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Course Title: Object Oriented Programming: Course Learning Outcomes (Clos)

This 3 credit hour course introduces students to object oriented programming. Over 16 weeks, students will learn fundamental OOP concepts like classes, objects, inheritance and polymorphism. They will use the Java programming language to design, implement and test their own object oriented programs in both single file and multi-file projects. Assessment includes exams, assignments, quizzes and a semester long project. The course references three programming textbooks.

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Maeeda Khalid
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0% found this document useful (0 votes)
176 views

Course Title: Object Oriented Programming: Course Learning Outcomes (Clos)

This 3 credit hour course introduces students to object oriented programming. Over 16 weeks, students will learn fundamental OOP concepts like classes, objects, inheritance and polymorphism. They will use the Java programming language to design, implement and test their own object oriented programs in both single file and multi-file projects. Assessment includes exams, assignments, quizzes and a semester long project. The course references three programming textbooks.

Uploaded by

Maeeda Khalid
Copyright
© © All Rights Reserved
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Course Title: Object Oriented Programming

Credit Hours: 3+1 Prerequisites: Programming Fundamentals


Course Learning Outcomes (CLOs):
At the end of the course the students will be able to: Domain BT Level*
1. Explain fundamental database concepts. C 2
2. Design conceptual, logical and physical database schemas
C 5
using different data models.
3. Identify functional dependencies and resolve database
C 2
anomalies by normalizing database tables.
4. Use Structured Query Language (SQL) for database definition
C 4
and manipulation in any DBMS
* BT= Bloom’s Taxonomy, C=Cognitive domain, P=Psychomotor domain, A= Affective domain
Course Content:
 Overview of object-orientation
1st
 Overview of quality of software systems
Week
 Design and Implementation
 Structure basics
 Structure within structures
 Structures in detail
2nd
 Enumerations
Week
 Beginning of programming
 Structured programming
 Object oriented programming
Concept of Object and Classes
 OOP Model
 Methods, Parameters
3rd  Data Types, Fields
Week  Object Type & Primitive Type
Understand Class definition
 Constructors
 Assignment Statements
 Control Statements
Object Interaction
4th  Creating Cooperating Objects (Object Interaction)
Week  Modularization
 Abstraction
 Encapsulation
5th Grouping Objects.
Week  Collections, Array Lists, Linked List
 Array List, Random
 Hash Map, Hash Set
Grouping Objects (Cont.)
 For each Loop
 Iterator Objects
 Class Libraries
More sophisticated behavior
6th  Interface and Implementation
Week  Java Packages and Import
 Tokenizing String
 Writing Class documentation
Improving structure with inheritance.
 Inheritance
 Sub typing
7th
 Sub Type Substitution
Week  Polymorphic variables
 Casting types
 Wrapper classes and autoboxing
 Shallow Copy & Deep Copy
8th
Mid Terms
Week
 Static and Dynamic type
9th  Method polymorphism
Week  Overriding inherited methods
 Dynamic method lookup
 Protected access
Further Abstraction techniques.
10th  Abstract Classes
Week  Interfaces
 Multiple Inheritance
 Polymorphism with Interfaces
Threading
 Threads and their importane
11th
 Life cycle of a Thread
Week  Threads Priorities
 Creating threads by implementing Runnable Interface
 Creating Thread by extending Thread class
 Thread Method
12th Handling errors.
Week  Exceptions handling and throwing
 Try, Catch, Final Construct
 Error reporting
13th Polymorphism
Week  Type of polymorphism
 Compile time and run time
 Function overloading
 Operator overloading
Multi File programs
 Reasons for multi file programs
 Creating a multi file program
 Function overloading
 Operator overloading
 Header file
 Directory
 Projects
Polymorphism
14th  Type of polymorphism
Week  Compile time and run time
 Function overloading
 Operator overloading
Building Graphical User Interface.
 GUI principle
15th
 Components
Week
 Event Handling
 Inner and Anonymous Classes
 Layout Manager
16th Presentation/Viva
Week

Teaching Methodology:
Lectures, Written Assignments, Practical labs, Semester Project, Presentations
Course Assessment:
Sessional Exam, Home Assignments, Quizzes, Project, Presentations, Final Exam
Reference Materials:
1. C++ How to Program, 8/E (Harvey & Paul) Deitel and Deitel ISBN: 978-0132662369
Publisher: Prentice Hall.
2. Java How to Program, 9/E (Havey & Paul) Deitel & Deitel ISBN: 978-0132575669,
Publisher: Prentice Hall
3. Object First with Java – A Practical Introduction Using BlueJ 5/E (David J. Barnes &
Michael Kölling) ISBN: 978-013-249266-9 Publisher: Prentice Hall

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