HW13.
0 HyperCrash Training
Innovation Intelligence®
Chapter 1 - Getting Started
• Graphic User Interface
• Import and export
• Model handling
• Browsers
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Launching HyperCrash
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Launching HyperCrash
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Graphic User Interface
•Pull down menu
•Tool bar
•Assemblies tree
•Message window
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Getting started - Main Display Controls
File Import
Allows users to load a new model.
It is possible to replace or add (merge) to the
previous model
If your input deck is written in a different units system, HyperCrash allows you to convert
it or to keep the original system
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Getting started - Main Display Controls
CTRL+
Rotation
Display all
Refresh View Zoom
Fit View simplifications
Standard view
Pan
CTRL+SHIFT 1 PART
SHIFT MORE PARTS
Show Mask
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Getting started - Main Display Controls
Options Display: manage the parts and
background colors
Press P on keyboard: switch on/off the
perspective view
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Interaction between graphic area and Tree
Select one or more parts by
picking or window selection
Add to previous selection by picking or
window selection
See parts on the tree
Show-Mask selected parts
Isolate by
transparency
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Toolbar – Display Options
Click to fit the displayed parts to the screen in the graphic window.
Click to refresh the screen.
Click and choose an option from the drop-down menu to display the
model in a predefined view:
to display XY view (same as F9 key)
to display YZ view (same as F10 key)
to display XZ view (same as F11 key)
to display XYZ (perspective) view (same as F12 key)
Click to reverse the displayed and masked parts in the graphic window.
Click to toggle between displaying and masking the free nodes from the graphic
window.
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Toolbar – Display Options
Click to display all the parts of the model
Click and select:
to add the parts selected in the tree in the graphic window
to add the parts selected in the tree and fit in the graphic window
to mask the parts selected in the tree from the graphic window
to isolate the parts selected in the tree in the graphic window
to add to the display
Click and select the element type to to mask from the display
shells to isolate
springs
beams
trusses
solids
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Toolbar – Display Options
Click and pick parts to unmask them completely.
Click and pick a part. The parts in node proximity to the selected one are
displayed. Click Yes to continue to display the connected parts or click Cancel to cancel
the function.
Click and pick two nodes in the graphic window. HyperCrash will display all the
parts connected to the two picked nodes.
Click and pick parts to mask them from the graphic window.
Click and define a box to mask parts from the graphic window.
Click and pick parts to isolate and display in the graphic window.
Click and define a box to isolate and display parts in the graphic window
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Toolbar – Display Options
Click and select one of the following icons from the drop-down menu. The
elements connected to the selected one(s) are displayed
and pick one element in the graphic display
and pick several elements in the graphic display. Click Yes to finish and validate the
selection or click Cancel to cancel the selection.
and select an element with a box in the graphic display
Click and select one of the following the icons from the drop-down menu.
and pick elements to mask them in the graphic window
and define a box to mask elements in the graphic window
and define a box to isolate and display only the elements in the box
and pick two nodes to display the elements that are in the the proximity of the
selected nodes
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Toolbar – Display Options
the display mode
Click and select
the view mode for the view simplification
node cloud display
feature line display
wireframe display
shaded display
shaded with feature lines display
shaded with wireframe display
displaying and masking element details
displaying and masking all the segments of the solid elements
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Toolbar – Information Options
By picking By Id
Nodes
Information about Elements
Graphic Object
Distance between two nodes
Angle between three nodes
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Toolbar – Display Options
The boundary conditions, connections, masses and kinematic conditions are called in
HyperCrash graphic objects.
This icon allows the user to see immediately what kind of objects are in the model;
the objects not found in the model are grayed.
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Shortcuts
F1, F2, F3 and F4: in picking mode, when more than one element is selected, F1 and F2 allow you to
switch from one element to another. Then, F3 allows you to validate or F4 allows you to cancel the choice.
F5: Display the rigid walls.
F6: Display the rigid bodies.
F7: Display the initial velocities.
F8: Display the free nodes (not belonging to any element).
SHIFT F5: Display the added masses.
SHIFT F6: Display the boundary conditions.
SHIFT F7: Display the contact interfaces.
SHIFT F8: Clear all displayed options.
F9 F12: Standard views (clicking the same key a second time reverts the view).
W: Set the background color to white.
B: Set the background color to black.
P: Switch between perspective view and orthogonal view.
Z: Zoom in (press Z and drag a box with the left mouse button in the Graphic Window).
SHIFT Z: Zoom out box.
ENTER or Y key: Yes (validate or accept).
ESC key: Cancel or dismiss.
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Model Browser
From Pull down menu, choose: Model Browser
Allows the user to display all the entities
inside the model, the includes and the
hierarchy of the model.
Display, undisplay or isolate parts,
assemblies, properties etc..
To see if an object in a model is linked to other
objects, right-click its name in the Browser and
select the option Cross Reference. A window
will appear with the name of all objects that are
linked to your object, their IDs, and their type.
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Model Browser
It is possible to change the
color and the display mode
of each part
Mesh support allows the user to display the parts
involved by the selected entity.
For instance, it is possble to find the part linked by a
specific rigid body
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Model Browser
The model browser interacts with the GUI:
• choose the entity type that you want to search
• In the GUI click on the entity that you want find inside
the browser
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Help in HyperCrash
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Exercise
1) Launch HyperCrash choosing Radioss Block V12 and kN-mm-ms-kg
2) Import the file: Master_0000.rad inside 00-Full_Car_Crash Folder
3) Try to handle the model, use the visualization features and experience with tree and model
browser
Chapter 2 - Model Organization
• Hierarchy Structure
• Assemblies Management
• Contour check
• Split and Position Option
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Assemblies management from Tree structure
The Tree structure organizes your model
hierarchically by assemblies of parts and
ohter assemblies.
Using the context menu, it’s possible
to change the name or id to a part.
You can delete or export one or more
parts.
You can also create new assemblies.
It is very easy to move some parts (or
assemblies) inside an assembly:
clicking the middle button and
dragging the selected parts
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Mesh Editing: Split Part
This panel allows you to move the selected
elements from the original part to another part
(existing or new).
This panel is similar to organize HyperMesh panel
After splitting a part remeber to change physical
part to assembly. That allows to move the part
inside the assebly tree
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Mesh editing: Move nodes
After merging a new model, it could be
useful to move some part in the correct
position with respect to the other parts
Plane definition
Axis direction
Axis direction Base node
Plane
definition
Base node
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Contour Check
Quality Countour Check
The contour check can be a good
tool to help users organize their
models.
For instance It is possible to isolate
all the materials that have the
same strenght in terms of Young’s
modulus.
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Exercise
1) Experience with the browsers, try to create some assemblies and so onD
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Exercise:
1) Launch HyperCrash choosing Radioss Block V12 and kN-mm-ms-kg
2) Import the file: 00-Bumper_Start_0000.rad
3) Import using merge option the file: 01-Rail-To_Import_0000.rad
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Exercise:
4) Move to the correct position the imported parts
5) Organize the model in assembly hierarchy as shown below
6) Export the model as: 02-Bumper_Organized_0000.rad
Chapter 3 – Material and Properties
• Properties creation and assignement
• Properties allocation in DataBase
• Material creation and assignement
• Material allocation in DataBase
• Mass Details
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Model: Material & Property
Material / Property Broswer
Select by picking
Select by tree
Isolate in the graphics area the parts that have the selected
Material or Property.
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Model: Material & Property
Creation:
• From the upper panel choose the
type of Material/Property you want to
create
• In the lower part the card edit panel
will appear
Assignement:
• Select the parts by Pick or by Tree
• Save the operation
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Material & Property data base
Switch model to database
Change database directory
Come back to the home database
Save on the data base
Most of the users have already defined a library of materials and a library of
properties that they use frequently.
Hypercrash allows to store and retrieve in a very easy way this information in
a database.
It is possible to switch from the materials (properties) created in the model to
the database by clicking in the button (see image)
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Material & Property data base
When the user retrieves a property or
material from the data base, he or she can
change the name and other parameters
before assigning it to a part.
After the assignment, a new property or
material will be carried by the model using a
new id and the specified parameters.
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Model - Part Manager
The part manager allows the user
to manage properties, materials
and other features.
It is possible to select a part and
change material (or property) using
three different ways:
• select a material already defined
in the model by a list
•select a material already defined
in the model by clicking another
part
• select a material from the
database
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Material property– Tree structure
The summary of material and property assigned
to the part is available by list selection
It is possible to
change some items
directly from the tree
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Mass information
This panel gives to the
user a complete report
about inertia properties.
It is possible to save this
information in an ASCII
file.
The function can be
called from the model
tree by context menu
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Exercise:
0) Import
2_5-Bumper_Organized_0000.rad
1) Create a material called STEEL
and assign it to the parts in the
pictures
2) change the database directory to ../Exe/02-Bumper-Advanced/material_DB and
assign the materials in the following way:
aluminium high strength steel
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Exercise:
3) Review the materials and save the material STEEL create at step 1 in data
base directory
4) Select the QEPH formulation in the Crashbox properties
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Exercise:
5) From List Selection, set the number of integration points through the thickness to 5
6) Set the other shell parameters by the control card DEF_SHELL
7) Export the model as: 03-Bumper_MatProp_0000.rad
Chapter 4 – Mesh Editing
• Node Creation and editing
• Element creation and editing
• Parts management
• Rbody creation
• Move option
• Renumber
• Clean
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Mesh Editing
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Mesh editing: Create Nodes
Different methods:
• Nodes between nodes
• Nodes by coordinates
• Copy nodes
• Traslate
• Vector
• Length
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Mesh editing: Modify Nodes
• Merge single
Equivalent to HyperMesh
replace
• Merge Multiple
Equivalent to HyperMesh
equivalence
Nodes of Set1 will be
merged to nodes of Set2
• Disconnection
Equivalent to HyperMesh
detach
• Delete
Equivalent to HyperMesh
Clear temp nodes
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Mesh editing: 2D Elements
• Create
• Choose the part in which
you want to put new elements:
• Existing part
• Create a new part
• Two options 3
• Element by element
6
• Meshing
• Pitch flag Yes = size element
• Pitch flag No = number of nodes
• Modify
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Mesh editing: Rigid body creation
Slave nodes selection ways
The master node in HyperCrash is
automatically computed and positioned
in C.O.G. of slave nodes
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Mesh editing: Part
• Duplicate
Equivalent to HyperMesh
Organize Copy Component
split
• Split Equivalent to HyperMesh
Organize Move Elements
• Sheet Stiffener
• Stiffener
Equivalent to HyperMesh:
Duplicate and offset selected elements
• Normals Orientation
• Offset
Equivalent to HyperMesh: Offset component
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Mesh editing: Others
• Move Equivalent to HyperMesh:
• Mouse Tool Positioning
Plane definition
• Defined
Diplacement
Axis direction
Axis direction Base node
Plane
definition
Base node
• Renumbering
• All
• Specific
• Clean
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Mesh editing: Move with mouse
Plane defined
by surrounding
elements
You can move Plane defined
one or more nodes. by three point
The plane or direction of allowed
motion are explained on the rigth
image Direction normal the
plane defined by
three point
When moving nodes, you could
worsen the mesh quality.
Check this flag in order to
Plane defined
interactively see the elements
by the screen
quality.
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Exercise:
1) Create Rbody To simulate the Car
2) Export the model as: 04-Bumper_RbodyCar_0000.rad
Chapter 5 – Contact Interfaces
• Interfaces Definition
• Interfaces Check
• Intersection and Penetration
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Contact interfaces
1) Choose the contact type
2) Select the parts (or elements) involved
3) Define the card properties
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Interfaces check: Intersection and Penetration
Initial penetration
There is a physical compentration between parts, but
the mid planes don’t cross each other.
This configuration provides an initial interface force
that tries to push off the parts.
The repulsion force gives an
error in the energy balace due
to the interference
Initial Intersection
The mid planes of the shell cross each other.
This configuration needs to be solved using a
de-intersecting tool
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Interfaces check panel
•General information about intersections:
• Couples of parts involved:
master part + number slave parts
• Name and id of involved interfaces
• De-intersecting tools
•Highlight the involded
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Interfaces check: automatic de-intersection
You can fix the position of Hypercrash suggest
the part with a better mesh you which nodes you
should move and the
displacement vector.
You can ask/remove
suggestion about other
De-intersect automatically and nodes by picking them.
re-check last selection
You can delete all
vectors.
Apply the suggested
displacements.
You can undo the
de-intersection.
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Interfaces check: manually de-intersection
Choosing the manually de-intersection you can move the nodes in the
following ways
Plane defined by surrounding
elements Plane defined by the screen
Direction normal the plane Plane defined by three points
defined by three points
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Interfaces check: depenetration
Automatic depenetration
Select node/nodes to
depenetrate by pick or box
Depenetrate only the selected
nodes
Undo depenetration
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Exercise:
1) Define a self contact interface
2) Check and fix intersections and penetrations
3) Export the model as: 05-Bumper_Interface_0000.rad
Chapter 6 – Connections
• Spotweld and master weld file
• Spotweld check and adjust
• Bolt
• Tied interface
• Connection check
• Connectivity check
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Spotweld creation: Criteria
The mandatory parameters to set during the creation of a weld are reported
below, the rest are needed only when the user is checking the quality of the
welds
•Gap Search distance between the parts to be welded
•Element Lenght Min Must be minor than Gap Search
•Element Lenght Max Must be major than Gap Search
•Angle Max Maximum angle between elements
Gap Search Part
Angle Between Parts
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Spotweld creation by User interface
• select the parts to be welded
• select the location
• element or node
• save
Welding lines start
end
Global welding
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Spotweld creation by User interface
If you want to weld two elements belonging to
the same part you have to:
• Select the part
• Press ALT and click the part
again
ALT +
• Go on as before
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Spotweld creation by file
Master weld file format:
Id-spotweld : num of layers : x_Spot : y_Spot : z_Spot : id_layer_1 : id_layer_2
Id-spotweld : num of layers : x_Spot : y_Spot : z_Spot : id_layer_1 : id_layer_2
Id-spotweld : num of layers : x_Spot : y_Spot : z_Spot : id_layer_1 : id_layer_2
Id-spotweld : num of layers : x_Spot : y_Spot : z_Spot : id_layer_1 : id_layer_2
Id-spotweld : num of layers : x_Spot : y_Spot : z_Spot : id_layer_1 : id_layer_2
HyperCrash offers two ways in which you can realize
the spotwelds:
• By layer id (HyperCrash will read the property id)
• By proximity
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Spotweld creation by file
HyperCrash will automatically
create the spotwelds,
showing a little report in the
message window
If some spotweld failed or didn’t respect the quality
criteria, the Modify Spotweld panel will be
immediately available
red highlited spotwelds failed
orange highlited spotwelds are out of tolerance
•Gap Search Double detects spotwelds closer to
each other less than this value
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Spotweld repair
Click “see” in order to isolate the spot
and the linked parts
Click “Parts display” in order to see
the nearest parts and rebuild the
spotweld.
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Check Spotweld
The spotweld check is available from the pull down menu:
Connections Spotwelds
The check will be performed
according to the criteria previously
defined.
columns criteria.
Selecting a spotweld and clicking on the glasses HyperCrash will display on the
message window the reason why the weld is out of the range.
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Extract Connection from Model
When you define a weld, HyperCrash
stores the following information:
• Id properties of linked parts
• Solver Entities
• Two interface type2
• One springbeam
When you export the input deck HyperCrash writes an auxiliary file (.M00 file)
with information about the linked parts.
HyperCrash reads this file automatically during import and recognizes the
solver entities as spotwelds.
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Extract Connection from Model
If HyperCrash doesn’t find an .M00 file, the
solver entities will not be recognized as
spotwelds.
HyperCrash is able to recognize the solver
entities configuration used to model the weld
and see them as a weld.
After that, it’s possible to manage these
entities as spotwelds:
Check them from the panel quality or export
them to a master weld file
Note: this function in called in
HyperMesh FE-absorb
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Bolt creation
In order to create a bolt you must follow
these steps:
• select the parts of the first set
• select the parts of the second set
• define:
• the bolt center
• the diameter
• the distance between center
and top (center and bottom)
of the bolt
• the axis of the bolt
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Tied interface creation
Slave node
Master segment
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Check Connectivity from Quality panel
The Show Window Check Connectivity panel
shows the parts connected to each other, as well
as the free parts.
The user can choose different ways in which parts
can be connected to others
Free parts highlighted
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Check Connectivity from Quality panel
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Check Connectivity from Quality panel
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Connection – Connectivity from Tree
Connectivity option shows
the attached parts.
Connection option shows the attached parts
only by connections.
A box appears above the message box with a
Tree showing the connections and the involved
parts
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Exercise:
1) Create all the connections between the parts, and check them
• Weld
• Bolt
• Tied Interface
2) Export the model as: 06-Bumper_Connections_0000.rad
Chapter 7
Kinematic Conditions and Time History
• Kinematic conditions
• Loads
• Rigid wall
• Time history
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Single Point Constraints & Initial velocity
This panel allows you to block the
degrees of fredoom of a node or a
group of nodes.
Select the nodes and check the
flags T_x,y,z or R_x,y,z
In a similar fashion, you can assign
an initial velocity to a group of
nodes.
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Forces and imposed kinematic condition
The Forces and Imposed Kinematic Conditions need a function that
defines their behavior in time
When creating one (after hitting Ok), a pop up
window appears.
- You can define your curve by point.
- You can import the curve from a file or use
another function present in the model
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Group by box
The option to include all nodes (elements) inside a space region is very useful
when you have to set some boundary conditions such as gravity or initial velocity.
You are not constrained to node id or part id.
HyperCrash creates a box
around the displayed part.
The user can refine the box
size manually
Click in order to see and
modify/save the box
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Rigid walls
Every rigid wall type
needs parameters to
be defined.
For an infinite plane, you need a base
point and the normal direction
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Rigid walls
M2
M1
Normal=(M1-M)^(M2-M)
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Time history
Using Data History, you can define the data that
you want to see in your results.
You can choose assemblies, parts, elements and nodes.
You can also create a section
in which forces will be
measured.
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Time history
The variables to be written
can be chosen from the model
browser by context menu.
A pop-up window will appear
and display the available
keywords.
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Exercise:
1) Import (using merging option) the file 00-Bumper_Barrier_Position_0000.rad
and use skins to create two Rigid Walls as shown below
2) Define an initial velocity for the whole
model: 16 km/h = 4.4mm/ms
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Exercise:
3) Create an accelerometer on COG car node
4) Create one cross section for each Rail
5) Create output requests to write in time history
6) Export the model as: 08-Bumper_BoundaryTH_0000.rad
Chapter 8 – Model Checker
• Model checker
• Rbody check/edit
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Model checker
The model checker provides the user a
complete check of his/her model, listing all
the error and warnings.
Can be customized
Allows to automatically
repair or open the edit
panel in order to correct
the model manually.
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Model checker: Spring and rigid bodies
The model checker gives the list of springs with errors, and sends
you to the modify spring panel.
A loose node is a spring node not connected
to any other element.
A spring with coincident nodes is visualized in
HyperCrash like a spiral.
The model checker allows you to split two
rigid bodies with the same master node
creating two different masters on the
same position.
For the other corrections, it sends you to
the Check Rigids Panel.
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Mesh editing: Rbody Check
Two rigids have the same master node
Master node on element
Two rigid bodies have the same slave nodes
The master node of a rigid body is slave of another
Master node is also slave
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Mesh editing: Rbody Edit
Common Master node between two or more rigid bodies
We’re not able yet to correct this error from Rigid Body Edit panel.
It is possible to split the rigid bodies directly using model checker.
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Mesh editing: Rbody Edit
Master node on element
See rigid
The master node will be
automatically translated to
slave and the new master
is recomputed.
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Mesh editing: Rbody Edit
Two rigid bodes have the same slave nodes
Right click and see slave node in other rigid body
See the rigid that you want to update
Click Save
The slave nodes will
be automatically
removed from the
second Rbody
involved.
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Mesh editing: Rbody Edit
Cascade of rigid bodies
Click See Cascade of RBodies to
find the RBodies involved. Select
the rigid.
See rigid and save
The slave node
will be
automatically
removed from
the involved
Rbody.
Copyright © 2013 Altair Engineering, Inc. Proprietary and Confidential. All rights reserved.
Mesh editing: Rbody Edit
Master is also slave
See rigid Right click and See and save
Rbody Master is also
Slave
Chapter 9 – Engine File
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Engine File Cards
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Exercise
1) Fill the Engine file using the required control cards for RADIOSS solver.
2) Export the model as: 10-Bumper_Run_0000.rad
3) Submit to the Solver