] (L U'2 L' Dw) (L' U' L) 39 BR: [Dw'] (R U'2 R' Dw) (R' U' R) This is just the mirror of Case #26. Coming BL: [U'] (L U'2 L' Dw) (L' U' L) Soon! FR: [U'] (R U R' U2) (R U' R') Videos FL: [Dw'] (L U L' U'2) (L U' L') 40 BR: [Dw'] (R U R' U2) (R U' R') This is just the mirror of Case #27. Coming BL: [U'] (L U L' U'2) (L U' L') Soon! FR: [U'] (R U' R' Dw) (R' U' R) Videos FL: [Dw'] (L U' L' Dw) (L' U' L) 41 BR: [Dw'] (R U' R' Dw) (R' U' R) This is just the mirror of Case #28. Coming BL: [U'] (L U' L' Dw) (L' U' L) Soon!