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Example of A Game Design Document.

Tic-tac-toe is a simple two-player strategy game that can be played with just a pen and paper. The goal is to be the first to mark three of your symbol (either X or O) in a row vertically, horizontally, or diagonally on a 3x3 grid. Players take turns marking spaces until one achieves the winning condition or all spaces are filled in a draw. The game emphasizes strategic defense and offense within its short turns.

Uploaded by

José Calderón
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© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
150 views

Example of A Game Design Document.

Tic-tac-toe is a simple two-player strategy game that can be played with just a pen and paper. The goal is to be the first to mark three of your symbol (either X or O) in a row vertically, horizontally, or diagonally on a 3x3 grid. Players take turns marking spaces until one achieves the winning condition or all spaces are filled in a draw. The game emphasizes strategic defense and offense within its short turns.

Uploaded by

José Calderón
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 3

Game Design Document (example) Written by: Bruce Wayne

Tic-tac-toe Game Design Document


Overview
Tic-tac-toe is a casual strategy game for everyone. It is easy to teach, and the player can play this
game almost everywhere. Because it only requires a writing tool and a writable surface. Vandalism is not
recommended.
Players: Two players
Time estimation: one – two minutes

Equipment
1. Paper (Or any surface that you can draw on)
2. Pen (Or anything that you can draw with)

Set Up
1. Draw a 3x3, nine possible spaces grid as follow.

2. With any method, one player chooses to draw O symbol; another player will draw X symbol.

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Game Design Document (example) Written by: Bruce Wayne

Game Mechanic
How to play
• Use any method to find who will start first.
• Then each player taking turn draw their symbol on a space from that nine possible spaces.
• The one who met the winning condition first win.
• If after nine possible spaces are used, but no one wins, that game is a draw.

Goal
The goal of this game is to be the first one who draws three of the player’s symbol to form one of
these winning conditions

Winning Condition
These are the acceptable win condition of this game.
Horizontal win.

The player who controls O symbol won by drawing the three symbols in a horizontal line.
Vertical win.

The player who controls O symbol won by drawing the three symbols in a vertical line.

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Game Design Document (example) Written by: Bruce Wayne

Diagonal win

The player who controls O symbol won by drawing the three symbols in a diagonal line.

Mechanic Explanation
• Anyone can play Tic-tac-toe almost everywhere with only pen and paper, making this a very
casual game.
• With the goal in mind and only nine possible spaces to play, the player must think about defense
and offense on the same move. Each move is very engaging.
• The one who plays first has a big advantage if he/she take the middle space because this space
connects to every other space. This makes the mechanic of finding the first player very
important.

Details
The Grid
The only important part of Tic-tac-toe grid is that it has nine spaces. The player can draw it any
way they like.

The Symbol
If both symbols are different enough, the players can draw them any way they like.

Possible Variations
The players can play the game with bigger grid 4x4 or 5x5, but it is recommended that they also
expand the winning requirements to four or five symbols in a row.

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