Chapter 1
Chapter 1
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vObjectives:
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1.1 The term “multimedia “.
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1.1 The term “multimedia “.
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1.1 Multimedia and Computer
Science
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Components of Multimedia
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Multimedia involves multiple modalities of
text, audio, images, drawings, animation,
and video.
Examples of how these modalities are put
to use:
§ Video teleconferencing.
§ Distributed lectures for higher education.
§ Tele-medicine.
§ Co-operative work environments that
allow business people to edit a shared
document.
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§ Searching in (very) large video and image
databases for target visual objects.
" Augmented" reality: placing real-appearing
computer graphics and video objects into
scenes.
§ Making multimedia components editable,
allowing the user side to decide what
components, video, graphics, and so on
are actually viewed and allowing the client
to move components around or delete
them.
§ Using voice-recognition to build an
interactive environment. 9
1.2 Multimedia and Hypermedia
To place multimedia in its proper context, in this
section we briefly consider the history of
multimedia, a recent part of which is the connection
between multimedia and hypermedia.
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History of Multimedia:
1. Newspaper: perhaps the first mass
communication medium, uses text, graphics, and
images.
2. Motion pictures: conceived of in 1830's in
order to observe motion too rapid for
perception by the human eye. –Se Picture on Next Slide-
3. Wireless radio transmission: Guglielmo
Marconi, at Pontecchio, Italy, in 1895.
4. Television: the new medium for the 20th
century, established video as a commonly
available medium and has since changed the
world of mass communications.
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History of Multimedia:
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History of Multimedia:
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History of Multimedia:
5. The connection between computers and
ideas about multimedia covers what is actually
only a short period:
1945 - Vannevar Bush wrote a landmark article
describing what amounts to a hypermedia
system called Memex. Memex was meant to be a universally
useful and personalized memory device that even included the concept of
associative links - it really is the forerunner of the World Wide Web.
1960 -Ted Nelson coined the term hypertext.
2000 - WWW size was estimated at over 1
billion pages.
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Hypermedia and Multimedia
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SMIL (Synchronized Multimedia
Integration Language)
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SMIL
Purpose of SMIL: it is also desirable to be able
to publish multimedia presentations using a
markup language.
A multimedia markup language needs to enable
scheduling and synchronization of different
multimedia elements, and define their
interactivity with the user.
SMIL 2.0 is specified in XML using a
modularization approach similar to the one
used in xhtml. All SMIL elements are divided into
modules - sets of XML elements, attributes, and values that
define one conceptual functionality.
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SMIL
Basic elements of SMIL as shown in the following
example:
<!DOCTYPE smil PUBLIC "-//W3C//DTD SMIL 2.0"
"http://www.w3.org/2001/SMIL20/SMIL20.dtd">
<smil xlmns="http://www.w3.org/2001/SMIL20/Language">
<head>
<meta name="Author" content="Some Professor" />
</head>
<body>
<par id="MakingOfABook">
<seq>
<video src="authorview.mpg" />
<img src="onagoodday.jpg" />
</seq>
<audio src="authorview.wav" />
<text src="http://www.cs.sfu.ca/mmbook/" />
</par>
</body>
</smil> 19
SMIL
Explanation of the Previous Example:
A SMIL document can optionally use the < ! DOCTYPE . . . > directive to
import the SMIL DTD, which will force the interpreter to verify the
document against the DTD. A.
SMIL document starts with <smi1> and specifies the default namespace, using
the xmlns attribute.
The <head> section specifies the author of the document.
The body element contains the synchronization information and resources we
wish to present.
In the example given, a video source called "authorview.mpg", an audio source,
"authorview.wav", and an HTML document at ''http://booksite.html'' are
presented simultaneously at the beginning. When the video ends, the image
"onagoodday. j pg" is shown, while the audio and the HTML document are still
presented. At this point, the audio will thank the listeners and conclude the
interview.
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1.3 Overview of Multimedia Software
Tools
software tools available for carrying out tasks in
multimedia are:
1. Music Sequencing and Notation
2. Digital Audio
3. Graphics and Image Editing
4.Video Editing
5. Animation
6. Multimedia Authoring
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1.Music Sequencing and Notation
Cakewalk: now called Pro Audio.
-The term sequencer comes from older devices that stored
sequences of notes ("events", in MIDI [Musical
Instrument Digital Interface]).
-It is also possible to insert WAV files and Windows MCl
commands (for animation and video) into music tracks.
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4. Video Editing
For More Exploration:
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5. Animation
Multimedia APIs:
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5. Animation
Animation Software (Rendering Tools):
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5. Animation
GIF Animation Packages :
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6. Multimedia Authoring
Tools that provide the capability for creating a complete
multimedia presentation, including interactive user control, are
called authoring programs.
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6. Multimedia Authoring
For More Exploration:
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End of Chapter 1
Introduction and Multimedia Data Representations
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Kingdom of Saudi Arabia اﳌﻤﻠﻜﺔ اﻟﻌﺮﺑﻴﺔ اﻟﺴﻌﻮدﻳﺔ
Ministry of Education وزارة اﻟﺘﻌﻠﻴﻢ
Umm AlQura University ﺟﺎﻣﻌﺔ أم اﻟﻘﺮى
Adam University College اﻟﻜﻠﻴﺔ اﻟﺠﺎﻣﻌﻴﺔ أﺿﻢ
Computer Science Department ﻗﺴﻢ اﻟﺤﺎﺳﺐ اﻵﱄ
It is edited for
Multimedia Systems Course 6803316-3
by:
T.Mariah Sami Khayat
Teacher Assistant @ Adam University College
For Contacting:
[email protected]
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