Calculating Bullet Drop Final
Calculating Bullet Drop Final
10/22/2019
Calculating
Bullet Trajectory
Using Simple Math
Introduction
I was inspiration to take this topic for my IA occurred after I spent a long time
shooting my air rifle. Usually I would aim just above the target to attain a
perfect shot. Aiming above the target so that your bullet/projectile hits the
intended target is a very common practice in the sport of long-range shooting.
Later I thought about why exactly do shooters aim above the target, Can the
reason be explained using mathematical/scientific terms??
The idea of this IA is an attempt to calculate the perfect long range shot after
taking into account the gravity exerted on the projectile causing it to curve and
form a parabola.
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Aarush Ram Anandh VIII-B
10/22/2019
The practical application of this concept can be found in military sniping &
long-range air-gun shooting where the shooter sometimes has to aim just above
the target to attain a perfect shot.
Key Terms
Trajectory-path followed by projectile
Projectile-is any object thrown into space by the exertion of a force.
Although any object in motion through space may be called a projectile,
the term more commonly refers to a ranged weapon.
Bullet Drop-the distance the bullet has dropped when fired after a certain
range.
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Aarush Ram Anandh VIII-B
10/22/2019
Gravity will immediately start to act on the projectile once it leaves the
barrel of the gun and will immediately start to curve.
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Aarush Ram Anandh VIII-B
10/22/2019
Here I have made a list of elements that have to be calculated to achieve the shot.
The definitions of the terms and how to calculate them will be explained after the
list.
1. Bullet Drop
2. Distance to target
3. Muzzle velocity
4. Angle of firearm
Time-in this case time refers to the time taken for the projectile to travel the
distance .For example the target is placed 20 MTS away time refers to the tame
taken for the projectile to travel 20 MTS irrespective of its vertical position.
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Aarush Ram Anandh VIII-B
10/22/2019
Gravity-in this case refers to the force exerted by earths gravitational pull
which is 10m/s2
The exact mathematical formula that will be used to calculate the elements to
achieve the perfect shot are:
- time = distance/speed
- Gravity=10m/sec2
to do this we will have have to divide the distance to the target by the
speed of the projectile
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Aarush Ram Anandh VIII-B
10/22/2019
The intended target that needs to be hit is the small plus like sign. The question
what should the angle of the cannon be to attain the perfect shot.
This part of the document will guide you through the process
Step 1- First I started of with calculating the distance of bullet drop using the
general formula which is G/2 * t2
in numbers it would be 10 X 12
2
So that would be = 5*1
=5 mts
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Aarush Ram Anandh VIII-B
10/22/2019
Step 2- now we know that if we look parallel to the ground our bullet will
drop 5mts below our target. Logically if we look 5mts above the target our
bullet will drop just enough to hit our target. In this step we aim to find the
angle at which we need to keep our gun to look exactly 5mts above our target.
To do this I have used a graphing software GeoGebra to find the angle.
Now we know that if we angle our gun at about 180 to 20o we will achieve the
perfect shot.
Step3- now I will use the information I have and fire the shot.
Since we will be using a virtual simulation we might have to compensate a
few degrees. The angle is also in a decimal value and is too fine for the
simulation to process I have rounded it firing angle to 20o.
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Aarush Ram Anandh VIII-B
10/22/2019
As u can see our calculations have proved correct and our projectile /bullet has
hit the intended target.
Conclusion
I conclude this document by saying that using the (G/2)*t2 and the right angle
method is an accurate way to calculate the perfect bullet shot.
Bibliography
https://en.wikipedia.org/wiki/Projectile
https://www.mansfieldct.org/Schools/MMS/staff/hand/lawsgravprac.htm
https://www.youtube.com/watch?v=6CSHt1-ShL4
https://phet.colorado.edu/sims/html/projectile-motion/latest/projectile-
motion_en.html