Ada Lovelace Consulting Mathematician v1-1
Ada Lovelace Consulting Mathematician v1-1
Mathematician .
Version 1.1
Background Gameplay
It is the summer of 1842 and the finest Your objective is to draw polyominoes on the map of
mathematicians from around the world have gathered the museum so that you both surround pieces of
at The Archimedes’ Museum of Mathematics for a evidence and fill rooms. You will use dice to gather
grand soiree! Amidst all the merriment, a terrible crime these polyominoes and to unlock special abilities.
occurs — the robbery of the priceless Lebombo Bone
artefact. Evidence of the theft has been scattered
across the museum grounds. Only Ada Lovelace —
pioneer of the Analytical Machine and part-time sleuth Turns
— is up to the challenge of solving the crime.
On each turn, take two dice from the Reserve section
Time is of the essence and she must work quickly to and roll them. Use each of them to either take a
examine each room of the museum and assess each polyomino or to unlock an ability, as detailed on the
piece of evidence. She has only minutes before the next page. After you have used each die, place it into
trail goes cold. the Used section on the dice manager.
Remaining dice
RESERVE USED 2 dice
EXPIRED
Dice Wheel
The Archimedes’ Museum of Mathematics Abilities
Spend 2 dice with the same value to immediately move
Newton Theatre 9pts Euclid Observatory 9pts up to 3 dice from the used pile to the reserve pile. Also,
gain 3 points at the end of the game.
= =
Used? Used?
+/-1
+ +
Lobby 10pts
= 8 or 9 = 5 or 6
Used? Used?
+
Fibonacci Garden 11pts
= 4 or less
Scoring +
“Stolen! Each piece of evidence = 2 points
countin
T h e L eb
o
= 10 or more
g bone. mbo lunar-pha +
mounta Found in se
ins the Each complete room
to 41,00 near Swazilan Gain 7 points at the end of the game.
0 B.C. I d and d +
believe a
it’s pric ted Any 7 or 3 point evidence bonuses
eless!” + +
Total = _______
= 6/7/8 = 6/7/8