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Facet Analysis of Anime Genres

This document discusses a facet analysis of anime genre terms that was conducted using 1,597 terms collected from 36 anime databases and websites. The researchers identified 9 facets and 153 "foci terms" to describe different anime genres through a card sorting method. These identified terms could be implemented in library catalogs, recommendation systems, and online databases to improve genre definitions and search experiences for anime works. The study aims to better organize the myriad unique terminology of anime and address challenges in searching for and accessing recommendations of anime titles due to inadequate or inaccurate genre indexing currently.

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0% found this document useful (0 votes)
339 views16 pages

Facet Analysis of Anime Genres

This document discusses a facet analysis of anime genre terms that was conducted using 1,597 terms collected from 36 anime databases and websites. The researchers identified 9 facets and 153 "foci terms" to describe different anime genres through a card sorting method. These identified terms could be implemented in library catalogs, recommendation systems, and online databases to improve genre definitions and search experiences for anime works. The study aims to better organize the myriad unique terminology of anime and address challenges in searching for and accessing recommendations of anime titles due to inadequate or inaccurate genre indexing currently.

Uploaded by

Fani Swiiller
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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484 Knowl. Org. 45(2018)No.

6
H. Cho, T. Disher, W.-C. Lee, S. A. Keating, J. H. Lee. Facet Analysis of Anime Genres

Facet Analysis of Anime Genres:


The Challenges of Defining Genre Information
for Popular Cultural Objects
Hyerim Cho*, Thomas Disher**, Wan-Chen Lee***,
Stephen A. Keating**** and Jin Ha Lee*****
University of Washington, Information School, Mary Gates Hall 330y Gamer Lab,
1851 NE Grant Ln., Seattle, WA 98105, USA,
*<[email protected]>, **<[email protected]>, ***<[email protected]>,
****<[email protected]>, *****<[email protected]>

Hyerim Cho is a PhD candidate in information science at the University of Washing-


ton, Information School. She holds a BA in English literature (2010) and library and
information science (2010) and an MA in library and information science (2012) from
Ewha Womans University, South Korea. Her research interests include diverse types
of multimedia information, such as anime, comic books, games, and more. The main
goal of her research is to understand the users of multimedia information and their
information needs to improve the current organization and retrieval systems.

Thomas Disher is a writer and stay-at-home-father. He holds a BA in English: creative


writing, with a linguistics minor from Seattle Pacific University and a MLIS from the
University of Washington. Since earning his MLIS he has assisted Jin Ha Lee and the
GAMER group with some of their research at the University of Washington. His re-
search interests include metadata, classification systems, video games, anime, folklore,
and linguistics. He also writes poetry and fiction.

Wan-Chen Lee is a PhD candidate at the Information School of the University of


Washington, where she received her MLIS degree in 2014. Her main research interest
is culture and classification, which includes classification schemes comparison, and
issues concerning globalization and localization of classification schemes.

Stephen Keating is a recent graduate from the University of Washington Information


School, with a MSIS Degree acquired in 2017. His research interests include infor-
mation organization, searchability, usability and metadata, as well as the preservation
of ephemera related to entertainment media.

Jin Ha Lee is an associate professor and the MLIS Program Chair at the Information School of the University
of Washington, and the director of the GAMER (GAME Research) Group. Her research interests include: mu-
sic, anime, game, and multimedia information seeking and retrieval, information organization and access, and
knowledge representation. The GAMER Group explores new ideas and approaches for organizing and providing
access to video games and other multimedia, understanding user behavior related to these media, and using them
for informal learning. She holds an MS (2002) and a PhD (2008) from the University of Illinois at Urbana-
Champaign.

Cho, Hyerim, Thomas Disher, Wan-Chen Lee, Stephen A. Keating and Jin Ha Lee. 2018. “Facet Analysis of
Anime Genres: The Challenges of Defining Genre Information for Popular Cultural Objects.” Knowledge Organi-
zation 45(5): 484-499. 10 references. DOI:10.5771/0943-7444-2018-6-484.
Abstract: Anime, as a growing form of multimedia, needs a better and more thorough organization for its myriad unique terminologies.
Existing studies show patrons’ desire to search and get recommendations for anime. However, due to inadequate indexing and often con-
fusing or inaccurate usage of terms, searching and acquiring recommendations remain challenging. Our research seeks to close the gap and
make discovery and recommendations more viable. In this study, we conducted a facet analysis of anime genre terms that are currently used
in thirty-six anime-related English-language databases and websites. Using a card sorting method with an inductive approach to the 1,597
terms collected, we identified and defined nine facets and 153 foci terms that describe different genres of anime. Identified terms can be
implemented within different organizational systems including library catalogs, recommendation systems, and online databases to improve
genre definitions and search experiences.
Knowl. Org. 45(2018)No.6 485
H. Cho, T. Disher, W.-C. Lee, S. A. Keating, J. H. Lee. Facet Analysis of Anime Genres

Received: 28 December 2017; Revised: 16 July 2018; Accepted: 2 August 2018

Keywords: anime, genre terms, facet analysis, foci terms, Japanese

1.0 Introduction with Robert Napton, a graphic novel writer and former
employee at Bandai Entertainment, who states that plot
Interest in anime, a relatively recent multimedia medium in and narrative style are anime’s main appeals to its audience,
libraries, continues to increase artistically, commercially, an audience that includes female adults, who were often
and academically (Exner 2012; Fennell et al. 2013; ANN excluded in Western comics and animation culture.
2016). The anime industry has been growing for the last Despite the growing prevalence of and demand for
five years (AJA 2016), and the total market value of the anime, current organizational systems for anime are lack-
anime industry in 2015 was 18.1 billion US dollars, a 12% ing, especially when describing genre information. A sur-
year on year increase from 2014 (ANN 2016). vey conducted by Exner (2012, 34) showed this clearly, as
Anime is commonly defined as Japanese animation, or the majority of library patron respondents expressed “the
animation produced in Japan, although to Japanese, desire for a greater quantity or variety of support” for ac-
“anime covers all animation regardless of provenance” cessing anime or “more robust genre cataloguing,” alt-
(Richmond 2009, 2). Davis (2015, 35) defines it as “Japa- hough some respondents also indicated that they were
nese limited-animation, which is a form of animation that “categorically not interested in anime or manga through
utilizes fewer frames than the classic Disney animation and the library.” Strengthening the organizational access points
a variety of other cost-saving techniques,” focusing on for and information about anime titles would help address
economic and technical aspects. Brenner (2007, 29) more such user experience requests and facilitate access to exist-
broadly defines it as: ing collections.
As with other narrative and visual narrative materials,
Animated films produced in Japan for a Japanese au- an important access point for anime is genre information.
dience. The word itself comes from the word Sardar (2015, 49) defines genre as “categories of media
animeshon, a translation of the English word “anima- products; specific types of books, film, television and radio
tion.” This term encompasses all animated titles in- programs. Genres are identified by their conventions,
cluding feature films, television shows, and original which the audience recognizes through regular contact.
video animation (OVA) released to the home enter- The term originated in literary criticism but was adopted
tainment market. by cinema studies. Television is exclusively genre-led.” In
a previous study on investigating anime users’ information
Brenner’s definition, particularly “animated films pro- needs for recommendations (Cho et al. 2017), genre was
duced in Japan for a Japanese audience,” is debatable due one of the most frequently mentioned features used to get
to the fact that it is difficult to draw a clear conclusion recommendations (ranked third among nineteen features
about where anime is produced, and, especially today, identified). Lee, Shim, and Jett (2015) also had similar find-
anime is not only for a Japanese audience but an interna- ings: genre was the second most mentioned feature when
tional one as well. Korean anime users sought recommendations.
Denison (2015, 2 emphasis original) argues that “anime However, despite such common usage, genre in anime
is not just a genre any more than it is simply a kind of ani- remains highly ambiguous. Even some anime fans may not
mation or a product of only Japanese culture.” Denison ex- be familiar with some of the genre terms in the information
pands these limited definitions by saying that “anime needs systems, such as sekai-kei (world-type) and iyashikei (heal-
to be understood more broadly as a cultural phenomenon ing). In addition, whether an anime belongs to genre A or
whose meanings are dependent on context.” This ex- B is often unclear. As an example, in a previous study (Cho
panded concept of anime views it as a “medium,” “multi- et al. 2017), we defined genre as “categories of anime char-
media,” and “part of a range of (trans)national media cul- acterized by similarities in form, style, or subject matter, in-
tures” (Denison, 22). cluding typical genre labels that are universally used by
Although recently it is becoming more difficult to draw anime users,” but how real users interpreted genre varied.
a line between what is anime and what is not, in general, What some users called genre was considered a theme or
anime has several unique characteristics that are distin- trope by other users. Even when users used the same genre
guishable from Western animation. Levi (2013) states that term, the elements they expected were often different.
sadness, environmentalism, and terror are unique themes In a similar vein, current information systems have
found in anime, and Davis (2015) provides an interview shown several limitations in providing anime’s genre infor-
486 Knowl. Org. 45(2018)No.6
H. Cho, T. Disher, W.-C. Lee, S. A. Keating, J. H. Lee. Facet Analysis of Anime Genres

mation. While there are a considerable number of user-gen- anime originated in Japan, different cultural notions are in-
erated tags about anime genres online, the tags are often terwoven in its expressions, including characters, plots,
confusing and ambiguous, with little consensus for the def- and settings of anime. Considering the confusing interpre-
initions of many anime genres. Anime and manga tend to tations, ambiguous meanings, and cultural elements, a
use genre terms to indicate the target audience, such as more agreed-upon, clearer method for organizing anime
seinen (young men/youth). Some users use the seinen label to genre information is required.
describe anime generally made for mature audiences, others Having agreed-upon definitions of anime genre infor-
use it for anime with complex plots or serious issues regard- mation is a vital first step in creating a reliable taxonomy.
ing life or society, and still others use the term to describe To fully understand the uses of current anime genre terms
anime with more violent or sexual content. Due to different and to provide a more robust and clearer way to describe
understandings and ambiguous definitions of the same diverse anime genre information, this study explores the
term, various anime databases commonly show conflicting following research questions:
results when searching for the same genre term. Crunchy-
roll (http://www.crunchyroll.com/videos/anime/genres) – RQ1: What are the genre terms of anime that are
mostly shows anime with mature content under the genre currently used, and what kinds of information features
filter “Seinen/Mature” (as the genre term itself already in- are represented in these labels?
dicates), but Anime-Planet (2017) and MyAnimeList – RQ2: What are the facets and foci that describe diverse
(https://myanimelist.net/anime.php) yield results includ- layers of anime information features currently
ing Mushi-shi (2005) and Haven’t you heard? I’m Sakamoto embedded in anime genre terms?
(2016), which are both listed in Crunchyroll but not classi-
fied as seinen (Figure 1). 2.0 Previous studies and practices
Due to definitional ambiguity, it is now common for
English-speaking anime users to directly adopt Japanese The current organization of anime genres reveals how in-
terms to describe anime genres, such as bishōjo (beautiful dividual anime frequently fit into multiple genre terms.
girls) and iyashikei. Considering user warrant, literary war- Both Poitras (2001) and Richmond (2009) point out that
rant, and scholarly usage (Svenonius 1989), information anime itself is not a genre as it is sometimes called. Poitras
systems may continue to utilize Japanese-originated genre (2001, 7 emphasis original) states that anime “is in reality
terms. However, using foreign language terms as index an art form that includes all the genres found in cinema,
terms risks confusing users who do not understand the from heroic epics and romances to science fiction and
language and could be problematic for both knowledge or- comedy,” while Richmond (2009, v) says that “anime is a
ganization and information retrieval in the long run. medium, not a genre: the cute antics of Hello Kitty and Poké-
Additionally, while genre terms are often used across mon, and complex psychological thrillers such as Perfect Blue
different multimedia, such as comic books, video games, are all part of the anime universe.” Robbins (2014) and
and films, they are not readily usable in anime. Poitras Halsall (2004) also discuss anime as a medium that spans
(2001, 34) states that “genre in anime is a tricky subject. multiple genres.
Japanese and American animation genres don't exactly Poitras (2001) dedicates a chapter to anime genres, dis-
parallel one another; nor are the expressions of genre in cussing several genres and subgenres. The genre/subgenre
Japan quite like those found elsewhere in the world.” Since ordering of the chapter suggests a hierarchical organiza-

Figure 1. Screenshots of Mushi-shi (2005) and Haven’t you heard? I’m Sakamoto (2016), from left to right.
Knowl. Org. 45(2018)No.6 487
H. Cho, T. Disher, W.-C. Lee, S. A. Keating, J. H. Lee. Facet Analysis of Anime Genres

tion. However, Poitras (2001, 34) points out the problem websites, four of them use some sort of Boolean operation
with assigning only one genre term to an anime: to allow users to search by multiple genre terms, although
only two, IMDb (http://www.imdb.com) and Crunchy-
Gundam 0080 (1989) can be described as a giant robot roll, enable a Boolean “and” operation which acknowl-
anime. But such a description does not do justice to edges that a single title can encompass multiple genres.
the story’s many layers of complexity dealing with IMDb also includes the greatest number of genre terms
family problems, civilians caught up in war, and (twenty-seven), while Amazon lists the fewest (six). Each
friendship between a child and soldier, not to mention sampled site provides additional filters to allow users to
the sheer tragedy of death and destruction brought on sort and search by other elements, such as popularity, cus-
by war. Gundam 0080 is no more just a giant robot tomer ratings, or release date. Each website includes dif-
anime than War and Peace is just a war novel. ferent search terms and structures its search system differ-
ently, creating unnecessary obstacles for users attempting
Poitras illustrates the limitations of single identifiers inher- to locate anime. These search methods acknowledge the
ent in a hierarchical taxonomy. Similarly, Richmond (2009) multitude of information types that users find desirable
details genres with some subgenres and indicates a hierar- when either browsing or seeking specific titles. A system
chical organization. For instance, Richmond includes gen- able to efficiently and completely represent a broad variety
res like “science fiction” (200), “fantasy and fables” (203), of information about anime titles in a collection might
“historical dramas” (217), and “sports, martial arts and prove useful to both distributors and users.
contests” (230); some genres are further subdivided, such The debate on the notion of genre has continued for a
as “fantasy and fables” into “oriental-influenced,” “Japa- long time (Rafferty 2012; Frow 2006; Cobley 2006). Frow
nese folk tales,” “western-influenced,” and “magical girl.” (2006) and Cobley (2006) trace the theoretical basis of
Moreover, there is a wide variety of disparate labeling genre to Aristotle and Plato. Discussing fiction librarian-
systems used by commercial websites. The diversity of ship, Rafferty (2012, 557) states that genre “has pragmatic
browsing systems illustrates a lack of uniform methods of and operative power, but it is a concept that as a catego-
reference for anime and suggests patterns for structuring rizing principle has been subject to debate from within lit-
coherent genre identification (Table 1). Of the five sample erary and cultural theory.” Rafferty (564) also suggests that

Funimation
VIZ Media
Amazon IMDb Crunchyroll (https://www.funi
(https://www.viz.com/watch)
mation.com/genre/)
Boolean
OR AND AND OR None
Operators
Comedy;
Action;
Sci-fi;
Adventure; Action-Adventure;
Horror; Action/Adventure;
Comedy; Comedy;
Romance; Comedy;
Drama; Drama;
Action; Action; Drama;
Ecchi; Family;
Chil- Thriller; Fan Service;
Fantasy; Fanasy;
dren’s; Drama; Fantasy;
Historical; Horror;
Genre Comedy; Mystery; Horror;
Mecha; Martial Arts;
Terms Fantasy; Crime; Live-Action;
Romance; Mystery;
Horror; Animation; Psychological;
Science Fiction; Romance;
Science Adventure; Sci-Fi;
Seinen/Mature; Science Fiction;
Fiction Fantasy; Shoujo;
Shoujo; Sports;
Comedy-Ro- Shounen;
Shounen; Supernatural;
mance; Slice of Life
Slice of Life; Thriller
Action-Comedy;
Sports
Superhero
Format;
Popularity;
Release
Alphabetical; Alphabetical; Rating;
date;
IMDb rating; Popularity; Version; Dubbed;
Additional Franchise;
IMDb votes; Updated; Date added; Subtitles;
Filters Actor;
US box office; Silmulcasts; Alphabetical; Series
Director;
Runtime; Seasons Popularity
Customer
Release date
rating

Table 1. Examples of current anime information systems.


488 Knowl. Org. 45(2018)No.6
H. Cho, T. Disher, W.-C. Lee, S. A. Keating, J. H. Lee. Facet Analysis of Anime Genres

the social semantic web and user-generated tags can be a cleaning and organizing the foci, and all the concepts de-
future solution for developing genres of fiction, arguing rived from the analysis were mutually exclusive (Slavic and
that “even within the discourse of literary theory there has Davies 2017). Definitions of all facets and some of the foci
been a shift from the idea that genre is based entirely on terms are described in section 4. Findings and Discussion.
literary warrant, a viewpoint that underpinned many early
approaches to genre theory, to a viewpoint that sees the 3.0 Research method
interaction between the work and the interpreting reader
as the basis for meaning-making.” Scholarly tradition has As emphasized in the literature review, anime genre is
thus begun to lean toward allowing user preferences to complex and multifaceted. There is no consensus for its
shape genre terms and related metadata. definition. Further, genre is often used interchangeably
Considering the ambiguous nature of genre, this study with terms like theme and plot. The distinctions between
applies facet analysis, an analytic approach rooted in the these terms are ambiguous. The study’s purpose is to ex-
knowledge organization domain (Vickery 1960), to more amine the concept of genre in anime and identify promi-
clearly and rigorously classify anime’s genre information. nent aspects. Hence, we applied facet analysis to anime
Facet analysis technique has been used to develop various genre terms collected from 36 English websites (3 addi-
knowledge organization systems, including classification tional Japanese websites were observed to see if there is
systems, thesauri, and taxonomies, as well as website archi- any important information missing from English websites,
tectures and visual/navigational information structures but they were not part of the analysis). Applying an induc-
(Shiri 2014). It identifies top-level characteristics of divi- tive approach, we identified nine major facets from 1,597
sion (i.e., facets) and allows combination of values (i.e., terms using a card-sort method.
foci) from within these characteristics of division (Green
2017). As Shiri (2014, 358) noted, facet analysis has proved 3.1 Data collection
to be useful to describe the “various characteristics, attrib-
utes and aspects of complex, compound and multi-faceted The data collection process is visualized in Figure 2.
topics.” Since genre has long been understood as both We collected anime genre terms from popular websites
complex and ambiguous, we used a facet analysis approach and blogs. Sources include information systems providing
for this study to explore and collect the different aspects anime information, such as Anime-Planet. These systems
of genre. Without having a comprehensive grasp of all pos- allow users to browse and search anime by genre. Other
sible aspects of genre, we cannot propose an enumerative sources list or define anime genre terms, such as Wikipedia
classification of it. From this perspective, facet analysis and Senpai Knows.
provides a lens to view genre as a set of facets, which are The criteria for source selection are language and term
“semantically cohesive categories” (Svenonius 2000, 143) variety. To understand anime genre terms in the context
and “component parts or ‘the faces’ of a phenomenon” of English-speaking audiences, the language criterion set
(Smiraglia and Henry 2016, 155). the focus of this study at sources which provide English-
Further, we adopt facet analysis for its ability to identify language anime genre terms. As a preliminary attempt to
different aspects of genre for both indexers and users compare English and Japanese anime genre terms, besides
(Hjørland 2013). For indexers, the faceted schema pro- the thirty-six English language sources, we examined three
vides a structure for describing anime. By following the Japanese sources for reference (i.e., Kinokuniya web store,
structure, an indexer is less likely to miss important facets. Tsutaya web store, and d Anime store), all of which are
For users, the list of facets presents possible access points major online stores selling anime DVDs and Blu Rays or
of an information system and helps them formulate que- are streaming providers. Another criterion is term variety.
ries. In addition, as Green (2017) points out, the main ad- While identifying prominent facets of anime genre through
vantages of facet analysis are its strong link to a field’s lit- a bottom-up approach, we selected sources with a variety
erature and its ability to address organizational needs. Be- of anime genre terms. There is a range of seven to 283
cause our data sources are information systems that em- genre terms, with subdivided terms in each source se-
phasize anime retrieval and discovery, and because the pri- lected.
mary objective of this study is to contribute to the im- The principles for term collection are transcription and
provement of both anime description and retrieval, we be- context preservation. For sources that organize genres hier-
lieve that the facet analysis approach is appropriate. archically, we collected the terms of each subdivision and
Following the basic steps for facet analysis (La Barre preserved the context. For instance, both “sports” and
2010), we explore multiple components of anime genre. “game” are top level genre terms; and both terms have the
Starting from collecting genre terms from information sys- subdivision term “baseball.” In this case, we collected four
tems for anime, we develop facets and sub-facets after data terms: “sports;” “sports—baseball;” “game;” and, “game—
Knowl. Org. 45(2018)No.6 489
H. Cho, T. Disher, W.-C. Lee, S. A. Keating, J. H. Lee. Facet Analysis of Anime Genres

Figure 2. Data collection process.

baseball.” Documenting the hierarchy in this way helps pre- structure. For instance, “game—baseball” specifies that
serve the context and meaning of a subdivided term. We the sub-genre term “baseball” is subdivided under “game.”
collected 1,597 terms from thirty-six English-language Considering the complexity of the three types of terms, we
sources. used simple terms as the foundation for facet develop-
ment.
3.2 Data cleaning The fourth stage is merging similar simple terms with
different levels of specificity. For instance, we grouped af-
There are five stages of data cleaning. The first stage is terlife, underworld, heaven, hell, and makai (world of spir-
merging duplicates, in which identical terms are merged. its; hell) and labeled them as “afterlife.” In this case, “af-
After the first stage, we made the terms into cards and con- terlife” was selected as the preferred term to represent this
ducted card sorting for the second and third stages. The group of similar terms. Another example is using “game”
second stage is merging variant forms. Variant forms of to represent different types of games, including “board
the same term may differ in spacing, usage of hyphen, and games,” “online computer gaming,” “high stakes game,”
Romanization (e.g., lolicon and rolikon [Lolita complex]). and “action game.” In this stage, we merged similar or
Obvious typos are also merged at this stage. The third closely related terms with different levels of specificity and
stage is merging translations and romanizations. For in- labeled the group with a broader term. The broader term
stance, we merged magical girl with mahou shoujou. After the is the preferred term encompassing the concepts of the
first three stages of data cleaning, we sorted the terms into group of terms. The data cleaning in this stage adjusts the
three groups: simple terms, compound terms, and sub- granularity of the data. Instead of focusing on the different
genre terms. Simple terms describe one concept (e.g., mys- meanings of similar or closely related terms, this approach
tery, love triangle, mind-twisting, piloted robot). Com- directs our focus to identify prominent general concepts
pound terms address more than one concept (e.g, ac- about anime genre. The fourth stage thus establishes the
tion/adventure, military and warfare, anime and manga). foundation of facet analysis for this study.
Sub-genre terms refer to terms including hierarchical
490 Knowl. Org. 45(2018)No.6
H. Cho, T. Disher, W.-C. Lee, S. A. Keating, J. H. Lee. Facet Analysis of Anime Genres

The fifth stage is standardization. We applied three 4.0 Findings and Discussion
principles for selecting and standardizing preferred terms.
The first principle focuses on the part of speech and sin- 4.1 Overview of Developed Facets
gular or plural forms. Preferred terms are terms with the
highest frequency. If there is no prominent preference We identified nine facets and 153 foci terms. Each facet
identified, we use plural nouns. The second principle represents a different aspect of anime, mutually exclusive
standardizes the representation for romanizations and from other facets. The facets, the number of foci within
English terms. For terms having both Japanese romaniza- each facet, and the examples of foci are shown in Table 2.
tion and English translation, we use romanization and The complete list of subject foci terms is presented in an
place the English term in parenthesis. An example is appendix.
“kodomo (children).” The third principle focuses on dis- Some of the facets, such as “setting,” “plot/narrative,”
ambiguation. For terms encompassing multiple concepts, “subjects,” “feature” and “production” have sub-facets to
we use parenthetical qualifiers to disambiguate. For in- represent specific hierarchical relationships. For example,
stance, the concept “gekiga” refers to a combination of a “setting” has three sub-facets: “setting-time,” “setting-sit-
type of plot and a realistic visual style. We use “gekiga uational,” and “setting-place.” All the foci of “setting” be-
(plot)” and “gekiga (style)” to differentiate the specific as- long to one of these sub-facets. In the case of “plot/nar-
pect of focus. rative,” most of its foci directly belong to the main facet,
The five stages of data cleaning render a total of 643 “plot/narrative,” but one of its foci, “romance,” is further
terms, including 538 single and compound terms and 105 divided into “romance-types” and “romance-multiple peo-
sub-genre terms. ple.”
It was challenging to construct facets that:
3.3 Data analysis
1) distinguish clearly among the component parts;
There are two phases in the data analysis process. The first 2) are relevant to the purpose, subject, and scope of the
phase develops facets and sub-facets using a bottom-up classification;
approach. We examined the preferred terms that appeared 3) represent characteristics of division that can be meas-
more than once after data cleaning. These terms are the ured;
foci. Based on the foci, we developed nine facets and thir- 4) only represent single characteristics of division;
teen sub-facets. After the first phase, each focus was as- 5) are mutually exclusive to each other; and,
signed to one facet and one facet only. Foci assignment 6) are derived based on the nature of the subject being
tests the mutual exclusivity of the facets. classified (Spiteri 1998).
The second phase tests the exhaustivity of the facets
with compound terms and sub-genre terms. As defined in Though we are satisfied with the facets presented in this
the data cleaning section, compound terms and sub-genre study, we acknowledge that classifying subjective infor-
terms include more than one concept. We used the facets mation of a cultural medium will evolve over time. To ac-
and foci to describe all concepts presented in the genre commodate the dynamic nature of anime genre terms, the
terms collected and adjusted terms accordingly. proposed facets are flexible. New genre terms may be
We recognize that new genre terms continue to emerge added to the faceted schema, and the structure can be ex-
and that the genre terms collected are not comprehensive. tended as well.
However, the purpose of this study is not to provide an ex- Note that some of the foci are written in Japanese and
haustive list of genre terms. Instead, we propose a faceted have a translated meaning inside of the parentheses beside
structure to organize anime genre descriptors. Through col- the original Japanese term, such as “josei (women)” and
lecting various terms, the goal is to identify prominent di- “iyashikei (healing).” As discussed above, it is very com-
mensions of anime genre. We present the results of this mon in the current US anime community for anime fans
study by developing mutually exclusive and collectively to use Japanese terms to describe genre information. Con-
comprehensive facets that are flexible enough for expan- sidering user warrant (Svenonius 1989), we could have
sion. Further, we collect existing terms that users already ap- adopted the current term practices directly into our faceted
ply for anime information, organization, and retrieval. Some schema. However, for the faceted schema to be more in-
terms present challenges and reaffirm the complex nature of tuitive and user-friendly to people who are not familiar
genre. We will discuss some of these challenges below. with anime and Japanese, we decided to have a translated
meaning together with the commonly used Japanese genre
term to increase ease of use for English language indexing.
Knowl. Org. 45(2018)No.6 491
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Number
Facet Examples of Foci
of Foci
Josei (Women), Seinen (Young Men/Youth), Shōnen (Boys), Shōjo (Girls), Kodomo (Chil-
Audience 6
dren), Family
Setting-Time: Cyberpunk, Steampunk, Historical
Setting-Situational: Fantasy, Apocalypse, Science Fiction, Science Fantasy, Dystopia
Setting 15
Setting-Place: Isekai (Parallel Universe), Western, Restaurants/Stores, Space Opera, Space,
School, Afterlife
Mood 7 Tragedy, Thriller, Comedy, Psychological, Horror, Suspense, Iyashikei (Healing)
Detectives, Police, Students, Idols, Pirates, Hunters, Hybrids, Cyborgs, Androids, Ro-
Character 32 bots/Mecha, Bishōjo (Beautiful Girls), Bishōnen (Beautiful Boys), Monsters, Aliens, Vam-
pires, etc.
Slice of Life, Coming-of-Age, Adventure, Mystery, Absurd, Romance, etc.
Plot/Narrative 21 Plot/Narrative-Romance-Types: Bara (Boys’ Love for Male Audience), Age Gap, Shōnen
Ai/Yaoi (Boys' Love), Shōjo Ai/Yuri (Girls' Love)
Plot/Narrative-Romance-Multiple People: Love Triangle, Harem/Reverse Harem
Game, Vehicles, Cooking, Time Travel, Magic, Virtual Reality, Politics, Work Life, Crime,
Subjects 47 Arts, Natural Disaster, Sports, etc.
Subjects-Sports: Wrestling, Baseball, Gymnastics, Boxing, Martial Arts, Archery, etc.
Association with
5 Parody, Novel, Comics, Manga, Documentary
Other Works
Action Scenes, Fan Service, Power Suits, Henshin (Transformation)
Feature 7
Feature-Action Scenes-Types: Proxy Battles, Swordplay, Gunfights
Production-Techniques: CG Animation
Production-Styles: Chibi (Super Deformed), Gekiga (Style)
Production-Regions: Foreign Anime, Cartoon
Production 13 Production-Agents: Voice Actors
Production-Formats: ONA (Original Net Animation), Special (SP), OVA, Short (Length),
Movies, Series
Production-Languages: Dubbed

Table 2. Anime genre facets with examples of genre terms.

4.2 Audience facet’s foci terms, the boundaries between the categories
they pull from are not always clear.
The “audience” facet encompasses the target demographic Second, the “audience” facet highlights that the in-
of the anime. Thus, the foci terms tend to originate from tended demographic of an anime can have an impact on
the creators, publishers, and/or distributors of anime. The the content. That is, there are various tropes associated
reason for including the target audience as a facet is two- with each of the foci. Shōnen anime often incorporate
fold. fighting and male protagonists, while shōjo anime often fea-
First, it draws on existing categories for organizing ture romantic subplots and female protagonists. However,
anime. On Crunchyroll, for example, shōnen, shōjo, and it is important to note that the actual demographic watch-
seinen are included as genres. Anime-Planet and MyAnime- ing anime can differ from the intended demographic.
List use shōnen, shōjo, seinen, and josei, with MyAnimeList
also providing “kids” as a genre term. Denison (2015, 24) – Kodomo (Children) is for anime intended for children
points out that “anime is for everyone in Japan, but not with an upper bound of late elementary school age to
every show is aimed at everyone—there are genres for junior high school age;
most age groups, genders and sexual orientations, and – Family is for anime intended for all ages based on a
anime’s genres often reflect industrial categories” and that hypothetical family containing young children to
the terms most frequently applied to anime in Japan come adults/elderly;
from the manga descriptors for intended audiences. Den- – Shōnen (Boys) is for anime intended for teenage boys;
ison adds that “in Japan, shōnen and shōjo are themselves, – Shōjo (Girls) is for anime intended for teenage girls;
therefore, sprawling transmedia categories whose mean- – Seinen (Young Men/Youth) is for anime intended for
ings can seem confusing or seemingly arbitrary.” So, while young men; and,
there is strong literary and user warrant for the “audience” – Josei (Women) is for anime intended for women.
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Because “kodomo” and “family” anime both have young The “setting-time” sub-facet contains terms that relate
children as all or part of the intended demographic, the to the temporal aspect of setting. As such, it situates the
boundary between them is difficult to determine. Rich- anime in time if the anime takes place on earth or provides
mond (2009, 201) calls My Neighbor Totoro and Doraemon an equivalent time period if the anime takes place in an
anime for children in his discussion of anime de- alternate world:
mographics. However, IMDb lists the genres of My Neigh-
bor Totoro as “animation, family, fantasy” and those of – “Historical” is for anime that take place during a past
Doraemon as “animation, comedy, family, sci-fi.” The Japa- time period;
nese Wikipedia entries for the 1979 (Wikimedia 2017a) and – “Steampunk” is for anime that take place in a time
2005 (2017b) Doraemon anime further complicate matters period where steam power is prevalent; and,
by listing both as falling under the “family/intended for – “Cyberpunk” is for anime that take place in a future
general public anime” (famiri ippanmuke anime ファミリ time period where advanced technology intersects an
ー・一般向けアニメ) and “science fiction gag anime” abnormal social order.
(SF gyagu anime SFギャグアニメ) genres. One final wrin-
kle is that the Japanese Wikipedia page for “intended for The “setting-place” sub-facet contains terms that relate to
children anime” (Kodomomuke anime 子供向けアニメ) the spatial aspect of setting. As such, it provides the loca-
links to the 2005 Doraemon anime from its section on the tion the anime takes place in:
characteristics of “Kodomo” anime for infants and young
children (2017b). If the creator, publisher, or distributor of – “Isekai (parallel universe)” is for anime that take place
an anime that could fall into either “kodomo” or “family” in an alternate reality;
does not provide the intended demographic, then assigning – “Western” is for anime that take place in the Western
either “kodomo” or “family” to an anime becomes a sub- United States; and,
jective decision based on whether the cataloger feels the – “Space opera” is for anime that take place across an
anime is strictly for young children. extensive expanse of interstellar space.
Seinen (青年) as a term can mean “youth,” though typi-
cally it is used to refer to young men. Denison (2015, 24) The “setting-situational” sub-facet contains terms relating
illustrates the difficulty of the term by translating it two to an abnormal state in the setting’s place, time, or other
different ways on the same page: first as “young adult” and characteristics. It provides a description of the aesthetic or
later as “aimed at adult men.” It may be the case that some other circumstances of the anime:
of the sites are using the term in the broader sense of re-
ferring to all youth regardless of gender. However, Rich- – “Fantasy” is for anime that are set in a world where
mond (2009), Brenner (2007), and Poitras ([2007] 2010) some level of magic or the supernatural is present;
use the term in the narrower sense of young men, which is – “Apocalypse” is for anime that are set in a world
supported by several Japanese dictionaries (Kodansha’s affected by cataclysmic events;
1999; Kodansha’s 2002; Breen 2018). Another difficulty with – “Science fiction” is for anime set in a world where
seinen arises because most English-language sites do not science and advanced technology play a role; and,
provide the kanji for Japanese terms. Seinen is also the pro- – “Dystopia” is for anime that are set in a society or world
nunciation of 成年, meaning “adult age; majority,” 盛年, where living conditions are poor.
meaning “prime of life,” and 生年, meaning “year of birth;
age.” While the last two phrases are unlikely to be what The “setting-time” sub-facet currently lacks a robust set of
was meant on the various sites harvested for terms, it is foci to describe when an anime is set. “Historical” as a
possible that some of the sites meant the word meaning term is rather broad, which limits its usefulness in search-
“adult age” as a means of referring to adult content. The ing for anime. More granularity in descriptors of the past
comparatively mature content of many seinen anime also would facilitate locating desired works. The hazards in
lends itself to this possibility. breaking down the “historical” label too far are that cata-
logers may have difficulty identifying the proper label and
4.3 Setting searchers may locate only a small number of anime. Terms
associated with “historical” must be broad enough to fa-
The “setting” facet describes the environment the anime cilitate easy cataloging and narrow enough to communi-
takes place in. The facet is split into three sub-facets, which cate useful information in search results. A further diffi-
represent the different aspects of setting: “setting-time,” culty will include choosing terms that encompass time-
“setting-place,” and “setting-situational.” based information without also necessitating other de-
scriptors; for example, while the term “medieval” would
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clearly indicate a relatively narrow set of centuries, it would – “Psychological:” An anime emphasizing the mind,
also presuppose a “setting-place” facet of Europe. focusing on the motivations or mental states of the
“Cyberpunk,” “steampunk,” “western,” “fantasy,” and characters. A psychological anime often surfaces
“science fiction” are all problematic because the terms questions which initiate thought-provoking, agitated,
have elements that fit into more than one setting sub-facet. unsettling, or disturbing feelings.
While “cyberpunk” anime are usually set in a future “set- – “Iyashikei (healing):” Iyashikei means “healing” in
ting-time,” the word also requires “setting-situational” as- Japanese. The audience feels healing and soothing.
pects in terms of technological and societal characteristics. Many “iyashikei (healing)” anime have a calm and slow-
In other words, “cyberpunk” is not exclusively an indicator paced atmosphere, depicting small delights in daily life,
of time. Similarly, a “western” is often conceived of as be- a tendency which overlaps with the “slice of life” focus
ing situated in the Western United States (“setting-place”) under the “plot/narrative” facet.
in the second half of the nineteenth century (“setting-
time”) with certain conventions (“setting-situational”). An anime may trigger different moods, and through facet
However, as Tudor (1974, 139) points out, “there is no analysis, we can describe different moods presented in a
basis for assuming that a ‘Western’ will be conceived in the single anime by assigning multiple foci terms. As presented
same way in every culture. The way in which the genre in the “iyashikei (healing)” example above, the “mood”
term is applied can quite conceivably vary from case to terms are often closely related to “plot/narrative” terms.
case.” Cowboy Bebop draws from the “western” genre but is Audiences often feel “healed” by watching anime with a
not set in the time and place of most Westerns. “Fantasy” “slice of life” plot.
and “science fiction” proved especially difficult to pin
down as the research team’s members have varied under- 4.5 Character
standings of what those genres entail.
The “setting-place” sub-facet is challenging because of “Character” describes the figures in an anime. It covers hu-
the variety of places available; some anime span galaxies or man, non-human, and imaginary figures. There are terms re-
planets whereas other anime can be confined to a single ferring to characters of specific occupations (e.g., “pirates,”
location, such as a school. Some anime also begin in one “maids,” “students”) and those with specific characteristics
location, but then move out to other locations. For in- (e.g., “bishōjo [beautiful girls],” “rorikon [Lolita complex]”).
stance, Space Patrol Luluco could potentially be said to fall Some terms describe imaginary creations as characters, such
under the scope of both the “school” and “space” terms. as “robots/mecha,” “demons,” and “vampires.”
Because of this it will be necessary to determine whether As mentioned in the research method section, consid-
only the most prevalent setting should be listed for a par- ering the granularity of terms, some foci terms are used for
ticular work or whether all applicable settings should be concepts that are not identical but similar. For instance,
considered. “gangs” is used for both Mafia and Yakuza (crime groups
that originated in Japan); and “monsters” is used for yōkai
4.4 Mood (supernatural creatures in Japanese folklore). Depending
on local needs and collections, an information system may
According to Turco (1999, 50 emphasis original), “Atmos- apply this faceted structure and decide to merge or divide
phere is the mood of the narrative, and mood is created by similar terms. The foci terms generated from this study are
means of setting (locale and surroundings in which the nar- not an enumerative list. The faceted structure is flexible for
rative takes place), attitude (of the narrator and of the char- expansion and provides a customizable level of specificity.
acters in the narrative), and descriptions.” In media studies, The adjustment of specificity of foci terms does not affect
mood can have two different contexts: certain atmos- the nine facets identified.
pheres represented by a particular work (in this case,
anime), or the emotional states of the audience. For ex-
ample, one might want to watch an anime that has a tragic 4.6 Plot/narrative
mood (former) to alleviate his or her current sad feeling
(latter). In this study, mood is the emotional state of the “Plot/narrative” is defined as how the story unfolds. In
audience in relation to the feelings an anime elicits. literary discourses, Brooks (1984, XI) defines plot as “the
While the definition suggests using adjectives for the design and intention of narrative, what shapes a story and
foci terms, we use the most common forms from the data gives it a certain direction or intent of meaning.” Similarly,
collected. Most “mood” terms are nouns when used as Turco (1999, 101) defines it as the “series of rising actions
genre terms: leading to the climax in a written or theatrical narrative; the
thread of associated incidents that makes a story, including
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its beginning, middle, and end” (emphasis original). In paraphrased by Thomas 2014, 14-15) finds that “sekai-kei”
other words, plot occurs when narratives, or accounts of anime share some characteristics: “1. They omit the social
events (Wolfreys, Robbins, and Womack 2016), are or- setting, 2. What is fought and on which principle it func-
dered in a certain way with a certain intention. In this re- tions is not understood, and 3. These omissions are delib-
gard, this facet is distinguished from “subjects” in that erately included in order to induce sympathy for the pro-
“plot/narrative” focuses more on the overall development tagonists’ self-consciousness or the (often tragic) love be-
of the storyline, instead of overarching themes or topics. tween the protagonist and the heroine in the consumers”
Among the twenty-one foci terms, there are six sub-terms (emphasis original).
under “romance.” Some of the foci terms in this facet are: Other than the somewhat forced and unnatural transla-
tion “world-type,” which does not mean anything specific
– “Romance:” The main body of the story deals with in English, there is not a good translation to define what
love; “sekai-kei” indicates. The fact that there is not a clear-cut
– “Romance-types:” Different types of romance; consensus on what the genre means does not help the sit-
– “Bara (boys’ love for male audience):” “Romance” uation, either. The research on the term and discussions
anime in which the main characters are both male; often finally lead us to decide to keep the term as it is, “sekai-
created by male artists, for a male audience; kei,” a decision which may indicate a limitation of the fac-
– “Shōnen ai/yaoi (boys’ love):” “Romance” anime in eted schema.
which the main characters are both male; generally Another foci-term that needs to be discussed further is
targeted towards women; “gekiga (plot).” As a term that is often used to describe
– “Shōjo ai/yuri (girls’ love):” “Romance” anime in certain darker genres of manga and anime, “gekiga” origi-
which the main characters are both female; nated in “the late 1960s, when new styles and approaches
– “Age gap:” Anime that shows a romantic relationship to content were explored by a variety of manga artists”
between two main characters with a significant age gap; (Brophy 2010, 130). Brophy (131) goes on to describe how
– “Slice of life:” A story that shows the everyday life of “gekiga” is expressed in some of Osamu Tezuka’s works:
the characters;
– “Coming-of-age:” A story that depicts the process by If the earlier works invited identification with the
which young characters grow up, by showcasing cuddlesome, the gekiga works portend a harsh dual-
characters who make the transition naturally or who are ity in their theatricalized two-facedness. Centered as
forced to grow due to external motivations; so many of the stories are on the duplicitous and de-
– “Sekai-kei:” As a neologism which has not been clearly ceitful maneuvers of humans, the postcute effect of
defined, this term typically refers to a story that shows their visages serves to amplify the psychological
an association between two main characters’ mechanisms that motivate their actions. From por-
relationship and a crisis in the world, e.g., Neon Genesis traits of self-disorienting quandaries of personal
Evangelion (1995); identity (Rudovihi B, Apporo no uta, and Bomba!) to in-
– “Absurd:” A story that is wildly unreasonable, illogical, vestigations into self-destructive disregard for per-
or inappropriate; and, sonal ethics (Tsumi to batsu [Crime and Punishment],
– “Gekiga (plot):” A story that is likely to be serious and Mu, Ningen konchu ki) to treatises on self-revelatory
mature, with realistic and darker settings. moments of personal enlignment (Kirihito sanka, Bud-
dha, Hi no tori), Tezuka’s characters teeter on the
Among these foci terms, “sekai-kei” and “gekiga (plot)” brink of redefinition and reincarnation (emphasis
require more discussion. Unlike other foci in this faceted original).
schema, “sekai-kei” does not have any translated meaning
next to the term. The reason is that the definition of this The tricky part of “gekiga” is that the term indicates two
term, “sekai-kei” itself, has not been clearly agreed upon different aspects of anime, the story and the visual style.
or developed by anime communities. Thomas (2014, ii) Generally, “gekiga” anime can be identified by their focus
states, “The term sekai-kei (“world-type”), a genre of sub- on realistic artwork and character design and their inclu-
cultural narrative whose defining characteristic is the omis- sion of mature and serious stories. Thus, placing the foci
sion of a mediating social dimension between individual under a single facet does not satisfy the condition of being
characters and an apocalyptic large-scale situation, has mutually exclusive, because the schema contains both
come to be used as a tool of cultural criticism pertaining “plot/narrative” and “production-styles.” Therefore, we
to young adults of the mid-90s to the mid-2000s.” Satoshi created two separate terms, “gekiga (plot)” and “gekiga
Maejima’s book Sekai-kei to wa nani ka: Posuto-Eva no otaku (style)” to differentiate the nuances and place them sepa-
shi further explains “sekai-kei.” Maejima (translated and rately under two different facets.
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4.7 Subjects Rangers and other series involving characters changing to


a “powered up” form.
The “subjects” facet refers to themes or topics an anime pri-
marily conveys. The facet contains thirty-three foci terms, 4.10 Production
including “game,” “cooking,” “time travel,” “magic,” “tour-
naments,” “politics,” “work life,” “crime,” “arts,” “super- “Production” represents a wide variety of terms for how
powers,” etc. One foci-term from the facet, “sports,” has the anime was created. This includes the different ways in
fourteen child terms, including “wrestling,” “baseball,” which an anime may be brought about by way of presen-
“gymnastics,” “archery,” and “ice skating,” indicating the tation. The facet relates strongly to style visually as well as
popularity of “sport”s subjects in anime. Although the foci acoustically and includes a wider discussion of how length
terms listed here under “subjects” are not the complete set defines the varying types of anime typically created. Some
of topics existing in anime, they are the subjects that ap- of the sub-facets and foci terms are as follows:
peared more than one time in the databases researched.
When there are more “subjects” terms retrieved in the fu- – “Techniques:” the method for constructing the anime
ture, they can be easily added to the current structure. visually;
– “CG animation:” a visual method using digital computer
4.8 Association with other works graphics to render characters or environments, rather
than hand-drawn animation;
“Association with other works” describes a facet that de- – “Styles:” the normative visual representation of charac-
fines connections to works that are largely referential in ters or backgrounds in the anime;
nature. For example, an anime falling under the facet may – “Chibi (super deformed):” a style defined by characters
use a cliché gag or reference a famous manga or other en- with cartoonishly large heads and much smaller bodies,
tertainment work (situating historical work, as in Mushi- often focusing on representational facial animations;
shi), displaying cultural connectivity between creative – “Gekiga (style):” a style defined by dramatic imagery,
works. These connections often occur due to the use of including characters in relief, often including wide
manga as a basis for anime stories and production; how- panoramic shots and specific use of shadow to denote
ever, it is also the case that anime can be used to display a facial features;
certain rhetorical understanding of Japanese culture. Foci – “Regions:” the location in which the anime is made;
terms included are “parody,” “novel,” “comics,” “manga,” – “Foreign anime:” anime developed outside of Japan or
and “documentary.” of the normative culture defining it;
– “Cartoon:” shows developed or produced with western
4.9 Feature audiences in mind, typically more stylistic than specific
to location;
“Feature” describes a facet that is highly specific yet in- – “Agents:” groups or individuals involved with the
creasingly general and regularly presented within anime. In production of anime;
a sense, these are clichés that have become descriptive of – “Voice actors:” individuals who provide audio for
works unto themselves, such that they are, at times, the characters in anime;
entirety of the work, rather than specific instances within – “Formats:” the structure of the anime either as it relates
the work. Still, there are also many anime where these as- to length or connectedness to other works;
pects are simply inserts, presented in a narrow manner for – “ONA (original net animation):” a typically short work
a certain audience, with little consequence or meaning with produced for immediate release online, rather than
regards to the rest of the show: other methods of broadcast;
– “Special (SP):” a work that is typically a one-time event,
– “Fan service:” work that contains “service”; typically, presented for a specific purpose, such as a Christmas
some form of sexualization of male or female characters, special;
largely for the audience rather than the show; – “OVA (original video animation):” a short work
– “Power suits:” Suits or other forms of mobile armor produced for immediate release to some fixed physical
that provide characters extra power in some form— format, such as VHS, Blu-ray, DVD, or other forms of
includes Gundam-type armors, but also exoskeletons fixed media.
and other forms of armor enhancement; and, – “Short (length):” a short is defined both by length and
– “Henshin (transformation):” scenes that show off a presentation, typically in a trailer-like fashion, frequently
character changing form in some way, typified by magical presenting or expanding upon some quirk or oddity in a
girl series, though before this, often included in Power work;
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– “Movies:” longer works presented in a non-serialized or cannot be described well with the current foci, it is left
manner, often complete and standalone works, without with N/A.
need for connective tissue from other works or
episodes; and, 5.0 Challenges and Implications
– “Series:” shorter, episodic works that are connected by
a consistent cast of characters, storylines and events, The biggest challenge confronted was the choice of foci
often culminating or building up over time. terms for each facet. Because anime naturally adopts Japa-
nese culture and language to describe its genres, most Eng-
4.11 Facet application to existing anime lish-speaking users also tend to use Japanese terms to de-
scribe anime’s genres, which has become communally nor-
To show how our schema can describe different genre in- mative. Considering user warrant and literary warrant
formation in anime, Table 3 shows facet and foci applica- (Svenonius 1989), we believe the genre terms currently
tion to existing anime as examples. Note that multiple foci used by real users should be reflected in our schema for
terms can be applied to each facet due to their mutual ex- users who are already familiar with the material. Using ex-
clusivity, which makes the genre facet classification isting terms also demonstrates respect for the culture, do-
stronger by enabling users to describe anime in detail. main, and community.
When a specific facet of an anime is ambiguous, unclear,

One Punch Attack on Titan Ristorante Ouran High School Host One Piece
Man (2015) (2013) Paradiso (2009) Club (2006) (1999)
Audience Seinen (Youth) Seinen (Youth) Josei (Women) Shōjo (Girls) Shōnen (Boys)
Situational: Place: Situational:
Setting Science Fiction Place: School
Apocalypse Restaurants/Stores Fantasy
Tragedy;
Thriller;
Mood Comedy Iyashikei (Healing) Comedy Comedy
Horror;
Suspense
Hero
(Protagonist);
Cyborgs; Hero Hero
Heroine (Protagonist);
(Protagonist); Heroine (Protagonist);
Character Monsters; Students;
Monsters; (Protagonist) Pirates;
Aliens; Bishōnen (Beautiful Boys)
Hunters Hybrids
Samurai;
Ninja
Romance;
Coming-of-Age; Romance; Romance-Multiple Coming-of-Age;
Romance-Types:
Plot/ Coming-of-Age; People: Harem/ Reverse
Gekiga (Plot); Age Gap; Drama;
Narrative Adventure Harem;
Survival Slice of Life; Adventure
Slice of Life
Drama
Violent Contents;
Superpowers; Cooking; Superpowers;
Subjects War; Club
Violent Contents Work Life Violent Contents
Military;
Association
with Other Manga Manga Manga Manga Manga
Works
Action Scenes;
Feature Action Scenes Fan Service Fan Service Action Scenes
Swordplay
Formats: Series;
Formats: Series;
Formats: Series; OVA (Original Movies;
OVA (Original Video
Production Formats: Series Formats: Series OVA (Original
Video Animation);
Video
Animation) Styles: Gekiga Animation)
(Style)

Table 3. Facet application to existing anime examples.


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At the same time, as we briefly discussed in the Intro- strates how more than one type of information can be rep-
duction section, adopting foreign terms to the organiza- resented in a genre organization system. Instead of restrict-
tion system thoughtlessly, especially when there are many ing an anime’s genre to one choice in a hierarchical system,
foreign terms, may yield several serious issues. The organ- a structure that provides multiple labels allows users to ac-
ization system should be user-friendly to new or casual us- curately represent the multi-genre nature of anime. For ex-
ers. That is, the terms themselves used in the schema ample, while a story that includes comedic and romantic
should be intuitive enough so users would not require elements might traditionally be labeled a “romantic com-
much training to learn how to use the schema. With these edy,” as its own genre, that story could in our faceted ap-
conflicting goals in mind—honoring existing terms and proach support both a mood genre of comedy and a nar-
cultures and providing an intuitive schema—we discussed rative/plot genre of romance, more clearly identifying the
three different options for term selection: using original work’s characteristics.
(Japanese) terms, using English-translated terms, and using In addition, the faceted approach is easily applicable to
both together. formats beyond anime. Genre as a universal concept can
Using English-translated terms might create a more in- be useful and flexible when describing existing works.
tuitive schema, especially for users who are not familiar Granted, multifaceted genre labels have limited usefulness
with anime terminology. However, it would not be within the physical space of a library or other physical col-
“friendly” to anime fans and people who are familiar with lection, in that a single DVD cannot be shelved in multiple
the culture already, ironically. Additionally, several terms places at the same time. But, a multifaceted genre system
could not be translated easily because of their complex has complete freedom within modern electronic indexing
meanings or interrelationships with either Japanese or and searching systems to make works accessible to users.
anime culture. As examples, we discussed “gekiga” and No matter how many different search terms or facets a
“sekai-kei” above. The prevalence of difficult-to-translate user includes in a search, the database can still point the
terms is the reason we chose to use both English and Jap- user to relevant results. A faceted system such as we pro-
anese, having original terms and translated terms together pose is also easier to extend than traditional hierarchies.
in our schema. Using such a method, we can keep the orig- While a hierarchical system must flex in many directions
inal terms used in the community and have a schema intu- to accommodate the addition or deletion of a term by es-
itive enough for users unfamiliar with anime jargon. tablishing new pathways between terms, a faceted system
Any researchers in the knowledge organization domain can easily absorb new terms within various facets.
will likely face linguistic issues when they attempt to build We found disparate conceptions of genre and a lack of
a new schema for relatively new types of information or uniformity among anime search systems restrictive to the
foreign materials, including art, design, visual media, and usefulness of genre data. For users, breadth and specificity
more. We hope our approach might provide some guide- of data are desirable. A faceted system allows anime to be
lines for future research. identified by breadth of information (in listing multiple as-
pects, such as setting, theme, and target audience) and by
6.0 Conclusion specificity of information (in selecting as many labels as
necessary from within each aspect). Instead of a traditional
By harvesting genre terms from a diverse spread of online hierarchy, a faceted approach better organizes and repre-
anime collections and investigating the relationships be- sents the nebulous conceptual space of genre; a faceted ap-
tween them, we identified common types of information proach welcomes the complexity of anime works rather
represented in related terms. These commonalities were than limiting them to single spaces in a genre catalog.
condensed into general facets of genre, listing specific op-
tions as foci terms under each facet. By organizing genre References
terms in such a manner, our system allows each anime title
to encompass multiple genres. “Amazon.com: Movies & TV: Anime.” 2017. Amazon
The faceted approach to anime genre, furthermore, re- Services LLC. https://www.amazon.com/anime-dvd-
veals connections between genre terms in a way that is not bluray/b/ref=MoviesHPBB_Genres_Anime?ie=UTF
necessarily visible from traditional organizational methods 8&node=2650364011
for genre. Traditional hierarchical methods limit genre el- Anime News Network (ANN). 2016. “Report: Anime In-
ements to related concepts, such as broader terms or nar- dustry Up 12% in 2015.” \ http://www.animenewsnet-
rower terms, while our analysis reveals that genre includes work.com/news/2016-09-29/report-anime-industry-
more aspects than the traditionally narrow labels for gen- up-12-percent-in-2015/.107055
res and sub-genres. Using facets to address various aspects Anime-Planet. 2017. “Complete List of Anime Genres and
of a work (setting, mood, character types, etc.) demon- Tags.” https://www.anime-planet.com/anime/tags
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Industry Report Summary 2015. http://aja.gr.jp/english/ Psychological
japan-anime-data Horror
Breen, Jim. 2018. “青年.” [WWWJDIC]. Electronic Diction- Suspense
ary Research and Development Group. http://nihongo. Iyashikei (Healing)
monash.edu/cgi-bin/wwwjdic?1MDJ%C0%C4%C7% Characters
AF Magic Idol Singers
Poitras, Gilles. (2010) 2007. s.v. “Seinen 青年.” http:// Gangs
www.koyagi.com/Terminology.html Detectives
Wikimedia Foundation, Inc. 2017a. s.v. “Doraemon (1979 Police
nen no terebi anime).” ドラえもん Students
(1979年のテレビアニメ). https://ja.wikipe- Idols
dia.org/wiki/ドラえもん_(1979年のテレビアニメ) Maids
Wikimedia Foundation, Inc. 2017b. s.v. “Kodomomuke Pirates
Anime.” 子供向けアニメ. https://ja.wikipedia.org/ Hunters
wiki/子供向けアニメ#幼児向けの特徴・乳幼児 Hybrids
Wikimedia Foundation. 2005. “Doraemon (2005 nen no Trap
terebi anime).” ドラえもん (2005年のテレビアニ Cyborgs
メ). https://ja.wikipedia.org/wiki/ドラえもん_ (2005 Androids
年のテレビアニメ) Robots/Mecha
Bishōjo (Beautiful Girls)
Appendix: Complete List of Anime Genre Foci Terms Bishōnen (Beautiful Boys)
Monsters
Audience Aliens
Josei (Women) Vampires
Seinen (Youth) Busty Females
Shōnen (Boys) Shotakon (Shōtarō Complex)
Shōjo (Girls) Rorikon (Lolita Complex)
Kodomo (Children) Gender Bender
Family Samurai
Demons
Setting Delinquents
Setting-Time Mahō Shōjo (Magical Girls)
Cyberpunk Ninja
Steampunk Gods
Historical Angels
Setting-Situational Hero (Protagonist)
Fantasy Heroine (Protagonist)
Apocalypse Plot/Narrative
Science Fiction Sudden Girlfriend Appearance
Science Fantasy Slice of Life
Dystopia Coming-of-Age
Setting-Place Drama
Restaurants/Stores Adventure
Isekai (Parallel Universe) Mystery
Western Conspiracy
Space Opera Sekai-kei
School Absurd
Afterlife Abstract
Space Mind-Twisting
Mood Gekiga (Plot)
Tragedy Survival
Thriller Biography
Knowl. Org. 45(2018)No.6 499
H. Cho, T. Disher, W.-C. Lee, S. A. Keating, J. H. Lee. Facet Analysis of Anime Genres

Romance Boxing
Plot/Narrative-Romance-Types Martial Arts
Bara (Boys' Love for Male Audience) Archery
Shōnen Ai/Yaoi (Boys' Love) Fishing
Shōjo Ai/Yuri (Girls' Love) Swimming
Age Gap Volleyball
Plot/Narrative-Romance-Multiple People Ice Skating
Love Triangle Cycling
Harem/Reverse Harem Soccer
Subjects Tennis
Game Dancing
Vehicles Association with Other Works
Cooking Parody
Time Travel Novel
Magic Comics
Virtual Reality Manga
Tournaments Documentary
Politics Feature
Sexual Contents Action Scenes
Violent Contents Fan Service
Work Life Power Suits
Body Sharing/Body Swapping/Reincarnation Henshin (Transformation)
Crime Feature-Action Scenes-Types
Music Proxy Battles
Arts Swordplay
Natural Disaster Gunfights
Amnesia Production
War Production-Techniques
Military CG Animation
Club Production-Styles
Genetic Modification Chibi (Super Deformed)
Human Enhancement Gekiga (Style)
Superpowers Production-Regions
Otaku Culture Foreign Anime
Abuse Cartoon
Supernatural Production-Agents
Seishun (Youth) Voice Actors
Terrorism Production-Formats
Educational ONA (Original Net Animation)
Gambling Special (SP)
Mythology OVA (Original Video Animation)
Bullying Short (Length)
Sports Movies
Subjects-Sports Series
Wresting Production-Languages
Baseball Dubbed
Gymnastics

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