3dsmax Handout
3dsmax Handout
MACGIL DE
MODELLING LEON
OVERVIEW
1. Quick Access toolbar: Provides file handling and undo/redo
commands, plus a drop-down list for switching among different
workspace interfaces.
2. Main toolbar: Provides many of the most commonly used
commands in 3ds Max.
3. The Ribbon: Contains an array of tools for modeling, painting into
the scene, and adding people.
4. Scene Explorer: For viewing, sorting, filtering, and selecting
objects in 3ds Max, as well as renaming, deleting, hiding, and
freezing objects, creating and modifying object hierarchies, and
editing object properties en masse.
5. Viewport Layouts: This is a special tab bar for switching quickly
between different viewport configurations. You can use the default
layouts provided, or create your own custom layouts.
6. Status Bar controls: Displays prompts and status information
about your scene and the active command. The coordinate display
fields to the right of the prompt let you enter transform values
manually.
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7. Viewport label menus: The viewport labels are menus that let
you change what each viewport displays, including the point of view
(POV) and shading style.
8. Quad menu: When you click the right mouse button anywhere in
an active viewport, except on the viewport label, a quad menu is
displayed. The options available in the quad menu depend on the
selection.
9. Time Slider: Lets you navigate along the timeline and jump to any
animation frame in your scene. You can quickly set position and
rotation or scale keys by right-clicking the time slider and choosing
the desired key from the Create Key dialog.
10.Viewports: Display your scene from multiple angles and can
preview lighting, shadows, depth of field, and other effects.
11.Command Panel: Gives you access to tools for creating and
modifying geometry, adding lights, controlling animation, and so on.
The Modify panel, in particular, has a wealth of tools for adding
complexity to geometry.
12.Animation controls: Let you create animation and play back
animation within viewports.
13.Viewport Navigation: Use these buttons to navigate your scene
within the active viewport.
14.Slate Material Editor: Provides functions to create and edit
materials and maps. Materials are assigned to objects and create
greater realism in a scene by using different maps.
15.Rendered Frame Window: Displays a rendering of your scene and
enables easy re-rendering. Other controls here let you change
render presets, lock rendering to a specific viewport, render regions
for faster feedback, and change mental ray settings.
Tools are very important to make any 3d task faster. 3ds Max tools are very easy
to understand and quickly understandable for the beginner.
1. Menu Bar: This bar is a complete set of 3ds Max and its categorized to
find any menu fastest then faster.
2. Options Bar: You can find several useful shortcuts in the options bar.
3. Modeling Tools: In the left side, you can find all modeling tools of 3DS
Max.
4. Keyframe Animation: Keyframe animation is used for creating a small
animation. You can find these tools at the bottom.
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1. Box: This tool is used for creating any type of box such as Monitor,
Counter and Gift Box.
2. Sphere: This tool is used for creating a ball, football or any other rounded
object.
3. Cylinder: You can use this tool for creating a Cylinder, Light Stand with
advance Techniques.
4. TORUS: You can use this tool for creating a Tyre of all vehicles.
5. Teapot: With this tool, you can easily create Teapot and Cup. You can just
drag and drop this tool in 3ds Max Work Area and Your Teapot is ready.
6. Cone: With This tool, you can create a light stand, Drum Shape and many
more objects like this.
7. GeoSphere: With GeoSphere tool, you can create football , bowl with
Some Modification.
8. Tube: You can create nut bolts, tube, blade, 3d triangular, rectangular
easily with this tool.
9. Pyramid: With Pyramid tool, you can create pyramid like object such as
Tower, 3d triangular etc.
10.Plane: You can create any Plane object such as Cricket Pitch, Carpet etc.
1. Hedra: You can easily create Tetra, cube, and Star with the help of Hedra
tool.
2. ChamferBox: This tool is same as the box. But in this tool, you can add
chamfer in your box corner.
3. Oil Tank: You can create Oil Tank or you can create nut bolt with this tool.
4. Spindle: You can use this tool for creating a toffee, bolt with some
modification.
5. Gengon: with this tool, you can easily create the 3d rectangle, 3d
triangular with some modification etc.
6. RingWave: You can create designing cycle tyre, designing blade with
RingWave tool.
7. Prism: You can create some prism with this tool.
8. Torus Know: This tool is used to create a mixing tube or mixing tyre.
9. ChamferCYL: This tool is same as Cylinder. But in this tool, you can add
chamfer in your cylinder.
10.Capsule: You can create small or big capsule easily with this tool.
11.L Exit: You can create an exit in L Shape with this tool.
12.C Exit: With this tool, you can create C type Exit with this tool.
13.Hose: This tool is used to create a leg of any object such as a chair, table,
Sofa etc.
DOORS
1. Pivot: You can awesome simple or double door with flip swing enables.
You can also change your door depth, width and height easily.
GROUP NO. 2 | DELA CRUZ, A.R.S. | DIONISIO, J.L. | DUMARAN, R.A. | NAVARRO, R.S.
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2. Sliding Door: You can create a door with awesome sliding effect with
sliding door tool.
3. BiFold: You can easily create a folding door with this tool.
WINDOWS
In this section, you can create every type of window. You can take a look at all
window tools.
1 Awning: You can create an open & close window with this window tools.
2 Casement: You can create door type window with this window tool. You can
also create double door window with this tool.
3 Fixed: With this tool, you can only create a very simple and fixed window.
4 Pivoted: You can create a simple window and open your window in any angle.
5 Projected: In projected window tool, you can create a simple double door
window. You can open your window door in opposite direction.
6 Sliding: With sliding window tool, you can create simply with Bottom and right
slide effect.
STAIRS
In this section, you will find some awesome tool to create awesome
stairs for home and office. You can take a look at all stairs tools.
1. L Type Stair: In this section, you can create an L-Type stair. You can also
add railing or stringer in your stair.
2. Straight Stair: With this tool, you can create straight stair for home and
office or other modeling projects.
3. Spiral Stair: You can create a spiral stair with spiral stair tool. You can
give a beautiful look to stair with some modification.
4. UT Type Stair: You can create UT type stair with this tool.
ACE EXTENDED
In this section, you will find a Foliage, Railing, and Wall tool. These tools are
necessary to faster-modeling work.
1. Foliage: In this tool, you can easily create a tree with drag n drop. You
can select tree and drag and drop in 3ds max work area.
2. Railing: You can create a round or square railing with this tool.
3. Wall: You can create every type of wall with this tool.
III. MATERIALS
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OVERVIEW
A material is data that you assign to the surface or faces of an object so that it
appears a certain way when rendered. Materials can affect object color,
glossiness, opacity, and so on.
Spheres with variations of the standard material type (no maps used):
The standard material is the default material in the sample slots of the Compact
Material Editor. However, you can change the type of material you're working on
by clicking the button labeled Type below the sample slots. This displays the
Material/Map Browser, and lets you select from a list of alternative material
types.
You can also change the type of material you're working on by clicking the Get
Material button below the sample slots. This displays the Material/Map Browser,
and lets you select from a list of alternative material types.
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MATERIAL WORKFLOW
Workflow: Creating and Assigning Materials
3ds Max gives you a wide variety of options for designing materials. If
you’re new to designing and using materials, read these topics for a
general idea about working with materials, and what the most important
options are.
Workflow Outline
In general, when you create a new material and apply it to an object, you
follow these steps:
1. Choose the renderer you plan to use, and make it the active renderer.
It is a good idea to design materials with a particular renderer in mind, as
the materials available depend on the renderer.
2. Choose the material type.
3. When you have decided on a material type, open the Slate Material Editor.
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While the Material Editor lets you set the properties of individual materials, it is limited in the
number of materials it can display at any one time. With the Material Explorer, you can
browse all the materials in a scene, see the objects to which a material is applied, change
material assignment, and manage materials in other ways.
The Material Explorer interface has two panels: the upper Scene panel and the lower
Material panel. The Scene panel is similar to the Scene Explorer, in that it lets you browse
and manage all the materials in the scene, while the Material panel lets you browse and
manage the components of a single material.
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IV. RENDERING
USING MATERIALS LIBRARY
Material libraries assemble related materials for convenience.
Some libraries are provided with 3ds Max. You can also create your own
custom libraries.
To get a material from a library:
1. In the Material/Map Browser, open the Options menu and choose
Open Material Library.
3ds Max opens a file dialog so you can choose the library (MAT file) to
open.
After you choose a library, that library appears in the Material/Map
Browser.
2. Drag the material you want from the library file entry in the
Material/Map Browser to the active View (or simply double-click the
entry for the material).
To save a material in a library:
1. In the Material/Map Browser, open the Options menu and choose
Open Material Library.3ds Max opens a file dialog so you can choose
the library (MAT file) where you will save the material.After you
choose a library, that library appears in the Material/Map Browser.
2. Also in the Material/Map Browser, drag the material from another
group (for example, Scene Materials) to the entry for the library
file.The material becomes part of the library as well.
Tip: If the material is in the active View, you can also drag a wire
from the material's output socket, then drop the material onto the
library group.
3. In the Material/Map Browser, right-click the library file entry and
choose Close Material Library.3ds Max asks if you want to save
changes to the library. Click Yes.
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MATERIAL EDITOR
The Material Editor provides functions to create and edit materials and
maps.
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Compact Material Editor: If you have used 3ds Max prior to the
release of 3ds Max 2011, the Compact Material Editor is the interface
you are familiar with. It is a comparatively small dialog with quick
previews of various materials. If you are assigning materials that have
already been designed, the Compact Material Editor is still a
convenient interface.
Slate Material Editor: The Slate Material Editor is a larger dialog
in which materials and maps appear as nodes that you can wire
together to create material trees. If you are designing new materials,
the Slate Material Editor is especially powerful, and it includes search
tools to help you manage scenes that have a large number of
materials.
Topics in this section
Compact Material Editor
The Compact Material Editor is a material editor interface that uses a
smaller dialog than the Slate Material Editor.
Slate Material Editor
The Slate Material Editor is a material editor interface that uses nodes
and wiring to graphically display the structure of materials while you
design and edit them. It is an alternative to the Compact Material
Editor.
Compact Material Editor
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SALVADOR, K.M. |SARMIENTO, E.J. | SILVESTRE, C.G. | SURIO, S.J. 1
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The Render Setup dialog opens, with the Common panel active.
3. On the Common Parameters rollout, check the Time Output group to make
sure the Single option is chosen.
4. In the Output Size group, set other rendering parameters or use the
defaults.
5. Click the Render button at the bottom of the dialog.
By default, rendered output appears in the Rendered Frame Window.
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Preset
From this drop-down list you can choose a set of preset rendering
parameters, or load or save rendering parameter settings. See Preset
Rendering Options.
View
Shows the viewport that renders when you click the Render button. To
specify a different viewport to render, choose it from the list or activate it
in the main user interface.
The drop-down list contains all viewports available in all viewport layouts.
Each viewport is listed with the layout name first, followed by a hyphen
and then the viewport name. For example: Row 1, Row 2 - Front. For this
reason, to identify viewports easily, give your layouts meaningful names,
such as Closeups.
Activating a different viewport in the main interface automatically updates
this setting if Lock To Viewport (see following) is off.
Lock View
When on, locks the view to the one shown in the Viewport list. This
enables you to adjust the scene in other viewports (which become active
as you use them), and then click Render to render the viewport you
originally chose. When off, Render always renders the active viewport.
Render
Renders the scene.
When ActiveShade is chosen, the name of this button changes to
ActiveShade, and clicking it opens a floating ActiveShade window.
If the scene you're rendering contains bitmaps that cannot be located,
a Missing External Files dialog opens. This dialog lets you browse for the
missing maps, or continue to render the scene without loading them.
[Render button drop-down menu]
Click the down-arrow to display a drop-down menu that lets you choose
various rendering options.
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When you click Render, a rendering progress dialog shows the parameters
being used, and a progress bar. The rendering dialog has a Pause button
to the left of the Cancel button. When you click Pause, the rendering
pauses, and the button's label changes to Resume. Click Resume to
continue with the rendering.
Note: The mental ray renderer does not support the Pause button. You can
cancel a mental ray rendering, but you can't pause it.
Topics in this section
Common Panel (Render Setup Dialog)
The Common panel of the Render Setup dialog contains controls that
apply to any rendering, regardless of which renderer you have chosen,
and that lets you choose renderers.
Renderer Panel (Render Setup Dialog)
The Render Setup dialog Renderer panel contains the main controls for
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V. IMPORTING
VI. LIGHTING
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