Abstract e Training
Abstract e Training
Abstract
1
Introduction and back ground to the study:
2
Murray (2003) suggests that people are realizing that online learning is not about
ever more sophisticated technology but how that technology is used. CDAC and IGNOU
are two of the India’s most esteemed organizations in their respective fields, which have
held conferences in the field of e-learning. “Online Education is coming up as the biggest
challenge to distance education in the near future,” Professor H.P. Dikshit, former Vice
Chancellor, IGNOU (Dikshit, 2006). One of the world’s leading management schools
IIM Calcutta amongst others entered into a strategic alliance with NIIT, Asia’s largest IT
trainer to offer executive development programmes through virtual classrooms. How
organizations approach e-learning, the first steps taken and the initial reason for using e-
learning all affect the way that learner will respond. E-learning was, and often still is,
heralded as a way to make significant cost savings. A key question that arose in the study
is why was e-learning proving to be so hard to implement? Simply providing e-learning
is not enough. You have to get people to use it. It is clear from the literature review that
there is no universal template for e-learning and how e-learning is implemented needs to
be carefully tailored to suit each organization.
Case selection
Research Methodology:
3
This practitioner oriented paper builds upon a case study, which explores the
Virtual Class Room technology as innovative solution for e-learning and integrates the
findings with contemporary knowledge on e-learning. This research included interviews
with certified trainers, course developers, instructional designers and instructors to get a
better understanding of the organisational context. The data for this case study included
analysis of interviews with a range of stakeholders. The interviews were analysed using
a constant comparative process of the main themes as described by Glaser and Strauss
(1967). The paper is based on the practical experiences. The authors’ experiences are
transferable and there are a number of key messages which will be of use to e-learning
implementers.
G-Cube Profile:
G-Cube established in year 2000 is today a 100 strong team with a collective
experience of over 500 person years in e-learning domain. It is an end-to-end eLearning
organization that has wide experience in developing cost effective, scalable, and robust
training solutions. Its core focus is on content development and learning technologies. G-
Cube’s mission is to achieve “Happiness for all”. The vision of the company is to be a
globally respected learning technology & knowledge solutions.
G-Cube services cover the full gamut of e-Learning services ranging from content
to technology. Services include e-Learning Consulting, e-Learning custom content -
Conceptualization of e-Learning units, Instructional Design and development of most
suited content. G-Cube learning technology solutions include best-of-the breed e-
Learning solutions such as Wizdom Room VCR, Wizdom Web LMS and Wizdom
Assessment Engine, including LMS, VCR, and Content Authoring Tools.
G-Cube was declared winner in Deloitte's Technology Fast 500 Asia Pacific and
Fast 50 India 2009. G-Cube is ranked 36 with percentage growth of 182%, Deloitte
Touche Tohmastu reports (2009). G-Cube won apex award of excellence for special
purpose electronic & video publications, apex awards (2010).
There are certain elements that are very crucial to the successful management of
e-learning in an organization. These are: organisational; technological; curriculum
design; educational systems design; and finally e-learning course delivery. These
elements are represented in a top-down framework in Figure 1 McPherson and Nunes,
(2003).
4
Design issues: implementing e-learning environments means much more than just
designing a few web pages and specifying their sequence, is crucial for the success of any
e-learning initiative. Today, such an approach is wholly insufficient to effectively support
the learning processes envisaged in academic learning .
Technological issues: ICTs form the backbone for e-learning. The success of e-learning
cannot be attributed solely to the acquisition of leading edge technologies, but is far more
dependent on what is done with these ICTs in terms of both design and delivery
Delivery issues: e-learning enables access for an increasing number of students in both
traditional distance education and further and continuing education. Transforming
delivery of courses, modules and sometimes even entire programmes into mixed or multi-
modal environments requires widely permeative changes to information management,
organisational behaviour, pedagogical approaches and staff attitudes (Duke, 2002, p. 25).
The problem trainers facing has been that e-learning has proved long in lead time
to produce, inflexible to amend and prohibitively expensive for most businesses. The
core problems focus around cost and control, because e-learning has been an information
technology that needed to be developed by IT experts. The need to involve computer
programmers in the development process meant that conventional trainers lost the close
control of the project that they desired.
5
G-Cube e-learning solution:
G-Cube e-learning solutions addressed all the above mentioned success factors which
needs to be taken care of. G-Cube e-learning authoring software tools are now able to
provide trainers with tools that allow them to produce highly sophisticated e-learning. In
the process, G-Cube incorporated the solutions of all the organizational issues & barriers
in way of successful e-learning and developed the following three core products to make
e-Learning more engaging and easier.
Wizdom Assessment Engine: e-Learning would lack sense of purpose if the learner's
progress and skills cannot be assessed. Wizdom Assess is a powerful
assessment engine that allows trainer to author and manage content,
schedule and notify, manage certificates and more.
Wizdom Room VCR: Wizdom Room is virtual class room technology designed for
today's global, fast-paced business world. Wizdom Room can able assist you in
redifining your long-distance training programs and even make them more "real"
and effective than actual classroom training.
Game Based Learning: G-Cube provides game-based learning objects which enhances
the learning experience so that learners may get the most out of the training sessions
using this innovative concept of learning. Game-based learning is interactive, breaks the
traditional mould of training and converts serious training programs into fun-based
learning. Game-based learning can be very effective when blended with the elements of
game into the learning sessions.
6
G-Cube’s leading edge approach:
G-Cube VCR (Wizdom) is virtual class room technology designed for today's
global, fast-paced business world. Virtual class room is a class that has the students and
teachers linked together on a network using the Internet or intranet etc, while physically
being miles apart, interacting and studying in real time. Its distinctive features that make
it stand apart, are its:
G-Cube's Virtual Class Room ‘Wizdom’ turns the world of learners into a REAL
class room. The interactive sessions bring together the learners from across multiple
locations through the small screen of the computer. Wizdom Room is built using
Macromedia Flash technology, and thus instructors or participants don't need any
additional plug-ins to download except Flash plug-in, which is installed in almost all the
computers. Wizdom Room has all the advantages of the conventional e-learning plus
it’s live. It gives you the power to learn live via the Internet. Advantages of Wizdom
Room are:
• Reduce training travel, facilities and communication costs.
• Deliver online training in a format that replicates typical classroom interaction.
• Record training sessions for later use to leverage value.
• Empower employees to share knowledge with each other as subject experts.
• Provide users with the access to the comprehensive knowledge repository.
Basic features of the Wizdom Room which make it an extremely effective and efficient
tool for learning:
7
Built on Flash Communication Server -
Highly robust and flexible development platform, giving you peace of mind and
low cost support system
Built on platform independent technology.
In online teaching and training, one need to be empowered, in G-Cube VCR has this
special feature by which administrator/trainer can create sessions for future event, or
create sessions on the fly. The power to manage sessions and learners, and pre-create
agendas is what makes the Wizdom Room a successful e-Learning solution. It
continuously sends alerts on what all has been completed and what all needs to be done,
so that the time schedule is not disturbed and training is on time.
Through the same interface, session notification and reminder emails are also sent
to trainers and learners
Trainer can create an agenda for the session and attach Documents, Animation,
Videos, Audio Files etc with the agenda items, so that when the session starts the
trainer need not have to search for those items
Learners can log on to the session manager and search and view their past
recorded sessions at the time of examinations or assessments
Trainers and learners can also provide and view feedback about the session
Any virtual class technology can be successful only when technology behind it becomes
transparent and participant is able to focus on the learning rather than spend time
struggling with making the tool work. Fluctuating Internet speed makes sessions
uninteresting and frustrating for the users
8
any unnecessary blips during their sessions, whether it is a tutorial or a corporate
training session
9
Record and Playback Session in VCR:
Being a trainee/learner, you may have to come to online training sessions again at the
time of your examination, assessment test, etc, or you may just want to revise your
lessons time and again. Record and Playback tool of the Wizdom Room enables users to
do just this. These lessons form a vast knowledge bank which is easily accessible for
ready reference for both the trainer and the learner
• Students and trainers work at their own pace with no botheration of taking down
notes. It stores all the lessons that are later easy to access and search.
• The modules can reach a wider range of people and individuals as they can be
accessed at all times and open up another revenue stream for you.
• An invaluable library is built and maintained for future reference
• The editing tool helps the trainee add notes or comments and even tag it for future
use. This makes it value added tool and personalized
Reporting:
Prepares reports on all aspects of the training like the number of students, the length of
the training session, the amount of interaction the progress of individual learners, etc. It
allows the mentor to know exactly what was taught and how.
Some of the benefits and features of the reporting facility are:
Prepare reports on aspects like the number of students, the length of the training
session, the amount of interaction between trainees and mentors, the pace of
progress of individual learners, the time taken by the mentors to answer the
trainee's queries during the session, etc.
You can also generate financial reports, such as, minutes/sessions sold, payment
details, payment modes etc.
10
just like ordinary chatting tools used by Web users all around the world. More and more
advanced e-Learning solutions are being designed everyday, at the heart of which are the
virtual class rooms, which are being touted as a better option to regular class rooms.
Students can interact with the trainers and they can solve their queries instantly online.
Not only this, students can also interact with each other with the help of a chat tool
feature. This is just like ordinary chatting tools used by Web users all around the world.
Virtual class room have an edge over conventional class rooms as they can be recorded
and played back verbatim by the learners, something not possible in a regular class. Just
like the class room has a black board, virtual class room also has a software tool called
whiteboard – which can be used to explain certain queries and draw diagrams, etc. Other
standard tools like presentations, image files, html files etc can also be uploaded on the
whiteboard – thus if you already have some study material then it can be easily plugged
into virtual class room. Online test and evaluation feature are also available that
constantly gauge the extent of understanding of the trainee and provide feedback on
assignments.
• Using G-Cube web based interactive wizard schedule a session and add students
who would attend the session. The mails will automatically go to all the students
who have been invited.
• On the appointed time, one can launch the session, and students would join the
session from their college/home/office by simply clicking on ‘Launch Session’
link. There is no need to download any software prior to joining the meeting.
• Once a session starts, live session can be shown to all the students using our
Video tool. Video size is easily configurable and can be set as twice the size of
what is shown here. Pre-recorded video can also be shared with the users.
• One can also talk to students and interact with them to solve their queries using
the Audio tool.
Discussion:
Virtual class room saves time - Conventional learning processes like class rooms
require space and cost more, in terms of infrastructure required, getting all the learners
and trainers together, etc. virtual class room and other e-Learning tools, on the other
hand, save space and cost much less; it can accommodate a large number of students
within the same training solutions at no extra costs. Moreover, teaching in a traditional
set-up has its own limitations and a traditional teacher can never provide 24 X 7 services
to his/her students, which can be delivered through e-learning. e-Learning is fast
11
becoming the ideal choice for the executive on the move. Interaction between teachers
and students, just like a regular class room with an added advantage of recording and
sharing data, information and entire e-Learning sessions. Storage of whole process of
training through an Automatic Repository Creation on the computer for future reference.
Standardization of content. Due to standardized content, a change of trainer does not
hamper the training session.
Implication of G-Cube VCR are further illustrated with the help of a success story
recently accomplished by G-Cube which entails the implementation of e-learning in Bajaj
Allianz in a real time environment. Bajaj Allianz Life Insurance Co. Ltd. is a joint
venture between two leading conglomerates -Allianz AG, one of the world's largest
insurance companies, and Bajaj Auto, with an asset management value of Rs 5,500 crores
and over 850 offices and 4 million satisfied customers. The objective of this e-Learning
initiative was to conduct company-wide skill assessment of the employees, and effective
knowledge dissemination for the geographically distributed offices in the fast growing
company needs. Bajaj Allianz chose to G-Cube e-learning solution to give it accuracy in
skills assessment and flexibility in offering training. Some of the challenges faced
addressed during the implementation of G-Cube VCR:
Bajaj Allianz sought a fast rollout of the eLearning environment that was
integrated with their proprietary HRMS, and which was customized to meet their
specific requirements
Since skill assessment and competency mapping was important objective for
client, system had to fully support client’s job and responsibility matrix mapping
to course objectives.
G-Cube offered the solution in the form of Wizdom Web Learning management system
(LMS). It had following salient features:
A comprehensive Skill Gap and Competency Analysis module with integrated
Workflow Open API’s to integrate seamlessly with existing HRMS
Precise Assessment and Reporting capabilities
User-friendly training platform with multi-lingual interface capability
Wizdom Web LMS not only tracked and reported learning activities but also
helped the HR department in analysis and future planning of training.
12
Complete flexibility to increase supported user base at moment’s notice
Implementation of the Wizdom Web LMS was an important step for Bajaj Allianz
learners because of its easy-to-use, robust, flexible and multi-faceted features. G-Cube
Wizdom Web LMS gave the following benefits to Bajaj Allianz:
It became a very handy tool for the L&D department in training needs analysis
and learning management.
Wizdom Web offered Bajaj Allianz employees with a self-paced, easy-to-use,
flexible learning environment.
It also helped develop an internal networked platform where employees discuss
and interact fruitfully with the help of tools like discussion board, surveys, and
newsletters.
The system supports various training formats, such as Video, Multimedia, PDF,
Word documents, Spreadsheets, Presentations, HTML, and SCORM 1.2
conformant courses.
It reduced the company training costs considerably, and achieved ROI within first
year of Implementation.
The research study is original since it takes a critical research approach aimed at data
directly from practitioners’ views, understandings and opinions. Thus, the success of e-
learning cannot be attributed solely to the acquisition of leading edge technologies, but is
far more dependent on what is done with these ICTs in terms of both design and delivery.
Conclusion:
e-learning has a largely positive interpretation. Tools such as virtual class room
are attractive and are seen as true problem solvers for a wide array of problems. G-Cube
believes in a holistic approach. G-Cube helps e-learning users to reduce costs while
improving performance. It helps to build solutions that encourage new business models
and increase performance levels. Its approach is a powerful blend of management and
technical expertise combined with deep industry knowledge. This case study will be of
value to anyone seeking to better understand e-learning or to improve blended learning,
employee training, and human capital creation. Emerging educational technologies,
particularly those in the area of ICTs are providing new ways of educating, training and
learning to supplement and complement education resources to meet the challenges of the
twenty-first century. This paper contributes to the understanding of e-learning tools viz
VCR among managers and HRM professionals more broadly in Indian context.
G-Cube attempts to collaborate with clients business needs and technology
leadership teams to implement the systems and applications that deliver results to the
business without increasing the application management overheads. e-learning that
exclude any face-to-face contact may have limited prospects, but blended learning offers
significant potential both on and off campus and should be pursued if the benefits of e-
learning are to be fully realized. This case study will be useful for further research and
practice of relevant and effective e-learning solutions.
13
References:
Apex Awards (2010). The business communications report, Retrieved August 13,
2010, from http://www.apexawards.com/A2010_Win.List.pdf
Baker College System (2002), “Blended/hybrid delivery”, available at:
www.baker.edu/ departments/ instructech/blended.html
Bhattacharya and Sharma (2007), “India in the knowledge economy -an
electronic paradigm”, International Journal of Educational Management Vol. 21
No. 6, pp. 543-568
Deloitte (2009). Technology Fast 50 winners report [Online], Retrieved August
13, 2010, from http://www.deloitte.com/assets/Dcom-India/Local%20Assets/
Documents / Winners_report_Technology_Fast_50_2009.pdf
Dikshit, H.P. (2006), “Online education is coming up as the biggest challenge to
distance education”, special lecture on new developments in distance education at
the Department of Correspondence Studies, Panjab University, available at:
www.pu.ac.in
Ettinger et. al (2006), “E-learner experiences: key questions to ask when
considering implementing e-learning” Industrial and commercial training Vol. 38
No. 3 , pp. 143-147.
Glaser, B. and Strauss, A. (1967), The Discovery of Grounded Theory: Strategies
for Qualitative Research, Aldine de Gruyter, New York, NY.
Holstrom, L. (2003), ‘‘Eliminating barriers for all e-learners’’, Educational
Technology, Vol. 43 No. 6, pp. 61-2.
Kaplan-Leiserson, E. (2001), “E-learning glossary in learning circuits”, available
at: www.learningcircuits.org/glossary.html
Mason, R. (1999), “The impact of telecommunications”, in Harry, K. (Ed.),
Higher Education through Open and Distance Learning, Routledge, London, pp.
32-47.
McPherson, M.A. and Baptista Nunes, J.M. (2006), “Organisational issues for e-
learning”, International Journal of Educational Management Vol. 20 No. 7, 2006
pp. 542-558.
McPherson, M.A. and Baptista Nunes, J.M. (2003), “Critical success factors
(CSFs), for implementing e-learning”, in Proceedings of the Workshop in the
International Conference on Computers in Education (ICCE 2002), on The
Changing Face of HE in the 21st Century, Massey University, Palmerston North,
New Zealand, pp. 1-7.
Mittal Monika, (2008), “Evaluating perceptions on effectiveness of e-learning
programs in Indian banks”, Development and learning in organizations, Vol. 22
No. 2 2008, pp. 12-14.
Murray, S. (2003), ‘‘Web based systems change the MBA landscape’’, Financial
Times Special Report: Business Education, 24 March.
Stokes, P.J. (2000), “How e-learning will transform education”, Education Week,
September 13, available at:www.edweek.org/ew/ewstory.cfm
Waller, V. and Wilson, J. (2001), “A definition for e-learning”, The ODL QC
Newsletter, pp. 1-2.
14
www.gc-solutions.net, www.elearningguild.com and www.prlog.org
15