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Wibi
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Natron Community Plugins https://discuss.pixls.us/c/software/n…

1,370 commits 2 branches 2 releases 11 contributors

Branch: master New pull request Find File Clone or download

This branch is 1359 commits ahead of Phantom-Studio:master. Pull request Compare

fabiof17 Merge branch 'master' of https://github.com/NatronGitHub/natron-plugins Latest commit 456618b on Jul 28

BL CoveragePass PyPlug added. last year

Channel update 4 months ago

Color Update README.md 2 years ago

Draw Update README.md 3 months ago

Filter zDefocus added. 3 months ago

GLSL Update JB_fractal_GL.py 2 months ago

Keyer Update README.md 11 months ago

Lens_Flare_Presets Update README.md last year

Licenses updated licenses 3 years ago

Merge Rename readme.md to README.md last year

Pasture/EdgeBlur Moving pyplugs to their own category, now it's under the Community Fo… 3 years ago

Relight icon updated 2 years ago

Resources logo uploaded last year

SB sb_Erode added. last year

Shadertoy update 4 months ago

Time/TimeLoop Moving pyplugs to their own category, now it's under the Community Fo… 3 years ago

Transform update 4 months ago

Utility Waveform moved the the Utility category 2 years ago

V_Tools/V_CheckMatte update last year

Views/L_AspectMask minor README.md updated 2 years ago

mS update last year

.gitignore installer: support repo (update plugins), fix setup 3 years ago

README.md Update README.md 3 months ago

README.md

Natron Community Plugins


A collection of Natron plugins made by the community

Installation

Upgradable Install
The plugins can be installed by simply cloning the github repository at the right location, for example on Linux:

cd /usr/share/Natron/Plugins
git clone https://github.com/NatronGitHub/natron-plugins.git

Later, the plugins can be updated at any time by pulling updates:

cd /usr/share/Natron/Plugins/natron-plugins
git pull

Install directly from Natron


download it as a ZIP file via https://github.com/NatronGitHub/natron-plugins/archive/master.zip

Extract it anywhere.

open Natron

Edit>preference>plugins>pyplug search path>add>the exracted file location

save

Restart Natron.

One-Time Install
To install a snapshot of the repository, download it as a ZIP file via https://github.com/NatronGitHub/natron-
plugins/archive/master.zip

Unzip into any PyPlug folder but the recommended locations are...

Windows: "C:\Program Files\INRIA\Natron-2.X.XX\Plugins\PyPlugs"

OSX: "/Library/Application Support/Natron2/Plugins/PyPlugs"

Linux: "[/usr/share] or [YOUR INSTALLATION DIRECTORY]/Natron2/Plugins/PyPlugs"

For Shadertoy presets: copy the natron-plugins-master/Shadertoy contents and replace it in the following links:

Windows: "C:\Program Files\INRIA\Natron-2.X.XX\Plugins\OFX\Natron\Shadertoy.ofx.bundle\Contents\Resources\presets\de

OSX: "/Library/Application Support/Natron2/Plugins/OFX/Natron/Shadertoy.ofx.bundle/Contents/Resources/presets/de

Linux: "[YOUR INSTALLATION DIRECTORY]Natron2/Plugins/OFX/Natron/Shadertoy.ofx.bundle/Contents/Resources/presets/de

Finally edit the plugins location in Natron preferences to allow it to find them during startup, if it's not already. If you want a
particular folder only you can use http://kinolien.github.io/gitzip/ and put the URL to the folder you want there. Also you can
install individual .py files (and their accompanied png icon files).

How to Contribute to this repository ?


We'd love to add your own Pyplugs to this repository so everyone can benefit from them.

You can make a Pull Request or if you're not comfortable with git just tell us here :

https://discuss.pixls.us/t/all-about-natron-community-plugins/8433

Also you can look at our guidelines for Pyplug submission :

https://github.com/NatronGitHub/natron-plugins/wiki/Guidelines-for-plugins

Available Plugins

BL/Color

bl_Bytes : Converts the picture in another byte space. This is of course a simple simulation as Natron works only in
32 floating point color space.

bl_Compress : A common color correction function that pushes the low color to a value and the high color to one
another. While tempting to made a color matching between 2 picture this PyPlug might be really usefull.

bl_Expand : Does the exact reverse of the Compress node. It stretches the color between to low and high color
values.

bl_Monochrome : Same as the Shake's Monochrome node. You can play independently with the 3 color
components.

bl_Slice : Cut a color slice of the picture and create a mask of the result.

bl_Threshold : Thresholds the image using a color value, a range of thresholding and a replacement color.

BL/Image

bl_Arc : A circle drawer.

BL/Keyer

bl_HSVKeyer : Creates a mask using the hue saturation and value of the color range.

BL/Warp

bl_Bulge : The Bulge function is a copy of the Bulge inside AfterEffect. This PyPlug is basicaly creating a drop/buble
effect on a picture.

Channel

ChannelOffset : Easier to use than the basic TransformMasked node, with additional blur option, and auto-edge
extension feature.

ChannelMerge : ChannelMerge that mimics Nuke's one.

Copy_Layer : Copy RGBA channels from the A input to any layer of the B branch.

Copy_N : Nuke Copy node.

EasyExtract : Easily extracts an image channel.

L_ChannelSolo : Easy to use channel selector.

Shuffle_N : Inverted Shuffle node.

Zmatte : Creates a smooth matte from z-depth pass.

Color

L_Icolor : Tint an image from the A input using another one from the B input.

lp_Tweaky : Provides a variety of little tweaking-options, like Vibrance, WB-Slider, Tint, etc.

Draw

FrameStamp : A very simple stamp that show the current frame in the corner of the image.

Gradient : A 3-4 Way gradient.

LightWrap_Simple : An alternative to built-in LightWrap plugin, simpler to use, also it as an option to dilate wrap to
get a bigger effect.

Vignette : This effect reduce the images brightness at the peripherie compared to the image center.

Lightning Bolt : Creates Lightning & Bolts

Audio_VLC : Simple audio playback with vlc

Filter

Light Sweep : Creates Light Sweep.

Beauty : Tool designed to achieve skin cleaning jobs.

AntiAliasing : Antialiasing filter based on FXAA

ChromaticAberrationPP : A filter designed to match real camera chromatic aberration

Chromatic_Aberration : Create a stylised Chromatic Aberration effect, similar to the one found in Blender.

DePepper : Remove Salt and Pepper noise

Defocus : Add a bokeh blur to the image. You can use an image to guide blur size, note that it's not intended to act
as a ZBlur plugin.

FireflyKiller : Removes fireflies, very bright, nervously jumping around pixels.

kaleidoscope : Creates kaleidoscope effect.

Mosaic : A basic mosaic effect.

Orton : Orton Effect.

PM_VectorBlur : Poor Man's Vector Blur. Blur an image according to a Vector/Motion Pass, read the doc to know
more about limitation

Refraction : Glass distorsion using a UV pass.

SharpenPlus : Image sharper.

Volume_Rays : Enhanced version of Natron's native GodRays, featuring advanced options.

zDefocus : zDefocus node for Natron.

fxT_Glowy : This is an alternative glow effect that mimics the feature of the same gizmo in Nuke.

L_BlurHue : A simple hue blur filter.

lp_ColourSmear : Smears the colors around a given Alpha.

lp_Despot : Despots for black or white pixels.

lp_Feather : Feathers your alpha channel

lp_fakeDefocus : A very faky Defocus. Very faky. Not very good. Might work for tiny things.

lp_roughenEdges : Roughens the edges of a given alpha channel based on an adjustable noise.

Kaleidoscope : creates kaleidoscope effect.

Filter/Duck

DUCK_Alpha_Edge : It gives edge of a roto or a key, you have the possibility to dilate or erode, blur or multiply the
edge differently inside and outside. Simply the best alpha edge you can find for free.

DUCK_Denoise : It helps to denoise a footage, since it is not based on analisys: it just provides a denoise for
black/white and coloured dots.

DUCK_Skin_Cleaner : A tool developped to clean up models skin in common beauty/fashion shots.

DUCK_Smart_Blur : Smart Blur isn't a common blur, it helps to blur images with heavy grain, surface imperfections,
noises, render problems, etc. keeping the boundary and the edges, and restoring details in highlights and dark regions
of the image.

Filter/Pixelfudger

PxF_Bandpass : Extract detail from an image. Useful to make plates easier to track.

PxF_ChromaBlur : Blur chrominance without affecting luminance. Useful to repair some chroma artifacts in digital
video.

GLSL/Blur

Barrel_Blur_Chroma_GL : GPU accelerated Barrel chroma blur effect for Shadertoy.

Bilateral_GL : GPU accelerated Bilateral blur for Shadertoy.

Bloom_GL : GPU accelerated Bloom effect for Shadertoy.

BokehCircular_GL : GPU accelerated circular defocus blur for Shadertoy.

BokehDisc_GL : GPU accelerated defocus blur for Shadertoy.

BokehOctagon_GL : GPU accelerated octagon defocus blur for Shadertoy.

Crok_bloom_GL : Simulates bloom.

Crok_blush_GL : Bandpass effect.

Crok_convolve_GL : Simulates a convolve blur.

Crok_defocus_GL : Comps front and back and adds a defocus effect.

Crok_diffuse_GL : Creates a noisy blur.

Crok_dir_blur_GL : Creates a directional blur.

Crok_dof_blur_GL : Simulates depth of field with bokeh.

Crok_lens_blur_GL : Simulates depth of field with bokeh.

Crok_soften_GL : Sub pixel blur meant for creating natural looking edges.

Crok_reskin_GL : Creates skin type textures.

FastBlur_GL : Fast Blur effect.

HDR_Bloom_GL : HDR Bloom effect.

Ls_Ash_GL : Sharpen without ringing edges, or sharpen edges without increasing texture.

Mipmap_Blur_GL : GPU accelerated Mipmap blur for Shadertoy.

Monte_Carlo_Blur_GL : GPU accelerated Monte-Carlo blur for Shadertoy.

RadialBlur_GL : Radial Blur effect.

y_bilat_GL : A bilateral filter, with a few more options, and the abiltiy to intake a mask.

y_blurs_GL : Blur a thing. Options include the abilty to constrain the blur within an optional matte input.

GLSL/Channel

JB_multiMatteManager_GL : Manages up to four inputs RGB to output one combined mulitmatte with alpha.

K_RgbcmyMatte_GL : Separates Red, Green, Blue, Cyan, Magenta, Yellow and White from a matte pass.

Shuffle_AtoRGB_GL : Copy the alpha to the RGB.

y_mult_div_GL : Another multiply and divide an image by its matte shader.

GLSL/Color

AFX_Grade_GL : Based off the Nuke grade node.

Chromatic_adaptation_GL : This shader performs a chromatic adaptation.

Crok_2color_GL : Simulates a 2 color look.

Crok_exposure_GL : Simulates an exposure node.

Crok_filmlook_GL : This shader gives you different FilmLook presets.

JB_colorRemap_GL : Remaps RGB of input1 using RGB of input 2.

K_BW_GL : Creates black and white images with adjustable RGB values.

Ls_Colourmatrix_GL : Apply 3x3 matrices to RGB for white balance, colourspace conversion or well disco grades.

Ls_NaNfix_GL : Fixes pixels which are stuck at NaN.

Ls_RndmGrade_GL : Generates random grades. Works best on log footage or low-contrast ungraded video.

threshold_GL : Applies a threshold filter to an image.

y_bw_GL : Create black and white images with similar controls as Lightroom. Also nice for creating interesting
mattes for color correction or whatever down stream.

y_hue_ops_GL : Isolate hues, and adjust their color / saturation.

y_linear_GL : Convert footage to linear and back with ease.

GLSL/Distort

Bulge_GL : Bulge effect.

Crok_chroma_warp_GL : Creates chromatic aberrations and a barrel distortion.

Crok_distort_blur_GL : Adds a blured lens distortion effect.

Crok_heathaze_GL : Creates a heat haze effect.

Crok_noise_blur_GL : Creates a noise texture similar to the popular Genarts Texture.

Crok_pixelsort_GL : Creates a pixel sort type effect.

Crok_pixelstretch_GL : Creates a Pixelspread type stretch effect.

Crok_rift_GL : Distorts side-by-side stereo images to be useable with the Oculus Rift.

JB_pixelDisplace_GL : Image displace effect for Shadertoy.

JB_timeDisplace_GL : Tries to emulate the Sapphire s_TimeDisplace node.

JT_SyLens_GL : Straightens and distorts footage according to the Syntheyes lens distortion model.

K_Chroma_GL : GPU accelerated chroma abberation effect for Shadertoy.

Ls_Advect_GL : Pushes an image along the contours of another.

Ls_nail_GL : Warp an area of the Source and Mask to follow a track.

Ls_Posmatte_GL : Pulls a spherical matte from an XYZ position pass.

Ls_Splineblur_GL : Directional blur along the edges of a shape.

Ls_Tinyplanet_GL : Stereographic reprojection of 360 panoramas.

Ls_UVewa_GL : UV mapping with EWA filtering.

GLSL/Draw

Crok_blue_noise_GL : Generates a blue noise texture from a still plate.

Crok_fast_grain_GL : Simulates a film like grain.

Crok_regrain_GL : Simulates film grain.

Guides_GL : Draws simple adjustable horizontal and vertical guides for centering reference, measuring, etc...

GLSL/Effect

Anaglyphic_GL : GPU accelerated Anaglyphic effect for Shadertoy.

Crok_6567_GL : Simulates the color palette of a VIC-2 or better known as on of the famous C64 chips.

Crok_ascii_art_GL : Generates ascii art.

Crok_beer_GL : Creates a beer like structure.

Crok_bleachbypass_GL : GPU accelerated bleachbypass effect for Shadertoy.

Crok_cel_shading_GL : Simulates cel shading.

Crok_cmyk_halftone_GL : GPU accelerated CMYK halftone effect for Shadertoy.

Crok_contour_GL : Creates a handdrawn style edge detect.

Crok_crosshatch_GL : Simulates a simple pencil sketch.

Crok_crt_GL : Creates a CRT style scan-line effect with additional shadowmasking.

Crok_deband_GL : Reduces banding.

Crok_digital_glitch_GL : Simulates digital glitches.

Crok_dithering_GL : Creates a dithering effect.

Crok_emboss_GL : Simulates an emboss effect.

Crok_flicker_GL : Creates a flickering effect.

Crok_hexagon_GL : Generates hexagon patterns.

Crok_highpass_GL : GPU accelerated highpass filter for Shadertoy.

Crok_instagram_GL : This shader gives you the typical Instagram looks.

Crok_jpeg_GL : This shader simulates JPEG compression.

Crok_kuwahara_GL : Simulates anisotropic kuwahara filtering.

Crok_lowfi_GL : Simulates NES, EGA and Gameboy video out.

Crok_nightvision_GL : Creates a nightvision effect.

Crok_oil_paint_GL : Applies a painterly effet to the image.

Crok_parallax_GL : Simulates a typical Amiga style parallax effect.

Crok_pixelate_GL : GPU accelerated mosaic effect for Shadertoy.

Crok_scanlines_GL : Simulates CRT phosphor / shadow mask arrangements.

Crok_separation_GL : Creates a low pass and high pass filter sometimes called frequency separation.

Crok_sketch_GL : Creates a sketch type look.

Crok_ssao_GL : Simulates a SSAO look with just a Normal Map input.

Crok_tv_rgb_dots_GL : Simulates the typical RGB dots of old TVs.

Crok_vein_GL : Generates veins.

Crok_vhs_GL : Simulates an old VHS player.

EWA_GL : GPU accelerated EWA antialiasing effect for Shadertoy.

FXAA_GL : GPU accelerated FXAA antialiasing effect for Shadertoy.

JB_lidar_GL : This node tries to emulate a fake point cloud data provided by a lidar.

L_ssao_GL : Uses the supplied Zdepth image to do Screen Space Ambient Occlusion.

Ls_Dollface_GL : Blend similar colours with a bilateral filter whilst preserving edges, to remove grain or wrinkles.

Ls_FXAA_GL : Fast cheap antialiasing.

Ls_Glint_GL : Makes highlights bloom into stars.

Ls_wireless_GL : Fast cheap antialiasing.

Money_Filter_GL : GPU accelerated Money filter effect for Shadertoy.

y_flicker_GL : Removes flickering.

y_ixform_GL : Transform a thing. This is only cool if you input the optional black and white strength channel.

y_linex_GL : Extrapolate the blending of 2 images past the boundaries of 0 and 1. Can do some useful and
interesting things.

y_sharpen_GL : Sharpen an image using a guassian blur with linear extrapolation.

GLSL/Keying

AFX_Despill_GL : GPU accelerated After Effects despill for Shadertoy.

Crok_chromakey_GL : This shader does a fast chroma key.

Crok_despill_GL : Combines multiple LogicOps to streamline your keying node graph.

Crok_difference_GL : Creates a diference matte.

Crok_edge_matte_GL : GPU accelerated edge detect effect for Shadertoy.

JB_autoMatte_GL : Creates a RGB multimattes of an input which can be useful to mockup quick keys.

JB_erodematte_GL : Simple erode node.

GLSL/Merge

Add_GL : GPU accelerated additive merge for Shadertoy.

Crok_uncomp_GL : Uncompose a compositing scene into its original layer.

Ls_Contacts_GL : Tile inputs into a grid for impressing clients, choosing versions or checking continuity.

Merge_GL : GPU accelerated merge node for Shadertoy.

Screen_GL : GPU accelerated screen merge for Shadertoy.

y_source_GL : Recreates the most useful parts of action's source nodes. Back input is optional.

GLSL/Source

Bleepy_Blocks_GL : GPU accelerated bleepy blocks generator for Shadertoy.

Bubbles_GL : GPU accelerated bubbles generator for Shadertoy.

Cellular_GL : GPU accelerated cell generator for Shadertoy.

cr2_HEX_GL : Creates a Hexagon Pattern.

Crok_3d_grid_GL : Creates a 3D Grid.

Crok_blobs_GL : Creates blob like sturctures.

Crok_block_noise_GL : Creates blocky textures.

Crok_box_GL : Creates an antialiased square with rounded corners.

Crok_cameraflash_GL : Creates simple camera flashs.

Crok_cells_GL : Creates a cell pattern.

Crok_cellular_GL : Creates tons of cellular like looking patterns.

Crok_checkerboard_GL : Creates a checkerboard pattern.

Crok_fbmPixels_GL : Creates a fbm style pattern.

Crok_flow_GL : Creates a perlin noise pattern.

Crok_folding_GL : Creates a folding texture, which you can use as a reflection map.

Crok_fractal_GL : Creates a fractal pattern.

Crok_fractal_soup_GL : Creates a mandelbrot pattern.

Crok_gradient_GL : Creates a simple gradient effect.

Crok_lava_GL : Creates flame / fluid like patterns.

Crok_lines_GL : Creates lines.

Crok_maze_GL : Creates a maze like structure.

Crok_ocean_noise_GL : Creates an ocean / water like noise pattern.

Crok_patterns_GL : Creates different patterns.

Crok_perlin_GL : Creates a perlin noise like pattern.

Crok_plasnoid_GL : Creates tons of different plasma patterns.

Crok_puffy_noise_GL : Simulates puffy noise.

Crok_snow_GL : Creates snow.

Crok_stars_GL : Simulates stars.

Crok_tesla_GL : Creates tesla lightning bolts.

Crok_turbulence_GL : Creates a water turbulence texture.

Crok_voronoi_GL : Creates voronoi noises.

Crok_wave_lines_GL : Creates a wave line pattern.

Crok_wrinkle_lines_GL : Creates wrinkled paper like sturctures.

JB_fractal_GL : Simple fractal generator.

L_Molten_GL : Molten Metal Texture Gradient shader.

Magma_GL : Generates a magma style effect.

Noise_GL : GPU accelerated noise generator for Shadertoy.

Rolling_fire_GL : Creates a rolling fire effect.

GLSL/Transform

Crok_seamless_GL : Creates seamless textures.

Crop_GL : A simple image cropper with built-in 2D texture offset and borders.

Keyer

Cryptomatte_Keyer : Extracts up to 15 mattes per node using Cryptomatte pass.

AdditiveKeyer : This is not a keyer, It is very good for separating translucent fine details (such as motion blur, dust or
hair) that a keyers with mattes might have difficulties extracting.

BS_AlphaGrainEdge : This basic PyPlug simply adds some noise to your alphas around the areas that aren't solid.

ColorDifferenceKey : Creates a quick color difference key.

CoveragePass : Extract Coverage Pass from render in Arnold and Renderman.

DespillMadness : The famous DespillMadness originaly crafted for Nuke by Andreas Frickinger.

EdgeMatteDetect : Description to be written

IDKeyer : Extract an alpha matte from a ID-Pass to be used as a mask.

lp_ChannelContactsheet : Generate a Contactsheet to find a suitable channel for keying.

lp_ChillSpill : An alternative to buit-in Despill node that is quick and easy to setup.

lp_CleanScreen : Evens out your Chroma-Screen with the help of a Cleanplate.

lp_HairKey : A keyless Keyer for fine detail like hair which is hard to come by with a matte.

lp_SimpleKeyer : A very simple Keyer for a wide variety of operations. Inspired by Nukes Keyer-Node.

OverRange_Alpha : Generates an alpha channel based on overranged values.

PIKDespill : Despill tool based on the PIK Keyer.

PositionMask : Take a world position pass and generate a rounded mask from it.

PushPixel : Pushes pixels of the RGB on the edges of the alpha channel.

PxF_ScreenClean : Use a clean plate to clean up blue/red/green screens.

Lens Flare Presets

Lens Flare Presets : Various Lens Flare presets to use and make new presets.

Merge

Linear Wipe : Perform Linear wipe.

Radial Wipe : Perform Radial wipe.

L_Fuse : Fuse is a replacement for the merge(over) node.

ZCombine : Mix two images according to their Zbuffer.

ProxyFile : Creates Proxy File

mS

mS_MarkerRemoval_Advanced : This PyPlug lets you easily remove tracking markers from backing screens without
the hassle of painting, even when they intersect with the foreground elements.

mS_RestoreGrain : This PyPlug lets you preserve the original grain from your plate after keying.

Relight

Luma_to_Normals : Converts any image to normals, using it's Luma Channel. Provides most accurate results used
on displacement maps or Zdepth passes.

ReFlect : Take a Normal pass and an image and map it to reflection, similar to matcap in 3D render.

ReShade : GPU Relighting of 3D renders using a normal pass.

SSAO : Generate an AO pass from a Z pass.

UV_Map_Generator : Generates a default UV map at any resolution. Can be used to run through a lens distortion in
another software or any sort of distorion that can then be re-applied with an STMap node.

UV_to_Vectors : Converts a distorted UV map to motion vectors.

Vectors_Direction : An utility to rotate 2D vectors such as motion vectors, and flip them if necessary.

Vectors_Magnitude : An utility to see the magnitude of motion vectors, usually simply as information for the artist.

Vectors_Normalize : Will scale every vector in a vector pass so that each vctor's magnitude is 1, while keeping the
direction. Works on 2D and 3D vectors.

Vectors_to_UV : Converts Motion Vectors to an UV map.

Z2Normal : Generate a Normal Pass from a Z pass

SB

sb_AlphaFromMax : This PyPlug creates an alpha channel based on the max color value of each pixel in any of the
RGB channels.

sb_Erode : This PyPlug wraps several erode types into a single gizmo, giving you simple control of which method
that works best for your shot.

sb_LumaKey : This PyPlug will perform a luminance key of your footage, based on a chosen color space.

sb_MatteEdge : This PyPlug creates an edge matte with control of both the outer and inner radius.

Time
TimeLoop : generate loops from input image

Transform

PM_Camera : Poor's Man 3D Camera, can import .chan data to be used with the PM_Card3D

Crop_N : Crop node similar to Nuke's one

PM_Card3D : Poor's Man Card3D, create a 3D plane, to be used with PM_Camera

Repeat : Tiling effect that extends image size.

Shaker : Adds a shaking effect to the input image. It's based on an expression similar to wiggle expression in After
Effects

lp_NoiseDistort : Distorts an image based on two different noise-layer for a more dynamic feel.

Wiggle : Camera shake effect.

Utility

Onion_S : This is a simple Onion Skin utility node. It supports 5 fames of fixed interval onion skin in the forward and
backward directions with user selectable colors, and two blending modes.

WaveForm : Draw a Luminance Waveform of the input image

Views

L_AspectMask : Apply standard formats overlay over an image.

V_Tools

V_CheckMatte : Utility to evaluate a matte and help working with mattes and masks.

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