Interaction Design Lab - Week 03
Interaction Design Lab - Week 03
I. Activity 1
Use the framework below to guess:
1) What the main assumptions and claims were behind 3D TV?.
Assumptions: People would like to see a better quality of 3D picture and their’s
effects
Claims: In order to have a new experience, People are willing to pay to experience
these new tecnology
2) What the main assumptions and claims were behind curved TV (which was designed
to be bendy so as to make the viewing experience more immersive)?
Assumptions: curved TV is a kind of 4D, you will see the picture’s movement are
more realistic than 3D
Claims: It’s not difficult to find a curved TV and the price is almost the same with 3D
TV.So people find it more welcoming to try new products than the old one
3) Are the assumptions similar?
Yes, Because it focuses for the better images and experiences.
4) Why were they problematic?
New products are always 50/50 investment.Because new products have errors that
could be a major problems.
But before deciding upon these it is important to develop a conceptual model.
The following framework is intended to provide a set of core questions to aid design teams
in this process:
Are there problems with an existing product or user experience? If so, what are
they?
Yes.
3D TV required you to have a pair of glasses to watch 3D movies.
Price of those glasses are not cheap
Many people don’t like wearing glassé
Why do you think there are problems?
Because without the glasses it ‘s just a regular TV.
People will find it very inconvenience to have a 3D TV but don’t include a 3D glasses
for exchange
What evidence do you have to support the existence of these problems?
First as I mention, 3D tv must or required a pair of glasses.
Second most of the people hate wearing glasses because it blocks their sight.
Third buying an extra item while have purchased a really pricing product is quite
irritated.
How do you think your proposed design ideas might overcome these problems?
I think we should include the glasses for all of the TV that we sell but the price
should be reasonable
II. Activity 2
Go to at least 10 online stores and see how the interface has been designed to enable the
customer to order and pay for an item.
5) How many use the “add to shopping cart/basket” followed by the “checkout”
metaphor?
According to my research, 10 out 10 use the add to shopping cart/basket following
by the checkout metaphor.
Including : tiki.vn , shopee.vn, lazada.vn, fptshop.com.vn,….
6) Does this make it straightforward and intuitive to make a purchase?
Yes it does.
Makes learning new systems easier.
Helps users understand the underlying conceptual model.
Can be very innovative and enable the realm of computers and their applications to
be made more accessible to a greater diversity of users.