The document reports on the initialization of Unity. It lists which native extensions were not found for different platforms. It also summarizes loading packages, validating project structure, warming caches, initializing extensions, loading scenes, and initializing input.
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The document reports on the initialization of Unity. It lists which native extensions were not found for different platforms. It also summarizes loading packages, validating project structure, warming caches, initializing extensions, loading scenes, and initializing input.
We take content rights seriously. If you suspect this is your content, claim it here.
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Native extension for OSXStandalone target not found
Native extension for WindowsStandalone target not found Native extension for LinuxStandalone target not found Native extension for WebGL target not found Loading native library: iOSSupport\x86_64\UnityEditor.iOS.Native at C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport\x86_64\UnityEditor.iOS.Native.dl l Native extension for iOS target not found Native extension for Android target not found Downloading http://update.unity3d.com/5.6/ivy.xml to C:\Users\sputnik\AppData\Local\Temp\unity\8d5f69dd-c50e-4782-b1ff- 900014a2ea94\ivy.xml Begin MonoManager ReloadAssembly
Registering custom user dll's ...
Registered in 0.002791 seconds.
Mono: successfully reloaded assembly
- Completed reload, in 1.019 seconds Initializing Unity.PackageManager (PackageManager) v5.6.1 for Unity v5.6.1f1
Registering platform support modules:
ko Platform assembly: C:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless) Registered platform support modules in: 0.0575997s. Native extension for OSXStandalone target not found Native extension for WindowsStandalone target not found Native extension for LinuxStandalone target not found Native extension for WebGL target not found Native extension for iOS target not found Native extension for Android target not found Validating Project structure ... 0.002075 seconds. Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.002771 seconds (Nothing changed) Warming cache for 340 main assets: 0.001289 seconds elapsed Initializing Unity extensions: Load scene 'Assets/scenes/game.unity' time: 0.017468 ms Unloading 130 Unused Serialized files (Serialized files now li read my firs book in the story of art i hope u like my art
Unloading 96 unused Assets to reduce memory usage. Loaded Objects now: 656. Total: 0.773412 ms (FindLiveObjects: 0.074389 ms CreateObjectMapping: 0.015058 ms MarkObjects: 0.659869 ms DeleteObjects: 0.023491 ms)
touch support.<RI> Initialized touch support.<RI> Initialized touch support.<RI> Initialized touch support.<RI> Initialized touch support.<RI> Initializing input.<RI> Input initialized.Launched and connected shader compiler UnityShaderCompiler.exe after 0.02 seconds Issue TrimJob to reduce GI Cache size to maximum 10GB at: 'C:/Users/sputnik/AppData/LocalLow/Unity/Caches/GiCache' Setting up 4 worker threads for Enlighten. hi final finam 2