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(R' U R) (R U' R') (R U' R') (L' U L) (L' U L) (L' U L) (R' U R) (R' U R) (R U' R') (R U' R') (L U' L') (L U' L')

This document provides algorithms for solving the first two layers (F2L) of the Rubik's Cube in 16 different cases. It includes diagrams of the cube configurations and the algorithms to solve each case. Brief comments explain the strategies, such as separating or matching pieces, flipping corners, and restoring the cross. Videos accompanying the algorithms are mentioned but not included.

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Jay B. Alfaras
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0% found this document useful (0 votes)
94 views5 pages

(R' U R) (R U' R') (R U' R') (L' U L) (L' U L) (L' U L) (R' U R) (R' U R) (R U' R') (R U' R') (L U' L') (L U' L')

This document provides algorithms for solving the first two layers (F2L) of the Rubik's Cube in 16 different cases. It includes diagrams of the cube configurations and the algorithms to solve each case. Brief comments explain the strategies, such as separating or matching pieces, flipping corners, and restoring the cross. Videos accompanying the algorithms are mentioned but not included.

Uploaded by

Jay B. Alfaras
Copyright
© Attribution Non-Commercial (BY-NC)
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOC, PDF, TXT or read online on Scribd
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# Diagram Algorithm Comments Video

FR:  (R U' R') Dw (R' U2) (R U'2)


Separate the corner from the edge by
(R' U R)
placing them in the U-layer.  Next, AUF
FL:  (L' U L Dw') (L U'2) (L' Dw2) Videos
and bring the corner to the bottom using
(R U' R')
01 BR:  (R' U R Dw') (R U2) (R' U2)
the empty slot so you can move the edge Coming
freely to match-up with the corner.  AUF Soon!
(R U' R')
again and place the block in the slot it
BL:  (L U'L' Dw) (L' U'2) (L U2) (L'
belongs.
U L)
AUF so that the edge would "match the
FR:  [U] (R U' R') Dw' (L' U L) Videos
center" if you moved it one turn towards
FL:  [Dw] (R U' R') Dw' (L' U L)
02 BR:  [Dw] (L U' L') Dw' (R' U R)
the empty slot.  Next, remove the corner Coming
from the slot to match the edge, AUF Soon!
BL:  [U] (L U' L') Dw' (R' U R)
again, and place them both together.
FR:  [Dw'] (L' U L Dw) (R U' R') Videos
FL:  [U'] (L' U L Dw) (R U' R')
03 BR:  [U'] (R' U R Dw) (L U' L')
This is just the mirror of Case #02. Coming
BL:  [Dw'] (R' U R Dw) (L U' L') Soon!

Edge Correct, Corner Slot Free


In this group, the edge is already solved, but the corner is in the U-layer.  In Cases #05
and #06, it is sometimes useful to use a "working edge" to place the corner.  This is very
similar to a working corner method, but you place the corner using a free edge slot
instead.
# Diagram Algorithm Comments Video
FR:  (R U R' U') (R U R' U') (R U
R')
FL:  (L' U' L U) (L' U' L U) (L' U' Videos
L) This is easy to remember because it is the
04 BR:  [U'] (R' U) (R U') (R' U) (R U') repetition of a very fast trigger three times.
Coming
(R' U R) Soon!
BL:  [U] (L U') (L' U) (L U') (L' U)
(L U' L')
FR:  [Dw] (R' U) (R U2) (R' U R) Videos
To place the corner, you match the corner
FL:  [U] (L' U) (L U'2) (L' U L)
05 BR:  [U] (R' U) (R U2) (R' U R)
with the edge to form a block and place Coming
them both together. Soon!
BL:  [Dw] (L' U) (L U'2) (L' U L)
FR:  [U'] (R U') (R' U2) (R U' R') Videos
FL:  [Dw'] (L U') (L' U'2) (L U' L')
06 BR:  [Dw'] (R U') (R' U2) (R U' R')
This is just the mirror of Case #05. Coming
BL:  [U'] (L U') (L' U'2) (L U' L') Soon!

Corner In First Layer Twisted Clockwise


In this group, the corner is in the first layer and its sticker with the cross-color is on the F-
face.
# Diagram Algorithm Comments Video
07 FR:  (R'2 U2) (R' U' R U') (R' U2 In this case, the edge is solved, but the Videos
R') corner is not.  A common way of solving Coming
FL:  (L' U2) (L' U' L U') (L' U2 L2) this involves removing the entire first
Soon!
BR:  (R' U2) (R' U' R U') (R' U2 layer, breaking away the corner to match it
R'2) with its edge, and then restoring
BL:  (L2 U2) (L' U' L U') (L' U2 L') everything.
FR:  (R U' R U) y (R U') (R' F2) This is one of the least intuitive cases for Videos
FL:  (L' U L) (F R U'2) (R' F') the F2L.  It involves breaking up the two
08 BR:  (R' U R) B (L U'2 L' B') pieces and restoring them while the cross
Coming
BL:  (L U' L U) y' (R U') (R' F2) is still not yet restored. Soon!
FR:  [U2] (R U' R') y (L' U' L) Videos
In this case, the goal is to get the corner to
FL:  (L' U' L U) (L' U' L)
09 BR:  (R' U' R U) (R' U' R)
be "opposite" from its matching edge and Coming
then placing them both together. Soon!
BL:  [U2] (L U' L') y (R' U' R)
FR:  (R U') (R' U) (R U' R') Videos
FL:  (L' U'2 L) y'(R U2 R') In this case, the goal is to form a corner-
10 BR:  (R' U2 R) y (R U2 R') edge block and then place it in its slot.
Coming
BL:  (L U') (L' U) (L U' L') Soon!

Corner In First Layer Twisted Counter-Clockwise


These cases are just the mirrors of the group above.
# Diagram Algorithm Comments Video
FR:  (R U'2) (R U R' U) (R U'2 R'2) Videos
FL:  (L2 U'2) (L U L' U) (L U'2 L)
11 BR:  (R'2 U2) (R U R' U) (R U2 R)
This is just the mirror of Case #07. Coming
BL:  (L U'2) (L U L' U) (L U2 L'2) Soon!
FR:  (R U' R') (F' L' U2) (L F) Videos
FL:  (L' U L' U') y' (L' U) (L F'2)
12 BR:  (R' U R' U') y (L' U) (L F'2)
This is just the mirror of Case #08. Coming
BL:  (L U' L') B' (R' U2 R B) Soon!
FR:  (R U2 R') y' (R' U2 R) Videos
FL:  (L' U) (L U') (L' U L)
13 BR:  (R' U) (R U') (R' U R)
This is just the mirror of Case #10. Coming
BL:  (L U'2 L') y (R' U2 R) Soon!
FR:  (R U R' U') (R U R') Videos
FL:  [U2] (L' U L) y (R U R')
14 BR:  [U2] (R' U R) y (R U R')
This is just the mirror of Case #09. Coming
BL:  (L U L' U') (L U L') Soon!

Corner In U-Layer With Cross-Color on U-Face


In these cases, the corner's sticker with the cross color will be on the U-face, making the
corner completely "upside-down" of where it needs to be.
# Diagram Algorithm Comments Video
FR:  (R U' R' Dw) (R' U R) Videos
This pair is already connected, so just take
FL:  (L' U L Dw') (L U' L')
15 BR:  (R' U R Dw') (R U' R')
it out of the slot (without losing the edge!) Coming
and put it back in. Soon!
BL:  (L U' L' Dw) (L' U L)
Break up the two pieces so that they Videos
FL:  (L' U'2 L U) (L' U' L)
16 BR:  (R' U2 R U) (R' U' R)
become opposite from each other and then Coming
just place them. Soon!
This is different than most cases because
you match the edge with the other edges, Videos
FR:  [U2] (R2 U'2) (R' U' R U' R'2)
17 BL:  [U2] (L2 U'2) (L' U' L U' L'2)
then match the corner with the other Coming
corners, and finally restore everything Soon!
together.
FR:  [Dw'] (L' U2 L U') (L' U L) First, AUF to "match" the edge piece with Videos
FL:  [U'] (L' U2 L U') (L' U L) a center, then move the corner to match
18 BR:  [U'] (R' U2 R U') (R' U R) the edge using the free slot, and place the
Coming
BL:  [Dw'] (R' U2 R U') (R' U R) block in its slot. Soon!
FR:  [U2] (R U R' U) (R U' R') Videos
FL:  (F R U'2) (R' F')
19 BR:  B (L U'2 L' B')
This case is very similar to Case #18. Coming
BL:  [U2] (L U L' U) (L U' L') Soon!
Videos
FR:  (R U2 R' U') (R U R')
20 BL:  (L U'2 L' U') (L U L')
This is just the mirror of Case #16. Coming
Soon!
Videos
FL:  [U2] (L'2 U2) (L U L' U L2)
21 BR:  [U2] (R'2 U2) (R U R' U R2)
This is just the mirror of Case #17. Coming
Soon!
FR:  [U] (R U'2 R' U) (R U' R') Videos
FL:  [Dw] (R U'2 R' U) (R U' R')
22 BR:  [Dw] (L U2 L' U) (L U' L')
This is just the mirror of Case #18. Coming
BL:  [U] (L U2 L' U) (L U' L') Soon!
FR:  (F' L' U2) (L F) Videos
FL:  [U2] (L' U' L U') (L' U L)
23 BR:  [U2] (R' U' R U') (R' U R)
This is just the mirror of Case #19. Coming
BL:  B' (R' U2 R B) Soon!

Corner In U-Layer With Cross-Color on R-Face


In these cases, the corner's sticker with the cross color will be on the R-face.
# Diagram Algorithm Comments Video
FR:  [Dw] (R' U' R Dw') (R U R') Videos
In this case, you remove the edge from the
FL:  [U] (L' U' L Dw') (L U L')
24 BR:  [U] (R' U' R Dw') (R U R')
second layer such that it is opposite the Coming
corner, AUF, and place the pair. Soon!
BL:  [Dw] (L' U' L Dw') (L U L')
This case is easy to recognize because the
FR:  [Dw'] (L' U L) Videos
corner-edge pair is already connected and
FL:  [U'] (L' U L)
25 BR:  [U'] (R' U R)
only need to be inserted.  It is common for Coming
many of the F2L algorithms to end with Soon!
BL:  [Dw'] (R' U R)
this trigger.
FR:  [Dw] (R' U2 R Dw') (R U R') Videos
Use the empty slot to break up the pair
FL:  [U] (L' U'2 L Dw') (L U L')
26 BR:  [U] (R' U2 R Dw') (R U R')
such that the corner and edge are opposite Coming
each other and then place the pair. Soon!
BL:  [Dw] (L' U'2 L Dw') (L U L')
FR:  [Dw] (R' U' R U'2) (R' U R) Videos
Use the empty slot to form a 2x1x1 block
FL:  [U] (L' U' L U'2) (L' U L)
27 BR:  [U] (R' U' R U'2) (R' U R)
and place the block into the slot in which Coming
it belongs. Soon!
BL:  [Dw] (L' U' L U'2) (L' U L)
FR:  [Dw] (R' U R Dw') (R U R') Videos
FL:  [U] (L' U L Dw') (L U L')
28 BR:  [U] (R' U R Dw') (R U R')
This case is very similar to Case #26. Coming
BL:  [Dw] (L' U L Dw') (L U L') Soon!
FR:  [U'] (R U' R' U) (R U R') Videos
FL:  [Dw'] (L U' L' U) (L U L')
29 BR:  [d'] (R U' R' U) (R U R')
This case is very similar to Case #26. Coming
BL:  [Dw'] (L U' L' U) (L U L') Soon!
One way of doing this is to break up these
FR:  (R U') (R' U2) y' (R' U' R) two pieces and twist the corner so that the
two pieces are opposite each other and Videos
FL:  (Rw' U' R' F) (R U Rw)
30 BR:  (R' F') (L' U L) (F R) then placing them.  The other way of Coming
fixing htis case is to just use the clever Soon!
BL:  (L U') (L' U'2) y (R' U' R)
algorithm that doesn't necessarily have
pair-up and insertion phases.
Here, the corner and edge are "opposite"
each other and can be placed with a simple Videos
FR:  (R U R')
31 BL:  (L U L')
trigger.  The goal of many F2L algorithms Coming
is to get the corner and edge into this case Soon!
and then solve them with this trigger.
FR:  [Dw] (R' U2 R U'2) (R' U R) Videos
FL:  [U] (L' U'2 L U2) (L' U L)
32 BR:  [U] (R' U2 R U'2) (R' U R)
This case is very similar to Case #27. Coming
FL:  [Dw] (L' U'2 L U2) (L' U L) Soon!

Corner In U-Layer With Cross-Color on F-Face


These cases are just the mirrors of the group above.
# Diagram Algorithm Comments Video
FR:  [U'] (R U R' Dw) (R' U' R) Videos
FL:  [Dw'] (L U L' Dw) (L' U' L)
33 BR:  [Dw'] (R U R' Dw) (R' U' R)
This is just the mirror of Case #24. Coming
BL:  [U'] (L U L' Dw) (L' U' L) Soon!
FR:  [Dw] (R' U R U') (R' U' R) Videos
FL:  [U] (L' U L U') (L' U' L)
34 BR:  [U] (R' U R U') (R' U' R)
This is just the mirror of Case #29. Coming
BL:  [Dw] (L' U L U') (L' U' L) Soon!
FR:  (Lw U L F') (L' U' Lw') Videos
FL:  (L' U) (L U'2) y' (R U R') This is just the mirror of Case #30, with a
35 BR:  (R' U) (R U2) y (R U R') right-handed optimization at the FL slot. Coming
BL:  (L F) (R U' R') (F' L') Soon!
Videos
FL:  (L' U' L)
36 BR:  (R' U' R)
This is just the mirror of Case #31. Coming
Soon!
FR:  [U'] (R U'2 R' U2) (R U' R') Videos
FL:  [Dw'] (L U2 L' U2) (L U' L')
37 BL:  [U'] (L U2 L' U2) (L U' L')
This is just the mirror of Case #32. Coming
BR:  [Dw'] (R U'2 R' U2) (R U' R') Soon!
38 FR:  [U] (R U' R') This is just the mirror of Case #25. Videos
FL:  [Dw] (R U' R') Coming
BR:  [Dw] (L U' L')
BL:  [U] (L U' L')
Soon!
FR:  [U'] (R U'2 R' Dw) (R' U' R) Videos
FL:  [Dw'] (L U'2 L' Dw) (L' U' L)
39 BR:  [Dw'] (R U'2 R' Dw) (R' U' R)
This is just the mirror of Case #26. Coming
BL:  [U'] (L U'2 L' Dw) (L' U' L) Soon!
FR:  [U'] (R U R' U2) (R U' R') Videos
FL:  [Dw'] (L U L' U'2) (L U' L')
40 BR:  [Dw'] (R U R' U2) (R U' R')
This is just the mirror of Case #27. Coming
BL:  [U'] (L U L' U'2) (L U' L') Soon!
FR:  [U'] (R U' R' Dw) (R' U' R) Videos
FL:  [Dw'] (L U' L' Dw) (L' U' L)
41 BR:  [Dw'] (R U' R' Dw) (R' U' R)
This is just the mirror of Case #28. Coming
BL:  [U'] (L U' L' Dw) (L' U' L) Soon!

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