Arena Basic Edition User's Guide
Arena Basic Edition User's Guide
User’s Guide
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possible contingency during installation, operation, or maintenance. This product’s implementation may vary among
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Contents
2 • Getting Started 5
Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5
Our task: Analyze a home mortgage application process . . . . . . . . . . . . . . . . . . . . . . . 5
The Arena modeling environment . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Map your process in a flowchart . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Create the mortgage application entities . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7
Process the applications . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8
Decide whether applications are complete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Dispose the applications to terminate the process . . . . . . . . . . . . . . . . . . . . . . . . 10
What is a module? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11
Define model data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Initiate mortgage application (Create module) . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Review application (Process module) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
What are entities? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Complete? (Decide module) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Accepted, Returned (Dispose module) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Mortgage review clerk (Resource module) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Prepare for the simulation. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Save the simulation model . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Simulate the process. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
View simulation reports . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Enhance the visualization process . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Animate the mortgage review clerk resource . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
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• • • • •
CONTENTS
A • Statistical Distributions 59
Beta . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .61
Continuous . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62
Discrete . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .64
Erlang . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .65
Exponential . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .66
Gamma . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .67
Johnson. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .68
Lognormal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .69
Normal . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70
Poisson . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .71
Triangular . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .72
Uniform . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .73
Weibull . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .74
Index 81
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1 • Welcome
What is Arena Basic Edition?
Arena Basic Edition software lets you bring the power of modeling and simulation to
business process improvement. It is designed primarily for newcomers to simulation and
serves as an introductory product and foundation to the rest of the Arena product family.
Typically, any process that can be described by means of a flowchart can be simulated
with Arena Basic Edition.
Arena Basic Edition is most effective when analyzing business, service, or simple (non-
material-handling intensive) manufacturing processes or flows.
Typical scenarios include:
Documenting, visualizing, and demonstrating the dynamics of a process with
animation
Predicting system performance based on key metrics such as costs, throughput, cycle
times, and utilizations
Identifying process bottlenecks such as queue build ups and over-utilization of
resources
Planning staff, equipment, or material requirements
In addition to the Arena Basic Edition, Rockwell Automation offers a full suite of prod-
ucts to provide enterprise-wide simulation, optimization, and 3D model animation.
Intended audience
The Arena Basic Edition is designed for business consultants, business analysts, and
engineers. It can be widely deployed as a desktop tool and can serve as a natural extension
to those who use various flowcharting packages such as Visio® to document business
processes.
We assume that you are familiar with the basic concepts and terms used in these types of
systems. You are interested in improving business or manufacturing productivity and are
responsible for evaluating and predicting the impact of proposed strategic and tactical
changes to help improve performance. A familiarity with computers and the Microsoft®
Windows® operating system is assumed. A familiarity with the concepts and terms used
in simulation is also helpful.
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DOCUMENT CONVENTIONS
Throughout the guides, a number of style conventions are used to help identify material.
New terms and concepts may be emphasized by use of italics or bold; file menu paths are
in bold with a (>) separating the entries (e.g., go to Help > Arena Help); text you are
asked to type is shown in Courier Bold (e.g., in this field, type Work Week), and dialog
box and window button names are shown in bold (e.g., click OK).
Get help
Online help is always at your fingertips! Arena incorporates the latest in help features,
including What’s This? help that displays a brief description of fields in dialogs, context-
sensitive help on menu and toolbar buttons, and a help button on each of Arena’s modules.
Just refer to the Arena help table of contents and index for a list of all help topics.
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• • • • •
1 • WELCOME TO ARENA BASIC EDITION
1 • Welcome
symbols. These symbols can be used for entity, resource, transporter, or global pictures or
as graphic symbols within a model window. You can copy these symbols directly to the
Arena model window, add them to your own libraries (.plb files), or add them to any of
the Arena picture library files.
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download page where you can check for possible software updates (patches). If you can’t
find the answer you need, contact your local representative or Arena technical support.
Get training
Do you need training? Rockwell Automation offers a standard training course comprised
of lecture and hands-on workshops designed to introduce you to the fundamental concepts
of modeling with Arena.
We also offer customized training courses designed to meet your specific needs. These
courses can be held in our offices or yours, and we can accommodate one person or
twenty. You design the course that’s right for you! Simply contact our consulting services
group to discuss how we can help you achieve success in your simulation efforts.
Contact us
We strive to help all of our customers become successful in their manufacturing improve-
ment efforts. Toward this objective, we invite you to contact your local representative or
Rockwell Automation at any time that we may be of service to you.
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2 Getting Started
Introduction
While you may not realize it quite yet, you now have the power to transform your
business. Whenever you and others in your organization are wondering “what if…?,” you
can look into the future to find the answer.
With Arena, you can:
Model your processes to define, document, and communicate.
2 • Getting Started
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Model window
flowchart view
Project Bar
Model window
spreadsheet view
To model your process in Arena, you’ll work in three main regions of the application
window. The Project Bar hosts panels with the primary types of objects that you will work
with:
The Project Bar
usually is docked at Basic Process panel: Contain the modeling shapes, called modules, that you’ll use to
the left of the Arena define your process.
application window,
but can tear off or Reports panel: Contains the reports that are available for displaying results of simula-
dock at another
position like any tion runs.
toolbar.
Navigate panel: Allows you to display different views of your model, including
navigating through hierarchical submodels and displaying a model thumbnail.
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• • • • •
2 • GETTING STARTED
In the model window, there are two main regions. The flowchart view will contain all of
your model graphics, including the process flowchart, animation, and other drawing
elements. The lower, spreadsheet view displays model data, such as times, costs, and other
parameters.
As we model the mortgage application process, we’ll work in all three of these regions of
Arena.
2 • Getting Started
flowchart—suggests two of the main concepts behind modeling and simulation. We’ll be
building a chart—also referred to as a process map or a model—that describes a flow.
This raises a key question in process modeling: What exactly is it that will flow through
the chart?
We’re modeling the process of reviewing mortgage applications. These mortgage applica-
tions are the items, referred to as entities, that will move through the process steps in our
model. They are the data, whether on paper or in electronic form, that are associated with
our client’s request for a mortgage. As we build the flowchart, it’s helpful to think of the
process from the perspective of the entity (the mortgage application), asking questions like:
Where do the mortgage applications enter the process?
What happens to them at each step?
What resources are needed to complete work?
First, we’ll draw the flowchart representing the mortgage application process. Refer to the
Mortgage Application Process Flowchart (shown previously) so you’ll know what we’ll
be creating.
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• • • • •
2 • GETTING STARTED
2 • Getting Started
Note: If no connection appears between Create and Process, click the Object > Connect menu
item or the Connect toolbar button to draw a connection. Your cursor will change to a cross hair.
Start the connection by clicking the exit point ( ) of the Create module, then click the entry point
( ) of the Process module to complete the connection. If you need to make multiple connec-
tions, simply double-click the Connect button or select Object > Connect twice (the Connect
button will remain depressed to indicate it is in multi-connect mode). Then draw as many connec-
tions as desired. A valid connection target (e.g., entry point, exit point, or operand object) is now
highlighted during a connection session if the pointer is hovered over it. To end the multi-connec-
tion session, click again on the Connect option, press Esc, or right-click.
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If the mortgage application has a complete set of information, it will leave the Decide
module from the right side of the diamond shape, representing the True condition. Incom-
plete applications (False result to the Decide test) will leave via the bottom connection.
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• • • • •
2 • GETTING STARTED
Entity flow always 2. Drag a Dispose module to the right of the Decide module. Arena will connect it to the
begins with a Create primary (True) exit point of the Decide module. (We won’t include a graphic display
module and termi-
nates with a Dispose since you’re now familiar with the drag-and-drop sequence.)
module. You may
have as many of each 3. To add the second Dispose module, once again select the Decide module, so that
of these modules as Arena will automatically connect its False exit point to the new Dispose module, and
you need to generate drag another Dispose module below and to the right of the Decide module.
entities into the model
and to remove them
when their process-
4. Drag and drop another Dispose module, placing it below and to the right of the Decide
ing is complete. shape, completing the process flowchart.
2 • Getting Started
What is a module?
In Arena, modules are the flowchart and data objects that define the process to be
simulated. All information required to simulate a process is stored in modules.
For now, we’re working with flowchart modules—those that are placed in the model
window to describe the process. In the Basic Process panel, these are the first eight
shapes:
Create: The start of process flow. Entities enter the simulation here.
Dispose: The end of process flow. Entities are removed from the simulation here.
Process: An activity, usually performed by one or more resources and requiring some
time to complete.
Decide: A branch in process flow. Only one branch is taken.
Batch: Collect a number of entities before they can continue processing.
Separate: Duplicate entities for concurrent or parallel processing, or separating a
previously established batch of entities.
Assign: Change the value of some parameter (during the simulation), such as the
entity’s type or a model variable.
Record: Collect a statistic, such as an entity count or cycle time.
Simulation settings are defined in the Run > Setup > Replication Parameters dialog
box. There is also a set of data modules for defining the characteristics of various
process elements, such as resources and queues.
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• • • • •
2 • GETTING STARTED
2 • Getting Started
moving through a check-in counter at an airport might be separated into regular, first-
class, and priority entity types. In some cases, entity types might be of an altogether
different form rather than classifications of some basic type. For instance, in a pharmacy,
prescriptions would be modeled as entities, running through the process of being filled.
At the same time, customers might be competing for the pharmacist’s attention with
medical inquiries; they would also be modeled as entities.
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For our Review Application process, we’ll use a minimum time of 1 hour, most likely
value of 1.75 hours, and a maximum of 3 hours. We will assign a resource, the Mortgage
Review Clerk, to perform this process.
1. Double-click the Process module to open its property dialog box.
If more than one
resource is required 2. In the Name field, type Review Application.
for a process to be
performed, add as
many as are
necessary in the
Process dialog’s
Resources list. An
entity won’t
commence its
process delay until 3. To define a resource to perform this process, pull down the Action list and select Seize
all listed resources Delay Release.
are available.
Arriving entities will wait their turn for the resource to be available. When its turn
comes, the entity will seize the resource, delay for the process time, and then release
the resource to do other work.
4. A list of resources will appear in the center of the dialog box. To add a resource for
this process, click Add.
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• • • • •
2 • GETTING STARTED
5. In the Resource Name field of the Resource dialog box, type Mortgage Review
Clerk.
2 • Getting Started
Maximum fields as 1, 1.75, and 3. (Note that the default delay type is Triangular and
the default time units are in hours.)
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3. For the Percent True field, type 88 to define the percent of entities that will be treated
with a “True” decision (i.e., will depart through the exit point at the right of the Decide
module).
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• • • • •
2 • GETTING STARTED
2 • Getting Started
Mortgage review clerk (Resource module)
Along with our flowchart, we also can define parameters associated with other elements
of our model, such as resources, entities, queues, etc. For the mortgage process, we’ll
simply define the cost rate for the Mortgage Review Clerk so that our simulation results
will report the cost associated with performing this process. The clerk’s costs are fixed at
$12 per hour.
To provide these parameters to the Arena model, you’ll enter them in the Resources
spreadsheet.
You can edit the 1. In the Basic Process panel, click the Resource icon to display the Resources spread-
fields for any
module using
sheet.
Arena’s spread-
sheet, including 2. Because we defined the Mortgage Review Clerk as the resource in the Review
flowchart modules. Application process, Arena has automatically added a resource with this name in the
Just click on the Resources spreadsheet. Click in the Busy/Hour cell and define the cost rate when the
icon in the Basic
Process panel to clerk is busy by typing 12. Click in the Idle/Hour cell and assign the idle cost rate by
display its typing 12.
spreadsheet.
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• • • • •
2 • GETTING STARTED
As the simulation progresses, you’ll see small entity pictures resembling pages moving
If Arena displays an among the flowchart shapes. Also, a variety of variables change values as entities are
error message, you
can use the Find
created and processed, as illustrated below.
button in the error
window to locate the
source of the Create: Number of Decide: Number of
problem. You can entities created entities out each branch
change between the
error and model
windows by selecting
them from the
Window menu.
2 • Getting Started
Process: Number of entities
currently in process
Dispose: Number of
entities disposed
If the animation is moving too fast, you can slow it down by adjusting the animation scale
factor. For this, you have the following choices:
The animation scale
factor is the amount Open the Run Setup dialog box via the Run > Speed > Animation Speed Factor
of simulated time
between successive
menu item and enter a smaller value (e.g., 0.005) for the scale factor; or
screen updates.
Smaller values
Use the less-than (<) key during the run to decrease the scale factor by 20%. Be sure
provide smoother, that the model window is active—not the Navigate panel—or > and < won’t take
slower animation. effect. Pressing < repeatedly is an easy way to fine tune the animation speed. The
greater-than (>) key speeds up animation by 20%.
Use the slider bar in the main toolbar. Move the slider to the left to slow down the ani-
mation; move the slider to the right to speed up the animation..
If the run finishes
before you have a To pause the simulation, click the Pause button or press the Esc key. With the automatic
chance to explore flowchart animation, you can see how many entities have been created, are currently in
these controls,
answer No when the Review Application process, have left each branch of our Decide module, and have
you’re asked if you left the model at each of our terminating Dispose modules. These variables can be helpful
want to view the
results. Then click
in verifying the model. For example, if the probability in the Decide shape was entered
Start Over on the incorrectly (e.g., if you typed 12—the rejection probability—instead of 88), the variables
Run toolbar to begn would show that many more applications were leaving the Returned branch.
the run again.
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You also can step through the simulation one event at a time. Pause the simulation, then
click the Step button or press the F10 key. Each time you step the simulation, an entity is
moved through the flowchart. Usually, you’ll see animation of the entity’s movement,
though sometimes no visual change will take place (e.g., when the next event is creating a
new entity). When this occurs, just step again to move forward to the next event.
Each of Arena’s
reports is
displayed in its
own window within
the Arena
application. You
can use the
standard
window options
(maximize,
minimize, etc.) by
clicking on the
window control
buttons or by
pulling down the
window menu.
On the left side of each report window is a tree listing the types of information available in
the report. The project name (in our case, Mortgage Review) is listed at the top of the tree,
followed by an entry for each category of data. This report summarizes the results across
all replications (although, in this model, we have only one replication). Other reports
provide detail for each replication.
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• • • • •
2 • GETTING STARTED
By clicking on the entries inside the category sections, you can view various types of
results from the simulation run. The following table illustrates some of the questions you
could answer from the Category Overview Report on our simple mortgage application
process simulation.
On average, how long did mortgage Total Time (Entity), Average 16.51 hrs
applications spend in the modeled column
process?
2 • Getting Started
What was the average cost of reviewing Total Cost (Entity), Average $22.99
a mortgage application? column
What was the longest time an application Total Time (Process), Maximum 33.45 hrs
spent in review? column
What was the maximum number of Number Waiting (Queue), 21 applications
applications waiting for review? Maximum column
What proportion of time was the Utilization (Resource), Average 97%
Mortgage Review Clerk busy? column
After you’ve browsed the Category Overview Report, you can close it by clicking on the
window icon to the left of the File menu and clicking Close. You can look at other reports
by clicking on their icons in the Project Bar. Each report will be displayed in its own win-
dow. To return to the model window, close all of the report windows or select the model
file from the Window menu.
After you have viewed the reports and returned to the model window, end the Arena run
session by clicking the End button.
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Note: You can toggle between the split view (flowchart and spreadsheet) and a full-screen view
of either area by clicking the Split Screen toolbar button or selecting the View > Split Screen
menu item. When in full-screen view, clicking the icons on the Basic Process panel displays the
appropriate view (flowchart for flowchart modules and spreadsheet for data-only modules).
Mortgage Review
Clerk resource
Work-in-Process plot
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• • • • •
2 • GETTING STARTED
2 • Getting Started
Mortgage Review Clerk.
3. Open the Workers picture library by clicking the Open button, then browsing to the
Workers.plb file in the Arena application folder (e.g., C:\Program Files\Rockwell
Software\Arena) and double-clicking on it.
4. To change the idle picture:
Click the Idle button in the table on the left.
Select from the picture library table on the right the picture of the worker sitting
down.
Click the Transfer button between the tables to use the worker picture for the Idle
resource state.
5. To change the busy picture:
Click the Busy button in the table on the left.
Select from the picture library table on the right the picture of the worker reading a
document.
Click the Transfer button between the tables to use the selected picture when the
Mortgage Review Clerk is busy.
6. Click OK to close the dialog box. (All other fields can be left with their default values.)
7. The cursor will appear as a cross hair. Move it to the model window and click to place
the Mortgage Review Clerk resource animation picture.
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8. If you’d like to have the clerk appear a bit larger, select the picture and use the resize
handles to enlarge it.
Rulers
Guides
Glue to Guides
Selecting the Rulers command on the View menu toggles horizontal and vertical rulers
at the top and left edges of each drawing window. The ruler labels display the (+/-) dis-
tance from the origin in Arena world units. The spacing between the ruler labels is based
on the snap spacing, with the labels rounded to the nearest snap point if Snap to Grid is
enabled.
When the Guides command (View menu) is activated, you may add guides into the
application window to aid in positioning shapes precisely. You may either drag them from
the horizontal or vertical ruler edges independently or drag them simultaneously from the
origin corner. If you select a guide, you may drag it to a new position, or you may remove
it by pressing Delete.
Activating the Glue to Guides command (View menu) allows you to drag a shape (mod-
ule or drawing object) to a guide until the shape selection handle turns red (as shown in
the circled callout of the example), which indicates that the shape is “glued” to the guide.
The guide may then be dragged to a new location and all shapes glued to the guide will
maintain their alignment and will move with the guide.
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• • • • •
2 • GETTING STARTED
2 • Getting Started
3. In the Plot Expression dialog box that appears, right-click in the Expression field to
You can plot many
expressions on the open the Expression Builder.
same set of axes by
adding multiple 4. We want to plot the number of entities in our Review Application process over time.
expressions in the Select Review Application from the drop-down list in the Process Name field, then
Plot dialog. Each can choose WIP from the Information drop-down list. Click OK to close the Expression
be color-coded so
that you can readily Editor.
compare data such
as workloads in 5. From our reports in the earlier simulation run, we noted that the maximum number of
processes, waiting applications in the process was 9. Let’s set our plot Maximum value to 10.
customers, etc.
6. In the History Points field, type 5000, which will plot the most recent 5000 values of
the variable during the simulation run. Click OK to close the Plot Expression dialog
box. Note that Arena places the formula (Review Application.WIP) in the Plot
Expression field.
7. To complete the plot definition, change the Time Range to 480. Our plot’s horizontal
axis will represent 480 hours (20 days) of simulated time, matching our run length.
Click OK to close the Plot dialog box.
8. The cursor changes to a cross hair. Draw the plot in the model window by clicking to
locate each of the two opposite corners (e.g., the top-left and bottom-right corners),
placing the plot below the flowchart and to the right of the resource.
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With the edits complete, you may want to save them by clicking Save or pressing Ctrl+S.
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• • • • •
2 • GETTING STARTED
Next steps
You’ve succeeded in modeling, simulating, visualizing, and analyzing a simple mortgage
application process. To further explore Arena’s capabilities, try solving a few of these
extensions to the process.
1. Add a screening process before the application is reviewed.
Applications can be screened in as little as 15 minutes. Most often, it takes about 25
minutes for the screening, though sometimes it can require as much as 45 minutes.
Assign a Receptionist (rate of $6.75/hour) to perform the screening. What proportion
of the Receptionist’s time will be used in this task?
2 • Getting Started
2. Return some applications to the mortgage applicants after the screening process.
On completion of the screening, 8% of the applications are returned. Also, because
many of the deficient applications are caught in the new screening, the percentage of
applications that are accepted in the formal review is raised from 88% to 94%, and the
Mortgage Review process time is reduced by 10%. By how much did the cost of
reviewing an application change? How about the total time to review applications?
To view completed Arena models for the main tutorial and these two extensions, browse
to the Examples folder and open Mortgage Applications.doe, Mortgage Extension 1.doe,
and Mortgage Extension 2.doe.
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Flowchart modules
Flowchart modules are the set of objects that are placed in the model window to describe
the simulation process.
Create module
DESCRIPTION
This module is intended as the starting point for entities in a simulation model. Entities are
created using a schedule or based on a time between arrivals. Entities then leave the
module to begin processing through the system. The entity type is specified in this module.
TYPICAL USES
PROMPTS
Prompt Description
Name Unique module identifier displayed on the module shape.
Entity Type Name of the entity type to be generated.
Type Type of arrival stream to be generated. Types include Random (uses an
exponential distribution, user specifies mean), Schedule (uses an
exponential distribution, mean determined from the specified Schedule
module), Constant (user specifies constant value; e.g., 100), or
Expression (drop-down list of various distributions).
Value Determines the mean of the exponential distribution (if Random is used)
or the constant value (if Constant is used) for the time between arrivals.
Applies only when Type is Random or Constant.
Schedule Name Identifies the name of the schedule to be used. The schedule defines the
arrival pattern for entities arriving to the system. Applies only when
Type is Schedule.
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Prompt Description
Expression Any distribution or value specifying the time between arrivals. Applies
only when Type is Expression.
Units Time units used for interarrival and first creation times. Does not apply
when Type is Schedule.
Entities per Arrival Number of entities that will enter the system at a given time with each
arrival.
Max Arrivals Maximum number of entities that this module will generate. When this
value is reached, the creation of new entities by this module ceases.
First Creation Starting time for the first entity to arrive into the system. Does not apply
when Type is Schedule.
Dispose module
DESCRIPTION
This module is intended as the ending point for entities in a simulation model. Entity
statistics may be recorded before the entity is disposed.
TYPICAL USES
Parts leaving the modeled facility
Number of entities
that have been The termination of a business process
disposed Customers departing the store
PROMPTS
Prompt Description
Name Unique module identifier displayed on the module shape.
Record Entity Statistics Determines whether or not the incoming entity’s statistics will be
recorded. Statistics include value-added time, non-value-added time,
wait time, transfer time, other time, total time, value-added cost, non-
value-added cost, wait cost, transfer cost, other cost, and total cost.
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3 • THE BASIC PROCESS PANEL
Process module
DESCRIPTION
Indicator of a This module is intended as the main processing method in the simulation. Options for
submodel process seizing and releasing resource constraints are available. Additionally, there is the option to
use a “submodel” and specify hierarchical user-defined logic. The process time is allo-
cated to the entity and may be considered to be value added, non-value added, transfer,
wait, or other. The associated cost will be added to the appropriate category.
TYPICAL USES
Machining a part
Reviewing a document for completeness
Number of entities
currently in process Fulfilling orders
Serving a customer
PROMPTS
Prompt Description
Name Unique module identifier displayed on the module shape.
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Prompt Description
Delay Type Type of distribution or method of specifying the delay parameters.
Constant and Expression require single values, while Normal,
Uniform, and Triangular require several parameters.
Units Time units for delay parameters.
Allocation Determines how the processing time and process costs will be allocated
to the entity. The process may be considered to be Value Added, Non-
Value Added, Transfer, Wait, or Other and the associated cost will be
added to the appropriate category for the entity and process.
Minimum Parameter field for specifying the minimum value for either a uniform or
triangular distribution.
Value Parameter field for specifying the mean for a normal distribution, the
value for a constant time delay, or the mode for a triangular distribution.
Maximum Parameter field for specifying the maximum value for either a uniform
or triangular distribution.
Std Dev Parameter field for specifying the standard deviation for a normal
distribution.
Expression Parameter field for specifying an expression whose value is evaluated
and used for the processing time delay.
Report Statistics Specifies whether or not statistics will be automatically collected and
stored in the report database for this process.
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• • • • •
3 • THE BASIC PROCESS PANEL
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Decide module
DESCRIPTION
Number of entities This module allows for decision-making processes in the system. It includes options to
that have taken the make decisions based on one or more conditions (e.g., if entity type is Gold Card) or
True branch
based on one or more probabilities (e.g., 75%, true; 25%, false). Conditions can be based
on attribute values (e.g., Priority), variable values (e.g., Number Denied), the entity type,
or an expression (e.g., NQ(ProcessA.Queue)).
There are two exit points out of the Decide module when its specified type is either 2-way
Chance or 2-way Condition. There is one exit point for “true” entities and one for “false”
entities. When the N-way Chance or Condition type is specified, multiple exit points are
shown for each condition or probability and a single “else” exit. The number of entities
Number of entities that exit from each type (true/false) is displayed for 2-way Chance or Condition modules
that have taken the only.
False branch
TYPICAL USES
Dispatching a faulty part for rework
Branching accepted vs. rejected checks
Sending priority customers to a dedicated process
PROMPTS
Prompt Description
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3 • THE BASIC PROCESS PANEL
Prompt Description
Named Specifies either the name of the variable, attribute, orentity type that will
be evaluated when an entity enters the module. Does not apply when
Type is Expression.
Is Evaluator for the condition. Applies only to Attribute and Variable
conditions.
Row Specifies the row index for a variable array. Applies only when Type is
N-way by Condition or 2-way by Condition and Variable is Array 1-D or
Array 2-D.
Column Specifies the column index for a variable array. Applies only when Type
is N-way by Condition or 2-way by Condition and Variable is Array 1-D
or Array 2-D.
Value Expression that will be either compared to an attribute or variable or that
will be evaluated as a single expression to determine if it is true or false.
Does not apply to Entity Type condition. If Type is Expression, this
value must also include the evaluator (e.g., Color<>Red).
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PROMPTS
Prompt Description
Name Unique module identifier displayed on the module shape.
Type Method of batching entities together.
Batch Size Number of entities to be batched.
Save Criterion Method for assigning representative entity’s user-defined attribute
values.
Rule Determines how incoming entities will be batched. Any Entity will take
the first “Batch Size” number of entities and put them together. By
Attribute signifies that the values of the specified attribute must match
for entities to be grouped. For example, if Attribute Name is Color, all
entities must have the same Color value to be grouped; otherwise, they
will wait at the module for additional incoming entities.
Attribute Name Name of the attribute whose value must match the value of the other
incoming entities in order for a group to be made. Applies only when
Rule is By Attribute.
Representative Entity The entity type for the representative entity.
Separate module
DESCRIPTION
The original leaves This module can be used to either copy an incoming entity into multiple entities or to split
on this branch a previously batched entity. Rules for allocating costs and times to the duplicate are also
specified. Rules for attribute assignment to member entities are specified as well.
When splitting existing batches, the temporary representative entity that was formed is
disposed and the original entities that formed the group are recovered. The entities pro-
ceed sequentially from the module in the same order in which they originally were added
to the batch.
Duplicates leave on
this branch When duplicating entities, the specified number of copies is made and sent from the
module. The original incoming entity also leaves the module.
TYPICAL USES
Send individual entities to represent boxes removed from a container
Send an order both to fulfillment and billing for parallel processing
Separate a previously batched set of documents
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3 • THE BASIC PROCESS PANEL
PROMPTS
Prompt Description
Name Unique module identifier displayed on the module shape.
Type Method of separating the incoming entity. Duplicate Original will
simply take the original entity and make some number of identical
duplicates. Split Existing Batch requires that the incoming entity be a
temporarily batched entity using the Batch module. The original entities
from the batch will be split.
Percent Cost to Allocation of costs and times of the incoming entity to the outgoing
Duplicates duplicates. This value is specified as a percentage of the original entity’s
costs and times (between 0-100). The percentage specified will be split
evenly between the duplicates, while the original entity will retain any
remaining cost/time percentage. Visible only when Type is Duplicate
Original.
# of Duplicates Number of outgoing entities that will leave the module, in addition to the
original incoming entity. Applies only when Type is Duplicate Original.
Member Attributes Method of determining how to assign the representative entity attribute
Assign module
DESCRIPTION
This module is used for assigning new values to variables, entity attributes, entity types,
entity pictures, or other system variables. Multiple assignments can be made with a single
Assign module.
TYPICAL USES
Accumulate the number of subassemblies added to a part
Change an entity’s type to represent the customer copy of a multi-page form
Establish a customer’s priority
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PROMPTS
Prompt Description
Record module
DESCRIPTION
This module is used to collect statistics in the simulation model. Various types of observa-
tional statistics are available, including time between exits through the module, entity
statistics (time, costing, etc.), general observations, and interval statistics (from some time
stamp to the current simulation time). A count type of statistic is available as well. Tally
and Counter sets can also be specified.
TYPICAL USES
Collect the number of jobs completed each hour
Count how many orders have been late being fulfilled
Record the time spent by priority customers in the main check-out line
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• • • • •
3 • THE BASIC PROCESS PANEL
PROMPTS
Prompt Description
Name Unique module identifier displayed on the module shape.
Type Type of observational (tally) or count statistic to be generated. Count
will increase or decrease the value of the named statistic by the specified
value. Entity Statistics will generate general entity statistics, such as
time and costing/duration information. Time Interval will calculate and
record the difference between a specified attribute’s value and current
simulation time. Time Between will track and record the time between
entities entering the module. Expression will record the value of the
specified expression.
Attribute Name Name of the attribute whose value will be used for the interval statistics.
Applies only when Type is Interval.
Value Value that will be recorded to the observational statistic when Type is
Expression or added to the counter when Type is Count.
Tally Name This field defines the symbol name of the tally into which the observa-
tion is to be recorded. Applies only when Type is Time Interval, Time
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Data modules
Data modules are the set of objects in the spreadsheet view of the model that define the
characteristics of various process elements, such as resources and queues.
Entity module
DESCRIPTION
This data module defines the various entity types and their initial picture values in a
simulation. Initial costing information and holding costs are also defined for the entity.
TYPICAL USES
Items being produced or assembled (parts, pallets)
Documents (forms, e-mails, faxes, reports)
People moving through a process (customers, callers)
PROMPTS
Prompt Description
Entity Type The name of the entity type being defined. This name must be unique.
Initial Picture Graphical representation of the entity at the start of the simulation. This
value can be changed during the simulation using the Assign module.
Holding Cost/Hour Hourly cost of processing the entity through the system. This cost is
incurred when the entity is anywhere in the system.
Initial VA Cost Initial cost value that will be assigned to the value-added cost attribute
of the entity. This attribute accrues the costs incurred when an entity is
spending time in a value-added activity.
Initial NVA Cost Initial cost value that will be assigned to the non-value-added cost
attribute of the entity. This attribute accrues the costs incurred when an
entity is spending time in a non-value-added activity.
Initial Waiting Cost Initial cost value that will be assigned to the waiting-cost attribute of the
entity. This attribute accrues the costs incurred when an entity is
spending time in a wait activity; e.g., waiting to be batched or waiting
for resource(s) at a Process module.
Initial Transfer Cost Initial cost value that will be assigned to the transfer cost attribute of the
entity. This attribute accrues the costs incurred when an entity is
spending time in a transfer activity.
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• • • • •
3 • THE BASIC PROCESS PANEL
Prompt Description
Initial Other Cost Initial cost value that will be assigned to the other cost attribute of the
entity. This attribute accrues the costs incurred when an entity is
spending time in an other activity.
Report Statistics Specifies whether or not statistics will be collected automatically and
stored in the report database for this entity type.
Queue module
DESCRIPTION
This data module may be utilized to change the ranking rule for a specified queue. The
default ranking rule for all queues is First In, First Out unless otherwise specified in this
module. There is an additional field that allows the queue to be defined as shared.
TYPICAL USES
PROMPTS
Prompt Description
Name The name of the queue whose characteristics are being defined. This
name must be unique.
Type Ranking rule for the queue, which can be based on an attribute. Types
include First In, First Out; Last In, First Out; Lowest Attribute
Value (first); and Highest Attribute Value (first). A low attribute value
would be 0 or 1, while a high value may be 200 or 300.
Attribute Name Attribute that will be evaluated for the Lowest Attribute Value or High-
est Attribute Value types. Entities with lowest or highest values of the
attribute will be ranked first in the queue, with ties being broken using
the First In, First Out rule.
Shared Check box that determines whether a specific queue is used in multiple
places within the simulation model. Shared queues can only be used for
seizing resources (e.g., with the Seize module from the Advanced
Process panel).
Report Statistics Specifies whether or not statistics will be collected automatically and
stored in the report database for this queue.
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Resource module
DESCRIPTION
This data module defines the resources in the simulation system, including costing infor-
mation and resource availability. Resources may have a fixed capacity that does not vary
over the simulation run or may operate based on a schedule. Resource failures and states
can also be specified in this module.
TYPICAL USES
Equipment (machinery, cash register, phone line)
People (clerical, order processing, sales clerks, operators)
PROMPTS
Prompt Description
Name The name of the resource whose characteristics are being defined. This
name must be unique.
Type Method for determining the capacity for a resource. Fixed Capacity will
not change during the simulation run. Based on Schedule signifies that
a Schedule module is used to specify the capacity and duration informa-
tion for the resource.
Capacity Number of resource units of a given name that are available to the
system for processing. Applies only when Type is Fixed Capacity.
Schedule Name Identifies the name of the schedule to be used by the resource. The
schedule defines the capacity of a resource for a given period of time.
Applies only when Type is Schedule.
Schedule Rule Dictates when the actual capacity change is to occur when a decrease in
capacity is required for a busy resource unit. Applies only when Type is
Schedule.
Busy/Hour Cost per hour of a resource that is processing an entity. The resource
becomes busy when it is originally allocated to an entity and becomes
idle when it is released. During the time when it is busy, cost will
accumulate based on the busy/hour cost. The busy cost per hour is
automatically converted to the appropriate base time unit specified
within the Replication Parameters page of the Run > Setup menu item.
Idle/Hour Cost per hour of a resource that is idle. The resource is idle while it is not
processing an entity. During the time when it is idle, cost will
accumulate based on the idle/hour cost. The idle cost per hour is
automatically converted to the appropriate base time unit specified
within the Replication Parameters page of the Run > Setup menu item.
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3 • THE BASIC PROCESS PANEL
Prompt Description
Per Use Cost of a resource on a usage basis, regardless of the time for which it is
used. Each time the resource is allocated to an entity, it will incur a per-
use cost.
StateSet Name Name of states that the resource may be assigned during the simulation
run.
Initial State Initial state of a resource. If specified, the name must be defined within
the repeat group of state names. This field is shown only when a StateSet
Name is defined.
Failures Lists all failures that will be associated with the resource.
Failure Name–Name of the failure associated with the resource.
Failure Rule–Behavior that should occur when a failure is to occur for
a busy resource unit.
Report Statistics Specifies whether or not statistics will be collected automatically and
stored in the report database for this resource.
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TYPICAL USES
Number of documents processed per hour
Serial number to assign to parts for unique identification
Space available in a facility
PROMPTS
Prompt Description
Name The unique name of the variable being defined.
Rows Number of rows in a dimensional variable.
Columns Number of columns in a dimensional variable.
Data Type The data type of the values stored in the variable. Valid types are Real
and String. The default type is Real.
Statistics Check box for determining whether or not statistics will be collected.
This field is visible when the rows and columns are not specified (single
variables).
Clear Option Defines the time (if at all) when the value(s) of the variable is reset to the
initial value(s) specified. Specifying Statistics indicates to reset this
variable to its initial value(s) whenever statistics are cleared. Specifying
System indicates to reset this variable to its initial value(s) whenever the
system is cleared. None indicates to never reset this variable to its initial
value(s), except prior to the first replication.
Initial Values Lists the initial value(s) of the variable. This value(s) may be changed
with the Assign module.
Initial Value Variable value at the start of the simulation.
Report Statistics Specifies whether or not statistics will be collected automatically and
stored in the report database for this variable.
Schedule module
DESCRIPTION
This data module may be used in conjunction with the Resource module to define an
operating schedule for a resource or with the Create module to define an arrival schedule.
Additionally, a schedule may be used and referenced to factor time delays based on the
simulation time. Duration-formatted schedules are defined within this module. Calendar-
formatted schedules are defined by selecting Edit > Calendar Schedules > Time
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3 • THE BASIC PROCESS PANEL
Patterns. (For more details, refer to the section entitled “Calendar schedule
information.”)
TYPICAL USES
Work schedule for staff, including breaks
Breakdown patterns for equipment
Volume of customers arriving at a store
Learning-curve factors for new workers
PROMPTS
Prompt Description
Name The name of the schedule being defined. This name must be unique.
Format Type Format of schedule being defined. If format is Duration, the schedule is
defined with a collection of value-duration pairs. If format is Calendar,
the schedule is defined using the Time Pattern editor.
Type Type of schedule being defined. This may be Capacity related (for
resource schedules), Arrival related (for the Create module), or Other
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Set module
DESCRIPTION
This data module defines various types of sets, including resource, counter, tally, entity
type, and entity picture. Resource sets can be used in the Process modules. Counter and
Tally sets can be used in the Record module.
TYPICAL USES
Machines that can perform the same operations in a manufacturing facility
Supervisors, check-out clerks in a store
Shipping clerks, receptionists in an office
Set of pictures corresponding to a set of entity types
PROMPTS
Prompt Description
Name The unique name of the set being defined.
Type Type of set being defined.
Members Repeat group that specifies the resource members with the set. The order
of listing the members within the repeat group is important when using
selection rules such as Preferred Order and Cyclical.
Resource Name Name of the resource to include in the resource set. Applies only when
Type is Resource.
Tally Name Name of the tally within the tally set. Applies only when Type is Tally.
Counter Name Name of the counter within the counter set. Applies only when Type is
Counter.
Entity Type Name of the entity type within the entity type set. Applies only when
Type is Entity.
Picture Name Name of the picture within the picture set. Applies only when Type is
Entity Picture.
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3 • THE BASIC PROCESS PANEL
Time Pattern
DESCRIPTION
A Time Pattern defines a series of values that change over time. For example, a worker
might be on duty during a standard work shift from Monday through Friday. The avail-
ability of the worker could be represented as a value of 1 when he’s on duty, 0 when he’s
off duty. The time pattern that defines this availability schedule would list the changes
from on duty to off duty over the week.
Time patterns are saved in an Arena model in the Schedule module with a Type set to
Calendar. Their data are edited via the Time Pattern window, which is opened from the
Edit > Calendar Schedules > Time Patterns menu option.
TYPICAL USES
Weekly work schedules (e.g., 1-shift, 5-day weeks; 2-shift, 4-day weeks)
Daily work patterns (e.g., 8-hour day with 30-minute lunch break)
Arrival patterns (e.g., weekly customer arrivals, daily part orders)
PROMPTS
Prompt Description
Category The unique name of the category to which the time pattern belongs. A
category named Uncategorized is provided by default.
Name The unique name of this time pattern.
Time Pattern Type The type of data to be defined in this time pattern. Types include Arrival,
Capacity, Efficiency, and Other.
Default Value Type The data type defining the default value for this time pattern. Types
include Numeric, State, and Time Pattern.
Default Value The value to be used for all time periods where no other value has been
defined in this time pattern. The Default Value Type dictates the
information supplied in this field:
Numeric—a non-negative, real number (e.g., 1)
State—the name of a State, defined via the States editor dialog box
(e.g., On Shift)
Time Pattern—another time pattern of matching Time Pattern Type
(e.g., Standard Work Day)
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Prompt Description
Duration The length of this time pattern, which establishes the period in which the
time pattern will repeat. For example, a time pattern of Duration equal to
1 day will repeat every 24 hours. This field is read-only, displaying the
settings chosen in the Duration Edit dialog box for this time pattern.
Base Date The beginning calendar date of this time pattern. Applies only when the
time pattern type is Custom.
Scale Factor A multiplier to be applied to all values in the time pattern and specified
as a non-negative, real value.
Lock Times Indicates whether the times defined in this time pattern are absolute
clock times (when Lock Times is True), or are relative times from the
beginning of the time pattern (when Lock Times is False). Time patterns
with relative times are typically used as building blocks for other time
patterns. For example, a shift time pattern (with Lock Times as False)
might be created that establishes the timing of breaks relative to the start
of the shift. A weekly pattern (with Lock Times as True) then could use
that shift pattern repeatedly to establish the working schedule for first
shift starting at 07:00, second shift starting at 15:00, etc.
Time Spans List Values to apply for this time pattern and the time periods during which
the values should apply. If any time spans overlap, those defined further
down in the list supercede values defined above.
Value Type The data type defining the value for this time span. Types include
Numeric, State, and Time Pattern.
Value The value to be used during this time span. Valid entries are as described
for the Default Value.
Start Starting time for the time span, defined as a day, hour, minute, second,
and millisecond. Day values are specified as a day number (for custom
durations) or a day-of-week (for 1-week durations). All times are
specified in 24-hour format (e.g., 3:00 PM is 15 hours, 0 minutes).
End Ending time for the time span, specified as described for the Start time.
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• • • • •
3 • THE BASIC PROCESS PANEL
Calendar Exceptions
DESCRIPTION
An Exception defines a value that is to be applied for a resource over some fixed period of
time. The exception value overrides the base value defined for the resource. For example,
if a machine’s capacity was scheduled to be available (value of 1) during second shift
according to its base time pattern, you could add an exception to change it to unavailable
for second shift on a particular day (e.g., December 30, 2005).
Exception data are edited via the Exception and Composite windows, which are opened
from the Edit > Calendar Schedules > Exceptions and Display Composite menu
options.
TYPICAL USES
Overtime
Holidays
Regularly scheduled meetings
PROMPTS
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Calendar States
DESCRIPTION
A Calendar State defines a name that can be used in place of a numeric value when defin-
ing time patterns and exceptions. This can be useful if a particular value (e.g., the number
of workers in a pool of labor) needs to be entered in multiple places, but may need to be
modified. By entering the state name in the time patterns/exceptions, you can modify the
value associated with the state, which will apply the new value in all of those places.
States are defined by opening the States editor dialog box from within the Time Pattern
and Exceptions editors.
TYPICAL USES
Labor pool sizes
Standard efficiency values
Base arrival rates
PROMPTS
Prompt Description
Name The unique name of the calendar state.
Value The non-negative, real value to be associated with this state.
Color The color associated with displaying this state.*
Hatch The hatch pattern associated with displaying this state.*
*Arena does not use the Color and Hatch values; they are utilized by other RSBizWare products.
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Start a drawing
Before opening the Visio stencil, it is necessary to have an administrator on the machine
set the Visio macro security options to Low so that macros will be enabled.
To begin a drawing, browse to the Process Simulation template, which the Process Simu-
lator installs in the Program Files\Rockwell Software\Arena\Visio folder. This dialog box
typically appears when you first start Visio, or you can bring it up via the File > New >
Choose Drawing Type > Browse Templates menu.
It’s important to start
your drawing by The Process Simulation template sets up the Visio environment to work with Arena and
browsing to the opens a new drawing. Drawings that are started with this template will automatically
Process Simulation
template, rather
display the Process Simulation stencil, provide custom dialog boxes for editing shape
than opening or properties, and add a Simulate menu to Visio for checking your drawing and transferring
starting a new draw- it to Arena.
ing and directly
attaching the The Process Simulation stencil, which is opened with your new drawing, contains shapes
Process Simulation
stencil. If you don’t that will capture your process flow and data. The shapes mirror those in Arena’s Basic
start your drawing Process panel, so you can use Visio to define fully a model of your process, including all
with the template, of the parameters needed to exploit the power of simulation analysis.
custom dialogs and
other features may The first 14 shapes in the Process Simulation stencil correspond to the Arena flowchart
not be available.
and data modules with the same names. In addition, the Visio stencil contains five connec-
tor shapes for properly defining the process flowchart.
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• • • • •
4 • USING VISIO AND ARENA
The sample flowchart below illustrates the use of these connectors, including the
Dynamic Connector, which is unlabeled.
Separate shape
(Original and Duplicate
connectors)
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Either of these actions will display the appropriate dialog box for the shape. The dialogs
that Arena presents for its corresponding modules are designed to match those in Visio, so
that you’re working in a familiar interface, whether mapping your process in Visio or
Arena.
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• • • • •
4 • USING VISIO AND ARENA
The property values that you define via the custom dialog boxes are stored with the indi-
vidual shapes. When you transfer the process map to Arena, these parameters are used for
simulation.
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If multiple problems are detected, each will be listed with a description and, in the case of
invalid or missing properties, the field and value that are improper are listed. To correct
the errors in your drawing, you can use the buttons at the bottom of the dialog box. For
errors in shape properties, click the Edit Properties button, which displays the shape’s
dialog box, to correct the data. In the case of connector problems, click Go to Shape,
which displays and selects the shape that caused the problem, as shown below. (Note that
the Error Listing dialog box shrinks to allow more room for viewing the drawing.)
After you’ve corrected the problem, you can return to the list of errors/warnings by click-
ing the Return to Error List button. Once you finish correcting any additional problems,
click the Close button. You can check your drawing at any time, correcting any or all
errors that are detected.
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• • • • •
4 • USING VISIO AND ARENA
translates your Visio process map into an Arena simulation model. When the process is
complete, you have an Arena model containing modules from the Basic Process panel that
mirror the shapes you used from the Visio Process Simulation stencil, including the prop-
erties and connections you specified in Visio.
In Arena, you can set the simulation run length on the Run > Setup page. If you do not
define the run length, you can stop the simulation at any time by clicking the Pause
button, then the End button.
To run the simulation, click Arena’s Go button. Your entities will animate the flowchart as
the simulation proceeds, just as if you had created the model directly in Arena. Because
the process is being simulated in Arena with the standard Basic Process modules, you
have all of Arena’s capabilities at your disposal, including reports on all aspects of your
process via the Reports panel selections.
After you have simulated your process, you can save the Arena model (.doe) file to con-
tinue work in Arena, or you can close it to return to Visio for continued modifications.
Because the transfer of the Visio drawing is from Visio to Arena (but not vice versa from
Arena to Visio), it’s usually best to return to Visio. However, you might want to save the
Arena model in case you want to review the simulation or results as you’re refining the
Visio process map.
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throughout your organization so that everyone who has an interest in the process defini-
tion can access it directly through Visio.
With this approach, process maps can be created and shared throughout the organization
on any desktop with a Visio license. When simulation and animation are needed to visual-
ize and analyze the behavior of the process, the drawings can be transferred to systems
with the Arena Basic Edition. By using the Process Simulation template and checking the
process maps as they’re created, you can be confident that taking the step to move from
static drawing to dynamic simulation will be seamless.
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A Statistical Distributions
Arena contains a set of built-in functions for generating random numbers from the com-
monly used probability distributions. These distributions appear on pull-down menus in
many Arena modules where they’re likely to be used. They also match the distributions in
the Arena Input Analyzer. This appendix describes all of the Arena distributions.
Each of the distributions in Arena has one or more parameter values associated with it.
You must specify these parameter values to define the distribution fully. The number,
meaning, and order of the parameter values depend on the distribution. A summary of the
distributions (in alphabetical order) and parameter values is given in the table below.
A • Statistical Distributions
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To enter a distribution in an Arena field, you type the name of the distribution (or its four-
letter abbreviation) followed by its parameters enclosed in parentheses. You may use
spaces around punctuation to help read the distribution. A few examples appear below.
UNIF( 3.5, 6 )
Uniform distribution with a minimum value of 3.5, a maximum value of 6
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• • • • •
A • STATISTICAL DISTRIBUTIONS
β–1 α–1
x (1 – x)
--------------------------------------- for 0 < x < 1
Probability B (β,α)
Density f(x) =
Function
0 otherwise
where β is the complete beta
function given by
1 β–1 α–1
B ( β, α ) = ∫0 t (1 – t) dt
Parameters Shape parameters Beta (β) and Alpha (α) specified as positive real numbers.
β
Mean -------------
β+α
Variance
βa
----------------------------------------------
-
2
(β + a) (β + a + 1)
Applications Because of its ability to take on a wide variety of shapes, this distribution is often used as
a rough model in the absence of data. Also, because the range of the beta distribution is
from 0 to 1, the sample X can be transformed to the scaled beta sample Y with the range
from a to b by using the equation Y = a + (b - a)X. The beta is often used to represent
random proportions, such as the proportion of defective items in a lot.
A • Statistical Distributions
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Probability
Density
Function
Cumulative
Distribution
Function
0 if x < x1 or x ≥ xn
Parameters The CONTINUOUS function in Arena returns a sample from a user-defined distribution.
Pairs of cumulative probabilities cj (= CumPj) and associated values xj (= Valj) are speci-
fied. The sample returned will be a real number between x1 and xn, and will be less than or
equal to each xj with corresponding cumulative probability cj. The xj’s must increase with
j. The cj’s must all be between 0 and 1, must increase with j, and cn must be 1.
The cumulative distribution function F(x) is piecewise linear with “corners” defined by
F(xj) = cj for j = 1, 2, . . ., n. Thus, for j > 2, the returned value will be in the interval
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• • • • •
A • STATISTICAL DISTRIBUTIONS
(xj–1, xj] with probability cj – cj–1; given that it is in this interval, it will be distributed uni-
formly over it.
You must take care to specify c1 and x1 to get the effect you want at the left edge of the
distribution. The CONTINUOUS function will return (exactly) the value x1 with
probability c1. Thus, if you specify c1 > 0, this actually results in a mixed discrete-
continuous distribution returning (exactly) x1 with probability c1, and with probability
1 – c1 a continuous random variate on (x1, xn] as described above. The graph of F(x) above
depicts a situation where c1 > 0. On the other hand, if you specify c1 = 0, you will get a
(truly) continuous distribution on [x1, xn] as described above, with no “mass” of probability
at x1; in this case, the graph of F(x) would be continuous, with no jump at x1.
As an example use of the CONTINUOUS function, suppose you have collected a set of
data x1, x2, . . ., xn (assumed to be sorted into increasing order) on service times, for exam-
ple. Rather than using a fitted theoretical distribution from the Input Analyzer, you want
to generate service times in the simulation “directly” from the data, consistent with how
they’re spread out and bunched up, and between the minimum x1 and the maximum xn you
observed. Assuming that you don’t want a “mass” of probability sitting directly on x1,
you’d specify c1 = 0 and then cj = (j – 1)/(n – 1) for j = 2, 3, . . ., n.
Range [x , x ]
1 n
Applications The continuous empirical distribution is often used to incorporate actual data for continu-
ous random variables directly into the model. This distribution can be used as an alterna-
tive to a theoretical distribution that has been fitted to the data, such as in data that have a
multimodal profile or where there are significant outliers.
A • Statistical Distributions
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Probability
Mass
Function
p(xj) = cj – cj-1
where c0 = 0
Cumulative
Distribution
Function
Parameters The DISCRETE function in Arena returns a sample from a user-defined discrete probabil-
ity distribution. The distribution is defined by the set of n possible discrete values
(denoted by x1, x2, . . . , xn) that can be returned by the function and the cumulative proba-
bilities (denoted by c1, c2, . . . , cn) associated with these discrete values. The cumulative
probability (cj) for xj is defined as the probability of obtaining a value that is less than or
equal to xj. Hence, cj is equal to the sum of p(xk ) for k going from 1 to j. By definition,
cn = 1.
Range {x , x , . . ., x }
1 2 n
Applications The discrete empirical distribution is often used to incorporate discrete empirical data
directly into the model. This distribution is frequently used for discrete assignments such
as the job type, the visitation sequence, or the batch size for an arriving entity.
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• • • • •
A • STATISTICAL DISTRIBUTIONS
Probability
Density
Function –k k – 1 –x ⁄ β
β x e
--------------------------------- for x > 0
f(x) = ( k – 1 )!
0 otherwise
Parameters If X1, X2, . . . , Xk are independent, identically distributed exponential random variables,
then the sum of these k samples has an Erlang-k distribution. The mean (β) of each of the
component exponential distributions and the number of exponential random variables (k)
are the parameters of the distribution. The exponential mean is specified as a positive real
number, and k is specified as a positive integer.
Range [0, + ∞ )
Mean kβ
Variance kβ 2
Applications The Erlang distribution is used in situations in which an activity occurs in successive
phases and each phase has an exponential distribution. For large k, the Erlang approaches
the normal distribution. The Erlang distribution is often used to represent the time
required to complete a task. The Erlang distribution is a special case of the gamma distri-
bution in which the shape parameter, α, is an integer (k). A • Statistical Distributions
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Probability
1
--- e –x ⁄ β
Density
Function
f(x) = β for x > 0
0 otherwise
Range [0, + ∞ )
Mean β
Variance β2
Applications This distribution is often used to model inter-event times in random arrival and break-
down processes, but it is generally inappropriate for modeling process delay times.
In Arena’s Create module, the Schedule option automatically samples from an exponen-
tial distribution with a mean that changes according to the defined schedule. This is partic-
ularly useful in service applications, such as retail business or call centers, where the
volume of customers changes throughout the day.
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• • • • •
A • STATISTICAL DISTRIBUTIONS
Probability
Density
Function
β –α xα – 1 e –x ⁄ β for x > 0
-----------------------------------
f(x) = Γ(α)
0 otherwise
Parameters Shape parameter (α) and scale parameter (β) specified as positive real values.
Range [0, + ∞ )
Mean αβ
Variance αβ 2
Applications For integer shape parameters, the gamma is the same as the Erlang distribution. The
gamma is often used to represent the time required to complete some task (e.g., a
machining time or machine repair time).
A • Statistical Distributions
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Probability
Density
Function
Parameters Gamma shape parameter (γ), Delta shape parameter (δ > 0), Lambda scale parameter (λ),
and Xi location parameter (ξ).
Applications The flexibility of the Johnson distribution allows it to fit many data sets. Arena can
sample from both the unbounded and bounded form of the distribution. If Delta (δ) is
passed as a positive number, the bounded form is used. If Delta is passed as a negative
value, the unbounded form is used with |δ | as the parameter.
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• • • • •
A • STATISTICAL DISTRIBUTIONS
[
σ = ln (σ l2 + μ l2 ) / μ l2 ]
the probability density function can then be
written as
1 2
/( 2σ 2 )
e −(ln( x ) − μ )
f(x) = σx 2π for x > 0
0 otherwise
Parameters Mean LogMean (μ l > 0) and standard deviation LogStd (σ l > 0) of the lognormal random
variable. Both LogMean and LogStd must be specified as strictly positive real numbers.
Range [0, + ∞ )
eμ + σ ⁄2
2
Mean LogMean = μ1 =
μ + σ2
Variance (LogStd)2 = σ 12 = e2 ( e σ2 – 1 )
A • Statistical Distributions
Applications The lognormal distribution is used in situations in which the quantity is the product of a
large number of random quantities. It is also frequently used to represent task times that
have a distribution skewed to the right. This distribution is related to the normal
distribution as follows. If X has a lognormal (μl, σl) distribution, then ln(X) has a normal
(μ, σ) distribution. Note that μ and σ are not the mean and standard deviation of the
lognormal random variable X, but rather the mean and standard deviation of the normal
random variable lnX.
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Probability
Density
Function 1 2
/( 2σ 2 )
f ( x) = e −( x − μ ) for all real x
σ 2π
Parameters The mean (μ) specified as a real number and standard deviation (σ) specified as a positive
real number.
Range (− ∞, + ∞ )
Mean μ
Variance σ2
Applications The normal distribution is used in situations in which the central limit theorem applies;
i.e., quantities that are sums of other quantities. It is also used empirically for many
processes that appear to have a symmetric distribution. Because the theoretical range is
from - ∞ to + ∞, the distribution should only be used for positive quantities like
processing times.
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• • • • •
A • STATISTICAL DISTRIBUTIONS
Probability
Mass
Function
–λ x
e λ for xε {0, 1, ...}
-------------
x!
p(x)=
0 otherwise
Range {0, 1, . . .}
Mean λ
Variance λ
Applications The Poisson distribution is a discrete distribution that is often used to model the number
A • Statistical Distributions
of random events occurring in a fixed interval of time. If the time between successive
events is exponentially distributed, then the number of events that occur in a fixed-time
interval has a Poisson distribution. The Poisson distribution is also used to model random
batch sizes.
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f(x)
Probability
Density
Function
0 x
a m b
2(x – a)
----------------------------------- for a ≤ x ≤ m
(m – a)(b – a)
f(x) = 2(b – x) for m ≤ x ≤ b
-----------------------------------
(b – m)(b – a)
0 otherwise
Parameters The minimum (a), mode (m), and maximum (b) values for the distribution specified as
real numbers with a < m < b.
Range [a, b]
Mean (a + m + b)/3
Applications The triangular distribution is commonly used in situations in which the exact form of the
distribution is not known, but estimates (or guesses) for the minimum, maximum, and
most likely values are available. The triangular distribution is easier to use and explain
than other distributions that may be used in this situation (e.g., the beta distribution).
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• • • • •
A • STATISTICAL DISTRIBUTIONS
Probability f(x)
Density
Function
1
b-a
0 x
a b
1
------------ for a ≤ x ≤ b
b–a
f(x) =
0 otherwise
Parameters The minimum (a) and maximum (b) values for the distribution specified as real numbers
with a < b.
Range [a, b]
Mean (a + b)/2
Variance (b – a)2/12
A • Statistical Distributions
Applications The uniform distribution is used when all values over a finite range are considered to be
equally likely. It is sometimes used when no information other than the range is available.
The uniform distribution has a larger variance than other distributions that are used when
information is lacking (e.g., the triangular distribution).
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a=3
0 x
a
aβ –a x a – 1 e –( x ⁄ β ) for x > 0
f(x) =
0 otherwise
Parameters Shape parameter (α) and scale parameter (β) specified as positive real values.
Range [0, + ∞ )
β ⎛ 1⎞
Mean --- Γ --- , where Γ is the complete gamma function (see gamma distribution).
a ⎝ a⎠
2
β ⎧ 2⎫
----- ⎨ 2Γ ⎛ 2--- ⎞ – --- Γ ⎛ --- ⎞
1 1
Variance
a ⎩ ⎝ a⎠ a ⎝ a⎠ ⎬
⎭
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• • • • •
A • STATISTICAL DISTRIBUTIONS
Applications The Weibull distribution is widely used in reliability models to represent the lifetime of a
device. If a system consists of a large number of parts that fail independently, and if the
system fails when any single part fails, then the time between successive failures can be
approximated by the Weibull distribution. This distribution is also used to represent non-
negative task times that are skewed to the left.
A • Statistical Distributions
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Green Ball Yellow Ball Boat Box Diskette Letter Red Page
Blue Page Yellow Page Green Page Envelope Truck Van Widgets
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• • • • •
B • LIBRARY SHAPES AND SYMBOLS
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Index
Index
animation 7, 19 D
enhancing the graphics 21
data modules 11, 29, 40
animation scale factor 19
data objects 11
Arena Basic Edition 1
Decide module 10, 15, 34
Arena Symbol Factory 3, 78
decision-making processes 34
adding shapes to Arena 78
defining model data 12
Assign module 37
Discrete empirical distribution 59, 64
Auto-Connect menu 8
Dispose module 10, 16, 30
disposing of entities 30
B Distributions
Basic Process panel 7 beta 59, 61
Assign module 11, 37 continuous empirical 59, 62
Batch module 11, 35 discrete empirical 59, 64
Create module 11, 29 Erlang 59, 65
Decide module 11, 34 exponential 59, 66
Dispose module 11, 30 gamma 59, 67
Entity module 40 Johnson 59, 68
Process module 11, 31 lognormal 59, 69
Queue module 41 normal 59, 70
Record module 11, 38 Poisson 59, 71
Resource module 42 probability 59
Schedule module 44 triangular 59, 72
Separate module 11, 36 uniform 59, 73
Set module 46 Weibull 59, 74
Variable module 43 document conventions 2
Batch module 35 documentation set 2
Beta distribution 59, 61 drawing elements 7
business process modeling 51 duplicating entities 36
C E
Calendar Exceptions 49 entities 7
Calendar States 50 creating 29
chart 7 defining types 40
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disposing 30 P
duplicating 36
pause the simulation 20
what are they? 13
picture libraries 77
Entity module 40
BasicProcess.plb 77
entity picture sets 46
listing of standard files 78
entity type sets 46
pictures
Erlang distribution 59, 65, 67
changing from idle to busy 23
Exponential distribution 59, 66
plots 25
Poisson distribution 59, 71
F Probability distribution 59
flowchart modules 11, 29 process flowchart 7
flowchart objects 11 process mapping 51
flowchart view 7 process maps 7
checking the drawing 55
G publishing on a Web 58
Gamma distribution 59, 67 simulating other Visio drawings 57
transferring the drawing to Arena 56
Glue to Guides 24
Process module 8, 13, 31
grid 9
Process Simulation
grouping within the model 35
guides 24 distributing the add-in 57
stencil 52
Project Bar 6
J Project Parameters dialog 18
Johnson distribution 59, 68
Q
L Queue module 41
Lognormal distribution 59, 69 queueing 35
M R
model thumbnail 26 ranking rules 41
model window 6 Record module 38
flowchart view 7 reports 20
spreadsheet view 7 resource constraints
modules 6, 11 seizing and releasing 31
mortgage application example 5 Resource module 17, 42
resource sets 46
N resource states 42
Normal distribution 59, 70 resources
definition 42
failures 42
O schedule definition 44
online help 2 rulers 24
operating schedule 44 running the simulation 26
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• • • • •
INDEX
Index
Visio Process Simulator 51
spreadsheet view 7 adding data shapes 55
stepping through the simulation 20
entering custom properties 54
placing and connecting shapes 53
T simulating the process map 55
tally sets 46 starting a drawing 51
technical support 3
thumbnail 26 W
time delay 13 Web support 3
Time Pattern 47 Weibull distribution 59, 74
time patterns 47
training courses 4
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84