User-Centered Design of Online Learning PDF
User-Centered Design of Online Learning PDF
User-Centered
Design of
Online Learning
Communities
Niki Lambropoulos
London South Bank University, UK
Panayiotis Zaphiris
City University, London, UK
Copyright © 2007 by Idea Group Inc. All rights reserved. No part of this book may be reproduced, stored or
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All work contributed to this book is new, previously-unpublished material. The views expressed in this book are
those of the authors, but not necessarily of the publisher.
User-Centered Design
of Online Learning
Communities
Table of Contents
Foreword.......................................................................................................... vii
Ben Shneiderman, University of Maryland, USA
Preface............................................................................................................... ix
Section.I:.UCD.for.Quality.in.Online.Learning.Communities
Chapter.I
User-Centered.Design.of.Online.Learning.Communities.............................. 1
Niki Lambropoulos, London South Bank University, UK
Chapter.II
Did.We.Become.a.Community?.Multiple.Methods.for.Identifying.
Community.and.Its.Constituent.Elements.in.Formal.Online.Learning.
Environments.................................................................................................. 29
Richard A. Schwier, University of Saskatchewan, Canada
Ben K. Daniel, University of Saskatchewan, Canada
Chapter.III
User-Centered.Design.Principles.for.Online.Learning.Communities:.
A.Sociotechnical.Approach.for.the.Design.of.a.Distributed.Community.
of.Practice........................................................................................................ 54
Ben K. Daniel, University of Saskatchewan, Canada
David O’Brien, University of Saskatchewan, Canada
Asit Sarkar, University of Saskatchewan, Canada
v
Chapter.IV
Quality.Models.of.Online.Learning.Community.Systems:.Exploration,.
Evaluation.and.Exploitation.......................................................................... 71
Effie Lai-Chong Law, Swiss Federal Institute of Technology,
Switzerland
Ebba Thora Hvannberg, University of Iceland, Iceland
Section.II:.Analysis.and.Design.of.Online.Communities
Chapter.V
Designing.Online.Learning.Communities.to.Encourage.Cooperation.... 102
Miranda Mowbray, HP Laboratories Bristol, UK
Chapter.VI
Videoconferencing.Communities:.Documenting.Online.User.
Interactions.................................................................................................... 122
Dianna L. Newman, University of Albany/SUNY, USA
Patricia Barbanell, Project VIEW, USA
John Falco, College of Saint Rose, USA
Chapter.VII
Online.Communities.of.Practice.as.a.Possible.Model.to.Support.the.
Development.of.a.Portal.for.Science.Teachers........................................... 141
Anne Jelfs, Open University, UK
Jen Harvey, Dublin Institute of Technology, Ireland
Ann Jones, Open University, UK
Chapter.VIII
Developing.Evidence-Based.Criteria.for.the.Design.and.Use.of.Online.
Forums.in.Higher.Education.in.Hong.Kong.............................................. 161
Carmel McNaught, The Chinese University of Hong Kong,
Hong Kong
Kin Fai Cheng, The Chinese University of Hong Kong, Hong Kong
Paul Lam, The Chinese University of Hong Kong, Hong Kong
Section.III:.Evaluation.and.Case.Studies
Chapter.IX
Evaluation:.A.Link.in.the.Chain.of.Sustainability..................................... 186
Frances Bell, University of Salford, UK
Elena Zaitseva, University of Salford, UK
Danuta Zakrzewska, Technical University of Lodz, Poland
v
Chapter.X
Tools.and.Methods.for.Supporting.Online.Learning.Communities.and.
Their.Evaluation........................................................................................... 215
Maria Rigou, University of Patras & Research Academic Computer
Technology Institute, Greece
Spiros Sirmakessis, Research Academic Computer Technology Institute &
Technological Educational Institution of Messolongi, Greece
Dimitris Stavrinoudis, University of Patras & Hellenic Open University,
Greece
Michalis Xenos, Research Academic Computer Technology Institute &
Hellenic Open University, Greece
Chapter.XI
Evaluation.of.Attitudes.Towards.Thinking.and.Learning.in.a.CALL.
Web.Site.through.CMC.Participation......................................................... 238
Andrew Laghos, City University, London, UK
Panayiotis Zaphiris, City University, London, UK
Chapter.XII
Evaluation.of.an.Online.Community:.Australia’s.National.Quality.
Schooling.
Framework.................................................................................................... 265
Elizabeth Hartnell-Young, The University of Melbourne, Australia, &
University of Nottingham, UK
Keryn McGuinness, Research Australia Development and Innovation
Institute, Australia
Peter Cuttance, Research Australia Development and Innovation
Institute, Australia
Chapter.XIII
Iterative.Design.and.Evaluation.of.a.Web-Based.Experimentation.
Environment.................................................................................................. 286
Anh Vu Nguyen-Ngoc, Ecole Polytechnique Fédérale de Lausanne
(EPFL), Switzerland
Yassin Rekik, Ecole Polytechnique Fédérale de Lausanne (EPFL),
Switzerland
Denis Gillet, Ecole Polytechnique Fédérale de Lausanne (EPFL),
Switzerland
Chapter.XIV
Understanding.Participation.in.Online.Courses:.A.Case.Study.of.
Online.Interaction......................................................................................... 314
Noppadol Prammance, Burapha University International College,
Chonburi, Thailand
v
Chapter.XV
Exploring the Influence of Instructor Actions on Community
Development.in.Online.Settings................................................................... 341
Chris Brook, Edith Cowan University, Australia
Ron Oliver, Edith Cowan University, Australia
Chapter.XVI
Promotion.of.Self-Assessment.for.Learners.in.Online.Discussion.
Using.the.Visualization.Software................................................................. 365
. Toshio Mochizuki, The University of Tokyo, Japan
Hiroshi Kato, National Institute of Multimedia Education, Japan
Satoru Fujitani, Mejiro University, Japan
Kazaru Yaegashi, Fukuyama University, Japan
Shin-ichi Hisamatsu, The University of Tokyo, Japan
Tomoko Nagata, Hyogo University of Teacher Education, Japan
Jun Nakahara, The University of Tokyo, Japan
Toshihisa Nishimori, The University of Tokyo, Japan
Mariko Suzuki, Shiga University, Japan
About.the.Authors......................................................................................... 387
Foreword
ous take home messages for teachers, guidance for implementers, and provocative
questions for researchers.
Of course, some themes might have been more prominent, such as universal usabil-
ity. By applying methods that enable easy usage with small and large displays, as
well as fast and slow networks, the goal of broad dissemination is more effectively
supported. Other universal usability issues include ease of conversion across lan-
guages, accommodation for multiple platforms, browser independence, minimal use
of plugins, and user control of font size, color, and contrast. As universal usability
becomes a design expectation, the good news is that software development tools
increasingly facilitate the process, thereby reducing the burden on developers. The
other good news about planning for universal usability is that with a modest ad-
ditional effort by developers, they can achieve better interfaces for all users while
gaining greater flexibility in accommodating modifications.
Overall, this collection presents positive progress on the state of online learning
communities, leaving us to consider what aspirations we have for the next genera-
tion of projects. I believe that powerful technologies enable online educators to
raise their expectations of what students can do. These educators in technology-
rich environments can set ambitious goals for their students to write poems, paint
murals, compose music, and perform plays. Some educators are already pushing
further to have student teams design Web sites, edit videos, develop animations, build
robots, and conduct research projects. In the best situations, students are engaging
in meaningful environmental research, promoting neighborhood improvements, or
supporting school activities in sports, theater, music, or hobby groups. These ac-
tive learning tasks are gaining acceptance as service-oriented projects. They give
students opportunities to practice planning carefully, collaborating effectively, and
communicating constructively. They also help students develop their social skills
in forming teams, resolving differences, and mediating disputes. These experiences
build self-confidence, raise awareness of what is important, and help our students
to contribute to their families, communities, and countries. It also makes them
more ready to enter the workplace, take on leadership responsibilities, or become
politically engaged.
As educators and interface designers, our roles include the noble goal of making the
world a better place. We have the opportunity and responsibility to guide students
as they develop their personalities and intellects. By giving students the experience
of working with and helping others, we shape the directions of their lives.
Among educators we can accelerate the acceptance of these goals by discussing the
values we see as important and writing about how we have designed our courses
around our values. Then with a clear mind and confident tone, we can convey them
effectively to our students.
Ben Shneiderman
University of Maryland, USA
x
Preface
User-centered design (UCD) has gained popularity as online learning has been at-
tracting the interest in both the educational and business sector. This is due to the
fact that UCD sheds light on the entire process of planning, designing, developing,
and evaluating computer-based learning.
To now, this process is divided into parts, and different groups of stakeholders work
in their areas of specialization. The result is environments where, technically, all
parts exist; however, there are areas that are vague, missing, or do not work and
create boredom and fatigue to the learners. Thus, the problem is not only connected
to the technologies used in online learning, but also it is a decision-making problem,
distributing responsibility for failure and success to all stakeholders.
User-Centered. Design:.
Focus. on. Users/Learners
A problem indicates its own solution or at least the context for solutions. As such,
human-computer interaction (HCI) by definition fits planning and design to its
purpose of use. This is because HCI is an interdisciplinary area concerned with the
analysis, design, and evaluation of interactive computing systems for human use
and with the study of major phenomena surrounding them (ACM SIGCHI, 1992).
Furthermore, HCI pioneers seemed to adopt a learning summit on using the machine
for the “augmentation of human intellect” (Engelbart, 1962). User-centered design
proposes that the designers need to enable human capabilities (Shackel, 1991).
Norman (1986) stressed that the purpose of a UCD system is to serve the user. The
users/learners’ needs should dominate the design of the interface, and the needs of
x
the interface should dominate the design of the rest of the system. The importance of
following the social turn in learning technology with Vygotsky (1978) and Lave and
Wenger (1991) was apparent in computer-supported collaborative learning (CSCL)
and networked learning. However, UCD in education is still related to easy-to-use
(usability) issues, without integrating the learning and social parameters in analysis,
design, and evaluation.
Learning tools appeared to enhance the social character of learning, most of the
times having astonishing results in controlled environments such as laboratories
and case studies. In the real world, the repetition of the same interface pattern is
found in widely used socio-based learning environments. This is due to the fact that
alignment between all stakeholders’ needs and visions is still missing. The physi-
cal and conceptual distance between all groups participating in learning, as well as
the distance between the ‘ideal’ environment provided by the theories and what is
really happening in learning environments, makes it difficult to provide adequate
solutions as adequate descriptions of the processes are still missing. Even though
technology changed the way we work, learn, and entertain ourselves, we still live
outside the control rooms.
of online learning communities. The first half of the chapter discusses why people
behave antisocially in online learning communities, and ways to discourage this
through design. The second half discusses why people behave cooperatively in
online learning communities, and ways to encourage this through user-centered
design, applying some results of experiments in social psychology.
In Chapter VI, Newman, Barbanell, and Falco document online users’ interactions
in videoconferencing communities. Working on a multi-year national program, the
authors investigated and developed multiple methods by which videoconferencing
could be used to expand PK-12 educational communities. They identify four major
types of videoconferencing communities, and common patterns within each that
help to support effective use of the process. The authors also examine the nature and
structure of these videoconferencing communities, provide examples of successful
use, summarize key user variables that impact on the process, and make recom-
mendations for methods applied when studying videoconferencing communities.
In Chapter VII, Jelfs, Harvey, and Jones provide results from a study on communities
of practice and their implementation on the development of two blended communities
supporting a portal for science teachers in Ireland and Bulgaria. They discuss the
communities in relation to recognized criteria and features that may be conducive
to the success of small communities, and specifically online communities, and how
these relate to the different stages of resource development. Sociotechnical findings
indicate the need to blend the face-to-face meetings with electronic communications.
The role of a key respected teacher/educator was also a pivotal feature in gaining
the trust and respect of other participants at an initial stage.
In Chapter VIII, McNaught, Cheng, and Lam present evidence-based criteria for
the design and use of online forums in higher education in Hong Kong anchored in
the evaluation of 13 educational online forums. The study provides empirical data
across multiple online forum experiences to better inform the pedagogy of using
online forums. They propose three key factors that tend to affect forum success:
ease of use, clear facilitation, and motivation to engage. The centrality of the role
of the teacher was confirmed.
In Chapter IX, Bell, Zaitseva, and Zakrzewska stress the importance of evaluation
as a link in the chain of sustainability. Models, based on the literature, were used to
analyze and support the design and evaluation on the EU-funded project for Col-
laboration Across Borders (CAB). They present a case study of the development
of the CAB community and offer practical advice for developing online learning
communities.
In Chapter X, Rigou, Sirmakessis, Stavrinoudis, and Xenos review tools and methods
for supporting online learning communities and their evaluation. The authors de-
x
scribe types and core functionalities, and suggest a set of general purpose evaluation
methods suitable for assessing quality aspects of these tools, along with a method
for the statistical analysis of the derived data.
In Chapter XI, Laghos and Zaphiris evaluated attitudes towards thinking and learning
in a computer-aided language learning Web site via computer-mediated commu-
nication (CMC). The authors provide an overview of the models and frameworks
available that are being used for analyzing CMC in e-learning environments. The
significance of the proposed presentation is that it aims to provide the reader with
up-to-date information regarding these methods, and based on the advantages and
disadvantages of each of the CMC analysis methods, suggestions are applied to a
characteristic scenario in e-learning.
In Chapter XII, Hartnell-Young, McGuinness, and Cuttance describe the analysis,
design, development, and evaluation of Australia’s National Quality Schooling
Framework (NQSF), created particularly for teachers and others involved in im-
proving school education. Funded by the Australian government, NQSF was devel-
oped as a means of building and testing knowledge. The authors, using Wenger’s
framework for communities of practice, evaluated the NQSF in light of its capac-
ity for engagement, imagination, and alignment. The authors provide meaningful
insights regarding engagement, shared purpose, as well as responsibility between
the stakeholders.
Chapter XIII, Nguyen-Ngoc, Rekik, and Gillet present a model for the evaluation
of Web-based experimentation environments based on an iterative paradigm. They
integrate different analysis methods including quantitative and qualitative analysis,
and Social Network Analysis. The approach is illustrated with the iterative user-
centered design and development of the eMersion environment carried out at the
Ecole Polytechnique Fédérale de Lausanne between 2002 and 2005. The authors
investigate issues on participation, flexibility, learning performance, collaboration,
and community social structure.
In Chapter XIV, Prammanee presents a study of online interaction based on identi-
fications of users’ needs. He implemented successfully Hillman et al. and Moore’s
four types of interaction and Henri’s analytical model as a framework to guide the
investigation in order to understand the nature of interaction in an online course.
The author provides recommendations and practices for designing and delivering
online courses effectively.
In Chapter XV, Brook and Oliver explore the influence of instructor actions on
learning communities’ development in online settings. They used their Learning
Community Development Model to guide a multi-case study and measured the in-
dividuals’ community experience using the Sense of Community Index supported
by observations and open-ended questions.
In Chapter XVI, Mochizuki and his colleagues from different universities in Japan,
working from a multiple-perspective framework, studied the promotion of self-
xv
References
ACM SIGCHI (Association for Computing Machinery Special Interest Group
on Computer-Human Interaction Curriculum Development Group). (1992).
Curricula for human-computer interaction. Retrieved February 8, 2004, from
http://sigchi.org/cdg/
Engelbart, D. C. (1962). A conceptual framework for the augmentation of man’s
intellect. In P. Howerton (Ed.), Vistas in information handling (Vol. 1). Wash-
ington, DC: Spartan Books.
Lave, J., & Wenger, E. (1991). Situated learning. Legitimate peripheral participa-
tion. Cambridge: University of Cambridge Press.
Norman, D. A. (1986). Cognitive engineering. In D. A. Norman & S. W. Draper
(Eds.), User-centered system design: New perspectives on human-computer
interaction (pp. 32-65). Hillsdale, NJ: Lawrence Erlbaum.
Shackel, B. (1991). Usability—Context, framework, definition, design and evalua-
tion. In B. Shackel & S. J. Richardson (Eds.), Human factors for informatics
usability (pp. 21-37). Cambridge: Cambridge University Press.
Vygotsky, L. S. (1978). Mind in society. Cambridge, MA: Harvard University
Press.
Niki Lambropoulos
London South Bank University, UK
Panayiotis Zaphiris
City University, London, UK
xv
Acknowledgments
The editors would like to acknowledge the help of everyone involved in the colla-
tion and review process of the book without whose support the project could not
have been satisfactorily completed. This book would not be in our hands without
Xristine Faulkner, reader at the Centre for Interactive Systems Engineering, London
South Bank University, and Sara Martin at the Institute of Jewish Studies, University
College London. Special thanks also go to the publishing team at Idea Group Inc.,
in particular to Jan Travers, who facilitated this process enormously, and our editor
Kristin Roth, who got through all the interesting situations with us. We are grateful
to them for their expert guidance, support, and incredible spirit.
In closing, we wish to thank all authors who sent proposals for their willingness to
follow our advice and contribute to shape this book.
Niki Lambropoulos
London South Bank University, UK
Panayiotis Zaphiris
City University, London, UK
June 2006
xv
Section.I:
UCD.for.Quality.in.
Online.Learning.
Communities
User-Centered Desgn of Onlne Learnng Communtes
Chapter.I
User-Centered.Design.
of.Online.Learning.
Communities
Nk Lambropoulos, London South Bank Unversty, UK
Abstract
This chapter aims to introduce user-centered design and its basic concepts associated
with online learning communities. Another aim is to search for guidelines to ensure
quality in online learning. Human-computer interaction for education provides
the missing holistic approach for online learning. Functioning in a sociotechnical
framework, online learning communities combine information and knowledge stores
situated in shared social spaces using social learning software. In recent years,
educational technologists linked theory and systems design in education. However,
several disciplines combine in online learning. User-centered design provides
the cross-disciplinary approach that appears to be essential for quality in online
learning design and engineering. Thus, seven guidelines for experts’ evaluation are
proposed as signposts: intention, information, interactivity, real-time evaluation,
visibility, control, and support.
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Lambropoulos
Introduction
As computers invaded our lives, education adapted a protean nature moving into
time and space. Technology and culture have co-evolved, and computer profes-
sionals catalysed this process (Bruckman, 2004). Technology in the workplace and
at home needed to be different from the provision of a raw technology that could
be used only by computer experts. The shift from machine-centered automation to
user-centered services and tools is enabling users to be more creative and achieve
more. In other words, this shift to human factors is redirecting the focus from what
machines can do to what users can do (Shneiderman, 2002). The human-computer
interaction (HCI) community searched for common places between behaviourally
and technically oriented research that might lead to more productive end results
for every user (Karat & Karat, 2003). The concept “education with computers for
all” drives some major research centres nowadays (e.g., $100 dollar laptop—see
http://laptop.media.mit.edu/).
In 1963, in the Lincoln Labs MIT, Sutherland (1980) designed the Sketchpad, a
revolutionary computer program written in the course of his PhD thesis, changing
the way people interacted with computers. One of his colleagues, Baecker, paved
the way of modern HCI involving trained animators in the development and test-
ing process in 1969. Xerox PARC furthered the work in Lincoln Labs suggesting
sociotechnical implications for design and utilities to date (Buxton, 2005). HCI
considers the interaction between the human and the computer within a complex
multidisciplinary framework; HCI is “concerned with the design, evaluation and
implementation of interactive computing systems for human use and with the
study of major phenomena surrounding them” (ACM SIGCHI, 1992, p. 6). While
engaging with computers, users, especially the younger ones, juggle more than one
task simultaneously to achieve their goals, for example doing homework, listening
to Mp3s, and chatting with friends (Dede, 2005). Technology provided the users
with flexible ways to learn (flexible learning) by managing their tasks and freeing
them in terms of time and space. Flexibility and learners’ control were related to
critical thinking, enhanced by comparison of multiple sources of information, in-
dividually incomplete and collectively inconsistent. Dede (2005) defined the new
ways of learning as the neo-millennial learning (NL). NL is found in multi-user
learning environments and augmented realities that are supported by the physical
plant, technology infrastructure, and research, inducing learning. Personalisation
of educational products and services tailored to individual needs insists on equal
responsibility between all involved stakeholders. NL styles promoted cross-age
social learning styles in:
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User-Centered Desgn of Onlne Learnng Communtes
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of Idea Group Inc. is prohibited.
Lambropoulos
Comparative analysis on studies revealed that both experts’ and users’ reviews are
of equal importance (e.g., Jeffries, Miller, Wharton, & Uyeda, 1991; Karat, Camp-
bell, & Fiegel, 1992). This chapter proposes a set of guidelines for system design
characteristics based on sociotechnical design for experts’ inspection, anchored in
the dual identity of the student as a user and a learner in OLC. This expert’s review
aims to identify design elements for intention, information, interactivity, real-time
evaluation, visibility, control, and support.
In the next section, affective learning is proposed to be the missing link for systems
and individual learnability in OLC connecting the individual with the social unit.
Collaborative learning then provides the conceptual foundation for the guidelines,
and we conclude by introducing UCD and pedagogical usability (PU).
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User-Centered Desgn of Onlne Learnng Communtes
took responsibility for her activities, actions, resources, amusement, and learning.
This stripped the individual of her responsibility for her own learning, as the learn-
ing environments were usually built, so when individualistic learning is present the
social is lacking and vice versa. In online environments, the analytic reconstruction
of work activities into ever more finely grained components removes the essential
“real-world” affective features, which make them practices within a socially organ-
ised setting. In other words, breaking down tasks into smaller tasks removes the
overall picture, and therefore the problems associated with the job in its entirety.
This complaint attacks the individualistic slant of the cognitivism which underlies
analytic approaches (Bentley et al., 1992). According to Bentley and his colleagues,
the activities are performed within an organised environment which is composed
of other individuals. It is this that gives shape to the activities, as “real-world” situ-
ated activities; the focus is on the social practises and the relationships between the
individuals and their tasks. The properties of affective learning link the individual
with the community as emotions, attitudes, interest, attention, awareness, trust,
motivation, or empathy enabling communication, consultation, and participation.
However, affective learning is yet to be part of learning technologies.
After the introduction of computer networks, new tenets appeared related to the
social property of the networks such as the division of labour and conflict resolution
that were hitherto the subjects of sociology (Durkheim, 1893; Arensberg & Kimball,
1968). One of the first attempts to humanise collaborative work combined systems
design and ethnography, and coupled ergonomics and human factors engineering
(Hughes, O’Brien, Rodden, Rouncefield, & Blythin, 1997) indicating the need for
multidisciplinary frameworks. In the field of education, two approaches considered
a cross-disciplinary framework, computer-supported collaborative learning (CSCL)
(McConnell, 2000) and network-supported collaborative learning (NSCL) (Steeples
& Jones, 2002). Sfard (1998) separated learning from information and practice, and
distinguished between two metaphors of learning: (a) the knowledge acquisition
metaphor based on information acquisition and internalisation of information, and
(b) the participation metaphor that needs resources background as the message for
interactivity. Koschmann’s research questions for CSCL were: (a) CSCL tends to
focus on process rather than outcome; (b) there is a central concern on grounding
theories in observational data, in that CSCL studies tend to be descriptive rather
than experimental; and (c) there is an expressed interest in understanding the process
from a participant’s viewpoint (1996, p. 15). Consequently, CSCL provided a more
inclusive approach and forwarded crucial issues regarding the role of the individual
within a social unit and the social unit itself. OLCs were an essential part of CSCL
in online courses.
In an OLC the knowledge acquired by the individual is based on the alignment
of asymmetrical interactions between learners and more capable peers (Vygotsky,
1978). Knowledge is shaped through the active engagement of diverse perspectives
within a community, as men live in a community in virtue of the things which they
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Lambropoulos
have in common (Dewey, 1916). The distance between them, for example between
novices and other learners, signifies their potential development or learning dis-
tance. Knowledge alignments to shorten the distance are built by the negotiation
of meaning and the resolution of conflicts as disagreements in discussions (Crook,
1994). Thus, collaborative learning occurs when these conflicts are resolved, tag-
ging members and communities’ growth points. This disturbs equilibrium, which
occurs when knowledge held by diverse individuals and comes into contact—and
conflicts—, is the necessary grounding for true learning and change in a democratic
society (Glassman, 2001). However, in recent research, students have been observed
to be reluctant to take part in this kind of collaborative learning experience (Lam-
bropoulos, 2002; Rozaitis, 2005).
OLCs are hosted in learning management systems’ (LMSs’) either open source or
purchased products. Despite the socio-cultural shift in education, LMS design for
wider use is still techno-centric. Technologists tend to build systems for academics,
thus integrating several levels of functionality, which is geared towards the teachers
rather than the learner. In addition, they are not familiar with HCI heuristics and more
specifically with pedagogical usability measurements. Intuition and experience have
proved poor guides for design (Landauer, 1993). In the networked-supported col-
laborative learning conference held in Salford, UK (2004), the problem of definition
of this area of specialisation was addressed with wry humour in the session “Learn-
ing Technologists: Split Personality or Community of Practice?” Thus, a narrowed
instructional teaching style and design is not efficient anymore for neo-millennial
learning, as the following tenets appear to be essential for systems design:
The following guidelines try to fill the existing gaps by proving a map to facilitate
the interactions between the individual, the social, and the medium of computer.
Intention, information, interactivity, real-time evaluation, visibility, control, and
support are found essential signposts for the road of OLC to social capital.
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User-Centered Desgn of Onlne Learnng Communtes
Intention
Intention proposes the importance of the shared purpose in OLC for planning and
maintaining the mental effort that keeps the commitment (Dennett, 1983). Setting
intention is a cognitive process that strengthens the focus on the initial learning
purposes, and provides continuum despite the fact that the members and the com-
munity are in a state of constant change and development.
Information
Interactivity
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Lambropoulos
Norman’s first three stages and Shneiderman’s first two stages suggest that a lot of
work has to be done before an action is initiated. However, Norman does not believe
that the stages are discrete nor that they necessarily are done in order. Some stages
may be missed out completely. For Lambropoulos (2005), the decision of taking
an action is the crossroads between meaning internalisation and own understanding
externalisation.
Real-Time.Evaluation
Real-time evaluation is seeing the window for immediate space of use related to
situated learning. In addition, it is explicitly connected to quality measurements in
online learning. The situated present requires a spotlight to be seen since online
learning is a time-based process, and every moment is anchored in the situated
learning activity. Depending on the targets, this point in time provides the signposts
for benchmarking. Real-time evaluation offers stakeholders adequate information,
real-time data gathering, data analysis, and design interventions. As a result, deci-
sion making is on time and appropriate to the given situation.
Visibility
OLC activities, interactivities, and cognitive, social presence and co-presence can
be visible to “present” the community. Social presence and co-presence enhance
the sense of community and the sense of belonging to a community (Beer, Slack, &
Armitt, 2003). Garrison (2003) suggests that cognitive presence concerns the process
of both reflection and discourse in the initiation, construction, and confirmation of
meaningful learning outcomes. In OLC there are two propertiesreflection and
collaborationthat shape cognitive presence in ways unique to this medium. Ac-
cording to Law and Hvannberg (Chapter IV, this volume), visibility is an important
feature for all conceptual frameworks underlying the design of OLC.
Control
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User-Centered Desgn of Onlne Learnng Communtes
initial intention and purpose for coming to the learning community, and facilitates
externalisation of learning experiences as active and public participation.
Support
Peer-to-peer support, task support, and learner support are considering the essential
triangle for students’ interpersonal growth and promote the intellectual development
for authentic online learning. A study at the Hellenic Open University searched for
the support students require from their tutors as well as the tutors’ views on the
support they believe is required from them (Papageorgiou-Vasilou & Vasala, 2005).
This survey showed that the students require their tutors to possess communication
skills and particularly, friendliness, availability, and understanding for students’
problems, knowledge of the subject, and provision of quality feedback. The tutors
on the other hand believed that their students’ priority is to have very good scientific
knowledge of their field. It appears students think that support is more important
than mere acquisition of knowledge, as support will enhance the latter.
Garrison and Baynton (1987, p. 7) considered that learners’ support has a broader
definition, for example having access to services in order to carry out the learning
processes. Furthermore, Garrison (1989, p. 29) suggests that support is concerned
with a range of human and non-human resources to guide and facilitate the educa-
tional transaction, and they could be library facilities, various media and software
programs, or community leaders. In addition, they could be various socio-economic
variables such as students’ financial self-sufficiency and capacity to cope with their
roles and responsibilities in the family and community. Furthermore, Garrison
stresses the importance of the teacher as the most important form of support in an
educational transaction, who through guidance and direction can assist the students
to achieve their goals and develop control of the educational process. Thorpe (2003)
proposed the idea of the “third-generation student support”; online learning blurs
the conceptual distinction between course development and learner support by
using the learners themselves as a resource, to build on their experience, reading,
and perspectives. But having a good knowledge of the subject increases the ability
to learn. The problem is to teach anyone how to learn, as it is pre-supposed that
students already posses the skills to learn. This is not always the case.
In identifying sociotechnical deign elements for OLC, the previous OLC guidelines
were seen in the conceptual framework. Now the aim is to translate them in design
elements to ensure quality in OLC. According to the Council for Higher Education
Accreditation in its glossary for International Quality Review, quality refers to “fit-
ness of purpose—meeting or conforming to generally accepted standards…” (CHEA,
2001). From an educational UCD point of view, the learner needs to use the system
without physical and cognitive effort to learn. In other words, all of their learning
energies should be directed towards the chosen area of study, not towards the learning
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0 Lambropoulos
environment (i.e., the tool). The next section discusses the development of UCD in
Education and the previous OLC guidelines as quality measure elements.
…capability in human functional terms to be used easily and effectively by the speci-
fied range of users, given specified training and user support, to fulfil the specified
range of tasks, with the specified range of environmental scenarios.
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User-Centered Desgn of Onlne Learnng Communtes
tion between the user and designer, the user talks to the designer about the product
via the product (i.e., if the users buy the product and design is deemed). This is an
expensive process in terms of time and money, and not exact. Several end products
are needed to achieve the desired one with the necessary levels of usability. The
easiest way to jump to the desirable stage is to involve the users in the early stages
of design. To Karat and Bennett (1991), user-centered means that:
…the total system function is crafted to meet requirements for effective user learning
and efficient user access to that function. That is, the eventual users must see the
system as useful and usable in their ongoing environment. (p. 270)
Landauer (1995) defines UCD as “design driven, informed, and shaped by empirical
evaluation of usefulness and usability” (p. 221). However, Bannon (1991) proposed
that although these abstract definitions suggest systems to be useful and usable to
their users, “exactly what the term user-centered system design means, and how
it can be achieved, is far from clear” (p. 38). Karat (1997), after years of research,
concluded that:
Yet, methods to achieve this are not defined. Among several attempts to contextualise
UCD, Preece, Rogers, and Sharp (2002) aimed to apply ethnography in design. They
extended Gould and Lewis’ principles of the early focus on the user and insisted on
the importance of sociability. The interaction design (ID) approach is used when
a system fits within a use context, combining the understanding of the users and
their environment with effective social interaction online (sociability) as well as the
system’s ease of use (usability). Sociability includes all stakeholders, their purposes,
and practices. Usability seeks the minimum cognitive and physical effort required to
use a system. ID for designing interactive products supports people in their everyday
and working lives, by creating user experiences that enhance and extend the way
people learn, work, communicate, and interact (2002, p. v).
One of the aims of UCD for OLC is sociotechnical design. Mumford and Sutton
proposed eight principles for sociotechnical design on (1991, cited in Faulkner,
1998, pp. 134-136): compatibility, minimum critical specifications, sociotechnical
criterion, multifunction, boundary location, information flow, support congruence,
design and human values, and design incompletion. They recommended that so-
ciotechnical systems should:
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Lambropoulos
• support users in their tasks by being easy to learn, easy to use, and easy to
understand;
• provide all information a user needs without expecting the user to change his
or her work practices to fit the system;
• support scheduling and multitasking to facilitate neo-millennial learning;
and
• support group work within the users’ context, their work, and their environ-
ment.
In the search for personalised sociotechnical designs, the organisation sets the initial
intentions and purposes. Despite the fact that several attempts were made to include
all stakeholders in systems design, the widely used learning management systems
still exist as artefacts rather than environments for collaborative activities. This is
due to the fact that the engagement of the stakeholders and especially the learners
in the early stages of design is still neglected. These tools are the product medium
that allow or restrict the learners to a degree in their activities. However, most work
on development and evaluation of online tools for online learning has been done
in experimental projects, vulnerable to the Hawthorne effect, so that there is little
evidence of how to use the technology effectively in real-life settings. In addition,
these tools do not provide adequate help in rethinking the design and quality in
online learning and are not widely incorporated in LMSs. Management, learning,
and system evaluation have several levels of disfunctionality and success, and more
important, the identification of the problems and the provision of solutions are not
feasible. Also, the dual identity of the learner as a user is ignored. As a result, qual-
ity and benchmarking for online learning cannot be defined in clear stages. Some
solutions for the aforementioned problems appeared in the design of online courses,
usability (Chapter IX, this volume), and the introduction of pedagogical usability.
From.Usability.to.Pedagogical.Usability
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User-Centered Desgn of Onlne Learnng Communtes
providing general guidelines. Even though Norman did not use the term heuristics
(1988), he proposed “seven principles for transforming difficult tasks into simple
ones.” These are mostly used as system evaluation tools and are the following:
A second set of heuristics comes from Shneiderman’s 8 Golden Rules. These can
be applied during or after the system is designed, and can be used as an evaluation
tool and as usability heuristics:
The most widely used usability heuristics for user interface design come from Nielsen.
He considers them usability guidelines, but they are more general rules:
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Lambropoulos
After the migration of the sociotechnical environments on the Net, new heuristics
to support the social nature of the systems were needed. For example, usability
for online communities is translated into navigation, access, information design,
and dialogue support (Preece, 2000). For computer-mediated communication
(CMC), Suleiman (1998) suggested checking user control, user communication,
and technological boundary. When online learning environments appeared in the
mid-1990s, new usability heuristics were needed with a social and pedagogical
orientation. Laurillard, Preece, Shneiderman, Neal, and Waern (1998) identified the
needs for pedagogical perspectives at the CHI’98 Conference to articulate a true
learner-centered philosophy of online learning. Laurillard suggested a technology-
driven attitude in online learning, focusing on user interface, learning activities
design, performance assessment, and evaluation in the form of checking whether
the learning objectives have been met (Q&A with Diana Laurillard; Neal, 2003).
The existing heuristics failed to address issues on usability and learning. Squires
and Preece (1999) provided the first set of learning with software heuristics from a
socio-constructivist perspective:
“Learning with software” heuristics opened the way to pedagogical usability (PU).
PU evaluation denotes whether the tools, content, interface, and tasks support learners
to learn (Silius et al., 2003). Silius and his colleagues constructed an online usability
and pedagogical usability evaluation tool based on questionnaires, involving all
stakeholders and providing easy ways for evaluation. PU is based on Muir, Shield,
and Kukulska-Hulme’s (2003) concept on the PU Pyramid (PPU), integrating focuses
as added values borrowed from Silius. Muir takes on the human networks that the
technology rests on and provides a map to separate different types of users’ needs.
Also, the PU Pyramid identifies the people who make and use the technology (A.
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User-Centered Desgn of Onlne Learnng Communtes
Muir, personal communication, March 23, 2005). Seeds of the concept of PUP exist
in Muir’s master’s thesis on online music education software (Muir, 2001). Later,
Muir and his colleagues involved all stakeholders in the evaluation process, as the
problem is still about the difficulty for all stakeholders to get involved in the process
of producing and approving learning and learning resources, as well as ensuring
pedagogical design adjusted to the level of study. The authors specified PPU for
online learning as the educational effectiveness, practical efficiency, and general
enjoyability of a course-related Web site (see Figure 1).
PUP consists of two parts with several levels resting on the previous. The part of the
pyramid above the ground consists of four levels of usability—technical, general,
academic, and context specific. The base, which is the foundation of the pyramid,
suggests the involvement of the users of the course Web sites—that is, the Web site
development team and the technical and maintenance team, the local support, the
institutional support, and the external support. Thus, PUP suggested the involvement
of all stakeholders—the people for organisation, management, technical development,
and learning—and their purposes and practices. Muir’s co-authors, Kukulska-Hulme
and Shield (2004), forwarded the research and proposed four learning principles:
flexibility, control, creativity, and imagination.
The next section finds the previous guidelines within UCD in an effort to find middle
ground between Education and HCI, and HCI and Education for OLC.
Figure 1. The Pyramid of Pedagogical Usability (adapted from Muir et al., 2004)
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Intention
Building intentional online learning courses is a process that requires initial setting
of intentions, planning, designing, developing, and sustaining OLC, as well as the
systems used. Students are motivated to adopt technology in online learning when
they perceive reasonable effort for inclusion in the design process and rely on po-
tential benefits. The community needs are assessed prior to making decisions about
the technology and designing usability; sociability is planned for, and the needs of
the community are reassessed. In an advanced interactive discovery environment
(AIDE) developed using IBM Lotus QuickPlace (Odom-Reed, Hancock, & Gay,
2005), researchers found that the early immersion is crucial in hybrid space bulletin
boards, threaded discussions, and shared file structures, and facilitates audio-video
conferences using desktop computing. This is the only significant predictor of the
learning experience in terms of both satisfaction and performance. This finding
represents a fundamental issue for designers and instructors to consider when
developing learning spaces in order to retain the intention to learn and to motivate
students into immersing themselves early on.
Information
Setting intentions is grounded in the purposes, goals, and targets of the community,
and requires transparent information and meta-information to enable interactivity.
Information and meta-information refers to access to resources and information about
the online learning environment: the who, what, how, when, and why (Bharadwaj
& Reddy, 2003). In addition, informational content and learning resources need to
meet the criteria of accuracy, authority, objectivity, currency, and coverage (Silius
et al., 2003). The organisation purposes define the intentions, goals, and strategies
for all stakeholders. This information needs to be transparent for all the members
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User-Centered Desgn of Onlne Learnng Communtes
of the community so that people can decide to join some communities and not
others, since decision rests with the will of the individual (Tönnies, 1955; Lave &
Wenger, 1991). Transparency in purposes and practices provide clear understand-
ing, enhance productivity, and minimise the “cost-of-not-knowing”. Early analyses
of social computing often focused on how information can support individuals’
knowledge and power (Kling, 1980). In online discussions, the learners actively
“foreground” and “background” information according to their own purposes and
measures, and the system could provide them with tools to facilitate their strategies.
In other words, they decide for themselves the relative importance and urgency of
the information they access.
Interactivity
Real-Time.Evaluation
There are several evaluation layers (see chapter introduction) as regards to the peda-
gogical and technological levels. To date, product evaluation is conducted within
laboratories, thus vulnerable to the Hawthorn effect. Evolving design methods and
conceptual developments for evaluation and feedback are imported and adapted
from other fields such as ethnography, information design, cultural probes, and
scenario-based design (Rogers, 2004). For example, social network analysis has
proven successful for viewing social networks and relationships between members
(Laghos & Zaphiris, Chapter XI, this volume; Koku & Wellman, 2004). Herring
(2004) uses computer-mediated discourse analysis for researching online learning
behaviour in online discussions. Different lenses can be used, as the purposes are
different. The time-based life of the online learning community makes evaluation
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Lambropoulos
and assessment a difficult and expensive process in terms of time, effort, and money.
Not only this, the results acquired with common methodological instruments sug-
gest solutions to past problems. Traditional ethnographers immerse themselves in
cultures for weeks or months, user interface designers need to limit this process to a
period of days or even hours, and they still need to obtain the relevant data needed
to influence a redesign (Shneiderman, 1987).
Thus, the key concept is evaluation and assessment in real time, supporting the
constant change of computing and the lifecycle of the community. Ethnography
has been used in HCI to capture events as they occur. Ethnography is a time-based
methodology, aiming to provide a description of a process in order to understand
the situation. It captures data about an environment over a period of time, providing
descriptions of the individuals and their tasks. It is not simply a snapshot on one
given day, and this is the reason it was used to understand a developing context.
Furthermore, time-series data gathering and analysis offer accurate representations
of reality for the designer’s model, the system image, and the user’s model. In OLC
for example, visualisation of OLC attributes and real-time content analysis with
themes tree analysis can provide spatial representation of the OLC and its social
space, actually giving a picture of the community. All stakeholders get real-time
data, and experts are able to interpret the data according to their own expertise and
work together on solutions. Evaluation and assessment connected to benchmarking
reveals imperfections and strengths to each discipline for correct interpretation and
understanding that makes precise help and support possible.
Visibility
Visibility applies to both learning and interface design. Provided the cognitive pres-
ence, proximity is perceived as approaching cognitively other learners’ thoughts,
expressed as contextual communication. Visibility assists proximity as it enhances
awareness of one’s self, other people, the learning environments, as well as the
project as a whole (Bharadwaj & Reddy, 2003). As cognitive proximity is the only
visible way to be aware of other people’s existence, visibility of this proximity will
enhance participation as learners are visible to each other, similar to a discussion in
the real world. Information and social and temporal structures become observable and
reportable when patterns of communicative exchange emerge in online discussions.
Donath has worked on several projects for discussion visualisation (2005). Social
presence and co-presence are visible to the degree a medium facilitates awareness
of the self, the other person, and interpersonal relationships, and represents traces
of information by situating the text and its author within the messages exchanged.
In Chat Circles, a synchronous graphical chat system, the system administrators
can place images and texts in the chat space to serve as conversational foci. The
participants, the texts, and the images have a “hearing range”; one must be physi-
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User-Centered Desgn of Onlne Learnng Communtes
cally near a person to converse or to view an image. Users’ movements leave trails
in space, enabling people to perceive and establish presence. Loom is a series of
visualization of Usenet newsgroups that explores both what information is most
useful to depict and what vocabulary should be used to depict it. Mochizuki and his
colleagues (Chapter XVI, this volume) investigated self-assessment in online discus-
sions using a bulletin board for context awareness. i-Bee (Bulletin board Enrollee
Envisioner) co-occurrences relations between keywords and learners, displaying
the recent level of participation of each learner and the frequency of the learner’s
use of each keyword. The evaluation showed that i-Bee enabled students to assess
and reflect upon their discussion, understand the condition, and reorganize their
commitment in a discussion that reflects their learning activity.
Linking the individual with OLC via affective factors, learners need to trust each
other, feel a sense of warmth and belonging, and feel close to each other before
they are willing to offer ideas, critique peer ideas, or consider others’ critiques as
valuable (Rourke, Anderson, Garrison, & Archer, 2000). In other words, there needs
to be a social environment in which learning can take place. Design for OLC needs
to facilitate the emergence of a social structure and to show that structure can and
does exist. It needs to allow and encourage learners to construct social networks in
order to facilitate their learning. It is essential for systems design to support these
aspects of affective learning, as these are the connectors between the individual
and the community. As a result, learning is visible and measurable in the changes
of behaviour for identity reconstruction.
Control
Based on information provision via real-time evaluation, there are several layers
and levels of control to support all stakeholders in the process of learning design.
Interactivity with the system for operational efficiency, locating information and
network resources, interface configurations, corporate policy, and security control
enhance networking and paths for communication aimed at self-maintained systems.
Self-control and locus control with the aid of the technical environment is important
for self-regulation and self-organisation. In turn, self-organisation is required for
self-evaluation, leading to self-efficacy closely related to task performance and ac-
tive participation in the community.
Support
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0 Lambropoulos
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User-Centered Desgn of Onlne Learnng Communtes
problem was conducted by Faulkner and Culwin (2000) at the Centre for Interactive
Systems Engineering, London South Bank University. The authors proposed that
usability engineers need to know the feasibility of their designs and build from a
user-centered perspective. The process to achieve these goals by knowing the users
and their objectives and knowing their tasks is usability engineering (UE) (Faulkner,
2000). In a pedagogical usability framework, the process is the instructional engi-
neering employing ethnomethodology, targeting to know the users-learners and their
tasks to fulfil their purpose to learn. Pedagogical usability goes beyond usability
taking account of both user and learner identities. The users, not having to spend
all their potential to learn about the system as the system is already easy to use,
they are free of restrictions to their own learnability. The guidelines are proposed
as examples of best practices and solutions to bridge the gap between the develop-
ment and OLC context in sociotechnical design. Pedagogical usability engineering
is recommended as the process to ensure their functionality for design, use, and
evaluation. Implications in online learning entail all stakeholders by the provision
of transparent and visible information on people, purposes, and practices; facilitate
interactivity for engagement and social transformation; support all styles of learn-
ing; provide support; facilitate evaluation and assessment; and help all members
to reach their potential.
Acknowledgments
Special thanks to Sara, Jenny, and Xristine. Sara for her support to overcome dif-
ficulties I could never do without her, Jenny for her support and expertise that make
me be keen on the HCI community; and Xristine for her expert advice, guidance,
and support, as well as her patience with me. Xristine Faulkner and Fintan Culwin
gave me back my dreams, lost for some time. Last but not least, Alexander Muir
for his permission to adopt the Pyramid of Pedagogical Usability figure.
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User-Centered Desgn of Onlne Learnng Communtes
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Lambropoulos
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Dd We Become a Communty?
Chapter.II
Did.We.Become.a.
Community?.
Multiple.Methods.for.
Identifying.Community.and.
Its.Constituent.Elements.in.
Formal.Online.Learning.
Environments
Rchard A. Schwer, Unversty of Saskatchewan, Canada
Abstract
To understand the nature of formal virtual learning communities in higher educa-
tion, we are employing a variety of user-centered evaluation approaches to examine
methods for determining whether a community exists, and if it does, to isolate and
understand interactions among its constituent elements, and ultimately to build a
model of formal virtual learning communities. This chapter presents the methods
we are employing to answer these seemingly simple questions, including user per-
ceptions of community (Sense of Community Index, Classroom Community Scale),
interaction analysis (density, reciprocity), content analysis (transcript analysis,
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0 Schwer & Danel
Introduction
This chapter grew out of a growing concern we had about whether “community”
was a useful metaphor for understanding online learning environments, and whether
there was any precision in the application of the metaphor. It seems as though the
label of learning community is used widely and indiscriminately to describe a va-
riety of online learning environments, from rigid prescribed online classrooms to
completely voluntary chatrooms. In addition, while there have been a number of
solid and valuable contributions to methods for evaluating online learning environ-
ments, they necessarily focus very sharply on specific perspectives of community
such as overall user perceptions of community (e.g., Chavis & Wandersman, 1990;
Rovai & Jordan, 2004), content analysis of transcripts (e.g., Jeong, 2004; Rourke,
Anderson, Garrison, & Archer, 2001), measures of interaction (Fahy, Crawford, &
Ally, 2001; Prammanee, Chapter XIV, this volume), or reports of experiences and
difficulties by participants and instructors (e.g., Dykes & Schwier, 2003; Murphy
& Coleman, 2004). While each of these approaches provides a useful lens into the
operation of an online learning environment, none provides a complete picture of
how online learning communities operate. We sensed that these approaches could be
used in concert with others to address the questions of whether online communities
exist, what their constituent parts are, and how these elements interact. Ultimately,
we hope to create a method of modeling formal online learning communities that
is drawn from experience, and robust enough to be adapted to a range of online
learning communities.
The notion of using community as a framework for understanding group learning is
largely drawn from social learning theory (Lave & Wenger, 1991; Vygotsky, 1978;
Wenger, 1998). Learning is proposed to be occurring in all kinds of communities,
formal or informal, physical or virtual (Wenger, 1998; Schwier, 2001). Currently,
virtual learning communities are gaining wider recognition among researchers as
vehicles for knowledge creation and transformation (Daniel, Schwier, & McCalla,
2003; Daniel, Schwier & Ross, 2005; Paloff & Pratt, 1999; Preece, 2000; 2002).
Despite this growing interest, there are limited theories informing our understand-
ing of what comprises community. In addition, the over-reliance by researchers on
transcript analysis to the exclusion of other methods of evaluation results in a limited
lens through which to view community. We contend that community can be best
understood through the members of the community, and more specifically through
a combined analysis of their perceptions, interactions, and artifacts, and by using
models to interpret the interactions among emergent community variables.
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Did We Become a Community? 31
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Schwer & Danel
Intention.of.Analysis Method.of.Analysis
Identifying.a.sense.of.community:
Did participants develop a sense of community? -Sense of community indices
Did the group patterns of interaction suggest that a
community might exist? -Density and intensity of peripheral participation
Modeling.community:
How can the observed community characteristics be
used to model the relationships among and influence of -Bayesian belief network
significant elements on community?
that can also be used to project the effect on the community when the constituent
elements are changed.
Examples of these analyses draw from three years of online communication among
cohorts of graduate students in educational communications and technology as they
participated in seminars on the foundations of educational technology and instructional
design. Each course spanned an entire semester or academic year. The courses were
small graduate seminars with enrollments from six to thirteen students, and each
class met primarily online, but with monthly group meetings. While most students
were able to attend the group meetings regularly, every cohort had members who
participated exclusively or mostly from a distance. Given the blended nature of all of
the courses, we confine our conclusions to similar environments, and acknowledge
that these results cannot be generalized to environments that are entirely online or
entirely face-to-face.
In the remainder of this chapter, we elaborate on the approaches we used to address
each of the four categories and questions. Each approach includes a discussion of
the procedure, an example of its application from our data, and a description of its
strengths and weaknesses.
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Dd We Become a Communty?
Sense.of.Community.Index
Table 2. T-test of “Sense of Community Index” scores at the beginning and end of
the course
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Schwer & Danel
significant positive growth in the SCI scores from the beginning to the end of the
course (p< .01).
Given the questionable reliability of the SCI, despite its long use, we are have begun
using the Classroom Community Scale (CCS) proposed by Rovai and Jordan (2004)
as a second measure. The CCS is similar in format and intent to the Sense of Com-
munity Index, but it boasts a higher reliability estimate for the full scale (Chronbach’s
alpha = .93) and the subscales (connectedness = .92; learning = .87).
Patterns.of.Prescribed.and.Peripheral.Interaction
Fahy et al. (2001) proposed several useful measures of describing interaction that
they called collectively the Transcript Analysis Tool (TAT). The TAT includes meth-
ods of measuring density, intensity, and persistence of interactions in transcripts
of online discussions. We drew on their recommendations and extended some of
them to analyze interactions in our data, particularly transcripts of asynchronous
discussions.
Density
Fahy et al.’s (2001) definition of density was “the ratio of the actual number of
connections observed, to the total potential number of possible connections.” It is
calculated by using the following formula: Density = 2a/N(N-1), where “a” is the
number of observed interactions between participants, and “N” is the total number
of participants. Density is a measure of how connected individuals are to others in
a group, and the idea is that a higher degree of connection is a positive indicator
of community. Fahy et al. (2001) caution that the measure of density is sensitive
to the size of the network, so larger groups will likely exhibit lower density ratios
than will smaller groups.
For our own calculations, we included only peripheral (voluntary or additional)
communications between people by eliminating all instances of required postings
and responses. We felt that peripheral interaction would provide a stronger measure
of community, given that required communications among students might inflate
the actual density value. In the case of one of our groups, we discovered a density
ratio of .78, suggesting that 78% of the possible connections were made.
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Dd We Become a Communty?
Although there are no baseline data to make judgments about the existence of
community, this level of density did seem to suggest a strong level of connection
among participants.
Intensity
Fahy et al. (2001) also recommend using measures of intensity to determine whether
participants are authentically engaged with each other, not merely carrying out their
responsibilities in a course. They argue that it is a useful measure of involvement
because it involves measures of persistence and dedication to being connected to
others in the group.
One measure of intensity is “levels of participation,” or the degree to which the
number of postings observed in a group exceeds the number of required postings. In
this case, students were required to make 490 postings as part of the course require-
ments, and they actually made 858 postings, yielding a level of participation ratio
of 1.75. While this is a useful measure, it is inflated by the number of responses
that were quick, brief, and relatively thoughtless replies to postings, such as, “Yes,
I agree with you. Good point.” It was also not useful for a group we studied that
created and maintained its own community without the direction of the instructor. In
this case, the course was problem based and the students were engaged, as a team,
in solving an authentic problem with an actual client. They posted more than 800
messages, often with thread lengths exceeding 20 and without the direct intervention
of the instructor. There is little doubt that an “intense” community was at play, but
“levels of participation” was not a useful measure of that intensity.
Another measure of intensity employed by Fahy et al. (2001) is persistence, or the
level to which participants pursue topics. Persistence is operationalized by measur-
ing the number of levels of communication in a particular discussion thread from
the first posting to the last. We chose not to employ a measure of persistence at this
stage of analysis, as we felt it was a stronger measure of engagement of participants
with topics than necessarily engagement with each other. We may revisit this deci-
sion in subsequent analyses.
Reciprocity
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Schwer & Danel
Table 3. Table of messages sent and received within a group, and resultant reci-
procity ratios
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Dd We Become a Communty?
participant as the focal point of communication. For example, from the reciprocity
data in Table 3, we concentrated on the interactions between the instructor and the
students in one course, and generated a line graph and sociogram that illustrate the
pattern of engagement with the students individually and collectively (see Figure
2). These two approaches to illustrating the same data offer unique perspectives.
The sociogram is drawn by drawing a circle on a large piece of paper. Plotting the
data starts at the outside and works toward the inside of the circle, starting with the
student who received the fewest messages at the outside. Subsequent participants
are located proportionally closer to the center of the circle, with the person receiv-
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Schwer & Danel
ing the most messages in the center. This procedure roughly represents the relative
number of interactions among students as the distance between them.
In the example illustrated in Figure 2, we have used line density to represent the
relative density of interaction between two people, so as people interact more often,
the lines become increasingly dense. As an alternative, and to increase precision,
the total number of messages sent and received can be included next to the initials
of each participant.
For Figure 2, we graphed the number of messages sent from the instructor to each
student on the Y axis, and the messages sent to the instructor from each student on
the X axis of the graph. The vector dividing the graph is the reciprocity line—the
locations where messages to and from the instructor and students would be equal in
number. For the group, as the distribution of points coagulates around the median,
it suggests reciprocity of communication. Distribution of points above the median,
such as we see here, indicates that the instructor sent more messages to students
than he received from students. Is this an indication of voice, authority, favoritism,
or disengagement? Were students reluctant to engage the instructor in conversation,
or was the instructor trying to drive discussion? The illustrations are mute on these
important points. It is necessary to read these messages in context to understand how
they represent the relationships between the students and the instructor, so in order to
understand the meaning of the pattern, we needed to review the patterns within the
context of the conversations. But it is interesting to examine the pattern that emerges
from the data, and as we examine the patterns of reciprocity in the group, we can
use the analysis as an indication of how strong the mutual engagement was among
participants in the community by taking each participant in turn and examining the
reciprocity of that person’s engagement with other members of the group.
For the purpose of analysis, we found that these two approaches, when used in
concert, provided a useful way to think about the data we observed. First, the socio-
gram provided a graphic sense of distance among students in relation to the person
who was the focal point (in this example, the instructor). It visually reinforced the
apparent isolation of two members of the group (TC and DM had no peripheral
interaction with the instructor), and it also underscored the dominant outflow of
messages in this example.
The line graph, on the other hand, provides a visual snapshot of reciprocity from
the way messages cluster around the reciprocity vector. It also gives a sense of the
distribution of the amount of communication across the group from the scatter of
points across the area of the graph. If the points clustered somewhere close to the
line and huddled together more closely, it suggests that peripheral communication
within the group is balanced.
While these are useful tools, they should not be used in isolation of the actual com-
munications, and it is possible, even likely, to misinterpret the data if they are con-
sidered out of context. For example, a bullying instructor might browbeat students
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Dd We Become a Communty?
into responding to challenges, and while such a graph might indicate a high degree
of reciprocity, there is the likelihood that this type of reciprocity would damage the
sense of community shared by the group. Another caution is that these tools are not
as precise as they might appear. While they are useful for conveying trends, there
are no post-hoc methods for isolating significant differences.
Content.Analysis
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0 Schwer & Danel
Interviews.and.Focus.Groups
These characteristics, and their relative frequencies, became one focus of interviews
and focus groups so we could attempt to identify which were significant characteris-
tics and which were trivial or insignificant by comparing them to characteristics that
emerged from conversations we held with participants. Primary data from interviews
and focus groups were gathered though semi-structured interviews, each of which
lasted approximately one hour, and which were initially structured to address the
sense of community, relationships within the community, and learning. Participants
were sent interview questions ahead of time, but they were not required to confine
themselves to these questions, nor were they required to address all of them. Par-
ticipants were encouraged to digress and to ignore questions that were not important
to their experiences. The goal was to provide structure to verify and elaborate on
known variables associated with online learning communities, but still promote each
participant’s control over her/his own story. Interviews were conducted conversa-
tionally, and the intention was to explore the questions that had the most meaning to
the participants, and that they were able to comment on with the most authority. In
other words, we were more interested in the directions that the participants steered
the conversations than we were in a prescribed set of questions.
The interviews were very useful for refining and elaborating our understanding of
characteristics we discovered in the transcript analyses. In fact, four additional key
characteristics—trust, intensity, awareness, and reflection—were drawn primar-
ily from the interviews and focus groups that were not immediately apparent in
the transcripts of online conversations. The participants also identified how these
characteristics, particularly awareness and trust, introduced a temporal and develop-
mental theme that we feel is critical to understanding how communities form. From
a methodological perspective, we found that these types of observations were often
embedded in the stories of the participants about their experiences, and a narrative
approach added a very rich layer of understanding to our other observations.
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Dd We Become a Communty?
Technology The role played by technology to facilitate or inhibit the growth of community.
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42 Schwier & Daniel
Table 5. Thurstone Scale rankings and scale points for each of the 14 VLC char-
acteristics
Figure 4. Graphic interval representation of the Thurstone Scale points for the 14
VLC characteristics
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Dd We Become a Communty?
Figure 3). Twenty-three students who had completed their coursework volunteered
to participate in the study. The 14 characteristics were compared against each other,
resulting in 91 paired-comparisons in the treatment. Authorware Professional™ was
used to develop the treatment, and the treatment was administered on Windows-based
PC workstations. In the design of the treatment, care was taken to avoid response
bias and contamination from fatigue by presenting each pair in random order and
by alternating the upper-lower orientation of each characteristic in relation to the
characteristic against which it was being compared. After completing the compari-
sons, participants were asked to describe how they made their decisions generally,
and if there were factors that influenced their decisions.
The raw data collected were used to construct a Thurstone Scale (see Table 5 and
Figure 4). The Thurstone Scale is a common example of a differential scale, using
paired comparisons to derive relative preferences among a set of items. Thurstone
(1927) postulated that for each of the items being compared and among all subjects,
a preference will exist, and that for each item the preference will be distributed
normally around that item’s most frequent or modal response. A person’s prefer-
ence for each item vs. every other item is obtained, and the more people that select
one item of a pair over the other item, the greater the preference for, or perceived
importance of, that item, and thus the greater its scale weight. Thurstone’s Law of
Comparative Judgment circumvents potential ceiling effect problems by forcing
individuals to rank items two at a time rather than all at once (Manitoba Centre for
Health Policy, 2005).
Thurstone’s Law of Comparative Judgment is able to transform rank order com-
parative judgments by individuals in a group to a single-group-composite interval
scale. Binary or ordinal scale data can be turned into interval scale data, which
can illustrate the relative distances between the objects that have been judged by
participants. There are important practical reasons to employ the method. For one
thing, the Thurstone scaling method does not assume that each stimulus always
evokes the same discrimination for different individuals or even for the same indi-
vidual at different times. Also, when comparing lists of complex characteristics, it
is comparatively more accurate to ask individuals to rank order items than to ask for
interval or ratio measures. In many cases, such as our study, the judgment we wish to
solicit from an individual is a ranking (i.e., ordinal scale measurement) of individual
items. A person can decide that one particular characteristic is more important than
another one; however, it is much more difficult to consistently estimate how much
more important a characteristic is from among a group of characteristics. A scaling
method such as Thurstone’s Law of Comparative Judgment can transform individual
ranking judgments and produce an interval scale rather than a rank-ordered scale,
which allows the individuals to detect the extent to which certain characteristics are
clearly distinct from other characteristics, and which are proximal more reliably.
Merely providing an averaging of the ranking scale does not contribute this added
insight to the group as a whole (Li, Cheng, Wang, Hiltz, & Turoff, 2001).
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Schwer & Danel
“I also always chose Technology as my second choice because all of the other
characteristics seemed more important in terms of building community. Yes the
technology makes it possible but it is the vehicle...not the destination or goal.”
In this case, it appears that technology was viewed primarily as a prerequisite con-
dition for virtual communities to form. After reviewing comments, it was apparent
that even those characteristics that were positioned at the low end of the Thurstone
Scale still had a role to play in the construction of community, however marginal
that influence might be.
We were also reluctant to eliminate characteristics at this point in the research be-
cause we are still gathering primary data from new groups. Our confidence in the
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Dd We Become a Communty?
relative positions of these characteristics, and ultimately our judgments about their
inclusion in a model of VLC, will grow as our analysis continues. At what point will
we be satisfied that we have identified the important characteristics and measured
their relative importance? Probably never, given that VLCs are dynamic environ-
ments that are also situated in particular learning contexts. But we will continue to
gather data to develop and refine models, and our tools and the sophistication of
our observations will mature over time too.
Modeling. Community
A Bayesian Belief Network (BBN) is one of several techniques for building models.
BBNs are graphs composed of nodes and directional arrows (Pearl, 1988). Nodes in
BBNs represent variables, and the directed edges (arrows) between pairs of nodes
indicate relationships between the variables. The nodes in a BBN are variables
usually drawn as circles or ovals. The arrows between pairs of nodes that indicate
relationships between the variables can be assigned different states, such as
positive, null, or negative. A BBN is a mathematically rigorous way to model
a complex environment, and it is flexible, able to mature as knowledge about the
system grows, and computationally efficient (Druzdzel & Gaag, 2000; Rusell &
Norvig, 1995).
In Bayesian statistics, the expression of prior beliefs about a given situation (before
collecting any data) is required. This degree of belief is normally expressed in terms
of a probability distribution, and then Baye’s theorem is used to update the beliefs
in light of the information provided by the data. BNs enable reasoning when there
is uncertainty, and they combine the advantages of an intuitive visual representation
with a sound mathematical basis in Bayesian probability. The use of a Bayesian
network makes it possible to articulate experts’ beliefs about dependencies between
different variables, and naturally and consistently propagate the impact of the evi-
dence on probabilities of uncertain outcomes.
The structure of a Bayesian network can also be viewed as a graphical, qualita-
tive illustration of the interactions among a set of variables within a network. The
interactions of the variables in a network model can be quantified to predict the
consequences of observable behaviors in a model. Research suggests that BBN
techniques have significant power to support the use of probabilistic inference to
update and revise belief values (Pearl, 1998). They can readily permit qualitative
inferences without the computational inefficiencies of traditional joint probability
determinations (Niedermayer, 1998). The casual information encoded in BBN fa-
cilitates the analysis of actions, sequences of events, observations, consequences,
and expected utility (Pearl, 1998).
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Schwer & Danel
Building.the.Bayesian.Belief.Network
The first step in creating a BBN is to identify the key variables that represent a
domain (Druzdzel & Gaag, 2000; Rusell & Norvig, 1995). The variables used to
build the network here are based upon the results of the Thurstone analysis described
previously in this chapter. The goal of using the BBN is to obtain measures that can
be used to understand the critical casual relationships among the characteristics of a
VLC. The variables identified by the participants and their relative locations along
the scale were assigned weights based on both the Thurstone value and qualitative
reasoning. For instance, observation of the Thurstone Scale suggests that there are
at least three clusters of characteristics, where trust and learning were considered
by the participants to be the most important characteristics of a VLC (see Table 4
for the variables used to build the BBN).
The second step is to map out the variables into some structure based on logical and
coherent qualitative reasoning. During the qualitative reasoning, causal relationships
among the variables are conjured, resulting in a cyclical graph. For instance, in
virtual learning communities, participation and learning are essentially mediated by
technology (i.e., it is unimaginable to be able to learn online without any mediation
of technology), and therefore, technology is assigned a strong positive (S+) influence
on the level of participation. Similarly, participation can influence awareness in a
strong and positive manner, which in turn can lead to the development of trusting
relationships. Since awareness can contribute to both trust and distrust, the link
influence is medium (M+). Furthermore, technology can influence awareness in a
positive and strong manner (S+). For example, imagine a learning environment in
which each individual has a profile (electronic portfolio) and the information is made
available to others in the community; this can create sense of awareness about who
is who, or who knows what, in that community. Similarly, technology may influence
intensity in a weak positive manner (W+), since availability of technology alone
does not guarantee that people will be actively engaged in discussions. Extending
this type of qualitative reasoning resulted in the BBN shown in Figure 5. In the
model, those nodes that contribute to higher nodes align themselves in “child” to
“parent” relationships, where parent nodes are super-ordinate to child nodes. For
example, trust is the child of mutuality, awareness, and intensity, which are in turn
children of participation and technology (see Figure 5).
The third step in building the BBN involves assigning initial probabilities to the
network. In general, BBN initial probabilities can be obtained from domain experts,
secondary statistics, or they can be taken from observations and subjective intuition.
It is also possible that initial probabilities can be learned from raw data. In addition
to learning prior probabilities, it is sometimes necessary to examine the structure
of the network. In our case, the initial probabilities were assigned by examining the
distances between the variables of virtual learning communities along the Thurstone
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Dd We Become a Communty?
Scale. This approach enables us to cluster those variables that were closely aligned
on the Thurstone Scale. We have also introduced the degree of influence among the
variables to qualitatively describe relationships among the variables.
Generating.the.Conditional.Probability.Table
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Schwer & Danel
Degree.of.
Thresholds Weights
Influence
Strong 1-α = 1 - 0.02 = 0.98 (0.98-0.5) / 2 = 0.48 / 2 = 0.24
Medium 0.8 (0.8-0.5) / 2 =0.3 / 2 = 0.15
Weak 0.6 (0.6-0.5) / 2 =0.1 / 2 = 0.05
Table 7. Example of a conditional probability table for two parents with strong,
positive relationships
P (Awareness= Exist | Participation = High & Technology = Good) = 0.5 + 0.24 + 0.24 = 0.98
P (Awareness= DoesNotExist| Participation = High & Technology = Good) = 1 - 0.98 = 0.02
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Dd We Become a Communty?
Querying.the.Network
Querying a BBN refers to the process of updating the conditional probability table
and making inferences based on new evidence. One way of updating a BBN is to
develop a detailed number of scenarios that can be used to query the model. A sce-
nario refers to a written synopsis of inferences drawn from observed phenomenon
or empirical data. Further, updating a BBN is an attempt to understand the statistical
significance of various relationships among variables in a network. Based on the
results of Thurstone scaling, we have observed a large cluster of variables around
the mean scale point. Although they can be treated as a group because of their cen-
tral position relative to the other points, it is difficult to tell their individual relative
importance to others in the same cluster or in other clusters in the VLC model. We
build simple scenarios based on the results of Thurstone analysis to infer relative
importance of individual variables in the network, and we can refer to the relative
distances between variables to provide a quantitative measure of the differences.
In one case, for example, we were interested in observing changes in the state of the
variable learning as a result of changes in the state of the variable awareness. Since
learning is a grandchild of awareness, and awareness is a parent of trust, and trust is
a parent of learning, any changes in the value of awareness will naturally propagate
to learning. Awareness is given a binary state (“exist” with a value 0.98 or “does
not exist” with a value of 0.02). Imagine a scenario in a VLC where students are
not aware of each other. This would mean the value of awareness is set at “does not
exist” and assigned a probability of 0.02. Say we are interested in determining what
effects low probability of awareness can have on learning. Querying the model with
this information resulted in a high (learning is high) value of learning dropping to
0.14, and a low value of learning (learning is low) increasing to 0.85. Propagating
backwards, it can be observed that the parents of awareness assume certain values.
For instance, awareness has three parentsno autonomy, low participation, and
bad technology.
Querying the BBN in this way offers a disciplined method of examining the cu-
mulative effect of making changes anywhere in the network and also for speculat-
ing about how any particular change can alter the values of related variables. The
BBN is still, at its core, a tool for speculation, but over time and as data are added
to inform the variables and their interrelationships, the network can be “tuned” to
provide robust and precise ways to make decisions about the design and operation
of formal learning communities.
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0 Schwer & Danel
Summary
The central point of this chapter is that we need to use a variety of methods to analyze
anything as complex as an online learning community. The methods we propose flow
from definition to analysis to prediction, so they have some intuitive and practical
appeal. But we must recognize that we are at the beginning of learning about how
to understand online learning communities as organisms, and so we make no claims
that these methods represent a definitive set of tools for that job.
But regardless of the specific tools used to determine whether virtual communities
exist, our experience has led us to a few key principles or ideas. First, considering
the full cycle from definition to modeling is important, much of the research to
date looks closely at a few variables in communities and much of the literature is
speculative. We think that there is a need to isolate features of communities, try to
determine their relative importance, and then build models that can be used to test
inferences in new environments and inform design science in distance learning.
However, we acknowledge that this type of cyclical investigation is difficult, labor
intensive, and time consuming. The strategies we describe in this chapter are drawn
from an array of options available to researchers and designers, and we use them more
to illustrate the process than to advocate for any particular tools. We did find that
a combination of descriptive, qualitative, experimental, and inferential approaches
provided us with the kind of precision and insight we wanted. Along the way, we
have developed a hunger for replication and baseline data. We noticed that many
very useful approaches, such as the Sense of Community Index and the TAT, would
benefit from having many researchers use them to develop a body of comparative
data in the literature over time. In addition, the Bayesian Belief Network approach
introduced in this chapter can enable researchers to isolate the most important
variables of virtual learning communities, given N-Case scenarios. This in turn will
enable them to develop robust procedures and tools to enhance our understanding of
virtual learning communities and support their development. But perhaps the most
important thing we can do at this stage of development is to open a conversation
about these important issues, and look for creative and imaginative answers.
Acknowledgments
The authors acknowledge and thank Heather Ross for her transcript analysis and
associated contributions to the ideas offered in this chapter. This research is funded
by a grant from the Social Sciences and Humanities Research Council of Canada.
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Dd We Become a Communty?
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Danel, O’Bren & Sarkar
Chapter.III
User-Centered.Design.
Principles.for.Online.
Learning.Communities:.
A.Sociotechnical.Approach.
for.the.Design.of.a.Distributed.
Community.of.Practice
Ben K. Danel, Unversty of Saskatchewan, Canada
Abstract
This chapter examines current research on online learning communities (OLCs),
with the aim of identifying user-centered design (UCD) principles critical to the
emergence and sustainability of distributed communities of practice (DCoPs), a
kind of OLC. This research synthesis is motivated by the authors’ involvement in
constructing a DCoP dedicated to improving awareness, research, and sharing data
and knowledge in the field of governance and international development. It argues
that the sociotechnical research program offers useable insights on questions of con-
structability. Its attention in particular to participatory design and human-computer
interaction are germane to designing user-centered online learning communities.
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User-Centered Desgn Prncples for Onlne Learnng Communtes
Aside from these insights, research has yet to probe in any systematic fashion the
factors affecting the performance and sustainability of DCoP. The chapter concludes
with a discussion of UCD principles for online learning community to support the
construction and deployment of online learning communities.
Introduction
Increasingly, distributed communities of practice (DCoPs) are attracting attention
for their potential to enhance learning, to facilitate information exchange, and to
stimulate knowledge creation across cultural, geographical, and organizational
boundaries. Research shows the utility of DCoP on their members is positive (Dan-
iel, Sarkar, & O’Brien, 2004a; Daniel, Poon, & Sarkar, 2005; Schwier & Daniel,
Chapter II, this volume). Their allure aside, experience indicates that they may not
emerge or flourish even in the presence of demand from users. In fact the process
of constructing DCoP is not well understood, and factors influencing sustainability
merit further research attention.
This chapter introduces the authors’ involvement in the development of a DCoP.
The DCoP in question is the Governance Knowledge Network (GKN). This project
began in 2001 with the aim of assessing the interest of academics and practitioners
in Canada to develop an online learning community (OLC) for systematizing the
exchange of information at the intersection of governance and international devel-
opment (Daniel et al., 2004a). The surveys of key Canadian stakeholders in the
project indicated considerable data existed, and recommended the proposed GKN
to: actively engage in dissemination and archiving of data not widely accessible in
the public sphere, profile community members, promote social network building
and collaboration, and inform members of current events and opportunities.
Following the identification of the demand and interest, the second stage of our
research involved the development of a GKN prototype. In this unchartered course,
we were guided by enabling technology and other DCoP models (World Bank,
UNDP).1 We also turned to research to inform our efforts on how to effectively
sustain the project. Our synthesis of research in the area identified promising insights
from studies we refer to as the sociotechnical approach. As applied to DCoP, the
sociotechnical approach aims at understanding people’s interaction with technology
and the ensuing communication, feedback, and control mechanisms necessary for
people to take ownership of the design and implementation process.
This chapter focuses on this interaction, as it is germane to the development and
sustainability of the GKN, in particular, and DCoP more generally. The chapter is
divided into the following sections. The next section outlines relevant research on
DCoPs and the sociotechnical approach. We next provide an overview of the GKN
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Danel, O’Bren & Sarkar
OLC project and present key results from the research that informed the design of
the GKN. A discussion of various human and technology elements we consider criti-
cal to the initiation, development, growth, and sustainability of the GKN follows,
and in the next section, we revisit the key human and technology design issues.
Finally, we conclude the chapter and present UCD principles for OLCs drawn from
the sociotechnical approach.
Related. Work
Daniel, Schwier, and McCalla (2003b) observe that online learning communities
have attracted diverse disciplinary interest, but that it is possible to identify two
dominant perspectives—technological determinism and social constructivism.
The basic tenet of the technology determinism research is that technology shapes
cultural values, social structure, and knowledge. In technology-related fields, such
as computer science and information systems, significant attention has been given
to understanding technological developments and how these changes influence
social structures.
The social constructivism perspective, on the other hand, posits that knowledge and
world views are created through social interaction. Social constructivism theories
have inspired research on knowledge construction within communities of practice.
Lave and Wenger (1991) assert that a society’s practical knowledge is situated in
relations among practitioners, their practice, and the social organization and politi-
cal economy of communities of practice. For this reason, learning should involve
such knowledge and practice (Lave & Wenger, 1991). Between these heuristic poles
there are cross-disciplinary perspectives, of which it is possible to further discern
them into four subcategories:
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User-Centered Desgn Prncples for Onlne Learnng Communtes
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Danel, O’Bren & Sarkar
Common to this growing body of research issues is the need for the interplay of
human and technology factors to guide the design, development, deployment, and
evaluation of online learning communities.
Formal.and.Informal.Online.Learning.Communities
There are numerous computational tools that support social learning across time
and place (Laghos & Zaphiris, Chapter XI, this volume). New tools and patterns of
communication have enabled social engagement, information, and knowledge sharing
within social systems now referred to as OLC. Unlike a temporal community that
resides in a fixed locale and whose members often know each other well enough
to carry effective interactions, OLCs exist in cyberspace and may or may not be
aware of each other (Daniel, Schwier, & McCalla, 2003). The character of an OLC
is influenced by structural features, which may include: community size, duration
of interaction and anticipated lifespan, location or distribution of the community,
the homogeneity/heterogeneity of members, and breadth or narrowness of subject
area. Variation of these features gives rise to diverse OLCs.
In Table 1, we simplify this diversity by distinguishing between formal and informal
online learning communities. Formal online learning communities have explicit
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User-Centered Desgn Prncples for Onlne Learnng Communtes
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0 Danel, O’Bren & Sarkar
With the emergence of ICTs, these obstacles to the exchange of information and col-
laboration were no longer permanent fixtures, though they have tended to endure.
Research.Approach.to.the.Design.of.User-Centered.Online.
Learning.Communities
We began our effort to overcome these obstacles through a participatory design ap-
proach (PDA). Key to PDA is an iterative process that seeks to address users’ needs
and promotes their involvement in project development (Schuler & Namioka, 1993).
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User-Centered Desgn Prncples for Onlne Learnng Communtes
The goal of the users’ assessment was to identify a target group’s interests, perceived
knowledge gaps, thematic content, and potential design models for the proposed
GKN portal.
Following the analysis of the assessment, we identified design features that matched
identified services together with appropriate technological requirements. We further
contacted those who had completed the survey by telephone for a follow-up inter-
view. The goal of the interview was to elicit further information regarding individu-
als’ preferences for content and portal design. These steps also served the equally
important objective of engaging potential community participants. In addition, we
were able to gauge the reaction to the objectives of the GKN project and method
of development and implementation. In addition, the telephone follow-up was an
opportunity to initiate informal connections among various individuals working in
the same area of research.
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Danel, O’Bren & Sarkar
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User-Centered Desgn Prncples for Onlne Learnng Communtes
Following the analysis of the data and feedback to respondents, we identified and
profiled different technologies capable of supporting a DCoP that would perform to
stakeholder expectations. Once the technological elements were identified, feedback
was sought again from participants on the relevance of these models. This feedback
was integrated in the prototype development of the GKN portal, which is currently
in its formative stages. As the GKN project moved from a needs assessment to co-
development with interested partners, human and technology interaction issues are
gaining more importance.
At present, the GKN team has implemented a beta version of the system, while
at the same time pursuing research into social and technical means to nurture and
support an evolving community. Currently, we are experimenting with the use of
blended strategies of face-to-face workshops and videoconferencing as additional
avenues to encourage integration of human and technology factors. We are also
developing an evaluation plan to assess the importance of the factors identified
earlier to developing and sustaining the GKN project. In the following section, we
describe the dimensions of HCI that have the potential to affect the viability and
robustness of the GKN project.
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Danel, O’Bren & Sarkar
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User-Centered Desgn Prncples for Onlne Learnng Communtes
in the first instance, but will likely shift in response to community dynamics.
Sociability is of particular importance to “constructed” online communities
that do not inherit protocols in use, as would temporal communities that have
migrated to an ICT-mediated environment. This dimension is likely critical to
the sustainability of a DCoP, as protocols in use will need to reflect members’
preferences and practices. As new protocols emerge, technology must accom-
modate such changes.
•.. Usability: Our research indicated that interest in the GKN initiative centered
on the promise of instrumental outcomes (e.g., access to information, new
insights, and expanded contacts). Here, technology and human interaction
are clearly linked, as relevant content is dependent on member input and its
ease of retrieval is dependent on technology. User-centered interface design
and continuous involvement of users are critical to both the emergence and
sustainability of the GKN project.
•.. Culture: An explicit objective of the GKN project was to bridge organizational
and linguistic boundaries. As organizational theory suggests that organizations
inculcate and perpetuate cultures that may promote or discourage inter-orga-
nizational information sharing and/or collaboration. Once organizational or
individual participation is present (a human, not a technical issue), we are
uncertain of how technology may shape or accommodate different culture(s).
Though others suggest that the viability of DCoPs depends on the development
of a shared culture, our project is not sufficiently far advanced to comment on
this hypothesis.
•.. Awareness: The ability of ICT tools to provide awareness among its mem-
bers is predicted to have a powerful impact on members’ interactions in the
community. More specifically, awareness (e.g., awareness about who is who,
and who does and knows what) can have a significant positive feedback that
would in turn promote participation and contribute to sustainability.
These elements highlighted exert different forces on technology and human interac-
tion. For reasons stated, we anticipate that each will have a bearing on the emergence
and sustainability of the GKN initiative and DCoP more generally.
Discussion
The sociotechnical approach to the development of a DCoP suggests that human
and technical factors are interlinked and they co-determine the emergence, evolu-
tion, growth, and sustainability of DCoPs. For practitioners involved in designing
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Danel, O’Bren & Sarkar
or developing a DCoP, the variables outlined previously will likely provide a useful
starting point for guiding implementation and identifying key relationships. For
researchers, our preliminary exploration of these relationships creates a number of
hypotheses for future investigation. As these relationships have a bearing on both
practice and research, we intend to track these relationships through user evalua-
tions and internal monitoring. We anticipate that these findings will work toward
a framework for comparative research on factors affecting the emergence and
sustainability of a DCoP.
By way of conclusion, we offer the following general UCD principles for designing and
sustaining online learning communities based on the sociotechnical approach.
Design.Principles
Didactic.Principles
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User-Centered Desgn Prncples for Onlne Learnng Communtes
Sociability.Principles
Acknowledgments
The research reported in this chapter has been supported financially by the Policy
Branch of the Canadian International Development Agency (CIDA), the Social Sci-
ences and Humanities Research Council of Canada (SSHRC), and the International
Center for Governance and Development at the University of Saskatchewan.
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0 Danel, O’Bren & Sarkar
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Endnote
1
Presenters at the 1st GKN Workshop on Building Distributed Communities of Practice for En-
hanced Research-Policy Interface, May 28-31, 2004. Presentations available at http://www.
icgd.usask.ca/workshopPlan.html
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Qualty Models of Onlne Learnng Communty Systems
Chapter.IV
Quality.Models.of.
Online.Learning.
Community.Systems:
Exploration,.Evaluation.and.
Exploitation
Effie Lai-Chong Law, Swiss Federal Institute of Technology, Switzerland
Abstract
The main goal of this chapter is fourfold: to review key theoretical models under-
pinning the design of online learning community systems (OLCSs); to identify and
evaluate quality models for OLCSs; to better understand the feedback loop between
evaluation of OLCSs and their redesign; and to develop a generic framework for
user interface quality models for OLCSs. Specifically, we have reviewed a set of
software quality standards, quality models, and literature on human-centered design,
usability, information technology quality assurance, accessibility, security, and
trust. Several empirical case studies are described to illustrate our arguments and
views. We have developed the generic framework that comprises four levels—fac-
tors, criteria, guidelines, and metrics.
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Law & Hvannberg
Introduction
It is a well-recognized fact that there are two major critical success factors for on-
line communities (OCs)—high usability and good sociability (Preece, 2000)—with
each of them comprising a set of attributes and corresponding measures. Whereas
usability is primarily concerned with how users interact with technology, sociability
is concerned with how members of a community interact with each other through
the supporting technology. Another well-recognized fact is that there are a variety
of OCs, being defined by their specific goal, composition of membership, and tech-
nological support. In particular, OCs for learning (or online learning communities,
OLCs) are distinct from other OCs in a way that learning objects or knowledge
resources are essential elements that coalesce, mediate, and sustain interactions and
communications among members. In contrast, OCs grounded in economic relation-
ships (e.g., eBay) are bound by members’ bargaining power.
Presumably, easy, effective, and flexible access to quality learning objects is im-
perative for the advancement of an OLC whose members collaboratively build
knowledge. Sociotechnical systems (Mumford & Beekman, 1994) that enable online
exchanges of knowledge resources are basic infrastructures for knowledge-building
community. OLC members range from students, teaching and administrative staff
of primary schools as well as of higher education institutions, to professionals in
different workplaces of public as well as private sectors. Given the broad scope and
complexity of issues pertaining to OLCs and the limited space of this chapter, it is
very difficult, if not impossible, to take into account all relevant issues of OLCs.
Consequently, we selectively focus on addressing usability issues of software systems
that support the development of OLCs in the context of higher education institutions
and of workplace learning. Specifically, members of these OLCs archive, retrieve,
reuse, and more importantly discuss as well as reflect on learning objects per se
and on associated problems arising from their usages. These learning activities can
lead not only to the enrichment of knowledge of individual members, but also to the
consolidation of the community built on topics of interest. Put concisely, the focus of
the chapter is on the technicality of OLC systems. Nevertheless, we are fully aware
of the very significance of sociability of OLCs and the interdependence between
these two dimensions. Whereas other chapters in this volume address sociability
issues of OLCs thoroughly and insightfully, this chapter presents complementary
as well as supplementary views on intriguing issues pertinent to design and evalu-
ation of OLC systems.
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Qualty Models of Onlne Learnng Communty Systems
Design and evaluation are two faces of the same coin. Two major components of
an OLCS are human users and software systems. We attempt to understand the
former with germane theories in cognitive psychology, and the latter with relevant
quality models and standards established in HCI and software/Web engineering.
Further, we believe that the success of OLCS should go beyond usability to include
other significant quality factors, namely security, privacy, credibility/trust, acces-
sibility, and pleasure (i.e., funology; Blythe, Hassenzahl, & Wright, 2004). Deeper
understanding of intricate interactions among these quality factors can definitely
lead to further insights into success and failure of OLCSs. Further, inability to
integrate evaluation results effectively into system redesign undermines the very
goal of software validation and verification. To bridge the gap in the lifecycle of
OLC system development, we examine the role of defect classification schemes in
system redesign.
Theoretical. Models
An online community is a group whose members are connected by means of infor-
mation and communication technologies (ICTs), typically the Internet (cf. McGrath
& Hollingshead, 1994; Rheingold, 1994). Online communities can be categorized
in terms of user, task, goal, context of use, frequency of use, and so forth (see Fig-
ure 1). Specifically, an online learning community aims to achieve certain learning
outcomes or effects (Barab, Kling, & Gray, 2004).
Since the early 1990s, the two interdisciplinary fields computer-supported col-
laborative work (CSCW) and human-computer interaction (HCI) have been pro-
gressing almost in parallel. Both fields strive to bridge the gaps between theories
and practices, and between the social and the technical (cf. Bannon, 1997; Grudin,
2004). The basic assumptions underpinning the research work of CSCW and HCI
are that social interactions, be they between peers or between learners and their
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Law & Hvannberg
Online Communities
abler mentors, can foster learning, and that ICT can augment the scale and scope
of such interactions. These basic assumptions are rooted in social constructivist
theories, which are amalgamated from Dewey’s (1925/1981) Pragmatic Social Be-
haviorism, Vygotsky’s (1978) theory of social cognitive development, and Schön’s
Learning.
Basic.Tenets Implications.to.Design.of.OLCSs
Theories
Cultural tools and cognitive artifacts
• Present a visible image of the community by
play an indispensable role in the
displaying on the homepage the domain, main
emergence of mind, especially
goals, values, activities, rituals, memberships,
language. Communication and action
Dewey’s. and workflow maps of the community.
in a social setting can be regarded as
(1925/1981). • Enable online discourses and interactions
a manifestation of reflective thinking
Pragmatic. among community members with tools that
and learning. Dewey’s notion of inquiry
Social. support archives of threaded discussions (e.g.,
(1933/1986) addresses the reciprocal
Behaviorism e-mail) for reflection, provide different channels
agent/world relationship, and his
for verbal communication (e.g., asynchronous
conviction about the social origin of
Weblog, synchronous chat), and facilitate the
mind underpins the emergence of a
sense of co-presence (e.g., videoconference).
cooperative learning paradigm.
• Support fast synchronous and structured
Social interaction plays a fundamental asynchronous communications to enable
role in the development of cognition. effective and efficient online cognitive
Instruction can be made more efficient apprenticeship between tutors and tutees
when learners engage in activities within through, for example, modeling and reflective
Vygotsky’s. a supportive environment, and receive questioning.
(1978).Theory. guidance mediated by appropriate • Support reciprocal ratings of quality of
of.Social. tools and persons (e.g., online tutor), community members’ contributions.
Cognitive. whose role is to help learners complete • Enable novices to engage in self-regulated
Development. a task near the upper end of their zone learning with simplified navigation; effective
of proximal development and then to menus, indices, table of contents, and search
systematically withdraw this support. capabilities; appropriate headings and titles for
Eventually learners should become self- content.
regulated. • Engineer interfaces to prevent users from
making errors and ease recovery from errors.
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Qualty Models of Onlne Learnng Communty Systems
Table 1. continued
Learning.
Basic.Tenets Implications.to.Design.of.OLCSs
Theories
Reflection-on-action and reflection-in- • A conversation space where dialogues can
action are essential for the development efficiently be exchanged and moderated by a
of professional artistry. The effectiveness more knowledgeable user.
of training depends on social interaction, • A facility for documenting floating questions
Schön’s.(1987). especially reciprocally reflective and their multi-perspective answers from
Theory.of. dialogues between coach and student, different community members to facilitate
Reflective and on an individual’s reflective reflective thinking.
Practitioner conversation with the situation. The • High bandwidth is required to enable
ability to communicate in the form of creation of 3D worlds for visualization and
telling and listening and demonstrating demonstration of certain professional skills,
and imitating is essential for acquiring online auditoriums, conference rooms, and so
reflective skills. forth.
According to SA, the structuring of • Information architecture is so designed that
activity is not something that precedes it, users can best orient themselves to sources of
but it can only grow directly out of the information required for tasks at hand and get
immediacy of the situation. The inquiry instant access to such resources (e.g., access to
Situated.Action.
takes place at a very fine-grained level help messages),
(SA).models.
of minutely observed activities. The • Users can navigate in the Web site housing the
(Lave,.1988;.
unit of analysis is a relation between community with great ease to enable them to
Suchman,.
the individual and the environment. In respond promptly and appropriately to activities
1987).
focusing on improvisation and response of other users (i.e., gestures of avatars).
to contingency, SA de-emphasizes study • An effective search engine enables users to
of more durable, stable phenomena that locate resources efficiently to address situational
persist across situations. demands.
A set of principles of DC on three major themes
(Blandford & Furniss, 2005), including:
DC is concerned with structures—
• physical layout, (e.g., naturalness principle;
representations inside and outside
i.e., fidelity of representations for real objects),
the head—and the transformations
situation awareness (i.e., access to common
these structures undergo. DC tends
information to keep track of happenings);
to provide finely detailed analyses of
• information flow, (e.g., buffering; i.e.,
particular artifacts and aims to identify
Distributed. holding up new information until a suitable
stable design principles that are widely
Cognition.(DC). time to avoid loss or confusion), informal
applicable across problems. DC strives
(Salomon,. communication (e.g., a chat-room-like
to understand how individual agents
1993) feature with the possibility to archive the
align and coordinate within a distributed
communication);
process. Shared goals and plans as
• design and use of artifacts, (e.g.,
well as specific features of the artifact
representation-goal parity; i.e., explicit
in use are important determinants of
representation of the current state and a goal
the interactions and the quality of
state) and coordination of resources (including
collaboration.
plans, goals, affordance, history, and action-
effect).
A key idea of AT is the notion • Enables smooth flow of activities by ensuring
of mediation by artifacts such as reliability of data transfer, compatibility of
“computer-mediated activity.” Another different software modules imported, and
key notion is to equate activity with consistency in interaction style between
context, which is constituted through these modules and the Web site housing the
the enactment of an activity involving community.
Activity.Theory.
people and artifacts. AT holds that the • Supports creation and management of sub-
(AT).(Leont’ev,.
constituents of an activity system (i.e., communities to meet dynamic evolution of the
1974)
object, actions, and operation) are not community.
fixed, but can dynamically change as • Provides a shared workspace to facilitate
conditions change. In AT, one’s ability to co-authoring and peer review, and a private
organize and use resources is the result workplace to allow individuals to marshal
of specific historical and developmental personal resources.
processes in which a person is changed.
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Law & Hvannberg
(1983) theory of reflective practitioner. More recently several theories have been
embraced by the HCI community, including situated action (Lave, 1988; Suchman,
1987), distributed cognition (Salomon, 1993), and activity theory (Leont’ev, 1974,
cited in Nardi, 1994). Essentially they are grounded in social constructivism and are
pertinent to understanding the functioning of OLCSs. However, these frameworks
are rather abstract and generic. The challenge is how to translate them into practical
guidelines for the design and evaluation of an OLCS. Subsequently, we highlight
the basic tenets of each of these relevant theoretical models and draw implications
how they can inform design of OLCSs (see Table 1).
Clearly, the list of technology supports for OLCSs derived from the related theoretical
frameworks in Table 1 is not exhaustive (cf. Wenger, 2001). Figure 2 illustrates basic
components of an OLCS, including digital libraries, learning content management
systems, vide-conferencing tools, wiki, blogs, other synchronous and asynchronous
communication tools, and authoring tools. These technology supports entail high
demand on a set of software quality. We highlight several quality attributes that can
commonly be derived from the aforementioned theoretical models:
• Usability
o. Information.Management: Concerns the presentation, integrity, cur-
rency, and scope of information presented.
o Ease.of.Use:.Concerns whether users can navigate the system effectively
and efficiently. and achieve their goals error-free and satisfactorily.
• Functionality
o. Interoperability: Concerns whether the components of the system are
compatible and operate seamlessly.
o. Stability: Concerns whether the system can function reliably and pre-
dictably.
• Interactivity
o. Communicativity: Concerns whether the system can support different
types of communication, irrespective of the modality.
o. Responsiveness:. Concerns whether the system can heighten users’
awareness to respond to situational demands, be they system-generated
or user-submitted requests.
• Naturalness
o. Authenticity:.Concerns whether the system can support problem-ori-
ented learning in terms of making sense of the situation with reference
to perceived contextual data.
o. Presence: Concerns whether the system can enable the user to develop
a sense of co-location.
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Qualty Models of Onlne Learnng Communty Systems
Learning.Content.
Learning.Content. Video-
Video-
Management.
Management. Digital..
Digital.. conferencing.
conferencing.
Systems.(LCMS).
Systems.(LCMS). Libraries.
Libraries. System.
System.
Online.
Online.
Blogs.
Blogs. Learning.
Learning. Wiki.
Wiki.
Community.
Community.
System.
System.
Other.synchronous.and.
Other.synchronous.and.
Authoring.
Authoring. asynchronous.
asynchronous.
Tools.
Tools. Communication.Tools.
Communication.Tools.
A quality model (QM) is to make the general term “quality” specific and useful when
engineering requirements. Another significant purpose of a QM is to understand,
control, and improve a product or a process by determining usability problems or
performance bottlenecks, determining a baseline for comparison, assessing the
progress, and predicting certain attributes from others (Brajnik, 2001). A QM first
decomposes the general concept of quality to create a hierarchy of component quality
factors/characteristics. It then provides specific quality criteria and metrics that can
be used to determine, with appropriate analysis methods and tools, whether certain
quality actually exists. A QM may involve a large set of interdependent attributes
(cf. an 80-attribute quality requirement tree; Olsina, Lafuente, & Rossi, 2001) and
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Law & Hvannberg
must take into account the particular usage of the product for which quality is being
modeled. Design guidelines as well as usability evaluation techniques and tools are
powerful ingredients of quality models. Since McCall, Richards, and Walters’ (1977)
pioneering work, various QMs have been defined, adopted, and enhanced, especially
in the fields of HCI, software engineering, and Web engineering (Vanderdonckt,
Law, & Hvannberg, 2005). While developing and documenting a QM is advocated
as a crucial and foremost step for producing a complete and consistent set of quality
requirements (Firesmith, 2003), many projects fail to undertake this process.
Standards are published when a discipline has reached a consensus on subjects of
interest. Standards are seen as a useful source of best practices and can represent
external authority or credibility for recommendation. The role of standards for de-
signing OLCSs is twofold. One role is to enforce quality through specification of
minimum requirements and by giving guidelines on how to implement individual
quality characteristics. A second role is to set standards for technology implemen-
tation, such as data exchange or services. Since this chapter is not concerned with
technology implementation, the latter type of standards is not discussed further.
Applicability.of.Quality.Models.and.Standards.to.OLCS.
Components
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Qualty Models of Onlne Learnng Communty Systems
We aim to explore how the existing software quality standards can inform the design
and evaluation of DL as a crucial component of an OLCS. To meet this aim, we
have identified several software quality standards because of specific qualities they
address, their wide adoption, high popularity, or recency. Further, we have performed
different empirical studies on different DLs of interest to illustrate our arguments.
In the ensuing text, we present a brief description of each of the standards selected
and report some case studies of their applications.
User-centered design (UCD) is the key notion of this volume. UCD refers to a design
process that takes account of users of a system. According to Bevan (2001), taking a
user-centered approach to design can lessen development times and rework for new
versions, improve the productivity of users, and reduce training, documentation,
and support costs. The publication of ISO 13407 and the associated ISO TR 18529
represents a maturing of the discipline of UCD. The term human-centered design
(HCD) is coined to refer to the particular design process defined in ISO 13407 and
ISO TR 18529.
ISO TR 18529 provides a comprehensive basis for process assessment and improve-
ment by identifying improvement priorities (i.e., formative evaluation) through a
scale of capability (cf. Capability Maturity Model) and by describing what should
be done to make a system lifecycle human centered. The standard addresses several
important activities that are missing from traditional software and usability engineer-
ing, such as consideration of organizational requirements and processes, verification
of context of use, definition of the overall experience of use of the system, and so
forth. In short, ISO 13407 and ISO TR 18529 provide guidance for designing us-
ability and are basically management standards. However, they have several short-
comings: methodologies are too general to adapt to a particular project; statements
on HCI/human factors techniques are difficult to understand because they are too
techno-centric and detailed (Earthy, Jones, & Bevan, 2001); and limited guidance
is provided for the descriptions of user goals and usability measures in particular,
and for the process of producing various outcomes in general.
The availability of a process model for HCD eases its inclusion in the scope of
continuous improvement. Surely, OLC cannot be formed in a vacuum. The organiza-
tion, namely a university, where an OLC is taking root, should have the capability
(i.e., adequate personnel and infrastructure) to sustain the running of the OLC. If
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0 Law & Hvannberg
Usability Standards
ISO 9241-11: 1998 Ergonomic Requirements for Office Work with Visual Display
Terminals (VDTs)—Part 11: Guidance on Usability
This standard defines usability as “the extent to which a product can be used by speci-
fied users to achieve specified goals with effectiveness, efficiency, and satisfaction
in a specified context of use.” The three usability metrics are defined as follows:
To operationalize the terms, effectiveness and efficiency are the function of unas-
sisted task completion rates and task completion times, respectively. These metrics,
however, may not be valid for academic DLs. A common usage scenario can well
illustrate the point. Whether DL users are asked to locate known items or some
items relevant to topics of interest, it is highly probable that the search result will
modify their needs and goals, especially when they locate extra items that were not
originally included as targets. In this case, it is difficult to define the cutting point
for task completion. Some attempts to refine these metrics (cf. “search efficacy”;
Kelly & Cool, 2002) have been made. However, these metrics are not single-di-
mensional; combinatorial measurements taking all contributing contextual factors
into account are yet to develop. Identifying such factors is already a challenge, let
alone translating them into computational terms. For instance, it was shown that
users’ search behavior would vary substantially with the testing environment (e.g.,
with or without the presence of an experimenter), especially when the searching
task was open endedthat is, no constraint on specific topical areas, no time limit,
and so forth (Schulte & Huber, 2003).
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Qualty Models of Onlne Learnng Communty Systems
How the three usability measures correlate with each other is another question to
explore. We illustrate this issue with the results of usability tests on EducaNext
(http:www.educanext.org), which is a multilingual academic portal supporting the
sharing of knowledge resources for higher education institutions. It is open to any
members of the academic and research community. In particular, the portal allows
users to create a community on a specific topic and in a selected European language,
and to offer knowledge resources within a selected community (see Figure 3).
Twenty-two users from two European universities were recruited in usability tests on
EducaNext. Each user was required to perform 10 tasks and to complete an “After
Scenario Questionnaire” as well as a “Computer System Usability Questionnaire”
(Lewis, 1995) to measure their subjective perception and satisfaction. Objective
measures included time-on-task (i.e., efficiency) and number of usability problems
identified (i.e., effectiveness). The two types of measures were not consistent with
each other. According to ISO/IEC 9241-11 (1998) Section 5.4.1 Choice of Measures,
“If it is not possible to obtain objective measures of effectiveness and efficiency,
subjective measures based on the user’s perception can provide an indication of ef-
fectiveness and efficiency.” This statement implies that objective usability measures
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Law & Hvannberg
should significantly correlate with subjective ones, but our empirical findings tend
to refute this implication.
In summary, there are two major issues with ISO/IEC 9241-11 (1998): the am-
biguous cut-off point for defining task completion that is related to the measures
of effectiveness and efficiency, and the lack of correlation between objective and
subjective usability measures.
Characteristics Sub-characteristics
accuracy
:
functionality
Quality Criteria and Metrics
maturity
reliability :
Software learnability
Quality usability :
resource
efficiency utilization
:
:
stability
maintainability
:
portability adaptability
:
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Qualty Models of Onlne Learnng Communty Systems
Specifically, ISO 9126-1 provides a hierarchical quality model comprising six broad
categories of quality factors, which are divided into sub-characteristics (see Figure
4). Subsequently, we delineate the quality model of EducaNext and then analyze to
what extent it is compliant with the standard. Further, we extrapolate the analysis
to other DLs.
The effectiveness model portrayed in Figure 5 is a form of quality model. The quality
factor at the highest level is effectiveness, which is the major yardstick for assessing
whether the portal can attain its ultimate goal, as reflected subjectively by the level
of satisfaction that users experience when using the portal and objectively by usage
frequency. Further, the quality factor effectiveness is related to two sets of quality
factors subsumed by the two categories: brokerage systems and users.
Brokerage Systems
The quality factor functionality refers to the features that are currently available and
those that will be built into the portal contingent on users’ emerging needs. The qual-
ity factor performance and reliability refers to the general response time for queries
being submitted to the system, and to the stability and consistency of the system’s
behavior. The quality factor ease of use denotes how simple it is as perceived by
users to operate the system. The quality factor trust and security refers to the gen-
EFFECTIVENESS
• Satisfaction BROKERAGE.SYSTEM
• Usage • Technology •.Support.&.Management....
.. .
o Functionality Trust & Security
- user needs - quality product
- interoperability - data protection
o Performance & Content
USERS Reliability - quality of metadata
• Attitude towards - response time descriptions
free online content - stability - currency, variety
and collaboration o Ease of Use - reusable
• Technology use in - operability - mutlilinguality
teaching Community
- tools for social networking
- types of collaboration
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Law & Hvannberg
eral image and reputation of the organization as perceived by users for delivering
quality products and services, and to the policy for protecting intellectual property
rights and personal data. Indeed, issues of credibility and security are becoming
more critical in the increasingly popular Web-based transactions. The quality factor
content is actually composite, subsuming a set of interrelated attributes influencing
the quality of learning objects offered in the portal.
We have evaluated the compliance of the EducaNext effectiveness model with
ISO 9126-1 by identifying so-called mapped and extra quality factors, which are
and are not addressed in the standard, respectively. Several mapped quality factors
(e.g., effectiveness, safety, and usability) and three extra quality factors (i.e., trust,
content, and community) were also identified.
The EducaNext effectiveness model can well exemplify quality models of other
DLs. We look into three different non-European-based DLs, namely MERLOT of
the USA, eduSource of Canada, and EdNA.Online of Australia. For content quality
control, both MERLOT and eduSource adopt a sophisticated peer review system.
The three basic evaluation criteria are quality of content, potential effectiveness as a
teaching tool, and ease of use. In addition, eduSource has developed a set of criteria
for evaluating quality of learning objects, such as interaction usability, accessibility,
and reusability. Similar to EducaNext, EdNA Online puts emphasis on metadata
quality, currency, and variety of learning objects and multi-linguality.
Given that most users of DLs are knowledge workers for whom the knowledge-build-
ing community is a significant channel for them to share expertise and material, the
quality factor community is deemed essential. MERLOT communities and EdNA
Online communities are built on disciplines and educational sectors, respectively,
whereas eduSource communities, like EducaNext, are thematic, being defined by
users themselves. Further, the three DLs address the quality factor accessibility and
emphasize compliance with the related guidelines and standards (e.g., W3C-WAI
Web Content Accessibility). Besides, the three DLs adopt a user-centered design
approach by involving users in all stages of development.
To summarize, ISO 9126-1 is primarily concerned with qualities of software sys-
tems, which serve as a vehicle or medium to convey or store contents. Obviously,
the quality of the vehicle does not necessarily relate to the quality of the content it
carries. As a given standard cannot be all-encompassing to include everything, it is
understandable that attributes pertinent to content quality controls are not addressed
in ISO 9126-1. This quality factor is extensively addressed in ISO/IEC 19796-1.
The quality factor community addresses interactions between users. The question
concerned is: How can a system enable user interactions that are essential for com-
munity building? The attribute interactivity needs to be introduced under the quality
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Qualty Models of Onlne Learnng Communty Systems
factor usability and be specified with reference to supporting features required for
effective communication. On the other hand, the quality factor accessibility by itself
is so complex as to call forth a separate set of guidelines.
The final committee draft (FCD) of this standard was released in February 2005. It is
especially relevant to DLs as it addresses the quality factor content rather extensively.
Aligning with the conceptual model of existing DLs, peer review is deployed as
the main mechanism for quality control. Besides, this standard explicitly addresses
the issue of metadata quality—a core concern in the library science. Of particular
interest is the framework for metadata creation, which is built upon Svenonius’s
(2000) Principles of Bibliographic Description and Access, including the principles
of user convenience, common usage, representation, accuracy, sufficiency and ne-
cessity, standardization, and integration. These principles are philosophically and
academically grounded, and highly applicable to evaluating the catalogue of a DL
and to addressing the quality factor content. Nonetheless, meaningful metrics for
assessing the compliance with these principles have not yet been available. This is
a challenge facing DL designers, information science professionals, and the like.
Further, ISO 19796-1 addresses the attribute collaboration that is somewhat related to
the quality factor community mentioned earlier. Specifically, collaboration—together
with other associated attributes such as communication, interaction, and experi-
ence exchange—is mapped to the category responsiveness, which is based on the
Chinese E-Learning Technology Standard Committee. Specifically, responsiveness
is measured in terms of average reply time to requests of different actors involved,
and more interestingly, average complaints by student as well as complaints per
course. These quantitative measures are apparently inadequate, because the quality
of reply and reasons underlying complaints are more relevant. Furthermore, caution
needs to be exercised when borrowing concepts across cultures, that is, the Asian
standards may not be applicable to the Western contexts, and vice versa.
Accessibility Standards
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software and hardware) and services to ensure their accessibility by people with a
range of abilities, including perceptual, motor, and cognitive, focusing on disabilities
that are either permanent or temporary. The standard also concerns the purchase and
evaluation of products for users with disabilities. The scope of ISO/CD 9241-171:
draft (Ergonomics of Human-System Interaction—Part 171: Guidance on Software
Accessibility) includes requirements and recommendations for design of accessible
software, be it at work, at home, in educational institutions, or in public places.
The aim of the standard is to complement general design for usability covered by
ISO 9241-110:draft (Part 110: Dialogue Principles), ISO 14915:2002 (Software
Ergonomics for Multimedia User Interfaces), and ISO 13407.
Security Standards
The most widely used security standard is ISO 17799, which is a management
standard that helps an organization set a security policy, analyze risks and threats,
and react to them in a timely manner. The standard contains a set of controls that
consist of best practices in information security. The standard is organized into 10
major sections: Business Continuity Planning, System Access Control, System De-
velopment and Maintenance, Physical and Environmental Security, Compliance,
Personnel Security, Security Organization, Computer and Network Management,
Asset Classification & Control, and Security Policy. The coverage of this standard
is extensive, from physical access, human errors, theft, fraud, managing information
security within a company, compliance with regulations and civil laws, to security
of operations of information systems. For instance, the System Development and
Maintenance covers topics on ensuring confidence, authenticity, and integration of
information. An organization can get certification for compliance with ISO 17799, but
this can be very tedious since every information system needs to be examined.
The challenge of distributed systems such as OLCs is that security is not supposed to
be centrally managed, but is at the discretion of each participant to enforce. Security
is about privacy on the one hand (protecting resources from loss, corruption, and
other abuses)and authentication on the other hand (knowing who the interacting
actor is). In ISO 9126-1, Security is a sub-characteristic of functionality, together
with accuracy, suitability, and interoperability, and is measured with the extent to
which the software product implements security functions and an event trail of how
many times security has been breached during operation.
Whereas ISO 17799 is a management standard, ISO 15408 is a technical standard.
The standard supports the specification and implementation of security features of
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Qualty Models of Onlne Learnng Communty Systems
Online Trust
The definition of trust has evolved (Golbeck & Hendler, 2004). When we make a
commitment to a particular action or entity based on a belief that this action or en-
tity will behave as we expect, we trust in it. Corritorea, Krachera, and Wiedenbeck
(2003) have stated that online trust based on the definition of off-line trust is to be
the expectation of confidence that one’s vulnerabilities are not violated in a risky
situation. Further, their model of online trust includes three perceived quality factors
that influence the decision on trust: credibility, ease of use, and risk. Each of these
quality factors can be measured with different instruments. One quality criterion
of credibility is predictability. If you get good consistent feedback from the system
and experience few errors, you tend to perceive the system as being predictable.
Other quality criteria of credibility are expertise, reputation, and honesty. The sec-
ond quality factor of the modelease of usecan be measured with Davis’ (1989)
technology acceptance model or other forms of user-based evaluation. Concerning
the quality factor Risk, a good sense of control can lead to less risk. Risk assessments
can be performed; for instance, in security management such assessment is a major
component. Then the threats, vulnerabilities, and possible intruders are analyzed.
Arthur (2005) discusses that technologies are becoming more and more organic,
intelligent, and biological. He further claims that people are uncomfortable about this,
because there are two major forcesnature and technologythat are in collision.
The reason he states is that we put our hope in technology and trust in nature. We
constantly ask ourselves whether the forces of technology are natural and whether
to trust them. Is it natural to communicate with the aid of technologies, where you
cannot see or feel the other person’s presence? We know that we have no desire
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to be without technology, but want to hold onto the nature. Arthur thus brings our
attention not only to trust but also to naturalness (cf. user credibility and sense of
realness; Fogg et al., 2001).
Trust can be related to security in that the more you trust the entity, the less se-
curity you need to implement. Paradoxically, the more security functionality is
implemented, the more you can trust it. Figure 6 illustrates how one can build trust
when the security level is high and no incidence occurs, and consequently decides
to lower the security level, for example, for economical reasons.
When security is breached, trust is lowered and one sees again the need to raise the
level of security. It then takes some time for one to gain confidence in the system.
A security breach is not the only thing that can lower one’s security; another is
some bad experience that the user associates with the product being of lower qual-
ity than expected. It can be a message or some status of the system from which the
user infers that security can be threatened. For example, if the performance of the
system becomes low, the user may infer that a denial of service attack has occurred,
regardless of its existence or not. Trust is a perceived subjective quality. Hence, it
is difficult to measure trust reliably, especially when a human user tends to have
different levels of trust in different parts of technology.
Securty breach
Securty
Level of
Level of
Securty
Trust
Trust
Time
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Qualty Models of Onlne Learnng Communty Systems
Design.Feature
D1 Employees skills assessment
D2 Motivation analysis
D3 Maintain a company profile
Retrieving learning resource descriptions and services from a network of
D4
brokers and providers
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0 Law & Hvannberg
and the previously defined quality characteristics of open, intelligent, and effective
of the ELENA-HCD Suite (see Figure 7). Hence, we aimed to discover whether
the results of the claims analysis and interviews are in concordance with the quality
characteristics and whether additional quality characteristics emerge.
As shown in Figure 8, requirements for two additional quality characteristics ap-
peared: trust and security/privacy. Whereas there may be conflicts between some
of the characteristics such as open and efficient, others support one another such
as open and intelligent. An open system demonstrating the ability to retrieve in-
formation from different online repositories is the basis for intelligence. However,
the user demands even more trust if the system is to provide intelligence. Trust is
among other things achieved through reliable data from an adequate number of
sources, the transparency of activities, and the behavior of the system of which the
Conflict Quality
Design features Tradeoff. characteristics
(claims Agreement. (description
analysis) and selection)
Process
Scenarios
Security
/.Risk. may decrease
Open
may cause
can support
requires
Context of Effective/
company, Intelligence Efficient
Persons
enables
requires requires
User Resources
requires
Control Trust
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Qualty Models of Onlne Learnng Communty Systems
user is in control. Further, intelligence requires us to know about the context and
state of the company, including organization, financial status and current products
that are offered, and tasks that have to be carried out. Certainly, there may be other
links between the quality characteristics, but we show the major ones that our data
pointed to.
Evaluation
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Redesign
Much more effort has been spent on user interface evaluation than on methods that
can guide designers in correcting problematic situations discovered. To learn more
about the problems discovered, different defect classification schemes have been
devised (e.g., Andre, Hartson, Belz, & McCreary, 2001; Chillarege et al., 1992; Hvan-
nberg & Law, 2003). They are meant to classify a defect further according to when
it was discovered; what triggered it; its effect on the user in terms of how severe it
was; point of origin of the defect, that is, during which development process it oc-
curred; what caused it; and what can be done in the future to prevent such a defect
from reoccurring.
Whereas these classification schemes have been successful in software development,
it still needs to be validated how helpful they are for correcting human-computer
interaction faults. One can speculate whether they are only good for micro-level
inspections. Preliminary results of an empirical study indicate that once developers
recognize the problems, general solutions aiming to correct a set of problems are
designed. This is in contrast to taking each problem and trying to correct it. It may
be an indication that problems need to be categorized further and linked better to
main concepts (e.g., user cognitive models), and not just tasks. Thus if a problem
originates at a presentation level, it is concrete. If it originates at the conceptual
level, all problems that originate in the same concept should be considered as input
into the redesign.
OLCs are characterized by their fluidity, large and heterogeneous user population,
as well as wide geographical and temporal distribution; we may speculate that a
problem-based redesign may be too fine grained. This can be mitigated by group-
ing the problems together. Another approach to re-design may be examining the
constraints behind a design. If an evaluation shows that there are conflicts between
constraints, either a trade-off has to be considered in the redesign or simply removal
of the conflicting constraints.
The Owl (in Icelandic it is called “Ugla”) system is a kind of learning management
system (LMS) used in universities (see Figure 9). Owl’s users are students and teachers.
It enables students to see courses, syllabi, calendars, and various learning resources.
The community part of Owl allows students to participate in discussions, be part
of subgroups of a course, and store their files in a shareable folder in the subgroup.
Each course forms the default community of students and teachers. Teachers can
create a discussion thread, create a shareable folder, and send an announcement to
students. Students can look up in a phonebook which other students are in the same
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Qualty Models of Onlne Learnng Communty Systems
course. It is possible to see how many users are logged into Owl at any time. A log
of all activities is kept so that a teacher can see the activity of the community.
We performed a usability evaluation of Owl by asking the users (teachers and stu-
dents) to perform a set of community tasks (e.g., create a discussion thread). The
usability problems and improvement requests thus identified (see Table 3) were
Table 3. Examples of usability problems and improvement requests for the Owl
(P)roblem.or.(R)equest Rationale
P1unable to reply to a particular posting in the discussion Inflexibility
P2detailed logs invade a user’s privacy Privacy threat
P3unable to see the student’s view Lack of control
R1Edit discussions, e.g., delete a message Lack of trust
Increase collaboration and
R2More support for student teamwork, e.g., shareable folders and
communication but limit the scope
files, bulletin board, etc.
with targeted bonding
R3It would be good to receive messages in the LMS and not in
Cognitive workload
regular e-mail
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Law & Hvannberg
communicated to the development team of the Owl system. They were convinced
about the necessity to fix most of the problems and to build in the new features.
Specifically, the Owl system has been undergoing the iterative cycle of evaluation
and redesign with the deployment of the CUP (classification of usability problems)
scheme (Hvannberg & Law, 2003).
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Qualty Models of Onlne Learnng Communty Systems
1. establish goals, target groups, and contexts of use of the system being devel-
oped via scenario-based strategy (Rosson & Carroll, 2002);
2. derive a list of quality factors and criteria from the data collected in (1), pri-
oritize and quantify them right at the start of the system development;
3. identify what, how, and when to measure during design and implementation
stages; such measures should be consistent with the quality factors and criteria
identified in (2);
4. take measures at each phase of the software development lifecycle; such mea-
sures need to be done at both local and global levels, and within technical,
financial, and organizational constraints (Olsina et al., 2001);
5. analyze measures and validate the quality model as well as the product pro-
totype; and
6. feedback results of analysis and validation to stakeholders to identify improve-
ment suggestions and implement them.
If possible, reuse an existing quality model (cf. corporate quality assurance scheme),
and extend or tailor the quality model as required (Firesmith, 2003).
Conclusion
Traditionally, quality models focus on software qualities. We have seen through our
studies that an interaction quality model depends on three major sub-quality models:
information quality, cognitive quality, and software quality. The first one describes
the quality of the data, content, and knowledge accessible in the information system.
Cognitive quality describes how willing and able the human is in participating in the
community. Finally, the software quality is the ability of the technology to provide
certain guarantees. Ideally, the design of an OLCS can address all three aspects in
a consistent and balanced manner.
Conventionally, general methods have been applied to evaluate quality metrics that
determine quality factors. Clearly, better results could be obtained with targeted
evaluation methods for individual application domains. When evaluating OLCs, the
extent of the evaluation needs to be such that it covers a wide range of situations,
including data, task scenarios, contexts, and participants. It is likely that for all these
factors, we encounter high variability. Besides, the extended period of interaction
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Figure 10. A generic framework for User Interface Quality Model for OLCSs (adapted from Montero et al., 2005). As the quality
model of an OLC varies with the domain of the community, we address its unique characteristics and goals as depicted in Figure
1. Thus, for example, empathy may not be as important in online learning communities as it is in online health communities.
Law & Hvannberg
QUALITY.CONCEPT
Provide a visible image Enable real-time online Physical layout: Info. flow supports Culture
Guideline.level. of the OLC interaction and naturalness, situation buffering and Multilinguality
communication awareness informal learning
Metric.level: No. of (ir)relevant Ease and speed of Ease and speed of Number of Frequency of Alert
objects for fostering linking to partners locating content navigation errors updates. Size
the OLC’s image of content
EVALUATION SCHEME
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Qualty Models of Onlne Learnng Communty Systems
among multiple users may render the traditional, general evaluation methods inap-
propriate for OLCSs, especially when the reliability and validity of the evaluation
are at issue. Consequently, remote field evaluations in addition to local laboratory-
based evaluations are considered more appropriate.
Further, as shown in the earlier reviews, there are a number of drawbacks of exist-
ing standards, including the fuzzy notion of goal, the interdependence of quality
factors, the almost exclusive emphasis on quantitative quality metrics, and the
imprecise specifications of such metrics. Of particular concern is that the standards
are not adequate to address the quality attributes that are essential for an OLCS,
especially trust that is intricately correlated with security and privacy. Nevertheless,
given the ever-increasing complexity of interactive systems, it is very difficult, if
not impossible, to specify all quality attributes within one standard. Consequently,
pluralistic compliance with multiple standards is deemed necessary so as to ensure
the quality of such a complex application as an OLCS. Certainly, the well-designed
infrastructure is a robust scaffold to enable the development of a successful online
community. Analogously speaking, the quality of vehicle for transporting food
cannot guarantee the quality of the food being transported. Hence, it is of utmost
important that the food for thought in terms of formal as well as informal learning
materials can stimulate and sustain the growth of an OLC.
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Qualty Models of Onlne Learnng Communty Systems
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00 Law & Hvannberg
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Qualty Models of Onlne Learnng Communty Systems 0
Section.II:
Analysis.and.Design.of.
Online.Learning.
Communities
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0 Mowbray
Chapter.V
Designing.Online.
Learning.Communities.
to.Encourage.
Cooperation
Mranda Mowbray, HP Laboratores Brstol, UK
Abstract
This chapter is concerned with how to design an online learning community in such
a way as to encourage cooperation, and to discourage uncooperative or antisocial
behavior. Rather than restricting design to visual and interface issues, I take a wide
view, touching on aspects of the governance, social structure, moderation practices,
and technical architecture of online learning communities. The first half of the
chapter discusses why people behave antisocially in online learning communities,
and ways to discourage this through design. The second half discusses why on the
other hand people behave cooperatively in online learning communities, and ways to
encourage this through user-centered design, applying some results of experiments
in social psychology. The chapter is intended to be of practical use to designers of
online learning communities.
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Desgnng Onlne Learnng Communtes to Encourage Cooperaton 0
Introduction
Human beings being what they are, any social venue is likely to experience some
antisocial behavior. The kind of antisocial behavior that appears in a particular venue
will depend on the characteristics and opportunities of the venue, and of the tenor
of the social interaction that takes place; this applies to online venues as well as to
off-line ones. In this section, I will give some examples of antisocial behavior in
online learning communities. As will be seen, there are some differences in what is
possible (and in what is common) online from off-line.
Flaming is disruptive emotional speech. It has been noted for a long time as a prob-
lem with online conversations. For instance, in an early experiment by Sproull and
Kiesler (1991), a group solving a problem online threw more flames than a control
group solving the same problem off-line (p.119). A flame by one annoyed, angry, or
frustrated person can often bring another flame in response, leading to an escalation
that disrupts the possibility of calm conversation.
Obscene or violent speech can be a problem in that it destabilizes the tone of
communications in the learning community. Some online learning communities
for teenagers, for example, have experienced students testing the boundaries of
language permitted.
Harassment and bullying do occur in online learning environments, just as harass-
ment and bullying by mobile text message, off-line written message, and the spoken
word occur in off-line learning environments. In a survey of 770 UK youngsters
aged 11 to 19 (NCH, 2005), 14% said they had been bullied by text message, 5%
in Internet chat rooms, and 4% via e-mail. For the youngsters in formal education,
half of the bullying messages happened at school or college, and 11% said that they
had sent a bullying or threatening message using a digital medium.
Identity theft is easier to carry out online than off-line. I have been successfully
impersonated in an online learning community, on several occasions, by a man; I
doubt that he would have been successful face-to-face.
Malware can be spread via online communication and shows no signs of becoming
less common. According to measurements by MessageLabs® (2005), about 1 in 28
e-mails sent in June 2005 contained computer viruses.
MessageLabs® also estimates that 2 out of every 3 e-mails sent in June 2005 were
spam. Spam occurs not only via e-mail, but via other online media too. For example,
open wikis and the comment pages of blogs have been invaded by spammers in the
last few years. In addition to advertisers and fraudsters who try to reach as many
people as possible over the public Internet, members of online learning communities
can cause a problem if they decide to send many messages to a very large number
of community members.
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0 Mowbray
Why.do.People.Behave.Badly.in.Online.Learning.
Communities?
Possibly the main factor contributing to bad behavior in online learning is disinhibi-
tion. Contrary to early findings on computer-assisted communication by the RAND
Corporation, modern online communication technology tends to have a disinhibiting
effect. The Internet sage Esther Dyson has likened the Internet to a beer party. This
disinhibition can lead to greater feelings of involvement and social warmth than
might be expected, but also weakens internal censorship of antisocial behavior.
The disinhibition arises from several factors. Online communication offers some
protection from adverse consequences of antisocial behavior. Speaking aggressively
to someone face-to-face may lead to a punch in the nose. If you do so online, your
nose is safe. Some members of online learning communities regard the online
environment as not the “real” world, but as some sort of theater or playpen, where
normal courtesies and rules need not apply. Weak feedback may limit the effective-
ness of social restraints; if I say something to your face that you take the wrong way,
I have the opportunity of noticing that I have upset you and explaining that I did
not intend to do so, and apologizing. If I say it online, I may not even notice that
I have upset you. Finally, online learning environments have different social rules
(for technical reasons, among others) from that of face-to-face environments—and
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Desgnng Onlne Learnng Communtes to Encourage Cooperaton 0
indeed from other online environments that members are used to. Since the rules
are different, it may not be clear to members what they are, or even if there are any
rules at all, resulting in a loosening of inhibitions.
In addition to disinhibition, there are other factors contributing to bad behavior in
online learning communities.
Disinhibition not only weakens self-censorship which otherwise would prevent a
user from engaging in antisocial behavior, but it can also lead to weakened defenses
to emotional hurt by the victims of such behavior. A student in a disinhibited state
will be less shy about expressing her ideas and more open to positive social interac-
tion, but will also be, for example, more vulnerable to harassment.
Several of the examples of antisocial behavior described previously would be more
difficult or actually impossible off-line, because they are facilitated by technical op-
portunities for antisocial behavior. For instance, spam and computer viruses do not
have precise off-line equivalents, because they are enabled by technical properties
of the software and protocols used for online communication; and learning online
may make it easier to cheat.
Some learning communities deliberately—and laudably—attempt to engage as
diverse a studentship as possible, using the wide reach of the Internet as an enabler.
Although the resulting cultural diversity can have strikingly positive outcomes,
cultural differences can also compound the problem of unclear rules.
Some antisocial online behavior is partially motivated by the opportunity to dem-
onstrate technical and creative prowess. An ingenious program that exploits a
previously unknown flaw in the system to cause social disruption may be a source
of pride to the programmer.
A final factor contributing to bad behavior is the extent to which online communica-
tion affects the environment, which Kollock (1999, p. 228) calls its efficacy. If you
are in a very bad mood and are rude to everyone you meet for 10 minutes off-line,
you may ruin the day of 20 or 30 people. If you broadcast an offensive message in
an online learning community, you may be able to upset many more people than that.
Online learning communities offer an efficient way of distributing communication,
whether that communication is pleasant or unpleasant.
It is important to notice that most of these factors contributing to antisocial behavior
have a positive side too. Eliminating these factors would reduce the capabilities of
the community for socially positive behavior. We need ways to discourage antiso-
cial behavior online without reducing the learning community’s potential for good.
Although many social, environmental, and technical factors influence the quality
of interaction between the members of an online learning community, the design of
the online community can have a significant effect. In the following sections I will
discuss ways to design the online learning community to discourage antisocial or
uncooperative behavior without reducing its positive capabilities.
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Discouraging.Antisocial. Behavior
Lessig (1999) makes a useful classification of methods for discouraging antisocial
behavior into law, norms, and architecture. Law consists of sets of rule systems and
punishments for transgressions. It does not refer exclusively to national or inter-
national lawsfor instance, the “law” that aims to limit where cars can be parked
includes national and local laws, but also includes notices saying PARKING FOR
CUSTOMERS ONLY, and the car park attendants who enforce them. Lessig points
out that laws are a relatively expensive way of controlling behavior, and should be
regarded as a backup for when other methods fail. Norms consist of social pressure
and socialization. Social norms can be the most effective approach to controlling
behavior. Most car owners do not park on their neighbors’ lawns, not principally
because they are afraid of punishments for doing so, but because they have been
socialized into believing that it would not be a good thing to do. Finally, by archi-
tecture Lessig refers to aspects of the design of the environment that make unwanted
behavior difficult to carry out. For instance, putting a fence around a lawn makes it
more difficult for neighbors to park there. I will discuss each of these approaches
in turn in the context of online learning communities.
Law
Many online learning communities do have the equivalent of laws: they are the terms
of service documents, which specify behavior that is forbidden in the community
and sometimes the sanctions for such behavior. Unfortunately, the terms of service
for most online communities (with a few pleasant exceptions, such as those for the
investment community The Motley Fool®) tend to be written in legal language
and are heavy-going to read. The clearer your terms of service document is, the
easier it will be to keep order. One student who admitted repeated online plagiarism
threatened to sue his UK university for negligence, for allegedly not warning him
that it was against their regulations (BBC, 2004). There are well-designed resources
for teachers of pre-teens on the specific issue of cheating (online and off-line) at
CastleWorks (2005).
Laws are of little use unless there are also means to enforce them, along with a
procedure for resolving disputes about whether the laws have been infringed.
Reid (1994) has noted that online multi-player games have “mediaeval” punishment
systems, with punishment as a public spectacle (Chapter II, p. i). More modern
components of justice systems, including mediation, restoration, and rehabilitation,
are worth incorporating in online learning communities. My own experience in
the online community Little Italy was that some of the members who contributed
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Desgnng Onlne Learnng Communtes to Encourage Cooperaton 0
most to the community had initially been problem members displaying antisocial
behavior; the process of rehabilitation had succeeded in redirecting their energy
from disruptive activities to positive ones.
Norms
In addition to the terms of service page, which specifies behavior that is forbidden,
it can be helpful to have a netiquette page for your community to describe norms
of polite behavior.
If new members join the community over time, more experienced members can
play a role in socializing them and clarifying the community norms to them. Sev-
eral online communities have official helpers, who are experienced members who
volunteer to assist novice users of the community (and not-so-novice users), solving
their technical problems, helping them to navigate community information sources,
and advising them on etiquette.
A related idea, although one that is only applicable to some limited types of online
learning communities, is to require new members to have a sponsor. A sponsor is
an existing member who vouches for the new member’s good behavior. It is the
sponsor’s responsibility to communicate the community’s norms to the new mem-
ber. If the member misbehaves, the sponsor may be penalized, and the sponsor is
expected to take part in rehabilitating the offender.
Since novice users may make mistakes while they are learning the norms, one tech-
nique used in some online learning communities is for there to be a learner-driver
period for new members, during which their communications are marked with some
sign indicating to other members that they are new and should therefore be treated
with patience if they infringe social norms.
Online mediation can be a useful technique for managing conflict between online
learning community members. A disagreement or argument can be taken out of the
public forum into a semi-private space until it is resolved by the disagreeing parties
working with the mediator, and can be pursued again in the public space without
causing disruption. It can be useful to have a mediator who is neither the administra-
tor, nor immediately involved in the dispute, but a volunteer from the community.
The commonest and most effective tools for socialization in learning communities
are social ridicule of disruptive members and reinforcement of pleasant behavior,
carried out by other members as part of online conversations. Administrators of
learning communities can set an example by the tone of their online interactions.
As a consequence of the weakened feedback in online communications, explicit
acknowledgment of positive online behavior is especially important. For good advice
on hosting online conversations, see Rheingold (1998).
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Architecture
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More commonly, architecture does not provide a solution in itself, but can support
other solutions. Disputes about whether prohibited behavior took place can be more
easily resolved if conversations are automatically logged. It is helpful to have a
separate channel for mediation, so as to isolate mediation from public conversations.
Collaborative technologies such as collaborative filtering software and reputation
software can harness community input to increase the signal-to-noise ratio, by
making posts more prominent if community members judge them to be good, and
by deleting posts judged to be worthless.
Some antisocial behavior in online communities, especially by teenagers and pre-
teens, is attention seeking. A problem member who is very active and who likes to
provoke arguments is known as an “energy beast,” after a Star Trek® episode about
an alien that feeds on intense emotions. Paying attention to an energy beast just
gives it more energy; the solution is to ignore it. One architectural approach to help
achieve this is to give energy beasts their own space where they can post as many
messages as they like, but where other members can choose not to go. Administra-
tors should take care to avoid being provoked into disputes with energy beasts, and
should answer any long messages from them with short but courteous replies.
Types.of.Cooperative.Behavior
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Why.Do.People.Cooperate.in.Online.Learning.
Communities?
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cooperation between non-kin should only happen in very long-lived groups with very
stable membership. Online learning communities rarely have these characteristics.
Indeed, one advantage of online learning is precisely that its flexibility allows for
cooperation among learning groups that are short-lived or have rapidly changing
membership. Short-lived groups can easily interact online without having to arrange
to be in the same location, and standard software for online archiving and retrieval
can make it easy for messages from members of rapidly changing groups to continue
to be used after the member has left the group.
Similarly, Tarlow (2003) asked about Markus Noga: “What’s in it for him? He
didn’t get anything for doing this. Why would he spend a huge amount of talent and
knowledge developing something for LEGO®? I’m not sure I would.”
Kollock (1999) discusses several motivations for cooperation in online communities
(pp. 227-229). These are anticipated reciprocation (that is, the expectation of later
help or information in return) increased personal reputation, a sense of efficacy,
benefit to oneself as a member of a group, and attachment to a group.
Two more reasons that people cooperate in online learning communities are
disinhibitionwhich can make members more emotionally supportive, for
instanceand a desire to display creative or technical prowess. As remarked earlier,
these can also motivate antisocial behavior. Finally, although it is possible to explain
much of the cooperation that can be seen in online learning communities without
assuming that members are motivated by altruism, there is general agreement among
people with long experience of such communities that altruism does play a role.
Are.Tangible.Rewards.Effective?
It appears to be common sense that people are more likely to contribute to a com-
munity if they are rewarded for doing so, and this has led to a variety of tangible
rewards being offered for contribution to online communities, ranging from ad-
ditional course credits to personalized ballpoint pens.
In their study of online forums used in universities in Hong Kong, McNaught, Cheng,
and Lam (Chapter VIII, this volume) found that structured forums with course credits
offered for particular levels of activity were generally more successful than “free”
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forums, and that to make a free forum successful, it was necessary for the teacher to
be particularly skilled at motivating students to participate. However, it is not clear
how much of the success of the structured forums was due to the extrinsic rewards
and how much to, for example, the specific goals and integration with classroom
activity, which were features of these forums but not of the free forums. McNaught
et al. remark that it is not easy to maintain a forum of consistently high quality, and
if students have only extrinsic motivation.
Moreover, research by Fahey (2005, pp. 81-90) reveals that tangible rewards can
have a deleterious effect. Members of a large multinational knowledge-sharing com-
munity were offered points for contributions in the community, which they could
save up and exchange for rewards such as key rings, mugs, or laptop bags. Fahey
discovered that when these rewards were introduced, the quantity of messages rose,
but their quality significantly deteriorated. There was conflict among members con-
cerning abuses of the reward system, and a loss of collective trust. Fahey attributes
these phenomena to the change in members’ motivation for contribution. Before
the introduction of rewards, members were motivated to contribute by collective
interest and moral obligation; afterward, many members were motivated primarily
by economic self-interest.
Although additional points were given for messages rated as useful by other mem-
bers of the knowledge-sharing community, it was possible to gain some points
merely by posting a message. It is possible that a more carefully constructed reward
scheme, in which only high-quality messages were rewarded, might have led to an
increase rather than a decrease in quality. Fahey however discusses the possibility
that introducing any reward scheme into a successful online community may lead
to a deterioration of quality, one reason being that members may lose interest in
doing more than the bare minimum necessary to gain the reward. If rewards are
given at the discretion of an administrator rather than at the achievement of some
published minimum criteria, then members may devote energy to buttering up the
administrator rather than contributing to the community. Certainly, if you plan to
offer tangible rewards for contributions in your learning community, you should
design your reward system with care, bearing in mind that it will encourage members
to seek the easiest way of earning the rewards.
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Desgnng Onlne Learnng Communtes to Encourage Cooperaton
Cooperative.Norms
In the first part of the chapter I described several ways to support norms that discour-
age antisocial behavior. These can also be used to support norms that encourage
cooperative behavior. In addition there are a few design features that assist specifically
with the development of norms of cooperation. A community structure that includes
small teams of members who are expected to communicate more intensively with
each other can allow for more repeat interactions among the same set of members,
and hence increase opportunities both for more sophisticated cooperation and for
the upholding of cooperation as a norm. Teams may be groups of members with
particular interests, or groups of members who invite each other join their team,
or failing that, teams may be arbitrarily assigned. “Buddy list” technology can be
used so that members know when another member of their team is online. Interfaces
can include prominent design features for responses to contributions from other
members, and for meta-level suggestions. However, it is good design practice to
have a separate communication channel for meta-level discussions, to avoid them
from interrupting the conversational flow.
Following the principles of user-centered design, members should be encouraged
to participate in decisions affecting the design of the community (where design is
understood in its widest sense). This not only encourages one form of cooperation,
but also can strengthen cooperative norms by giving members a sense of ownership
and a desire to support the smooth running of the community.
Communication.of.Cooperation
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A personal profile displays information about a single member. If the number of com-
munity members is not too large, then a visualization tool such as i-Bee (Mochizuki
et al., Chapter XVI, this volume) could be used to display some information about
all the members at once, thus giving a picture of the overall level of cooperation
in the community as a whole, or of how cooperation varies between different parts
of the community.
Some architectural features can be effective in encouraging the basic cooperative
act, that of engaging in discussion with other community members. One of these is
answer notify; when another member responds online to a message, the author of the
original message is automatically notified by e-mail. The introduction of this simple
mechanism can lead to a noticeable increase in the frequency of messages and the
level of conversational engagement. A similar effect is achieved by the trackback
functionality of blogs, which can be used to link a blog back to other blogs that
comment on its content, thus encouraging cross-blog conversations.
Efficacy
In order for members to know the efficacy of their contributions, it is useful to have
specific goals for users or groups of users, and information on current progress
toward those goals. The goals should, of course, be related to user needs and user
requirementsthat is, to the members’ own tasks and goals, which user-centered
design methodology will aim to discover.
One aspect of a system with high efficacy is that the effort required for coopera-
tion and collaboration is small. Designers of online learning environments should
therefore aim to reduce the steps required, both in terms of physical activity (the
number of mouse clicks, for instance) and in terms of conceptual difficulty. When
possible, steps to cooperation should be automated. For example, for some types
of goals, information on progress toward the goals can be obtained automatically.
Reputation systems may incorporate measurements that can be carried out by soft-
ware instrumentation of the online learning environment in addition to feedback
by other members.
Instrumentation may also automatically identify features of the online environment
that are being rarely used, or rarely used by particular types of members, and this
information can be used to improve the environmental design. Software that identi-
fies pairs of members with potentially matching interests can be a useful addition
to personal recommendations.
Some experiments on ways to encourage contribution through increasing members’
awareness of the efficacy of their contributions were carried out by the Communi-
tyLab project (Ling et al., 2005) studying an online movie-rating community. They
found that reminding individual members who rated rarely-rated types of movies of
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Desgnng Onlne Learnng Communtes to Encourage Cooperaton
their uniqueness had the effect of increasing contributions by these members, and
that groups of members who were set challenging, specific goals (to rate a specific
number of movies) produced more ratings than those given the vague goal to rate
“as many as you can.” Collective goals for groups of 10 members produced higher
contributions than individual goals; this is contrary to predictions from off-line
research that individual goals are more effective than goals for groups of more than
five or six members. Interestingly, reminding members of either the individual or
the collective benefits (but not both) of the act of rating movies had the effect of
decreasing the number of movies rated. The researchers suggest that this last effect
may be because the reminder of a benefit of contribution may undermine other
motivations; if this is the case, it suggests a common mechanism underlying both
this effect and the deleterious effects of introducing tangible rewards observed by
Fahey (2005).
The efficacy of past messages depends on the ease of finding them again. Good
search technology is essential for large communities, and processes for categoriza-
tion and editing of material can greatly improve the signal-to-noise ratio.
The environment of an online learning community includes the online environment
itself, as well as the off-line environment in which it is embedded. Effects of actions
on the online environment may be more immediately noticeable for members than
off-line effects. Therefore following user-centered design principles in which users’
preferences, goals, and actions feed back into the design of the online environment
can enhance users’ awareness of the efficacy of their contributions.
Group.Identity
A unified on-screen look for the online community, with consistent colors, fonts,
icons, buttons, and screen layouts, can help to support a group identity, as well as
contributing to usability. A logo for the community can provide a handy visual
identifier that can be used to link to the community site from other Web pages, or
on publications and t-shirts.
Induction courses for new members can serve to foster a group identity as well as
to introduce social norms.
A simple tool for assisting group identity that was first developed on Usenet news-
groups is the FAQ, a public list of frequently asked questions and answers to those
questions. The FAQ can greatly reduce time spent answering common queries, but
also can enhance group identity by recording the most useful community knowl-
edge, or community decisions, in a quickly accessible form. A vocabulary list that
records and explains technical terms that are commonly used by the community,
or words that are used by the community with specialized meanings, can also be
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helpful. There needs, of course, to be a process by which the community can update
the FAQ and the vocabulary list. Usenet FAQs typically had one volunteer editor
who accepted suggestions from the community; wiki technology now allows the
production of documents that any member can update at any time.
Online communities have one advantage over purely off-line ones when it comes
to maintaining a group identity, in that online community software makes archiving
very easy, and so it is relatively easy to have a group history available to current
members. Techniques of editing, summarizing, and storytelling can help to produce
a group history that is more conducive to the formation of a group identity than
mere raw transcripts of past activity would be.
Non-Anonymity
Integration.with.Off-Line.Activities
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Desgnng Onlne Learnng Communtes to Encourage Cooperaton
Off-line interaction can significantly improve not only the amount of cooperation
by community members, but also the quality of the online learning in general. This
is understood, for instance, by the Open University, a UK university dedicated to
distance education with around 150,000 undergraduates and 30,000 postgraduates,
which has a policy of including residential or day schools as part of many of its
courses. An assessment of teaching records in 2004 (Times Newspapers, 2004) put
the Open University in the top five UK universities. In contrast, the educational
model of several e-education companies that were started during the dot.com boom
emphasized access to written course material over interaction (either on- or off-line)
between teachers and students or between students, downplaying the social aspects
of learning. The result was a reduction in learning quality.
If your community is associated with an off-line course, then it clearly makes sense
to integrate the off-line and online learning, making the most of the different ca-
pabilities of off-line and online communication. For instance, threaded discussion
boards, wikis, and Web sites can be used for students and teachers to hold non-real-
time discussions and share information on course topics, set and deliver course as-
signments, suggest and discuss related reading, and communicate course logistics,
without requiring the learning community members to be simultaneously present
in the same physical space, and with easy archiving for later reference. Meanwhile,
the greater capabilities of the off-line world for interaction with physical objects,
for creating a sense of occasion, and for reaching group consensus on contentious
issues can be exploited in the off-line meetings.
Online communities can also be used by students while they are actually present in
an off-line class or meeting. For instance, law students can quickly find legal prec-
edents online that are relevant to a legal question that comes up during an off-line
discussion. One particularly interesting use of real-time online community support
during lectures was initially tried out by a project at the University of California
at San Diego (Ratto, Shapiro, Truong, & Griswold, 2003). The technology is now
used by other universities as well. In this project, students used handheld wireless
devices during lectures to suggest questions to be answered by the lecturer, to an-
swer questions suggested by others if they had a good answer themselves, and to
vote for which questions on the list of current suggested questions should be given
priority by the lecturer. The identity of the student suggesting a question was not
revealed to other students, although the lecturer could discover it later. Students’
ability to ask questions without revealing their identity reduced their embarrassment
about asking questions in class, and this produced questions of a high quality and
broad range. The voting system allowed lecturers to know that a question was of
interest to many students, rather than only to the questioner. A professor who used
the system said (p. 7) that students asked questions that had not ever been asked in
prior versions of the course, some of them especially insightful, with the result that
all students were able to benefit.
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If your community does not have an obvious off-line component, it makes sense
to plan off-line meetings for community members. These should include both
meetings for serious learning, and social meetingsor alternatively it is possible
to combine the two, allotting time for socializing when planning the timetable for
a study meeting. The technical and informational resources of the online learning
community can be used to support off-line meetings. For instance, the agenda can
be discussed in advance online, background material and introductions by speak-
ers and delegates can be provided in advance, logistical and travel information can
be circulated online, the venue and questions to put to speakers can be decided by
online vote, and members unable to attend can use the online community to ap-
point delegates who will find out about a particular topic or make particular points
on their behalf, reporting back to them. It can be possible for community members
who are not physically present to take part in dialogs and question sessions during
the meeting itself by, for instance, responding to live blogs written by members
who are present.
After the meeting, edited write-ups of the meeting and summaries of any outcomes
can be posted online, and follow-up discussions can take place there, taking advantage
of the archiving capabilities of online communication as well as its capabilities for
non-real-time, geographically distributed discussions. Write-ups and photos of social
events can also be valuable for increasing social capital within the community.
Finally, it is a mistake to think of any online learning community as a completely
self-contained entity. Its members will have links and affiliations with other orga-
nizations, both online and off-line, and these links can be exploited to enhance the
community.
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Desgnng Onlne Learnng Communtes to Encourage Cooperaton
Acknowledgments
Thanks to the many people who contributed to the ideas in this chapter, including
members of Little Italy, e-mint, the online communities seminar group at HP Labs,
Online Social Networks, and the Interaction Design Institute, Ivrea.
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122 Newman, Barbanell & Falco
Chapter.VI
Videoconferencing.
Communities:
Documenting.Online.User.
Interactions
Dianna L. Newman, University of Albany/SUNY, USA
Abstract
Online communities have expanded to include a complex array of technologies
that allow us to integrate multiple modes of interaction among participants. One
such method of interaction is videoconferencing. As part of a multi-year national
program, the authors developed and investigated multiple methods by which vid-
eoconferencing could be used to expand PK-12 educational communities such
that students at geographically distanced sites have opportunities to interact with
external resources. The authors identified four major types of videoconferencing
communities and common patterns within each that help to support effective use of
the process. The chapter examines the nature and structure of these videoconferencing
communities, provides examples of successful use, summarizes key user variables
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Vdeoconferencng Communtes
that impact the process, and makes recommendations for methods that should be
used when studying videoconferencing communities.
“Education is longing for a deeper more connected, more inclusive and more aware
way of knowing.” (Kind, Irwin, Grauer, & DeCosson, 2005, p. 33)
Introduction
As the 21st-century online revolution gains momentum, there is growing understand-
ing that new modes of education consist of intersecting communities of teachers,
administrators, parents, students, and informal educators (e.g., museum educators,
zoo educators, librarians, artists, scientists, etc.). While these communities have
divergent missions and goals, they clearly unite in their common desire to provide
resources that will result in higher levels of student achievement (Barbanell, Falco,
& Newman, 2003). As a result, educators are creating new online structures using
innovative tools to provide content that will enable students to reach higher standards
while preparing for the interactive digital world of their future.
Online instructional environments encompass structures that facilitate access to
Web-based learning resources and the learning tools embedded in those resources..
Access to high-level learning resources is supported in online environments through
both synchronous and asynchronous communications that use e-mail, digital bulletin
boards and discussion groups, and, sometimes, videoconferencing. As noted by Rigou,
Sirmakessis, Stravrinoudis, and Xenos (Chapter X, this volume) and Schwier and
Daniel (Chapter II, this volume), these online communication modalities possess
different characteristics and provide different levels of interaction, which include
but are not limited to linear written response, asynchronous analytic discussion,
and real-time interactive socialization. These differences in turn promote different
types of communities.
Online learning, in its many manifestations, is emerging as a primary mode for trans-
forming existing content and curriculum into a more cognitively engaging medium,
and as a result is leading to a more efficient and productive education of the new
era. Online learning has been shown to yield positive educational results in several
areas. For example, several authors (e.g., Childers & Berner, 2000; Hardwick, 2000;
Heragu, Graves, Malmbourg, Jennings, & Newman, 2003; Hull, 1999) have shown
that Web-based (online) education can increase student motivation and participa-
tion in both class discussions and student projects. Lauzon (1992) indicated that
online technologies provide an excellent medium for allowing learners to interact
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124 Newman, Barbanell & Falco
in meaningful ways with both a distant instructor and other distant students. Online
forums and bulletin boards also have been shown to provide platforms that support
variations in interpretation and construction of meaning among students. Alexander
(1995) noted that learners interpret reality individually as they engage in apprehend-
ing structure, integrating parts, and acting and reflecting on the world.
One of the most interactive modes of online learning is videoconferencing. This
medium breaks down the barriers of communication among participants by providing
online access to learning and information in a way that encourages the building of
interactive communities. Videoconferencing has been defined as “a live connection
between people in separate locations for the purpose of communication, usually in-
volving audio and often text as well as video” (Tufts University: Educational Media
Center, n.d.). Unlike many other forms of online communication, videoconferencing
requires the participants’ real-time physical presence to communicate with learners
at distant sites. To take advantage of this modality, learning communities must adapt
pedagogy and educational content to form a more dynamic mode of interaction.
In the best of scenarios, students participate in classroom activities that include
interactive questioning and discussion with presenters, thereby merging the local
classroom community with others at geographically distanced sites.
Proponents of the medium believe that using videoconferencing in the classroom
community has many advantages. One of the benefits of videoconferencing rests
in its capacity to import external resources to the classroom via advanced technol-
ogy (Motamedi, 2001). In addition, it is believed that videoconferencing can better
accommodate communities of diverse learning styles than do other online tools in
which instructional strategies may be asynchronously mismatched with learners’
needs. In fact, many state that it is the interactive element of videoconferencing that
is the real key to its success when combined with well-planned, student-centered
instruction (Greenberg, 2004; Omatseye, 1996).
Project VIEW, a U.S. Department of Education-funded Technology Innovation
Challenge Grant,1 has developed a model for transforming 20th-century education
structures into successful 21st-century education communities via videoconferencing.
A key purpose of Project VIEW was to explore the possibilities of videoconferencing
as a means of expanding the community of education in the PK-12 classroom;
this was to be accomplished by enabling teachers, administrators, students, and
external content providers to become immersed in the development and use of this
interactive resource. As a result, Project VIEW has created a model of participant
engagement involving the creation of learning communities through a combination
of constructivist training and hands-on program development. This model fosters
interactive cooperation among the collaborating communities, as well as the creation
of formal and informal educational societies, by nurturing the collaborations that are
founded on true partnerships and sharing of experiences and resources. As a result,
new alignments of educational communities are developed to integrate interactive
digital content into all levels of curriculum.
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Vdeoconferencng Communtes
Over the five years of the grant, a core element in the creation of VIEW’s interactive
educational communities was the formative evaluation and research embedded within
design and use. As part of this process, the research and evaluation team gathered
data pertaining to implementation of more than 100 videoconferences in over 40
buildings and 70 classrooms that encompassed more than 2,000 children and 30
providers. Both quantitative and qualitative methodologies were used. Paper-pencil
surveys, randomly selected classroom observations, and structured interviews were
used to generate an overview of community building. In addition, case studies of
selected teachers and buildings provided an in-depth look at supporting practices.
This documentation has resulted in the identification of four major types of vid-
eoconferencing communities found in PK-12 educational settings: provider-class-
room videoconferencing, collaborative classroom videoconferencing, multi-point
videoconferencing, and electronic field trip videoconferencing. Each of these four
types of communities has unique user characteristics and patterns of interaction that
reflect variations in goals and member composition. The remainder of this chapter
examines the nature and structure of these videoconferencing communities, provides
examples of successful use, summarizes key user variables that impact the process,
and makes recommendations for methods that should be used when designing and
studying videoconferencing communities.
Provider-Classroom. Videoconferencing
In provider-classroom videoconferencing, a classroom of students uses videoconfer-
encing to communicate directly with a representative of an external expert provider
organization. Provider organizations may consist of museums, zoos, historical sites,
scientific organizations, and so forth.2 The provider community representative may
be a member of the educational staff, an expert in the field, a group of program
sponsors, or others who have external information that can be shared with a group
of students. The majority of providers utilize a series of replicable curriculum
units based on their internal archives and gallery programs. In Project VIEW, these
programs are co-developed with teams of teachers to ensure that the program and
supporting materials align with content-based learning standards and are adaptable
to differing classroom and student needs.
Classroom communities involved in provider-videoconferencing represent all grade
levels (Pre-K through 12 as well as higher education) and include all ability levels
of students. This method of videoconferencing is possible in schools with varying
technological complexity; schools need only a modern computer, a communication
connection, a video camera, and videoconferencing software (Penn, 1998). As a
result, classrooms are able to become part of active online learning communities,
allowing all students to benefit from a mutual learning context (Menlove, Hansford,
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126 Newman, Barbanell & Falco
Vignette One
Janet, a first-grade teacher, brought 5 one-hour videoconferences to her class from a variety
of content providers including the Smithsonian Environmental Research Center and the Buf-
falo Zoo. She used pre-materials to prepare her students for the videoconference and asked
them to write to providers asking questions. During the videoconferences, the providers
showed students authentic objects, conducted simple experiments, and engaged students in
lively discussions. Janet took the role of classroom manager during the videoconferences
and, at the end of each, assigned students tasks that included writing about connections,
drawing conclusions, and making predictions based on what they had learned. Janet noted
that videoconferencing has great potential value as an educational tool and allows her to
explore different topics much more in depth than she had in previous years. She reported
that videoconferencing generates excitement among students and that lessons involving
videoconferencing are much more likely to motivate students to learn. In Janet’s words,
students “are becoming responsible partners in their own learning.”
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Vdeoconferencng Communtes
have a better understanding of the material. Teachers report that students gain a
wider perspective of the material, are more actively involved in learning, and work
at higher levels of cognition than when exposed only to in-class teaching (Newman
et al., 2004; Newman, 2005). Newman, Gligora, King, and Guckemus (2005) also
found over a series of studies that students involved in provider-classroom video-
conferencing tended to have greater gains in content-related academic outcomes
than did students who received parallel traditional classroom instruction.
Several features of the videoconference session contribute to learning and gains
in academic outcomes. One of the key characteristics studied, as part of Project
VIEW, was the role of the external expert within the provider-classroom community.
Abrahamson (1998) noted that the success or failure of the use of interactive televi-
sion as a means of instruction depended largely on the effectiveness of the content
provider and the amount of interaction between provider and students. As a result,
Project VIEW research and evaluation of provider-classroom videoconferencing
investigated the relationship between provider roles, provider-student interactions,
and perceived outcomes of the videoconferencing experience.
A key study conducted by Newman and Goodwin-Segal (2003) investigated the out-
comes of 32 videoconferences using 13 different providers, delivered to 550 students
across 14 buildings. As part of delivery assessment, students were asked to indicate
the activities in which they participated during videoconferencing with an external
provider and the degree to which the program was interactive. All videoconferences
were observed in the classroom setting by evaluators to validate student-provider
interactions. Findings indicate that 95% of the students were actively engaged in
watching the program, 59% asked and answered questions, and 52% participated
in activities directed by the content provider. To determine if patterns of activities
supportive of instructional styles could be documented, a cluster analysis of pos-
sible interaction variables was performed. Presented in Table 1 are the results of that
analysis. Based on student reported and evaluator-validated activities, three distinct
patterns of community interactions, each with distinct roles and relationships, were
identified: provider-centered, provider-guided inquiry, and student-centered.
The first group, labeled provider-centered, was the largest, consisting of 250 students
(45% of the respondents). The majority of the students in this scenario watched
the program, but only a few were involved in asking and answering questions. The
remainder of potential instructional activities was not part of these students’ video-
conference experience. In essence, the students were observers to the development
of the community. The role of the teacher in this scenario was that of classroom
management or technology monitor. Student and provider interactions in this type
of community are similar to those of a teacher-centered classroom, in which an
expert provides information to learners who are expected to acquire knowledge
via a passive role.
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128 Newman, Barbanell & Falco
The second group of students (n=196), representing 36% of the participants, was
labeled provider-guided inquiry. Students in this type of community tended to
passively receive information from a provider for the first part of the program and
then participated in an activity led by the provider. During this later stage of the
videoconference, the provider instructed the students in the steps they were to take
as part of the activity, corrected their mistakes, and led them to the correct outcome.
The students contributed to an emerging educational community, and were moder-
ately active in asking and answering questions and discussing the topics with other
students as they sought to follow directions and reach the correct outcome. In this
type of community, the role of the teacher expanded to that of a facilitator: help-
ing to identify students who had questions of the provider, indicating those who
had achieved correct or incorrect outcomes, and managing the distribution of local
archives. The provider-student relationship in this community was similar to that
found in guided inquiry classrooms, but did allow for interaction with an external
expert and use of materials that would not otherwise be available.
The final group of students (n=104; 19% of all students), representing participation
in student-centered settings, tended to reflect the most hands-on interactive learning
community. These students worked in groups, asking and answering questions with
Provider-Centered Student-Centered
Provider-Guided.Inquiry.(n=196)
(n=250) (n=104)
Activity Weighta Activity Weight Activity Weight
Watching the
.93 Watching the program .93 Watching the program .93
program
Participating in an
Answering questions .48 Answering questions .87 activity with the .74
presenter
Asking questions .43 Working in a group .85 Asking questions .72
Participating in an
Talking with my Discussing the topic
.21 .76 activity with my .64
friends with others
teacher
Discussing the topic Designing or making
.18 .76 Answering questions .23
with others something
Discussing the topic
Working in a group .12 Asking questions .71 .10
with others
Participating in an
activity with my .64
teacher
Taking with my
.54
friends
Taking notes .49
Solving a problem
.43
with the presenter
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Vdeoconferencng Communtes
the provider, and discussing the topic with other students as well as the teacher.
Additionally, these students tended to be involved actively in solving a problem
with the presenter, designing or making something, writing or taking notes about
the topic, or participating in a teacher-led activity. In this setting, both the teacher
and the content provider were active in facilitating learning. The provider allowed
students to make mistakes, responded to student-suggested solutions to problems,
and encouraged all students to be active in developing scenarios, generating hypoth-
eses, and solving problems. The role of the teacher was that of a co-instructor who
helped encourage all students to question the provider, other students’ work, and
their own work. This provider-classroom community is similar to a constructivist
classroom setting but has been enhanced to include an outside expert as well as
hands-on problem solving.
Collaborative. Classrooms.
Videoconferencing
The second type of videoconferencing community evidenced by Project VIEW in-
corporated the concept of collaborative classrooms. In this setting, two classrooms
at geographically distanced sites use videoconferencing as a means of accessing,
sharing, or transmitting information between each other (Newman, 2005). The
overall goal of a collaborative classroom is to engage students in the process of
instruction and assessment, thereby modeling and supporting higher-level thinking
and problem solving (Jonassen, 2002). Instructional practices generally include
students at various performance levels working together in small groups toward a
common academic goal (Gokhale, 1995). Several researchers (e.g., Davis, 1993;
Totten, Sills, Digby, & Russ, 1991; Woolfolk, 2004) have offered empirical evidence
that students are more satisfied with learning, engage in higher levels of thought,
have greater retention and improved oral skills, and take greater responsibility for
their own learning when working in a collaborative setting within their own class-
room. The use of collaboration, however, does not decrease the need for individual
learning. According to Slavin (1989), effective collaboration settings incorporate
the establishment of common group goals backed by individual accountability.
This impetus for collaborative learning has been further strengthened by advances
in technology and changes in the workplace that emphasize the need for collabora-
tive skills (Beckman, 1990; Gokhale, 1995). When technology becomes part of this
process, classroom collaboration can be expanded to include students in separate
locations communicating via Web-cams, streaming audio, and the Internet. The use
of videoconferencing adds to this process by making it possible for students to see
and hear each other, in both small and large groupings. Collaboration is no longer just
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130 Newman, Barbanell & Falco
within the classroom; it is now synchronous across two communities, and involves
the sharing of instruction, resources, and assessment (Newman, 2005).
Educators are exploring four major types of collaborative classroom videocon-
ferencing at the current time. Though similar in overall objective, each serves a
distinct group of users, and has unique characteristics and special evaluation needs.
The first of these, student-to-student collaborative videoconferencing, is utilized
when two classrooms or groups of students geographically distanced from each
other use videoconferencing as part of their regular instructional process. The goal
of the videoconference is to share instructional and learning opportunities across
classrooms studying similar content, usually with learners who are similar in abil-
ity level and grade placement. In this setting, an interactive community evolves as
students work both with their classroom peers and with peers at an alternative site,
under the guidance of teachers at both sites, to plan and implement projects, share
and present information, and investigate or do research on common themes. Vignette
Two provides a brief description of a collaborative classroom videoconferencing
community.
The second type of collaborative classroom experience builds on the sharing of
information across grade and ability barriers. In tutoring collaborations, students
who are more advanced or at a higher ability level form online videoconferencing
communities with students who are learning basic concepts. In this setting, ad-
Vignette Two
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Vdeoconferencng Communtes
vanced students work with teachers in both classrooms to determine basic concepts
related to specific content, develop innovative ways of teaching and reinforcing
these concepts, and serve as tutors or lay instructors to lower-level students in geo-
graphically distanced classrooms. For instance, students in an eighth-grade middle
school American History class may teach components of the American Revolution
to students in a fifth-grade class located in an elementary school. Without the use
of videoconferencing, formation of these interactive communities would require
transportation of one or both groups, thereby limiting involvement to classrooms
within the same building or, at best, within the same district, and curtailing the
frequency of community contact. The use of videoconferencing allows these com-
munities to be formed without consideration of geographical distance or limitations
of frequency. Tutorial videoconferencing communities provide tremendous advan-
tages to both student groups; the advanced students have the opportunity to review,
enlarge, and enhance their knowledge base as they select and develop methods of
sharing knowledge; students who are gaining basic knowledge are, in turn, more
motivated to learn the material and see it as more relevant because it is presented
by other students.
The third type of collaborative classroom assists in serving the needs of students with
special needs. This method combines the tutorial approach with student-to-student
collaboration and allows for the formation of videoconferencing communities that
support the academic, social, physical, and emotional needs of students who are
in inclusion and self-contained classrooms. The communities may be composed of
students, geographically distanced, who have similar or dissimilar needs and ability
levels, and are working together to master skills and knowledge under the guidance of
either teachers or advanced students. For example, students in an inclusion classroom
may form, via videoconferencing, collaborative learning groups with students with
similar needs in another geographically distanced inclusion classroom. Similarly,
students in a self-contained classroom may, through the use of videoconferencing,
become part of a collaborative group within a heterogeneous classroom. Through
the use of videoconferencing, students with special needs have the opportunity to
eliminate geographical and structural boundaries that have limited their interactions
with other students and curtailed their learning opportunities.
After-school collaboration is the fourth type of collaborative online community be-
ing studied by those who are exploring the different uses of videoconferencing. As
a result of social, economic, and educational requirements, almost all K-12 districts
now have some form of a local after-school program housed within their buildings.
These programs represent a sub-community of the larger educational domain, fre-
quently reflecting those students and families most in need of additional academic
support, social assistance, or who have limited access to cultural experiences. Multiple
types of videoconferencing communities can be formed in these settings to meet
these needs. Student-to-student, tutorial, and special needs collaboration models
can be adapted in after-school settings to assist in meeting the academic needs of
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132 Newman, Barbanell & Falco
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Vdeoconferencng Communtes
Instructional
Communities Involved and Their Role Instructional Placement
Purpose
Advanced Older students introducing materials to younger
At the beginning of a unit
organizer students
Older students providing, assisting younger Mid-unit, after the classroom teachers
Resource for
students with insights, resource clarification, have covered materials with both
research
assistance in finding information groups
Same aged and ability level of students, studying Throughout the unit, with instruction
Sharing resources
the same content while.sharing insights, resources, from teachers interspersed with
for research
and conclusions student work
Same aged and ability level of students
Reporting and At the end of units; prior
reinforcing and sharing learning;
presenting videoconferencing not required
older.students reporting to younger students
Informal assessment midway through
Older students observing and providing feedback units and prior to summative
Assessment to younger students or to students of equal assessments;
ability without the pressure of friendship bias summative assessment at the end of
units
Older students to younger students;
Tutoring older.students with special needs to younger Before and during instruction
students;.peer-to-peer
Older students to younger students; During instruction and as part of
Remediation
parents to students after-school programs
Older students to younger students or to students
Before, during, and after instruction;.
Motivation with special needs; parents or community adults
classroom and after-school programs
with student groups to other student groups
laborative classroom plans had greater access to technology and technical support,
involved the students in videoconferencing more frequently and in a more indepen-
dent manner, and also saw the need to develop means by which students used other
modes of communication. Subsequently, teachers who were more comfortable with
videoconferencing, and whose students where more involved in the process, also
tended to arrange for telephone calls, letters, and, where possible, in-person visits
after the videoconference. In these settings, the community developed by the col-
laborating classroom videoconference endured longer and allowed for more sharing
of cultural and social knowledge.
Multi-Point. Videoconferencing.
Communities
Multi-point videoconferencing is an expansion of classroom videoconferencing to
involve three or more communities. These communities may be composed of all
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134 Newman, Barbanell & Falco
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136 Newman, Barbanell & Falco
individual changes. As noted in Newman (2003), students were less engaged and
less motivated to continue learning the content when part of this videoconferenc-
ing community than in any of the other types; however, in settings where it was
documented that teachers embedded the electronic field trip within their regular
curriculum and made use of supporting materials before and after the presentation,
students’ motivation to learn increased on par with other types of videoconferenc-
ing, and teacher-assessed outcomes were achieved.
Conclusion
The role of online communities in the field of education is expanding in an exponen-
tial manner. Educators are developing and implementing, on a regular basis, online
courses, online components of courses, and online supplements to courses. Studies
of human-computer interactions that examine the relationships among individuals
and computers have led to the identification of patterns of user interaction variables.
Knowledge that relationships exist among users has challenged us to expand our
research to study the community of the learner involved in the process, not just the
individual learner. At the same time, we also have expanded the technologies being
used to support learning so that it is no longer human-computer interactions that are
important, but rather community-technology interactions that must be studied. The
use of videoconferencing in the formation of technology-based communities, their
interactions and outcomes, and the sustainability of these communities exemplify
the need for inclusion of user characteristics when designing and supporting online
communities.
Through its five-year program, Project VIEW designed, implemented, and studied
four major types of online videoconferencing communities: provider-classroom,
collaborative classroom, multi-point, and electronic field trip. Within each type,
common roles and characteristics of the participants were noted that set that com-
munity type apart from the others and which yielded explicit implications for user-
centered design.
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culture interacted to yield variations in the process of reaching the overall goal
of collaborative learning.
• Multi-point videoconferencing communities combined the complexities of
these two approaches and revealed the importance of flexibility, creativity,
and organization in identifying the roles of the participants, and the frequency
and depth of the interactions among the key users.
• Studies of electronic field trip videoconferencing also highlighted their unique
place in videoconferencing; when providers represent, or only allow access,
to a limited resource, tradeoffs of some community members’ status may be
needed to allow for more equitable access to more members.
Each of these unique settings calls for identification and acknowledgement of dif-
ferent types of planning, implementation, and assessment. As the role of the pro-
vider shifts from that of an expert to a peer, from that of a one-time interaction to
a series of ongoing, developing conversations, the variables in planning will shift,
the types of resources needed for implementation will change, and the outcomes
identified as primary to assessment will be altered. In addition, as the size of the
community and the sub-communities change, the complexities of the interactions
and relationships supporting the community will change and will require different
forms of documentation and different variables.
Videoconferencing as a form of online community building is only beginning to
be explored. Many school and provider organizations are only now seeing the
potential of this method of sharing information. As the technology improves, as
more schools and providers are trained and acquire equipment, as more consumers
become accustomed to and expect to have this means available to them, the role of
videoconferencing will change. Within the next few years, this “innovative” mode
of forming communities across geographic boundaries will become common. As
this evolution occurs, there is a need to continue to study the characteristics of the
members of the communities, and to determine the methods and resources that best
meet those members.
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Endnotes
1
U.S. Department of Education Award Number R303A000002.
2
A list of potential providers may be found at www.projectview.org.
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Onlne Communtes of Practce
Chapter.VII
Online.Communities.of.
Practice.as.a.Possible.
Model.to.Support.the.
Development.of.a.
Portal.for.Science.
Teachers
Anne Jelfs, Open Unversty, UK
Abstract
This chapter looks at how the ideas discussed in the literature on online communities
and communities of practice have been applied to the development of two European
“blended” communities: communities with both online and face-to-face components.
The chapter discusses the development and support of two communities of science
teachers located in Ireland and Bulgaria as a way to support the development of
an online portal. We discuss the communities in relation to recognized criteria
and features that may be conducive to the success of small communities, and
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Jelfs, Harvey & Jones
specifically online communities and how these relate to the different stages
of resource development. Sociotechnical findings indicate the need to blend
the face-to-face meetings with electronic communications. The role of a key
respected teacher/educator was also a pivotal feature in gaining the trust
and respect of other participants at an initial stage.
Introduction
This chapter discusses how two communities of science teachers located in Ireland
and Bulgaria were established as a way to support the creation of a shared online
teaching resource that would subsequently be made more widely available within
a broader teaching community. In the last decade, communities have become a hot
topic in educational settings, and the number of online communities has increased
rapidly. One reason for the popularity of communities among educationalists is the
features that make them potentially powerful structures for supporting learning and
professional development. This is particularly relevant given that the current domi-
nant theoretical approaches to teaching and learning (e.g., the social constructivist
approach) view learning as a social activity and emphasize the importance of the
social context of learning, as do contemporary theoretical approaches to adult learn-
ing (e.g., Lea & Nicoll, 2002). This emphasis on social activity and the importance
of locating learning within such contexts that we see in the field of education is also
echoed by contemporary concerns in the fields of computing and HCI, for example in
investigating how mobile devices can support learning (Taylor, Sharples, O’Malley,
Vavoula, & Waycott, in press), or increasing our understanding of participation in
technologically mediated communication (Nonnecke, Andrews, & Preece, 2005).
In discussions of communities, Wenger’s (1998) concept of communities of prac-
tice (COPs) has been particularly influential. It has been identified as a group of
people that are tied together by their engagement in a joint enterprise, by a shared
understanding of its purpose, and by the corresponding codes of conduct (Brown
& Gray, 1995), all frequently dispersed over a wide geographical distance (Putz &
Arnold, 2001).
This chapter looks at how the ideas discussed in the literature on online communities
and communities of practice have been applied to the development of two European
“blended” communities: communities with both online and face-to-face components
as a way to support the creation of the new resource. These communities were
developed as part of an EU-funded project with the formal title: “PDCDScience:
Developing a Periphery-Driven Curriculum Development Model for School Sci-
ence.” For the public access portal for the project, the title has been changed to the
rather more manageable STAR Science (STAR). This project was part of the Socrates
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Onlne Communtes of Practce
EU program, Minerva, the aim of which is the promotion of ODL-ICT in the field
of education across the European Union. STAR’s main aim was to produce a Web
portal in physics and chemistry for secondary-level school teachers. An important
feature of the portal development was creating associated communities of practice
of science teachers who would be actively involved in all stages of the resource
development in each country in order to ensure the portal’s relevance to the teach-
ers’ needs. This user-centered and action research approach aimed to encourage the
longer-term potential usability and usage by the wider teacher population.
Preece, Rogers, and Sharp (2002) propose various milestones within such an in-
teraction design process: firstly, there is a need to identify needs and establish user
requirements in order to develop alternative designs and build interactive prototypes
before undertaking a final evaluation. Preece et al. (2002) also suggest a need for
users to be involved the design process immediately after an idea for community
groupware is created and before an online community is developed. Schwier and
Daniel’s chapter (Chapter II) in this volume also identifies virtual communities and
perceptions of community building.
A user design collaborative model should follow the natural process of producing any
social systems architecture: market research, expert opinions, users’ needs, produc-
tion, and a continuous evaluation process. While national teacher communitiesthe
potential end users of the portalwere already in existence within each country, it
was important for this project that the new community established to support the
creation of this new resource would both be representative and be able to further
develop the appropriate skills as necessary. It was anticipated that all those involved
within this new community would bring different levels of skills, whether techni-
cal, subject based, or organizational, and that by the coordination of appropriately
structured and evaluated activities, these skills would be incorporated and further
developed as part of the portal evolution process. It was planned that, after some initial
face-to-face planning meetings, the evolving project communities would primarily
work online, and so the shared online group spaces would also need to support the
associated collaborative activities in parallel to the new resource development.
The chapter outlines the user-centered formative evaluation of the STAR project
and considers the extent to which the case study communities meet criteria for vir-
tual communities that are described in the literature (Whittaker, Isaacs, & O’Day,
1997). These case study communities serve to illustrate some important issues in
the literature, to discuss the extent to which ideas about virtual communities and
communities of practice apply in particular contexts, and to relate this to key de-
bates in the field.
Virtual learning communities have been described as having cycles of development,
and with these, differing individual roles, levels of involvement, and therefore group
productivity (Paloff & Pratt, 1999; Wenger, 1999). Some of Wenger’s later work
(2002) describes a process from potential to coalescing, maturing, active through
to dispersing. As members of these communities are essentially self-selecting, and
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Jelfs, Harvey & Jones
community boundaries are perceived as fuzzy or fluid (Paloff & Pratt, 1999), some
of those recognized stages of group development such as the storming, norming
stages (Tuckman & Jensen, 1977) are not considered to be so relevant. The social
dimension of learning communities, the relevance of the tasks involved (Wegerif,
1998), as well as an early establishment of mutual trust (Kimble et al., 2001; Fuku-
yama, 1995) have been shown to be important in affecting the quality of subsequent
group interactions. Timely, appropriate, and structured activities are important to
maximize engagement of members (Fischer, 1998; Bonk & Cunningham, 1998) as
well as try to alleviate dropout or communities fading back. Hawthornthwaite et al.
(2000) and Ricketts et al. (2000) describe a method of scaffolding to support online
learning community-based activities, and Oliver and Herrington (2000) emphasize
the importance of training and guidelines in order to try to maximize and increase
the quality of online engagement.
The chapter is structured as follows. First we briefly review relevant literature on
online communities and communities of practice. We then describe the case study
communities and the STAR project within which these virtual communities are
being developed. Five characteristics of online interaction that contribute to the
phenomenon of “community” were used as criteria for evaluating the two com-
munities (Whittaker et al., 1997). We discuss the communities in relation to these
criteria, and then we discuss similarities between the communitiesfeatures that
may be conducive to the success of small communities. We identify seven such
common features, and in the final section draw some conclusions about support-
ing such blended communities and how they might relate to much larger online
communities while retaining their local connections. The second section describes
the processes involved during the different stages of community development and
the role of various formative evaluation activities within the portal development
processin particular, those activities involved in the process of establishing user
requirements and evaluation criteria, recommendations for community, ways of
working, the final development of the portal structure, and the subsequent re-evalu-
ation of process by the user group.
Online. Communities
Many virtual communities discussed in the educational literature are communities
of learners rather than communities of practice. Goodfellow (2003) offers the fol-
lowing distinction:
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Onlne Communtes of Practce
So learning outcomes of some kind are the main focus for virtual learning com-
munities, and much of the educational literature, until relatively recently, has been
concerned with such communities, which have often been designed by course de-
velopers around “virtual” courses. Investigations into particular aspects of online
learning have tried to understand when and why online learning becomes produc-
tive and what makes online communities work. Examples of such work include
the impact of online learning on the role of teaching staff (Jelfs & Colbourn, 2002;
Light, Nesbitt, Light, & White, 2000).
In their review of the factors influencing the success of online learning environments
in university teaching, Tolmie and Boyle (2000) include group size, knowledge
of other participants, experience, ownership of task, and the need for/function of
online learning environments. Too large a group may make it difficult for learners
to get to know each other sufficiently to develop trust: a crucial component of a
successful community (e.g., Wegerif, 1998; Fukuyama, 1995). Knowledge of other
participants is also very important, as is the credibility of the participants and key
individuals (Harvey, 2003). While these studies are concerned with virtual educa-
tional communities, findings about group size and trust are also likely to apply to
online communities more generally.
Preece (2000) discusses the phenomenal growth of online communities more
generallytheir nature and how best to support themand pays considerable at-
tention to social and affective aspects. She argues for the importance of sociability
in communities, which depends on trust, collaboration, and appropriate styles of
communication. In contrast, Mowbray’s chapter (Chapter V) in this volume considers
anti-social behavior in online communities. It has been considered that for online
communities to be successful, developers and designers need to pay attention to
social as well as technical issues, and Preece describes five stages of community
development. Goodfellow (2005) considers shared community membership to be
characterized by shared stories, jokes, jargon, and shortcuts to communication, which
are used not only to negotiate meaning but also to signify membership.
As noted earlier, Wenger’s ideas about communities of practice (Wenger, 2002) have
been taken up enthusiastically by many educationalists. It has also been suggested
that new technologies can support “virtual” communities of practice, which can allow
more contextualized teaching, where students can access communities of experts
who are operating in real-world contexts. In science teaching for example, students
might communicate with practicing scientists or school pupils with meteorologists,
and post questions to them or discuss their projects with them. However, Barab and
Duffy (2000) argue that such virtual environments are practice fields rather than
authentic communities of practice. The aims of such environments are educational:
students may be talking to real scientists, but the tasks they are engaged with are
educational, not part of the science community’s working life. Wenger also argues
that communities of practice cannot be created:
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Jelfs, Harvey & Jones
Communities of practice are about content…not about form. In this sense, they
cannot be legislated into existence or defined by decree. They can be recognized,
supported, encouraged, and nurtured, but they are not reified, designable units.
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Onlne Communtes of Practce
there were common features that might contribute to that success and whether the
tools designed to support these communities were successful. The two communi-
ties are similar in type (experienced science teachers) but located in very different
contexts.
The evaluation process also explored the way in which the communities worked to
produce the portal during the different stages of the portal development.
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Jelfs, Harvey & Jones
Community.Development.in.Association.with.Resource.
Development
Preece et al. (2002) describe various stages within an interaction design process:
firstly, there is a need to identify needs and establish user requirements in order to
develop alternative designs. During the initial stages of this project, all partners as-
sembled key stakeholder groups as a way of establishing user needs. On the basis
of these structured discussions, a further needs analysis survey tool was created to
gauge user skill levels and requirements, and also as a means of inviting teachers
to become members of the new resource development community. In this way, it
was anticipated that a self-selecting group of interested teachers would become in-
volved. The majority (63%) of Irish questionnaire returns (41 from 200 circulated)
were from those with between 5 and 30 years teaching experience; all except four
accessed the Internet at least weekly, and the same number also indicated that they
would find it easy to use a computer with their classes. Out of a broad selection of
potential portal resources offered, online simulations and online laboratory activities
were considered by respondees to be the most useful for this community. Continual
updating of resources, a forum for sharing ideas, and the ability for teachers to
upload and share reviewed resources were felt to be the key features to elicit their
usage of such a resource. Based on this feedback, a prototype portal was developed
by the project team. This was then evaluated during the first face-to-face session of
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Onlne Communtes of Practce
the teacher groups. Preece et al. (2002) emphasize the need for users to be involved
the design process during the initial stages of groupware development. During the
structured evaluation session with the teacher group, the structure, a proposed way
of working, and the evaluation criteria for the resources were then developed.
Although fairly broad evaluation criteria for the resources were collaboratively
developed during the first face-to-face sessionan activity led by the initial project
teamthese have subsequently been changed to link more directly to the course
syllabus. At this stage, the community has decided to move from a categorization
of resources as being core, added value, or no good to a five-star rating. Review
comments and any additional materials will be available from associated links beside
the resource URL. In addition, there has been a gradual change in the way in which
the reviews are carried out. From the range experienced during the first six months,
including evaluation seminars, structured online discussions, chat sessions, online
forms, group review teams, and e-mail, the group has decided that they prefer to
evaluate resources as small review teams using personal e-mail accounts, and then
report back to the group using the online WWW discussion area. Strategies for
re-reviewing resources, and archiving reviewed but not appropriate resources and
associated materials, have also been negotiated by the group during the face-to-face
sessions. Each face-to-face session is currently being used as a deadline for reviews
and to reflect upon and explore the next group task.
Face-to-face sessions were organized in consultation with the teacher groups;
these sessions along with the various associated online activities occurred during
times when other work commitments were less onerous. “Reviewing resources”
and “keeping in touch with what is going on” were the main reasons cited at that
stage for accessing the portal. The Physics topics area was most frequently used, as
might have been predicted by the original needs analysis. The teaching physics and
equipment areas were used least often. Interestingly, these had been added primar-
ily on the instigation of the project team; while the teachers felt it was important to
include these for the wider community group, they did not feel any personal need
to make use of them. All respondents indicated that they felt that the resultant portal
structure developed as part of the project eased access to appropriate resources and
that the rating system they developed worked well. This could however be a result
of group members becoming more familiar with the content so issues of retrieval
are lessened.
The teachers also felt that they would be more likely to use a star rated resource,
as it had been reviewed by one member of their community. The ways of working
as a group were felt to be effective as: “Communications worked well and suited
everyone,” “The format meant that it didn’t matter when I found time to work,
could have been midnight.” However, they did feel that “it was easier to motivate
yourself when you are working in groups face to face” and “I would be happy to
meet more regularly.” They also appeared to appreciate that they were in control
of the portal design and development: “Sometimes the group seems a little all over
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0 Jelfs, Harvey & Jones
the place and are not moving so fast, yet the site has greatly improved and is getting
there,” and “Improvements were clear by the end of the year.” They felt that being
part of the community “has had sharing and motivational outcomes” and “I would
be interested in keeping in touch with the group over the next year” and also “being
actively involved in reviewing the resources” and “letting other people know about
the site/recommend to others.” This, after the project funding had ceased.
Both groups have had face-to-face meetings in addition to their use of virtual spaces.
This was not the original intention but evolved as the community developed. This
issue will be discussed along with the activities and achievements of the groups.
Examination of these two groups allows us to consider communities of practice
in two very different contexts: both in terms of learningbut also more widely in
terms of technology access and use, an important contextual issue. While Ireland
has a technology “history” and access similar to many other European countries,
Bulgaria has little history of Internet use, but is developing this history rapidly.
These case studies are therefore of particular interest, given this book’s emphasis
on the role of contexts in building environments for e-learning and in understanding
the influences of contextual issues on learning.
The second characteristic is a social network, derived from social network theory.
This is the idea of an economy of public goods in the form of exchanges of informa-
tion. Community members benefit from the exchange of goodsthat is, information
including resources, software tools, commentary, and advice. The third characteristic
explored was that of shared discoursethe shared stories/jokes, jargon, and shortcuts
to communication and styles of speaking that indicate community membership. The
fourth characteristic was forms of social control, although we had some doubts about
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Onlne Communtes of Practce
its relevance as the groups are well moderated, small, and not open to outsiders, so
there may be no need for such control. The final characteristic is that of differing
membership trajectories involving patterns of participation and non-participation.
A further issue in the literature is that of the leadership roles that are needed for support-
ing online communities which include: defining codes of conduct and cyclical events,
providing a range of roles, facilitating member created subgroups, and so on.
The.Teacher.Groups.as.a.Learning.Community
The first part of this section is based on face-to-face interviews with the Dublin teacher
community, conducted at a regular STAR group meeting, where teachers took part in
evaluating and discussing Web materials. This account is both of the process of devel-
oping a community of practice and of that community’s perceptions of its success.
A sense of community can be found when individuals join together in common in-
terest groups, with shared goals and aims. The Dublin teacher community shared a
number of aims: one of these was improving student understanding of physics from
a theoretical and a practical standing, and in particular everyday situations. This
community was established from teachers who responded to a survey circulated to
200 local schools. The Dublin project team was fortunate to obtain the assistance of
a local education officer for physics, who was a consultant to the project from the
initial stages of the prototype development. She was well known to the teachers as
a respected member of her field, had taught physics for over 20 years, and from her
role within the Education Department was well informed of recent and planned cur-
riculum developments, and of the issues facing physics teachers in Ireland. This was
important in the initial stages of the project as the community was being established.
She acted as a bridge between the teachers’ group and the project team, and due to
her unique position as a member of both groups, perceived herself as interpreter
between them. In fact, the Education Department had made previous unsuccessful
attempts to get regional clusters of teachers to work together. Both teachers and
the consultant felt that these groups broke down because of the teachers’ lack of
motivation and commitment. They felt the STAR group worked, however, because
they were a committed, hard-working group, as exemplified by their willingness to
give up their weekend time to work on the project.
Initially, only one face-to-face meeting was planned for the beginning of the project.
However, after a few months, partly through pressures of work, the online activi-
ties started to fade, and telephone interviews with the teachers revealed that they
preferred to combine meetings on and offline. Many of the teachers interviewed
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Jelfs, Harvey & Jones
commented positively on the opportunity to meet and talk about school issues. It
relieved the feelings of professional isolation, as often the individual teacher was
the only physics teacher in the school.
The physics teachers did have particular styles of discourse (third characteristic),
and most of them felt able to share their comments on the Web sites and to justify
their ratings of the materials. The site has a discussion Web-board, but none of the
messages on the Web-board were extensive and very few were chatty. However, this
should be viewed in the context of the face-to-face discussions that they enjoyed
and valued at their meetings.
When the teachers were questioned about the need to restrict other members of the
groupthe need for social controlthey unanimously said “no.” This is confirmed
when reading the bulletin board messages. The final element of a virtual community,
that of differing trajectories, is where different members are involved in different
but complementary activities that support the group as a whole. The Dublin teachers
have different skills ranging from IT skills to extensive and varied teaching experi-
ence, and so the group is able to benefit accordingly. Different members appear to
take on more active roles as they lead on different aspects of the portal development.
For example, one member provided a CD copy of resources that he had collated and
distributed to all the other teachers. Many of these were then reviewed for inclu-
sion within the portal. Another teacher provided his own digitized images for use
by others in developing worksheets. Therefore, while the portal aimed to provide
quick access to existing Internet resources, it has evolved into a way of sharing and
developing community knowledge.
So the Dublin teacher group does appear to have all the characteristics of a virtual
community, even though it is, of course, a mix of on and off-line activity. In the
next section, we consider the Sofia teachers.
The Sofia teachers all teach chemistry, although some also teach environmental
protection and physics. Their average teaching experience is 11 years. Like the
Dublin teachers, they are a very experienced group of teachers who use a wide
range of teaching methods.
On the face of it, the Sofia teachers had reasonable access to computers: all had some
access, with just over a third having access at home and nearly all at school. Most
used computers fairly infrequently thoughwith seven reporting monthly use and
four reporting weekly use. Their access is often not suitable for classroom use: for
example, Internet access in schools is very difficult for science teachers, as it is in the
information and communication laboratories and heavily used for teaching information
technology (also see Wood, Mueller, Willoughby, Specht, & Deyoung, 2005).
The teacher community in Sofia (i.e., the community of practice) remains at 13 at
the time of writing. Impressively, no teachers have dropped out of the project. Like
the Dublin teachers, the group has been meeting face-to-face, and at the time of the
interview with the project leader, they had just had a seminar.
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Onlne Communtes of Practce
E-mail discussion in the group was still sparse (and new), but increased after the
seminars and mostly concerns technical matters. A particular issue at the time of
the interview was finding ways to improve the dialog box through which the dis-
cussions take place in the resource. Note that these teachers are very recent e-mail
users; however, although they had received training, the teachers wanted a simpler
discussion box. The seminars had covered some of the same issues as in Dublin,
for example, conducting evaluations of the sites on the resource.
Sofia had taken a rather different approach to Dublin in that it had developed content.
for the resource: they developed what we might call online textbooks for a number
of reasons. Firstly, the teachers recruited to the action research team include several
experienced textbook authorshence this reflects their experience and strength.
Secondly, much existing Web material is in English rather than Cyrillic and hence
not accessible. Finally, given that there is a “gap” here, there was the opportunity
to produce demonstration sites, where the teaching could make good use of the
interactive qualities of computers. The teachers were therefore very motivated in
this direction.
Further issues concern the differences in the curricula in Ireland and Bulgaria, and
language. The Bulgarian teachers’ English was not good enough for them to be able
to use English Web sites in their teachingyet it is difficult to find good Cyrillic sites,
although they have found Russian sites, in Cyrillic, for chemistry teaching. However,
although the sites are relevant, they do not have the simulations that they would like to
use or that are visually unappealing. The sites they have found are not always satisfac-
tory sites for chemistry: often they do not have the simulations and visualization that
the teachers would like. The students’ English is better than the teachers, so English
sites are less of a problem for the students than for the teachers.
1. experienced teachers,
2. blended face-to-face and online activities,
3. strongly connected to local context and community,
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Jelfs, Harvey & Jones
4. strong and active leadership that was flexible and listened to the group’s
wishes,
5. strong “core” members who legitimized the group and added value,
6. small groups, and
7. shared purpose/motivation to be involved.
Experience
Both groups are extremely experienced teachers. Such teachers are likely to be very
confident and will certainly be experienced in using different methods. Their length
of service (and therefore age) might suggest that they are less likely to have ICT
experience; however, this is not the case, as many are also IT specialists.
Blended.Communities
It was clear in both countries that an online-only community would not have worked.
Both groups valued the opportunities to meet up: indeed the Dublin grouped pressed
for Saturday morning meetings followed by an informal lunch in the pub, as this
worked well for them. They found it motivating; it paced them and also helped to
overcome or at least mitigate the access problems that both groups had. The Dublin
project manager had to be flexible and change previous plans to accommodate the
group’s wishes. Without such flexibility, the group may well not have survived.
Strongly.Connected.to.Local.Context.and.Community
The groups were concerned with issues relevant to their local curriculum and were
strongly connected to these. In Dublin, for example, the teachers became particularly
interested in how the resource could support their teaching of applied scienceone
part of the curriculum that had recently had much emphasiswhile in Sofia the
concern was to develop curriculum content, for reasons outlined previously.
Leadership
Both groups required considerable input from the project site leaders. For example,
the site leader in Dublin organized regular Saturday workshops and within these
curriculum and Web site-related activities (e.g., the software evaluation activities).
The pattern in Sofia was similar. The groups also needed administrative support to
remind them that they were meeting or that they had deadlines due.
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Strong.Core.Members
Each group contained strong core members who added legitimacy and value to the
group. As we mentioned earlier, the Dublin team included a local education officer
for physics, who was well known to the teachers and who had been associated with
the government task force. The Sofia team included a teaching inspector. This was
particularly important during the community establishment phase; but as the groups
started to work together, once trust was established in the community, other key
members started to emerge.
Manageable.Size
The small size of the groups meant that members could easily get to know every-
one else in the group. There were core members that were noticeably more active
than others. Some attended all the meetings, while others came along only once
or twice.
Shared.Purpose
Having a shared purpose was also an important factor for the Dublin teachers.
Although they enjoyed meeting other physics teachers, this on its own would not
have been enough. There was the benefit of sharing out and collaborating on work,
as well as access to a range of resources and knowledge that members would not
have the time or skills to develop individually.
Sociotechnical.Aspects
Language was an issue for the Sofia group. The language of the Internet is over-
whelmingly English, but many of the teachers did not have a strong command of
English, although their students were often better placed. The teachers in Sofia
were also much closer to the beginning of the ICT adoption curve. For instance,
unlike professional groups in many European countries, they were not accustomed
to communicating via e-mail. At the time of evaluation, there had been little online
communication for these reasons. Project members at the two sites worked with
the strengths and preferences of the groups. The Sofia teachers were experienced
textbook writers and wanted to write resources that could act as demonstration
examples for how science could be supported and taught through ICT. Thus Sofia
produced resources, while Dublin worked with existing resources.
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Jelfs, Harvey & Jones
Implications.on.the.Design.Process
Involvement of the potential user group was important from the initial stage in the
portal development rather than the design and way of working being imposed upon
the group. Although changes to the final portal structure were not substantial as a
result of the ongoing evaluation activities, this is perhaps more a reflection of the
appropriateness of the original design developed by the key-stakeholder group dur-
ing the pre-prototype development phase. Key changes were made to the associated
discussion fora supporting the collaborative activities of the community as a way
to compensate for the limited online engagement by the teachers. This was perhaps
due to their unfamiliarity in the use of asynchronous discussion boards. Although
training was provided, any messages posted during those stages were brief, and
little social engagement was observed.
Structured evaluation activities including online forms, paper-based questionnaires,
and focus group discussion were integral to the whole process, but only because the
portal designers and the associated project team were responsive to their comments,
making changes, however minimal, as required upon agreement with the group.
Thus, perhaps avoiding what has been described as the autistic social software,
outcomes derived as a result of little user design involvement (Boyd, 2005). The
identified need for the face-to-face sessions to complement online activities were
felt to be useful as the group had a definite purpose; rather than just meeting to talk
about the science curriculum, they had an outcome from their meetings. This is the
second characteristic of a virtual communitysocial networkingand here there is
the exchange of public goods and information, and the development of resources.
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access through to selected content links. There is a facility for users to suggest further
links and provided review comments. This portal site also provides an umbrella for
the DIT and Sofia sites that operate with the small directly supported communities
in Ireland and Bulgaria. At a recent conference (September 2005), physics teachers
in Ireland commented on how they continued to make use of simulations, although
with the proviso that access to broadband and projectors in the laboratory were of
paramount importance to enable the use of simulations.
In continuing its support for a national and international community through the
overall portal, the project will need to investigate ways of supporting a global com-
munity while remaining locally “rooted”: the tension we have referred to earlier.
One starting point might be for the overall portal to essentially provide an informa-
tion service where contributors are subject-based teachers, and within this to have
core users. These might, for example, be existing local groups (such as the ones
in Dublin and Sofia) who already have shared goals and activities, but for whom
the portal would provide further resources and allow them to share experiences of
groups elsewhere. Further funding is being sought to support the continued profes-
sional development for science teachers and particularly for physics teachers. In
order to make best use of the Internet and other digital resources, while also sup-
porting communities of learners that are strongly based in local practice, it will be
important to continue to investigate, through this and other projects, ways in which
a large-scale community can remain locally relevant by connecting itself to genuine
communities of practice.
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The Design and Use of Online Forums in Higher Education in Hong Kong 161
Chapter.VIII
Developing.
Evidence-Based.Criteria.
for.the.Design.and.Use.of.
Online.Forums.in.Higher.
Education.in.Hong.Kong
Carmel McNaught, The Chinese University of Hong Kong, Hong Kong
Kin Fai Cheng, The Chinese University of Hong Kong, Hong Kong
Abstract
This chapter describes the evaluation of 13 educational online forums. The forums
were classified into structured or free, and teacher-centered or student-centered
forums according to the learning designs used to prepare the tasks and the style
of online interactions. The study provides empirical data across multiple online
forum experiences to better inform the pedagogy of using online forums. Findings
are that structured forums generally have a higher quantity and quality of postings
than free forums, and that student-centered ones also tend to be more effective than
teacher-centered ones in encouraging quality online discussion. Further, through
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McNaught, Cheng & Lam
analyzing the evaluation feedback from students and teachers in these cases, the
study has identified three key factors that tend to affect forum success—ease of
use, clear facilitation, and motivation to engage. The centrality of the role of the
teacher was confirmed.
A closer look, however, reveals that online communities are indeed very varied,
especially in the purposes for which the communities have been established and
the technology used. One of the main purposes of online communities is related to
communication between members of a similar profession (often called communi-
ties of practice) (e.g., Zhang & Bascelli, 2005), while another main purpose is for
the maintenance of communities “that support interest groups such as dog-owners,
gardening, football, bridge, and book” (Preece et al., 2004, p. 4); these are known
as communities of interest.
The focus of this chapter is the use of online communities for learning purposes
(learning communities) (Bielaczyc & Collins, 1999). Online learning communities
often claim to be aligned with a social constructivist perspective of learning (Farmer,
2004) in which learners use the contributions of other members to construct for
themselves an understanding of a given topic (Zhang & Storck, 2002). It is claimed
that the unique features of online communities bring in new qualities that are fun-
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The Design and Use of Online Forums in Higher Education in Hong Kong 163
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McNaught, Cheng & Lam
to progressively induct learners into the community. For example, critical thinking
and knowledge construction will only occur after online socialization and informa-
tion exchange have taken place.
As the use of online forums is now more common, it is timely to examine a number
of cases to see if there are any overarching success factors that operate in varied
contexts. We thus decided to do a meta-analysis looking at the empirical evaluation
data of multiple cases. The study investigated how forum designs relate to student
learning outcomes, and the general factors that tend to positively and/or negatively
influence the success of online forums.
We are particularly interested in a smaller size online communitythat developed
within a relatively short period of time, usually a semester, with the definite purpose
of students supporting and enabling each other to understand some defined academic
concepts and skills with the aid of a teacher facilitator.
Methodology
The.Nature.of.the.Data.in.this.Study
We have as our data set a rich collection of cases which have come from a project
across three universities in Hong Kong. The forums we have investigated were all in
course Web sites built by the e3Learning (Enrich, Extend, Evaluate Learning; e3L)
project, designed to support teachers in three universities to supplement classroom
teaching with e-learning. Details of this project are in James, McNaught, Csete,
Hodgson, and Vogel (2003) and at the project Web site. The e3L project operates
across three universities: the Hong Kong Polytechnic University, the City University
of Hong Kong, and The Chinese University of Hong Kong. Over a three-year period,
the e3L project has supported the Web development of nearly 140 sub-projects, and
the outcomes of 70 of them have been evaluated. By the end of the 2004-2005 aca-
demic year, a total of 4,951 students have used these 70 Web sites and the number
of accesses to these Web sites was over 67,000.
All e3L evaluations began at the very beginning of the design process. Discussion
about how to evaluate the experience occurred alongside design and development
decisions. For each evaluation, after a number of discussions (online and face-to-
face), our evaluation team suggested evaluation questions based on the nature of
the Web site. Together with the teacher, we decided the types of data to collect and
the instruments to use, taking into consideration limitations such as the availability
of the students and the teachers. We also set the time schedule for the use of each
of the selected instruments. Decisions concerning evaluation questions, data types,
evaluation instruments, and the evaluation schedule were put into a formal evalu-
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The Design and Use of Online Forums in Higher Education in Hong Kong 165
ation plan. The evaluation was conducted in one semester of teaching, and after
the data had been analyzed, a full report was returned to the teacher and further
discussion offered.
Thirteen of the 70 evaluated course sites had active online forums; 10,713 messages
were recorded in these 13 forums which involved 1,280 students. We defined an
active forum as one where:
Further, all these 13 teachers were willing to allow project staff to conduct a de-
tailed evaluation of the forum data. The forums were situated in courses in a variety
of disciplines and year levels of university education, and the forum profiles are
summarized in Table 1. By examining the forums and course documentation, it
is possible to classify the forums. Forums 1 to 9 are structured, student-centered
forums; Forums 10 and 11 are free, student-centered forums; and Forums 12 and
13 are free, teacher-centered forums.
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McNaught, Cheng & Lam
Forums varied in the degrees of flexibility available in the structure of the discussions
and the directionality of the communication. There are nine structured forums and four
free forums. The nine structured forums all have the following characteristics:
Structured
Free forums
forums
wth wth
Most Most
communcaton communcaton
S<-->S T-->S
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The Design and Use of Online Forums in Higher Education in Hong Kong 167
Evaluation.Strategies
The evaluation data set for each of these 13 cases included: the quantity of messages
posted, the quality of the discussion, and the students’ and teachers’ comments about
what made or could have made the forums successful.
Evaluation
Teacher perceptions
(surveys/ interviews)
Data on T feelings
Student perceptons
(surveys & focus groups)
Data on Ss feelings
Student performance
(qualty of forum postngs)
Data on what Ss know
Student actons
(frequency of postngs)
Data on what Ss do
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McNaught, Cheng & Lam
The evaluation strategies employed have allowed us to collect evaluation data from
various sources. Put simply, there is perception data from both teachers and students
(what we term feel data). We also have data on what students do through a study of
the forum logs. A content analysis of the forum discussions provides some informa-
tion about what students know. This is summarized in Figure 2.
The evaluation strategies used in each of the 13 cases are summarized in Table 2.
Opinions of students and teachers were all recorded in the evaluation reports. Evalu-
ation strategies included student surveys, teacher surveys, focus-group meetings,
forum log data records, and forum postings analyses.
Source.of.Data
feel know do
Class.
Forum Forum
Size Student Teacher Focus Postings
Log
Survey Survey Group Analysis
Data
1 229 √ √ √ √ √
2 200 √ √ √ √
3 149 √ √ √ √
4 84 √ √ √
5 84 √ √ √
6 82 √ √ √ √
7 41 √ √ √ √
8 26 √ √ √ √
9 12 √ √ √
10 129 √ √ √ √
11 89 √ √ √ √ √
12 108 √ √ √ √ √
13 47 √ √ √
Total 1,280 10 10 8 10 13
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The Design and Use of Online Forums in Higher Education in Hong Kong 169
usefulness of the Web sites and Web components. All the expressed opinions
by the participants were recorded in focus group reports written by the evalu-
ators within two days of the meetings.
4. The postings analysis looked at the content of the postings and classified
them into non-substantive (usually social, though we do recognize the value
of social interaction in community-building online; in this case the public
forum was the social arena), substantive (related to the topic), and elaborated
substantive. These classifications are related to the Structural Observation
of Learning Outcomes (SOLO) classification (Biggs & Collis, 1982; Biggs,
1999), as shown in Table 3. The SOLO classification or taxonomy has also
been used by Hatzipanagos (2005) and seems more manageable than using a
tool such as NVivo on all the full text messages, such as discussed by Stacey
and Gerbic (2003).
5. The forum log data recorded the number of postings contributed by students
and teachers in the forums.
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0 McNaught, Cheng & Lam
All of the feel data from surveys and focus groups were manually processed by the
second author with the help of QSR NVivo (2005). NVivo allows flexible coding
and processing of large amounts of data (in this case the forum-related data situated
in large evaluation reports). A NVivo project was created to hold the data for the
current study. Rich text records of the 13 evaluation reports were imported into the
project database for processing. Every comment concerning the use of the forums
in the surveys and focus group meeting reports was identified and coded. Three
types of coding were adopted in this study:
• positive data (the things teachers and students liked or appreciated about the
online discussion experience);
• negative data (the weaknesses of the forums); and
• suggested improvements (suggestions of improvement that will make the online
discussion a better experience).
After making codings on all the 13 reports, NVivo was used to generate separate
reports for each of the codings. These new groupings of comments were then
re-interpreted, compared, and contrasted, revealing a set of factors that appear to
influence forum uses. The analysis was cross-checked and validated by the first
and the third authors.
Findings
Ranking.the.Forums.through.Analyzing.the.Postings
As shown in Tables 4 and 5, the quality and quantity of the postings of the 13 cases
were varied. The number of postings per student ranged from 0.1 (Forum 12) to
22.2 (Forum 4), while the number of postings by teacher fell between 0 (Forum 4)
and 154 (Forum 10). For the quality of postings, which was indicated by the per-
centage of substantive postings under the simplified SOLO classification, the range
was wide alsofrom 34.0% (Forum 7) to 98.9% (Forum 8). No SOLO analyses
were carried out on Forums 5, 9, and 10; Forum 9 was small, and the teachers in
Forums 5 and 10 did not wish a SOLO analysis done at this time as they wanted to
gain more experience of teaching online first.
A rough ranking on quantity and quality for all the cases were carried out. On
each aspect we classified the forums into three categories: High (H), Medium (M),
and Low (L). For the quantity ranking, Forums 2, 3, 4, 6, and 7 were graded as H
because they received large total numbers of postings and also many postings by
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The Design and Use of Online Forums in Higher Education in Hong Kong 171
Class. Number.of.Postings
Forum
Size Total By.Students Per.Student By.Teacher
1 229 167 104 5.0 * 63
2 200 3443 3431 17.2 12
3 149 1793 1709 11.5 84
4 84 1862 1862 22.2 0
5 84 462 390 4.6 72
6 82 1127 1064 13.0 63
7 41 782 774 18.9 8
8 26 91 88 3.4 3
9 12 94 82 6.8 12
10 129 411 357 2.8 154
11 89 449 370 4.2 79
12 108 22 10 0.1 12
13 47 10 5 0.1 5
* number of postings per group instead of per student was noted here
SOLO.Analysis.Statistics.(% of messages in
Forum Class.Size forum)
Non-Substantive Simple Elaborated
1 229 34.1 65.3 0.6
2 200 4.78 91.8 3.4
3 149 13.8 72.3 13.8
4 84 45.0 47.2 3.3
5 84 / / /
6 82 19.1 53.5 27.4
7 41 66.0 19.7 14.3
8 26 1.1 94.5 4.4
9 12 / / /
10 129 / / /
11 89 8.8 30.4 60.8
12 108 30 70 0
13 47 20 80 0
students. In contrast, Forums 8, 10, 12, and 13 were ranked L because their average
numbers of postings by students were relatively lower. The rest of the forums fell in
between and were ranked as M. Similarly, for the quality ranking, Forums 2, 6, 8,
and 11 received H ranking because they contained few non-substantive postings and
a relatively high proportion of elaborated postings. Forums 1, 4, and 7 comprised
a high proportion of non-substantive postings and thus were ranked L. With these
rough rankings, the 13 forums can be compared on both quantity and quality; the
result is listed in Table 6.
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McNaught, Cheng & Lam
Only Forums 6 and 2 were ranked high on both quality and quantity. In both cases,
peer review was central to the activity in the forums. Forum 11, which is a free fo-
rum, was ranked the third. The remaining three free forums were ranked the lowest
among the 13 forums. It is of note that teacher-centered forums tend to have lower
quality and quantity than student-centered forums.
Analysis.of.the.Open-Ended.Data
The feel data from each case were extracted from teacher and student surveys, and
focus group meeting with students. A meta-analysis of the 13 sets of qualitative data
was conducted to generate a list of factors related to forum use and forum success.
In the data set of comments, there were 36 different positive comments (26 from
structured forums and 10 from free forums); 13 negative comments (9 and 4 from
structured and free forums, respectively); and 29 suggestions for improvements (18
and 11 from structured and free forums, respectively).
A grounded approach (Strauss & Corbin, 1990), with iterative cycles of refinement,
was taken in order to identify the categories which best described the open-ended
feel data. There were three key clusters of comments, and these are summarized
in Table 7. Note that our categorization is not unique but has been arrived at as a
“best fit” decision.
While we have classified most of our forums as student-centered in that the students
are the focus of the activity and that most of the communication is between students,
the evaluation data point out unequivocally that the teacher has a vital central role.
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The Design and Use of Online Forums in Higher Education in Hong Kong 173
discussions
Building group dynamics In one evaluation report; • Facilitating online group-
structured working effectiveness (by
close monitoring, teaching of
workgroup skills, etc.)
Active encouragement of In two evaluation • Maintaining high student
individual students reports; both structured participation
Motivation.to.Engage:.Teacher.as.Community.
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McNaught, Cheng & Lam
The numbers in the third column of Table 7 relate to the number of forums being
referred to. In most cases there are many more than one comment relating to the
factor or one of its exemplifications. What we have recorded here are the “clusters”
of comments.
Ease.of.Use:.Teacher.as.Organizer.and.Planner
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The Design and Use of Online Forums in Higher Education in Hong Kong 175
Clear.Facilitation:.Teacher.as.Learning.Guide
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McNaught, Cheng & Lam
the forum (which is perhaps related to their preferred learning style), they would
still check the forum for any updates by the teacher.
Teachers also need to monitor the forum use throughout the whole semester in order
to keep students on task. One main reason for the lower-than-expected participation
of Forum 9 (ranked 8 in the postings analysis) was that the teacher did not regularly
remind her students to make contributions. The teacher remarked:
“It was a course requirement that each student must submit at least three postings
each to the [two sub-forums]. Unfortunately I did not stress this throughout the
term, nor did I provide a frequency or schedule to be followed for their submis-
sions, and only a few contributed early on. As a result, the interaction I had hoped
for never flourished. Next year I will require each student [to] post 3 contributions
per term, but at a rate of one a month, e.g. one in January, one in March, and one
in April. Hopefully, this will encourage more and earlier interactions and postings
and learning.”
There is a tension here in that an overly protective and directive approach by teach-
ers can hinder the development of students’ independence in learning and sense
of initiative. There is a delicate balance to be maintained here so that a sense of
community is nurtured and not just a culture of compliance. It may be that Hong
Kong students expect more guidance than students elsewhere in the world would
welcome. Certainly the Hong Kong school education system is remarkably highly
structured. With the growing number of Chinese students studying in the West and
the growth of transnational programs, this is certainly a factor worthy of further
investigation (McNaught, 2004).
Students also needed guidance throughout the process in order to perform well in
the graded activities in the online forums. Clear guidelines given as early as possible
were commented as being useful by students in several cases. For example, in Forum
4, students did not feel they had enough background knowledge to review peers’
work. So, they found it hard to give feedback during the process. Teachers need to
be aware of students’ needs and provide timely support throughout their learning.
Forum 2 (one of the two highest ranked forums) is especially interesting in that
the forum had a much more central role than in most of the other cases. Traditional
lectures were replaced with students’ online study. Teachers and students met in
the one-hour seminar each week. Students produced a number of assignments in a
portfolio format. Students discussed their assignments online in small groups and
revised them based on the peer reviews before the final submission. Students were
also asked to evaluate online the quality of help their group members had given them
throughout the online discussion at the end of the course. This learning design was
quite a change for many students, and the success of the forum seems to be related
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The Design and Use of Online Forums in Higher Education in Hong Kong 177
to the ongoing support of the teachers. The weekly seminar was integrated with the
online activities to provide continuous support and encouragement for students.
Facilitating group dynamics is a key role for teachers. The teacher of Forum 7
designed an interesting ice-breaking activity for her students to get to know each
other at the beginning of the course. First she divided the students into groups. Then
she required each student to participate in their belonged sub-forum and give three
descriptions about themselves, one of which had to be a false statement. Students
were then asked to chat freely and try to find out other group members’ lies. The
quantity of postings of this forum was boosted up to quite a high number (18.9
postings per student) due to this activity. A sense of community was built among
group members, and a high student involvement was recorded.
One more example is Forum 5. Student groups were formed and each group took
either the role of researchers or editors. Once each group’s members finished their
own tasks, they would pass the tasks to the corresponding group for checking or
amendments. With this design setup, there were both within-group and between-
group discussions. Different kinds of interactions among students were thus created,
which in turn created a good learning and discussion environment.
Of course, not all successful uses of forums result in high activity statistics. This
happened in Forum 1 (ranked 10 on the postings analysis). Again, students were
formed in groups to produce projects for peer review. Within-group discussions were
carried out off-line (not using the online forum). Project productions were uploaded
to the forum for peer review, and reviewers made the comments in the forum as
well. It turned out that there were only 150 postings by students (0.66 per student),
which would apparently be regarded as an unsuccessful forum. Yet, the reason behind
this low number of postings was that student groups did the peer review together,
and then made only one summarized comment in the forum for each production.
Thus, the forum log data could not reveal the hidden dynamics among the students.
Nonetheless, the students did collaborate, discuss, and make decisions.
Motivation.to.Engage:.Teacher.as.Community.Builder
Feedback also suggested that teachers need to motivate their students to participate in
the forum by encouraging, questioning, responding, and commenting there. It is just
like the teacher asking questions and encouraging student discussion in traditional
classroom learning. Also, it is the teacher’s role to foster group dynamics among
the students. Teachers need to guide students to make substantive discussions.
Even in structured forums where students obtained extrinsic motivation (participa-
tion marks), students should explore the intrinsic potential that might arise from the
forum use. For the one successful case of a free forum investigated (Forum 11), the
teacher did much to encourage the students to participate in the no-marks-allocated
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McNaught, Cheng & Lam
discussions and let the students know the benefits of the extra learning arena. The
outcome of the forum was obvious.
Being the participants of the forums, the students themselves influence the forum
use. Regardless of all the manipulations by the teachers of the learning environment
during the whole process, students’ perceptions on the usefulness of the forum are
of vital importance. Data revealed that students in successful forums perceived the
forums to be a good tool in their learning process. They were aware of the advan-
tages brought about by the forum use, such as the flexibility, the rich content, and
the value of articulating ideas.
For example, in Forum 2 and Forum 4 (structured forums), students were required
to work on exercises and discuss the answers with group members in the online fo-
rum. The students realized that this was a good channel for them to learn the subject
matter better. Also, they could gain marks for online participation. With both the
intrinsic and extrinsic motivations, students participated actively in the forums and
posted messages with high quality. As the students in these two courses possessed
a positive attitude towards the online communities, the outcomes of the two forums
were high among all the 13 cases (rankings of 2 and 5 in the postings analysis).
The successful free forum (Forum 11) was similar. Though extrinsic motivation did
not exist (students’ postings were just for sharing purposes), students recognized
the benefits and still contributed well to the forums.
When students perceive the forum as useless or they prefer other means of commu-
nication, their involvements in the forum drop. For example, for Forum 13 (ranking
12), apart from the online forum, there were several other means for the students
and the teacher to communicate with each other. Students preferred other means
of communication to the forum. Together with the low participation of the teacher,
the forum was used just as an announcement corner.
It is also important that teachers believe in the learning effects that online discussion
can bring. It was observed that if the online forum was not valued by the teachers,
the students would also not initiate or take part in the discussion. For example, the
teacher of Forum 13 used the forum together with other means to make announce-
ments. The value of the forum was recognized but yet not fully utilized. There was
only low activity in the online forum. Students knew that the forum could be a place
for better information exchange among the members of the course (e.g., one could
know what others did not understand if there were questions posted in the forum),
but they preferred to ask the teacher questions directly by stopping by the teacher’s
office or sending an e-mail to him or her. One student commented that if there was
someone (the teacher, the tutor, or some active students) to initiate discussions in
the forum, he would definitely participate in the online forum discussions. Another
student suggested that after personal discussions with students, the teachers could
post those inspiring and interesting questions to the discussions for student reference.
All in all, teachers’ initiation of the utilization of the forum seems to be crucial to
a positive outcome with online forums.
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The Design and Use of Online Forums in Higher Education in Hong Kong 179
Due to the fact that participation in the structured online forums is mandatory, a
guaranteed quantity of postings can be obtained in this kind of forum design. The
students are motivated extrinsically to contribute to the online community, as marks
are allocated to forum participation. Students may post some postings with quality
so as to get the marks. Yet, once the requirements are fulfilled, the motivation drops
and students may quit the online discussion. Also, when quality of postings is not
set as the criterion for assessment, students may post messages with vague content.
As a result, without intrinsic valuing of the forum, it is not an easy task to maintain
a structured forum with consistently high quantity and quality of postings.
It is therefore natural to find that users of this type of forum are concerned with
the clarity of the descriptions, and instructions of the required and pre-assigned
activities. Also, they are particularly concerned about the smooth operations of the
online discussion process. As the smoothness of this type of forum depends as much
on students’ contributions as the teachers’, structured forums need to focus on the
organizational, facilitative, and motivational aspects we have discussed. These ideas
are echoed by Hatzipanagos’ (2005) finding that forums need to have interfaces that
emphasize both the cognitive and the affective aspects of learning, and also Preece
et al.’s (2004) second principle of “sociability.”
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0 McNaught, Cheng & Lam
Conclusion
This chapter studied 13 online forums. Two kinds of forum designs were observed,
structured and free. Structured forums generally performed better than free forums.
In addition, forums where the communication was largely between students seem to
be more effective than teacher-directed forums. However, the centrality of the role
of the teacher is confirmed. The evidence from the 13 evaluation studies is that the
teacher’s capacity to plan activities and continually support learners is crucial. The
skilled teacher remains as a strong key to effective learning in a university course;
teacher skills in the online world are just as important as in the classroom.
The results of this study indicate that successful forums in the Hong Kong context
are ones where:
It is hoped that the findings of the study will assist teachers in planning teaching
and learning experiences using forums that genuinely build an online learning
community.
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The Design and Use of Online Forums in Higher Education in Hong Kong 181
Acknowledgments
Funding support from the University Grants Committee in Hong Kong and the Hong
Kong Polytechnic University is gratefully acknowledged, as is the collaborative
support of many colleagues in the three universities associated with the e3Learning
Project. Teachers willingly gave permission for the use of the data described in this
chapter.
References
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Farmer, J. (2004, December 5-8). Communication dynamics: Discussion boards,
Weblogs and the development of communities of inquiry in online learning
environments. In R. Atkinson, C. McBeath, D. Jonas-Dwyer, & R. Phillips
(Eds.), Beyond the Comfort Zone, Proceedings of the 21st Annual Australian
Society for Computers in Learning in Tertiary Education 2004 Conference
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182 McNaught, Cheng & Lam
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Idea Group Inc. is prohibited.
The Design and Use of Online Forums in Higher Education in Hong Kong 183
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of Idea Group Inc. is prohibited.
184 McNaught, Cheng & Lam
Zhang, W., & Storck, J. (2002). Peripheral members in online communities. Retrieved
November 27, 2005, from http://opensource.mit.edu/papers/zhang.pdf
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Idea Group Inc. is prohibited.
The Design and Use of Online Forums in Higher Education in Hong Kong 185
Section.III:
Evaluation.and.
Case.Studies
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186 Bell, Zaitseva & Zakrzewska
Chapter.IX
Evaluation:
A.Link.in.the.Chain.of.
Sustainability
Frances Bell, University of Salford, UK
Abstract
Our emphasis in this chapter is on the sustainability of online educational commu-
nities, particularly the role that evaluation has to play in promoting sustainability.
From the literature on online communities and evaluation of technology, we select
and extend models of online community and technology acceptance that inform
and enable the design and evaluation of sustainable online educational communi-
ties. Sustainability is a key issue that highlights the sociotechnical nature of these
communities. Collaboration Across Borders is an online learning community that
has received EU Socrates-Minerva funding to establish international collaboration
between tutors and students, and investigate sustainability of online learning com-
munities. We present a case study of the development of the CAB community and
its associated portal http://www.cabweb.net as a chronology of significant events.
We then chart the evaluation process, using examples of tools and data to highlight
the role of evaluation in the development of CABWEB and the sustainability of the
CAB community. Finally, we offer practical advice to those who wish to develop
online learning communities, either small-scale collaborations between two groups
of students or international networks of students and tutors.
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Evaluaton
Introduction
Despite the hyperbole that has surrounded the growth and spread of the Internet, we
can see that, year by year, more peopleyoung and oldin countries across the
Americas, Europe, and the rest of the world are using the Internet in their everyday
lives for work, play, and education. It is easy to imagine the educational opportunities
presented by cheap and easy communication between people in different countries.
More challenging questions are:
How can we turn those opportunities into viable and satisfying educational experi-
ences?
How can we manage the social, technical, linguistic, and pedagogical challenges
in realising these opportunities?
What.is.an.Online.Learning.Community?
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188 Bell, Zaitseva & Zakrzewska
In the recent past, online communities used discrete software tools, sometimes linked
through a Web site, to share resources and communicate online. Increasingly, pack-
age software is used instead where the implementation involves configuration and
possible customisation2 of packages, rather than creating bespoke software or Web
sites. This puts the initial emphasis on requirements for choice of package rather
than on requirements for software development.
Evaluation.of.Software
Ongoing.Evaluation.in.Online.Learning.Communities
Online learning communities exhibit two key features: they are sociotechnical, and
they are organic in nature. An online learning community is sociotechnical, not only
because its development involves both technical artefacts and social processes and
policies, but also because these are intertwined and should be understood holisti-
cally. Evolutionary design, participatory design, and member involvement in the
community evolution are seen as key design principles for community design.
Preece recommends adaptive structuration with a reflexive relationship between
design (designing usability.and planning for sociability) and use (Preece, 2000), as
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Evaluaton
Assess community
needs
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190 Bell, Zaitseva & Zakrzewska
Understanding.Online.Community
Membership
Boundaries are defined by who is a member of that community and who is not.
This may be realised concretely with user ids and passwords, and also symbolically
with boundaries existing in the minds of members (and non-members). Commu-
nity members may include moderators who help to modify behaviour and guide
activity within the group, active participants who post and reply to messages, and
lurkersthe silent observers in online communities.
Purpose
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Evaluaton
in creating and sustaining online learning communities (and thereby learn). Tradi-
tion and Practice definitions stress the importance of purpose (Kim, 2000; Lipnack
& Stamps, 2000; Preece, 2000; Wenger et al., 2002). The concept of situated ac-
tion emerges from a strong body of ethnographic research into organisational life
(Suchman, 2000), and the cognitive and learning aspects of this have been further
developed (Brown & Duguid, 1998).
The concept of community of practice (CoP) was developed initially in the analysis
of learning within a variety of social and work settings (Lave & Wenger, 1991), and
has recently been defined as “… group(s) of people who share a concern, a set of
problems, or a passion about a topic, and who deepen their knowledge and exper-
tise in this area by interacting on an ongoing basis” (Wenger et al., 2002). Shared
interest or workgroups, such as virtual teams, can also unite around a common
purpose. Shared purpose can lead to stability and a reduction in hostile postings
(Preece, 2000).
Policies
Policies express expected behaviours within a community, ultimately how the com-
munity chooses to define and enforce its boundaries. When it is perceived that cur-
rent or potential members devalue the collective by their behaviours, the collective
can take action to deter or modify unacceptable behaviours, formally by enforcing
known sanctions, or informally by example or group pressure. Governance is the
processes and systems by which a community operates, and the governance of
educational communities that are organised by a college or university should be
understood in the institutional setting (Bell & Heinze, 2004).
Sustainability
When a social group is voluntary, its persistence relies on the perceived value it
offers to its members, and there are many examples of deserted online “commu-
nities” (Steinmueller, 2002). Steinmueller focuses on the issue of sustainability.
by.characterising it as something that can be lost either when there is a coordi-
nation failure or when, for enough individuals, the costs of participation exceed
the perceived benefits. Costs of participation include membership fees, costs of
computer hardware and software, Internet connection charges, and time spent in
communicating. Benefits can be seen as social where participants enjoy discussion
and forming relationships online; functional related to information seeking and
gathering; psychological where participants can develop and express their identity,
and experience a sense of belonging and affiliation; and hedonic where they enjoy
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192 Bell, Zaitseva & Zakrzewska
Defining Usability
“Usability is the effectiveness, efficiency and satisfaction with which specified us-
ers can achieve specified goals in particular environments.” (ISO CD 9241-11.3,
version 8.8, May 1993)
We can think of usability as the feature that decides how the specified goals are
achieved, and it may be defined as “ the capacity of an object to be easy to use by a
given person to carry out the task for which it has been designed” (Nogier, 2005).
For software and Web sites, usability seems to be one of the most significant factors
influencing their success. There exist many elements that affect the usability of Web
sites like front page layout, navigation, supporting tools, and so forth, but the user’s
experience is the indicator of usability. Marsico and Levialdi (2004) presented Web
site design issues with all the factors that influence Web site usability. They describe
user satisfaction as a measure of perceived quality of the interface and the most
significant issue for system usability. The most important design categories and
ones that should be evaluated by users are: information representation and appear-
ance; access, navigation, and orientation; and the informative content architecture
of Web sites. Especially the last one of these categories means that usability may
be measured by users’ satisfaction with content and amount of information, access
policies, and type of communication channels, which significantly depend on the
type and amount of information, and the cohesiveness of information organisation
assigned to participantsthe features that Teo, Chan, Wei, and Zhang (2003), in
their model for online learning community sustainability, defined as information
accessibility.
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Evaluaton
Technology.Acceptance.Model.(TAM)
The technology acceptance model was introduced by Davis (1989) to explain the
intention of usage of an information system and has been used widely since 1989,
more recently developed into a Web site acceptance model by Lin and Lu (2000),
and extended by Teo et al. (2003) for the sustainability of online learning commu-
nities. Davis (1989) presented two main factors influencing the intention of usage
of the information systemperceived usefulness (PU) and perceived ease of use
(PEU)as strongly dependent on the external variables that may differ in different
circumstances. Lin and Lu (2000) concluded that a user’s perceived usefulness of a
Web site is significantly affected by the quality of information provided by the Web
site, the response time, and system accessibility. Though usefulness is seen as more
important than ease of use, the latter can have an indirect effect on the former.
Usability evaluation:
Informaton representaton
Access, navgaton, orentaton
Informatve content
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194 Bell, Zaitseva & Zakrzewska
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Evaluaton
Phase.One:.Community.Building.
(December.2003-October.2004)
The project plan anticipated a choice of tools and platform to be made within the
first three months, but this choice took much longer. The first seven months of Phase
One (December 2003-June 2004) was a period of experimentation, with student col-
laborations taking place on a variety of discussion boards, before the requirements
were elaborated and a clear vision of the collaboration platform was shared across
the project partnership. This experience of collaborations within project partner-
ship demonstrated that separate discussion tools and information resources were
not suitable for the purposes of the project because of their limited educational and
user management functionality, and that we should consider an integrated platform
as an alternative. In June 2004 we proceeded to a pilot implementation and test of
the Microsoft Sharepoint portal, recommended by one of the project partners.
By April 2004, although a firm decision on the tools and platform for CAB collabora-
tions had not yet been made, a clear conceptual model of the portal had emerged (see
Figure 3 and Table 1). The CABWEB portal was envisaged as a place that would
host the student collaborations, the tutor network called HELP (Higher Education
Learning Professionals), and a fledgling Student Network. Networks and Collabo-
ration Spaces are the two main metaphors for the organisation of collaborative
learning on the portal. The HELP and Student Networks are voluntary associations
CABWEB
CAB
Portal Project
Partners
Area
HELP
Student
Network Tutors’ Student
Collaboraton Network
Plannng Socal
Space for Spaces Space for
Collaboraton Collaboraton
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196 Bell, Zaitseva & Zakrzewska
where members are free to join or leave, whereas the collaboration spaces are usu-
ally prescribed by the tutors as part of the course of study, and participation may
be further influenced by assessment of student interactions. HELP corresponds to
a community of practice.
As shown in Figure 3, tutors are expected to enter the portal via the HELP network,
possibly going on to ask for a collaboration space, configure it together with partner
tutor(s), and carry out the activity. The collaboration tools include asynchronous
discussion forums, synchronous chat, collaborative building of Web pages (WIKI),
Purpose.(stated.in.
Community Membership Policies Sustainability
portal)
For tutors to
share experiences
Open to guests; and resources
CAB policies
users must for planning
developed
self-enrol and running
iteratively with
before joining collaborative Mutually dependent on
user feedback,
HELP.Network discussions; activities for sustainability of CAB
and customs
overtly aimed students, and to community
based on
at tutors meet other tutors
interests of sub-
in higher with whom they
community
education can organise a
collaborative
activity
For students to CAB policies
meet and socialise developed
Open to guests,
in the CAB Cafe, iteratively with Problematic because
but students
Student. to find out about user feedback, of short-term
must self-enrol
Network collaborative and customs collaborations, high
before joining
activities, and how based on expectations of students
discussions
to get the most interests of sub-
from them community
Private spaces Depends on HELP
(usually) To host Although network or existing
open only to collaborative subject to CAB tutor contacts to come
students doing activities and social policies, guided into being;
Collaboration.
the short-term interaction between by tutors focus on tutor-assigned
Spaces
collaborative students taking part who organise tasks and activity, good
activity as part in the collaborative collaboration pedagogy makes for
of a course of activity space successful collaborative
study activity
Lasts for duration
Primary
of project, driven by
Shared workspace source of
project milestones and
Project. Private to and communication CAB policies
deliverables; core group
Partners.Area project partners focus for project developed
will migrate to HELP
partners iteratively with
network and undertake
user feedback
community leadership
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Evaluaton
and glossaries. Students will be directed to a collaboration space by their tutors, and
may venture out into the Student Network.
The basic concepts of Membership, Purpose, and Policies for each sub-commu-
nity, as shown in Table 1, were agreed in April 2004, based on the literature and
evaluation conducted between December 2003 and April 2004. An understanding
of sustainability for each sub-community and the CAB community as a whole has
developed over time.
The realisation that license costs could prove a hurdle to long-term sustainability
prompted the project partnership to question the adoption of the commercial product,
Microsoft Sharepoint. The limited evaluation possible before the evaluation license
expired also revealed the community’s dependence on the Dutch students who had
been tasked to configure the portal and were available for only a limited period.
Since open source software (OSS), with no license costs and with support available
from a community of users and developers, was an attractive solution, supplemen-
tary software evaluation focused on a range of OSS community software. Moodle
(an open source course management system) emerged as the clear leader, mainly
because of its range of tools for collaboration and multi-lingual user interface. In
July 2004 Moodle was configured on a free test server using requirements already
identified.from the work done over the preceding six months. The configuration
and initial testing showed that it was possible to have the CABWEB portal ready
for use in the academic year, commencing September 2004.
During the period August-October 2004, detailed evaluations of the test installation
were done by tutors and students (mainly from partners’ institutions). Positive user
feedback and better understanding of necessary improvements in usability, sociabil-
ity, and educational settings strengthened partners’ decision to stay with Moodle,
but to move to a permanent hosting and launch the CAB network more widely in
Europe and beyond.
Phase.Two:.Beyond.the.Partnership.
(November.2004-June.2005)
The rapid growth in the number of collaboration spaces and registered users from
October 2004 meant that migration to a properly resourced and supported server
became a matter of urgency. The portal was moved to a hosting service used by
one of the partner institutions. Migration whilst collaborative activities were taking
place caused some problems, but these were resolved during November 2004. We
became aware that different groups of portal users were experiencing the CABWEB
portal in different ways, depending on many factors including technical environ-
ment, level of IT literacy, language skills, and most importantly, the activity and
support established by their tutors. As the CAB community started to grow rapidly,
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198 Bell, Zaitseva & Zakrzewska
exceeding 1000 users early in 2005 (the majority of which were students participating
in collaborations), the importance of ongoing evaluation done by different groups
became obvious. During the period December 2004 to August 2005, evaluation
improved understanding of the needs of the different sub-communities, informed
the realisation that the growing CABWEB portal required a new hosting service
experienced in Moodle, and confirmed the importance of securing the technical
sustainability of CAB community after the end of the project.
Phase.Three:.Beyond.the.Project.
(July.2005.onwards)
Evaluation. Process
Evaluation.Tools
During all phases of the CABWEB development, a broad range of evaluation tools
was used. These tools provide data and user feedback on different aspects of peda-
gogy, sociability, and usability, however they are often specific to one sub-community
(e.g., different questionnaires for students and tutors). Qualitative and quantitative
data generated by the tools supported decisions on improvements to the portal, its
interface, and organisation. The detailed roles of the tools in the evaluation process
and their distinctive features are reflected in Table 2.
CAB community research has generated an extensive volume of data that has been
and is being analysed by partners and other community members in several research
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Evaluaton
papers. In this section we present a selection of results to highlight the roles and
outcomes of the different types of evaluations at different phases in the develop-
ment of the CAB community
Evaluation.in.Phase.One
Student and Tutor questionnaires (SQs, TQs) were the first tools created for evaluation
purposes. Since collaborations took place on the different institutional discussion
boards during first few months (December 2003-April 2004), users’ feedback was the
most important source of evaluation data. These detailed evaluations of discussion
tools in use complemented the software evaluation of alternative platforms done
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200 Bell, Zaitseva & Zakrzewska
Country Total
Access
The United
Problems Australia Germany Spain
Netherlands Kingdom
yes 0% 36.4% 20.0% 53.1% 9.5% 35.1%
no 100.0% 63.6% 80.0% 46.9% 90.5% 64.9%
by one of the partners (Shaylor & Cookson, 2004). This evaluation data clarified
understanding of the functional requirements for the collaborative platform software
as well as generating research findings.
Each discussion tool trialled for evaluation was hosted on a different partner insti-
tution’s server. Results of SQs demonstrated that there was a discrepancy in PEU
between students in the host institution and those from other institutions. Usually
(generally) students from the host institutions had fewer problems with access, reg-
istration, and stability of the server work than “external” participants (Table 3).
While reflecting on the usability and sociability of their institutions’ discussions
boards (RT), tutors from partner institutions identified the needs for: a general social
area where students can communicate off-topic, and a resources area for students
to use during collaboration. The importance of trying other collaboration tools, for
example WIKI and videoconferences, as a valuable addition to the discussion forum
was also reflected in tutors’ evaluation on this stage. The emphasis moved away
from the choice of discussion board to the consideration of a common integrated
platform for the development of the CABWEB portal.
Though a “neutral” CAB discussion forum was developed as a temporary solution,
and several collaborations took place there, this was not without its problems. The
subsequent experimental configuration of the MS Sharepoint portal was subject
only to limited evaluation for technology acceptance factors PEU and PU, and was
rejected on the grounds of sustainability, because of license and support cost issues,
by means of online and face-to-face discussion by project partners.
Evaluation.of.Test.Moodle.Installation
As described in the case study, the decision to adopt Moodle rather than MS
Sharepoint did not follow the planned evaluation process, but was in response to
what was learned about online community sustainability requirements through a
combination of literature review and experience. Usability evaluation (UE) done
by partners contributed to that decision, and informed both the configuration and
choice of resources.
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Evaluaton 0
SQs also allowed us to compare users’ perceptions of ease of use (PEU) across
platforms. Table 4 compares students’ responses to Moodle and two of the discus-
sion tools previously used, showing that many aspects of usability were improved
in the test installation, as well as there being a reduction in reports of problems
with portal access.
Even though users perceived Moodle to be generally easier to use in terms of tech-
nical problems functionality, the interface design was rated slightly lower than on
two other discussion boards used (see Table 4). Despite the reduction in technical
problems with Moodle, some problems were reported, in particular “the problem
with the speed of access to the Web page (dial-up connection).” This data was in-
fluential in the consideration of moving the server to a permanent hosting, closer
to the Internet backbone.
Partners’ usability evaluation examined information representation and access, navi-
gation, orientation, and informative content as indicated in the TAM. Partners have
paid special attention to organisation of the portal front page, the HELP Network,
and the Students Network; clarity of the portal and the networks’ purpose/mission;
quality and accessibility of users’ guidance and information resources; and per-
formance of available collaborative tools. As a result, the portal configuration and
front page content were changed to improve usability and appearance. For example:
instructions for the first-time users were improved and made more accessible, and
the number of information blocks on the front page was reduced and they were re-
arranged to make users’ orientation easier. Text of the introductory message on the
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202 Bell, Zaitseva & Zakrzewska
front page was shortened, since it slowed down uploading. In case of informative
content, purpose of the Tutor (HELP) Network was clarified and new resources were
added: tutors’ checklist, tutor guide, and links to external resources.
TQ revealed that while tutors welcomed the more sophisticated functionality of
collaboration spaces compared with the earlier simple discussion tools, they needed
additional support in organising and optimal use of these spaces. As well as the data
from planned evaluation tools such as TQs and SQs, evaluation data can be obtained
from unsolicited user responses that can require immediate response. An example
of this was overloading and blocking of students’ university mailboxes, caused by
automatic subscription, which means that every student was getting copies of forum
postings not only from his/her own thread, but also from other threads. The response
was to include recommended forum settings for tutors and to alert students to the
possibility to unsubscribe from forums.
Evaluation.in.Phase.Two
As described in the case study, the beginning of the second phase was marked by
the migration of the portal to a permanent server. At the same time, the launch of
CAB community more widely in Europe and beyond brought in new users with even
more diverse language and cultural backgrounds and experiences in IT. Using SQs
established at the start of the project, we were able to enrich the longitudinal data
by virtue of a broader user base alone. We still use focus groups for collaborative
activities involving partners, but we could not extend these across the breadth of
the new user base, for practical and resource reasons.
Discussion of the CAB Ethos statement (ethical/moral foundations of online dis-
cussion and social interaction on the portal) on HELP and Student Networks via
reflective discussions was an important part of sociability evaluation. One of the
interesting results of a multi-cultural discussion, for example, was the realisation
that attitude to privacy and confidentiality differs in different cultural groups. Some
users were reluctant to have their personal information available via Google search;
there were also preferences to communicate in a “closed for guests” environment
expressed by certain cultural groups. Based on users’ feedback, CABWEB Discus-
sion Guidelines were reviewed, and a template of an Informed Consent Form for
obtaining users’ permission to use data from discussion transcripts for research
purposes was created.
In the situation of having a great number of non-native-English speakers on the
portal, language emerged as an important issue during the evaluation process. Focus
groups (FGs) showed that students would like to have online translation tools in their
collaboration spaces, and prefer collaboration instructions written also in their native
languages. Students’ feedback also demonstrated that the Moodle HTML editor has
a number of bugs and cannot reproduce some language-specific symbols.
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Evaluaton 0
A community will survive only if new members, which mean tutors as well as stu-
dents, will join it. As the portal stabilises, it is time for reflection on which features
of the portal attract and which may repel users, from data gathered in Phase Two.
In contrast to incremental small changes made to the portal in Phase Two, Phase
Three is an opportunity to make more radical changes based on outstanding issues
and problems from previous evaluation, using the summer, a dormant period for
collaborative activities.
In this phase, the evaluation process is concentrated on:
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204 Bell, Zaitseva & Zakrzewska
Two of these evaluations gave findings very relevant for Phase Three: the first was
a usability evaluation done by Polish students who were not involved in a collab-
orative activity, and the second was a portal design exercise by a different group of
Polish students. These forms of evaluations have the advantage of combining an
educational opportunity for students with the generation of useful evaluation data
for the CABWEB leaders and facilitators.
The usability evaluation was a detailed non-participant observation based on criteria
provided by their tutor. This evaluation exercise gave a valuable perspective from
a set of surrogate “guest” or first-time users. Table 5 presents results from selected
questions aimed at usability evaluation (done by non-participant Polish students.)
This UE identified specific elements that can be improved like interface and navi-
gation changes, adding more interactive elements and enhancing the graphics. The
results in Table 5 show that although most of them (81.25%) found it to be user
friendly, the non-participant evaluators expressed significant dissatisfaction with
the appearance, usability, and navigation of the portal. Evaluators made a number
of useful suggestions such as introducing a “search” function to be able to find in-
formation on the forum, as it is difficult “to find something at the moment.” Other
suggestions included creation of an interactive map of the portal, more access to
data for people with “guest” login, improvement of graphics, and so forth. These
suggestions are currently being considered with respect to other classes of users,
and some of them will be incorporated into the next version of the portal, currently
under development.
Specific improvements identified to improve perceived usefulness included:
1. make the portal more educationally valuable (where to find the answer to
difficult questions, materials which can be helpful to learn something, links
to good courses, especially to courses that described techniques that are used
while making projects);
2. enlarge variety of the collaborations, including collaborations in languages
other than English;
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Evaluaton 0
These suggestions were thought provoking, and even though not all were within the
scope of CABWEB (for example, course materials may be better hosted on institu-
tional spaces), they enriched the reflection and redesign activities. Not only did this
evaluation identify areas for improvement, it also highlighted benefits, educational
and social, that should be retained. They emphasised the portal role in improving
assessing skills, exchanging knowledge and opinions, as well as making progress
in language skills for non-native-English speakers.
Moodle’s open source code made it possible to implement another evaluation
strategystudent portal design projects. Using a test Moodle installation on their
institutional server, students were able to develop their own portal graphic themes
and front page layout, taking into account usability (see Figures 4 and 5). Although
the designs will not be used as they stand, the best ideas from them will be combined
into a design that can be established and maintained within available resources.
From these and other user evaluation data, CABWEB leaders and facilitators have
been able to identify a set of improvements for usability, sociability, and educational
effectiveness, including:
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206 Bell, Zaitseva & Zakrzewska
The.Results.of.Evaluation:.Practical.Advice
The sustainability of an online learning community depends not only on the attractive-
ness of the initial concept, but also on how successfully the community can negoti-
ate change. Through its leaders and facilitators, the community should identify the
important socio-cultural, educational, and usability issues that need to be addressed
in the process of community building and development. How effectively can the
community negotiate and implement the procedures of community operation? The
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Evaluaton 0
Sustainability
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208 Bell, Zaitseva & Zakrzewska
munity both generates and satisfies software requirements and shares knowledge
of the software in use.
Sustainability is clearly a challenge for online learning communities, and CAB
is no exception. However, community can be sustained in different ways: CAB
may survive through a combination of institutional support, external funding, and
the enthusiasm of members; student collaborative activities may move to another
online space; or CAB may become unsustainable if groups of members or whole
sub-communities such as HELP or JILID moved on to other online communities.
Staying and moving on are both normal responses by individuals in an evolving
community. An ongoing cycle of evaluation that informs redesign for usability and
re-planning for sociability can improve the technology and social practices, and
thereby improve members’ experiences within the community. The experienced-
based learning that was situated within one online communityhow to do online
communitybelongs to the individual as well as to the community, and thus goes
with members who move between online communities over time. Such learning is
promoted by reflection and dialogue about the process of community interactions,
such as sharing resources and discussion.
Figure 6. Usability and sociability adapted from Preece (2001, p. 27) for CAB com-
munity. Copyright John Wiley & Sons Limited. Reproduced with permission.
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Evaluaton 0
Conclusion
In this section, we explore what differentiates CAB from other online learning
communities and summarise what we have contributed to knowledge of the role of
evaluation in achieving sustainability.
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210 Bell, Zaitseva & Zakrzewska
Evaluation.and.Sustainability
Evaluation and sustainability are inextricably linked. Whilst good evaluation and
effective action on the results of that evaluation cannot guarantee that an online
learning community will survive, previous research on online communities reveals
the importance of a learning and adaptation cycle. Our experience in CAB confirms
this, and further, we have shown the variety of ways in which evaluation can be de-
signed, resourced, and used in order to inform the ongoing community development
of an international community of tutors and students. Evaluation and concomitant
changes improve usability (perceived ease of use) and perceived usefulness. Percep-
tions of usefulness vary across different groups of users.
We used two metaphors for community on CAB, networks and collaborations.
The network of tutors that is HELP corresponds to a community of practice whose
members share an interest in international student collaboration online. There is no
clear focus for the Student Network on CABWEB, and not surprisingly there has
been limited activity to date. Collaboration spaces are cross-institutional in that they
involve students from more than one institution, yet they tend to be strongly linked
to the modules within the institutions to which the groups of students belong. Mod-
ules last for an academic year at most, and it seems unlikely that students or tutors
would wish an online learning community associated with collaborative activities
within modules to persist beyond the lifetime of a particular cohort of students for
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Evaluaton
those modules, though student connections may persist through shared interest or
experiences.
Evaluation is resource-intensive yet vital to the promotion of the sustainability,
or the sensible decision to abandon, an online learning community. We learn and
sometimes move on.
Acknowledgments
We wish to acknowledge the contributions of all students and tutors who have
been involved in the CAB community; the funding provided by Socrates- Minerva
for the CAB project (110681-CP-1-2003-1-UK-MINERVA-M); and the time and
commitment given by all CAB project partners, their colleagues, and students who
so enriched the evaluations.
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Evaluaton
Educational
Social
Accessibility/Usability
Did you have any technical problems accessing the Web site/portal? (yes, no)
If yes, please say what kind of problems. (open)
Did you communicate with your partner by any (other) means that the Web site/plat-
form does not provide? Please choose one or more from the list. (no, e-mail,
chat/other IMT, phone, other)
Did the functionality and practical use of the platform motivate you to use it? (yes,
no)
What is your opinion of the registration procedure?
Do you like the interface of CABWEB/What would you change in the interface
and in the navigation?
What language tools would you like to have for supporting your communication?
What kind of information do you find necessary, not useful, and missing?
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214 Bell, Zaitseva & Zakrzewska
General
What were the three best/worst things about being involved in the collaboration?
(open)
What things could be changed to improve future peer-evaluation exercises?
(open)
Do you find Student Network useful?
Endnotes
1
Open source software is written so that programmers can read, redistribute, and modify the
source code for a piece of software, with the result that the software evolves rapidly, usually
within a community (see http://www.opensource.org/docs/definition.php).
2
In this chapter, configuration refers to the “switching on and off” of functionality that comes with
the software, and customisation is meant to describe changes or additions to the functionality
available in the standard software package by software modification. In general, configuration
is preserved when a software package is upgraded to a new version, unlike customisation where
software modifications have to be re-applied, incurring a significant maintenance overhead.
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Tools and Methods for Supporting Online Learning Communities 215
Chapter.X
Tools.and.Methods.
for.Supporting.Online.
Learning.Communities.
and.Their.Evaluation
Mara Rgou, Unversty of Patras &
Research Academic Computer Technology Institute, Greece
Abstract
Scientific observation during the last few years has indicated that learning on the
Web in many cases is accompanied and promoted by the creation and maintenance
of an online learning community. The goal of this chapter is to define and describe
the notion of online communities, describe their types and core functionalities, and
focus on the specific domain of online learning communities. More specifically, the
chapter presents an overall categorization of the technological tools used for sup-
porting online learning communities and suggests a set of general-purpose evalu-
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Rgou, Srmakesss, Stavrnouds & Xenos
ation methods suitable for assessing quality aspects of these tools, along with a
method for the statistical analysis of the derived data. The chapter concludes with
a discussion on foreseen future trends concerning ways to enhance the everyday life
of online learning community inhabitants and upgrade the effect of online teaching
and learning.
Introduction
Online communities have been studied by a number of scientific domains includ-
ing communication studies, sociology, psychology, information systems, business
studies, computing, information science, and newly formed departments of cyber
or Internet studies (Preece, Maloney-Krichmar, & Abras, 2003). Their evolution
depended primarily on the evolution of the supportive technology that provided the
communicational infrastructure for bringing community members together. The first
medium deployed for community support was e-mail, which was developed in 1972
and, in its primitive form, allowed only point-to-point communication. One-to-many
postings were enabled by listserv technology, which became available after 1975.
Their basic form has not changed much until today, and they are still used by some
online communities. In the 1980s bulletin boards appeared and allowed the thread-
ing of postings on a topic-by-topic basis. Similar functionalities were also provided
by Usenet News, which along with the rest of the technologies mentioned so far,
comprise the set of asynchronous communication technologies deployed by online
communities. Chat systems on the other hand (IRC, AOL Instant Messenger, etc.)
belong to the set of synchronous communication technologies used for supporting
online communities.
The advent of the World Wide Web in 1992 led to the widespread use of Web
sites and the formation of online community groups supported by integrated com-
munication infrastructures and graphical environments in 2 or 3 dimensions (e.g.,
Palace—www.palace.com and Activeworlds—www.activeworlds.com). The next
step was to move to more sophisticated interfaces and interaction modes like the
ones used in gaming worlds (Doom, Quake, etc.), where users are represented as
avatars and interact through text, sound, and streaming video. In recent years, there
have been strong and highly populated communities gathered around a certain tech-
nology, such as MP3, or open source. Today, with the wide availability of Internet
telephone, streaming video, photographs, sound, voice Web cams, blogs, and wikis,
the technological alternatives for setting up and maintaining an online community
are numerous (Preece et al., 2003).
The notion of setting up user communities is of vital importance in the framework
of e-learning. Learning is a process closely connected to social interaction (Hiltz,
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Tools and Methods for Supporting Online Learning Communities 217
1998; Vygotsky, 1986) and sociability (Preece, 2000). Scientific observation during
the last few years has indicated that learning on the Web in many cases is accompa-
nied and promoted by the creation and maintenance of online learning communities
(OLCs). In fact, research provides evidence that:
…strong feelings of community may not only increase persistence in courses but
may also increase the commitment to group goals, cooperation among members,
satisfaction with group efforts, and motivation to learn. (Rovai, 2002)
Thus, given that the strong sense of community is related to increased persistence
and learning, it can be the basis for designing and facilitating online teaching and
learning. And though in real life most communities are formed through geographi-
cal proximity, OLCs are mostly formed around a shared interest or need, and are
a powerful tool for building trust and relationships, for acquiring and exchanging
knowledge, leading to more human Web environments.
This chapter begins with defining online communities, describes their types and core
functionalities, and then focuses on the specific domain of OLCs. Next, it provides
an overview of IT tools and methods used for supporting OLCs, proposes an over-
all categorization of these tools, and suggests a set of evaluation methods suitable
for applying in the domain of OLC support systems. The chapter concludes with a
discussion on foreseen future directions concerning ways to enhance the everyday
life of OLC inhabitants and upgrade the effect of online teaching and learning.
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Rgou, Srmakesss, Stavrnouds & Xenos
1. People, who interact socially as they strive to satisfy their own needs or per-
form special roles (such as leading or moderating).
2. A shared purpose, such as an interest, need, information exchange, or service
that provides a reason for the community.
3. Policies, in the form of tacit assumptions, rituals, protocols, rules, and laws
that guide people’s interactions.
4. Computer systems, to support and mediate social interaction and facilitate a
sense of togetherness.
Core attributes of an online community (in the sense that communities with more
such attributes are clearer examples of communities than those that have fewer)
comprise (Whittaker, Isaacs, & O’Day, 1997, p. 137):
According to the same source, less central attributes of online communities comprise:
(1) differentiated roles and reputations, (2) awareness of membership boundaries
and group identity, (3) initiation criteria, (4) history and long duration, (5) events
or rituals, (6) shared physical environment, and (7) voluntary membership.
The relevant literature offers a multitude of categorizations for online communi-
ties, which is indicative of their many facets. Based on the purpose and the shared
characteristics of their members, online communities can be categorized as com-
munities of practice (where individuals share the same profession), communities
of circumstance (where individuals share a personal situation), communities of
purpose (where individuals share a common objective or purpose), and communi-
ties of interest (where individuals share an interest). In some cases, a community
may fall into more than one definition, and over time a community may develop
sub-communities formed around special interest groups.
Another interesting categorization distinguishes online communities by the tech-
nological platforms they deploy as:
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Tools and Methods for Supporting Online Learning Communities 219
Regardless of the specific platform, the list of typical functionalities that should be
supported for maintaining an online community comprises (Seufert, 2002):
• mailing lists;
• e-polls for the collection of community members’ opinions;
• Web blackboards;
• visualization of sub-groups;
• community chronicle;
• expert index (who’s who, yellow pages, etc.);
• document management;
• photo album and member guestbook;
• audio and video conferences, chat and discussion forums, buddy lists;
• team workspaces, group calendar, work-flow based task administration; and
• feedback mechanisms (rating functionalities, scoring models for the grading
of content, discussion contributions, etc.).
Table 1 lists a number of widely used platforms for building and supporting elec-
tronic communities.
Moving to the e-learning domain, a real-world OLC is a group of people who are
dedicated to learning together in a safe environment that encourages dialogue, feed-
back, reflection, and empowerment. Members of an OLC may be students, lectur-
ers, tutors, researchers, practitioners, and domain experts who: (1) work in teams;
(2) have agreed upon aspirations that develop personal goals; (3) create a learning
community vision for what is possible; (4) engage in meaningful conversations;
and (5) are respectful, encouraging, and forgiving. Technology can be used to cre-
ate learning (or educational) communities that foster collaborative learning so that
students can learn together and benefit from sharing ideas and resources with the
support of skillful moderators and mentors (Hiltz, 1998; Salmon, 2000). According
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0 Rgou, Srmakesss, Stavrnouds & Xenos
Application
Platform Description/Features
Domain
Knowledge
Community platform with communities,
Cassiopeia personalization, functionalities for communities of
www.cassiopeia.com the organization of teams, integrated practice (on an
incentive system for active participation intranet), B2B
in the community communities
(Internet)
Community platform for the support
of customer relations, personalized Specialization in
Vignette information for customers, analysis of customer-related
www.vignette.com customer profile (e.g., visitor activities, communities
activities regarding campaigns, through (Internet)
content, advice, feedback).
Community platform with Knowledge
personalization, integrated feedback communities
WebFair
mechanism with feedback recorded in a in the broader
www.webfair.com
database, integrated scoring model as sense, business
the basis of an incentive system communities
Community platform with Knowledge
personalization, functionalities for the communities
Arsdigida in the broadest
organization of teams; open source
www.arsdigida.com sense, business
methodology: developers can develop the communities
tool further according to their own needs (Internet/intranet)
Communities can be set up on the
prevailing server, simple functionalities Interest/free time
e-groups such as synchronous or asynchronous communities
groups.yahoo.com communication, group calendar (Internet), more for
functionalities for peer-facilitated private use
communities
Community platform with Peer-to-peer
personalization, functionalities for the knowledge
Groove
organization of teams, document and communities
www.grovenetworks.com
workflow management functionalities for (Internet, peer-to-
peer-facilitated communities peer technology)
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Tools and Methods for Supporting Online Learning Communities 221
enhances the acquisition of knowledge and understanding, and satisfies the learning
needs of its members. The introduction of OLCs to the typical Web-based learning
scenario has proved to be a quite promising concept, allowing the improvement of
both the quality of online courses and the objective satisfaction of users in Web-
based learning environments by offering a way to counteract the isolation of the
independent learner and the associated dropout quota (Seufert, 2002).
Table 2 presents indicative examples of some widely used tools for supporting OLCs.
These tools provide more sophisticated and integrated solutions, and are classified
as either learning management systems (VCampus, Centra, and iCohere) or col-
laborative annotation systems (Case and Mole). More details on tools and methods
used for supporting OLCs can be found in the third section of this chapter.
OLCs (just like online communities in general) are not defined (nor discerned) in
a straight-forward manner. An interesting discussion on the matter is available by
Tool Description/Features
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Rgou, Srmakesss, Stavrnouds & Xenos
Schwier and Daniel (see Chapter II, this volume). Despite the increasing interest
in OLC design and the increasing number of newly built communities, the issue
of identifying criteria for evaluating their success remains open. Designing and
implementing an online environment for supporting a community requires much
more that merely providing for the communication and resource sharing capabilities.
OLC designers are people who must combine “… the world of technology and the
world of people, and try to bring the two together” (Kapor, 1996). In attempting
to set up a successful learning community on the Web, many things can go wrong,
and the road from assuring all technical prerequisites to having people participating
and keeping the community alive is long and winding.
Since the domain of OLCs is multidisciplinary, the evaluation of what constitutes
a successful OLC should be based on more than one parameter. Most scientists
measure success in terms of sociability (i.e., the social interactions between com-
munity members and the policies that guide them) and usability within the virtual
community boundaries. Potential indicators of success in OLCs in terms of so-
ciability are the number of participants in the community, the number of lurkers
(Nonnecke, 2000; Nonnecke & Preece, 2000), the number of posted messages,
the number of messages per participant, the degree of reciprocity (as indicated by,
e.g., the number of responses per participant), the amount of on-topic discussion,
the degree of empathy in interactions, the level of trust, the frequency of uncivil
behavior incidences, the average duration of membership, and the percentage of
people that are still members after a certain period of time (Preece, 2001). On the
usability dimension, potential determinants of success may include speed of getting
to know how to use the interface, productivity (how long it takes to perform trivial
tasks in the community), frequency of errors in using the community infrastructure,
and subjective satisfaction of community members (Preece, 2001).
OLCs (which are typically categorized as communities of purpose) should also be
evaluated based on the degree they support learning and teaching in a remote col-
laborative scenario, and the degree they satisfy the needs of all community members
(i.e., students, lecturers, tutors, researchers, domain experts moderators, etc.). These
factors though depend on the specific domain each OLC is gathered around, as well
as the learning scenarios employed. Lambropoulos (Chapter I, this volume) proposes
a set of seven guidelines for OLCs that comply with the UCD approach, namely
intention, information, interactivity, real-time evaluation, visibility, control, and sup-
port. Another consideration is whether the community is a closed, formal learning,
class-based community or an open one supporting informal learning modes. The
evaluation criteria must conform to the different objectives and priorities of each
community type. In this chapter, we focus on general-purpose evaluation methods
that assess more intrinsic features and quality characteristics of tools supporting
OLCs: support for communication, access to resources and collaborative work,
as well as sufficient moderation in order to protect learners against inappropriate
behavior and guide interactions.
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Tools and Methods for Supporting Online Learning Communities 223
Figure 1. Discussion among the members of an OLC at the Hellenic Open Uni-
versity
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Rgou, Srmakesss, Stavrnouds & Xenos
do not provide this possibility. Collaborative refers to systems enabling the col-
laboration of many learners within an OLC in order to complete a task that cannot
be accomplished by a single learner.
Based on the earlier-mentioned twofold classification (learner and technology based),
the following sections present some of the most widely used tools and methods.
The order in which the tools and methods are discussed next does not imply any
type of further classification, although it is partially based on their technological
complexity.
Basic.Communication.Tools
Current basic communication tools that support OLCs are e-mail, fora, and discussion
lists. All these tools are text based, as implied by the characterization basic. Namely,
the use of these tools requires the members of the OLC to type a message that the
other members will read. One of the main communication instruments in today’s
distance education is e-mail. Besides e-mail, the use of fora is also quite common
in OLCs, since fora are mainly used for communication and publication. Figure 1
presents part of a learners-tutor discussion related to the Introduction to Computer
Science module of the Hellenic Open University. Finally, discussion lists are quite
similar to e-mail and fora, and are used by OLCs in a similar manner.
All the aforementioned tools are mainly used for asynchronous communication.
Since their purpose is communication, they could also be considered collaborative
tools, although they are mainly used to facilitate non-collaborative learner-tutor
communication.
Advanced.Communication.Tools
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Tools and Methods for Supporting Online Learning Communities 225
Tutor.Lectures
Some universities offer their OLC members online course lectures. An example is
shown in Figure 3 illustrating a screenshot from a lecture at Harvard University.
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Online lectures resemble traditional university course classes and are usually stored
for later review by the members of the OLC.
Depending on the system that supports this process, the members of the OLC may
be able to either simply attend the lecture remotely or participate actively in it (i.e.,
ask or answer questions). A well-known system supporting online lectures for
OLCs is eClass (http://www.cc.gatech.edu/fce/eclass). Online lectures are of course
synchronous, but their storage and future viewing allows an asynchronous viewing
mode as well. They are usually not collaborative, but in some cases collaboration
among the members of the community is possible, provided that active participation
of community members is allowed.
Remote.and.Virtual.Laboratories
Remote laboratories are laboratories that allow the members of an OLC to participate
remotely in a real experiment (an experiment that takes place in an actual laboratory
in real time). In this case, the members’ participation varies from defining a set of
parameters and receiving the results to actually remotely controlling the experiment.
Remote laboratories are synchronous, and in some cases collaborative, allowing the
collaboration and communication among the members of the OLC.
Unlike remote laboratories, virtual ones do not require actual establishments.
They simulate laboratories providing practice to OLC members. In most cases,
these members act individually and are able to simulate (using a range of items
from simple graphics to virtual reality tools) a real experiment by interacting with
the system. In some cases, these experiments are collaborative and can be either
synchronous or asynchronous, with the latter being the most common practice. It
should be noted that the laboratories category may also includes simple tools (such
as programming tools, compilers, etc.) that allow OLC members to work remotely
in a laboratory-like manner.
Another tool of this category that is currently used for learning purposes in OLCs
is collaboration games. In such games, members of the community are assigned
roles and take part remotely. Such games are highly collaborative and in most cases
synchronous.
Tools.Allowing.Synchronous.Collaboration
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Tools and Methods for Supporting Online Learning Communities 227
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Virtual classrooms are currently used in distance education to emulate real classroom
lectures. In virtual classrooms the members of an OLC log on to the system and
attend a lecture, while interacting with the tutor and with each other. Virtual class-
rooms allow community members to interact with the object used (i.e., to write on
the slides, to share their computer desktop or view, etc.) and therefore constitute a
highly collaborative tool. Virtual classroom courses may be recorded and stored for
later review, therefore their use is not only synchronous but could also be asynchro-
nous. An example from a virtual classroom lecture in the Hellenic Open University
is depicted in Figure 5, where a tutor is giving a lecture to 10 OLC members.
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Tools and Methods for Supporting Online Learning Communities 229
As in the beginning of the previous section, it must also be noted that most of the
presented methods were not specifically developed for evaluating OLCs. In fact,
they can be applied to any software product (for example, they can be used in sur-
veys measuring user opinion of software quality in general). However, when these
methods are applied in the case of software applications supporting OLCs, they
allow us to reach specific conclusions regarding their evaluation.
Classification of Evaluation.Methods
The evaluation methods for OLCs, just like evaluation methods in general, can be
firstly divided into analytic and empiric ones (Nielsen, 1993), as presented in Figure
6. The analytic methods are theoretical models, rules, or standards that simulate
the behavior of the user. They are mainly used during the requirements analysis
phase and usually even before the development of the prototypes of a product. As
a result, these methods do not require the participation of the user. On the contrary,
the empiric methods depend on the implementation, the valuation and the rating of
a software prototype or product. In this rating it is necessary to have the participa-
tion of a representative sample of the end users and/or a number of experienced
valuators of the quality of a software product. The empiric methods can be divided
into experimental and inquiry ones.
The experimental methods require the participation of the end users in a laboratory
environment. The most widely known experimental methods comprise:
Evaluation
methods
Performance
measurement,
Experimental
Thinking aloud protocol,
methods User actions logging,
etc.
Empiric
methods
User questionnaires,
User interviews,
Inquiry methods Focus groups,
Field observation,
etc.
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Tools and Methods for Supporting Online Learning Communities 231
Examples.of.Evaluation.Methods
The most commonly used methods for the evaluation of OLCs are user question-
naires and user interviews. Both methods are based on a questionnaire about the
quality characteristics of an OLC system. In the first method the questionnaire is
filled in directly by the user, without any further contact with the researcher. On the
contrary, in the second one the researcher fills in the questionnaire while interviewing
the user. In both cases, the responses of the user during the survey must be judged
against the following criteria (Javeau, 1992):
• The.Capability.of.the.User: Does the user know the real subject of the ques-
tions? Is it a knowledge understandable to the user or not, deep or surface,
present or past?
• The.Understandability.of.the.User: Does the user understand the content
of all the questions of the questionnaire? Does the user meet any problems
with the glossary or the terms used in it? Is there any external condition or
personal situation of the user that disallows him/her to participate in the survey
appropriately?
• The.Honesty.of.the.User:.Does the user respond while participating in the
survey according to his/her conscience or does he/she lie either knowingly or
even unknowingly?
• The.Reliability.of.the.User: Does the user express himself/herself with the
appropriate words or expressions? Does the user’s memory fail him/her?
Furthermore, the various cultural traits that are mainly related to the individual
behavior and the customs of the user may also be included in the criteria mentioned
earlier.
Another common method for the evaluation of OLCs is the direct observation
of users while they participate in an OLC and interact with OLC members. The
researcher observes the users either at their workplace or in a usability laboratory.
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Camera
Camera (hdden)
One-way mrror
Observers
PC
Figure 7 presents a typical example of such a laboratory, where the researchers are
able to see the user working through a one-way mirror, whereas the user cannot see
the researchers. Moreover, by the means of cameras, logging software and servers,
all user actions can be recorded for later reproduction and analysis.
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Tools and Methods for Supporting Online Learning Communities 233
As far as user action logging is concerned, the researcher may also use appropriate
software tools to record the actions of users while they interact with an OLC sys-
tem. By means of these tools, the actions of every user (such as mouse movements
and clicks, keyboard keystrokes, display on the user’s screen, etc.) are stored into a
database and are available for retrieval. Figure 8 presents an example of a software
logging tool.
Statistical.Analysis.Method
In order to statistically analyze the data derived from the evaluation methods, this
section describes an appropriate statistical method (Stavrinoudis, Xenos, Peppas,
& Christodoulakis, 2005). This analysis focuses mainly on questionnaire-based
surveys. However, it can be easily generalized so that it can be applied to any of
the aforementioned methods of evaluating OLCs. First of all it is assumed that all
the questions of the questionnaire have a multiple-choice format and users select
predefined responses. Users are given specific clarifications that all available an-
swers are of equal gravity, so responses are considered on an interval scale instead
of an ordinal scale. Determining the opinion of a user regarding an OLC requires
retrieving his/her responses to the survey already conducted. In the case of a struc-
tured questionnaire, the questions are clustered into groups, according to the quality
characteristic they address.
Formula CjOi measures the opinion of a single user “i” about the quality of the
OLC concerning a quality characteristic “j”. In equation (E.1), “m” is the number
of questions in the questionnaire referring to this characteristic, “Qk” is the weight
allocated to question “k”, and “Vk” is the value of the response the user selected.
∑ (Q k ⋅ Vk )
C j Oi = k =1
m
∑Q k
k =1
(E.1)
Formula Oi measures the opinion of a single user “i” about the quality of the OLC
concerning all quality characteristics referenced by the questionnaire. In equation
(E.2), “n” is the number of the different quality characteristics, “Cj” is the weight
associated with quality characteristic “j” (by the questionnaire designer), and “CjOi”
is the opinion of the user for this quality characteristic.
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∑ (C ⋅ C j Oi )
n
j
j =1
Oi = m
∑C
j =1
j
(E.2)
Finally, in order to measure the average user opinion regarding the quality of an
OLC, either the QWCO (qualifications weighed customer opinion) technique, which
is measured using the formula in equation (E.3), or the QWCODS (qualifications
weighed customer opinion with double safeguards) technique, which is measured
using the formula in equation (E.4), can be deployed.
∑ (O i ⋅ Ei )
QWCO = i =1
x
∑E
i =1
i
(E.3)
x
Si
∑ O ⋅ E i i ⋅ ⋅ Pi
QWCODS =
i =1 ST
x
Si
∑ E i ⋅ ⋅ Pi
i =1 ST
(E.4)
The aim of these techniques is to weigh user opinions according to their qualifica-
tions. In order to achieve this, “Oi” measures the normalized score of the user’s “i”
opinion, as shown in equation (E.2), “Ei” measures the qualifications of user “i”,
while “x” is the number of users who participated in the survey. In order to detect
errors, we use a number of safeguards embedded in the questionnaires. A safeguard
is defined as a question placed inside the questionnaire in order to measure the cor-
rectness of responses.
In equation (E.4), “Si” is the number of safeguards user “i” has replied to correctly,
“ST” is the total number of safeguards, and “Pi” is a Boolean variable which is set
to zero in the case that one or more errors were detected by the safeguard when
assessing the qualifications of user “i”.
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Tools and Methods for Supporting Online Learning Communities 235
Conclusion
This chapter defined and described the notion of online communities in general and
OLCs more specifically, and presented some of the most popular platforms and tools
for building and maintaining such communities. It provided a twofold classifica-
tion (learner and technology based) of tools and methods that support OLCs, and
suggested a number of evaluation methods for OLC systems, along with a method
for the statistical analysis of the derived data.
As regards the foreseen future trends in the field, OLCs may greatly benefit from
incorporating personalization. More specifically, Rigou and Sirmakessis (2005) ex-
amine the integration of personalized functionalities in the framework of OLCs and
study the advantages derived from generating dynamic adaptations on the layout, the
content, as well as the learning scenarios delivered to each community member based
on personal data, needs, and preferences. The proposed personalization functions
are based on: (a) the user role in the community, (b) the level of user activity, (c) the
discovery of association rules in the personal progress files of community members,
and (d) the predefined content correlations among learning topics. Moreover, the
introduction of the Semantic Web combined with the peer-to-peer technology give
OLCs new potential for expanding to much wider scales, allowing for personalized
access to distributed learning repositories and platform-independent learner profiles
(Dolog, Henze, Nejdl, & Sintek, 2004; Dolog & Schaefer, 2005).
Currently prevailing open issues that are expected to become even more important
in the near future come from the user-centered design and comprise assuring pri-
vacy, security, and universal access to all community members. In the case of more
sophisticated community platforms that offer personalized features to community
members, designers should also consider issues regarding speed of interaction
(keep system response times at a minimum), accuracy of produced adaptations
(avoid confusing users with recommendations that do not meet personal interests,
preferences of needs), as well as locus of control (avoid loss of user control, as
well as user intrusion by generating automatic adaptations that disrupt the learning
process) (Rigou, 2004).
References
Crossman, D. M. (1997). The evolution of the World Wide Web as an emerging
instructional technology tool. In B. H. Khan (Ed.), Web-based instruction.
Englewood Cliffs, NJ: Educational Technology Publications.
Dolog, P., & Schaefer, M. (2005). A framework for browsing, manipulating and
maintaining interoperable learner profiles. Proceedings of the 10th Interna-
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Rgou, Srmakesss, Stavrnouds & Xenos
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Tools and Methods for Supporting Online Learning Communities 237
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Laghos & Zaphrs
Chapter.XI
Evaluation.of.Attitudes.
Towards.Thinking.and.
Learning.in.a.CALL.
Web.Site.Through.
CMC.Participation
Andrew Laghos, Cty Unversty, London, UK
Abstract
Computer-mediated-communication (CMC) is fast becoming a big part of our daily
lives. More and more people are increasingly using the computer to communicate
and interact with each other. The Internet and its advantages of connectivity enable
CMC to be used from a plethora of applications. The most common uses of CMC
include e-mail communication, discussion forums, as well as real-time chat rooms
and audio/videoconferencing. By communicating through computers and over the
Internet, online communities emerge. Discussion boards and other CMC applica-
tions offer a huge amount of information, and the analysis of this data assists in
understanding these online communities and the social networks that form around
them. There have been various frameworks by different researchers aimed at ana-
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Evaluation of Attitudes Towards Thinking and Learning 239
lyzing CMC. This chapter’s main objective is to provide an overview of the models
and frameworks available that are being used for analyzing CMC in e-learning
environments. The significance of the proposed presentation is that it aims to provide
the reader with up-to-date information regarding these methods. Advantages and
disadvantages of each of the CMC analysis methods are presented, and suggestions
for future research directions are made. Finally, these suggestions are applied to a
characteristic scenario in e-learning.
Introduction
The focus of this study is to introduce the reader to the concept of computer-medi-
ated communication (CMC) and online communities. Furthermore, we discuss the
various types of CMC analysis that can take place. The purpose of each framework
is described along with its strengths and weaknesses. The chapter begins with a
literature review of CMC and online communities, and continues with the evalu-
ation of the existing frameworks where we draw conclusions based on the advent
of new technologies and platforms that are available, as to whether or not these
frameworks are up-to-date in analyzing CMC as it exists today. Furthermore, we
used a selection of the methods on a case study. More specifically the Attitudes
Towards Thinking and Learning Survey (ATTLS) was used in conjunction with
a technique called Social Network Analysis (SNA) to analyze the students’ CMC
in an e-learning courses. The chapter describes the methodology of the study, the
results are presented, and the outcomes discussed, and ends with recommendations
for future research.
Computer-Mediated. Communication
It is by now no secret how vital the Internet was, is, and will continue to be in our
lives. One of the most important characteristics of this medium is the opportunities
it offers for human-human communication through computers and networks. As
Metcalfe (1992) points out, communication is the Internet’s most important asset
and e-mail is the most influential aspect. E-mail is just one of the many modes of
communication that can occur through the use of computers. Jones (1995) points
out that through communication services like the Internet, Usenet and bulletin board
communication has for many people supplanted the postal service, telephone, and
even fax machine. All these applications where the computer is used to mediate
communication are called computer-mediated communication or CMC.
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Table 1. CMC systems, their mode, and the types of media that they support
Audio Some
Synchronous No Yes No
Conferencing applications
Video
Synchronous Yes Yes Yes Yes
Conferencing
As As As
IRC Synchronous Yes
attachments attachments attachments
MUD Synchronous Yes No No No
Synchronous &
WWW Yes Yes Yes Yes
Asynchronous
As As As
E-Mail Asynchronous Yes
attachments attachments attachments
Newsgroups/BBS Asynchronous Yes No No No
As As As
Discussion Boards Asynchronous Yes
attachments attachments attachments
Some
Voicemail Asynchronous No Yes No
applications
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Evaluation of Attitudes Towards Thinking and Learning 241
• Communication takes place via written messages, so learners with poor writ-
ing skills may be at a disadvantage.
• Paralinguistic cues (facial expression, intonation, gesture, body orientation)
as to a speakers’ intention are not available, except through combinations of
keystrokes (emoticons) or the use of typeface emphasis (italics, bold, capital
letters).
• Time gaps within exchanges may affect the pace and rhythm of communica-
tions leading to a possible loss in textual coherence.
• The medium is socially opaque; participants may not know who or how many
people they may be addressing.
• The normal repair strategies of face-to-face communication are not available,
and misunderstandings may be harder to overcome.
• Context and reference of messages may be unclear and misunderstandings
may occur.
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Online. Communities
Through the use of CMC applications, online communities emerge. As Korzeny
pointed out even as early as 1978, the new social communities that are built from
CMC are formed around interests and not physical proximity (Korzeny, 1978). An-
other point to note is that CMC and the Internet give people around the world the
opportunity to communicate with others who share their interests, as unpopular as
these interests may be, which does not happen in the real world where the smaller
a particular scene is, the less likely it will exist. This is due mainly to the Internet’s
connectivity and plethora of information available and posted by anyone anywhere
in the world.
The term online community is multidisciplinary in its nature, means different things
to different people, and is slippery to define (Preece, 2000). The relevance of certain
attributes in the descriptions of online communities, like the need to respect the
feelings and property of others, is debated (Preece, 2000). Online communities are
also referred to as cyber societies, cyber communities, Web groups, virtual com-
munities, Web communities, virtual social networks, and e-communities among
several others.
For purposes of a general understanding of what virtual communities are, we present
Rheingold’s definition. “Virtual communities are social aggregations that emerge
from the Net when enough people carry on those public discussions long enough,
with sufficient human feeling, to form webs of personal relationships in cyberspace”
(Rheingold, 1993, p. 5).
There are many reasons that bring people together in online groups. These include
hobbies, ethnicity, education, beliefs, and just about any other topic or area of
interest. Wallace (1999) points out that meeting in online communities eliminates
prejudging based on someone’s appearance, and thus people with similar attitudes
and ideas are attracted to each other. People are using the Internet to make friends,
colleagues, lovers, as well as enemies (Suler, 2004).
Preece, Rogers, and Sharp (2002) state that an online community consists of people,
a shared purpose, policies, and computer systems while identifying the following
member roles: moderators and mediators: who guide discussions/serve as arbiters;
professional commentators: who give opinions/guide discussions; provocateurs:
who provoke; general participants: who contribute to discussions; and lurkers: who
silently observe.
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Evaluation of Attitudes Towards Thinking and Learning 243
CMC.Analysis. Frameworks
As mentioned earlier, the Internet plays a vital role in socially connecting people
worldwide. The virtual communities that emerge have complex structures, social
dynamics, and patterns of interaction that must be better understood. Through the
use of CMC, we are provided with a richness of information and pools of valuable
data ready to be analyzed.
There are various aspects and attributes of CMC that can be studied. Three impor-
tant and widely used types of CMC analysis are content analysis, human-human
interaction analysis, and human-computer interaction analysis.
Content.Analysis
Content analysis is an approach to understanding the processes that participants engage
in as they post messages (McLoughlin, 1996). There have been several frameworks
created for studying the content of messages exchanged in CMC. Examples include
work from Archer, Garrison, Anderson, and Rourke (2001), and McCreary’s (1990)
behavioral model which identifies different roles and uses these roles as the units
of analysis. Furthermore, in Gunawardena, Lowe, and Anderson’s (1997) model
for examining the social construction of knowledge in computer conferencing, five
phases of interaction analysis are identified: (1) sharing/comparing of information;
(2) the discovery and exploration of dissonance or inconsistency among ideas,
concepts, or statements; (3) negotiation of meaning/co-construction of knowledge;
(4) testing and modification of proposed synthesis or co-construction; and (5) agree-
ment statement(s)/applications of newly constructed meaning. Henri (1992) has also
developed a content analysis model for cognitive skills used to analyze the process
of learning within the student’s messages. Mason’s work (1991) provides descrip-
tive methodologies using both quantitative and qualitative analysis.
In the case of e-learning for example, a useful framework is the Transcript Analysis
Tool (TAT) (Fahy, 2003) as it:
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The TAT focuses on the content and interaction patterns at the component level
of the transcript (Fahy, Crawford, & Ally 2001). Based on Fahy et al’s experience
with other transcript tools and reviews of previous studies, they chose to adapt
Zhu’s (1996) analytical model for the TAT. Zhu’s (1996) assumption that electronic
conferencing promoted student-centered learning led her to examine the forms of
electronic interaction and discourse, the forms of student participation, and the
direction of participant interaction in computer conferences. The TAT also con-
tains echoes of Vygotskian theory (Vygotsky, 1978), primarily those dealing with
collaborative sense making, social negotiation, and proximal development (Cook
& Ralston, 2003). The TAT developers have come up with the following strategic
decisions (Fahy et al., 2001):
Purpose.and.Advantages.of.the.TAT
The TAT was designed to permit transcript content to be coded reliably and effi-
ciently (Fahy et al., 2001), while the advantages of TAT are (Fahy, 2003; Cook &
Ralston, 2003; Fahy et al., 2001; Fahy, 2002):
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Evaluation of Attitudes Towards Thinking and Learning 245
Limitations.of.the.TAT
After applying the TAT on several case studies, Fahy et al. (2001) found that a
weakness of the TAT is the level of inter-rater agreement demonstrated to date. They
conclude that further trials need to be conducted to determine how reliable the TAT
is under conditions of greater practice (Fahy et al., 2001).
Units.of.Analysis
The unit of analysis of the TAT is the sentence. In the case of highly elaborated
sentences, the units of analysis can be independent clauses which, punctuated differ-
ently, could be sentences (Fahy et al., 2001). Fahy et al. (2002) have concluded that
the selection of message-level units of analysis might partially explain problematic
results that numerous researchers have had with previous transcript analysis work.
They also believe that the finer granularity of sentence-level analysis results in
several advantages (Fahy et al., 2001; Ridley & Avery, 1979):
• reliability;
• ability to detect and describe the nature of the widely varying social interaction,
and differences in networking pattern, in the interactive behavior of an online
community, including measures of social network density and intensity; and
• confirmation of gender associations in epistolary/expository interaction pat-
terns, and in the use of linguistic qualifiers and intensifiers.
TAT.Categories
The TAT consists of the following categories (Fahy et al., 2001; Fahy, 2002; Fahy,
2003):
Category 1: Questioning
The questioning category is further broken down into two types of questions:
1A.Vertical.Questions
These are questions which assume a “correct” answer exists, and that they can be
answered if the right authority to supply it can be found. An example of such a
question is: “Does anybody know what time the library opens on Saturdays?”
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1B.Horizontal.Questions
For these questions, there may not be only one right answer. They are questions
that invite help and the provision of plausible or alternate answers, or information
that would help shed light on the question. These questions invite negotiation, and
an example is: “Do you really think mp3 files should become illegal, or you don’t
see any harm by them?”
Category 2: Statements
2A.Non-Referential.Statements
These statements contain little self-revelation and usually do not invite response
or dialogue, and their main intent is to impart facts or information. The speaker
may take a didactic or pedantic stance, providing information or correction to an
audience which he/she appears to assume is uninformed or in error, but curious
and interested, or otherwise open to information or correction. Such statements
may contain implicit values or beliefs, but usually these are inferred and are not
as explicit as they are in reflections. For example: “We found that keeping content
up-to-date, distribution and PC compatibility issues were causing a huge draw on
Ed. Center time.”
2B.Referential.Statements
Referential statements are direct answers to questions. They can include comments
referring to specific preceding statements. An example of a referential statement is:
“That’s right, it’s the 1997 issue that you want.”
Category 3: Reflections
Reflections are significant personal revelations, where the speaker expresses per-
sonal or private thoughts, judgments, opinions, or information. He/she could also
reveal personal values, beliefs, doubts, convictions, and ideas acknowledged. The
reader is assumed to be interested and empathetic, and is expected to respond with
acceptance and understanding. He/she receives both opinions as well as insights
into the speaker and may reply with questions, support, and self-revelations in turn.
An example of a reflection is: “My personal opinion is that it shouldn’t have been
a penalty kick.”
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Evaluation of Attitudes Towards Thinking and Learning 247
Category 5: References/Authorities
5A:.Quotations,.References.to,.Paraphrases.of.Other.Sources:.For example,
“You said, ‘I’ll be out of the city that day’.”
Human-Human. Interaction.Analysis
Over the years there have been several models by different researchers for analyzing
interaction. It is important to note that the type of interaction studied in this case is
interpersonal interaction, more specifically the human-human interaction that takes
place through the use of CMC. Examples of interaction analysis models include but
are not limited to Bales’ Interaction Process analysis (Bales, 1950; Bales & Strodbeck,
1951), the SIDE model (Spears & Lea, 1992), a four-part model of cyber-interactiv-
ity (McMillan, 2002), and Vrasidas’s (2001) framework for studying human-human
interaction in computer-mediated online environments and social network analysis
(Krebs, 2004). We have found the technique called SNA to be more suitable for
analyzing CMC in e-learning and explain it in more detail here.
Social.Network.Analysis
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is concerned with monadic attributes of the actor (like age, sex, and income). The
nodes in the network are the people and groups while the links show relationships
or flows between the nodes. SNA provides both a visual and a mathematical analysis
of human relationships.” (Krebs, 2004, p. 1)
Preece (2000) adds that it provides a philosophy and set of techniques for under-
standing how people and groups relate to each other, and has been used extensively
by sociologists (Wellman, 1982, 1992), communication researchers (Rice, 1994;
Rice, Grant, Schmitz, & Torobin, 1990), and others. Analysts use SNA to determine
if a network is tightly bounded, diversified, or constricted, to find its density and
clustering and to study how the behavior of network members is affected by their
positions and connections (Garton, Haythornhwaite, & Wellman, 1997; Wellman,
1997; Hanneman, 2001; Scott, 2000; Knoke & Kuklinski, 1982). Network research-
ers have developed a set of theoretical perspectives of network analysis. Some of
these are (Bargotti, 2002):
Goals.of.SNA
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Evaluation of Attitudes Towards Thinking and Learning 249
SNA.Approaches
Ego-Centered Analysis
This focuses on the individual as opposed to the whole network, and only a random
sample of network population is normally involved (Zaphiris, Zacharia, & Rajasek-
aran, 2003). The data collected can be analyzed using standard computer packages
for statistical analysis like SAS and SPSS (Garton et al., 1997).
The whole population of the network is surveyed, and this facilitates conceptual-
ization of the complete network (Zaphiris et al., 2003). The data collected can be
analyzed using microcomputer programs like UCINET and Krackplot (Garton et
al., 1997). SNA data is represented using matrices, graphs, and sociograms.
The following are important units of analysis and concepts (Garton et al., 1997;
Wellman, 1982; Hanneman, 2001; Zaphiris et al., 2003; Wellman, 1992):
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0 Laghos & Zaphrs
•. Distance: The number of actors that information has to pass through to con-
nect the one actor with another in the network.
•. Cliques:.Sub-sets of actors in a network who are more closely tied to each
other than to the other actors who are not part of the subset.
Limitations of SNA
Preece et al. (2002) and Beidernikl and Paier (2003) list the following as the limita-
tions of SNA:
Human-Computer. Interaction.Analysis
“Human-computer interaction is a discipline concerned with the design, evaluation
and implementation of interactive computing systems for human use and with the
study of major phenomena surrounding them.” (ACM SIGCHI, 2002)
The focus is on the interaction between one or more humans and one or more com-
putational machines. HCI is a multidisciplinary subject which draws on areas such
as computer science, sociology, cognitive psychology, and others (Schneiderman,
1998). The concept of HCI consists of many tools and techniques that are used for
information gathering and evaluation. The data collected in conjunction with data
collected from other frameworks assists in assessing the online communities of
courses and learning more about the users while collecting their feedback. Meth-
ods for CMC data analysis include: questionnaires, interviews, personas, and log
analysis.
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Evaluation of Attitudes Towards Thinking and Learning 251
Interviews
• What is talked about can directly address the informant’s individual con-
cerns.
• Mistakes and misunderstandings can be quickly identified and cleared up.
• More flexible than a questionnaire.
• Can cover low probability events.
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Personas
A persona is a precise description of the user of a system, and of what he/she wishes
to accomplish. (Cooper, 1999). The specific purpose of a persona is to serve as a
tool for software and product design, and although personas are not real people,
they represent them throughout the design stage (Blomkvist, 2002). Personas are
rich in details; include name, social history, and goals; and are synthesized from
interviews with real people (Cooper, 1999). The technique takes user characteristics
into account and creates a concrete profile of the typical user (Cooper, 1999).
The advantages of personas are:
• If not enough personas are used, users are forced to fall into a certain persona
type which might now accurately represent them.
• Time-consuming.
Log.Analysis
A logalso referred to as Weblog, server log, or log fileis usually in the form of
a text file and is used to track the users’ interactions with the computer system they
are using. The types of interaction recorded include key presses, device movements,
and other information about the users activities. The data is collected and analyzed
using specialist software tools, and the range of data collected depends on the log
settings. Logs are also time stamped and can be used to calculate how long a user
spends on a particular task or how long a user lingers in a certain part of the Web
site (Preece et al., 2002). Examples of what information can be collected include:
when people visited a site, the areas they navigated, the length of the visit, frequency
of visits, patterns of navigation, where they are connected from, and details of the
computer they are using.
By carrying out log analysis, questions like student attendance can be answered more
accurately. For instance, the log files will show which students were active in the
CMC postings even if they were not active participants (few postings themselves),
but just observing the conversations.
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Evaluation of Attitudes Towards Thinking and Learning 253
• Powerful tools are needed to explore and analyze the data quantitatively and
qualitatively.
• User privacy issues.
Questionnaires
Disadvantages are:
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ATTLS
The Attitudes towards Thinking and Learning Survey (ATTLS) is used to measure
the quality of discourse within the course. It measures the extent to which a person
is a “connected knower” (CK) or a “separate knower” (SK). People with higher
CK scores tend to find learning more enjoyable and are often more cooperative,
more congenial, and more willing to build on the ideas of others, while those with
higher SK scores tend to take a more critical and argumentative stance to learning
(Galotti, Clinchy, Ainsworth, Lavin, & Mansfield, 1999).
The two different types of procedural knowledge (separate and connected know-
ing) were identified by Belenky, Clinchy, Goldberger, and Tarule (1986). Separate
knowing involves objective, analytical, and detached evaluation of an argument or
piece of work, and takes on an adversarial tone which involves argument, debate,
or critical thinking (Galotti et al., 1999). “Separate knowers attempt to ‘rigorously
exclude’ their own feelings and beliefs when evaluating a proposal or idea” (Belenky
et al., 1986, p. 111; Galotti et al., 1999). Separate knowers look for what is wrong
with other people’s ideas, whereas connected knowers look for why other people’s
ideas make sense or how they might be right, since they try to look at things from the
other person’s point of view and try to understand it rather than evaluate it (Clinchy
1989, Galotti et al., 1999). These two learning modes are not mutually exclusive
and may “coexist within the same individual” (Clinchy, 1996, p. 207).
Initially the ATTLS consisted of 25 questions each for separate and connected
knowing, and contained quotations from original papers on the “Ways of Knowing”
framework (Belenky et al., 1986; Clinchy, 1990; Galotti et al., 1999). However it
took a long time to administer, and thus a shorter version consisting of 20 self-report
Likert-scaled items was developed. This shortened version is highly correlated with
the longer version, nearly as reliable, and the authors propose that this shorter version
be used in future research (Galotti et al., 1999). Based on their findings, the authors
argue that difference in SK and CK scores “produce different behaviors during an
actual episode of learning, and do result in different descriptions of, and reactions
to, that session” (Galotti, Reimer, & Drebus, 2001, p. 435).
In the sections that follow we describe a case study where different techniques are
applied to the analysis of an e-learning course.
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Evaluation of Attitudes Towards Thinking and Learning 255
Methodology
For our case study we used a synthesis of quantitative (SNA) and qualitative (AT-
TLS questionnaires) methods, and applied them to a computer-aided language
learning (CALL) course. Data was collected directly from the discussion board
of a student-centered e-learning course for learning Modern Greek called “Learn
Greek Online” (LGO).
LGO was built through participatory design and distributed constructionism (Za-
phiris & Zacharia, 2001). The course is hosted on Kypros-Net (2005), a non-profit
organization for the promotion of the culture and language of Cyprus. It uses the
Moodle (Dougiamas, 2001) open source course management system. LGO is not
a required course. The students enroll on their own will, and their CMC participa-
tion is completely voluntary. Unlike other courses where the students are required
to participate in the discussions allowing for experimental bias, LGO students
contribute to the discussions because they want to and not because they have to.
The students of the course include people with no knowledge of Greek language,
bilingual members of the Greek Diaspora, as well as high-school teachers and higher
education professors of non-Greek language teaching.
These students created an open online community whose collaboration has boosted
the learning experience of the whole community. The Web-based discussion board
has proven to be the most constructive tool for the students’ learning experience
and the main source of feedback for the maintainers of the project. The experiences
shared on the discussion board included tricks and tips on how to record the audio
files, installation of Greek fonts, learning methodologies, and questions about the
Greek language itself that arise from the lessons. The experienced users had taken
a lead role in the vast majority of the threads on the discussion board, answering
most of the questions and encouraging the beginners to study the lessons further
(Zaphiris & Zacharia, 2001). They have also become the communication interface
between the maintainers of the project and the community’s needs and requests.
In an ego-centered approach to SNA, we have carried out analysis on the first 50
actors (in this case the students of the course) of the discussion forum for Lesson
1 in the Greek 101 (Elementary) course of LGO and tabulated these interactions in
the form of a network matrix.
To carry out the social network analysis, we used an SNA tool called “NetMiner for
Windows” (Cyram, 2004) which enabled us to obtain centrality measures for our
actors. The “in and out degree centrality” was measured by counting the number
of interaction partners per each individual in the form of discussion threads (for
example if an individual posts a message to three other actors, then his/her out-
degree centrality is 3, whereas if an individual receives posts from five other actors
then his/her in-degree is 5).
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Due to the complexity of the interactions in the LGO discussion, we had to make
several assumptions in our analysis:
• Posts that received 0 replies were excluded from the analysis. This was neces-
sary in order to obtain meaningful visualizations of interaction.
• Open posts were assumed to be directed to everyone who replied.
• Replies were directed to all the existing actors of the specific discussion thread
unless the reply or post was specifically directed to a particular actor.
Results
The out-degree results of the social network analysis are depicted in Figure 2 in the
form of a sociogram. Each node represents one student (to protect the privacy and
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Evaluation of Attitudes Towards Thinking and Learning 257
anonymity of our students, their names have been replaced by a student number). The
position of a node in the sociogram is representative of the centrality of that actor
(the more central the actor, the more active). As can be seen from Figure 1, students
S12, S7, S4, and S30 (with out-degree scores ranging from 0.571 to 0.265) are at
the centre of the sociogram, and possess the highest outdegree and in-degree scores.
This is an indication that these students are also the most active members of this
discussion board posting and receiving the largest number of postings. In contrast,
participants in the outer circle (e.g., S8, S9, S14, etc.) are the least active with the
smallest out-degree and in-degree scores (all with 0.02 out-degree scores).
In addition, a clique analysis was done (Figure 2) showing that 15 different cliques
(the majority of which are overlapping) composed of at least three actors each have
emerged in this discussion board. As part of this study, we look in more detail at
the results from two of our actors. S12, who is the most central actor in our SNA
analysisthat is, with the highest out-degree scoreand S9, an actor with the
smallest out-degree score. It is worth noting that both members joined the discus-
sion board at around the same time. First, through a close look at the clique data
(Table 2), we can see that S12 is a member of 10 out of the 15 cliques, whereas S9
is not a member of anyan indication of the high interactivity of S12 vs. the low
interactivity of S9.
In an attempt to correlate the actors’ position in the SNA sociogram with their stated
attitudes towards teaching and learning, we looked more closely at the answers these
two actors (S12, S9) provided to the ATTLS. Actor S12 answered all 20 questions
of the ATTLS with a score of at least 3 (on a 1-5 Likert scale), whereas S9 had an-
swers ranging from 1 to 5. The overall score of S12 is 86, whereas that of S9 is 60.
A clear dichotomy of opinions occurred on five of the 20 questions of the ATTLS.
S12 answered all five with a score of 5 (strongly agree), whereas S9 answered them
with a score of 1 (strongly disagree): S12 strongly agrees that:
1. She/he is more likely to try to understand someone else’s opinion than to try
to evaluate it.
2. She/he often find herself/himself arguing with the authors of books read, trying
to logically figure out why they’re wrong.
3. She/he finds that s/he can strengthen her/his own position through arguing
with someone who disagrees with them.
4. She/he feels that the best way achieve her/his own identity is to interact with
a variety of other people.
5. She/he likes playing devil’s advocatearguing the opposite of what someone
is saying.
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These are all indications that s/he is a “connected knower” (CK), whereas S9 is a
“separate knower” (SK).
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Evaluation of Attitudes Towards Thinking and Learning 259
Conclusion
In this chapter we defined the concepts of online communities and computer-medi-
ated communication. We discussed the different types of CMC analysis and evalu-
ated the purpose of each of these frameworks. Following the literature review, we
carried out a case study using the ATTLS and SNA.
It is apparent from our research that most existing frameworks make either a quali-
tative or quantitative analysis of CMC, but rarely do we see a mixture of these
techniques or a comparison/correlation of their results. Also, some models can only
be used on only synchronous or asynchronous communication, but not both. Our
opinion is that it is important that a unified framework is developed, for the com-
plete evaluation of all aspects of online communication. As new teaching methods
and different learning activities emerge, new types of interaction and evaluation are
necessary. The analysis of CMC should take all these updates into consideration
and incorporate them into future CMC analysis models.
This chapter has demonstrated the application of social network analysis (SNA)
in a computer-aided language learning course of Modern Greek. Furthermore, an
Attitudes Towards Thinking and Learning Survey (ATTLS) was carried out. Both
of the methods used had the same results. More specifically, the results of the SNA
showed certain students to be more central in the discussions; these findings were
matched by the results of the ATTLS, which identified the same individuals as the
connected knowers. There are large amounts of data online, and it is becoming harder
to monitor interaction. SNA was helpful in visualizing the network and in providing
a mathematical analysis. It would be interesting to compare the SNA results with
the ATTLS replies of more students, however at the time this was not possible since
not everyone had answered the questionnaire. In the future we plan to extend this
study with incorporations of more methods towards a unified framework.
Suggestions.to.Researchers
This study showed the use of SNA as a mechanism for better exploring the dynamics
of online learning communities. Future research directions could include a more
detailed comparison of the ATTLS questionnaire with SNA results, plus the com-
parison of the SNA results with other forms of standardized questionnaires (e.g.,
the Constructivist Online Learning Environment SurveyCOLLES).
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Suggestions.to.Practitioners
The approach provided in this chapter can be a useful methodology for developers
and maintainers of online communities as it can provide insights about the dynam-
ics of their community and will enable them to develop strategies for strengthening
the centrality of students with low ATTLS scores, especially since ATTLS surveys
could be administered prior to any online interaction of the actors.
References
ACM SIGCHI. (1992). Curricula for human-computer interaction. New York: As-
sociation for Computing Machinery.
Archer, W., Garrison, R. D., Anderson, T., & Rourke, L. (2001). A framework for
analyzing critical thinking in computer conferences. Proceedings of the Euro-
pean Conference on Computer-Supported Collaborative Learning, Maastricht,
The Netherlands.
Bales, R. F. (1950). A set of categories for the analysis of small group interaction.
American Sociological Review, 15, 257-263.
Bales, R. F., & Strodbeck, F. L. (1951). Phases in group problem-solving. Journal
of Abnormal and Social Psychology, 46, 485-495.
Beidernikl, G., & Paier, D. (2003, July). Network analysis as a tool for assessing
employment policy. Proceedings of the Evidence-Based Policies and Indicator
Systems Conference 2003, London.
Belenky, M. F., Clinchy, B. M., Goldberger, N. R., & Tarule, J. M. (1986/1997).
Women’s ways of knowing: The development of self, voice, and mind (2nd ed.).
New York: Basic Books.
Blomkvist, S. (2002). Persona—an overview. Retrieved November 22, 2004, from
http://www.it.uu.se/edu/course/homepage/hcinet/ht04/library/docs/Persona-
overview.pdf
Borgatti, S. (2000). What is Social Network Analysis. Retrieved November 9, 2004,
from http://www.analytictech.com/networks/whatis.htm
Burge, E. L., & Roberts, J. M. (1993). Classrooms with a difference: A practical
guide to the use of conferencing technologies. Ontario: University of Toronto
Press.
Clinchy, B. M. (1989). The development of thoughtfulness in college women: Inte-
grating reason and care. American Behavioral Scientist, 32, 647-657.
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Evaluation of Attitudes Towards Thinking and Learning 261
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Evaluation of Attitudes Towards Thinking and Learning 263
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Evaluaton of an Onlne Communty
Chapter.XII
Evaluation.of.an.
Online.Community:
Australia’s.National.Quality.
Schooling.Framework
Elizabeth Hartnell-Young, The University of Melbourne, Australia, &
Unversty of Nottngham, UK
Abstract
This chapter considers the development and implementation of Australia’s National
Quality Schooling Framework (NQSF), created particularly for teachers and others
involved in improving school education. This large-scale, highly structured, and out-
come-focused community space, funded by the Australian government, was developed
as a means of building and testing knowledge. Using Wenger’s infrastructure for
communities of practice, the chapter evaluates the NQSF in light of its capacity for
engagement, imagination, and alignment. Although these three are often intertwined,
we conclude that firstly, users value the space for engagement and that this needs to
be supported by a national telecommunications infrastructure. Secondly, in terms
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266 Hartnell-Young, McGuinness & Cuttance
Introduction
The National Quality Schooling Framework (www.nqsf.edu.au) is an online environ-
ment established by the Australian government to encourage knowledge building,
particularly among school educators. The NQSF is managed by the Center for Ap-
plied Educational Research (CAER) at the University of Melbourne. In this chapter
we describe the main features of the developing community and propose Wenger’s
(1998) model of community of practice as a framework for evaluating its capacity
to build knowledge over the period from its inception in 2001 until 2005.
The use of community to describe certain online interactions raises expectations
of a positive experience. Preece (2001) uses the term online community to mean
any virtual social space where people come together to get and give information
or support, to learn, or to find company. Rheingold (2000) calls these virtual com-
munities: cultural aggregations that emerge when enough people bump into each
other often enough in cyberspace. A virtual community is a group of people who
may or may not meet one another face-to-face, and who exchange words and ideas
through the mediation of computer bulletin boards and networks. These definitions
do sound like the equivalent of the communities that develop in and around schools,
where people bump into each other. Place has been important in such conceptions
of community (Sergiovanni, 1999), among teachers and students in a school, par-
ents in a local community, even students in a class group. However, like Wellman
(2001), we see that this is changing, and that through online environments, those
involved in schooling can constitute a new type of community, with both a focus
on educational outcomes and a supportive role for individuals and families. We see
this very purposeful community could be a community of practice.
Community of practice is a term grounded in a social constructivist approach to
learning and frequently applied to the management of organizational knowledge. A
community of practice is a group of people who share a concern, a set of problems,
or a passion about a topic, and who deepen their knowledge and expertise in this
area by interacting on an ongoing basis (Wenger, McDermott, & Snyder, 2002).
The definition in itself is not new or startling, but, Wenger et al. argue, a focus on
intentional and systematic knowledge management has become increasingly im-
portant in the knowledge economy, and communities of practice are seen to be a
necessary structure for organizations.
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Evaluaton of an Onlne Communty
We extend the scale of our consideration to the whole country. According to the
definition earlier, a national community where the practice is improving school
education could consist of teachers in schools and universities, academic research-
ers, funding agencies, local communities, education bureaucrats and ministers, and
other specialists who share concerns, problems, or passions. This broad community
would naturally be made up of smaller, more focused communities of practice on
specific topics of interest. We posit that their purpose is to create knowledge by
revealing, accessing, and sharing current practice and expert knowledge in order to
build new solutions to both large-scale and local educational problems.
In his earlier work, Wenger (1998) established a detailed model for the commu-
nity of practice and made a strong argument for its role in promoting learning.
He argued that education is not limited to schooling, but is a mutual development
process between communities and individuals, forming new identities. Designing
education means creating an architecture that allows the formation of identities.
Continuing the metaphor, Wenger suggested three infrastructures to achieve this: the
first, places of engagement for people; the second, materials and experiences with
which to build an image of the world and themselves (imagination); and the third,
ways of having an effect on the world and making their actions matter (alignment).
We suggest that this model is useful in evaluating the NQSF: a national framework
developed by educational experts which provides users with space in which they
can operate in a range of ways.
Within each infrastructure, according to Wenger, there are specific areas to develop.
Firstly, opportunities for engagement arise through mutual and shared activities,
through challenges and responsibilities that call upon learners’ knowledgeability and
encourage them to explore new territories, and through continuity to develop shared
practice and a long-term commitment. It appears that facilities of engagement can
assist knowledge building, particularly by bringing people together, encouraging
shared discourse, and recording information. Secondly, Wenger suggests, the three
aspects of imagination are: orientationlocating self and learning about a wider
world; reflectionlooking at our situations with new eyes; and exploration—rein-
venting the self and in the process reinventing the world. He argues that imagination
is the way a learning community can expand the definition of its enterprise. This is
where knowledge building can be enhanced by time off for reflection and conver-
sation, exploration and play. The third aspect of Wenger’s learning architecture is
alignment, which encompasses larger-scale understanding of power relations and
how to have an effect on the world. Therefore, he suggests that any learning com-
munity must push its boundaries and interact with other communities of practice in
a purposeful way; it must link participation inside with that outside the community
(e.g., through multi-membership of its members in other communities); it must
use the styles and discourses of the areas it wants to affect, and it must become
involved in the organizational arrangements of its own institution. It is therefore
deep and wide, able to know what it knows and use this in a range of arenas. For
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268 Hartnell-Young, McGuinness & Cuttance
those involved in school education, this demands that the knowledge thus created
is available to make a difference in society. The community of practice model de-
scribed here is intended to apply equally to co-located workers in an organization
and professionals working in different organizations, and should therefore hold in
situations of face-to-face and tele-communication.
Among those who have specifically considered online communities, Schlager,
Fusco, and Schank (1999) argue that online communities of educators should exist
within the context of daily practice and represent a variety of perspectives. A well-
defined domain that underpins purpose (Wenger et al., 2002) and a commitment to
meeting the needs of others are also criteria for judging success (Brook & Oliver,
2003). Kovaric and Bott (2000) suggest too that effective online communities
should provide operational support through assistance with strategies, intellectual
support through new ideas, and affective support, although the last is less likely to
be provided online. Reporting on a specific community, Harasim (2002) notes the
importance of the coordinator’s role in creating and maintaining the social climate
and professional relevance of the community. She also suggests indicators to mea-
sure success in two dimensions: contextual indicators such as user reports, active
participation, and longevity; and substantive indicators including social discourse
and intellectual progress.
Preece (2001) considers both social and technical aspects of interaction in evaluating
the performance of an online community, labeling them sociability and usability.
Sociability—human interaction supported by computers—is concerned with three
key components: shared purpose, people and their roles, and policies (Preece, 2000).
Usability, on the other hand, is concerned with how users interact with technology,
and includes dialogue and social interaction support, information design, navigation,
and access. Preece’s quantitative determinants of sociability include the number of
participants in a community, the number of messages per unit of time, members’
satisfaction, the amount of reciprocity, the number of on-topic messages, and overall
quality. For usability, she includes measures such as numbers of errors, productiv-
ity, and user satisfaction. We agree that evaluation of an educational community
using online communication, such as the National Quality Schooling Framework,
needs to consider critical sociability aspects such as purpose and content, roles of
the various stakeholders, and policies to do with membership, discourse styles, and
ownership of ideas. Similarly, usability issues include design and navigation, and
larger-scale considerations such as national access to the Internet, state and institu-
tion policies, and individual access to resources for information and communication
technology.
Any evaluation must take into account the culture of users. Like other professionals,
teachers learn through their daily practice (Day, 1999), but this often flows from
planning for and teaching their students rather than in dedicated sessions for their
own development. While teachers focus on action (experiencing and implementing)
in their practice, they have been less frequently involved in researching (reflecting
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Evaluaton of an Onlne Communty
on and theorizing) this practice. Piaget (1969) expressed surprise that the large
number of teachers did not produce a group of researchers among their ranks who
focused on pedagogy as a discipline from the practitioner’s point of view. Carr
and Kemmis (1986; Kemmis, 1999) took up the challenge in their work in action
research, arguing that it is conducted by those involved in a social practice—which
it takes as its subject matter—and from a critical stance, proceeding through a spiral
of cycles of planning, acting, observing, and reflecting, to achieve improvement
and social change. In this case, the university-based managers of the NQSF should
also be considered as users, as they share the purpose of school improvement and
actively participate with teacher-users in the community. A national connection
between action researchers in schools and university-based researchers has the
potential to provide a critical mass for improvement and innovation that has broad
impact. However, we need to be mindful of the cultural impact of teachers working
in isolation in place-based communities, a rhetoric of reflection not yet matched
by extensive practice, and the many boundaries between practice and research that
could work against the development of communities of practice.
In the following sections we describe the development of the National Quality
Schooling Framework and consider it in light of the three infrastructures compris-
ing Wenger’s framework (engagement, imagination, and alignment) in order to
draw some conclusions about its development and sustainability as a community
of practice.
Method
Our approach to the task was interpretive and drew on historical methods of document
analysis, on social surveys and quantitative data. As managers of the community in
question (through the Center for Applied Educational Research at the University
of MelbourneCAER), we brought a personal perspective to judging the value
of the project, which gave us privileged access to information as well as a client
relationship with other users and our funding body. To assess the development and
the current strengths of the NQSF in terms of Wenger’s three facilities, we drew on
archival material such as minutes of meetings prior to the original proposal, cor-
respondence with other developers of online communities, the original proposal,
and annual contracts. We also used data from the user-centered trial phase with 46
schools. The range of data included school project reports, structured interviews
with six trial schools in three states, surveys of information and communications
technology environments in trial schools, skills surveys of teachers and school
leaders, e-mail polling of participants, and transcripts of teletutorials and telecon-
ferences. The quantitative usage data collected by the CAER, over two-and-a-half
years since the completion of the pilot, included registrations by type of user and
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270 Hartnell-Young, McGuinness & Cuttance
date, site and page hits and downloads, and most popular pages on a monthly basis.
Further, we had access to anecdotal comments made by current participants in the
process of completing project reports, in telephone calls, face-to-face workshops, or
in response to e-mails or newsletter items. Finally, we drew on the master’s thesis
of Capponi (2004), a member of the NQSF pilot team, which focused on interviews
with a sample of 13 participants and other data from the pilot. All items were sorted
into one or more of Wenger’s categories.
The data are therefore in different forms from a range of sources and reflect the
various stakeholders in the community—the Australian government, the users, and
managers—in a form of triangulation that, we believe, helps to verify the story told
in this chapter.
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The developers’ specific objectives for the NQSF were addressed both to schools
and individuals in the broad education community, with the intention of valuing
teachers’ professional practice and evidence-based research, and to support their
professional development.
The key project stages were development (July 2001-April 2002), pilot (April 2002-
September 2002), and redevelopment (September 2002-March 2003), leading up
to the launch in April 2003.The project outcome was originally conceived to be a
publication for distribution to all schools in Australia that would include a frame-
work of quality schooling, and examples of best practice and resources to support
school improvement. However, during the development stage the project director
initiated the notion of a Web-based platform to create a national online community.
Informed by the work of UK projects at Ultralab (www.ultralab.net) and NCSL’s
Talk2Learn (https://www.ncsl.org.uk/UAAlogon_t2l.cfm?service=9)—a Web-based
portal to support school leadership and professional learning—Cuttance proposed
an online environment to support quality schooling in Australia. The move from
paper to the Web was motivated by the desire to create an interactive community
of practice, rather than a static resource, to provide up-to-date quality support for
Australian schools, and in particular to better meet the needs of schools in rural
and remote areas.
Underpinning the proposal was Fullan’s (1993) concept of pressure and support,
whereby high expectations for school improvement and innovation would be
supported by user-friendly tools and resources. A specific new role had also been
identified for educational bureaucracies and policymakers in supporting schools and
teachers to undertake new tasks (Darling-Hammond, 1998). Among other goals,
the NQSF aimed to build a shared understanding of how student learning outcomes
could be improved by quality assurance processes grounded in professional practice
and evidence-based research, to develop and support whole-school approaches to
school improvement, and to develop a framework for the lateral transmission of
best practice knowledge across schools. These are congruent with a communities
of practice model that includes space for engagement, creating knowledge through
imagination, and affecting the world by alignment (Wenger, 1998). The purpose
is clear, as is the potential identity of the community, and as we shall see later, the
policies and procedures for involvement.
The NQSF includes 10 key dimensions of quality schooling; a dynamic repository
of quality-assured resources in the form of literature, tools, and strategies; and a Web
platform to engage and support teachers and professional educators in interactive
professional e-learning activities and communities.
The key dimensions were developed from the findings of a review of literature in the
fields of school and teacher effectiveness, school improvement and innovation, and
educational change. They were based on an Australian model of literacy learning
in the early years of schooling (Hill & Crévola, 1997) which, when reviewed, was
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272 Hartnell-Young, McGuinness & Cuttance
found robust as a framework for school improvement in the early years. Additional
depth and scope in the individual dimensions and the inclusion of the nature of
student.learning and leadership and management were required, however, to guide
improvement in secondary schools and to address the complexities of large schools.
The NQSF Ten Key Dimensions comprise: beliefs and understandings, curriculum,
standards and targets, monitoring, assessment and reporting, learning, teaching,
professional learning, school and class organization, intervention and special assis-
tance, home, school and community partnerships, and leadership and management.
These are areas that schools and teachers are expected to consider when working
on improvement projects, and each is fleshed out by explanatory statements based
on the available evidence. They form one of the facilities of alignment.
The searchable resources repository is populated in two main ways. First, exist-
ing resources in the form of research papers, reports, and tools are scrutinized for
relevance to school improvement or innovation, trustworthiness, and clarity of ex-
pression for the school-based audience, and then linked through the NQSF portal.
Members can “request a resource” if none are found online, and these requests are
dealt with by CAER staff. Secondly, school members are encouraged to submit
project reports with a strong evidence base that provides provenance for the ef-
fectiveness of their strategies within an action research framework. This “Your
School and Your Cluster Project” (YSP/YCP) framework uses the 10 dimensions
of quality schooling. By providing such a framework, the NQSF aims to create a
space and tools for shared discourse between practitioners, as participating schools
work within the same broad structure to develop projects that address local needs.
The four YSP/YCP documents are:
These documents combine pressure and support, as they prove quite difficult for
schools, but show well how improvement projects can be planned and documented.
They are another facility of alignment. Once completed and quality-assured, the
documents are published to the Web site, providing rich data for meta-analysis by
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Evaluaton of an Onlne Communty
community members who are interested in both interpretive and quantitative meth-
ods of research. This resource can inform several constituencies including teachers,
policymakers, and the public, thus enhancing engagement.
All schools in Australia, throughout the various jurisdictions, were invited to join
the NQSF at no cost. The school is the primary unit of registration, with an unlim-
ited number of teachers able to register and receive individual passwords. Thus the
connections are formally between schools, with only the contact details of school
principals available on the Web site. In addition to collecting participation data, this
provides a level of security that was deemed necessary to protect against misuse
and guarantee the integrity of data.
The Web site was developed from the view that users need assistance to benefit
from an online community, so in addition to online and telephone support, called
teletutorials, the NQSF facilitates external links to Web-based collaborative tools
designed to foster a true community of practice looking outward. One of these
tools is Think.com, a site that enables students and teachers to publish and interact
with others in a protected community space. Here too, teachers and researchers can
present professional development activities by teleconference and synchronous and
asynchronous text-based communication, called teletopics. To enhance usability and
thereby increase sociability for school personnel, a brief handbook was developed
by CAER, and regular tutorials covering various aspects of using both Web sites
are offered by teleconference. However, this chapter refers to Think.com only in
passing, as it is a discrete site, owned by the Oracle Education Foundation, and
global in intent and reach.
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274 Hartnell-Young, McGuinness & Cuttance
relatively similar in Victoria and the Northern Territory, and greatly divergent in
Western Australia and Tasmania. The reasons for these variations have not yet been
examined in detail, but could include sociability aspects such as openness to new
ideas, time available in the working day, and ease of face-to-face links with other
schools, as well as national and state-influenced usability aspects such as access to
reliable Internet connections and teachers’ access to computers.
As noted earlier, the school is the primary unit of registration. During the pilot stage
with 46 schools, all users had a common temporary password, but subsequently,
registration processes for individuals were developed. In March 2005, the second
year of full operation, individual registrations in the NQSF community stood at
5,877 school users from 2,801 schools, and an additional 705 non-school users.
In over 1,000 schools, only one staff member is registered, which has the effect of
funneling all communication through one username and password. In addition to
teachers and school leaders, users include university academics, researchers, and a
sprinkling of education bureaucrats in state, federal, and non-government jurisdic-
tions; education consultants; members of parent associations; education unions;
professional associations; and community representatives.
In terms of access to the site, the figures from the first two years of operation showed
that the level of access increased between April 2004 and March 2005. The daily
average number of hits increased from 2,456 to 10,550 (more than a three-fold
increase), and the average number of actual pages accessed daily increased from
1,047 to 6,682 (more than a five-fold increase). Site usage rates were highest on
all measures in March 2005. As time has passed, schools have accessed resources,
and in a reciprocal fashion, submitted almost 400 reports, of which 350 have also
been quality assured and published on the Web site. Users have also participated in
teletutorials, teleconferences, and teletopics. In the early teletutorials, most conver-
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Evaluaton of an Onlne Communty
sations focused on instruction for users in the various features of the NQSF online
environment and conveying information about the NQSF project itself. Participation
rates during the pilot ranged from a consistent 80-100% of schools in Queensland,
Western Australia, and South Australia, to 50% or fewer of Victorian and New South-
Wales/ACT project schools. Participation was higher among non-metropolitan than
metropolitan schools. Over time, users have shown reduced interest in instruction
and more in professional learning on substantive topics. From 2005, some teach-
ers have also hosted teletopics to share their quality school improvement projects.
Some of this reciprocity, which Preece (2001) considers to be an important measure
of the success of an online community, is not just the result of teacher interest, but
is the result of a requirement of another national project that populates the NQSF
site: the Boys’ Education Lighthouse Schools Project. This gives a particular focus
and purpose for many community members.
Facilitation of online communities can involve a push factor, and for this, since
May 2003, the NQSF has used e-mail to alert registered users to the publication of
the regular online newsletter. This promotes resources and sites available through
the NQSF. The site usage statistics appear to show a newsletter effect: an increase
in visits to the site following each newsletter, and an increase in hits on resources
highlighted in and linked to the newsletter. However, in those schools where there
is only one registration, this means the newsletter reaches only one person in the
first instance.
Engagement
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276 Hartnell-Young, McGuinness & Cuttance
measure. The quantitative measures noted previously came from the perspective
of the Web site managers and are likely to be of little concern to the users. Quality,
rather than quantity, can be judged by the users themselves.
The rate of participation in teletutorials, teleconferences, and teletopics is higher
for members in rural and remote areas and less populous states in Australia than in
more urban areas. This may indicate that the NQSF provides new and acceptable
ways for teachers in these locations to foster mutual and shared activities that are
not place-based. Urban teachers are much closer to each other than those in the vast
rural areas of states such as Western Australia, South Australia, and Queensland,
and they can often meet in face-to-face settings. One rural teacher stated:
The opportunity to work with a team outside the school environment brings in fresh
ideas and approaches. The overall package offered by the NQSF has given us the
opportunity to really assess the structures currently in place and to fine-tune them
further.
The action research framework of the Your School and Your Cluster Project docu-
ments provides a common discourse, and tools for evaluation, accountability, and
engagement through documentation that enhances continuity or corporate memory
(Wenger, 1998). One member commented:
I like the idea of planning and evaluation frameworks and found this information
particularly useful. I will use the NQSF framework for the development of future
projects. It provides…reference points to define the scope of the project and also
the source of indicators to measure the success of the project.
In 2002 and 2003, one section of the NQSF Web site was the Forum, intended to
foster mutual and shared activities, and to encourage users to explore new territo-
ries via asynchronous communication. In the Forum, facilitated discussions were
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Evaluaton of an Onlne Communty
Does anyone use rubrics at their school or have any information about them? We are
researching the effectiveness of rubrics within the classroom and at the school-wide
level. We have found information from the Internet mainly originating from other
countries, but we’re interested in finding out more about Australian usage.
However, the majority of topics did not result in sustained conversations (Capponi,
2004). Usage data confirm that most activity involved browsing discussion threads,
rather than formulating replies to the threads. Ninety-two percent of pilot participants
reported that they browsed but did not start a new thread or contribute to an existing
thread. This is sometimes called lurking, but as Preece suggests, and Brazelton and
Gorry (2003) concur, this is not always indicative of lack of engagement or of the
level of quality. For example, one teacher commented:
I have enjoyed reading other teachers’ stories and feeling part of a wider educa-
tional community.
However, teachers who looked for feedback from others when they posted informa-
tion were disappointed when little or none was forthcoming. This may be explained
by the prevailing culture of teaching as an isolated activity or the perception that
the public, formal, and permanent nature of the communication is too revealing of
one’s shortcomings (Hartnell-Young, 2003). The Forum feature was discontinued
in 2004.
While sociability is well covered through Wenger’s architecture, usability, in Preece’s
terms, is not. This is concerned with how users interact with technology, and includes
support for social interaction, information design, navigation, and access. Teacher
users have a wide range of information and communication technology skills, rang-
ing from basic to advanced. However, their skill levels were only a minor factor in
their use of the NQSF Web site. In terms of usability, most pilot participants reported
favorably on the simplicity of the design and navigation of the NQSF Web site (Cap-
poni, 2004). Even those who reported difficulties persisted with use, indicating that
purpose was an overriding consideration. Many commented like this:
The structure of the site has been easy to follow and when it was not I just proceeded
and had a look anyway.
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278 Hartnell-Young, McGuinness & Cuttance
Barriers to engagement are found outside the NQSF itself, such as in the variable
telecommunications infrastructure across Australia which affects participation in the
online space. NQSF members commented on inhibiting factors such as slow access
to the Internet, local server configuration, and personal access to a computer.
Imagination
Wenger uses the term imagination to refer to people building an image of the world
and themselves. We consider that for teachers this includes the notion of being mem-
bers of a profession and asking the question “Who are we?” Teachers in the NQSF
reported learning about strategies that are being developed, tested, and implemented
by colleagues in other schools, and stated that they shared resources on a wider
scale than previously. Many teachers reported interest in what other schools were
doing. One cluster’s report noted:
It has also been useful to access information about other projects from around the
country and see what else is happening.
A consequence of online interaction has been the desire for face-to-face use of the
NQSF platform as a further springboard to community interaction, and this has
occurred in several cases:
We’d read of their work and then we’d e-mail or telephone to talk in other ways.
We used NQSF as the platform to get in touch. (Capponi, 2004, p. 81)
Creating a sense of self and the profession, from local though to national scale, is
not something that has been high on the minds of many teachers. However, several
reported that the awareness of others raised by their membership of the NQSF led
them to look at their own situations with new eyes; and for some, this new culture
of networking motivated them to think more of the audience for their contribution
to the Web site:
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Evaluaton of an Onlne Communty
It was a challenge to put items that might be of interest to others on the [site].
Wenger suggests that knowledge building can be enhanced by time off for reflec-
tion and conversation, exploration and play. However, providing a Web space for
sociability, or a national telecommunications infrastructure, is not enough. Teachers
reported the biggest barrier to accessing the NQSF online environment is the lack
of time, given the existing culture of teaching and what is regarded as important.
One teacher wrote:
The site with all its functions is a wonderful attempt to create a ‘community of
scholars’ and to rid intellectual discussion of the tyranny of distance. However, the
tyranny of time retains its power.
Alignment
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280 Hartnell-Young, McGuinness & Cuttance
If you’ve got a purpose and you need to know something and you know the site is
there…resources, people as well as information, then you use it. (Capponi, 2004,
p. 74)
The Ten Key Dimensions provide a tool for alignment, acting as a boundary object
as they allow members of the community to organize their experience into the
areas of curriculum, assessment and reporting, professional learning, leadership
and management, and so on. The Your School and Your Cluster Project documents
are also tools of alignment, and increasingly provide a scaffold for data collection
and analysis, leading to shared understanding within and between schools, as one
school report indicated:
All of the cluster schools have realized the value of the assessment schedule that we
had to provide for the duration of the project. Not only did this schedule serve the
purposes of the project, but we also found that we were using the data in many of
the mandatory planning tasks expected in the running of our schools…The use of
the NQSF framework tools was an excellent way to review planning targets in our
schools, not only the project goals, but the other goals associated with the schools’
directions.
In spite of a range of experiences with the technology, over time participants have
found, as Wenger et al. (2002) suggest, that quality arises from the existence of a
shared practice: a common set of situations, problems, and perspectives that over-
rides the choice of a specific form of communication (e.g., face-to-face as opposed to
Web-based) and enables members of a community to share information. Alignment
is supported by the facilitation of the CAER, in particular the feedback provided
through the quality assurance processes on documents submitted to the Web site.
The development of learning in communities of practice over time is well docu-
mented. In the NQSF experience, the focus of the telephonic communication shifted
over time from discussion about the site (tutorials) to focus increasingly on national
discussion on topics of common interest (teletopics). With less reliance on facilitators
to lead conversations, and more direct exchanges between teachers, the facilitator’s
role has shifted from instructor to knowledge builder, entering the conversation at
strategic points to clarify discussion or to introduce new knowledge. As Capponi
suggests, the facilitators have a role to make strategic contributions that directly
support participants’ priorities. The exchange of information in recent times has
been at a much deeper level, with greater sharing of practice, deeper questioning
of each other, and greater consideration of the effects of practice than exchanges
earlier in the project.
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Evaluaton of an Onlne Communty
Conclusion
The NQSF is underpinned by a belief that teachers and researchers can work in
partnership with others to make improvements in the quality of education. Its pur-
pose is to build knowledge and improve practice in order to create new solutions
to educational problems. We suggest that the NQSF functions as a community of
practice, and in this chapter, we have described its features in light of Wenger’s
model of three infrastructures: engagement, imagination, and alignment. We found
the model useful in evaluating the successes and weaknesses of the community, and
in identifying gaps. However, we also found that the various elements of the model
were intertwined, so that, for example, issues to do with time and space occupied
more than one of the three infrastructures.
The NQSF provides space for engagement for educators distributed across a large
continent. In spite of differential accessibility across the nation, an online envi-
ronment can help counter the “tyranny of distance” that characterizes Australian
geography. The pattern of registrations by state—generally a higher proportion of
schools in the less densely populated states—and a higher level of engagement in
non-metropolitan schools indicate that online communities of practice may pro-
vide access to the research and knowledge base, and opportunities for knowledge
creation that cannot be readily accessed through conventional means. Access and
usability concerns present continuing challenges. Concerns to do with the national
telecommunications infrastructure in Australia include limitations of bandwidth
and geographical coverage of connectivity. In such a large landmass, the variable
coverage of access to broadband telecommunications impacts on access to the In-
ternet for schools and individuals, affecting their capacity to engage in a national
community. It is critical that this issue be addressed by the national government as
a matter of educational and social policy.
Within the NQSF, the impending development of a two-layer entry, with the removal
of the requirement for passwords for access to resources, is likely to encourage more
engagement. Feedback from teachers has indicated that the need to use a password
to access the NQSF is an impediment to their participation. However, access via a
password will remain on the areas of the site that give access to material that has
been produced by schools and personal and school contact details.
At a school level, the set-up of local area networks can also be a barrier to engage-
ment. Australian schools typically establish their computer networks as intranets
that aim to provide effective internal structures for students and teachers. In most
schools, this results in constraints on access to the external Internet so that bandwidth
can be allocated preferentially to internal intranet usage. The paradox is that while
the site provides acceptable performance when accessed over a standard telephone
line, many teachers are unable to achieve acceptable access via school intranets,
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282 Hartnell-Young, McGuinness & Cuttance
because the bandwidth available to a single user is less than that available over a
standard telephone line.
In addition, the differential levels of capacity across school systems is one of the
reasons for differential take-up of membership of the NQSF. The most up-to-date
school systems have highly efficient intranets that allow schools good access to the
Internet, while some others are yet to implement basic capacity measuresexemplified
in some school systems by teachers not having access to personalized e-mail and
not having access to a connection to the system at their desk.
A school’s duty of care extends to preventing student access to undesirable Web
sites, and this is also often used by schools as an explanation for constraining ac-
cess to the external Internet. Alternative strategies need to be implemented to allow
teachers to have efficient access to designated Internet sites. Effective policies and
the provision of the required bandwidth are critical to the implementation of sys-
tems that allow schools to address these issues of duty of care and teacher access
to peer-to-peer communications via the Internet.
Although there is no indication that the searchability of the NQSF Web site has
constrained teacher access, it has affected the usability of the site for teachers. The
current search capacity allows teachers to search only the HTML text on the Web
site. A search function that allowed teachers to search deeper by interrogating the
contents of documents on the site would provide greater utility for teachers. To date,
the funding body has declined to fund the development of this capacity on the Web
site. Recent search engine developments for documents such as those on the NQSF
Web site have focused on “natural language” strategies for interrogating text mate-
rial. The implementation of a strategy based on an advanced “natural language”
search model would allow the development to leapfrog the expensive and ongoing
cost of meta-tagging the material on the site.
In terms of imagination, we argue that a professional community must encourage
a sense of the profession, and that the NQSF is contributing to this at a national
level. Facilitation and management are necessary at this scale, and it is likely to
be a benefit if the managers share the purpose with participants. However, this is a
time-consuming activity that requires a level of content knowledge and technical
expertise. The site was originally designed to be used on the basis of most schools
having only one or two teachers registered on the site. The concept of participation
was that teams of teachers in schools would utilize the site to gather resources, and
that one or two members of the team would be assigned to this role. However, this
restricts the capacity to use “push” strategies via e-mail to enhance the quality of
engagement. To address this issue, a multi-user registration upload tool is being
developed. This will allow schools to efficiently create multiple accounts for a
single school by uploading appropriate contact details for teachers from school re-
cords. To enhance effectiveness, the registration forms will be pre-populated where
possible from existing data held in the registration database—school details, for
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284 Hartnell-Young, McGuinness & Cuttance
The sustainability of the NQSF community depends on the capacity of school cul-
ture to allow teachers to interact with other communities in a purposeful way, and
to enable school improvement at local and national levels. To do this, there needs
to be a continuing commitment to provide supportive technologies on the part of
governments, coupled with a commitment by teachers to building knowledge.
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Kemmis, S. (1999). Action research. In J. Keeves & G. Lakomski (Eds.), Issues in
educational research (pp. 150-160). Oxford: Pergamon.
Kovaric, P., & Bott, A. (2000). Teacher support through virtual communities. Pro-
ceedings of the American Educational Research Association Annual Meeting.
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Evaluaton of an Onlne Communty
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Nguyen-Ngoc, Rekk & Gllet
Chapter.XIII
Iterative.Design.and.
Evaluation.of.a.
Web-Based.
Experimentation.
Environment
Anh Vu Nguyen-Ngoc,
Ecole Polytechnique Fédérale de Lausanne (EPFL), Switzerland
Yassin Rekik,
Ecole Polytechnique Fédérale de Lausanne (EPFL), Switzerland
Dens Gllet,
Ecole Polytechnique Fédérale de Lausanne (EPFL), Switzerland
Abstract
Nowadays, Web-based experimentation environments provide an excellent instru-
ment to add flexibility in traditional engineering curricula. This chapter presents
a model for the evaluation of such environments. The proposed model relies on an
iterative evaluation paradigm. It allows the integration of different analysis methods
including quantitative and qualitative analysis, and social network analysis. The
chapter also describes the iterative user-centered design and development of the
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Introduction
Automatic control is a mandatory course offered to various engineering degree
programs including electrical, mechanical, and micro-engineering curricula at the
Ecole Polytechnique Fédérale de Lausanne (EPFL). In automatic control, as in other
engineering domains, laboratory activitiesor hands-on activities in generalplay
an essential role in theoretical knowledge reinforcing and know-how acquisition.
Hands-on activities also help in increasing students’ motivation.
For about a decade, academic institutions have tried to meet the increasing student
needs for professional competencies, personal development, and career planning,
including the necessary skills for teamwork and lifelong learning. Furthermore,
engineering departments have had to solve the logistical dilemma of educating
more students with fewer resources while maintaining the quality of education.
Within this challenging context, the so-called flexible learning paradigm (Gillet,
2003; Kazmer & Haythornthwaite, 2005; Mosterman et al., 1994) happened to be
helpful. This paradigm is leading towards the development of a hybrid-learning
scheme in which the traditional courses are combined with online activities that can
be carried out at anytime and from anywhere. In addition to providing students with
new online resources, the flexible learning paradigm also sustains the development
of a learning community. All people involved in a course, including the educators,
the tutors, the teaching assistants (TAs), and the students, who synchronously and
asynchronously interact with each other and with laboratory resources, form what
is called an online learning community.
Web-based experimentation is one of the online activities that plays a key role in
the development and deployment of the flexible education paradigm in engineering
education. Web-based experimentation stands for hands-on activities carried out
online using either simulators (virtual experimentation) or remote connection to real
laboratory equipment (remote experimentation). Typical Web-based experimentation
sessions are mediated by tutors and TAs. There might be some face-to-face (f2f)
sessions in which the students work in the laboratory with the presence of the tu-
tor and/or TA (see Figure 1 as an example), but most of the learning activities take
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Nguyen-Ngoc, Rekk & Gllet
place online. This bimodal context requires special features to effectively support
the online learning community.
First of all, the content delivered in online engineering courses includes not only
static documents, textual presentations, or video presentations, but also computation,
graphics generated on-the-fly, real devices measurements, etc. Hence, the environ-
ments supporting Web-based experimentation must provide necessary functionalities
to enable monitoring, measuring, and manipulating the virtual or real experimenta-
tion resources. They also require additional software components supporting the
organizational and the collaborative tasks associated with the hands-on activities.
Secondly, Web-based experimentation environments should encourage students to
carry out experimentation in a flexible way. In other words, students are allowed
to perform multi-session experiments. For instance, they can do the first part of the
experiment at school, and pursue the rest of it at home thanks to the remote access
to the laboratory equipment.
Thirdly, Web-based experimentation environments should provide shared spaces,
as well as online collaboration facilities with which students can find, share, and
co-construct knowledge. These components help the students actively create their
own contextual meaning, rather than passively acquiring knowledge structures cre-
ated by others. In an active learning perspective, students need to interact with their
peers, collaborate, discuss their positions, form arguments, reevaluate their initial
positions, and negotiate meaning.
Last but not least, Web-based experimentation environments should support aware-
ness. In learning and especially in flexible learning, awareness (Dourish & Bellotti,
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Web-Based Expermentaton Envronment
1992) plays a very important role for every member of the community. Tutors
need awareness to have a general perception of the class activities, to monitor the
class progress, and to detect problems in order to intervene in time. Students need
awareness to have a perception about their progress compared with other groups.
Awareness is also necessary for students to find potential collaborators for exchang-
ing documents and ideas, or to ask for help.
As a summary, in order to effectively and efficiently support online communities in
engineering education, Web-based experimentation environments have to integrate
components supporting multiple interaction dimensions, including not only the
interaction with the experimentation resources, but also collaboration (interaction
between students), tutoring (interaction between students and TAs), and data ex-
change (interaction among the Web components themselves). Furthermore, awareness
features should be provided explicitly. Although several institutions have recently
developed Web-based experimentation environments (Atkan, Bohus, Crowl, &
Shor, 1996; Faltin, Böhne, Tuttas, & Wagner, 2002; Ogot, Elliott, & Glumac, 2003;
Schmid, 1998; Tzafestas, Alifragis, & Palaiologou, 2005), no one satisfies all these
requirements. Such environments have mostly focused on the interaction between the
students and the experimentation resources. In some cases (e.g., Faltin et al., 2002),
students have been provided with a shared workspace such as BSCW (http://bscw.
gmd.de). However, the collaboration, the tutoring, and the data exchange in the
context of flexible engineering education are still very limited or not supported.
Flexible learning and Web-based experimentation resources have been integrated
progressively within the automatic control course in the engineering curricula at the
EPFL. This chapter describes the valuation scheme and results obtained between
the 2000 winter and the 2005 summer semesters regarding the deployment of the
flexible scenario and the associated Web-based experimentation environment called
eMersion for the course mentioned previously. The next section deals with some
evaluation issues concerning Web-based experimentation environments. Then the
model proposed for the evaluation of such online learning environments is detailed.
A section is also dedicated to the presentation of the successive designs and refine-
ments implemented. The following section is about the evaluation instruments and
results. Finally, the chapter ends with some concluding remarks.
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0 Nguyen-Ngoc, Rekk & Gllet
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Web-Based Expermentaton Envronment
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Nguyen-Ngoc, Rekk & Gllet
activities and interactions within the online community. The concept of artifact is
used to represent any kind of data that could be saved, extracted, and analyzed during
hands-on activities. It can be shared and can facilitate the interaction among members
of the learning community. Because of the important role of the artifact-based log,
it is separated from other forms of log. The instruments providing qualitative data
are observations, interviews, and discussions directly with students and TAs.
The analysis methods include quantitative and qualitative analysis, and social net-
work analysis. Social network analysis (SNA) methods are applied to construct the
social structure and to find the interaction patterns in the learning community. SNA
(Wasserman & Faust, 1994) is an approach that focuses on the study of patterns of
relationships between members in a community.
Evidently, the choice of the evaluation methods may be changed from one course
to the other. It depends on the pedagogical scenario as well as the evaluation ob-
jectives. Basically, the evaluation analyses are carried out to estimate predefined
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Web-Based Expermentaton Envronment
metrics. We have proposed a set of candidate metrics that could be useful to measure
the usability and the utility of the environment supporting the online engineering
learning community. These metrics are briefly presented as follows:
The proposed metrics are defined at a fairly high abstraction level. They can be
somewhat considered as important features that need to be considered in order to
evaluate an online learning environment, and more precisely speaking, a Web-based
experimentation environment and the online learning community using that envi-
ronment. Most of these metrics are based on the artifact analysis and calculation.
Hence, they are called artifact-based metrics. Not all of these metrics need to be
calculated. Again, the appropriate choice depends on the evaluation phase as well
as on the evaluation objectives.
The following sections will be used to illustrate how this model has been applied to
evaluate the automatic control laboratory course. First, we will present the course
setting, and then discuss the iterative design of the eMersion environment that has
been carried out for this course. Finally, the evaluation results will be presented.
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Nguyen-Ngoc, Rekk & Gllet
The.Automatic.Control.Laboratory.Course.Setting
The academic year at EPFL is divided into a winter and a summer semester. There
is a strict separation between lectures, exercise sessions, and laboratory assignments
set by the study programs and the course schedule. Every week, two hours of lec-
tures are taught to the students enrolled, followed by one hour of in-class exercise
supervised by a TA. The laboratory assignments, which can last for two or four hours
depending on the degree program, are also completed under supervision of a TA.
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Web-Based Expermentaton Envronment
remotely access the physical laboratory devices and/or computer simulation tools.
In whichever learning modality, the students use the same Web-based experimenta-
tion environment, the eMersion environment.
The evolution history of the eMersion environment can be divided into four major
periods, which started with the 2000 winter semester. These periods will be presented
in the following sections.
The.eMersion.Evolution.History
We proceeded with a classical f2f setting during the first year of the project. The
students had regular f2f sessions with two TAs in a laboratory room. The laboratory
workbenches were equipped with either an electrical drive or a thermal process
trainer connected to a Macintosh computer through an analog/digital converter
board. Several software applications were available on the computer: LabVIEW for
controlling the connected device and acquiring sample data points, and SysQuake
(http://www.calerga.com), which executes Matlab-compatible scripts for analysis
and design.
The experts in education science observed a total of six hands-on sessions. Two
hands-on sessions were slightly modified to conduct a controlled experiment for
understanding the effect of distance in getting the TAs’ help. For that purpose, the TAs
were not present in the laboratory room, but they were accessible by telephone.
The observations have shown a cognitive overload for the students to master at the
same time several user interfaces, mathematical analysis and design concepts, and
the experiment itself. The students’ working method was to save data produced by
the LabVIEW application and/or snapshots of mathematical plots to local files that
they could take home on a floppy disk and/or to print their results. The sessions with
simulated distance showed that students did not use the telephone and preferred to
get assistance from their co-located colleagues. They exchanged data using floppy
disks and printed documents.
Second Period, 2001 Winter and 2002 Summer Semesters: The eMersion
Version “Niceberg”
The main challenge of the second year was to experiment with a new organization
of work. That organization was based on a mix of flexible sessions with planned
f2f sessions. In flexible sessions students work without the presence of TAs, who
were reachable asynchronously by telephone or by e-mail.
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had functionalities that allowed students to submit their reports to the TA. The ac-
cess to these journals was based on password identification, but everybody could
see the files in other students’ journals except for those that were marked as hidden
by the owners.
In fact, the Lab Journal has played the role of an electronic laboratory journal for
each group. Laboratory journals take a privileged place in engineering education
(McCormack, Morrow, Bar, Burns, & Rasmussen, 1991; Myers et al., 1991). They
serve as chronological repositories for experimentation resources, planning, and
realization. Laboratory journals, as a special kind of document archive, are used
extensively by students in the execution of their own work and to share information
with others. The activity history, the details, the results of a series of experiments,
and the knowledge developed can be captured in a laboratory journal and then be
reused in the same or in another session by the same or by another student. The
metaphor of laboratory journals can acquire the collaboration support property of
paper and paper-like instruments within a community, which has been demonstrated
through many empirical studies (e.g., Schmidt & Bannon, 1992; Sellen & Harper,
2002). To summarize, an electronic laboratory journal that combines the peculiari-
ties of a paper laboratory journal with the features of database systems and Web
access is an appropriate instrument for sustaining collaboration and interaction in
a Web-based experimentation environment.
The observations and the focus groups gave rise to a lot of criticism on the environ-
ment. The forum that had not been used in the 2001 winter was removed for the
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Nguyen-Ngoc, Rekk & Gllet
summer semester and replaced with a messaging system embedded in the students’
workspaces. However this messaging system was also not used; students preferred
e-mail as a means for communication within the community. In both prototypes
the structured editing functionalities were not used as they were complicated, and
in addition, students preferred to create reports with a real-text editor such as MS
Word. For data collection, students had to cut and paste information from the Ex-
perimentation applet’s output console to a text editor and save it to a local file. In
fact, the students used the journals only for submitting reports to the TAs. As a result,
the main goal of the journal, which was for collecting data and for supporting data
sharing and exchange among students in the community, was not fulfilled at all.
We attributed the failure of the journals to a wrong choice of functionalities and to
a poor design of the user interface. First, the structured notes editing functions were
not appropriate. Second, it was too difficult and required many extra steps to import
data into the journals from the other components such as the Experimentation applet.
The difficulty of importing data into the journals and the flexible context were the
source of the discontinuity of interaction (Nguyen-Ngoc, Rekik, & Gillet, 2005b),
which clearly prevented the collaboration and interaction in the online engineering
learning community, and also complicated the student hands-on tasks.
The lessons learned from the first two periods led us to redesign the eMersion
environment. The eMersion 1 environment included three main components: the
Experimentation Console for experimentation activities; the Lab Journal, which
was renamed eJournal, as a collaboration space; and the Toolkit Console, which
was the SysQuake Remote component for mathematical analysis and design. In the
Experimentation Console, the equipment was visualized in real time using a Web
cam. The image quality was improved using virtual reality techniques that gave
students more feeling of reality. Students could choose between different modes of
connection such as LAN or ADSL. Using the eJournal, students could import/ex-
port a set of parameters, as well as save the experimentation results and snapshots
displayed on the Experimentation Console. The experimentation results stored in
the eJournal could then be processed using SysQuake Remote. This point was quite
important since it facilitated the continuity of interaction within the community
while carrying out the experiments (Nguyen-Ngoc et al., 2005b).
The interface of the eMersion 1 environment is illustrated in Figure 5.
The eJournal was completely redesigned. All complex structured text editing and
asynchronous messaging functionalities were removed. Its role of supporting interac-
tion and collaboration in the online engineering learning community was stressed.
The eJournal main space looked like the mailbox of an e-mail client, except that it
did not contain e-mail but rich-type documents (see Figure 6), namely fragments.
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In fact the concept of fragments also plays the role of artifacts as presented in the
instrumentation Feedback model for evaluation. Any fragment was typed, repre-
senting different kinds of data. The fragments with different types were handled
differently. Tags could be assigned to fragments when they were created in order to
ease their processing and sharing. A list of tags corresponding to the assigned tasks
was automatically generated from the experimentation protocol.
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00 Nguyen-Ngoc, Rekk & Gllet
Using the eJournal, the members of the online engineering learning community
were provided with many different ways to collaborate with one another. Students
could submit their fragments to the TA. The fragments could be annotated. In the
2002 winter semester, two different annotation systems were provided: one was
Wiki based, which allowed students freely to create and edit Web page content
linked to the fragment, and another was based on a simple HTML form. Students
could directly send fragments with associated annotations, or send questions with
attached fragments to other groups or to TA via an integrated e-mail system. This
mechanism was used for prelab submission, and it could be used to get contextualized
support. Students could also copy/move fragments from one eJournal to another.
The fragment was at the same time an instrument and a result of the interaction
and collaboration process. As an example, the experimental results of a student
are saved in his eJournal when he has finished his assignment, and shared with his
group colleagues for further processing in the next assignment.
The eJournal enabled many services that generate awareness information. Besides
the availability awareness such as the user presence and the user location, many
other kinds of group awareness based on the fragment activities analysis and cal-
culation, called fragment-based awareness, were also provided in an external page.
Such awareness provided information about group activities, group progress, and
the social structure of the community (Nguyen-Ngoc, Gillet, & Sire, 2004b).
The eMersion 1 environment almost fulfilled all the designers’ and the students’
expectations. However, the incremental adaptations carried out during the course
of its utilization made the code not as clean as it should have been. In addition,
partner institutions mentioned their interest for using the environment for their
own courses. Hence, it was decided to completely rewrite the code to make it more
modular for further adaptations and for release under an open source scheme. The
functionalities provided by the environment were regrouped as services, and the
possibility of integrating new tools supporting the online community as plug-ins
was implemented.
The resulting eMersion 2 also better integrates awareness features. Relevant infor-
mation for the group and the class progresses are displayed in real time. Hence, it
better supports students’ self-motivation and autonomy development while using the
online environment. The experimentation protocol was also redefined so that each
task requires a deliverable, which is what the students are supposed to achieve after
finishing a task. Basically, the student needs to respond and/or submit a deliverable
in order to pass to the next task. Different kinds of deliverables could be defined.
However, for this version a deliverable can only be a fragment. Depending on the
experimentation modules, the deliverables for a task could be mandatory or elective.
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This means that, for some tasks, the students just work for themselves. In such a case
they can simply finalize the current task by tagging the fragment in an appropriate
way. For this purpose, a status flag has also been added in the eJournal (which is
another form of awareness). When a fragment is finalized, the flag is changed and the
progress indicators are updated. When a fragment is submitted, the flag is changed,
the progress indicators are updated, and the fragment is sent to the TA.
Figure 7 illustrates this new user interface of the eJournal. The two visible flags
enable one to change the language of the GUI on-the-fly.
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Evaluation.Instruments
This section presents the results of a comparative evaluation study carried out from
the 2002 winter to the 2005 summer semesters. The evaluation took place in an
iterative process through the different loops presented with the purpose of study-
ing the participation, learning performance, flexibility, collaboration, and social
structure aspects of an online engineering learning community. Another objective
was to improve the user interface design.
During the course, the developer and the evaluator were present in the laboratory
with TA and students (f2f modality). By observing the behavior of the students and
the TA, and by talking with them whenever they faced problems in using the environ-
ment, the evaluator could find the potential bugs of the system as well as different
minor aspects of the system that could be improved. The log data also helped to
facilitate this formative evaluation process. This evaluation loop (from Node 3 to
Node 2 in the Evaluation Model) iterated during the whole semester.
At the end of the semester, questionnaires were distributed to the students. Our
questionnaires were based on the IBM CSUQ Questionnaire (Lewis, 1993) with
some extensions (Nguyen-Ngoc, Gillet, & Sire, 2004a). The questionnaires were
used to measure the metrics for user acceptability, participation, and satisfaction.
The fragment-based log was also analyzed. Fragments that originated from com-
ponents of the Web-based environment and which were directly imported to the
eJournal were called intra-fragments. Fragments that were uploaded from a local
user’s computer were called extra-fragments. These were created using external
applications. Fragments that were created during f2f sessions were called f2f-frag-
ments, while those created during flexible learning modalities were called flexible-
fragments. The intra-fragments helped to observe the amount of student work that
took place within the Web-based environment. This measure reflected the metrics
of environment comprehensiveness, effectiveness, and efficiency. The flexible-frag-
ments measure was linked to the importance of f2f learning modalities compared
with flexible learning modalitiesthat is, the metrics for flexibility.
The volunteer students were interviewed. The tutor also organized a meeting in
which all TAs of the course could express their ideas and their comments about the
environment.
One should bear in mind that the result of the summative evaluation loop could
cause major modifications and improvements of the environment for the following
semesters. For each evaluation loop, different analysis methods were carried out.
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The next section shows some of the results from the evaluation process carried out in
the automatic control laboratory courses during these five semesters at the EPFL.
Evaluation.Population
• In the 2002 winter semester, 30 students enrolled in the fourth year of the
mechanical engineering degree program participated in the course. For the
sake of simplicity, this sample was called Group Winter 2002.
• In the 2003 summer semester, 96 students enrolled in the third year of the
micro-engineering degree program participated in the course. This represented
the Group Summer 2003.
• In the 2003 winter semester, 49 students from mechanical engineering and 6
students from electrical engineering enrolled in the course. They were fourth-
year students. This represented the Group Winter 2003.
• In the 2004 summer semester, 47 students from electrical engineering, 97 stu-
dents from micro-engineering, and 12 students from mechanical engineering
participated in the course. They were all third-year students. This represented
the Group Summer 2004.
• In the 2004 winter semester, there was no course.
• In the 2005 summer semester, 39 students from electrical engineering, 69
students from micro-engineering, and 9 students from mechanical engineering
participated in the course. They were all third-year students. This represented
the Group Summer 2005.
In total, during this period of five semesters, 454 students used the eMersion envi-
ronment to perform hands-on activities. The evaluation results have been reported
elsewhere (Fakas, Nguyen-Ngoc, & Gillet, 2005; Gillet et al., 2005; Nguyen-Ngoc
et al., 2004a; Nguyen-Ngoc et al., 2005a). For the sake of simplicity, only repre-
sentative results will be presented and discussed here.
Evaluation.Results
Among the 181 students enrolled in the course from the 2002 winter to the 2003
winter semester, 129 returned the questionnaires distributed (71.3%). In these three
semesters, we encouraged students to spend some time to fill in the questionnaires
and return them right after the laboratory test. In the 2004 summer semester, stu-
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0 Nguyen-Ngoc, Rekk & Gllet
dents could return the questionnaires approximately one month after the test. In
fact, this was an examination period at the EPFL, and only 22 questionnaires were
returned (14%). From the experience obtained from the 2004 summer semester, we
also prepared an electronic version of the questionnaire accessible to all enrolled
students in the 2005 summer semester. For this semester, 74 questionnaires were
filled in and returned (62.2%). Figure 8 shows the mean of overall satisfaction, and
that for question 9: “The system provides error messages that clearly help me to
resolve problems.” This question received the worst ranking and greatly reduced
the general satisfaction. In fact, as implementing a help system is quite time con-
suming and it was not the priority of the development team, only basic features
were provided. Although this bad score was not a surprise, it was an example of
the difficulty of providing an efficient help system for an online community. It is
interesting to underscore that despite the fact that no help system was introduced,
the 2004 and 2005 results are significantly better. This shows that a well-designed
environment does not necessarily need a help system to be understood and used,
while a bad one requires additional support resources.
Students were also asked to provide the three most positive and three most nega-
tive aspects (in order of importance) at the end of the questionnaires concerning the
usage of the environment and the environment itself. The most frequent positive
comment of the system was its flexibility. The integration of all the necessary tools
in one integrated environment also appears to be important in the students’ positive
comments. Students also enjoyed different interactive and collaborative features
provided by the eJournal. They also liked the hands-on activities that reinforced
their theoretical knowledge. The majority of negative comments concerned techni-
cal problems (e.g., server and client crashes) and the complexity of the interface
(many windows for many tools).
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We carried out the analysis of fragment logs for all five semesters. On average,
about 86% of the fragments were created within the environment with the Experi-
mentation component and the SysQuake Remote component; the other 14% were
fragments created with external applications and then uploaded to the environment
(e.g., MS Word documents). The number of fragments created in flexible sessions
corresponded to 42.6%. The intra-fragment and flexible-fragment measures of each
semester are shown in Figure 9.
One should recall that the summative evaluation loop (from Node 4 to Node 1 in the
evaluation model) at the end of the semester provides feedback for the system design
for the next semester. The summative.evaluation results may lead to fundamental
modifications of the environment. During the 2002 winter semester, we proposed
two annotation mechanisms; one was based on the Wiki mechanism. However,
very few students used this annotation mechanism. Thus in the next version for
the 2003 summer semester, this mechanism was dropped. Since the 2003 summer
semester version, the possibility of sustaining the continuity of interaction has been
improved. As a consequence, the intra-fragments and the flexible-fragments have
increased greatly from 76.67% and 26.29% in the 2002 winter semester, to 86%
and 55% in the 2003 summer semester. Since then, the flexible-fragment ratio has
slightly decreased. This might be explained by the fact that more teaching assistants
were available in f2f sessions. Thus students benefited more in working directly
with them in the laboratory. In addition, in 2004 and 2005, enough workbenches
were available for all the students to work simultaneously. This was not the case
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306 Nguyen-Ngoc, Rekik & Gillet
in 2002 and 2003. It was in fact a logistical constraint that was initially the main
motivation for the development of the eMersion environment. Later, the pedagogi-
cal motivations became more important.
To have a clear view about these fragments, one should see the examples in Figures
10 and 11. In these figures, each column represents the number of created fragments
by a micro-engineering group of the Group Summer 2004. In each column, the white
part represents the intra-fragments. The black part represents the extra-fragments.
Figure 11 represents the same data but from another perspective. The black part
shows the fragments that were created in f2f sessions, while the white part is the
number of fragments created in flexible sessions.
One should not forget that we applied more or less the same evaluation methods
for the evaluation loops. However, the evaluation variables and parameters for the
next loop (or next semester) may be modified depending on the result and on the
requirements.
Since the 2003 summer semester, we started considering the group performance (via
the grade of the group members). Analysis in the Group Winter 2003 and Group
Summer 2004 showed that there was a statistically significant correlation between
the number of created fragments and the group performance (obtained via the groups’
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Web-Based Experimentation Environment 307
Since the 2003 summer semester, we have considered the learning pattern of stu-
dents in the online engineering learning community. In the 2003 summer semester,
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0 Nguyen-Ngoc, Rekk & Gllet
Figure 12. Cumulative number of fragments created each day of the week during
the 2004 summer semester
1.4% of fragments were created during weekends, and 2.5% of fragments created
in the evening and at nightthat is, from 6:00 p.m. to 7:00 a.m. the next day. These
numbers were 6.6%-4.4% and 3.5%-17.4% in the 2003 winter and 2004 summer
semesters, respectively.
We noted that students worked most actively on the days in which there were labora-
tory sessions. Figure 12 shows a histogram illustrating the cumulative total number
of fragments created each day of the week during the 2004 summer semester. In
this semester, there was one f2f session every Thursday (from 10:15 a.m. to 12:00
noon) for groups from micro-engineering degree programs, and every Monday
(from 5:15-7:00 p.m.) for groups from mechanical and electrical engineering degree
programs.
Last but not least, we performed different SNA methods to find the interaction pat-
terns between different groups, as well as the social structure in the community.
The SNA methods have been carried out since the 2003 summer semester. For
establishing the community structure and interaction patterns, we were interested
in those techniques giving information about structural properties of the network
as a whole, and particularly those related to cohesion (Woodreff, 1999) such as
sociogram, clique, and Freeman’s centrality degree (Wasserman & Faust, 1994).
These methods were applied to each semester to provide so-called social structure
awareness for tutors and TAs (Nguyen-Ngoc et al., 2004b). As an example, Figure
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Web-Based Expermentaton Envronment 0
Figure 13. Sociograms of the interactions found during the 2004 summer semes-
ter
Discussion
The metrics calculated previously help to answer most of our evaluation
objectivesthat is, to study various aspects of an online engineering community.
We find the results satisfactory concerning the “acceptability goal” as shown by the
metrics for user satisfaction. However, the mean satisfaction is not much higher than
the neutral scale point, thus suggesting much room for improvement.
The participation goal is also reached as all the groups created a significant number
of fragments. As a corollary, we believe that the “participation goal” contributes to
the “acceptability goal” as evidence of the use of the environment.
The metrics for environment completeness and metrics for flexibility show that the
students took advantage of different learning modalities. These metrics also show
that the system functionalities satisfy the needs of students while performing online
hands-on activities.
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SNA contributed to identifying the interaction patterns at different levels: the com-
munity, the group, and the individual. It also shows the interaction in timethat
is, the interaction between students from different semesters. In fact the metrics for
interaction and social structure show that staff members still play the most important
role in the knowledge distribution within the community. The SNA measure can
be used not only at the evaluation phase, but also during the learning process to
provide awareness information to tutors and students. It gives tutors and students a
general overview of active and passive groups in the learning community, as well
as the structure of the community.
The statistical analysis shows that there might be correlation between the number
of created fragments and the group performance. The validation procedure should
be refined to confirm this assertion. We should also consider other variables that
may affect the performance, such as group motivation, previous knowledge, and
experience. The result from comparing the groups who preferred working in flexible
modalities (high-flexibility groups) and those who worked mostly in f2f modalities
(low-flexibility groups) supports the assumption that the Web-based learning environ-
ment is an added value for traditional engineering education (Gillet et al., 2005).
The evaluation loops also allow us to improve the user interface of the environment.
This helps us know exactly what students really want in an online environment.
Conclusion
This chapter presents the iterative design and the evaluation of a Web-based ex-
perimentation environment deployed in engineering education, namely eMersion.
The eMersion environment provides an excellent support for the deployment of a
flexible learning paradigm in engineering curricula.
The chapter also presents the eJournal, an extended electronic laboratory journal,
which is an implementation of what we called a mediation artifact or a collabora-
tion artifact (Nguyen-Ngoc et al., 2004b, 2005b). The deployment and evaluation
of the system over a long period of time have confirmed the adequacy of the chosen
metaphor. It has also confirmed the important role of the laboratory journal in sup-
porting collaborative learning activities in an online learning community.
This chapter proposes a model, namely the instrumentation feedback model for evalu-
ation, for the assessment of online learning communities using Web-based experi-
mentation environments. The model encourages an iterative evaluation process. The
evaluation is carried out at different stages of the learning process through different
evaluation loops. At each loop, different evaluation analysis methodsincluding
qualitative and quantitative analysis, and Social Network Analysiscould be
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Acknowledgments
The elements presented in this chapter result from various e-learning projects and
activities carried out with the support of the Board of the Swiss Federal Institutes of
Technology and of the European Union in the fifth and sixth framework programs
(http://www.prolearn-project.org).
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Prammanee
Chapter.XIV
Understanding.
Participation.in.
Online.Courses:.
A.Case.Study.of.
Online.Interaction
Noppadol Prammanee,
Burapha University International College, Chonburi, Thailand
Abstract
This chapter reports the results of a case study of online interaction. Prior to
conducting the case study, the author conducted a pre-study to understand how
students and instructors view the problems they face in online courses. After that,
the author used Hillman et al. and Moore’s four types of interaction, along with
Henri’s analytical model, as a framework to guide the investigation in order to
understand the nature of interaction in an online course. The results of this study
showed that a combination three of the types of interaction and the analytical model
help teaching and learning become more effective. Furthermore, this study provides
recommendations and practices that would be helpful for online instructors to design
and deliver online courses effectively.
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Introduction
Even after a decade of online learning, students and instructors still face problems
with online learning environments. These significant problems persist with online
courses: students are often reluctant to enroll, students drop out of such courses,
and instructors hesitate to teach them.
These problems occur when students have limited technological skills (Bernárdez,
2003; Carnevale, 2000; Clark & Mayer, 2003; Frankola, 2001; Mamary & Charles,
2000; Nelson, 1999). Students are also dissatisfied with poor interaction and lack
of timely feedback from their instructor and classmates (Hara & Kling, 1999; Ke-
arsley, 1995; Levin, Waddoups, Levin, & Buell, 2001; Muirhead, 1999; Vrasidas
& McIsaac, 1999).
Instructors may hesitate to teach online courses because they have to spend more
time and effort than teaching in a traditional classroom. Online activities include
facilitating students in learning by teaching and delivering course materials, providing
support and feedback, and encouraging students to participate in online activities.
Some instructors find promoting these activities particularly challenging because
of their limited knowledge of new and emerging technology (Bennett, Priest, &
Macpherson, 1999; Clark, 1993; Dillon & Walsh, 1992; Ellis & Phelps, 2000; Gu-
nawardena, 1992; Means et al., 1993).
Design.of.the.Study
To better understand these problems, the author conducted a pre-study and a case
study. In the pre-study, the author investigated the reasons why students choose
not to enroll in or drop out of the online courses and why instructors are hesitant to
teach them. During the pre-study, the author observed how instructors and students
interact in online learning environments, and how they view the problems they face
in online courses. After understanding the problems from the pre-study, the author
designed the case study to understand the nature of interaction in an online course,
Technology Integration (TI), at Midwestern University in the U.S. The TI course
was an online course combined with four face-to-face meetings. Figure 1 represents
the relationships between the pre-study and the case study.
The Pre-Study is linked to two other nodes in the diagram: Validate the Problems
and Build the Case Study. These two links represent how the pre-study serves a
two-fold purpose—to clarify the problems identified using existing research and
to set guidelines to build a case study. To validate the problems identified in cur-
rent research, the author conducted the pre-study to understand the problems that
students and instructors are facing with online courses. Then the author constructed
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Prammanee
Figure 1. The visual representation of the connections between the pre-study and
the case study
Pre-
Study
Validate
the Build the
Problems Case
Study
Identify
Problems in Case
Online Study
Learning
Environments
a framework based on a model of four types of interaction (Hillman, Willis, & Gu-
nawardena, 1994; Moore, 1989) and Henri’s (1992) analytical model.
Theoretical.Framework.of.the.Case.Study
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Data.Collection
The author gathered data through interviews, document analysis, and observation
(both online and face-to-face). The author examined four weeks of the online par-
ticipants. The author did not include weeks that had lower participants because of
extenuating factors. For example, the first week, students did not post at all because
they had face-to-face meetings and most of them were not familiar with the CMS or
other tools for the online course yet. During the midterm and final weeks, students
rarely posted because they presented their midterm and final projects in class. The
author began collecting the data by observing the online discussions and four face-
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Prammanee
to-face meetings in the spring of 2002. Using this methodology, this study addressed
the following questions:
Participants
Twelve students were enrolled in the TI course. However, only seven students and
one course instructor were interviewed because five of them chose not to partici-
pate in the interviews. Of the five students who were not willing to participate in
the interviews, four allowed the author to review the online discussions (transcript
analysis). One student did not participate in either interviews or the analysis of online
discussions; this study did not include any statements from this particular student.
Therefore, the total number of participants of this study was 12.
Data.Analysis
Data analysis is a continuous process from the “first day the researcher arrives at the
setting” (Erlandson, Harris, Skipper, & Allen, 1993; Stake 1995) until the study is
complete (Stake, 1995). For this study, the purpose of data analysis is to link “data
[that has] usually been derived from interviews, field observations, and documents”
(Merriam 1998, p. 193). To make the data analysis more organized and effective, the
author divided the data into two sections. The first section, which dealt with ques-
tion 1, contained document reviews, interviews, and observations data. The second
section, a transcript analysis based on Henri’s five-step model analysis, addressed
research questions 2 and 3.
After the author completed site interviews, observations, and collected the docu-
ments, the author sorted the data into several types, transcribed the taped interviews,
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Understandng Partcpaton n Onlne Courses
and reviewed the observations and document data. The author transferred all of the
data into Microsoft Word documents and put them into one column. The author
highlighted the relationships between the different types of data and between the
data and the research questions. The author entered the highlighted data into the
summary table, then created a table to organize the data into specific categories.
In the second section of the data analysis, this study used Henri’s (1992) five-step
model to organize and analyze the data. This study used four processes to manage
the data:
1. Importing the data from Blackboard into a Word document and entering it into
one column.
2. Printing out all the data in order to make it easy to read, mark, and code.
3. Counting and analyzing the data based on the five steps of Henri’s model.
4. Transferring raw data onto an Excel document to calculate the frequency of
behaviors along various dimensions within each of five categories: participa-
tion, interaction, social, cognitive, and metacognitive skills.
Transcript Analysis
The analysis of the transcripts used the five steps devised by Henri (1992) as shown
in Tables 1 through 5.
As shown in Table 1, the author analyzed the total number of messages, words, lines,
and sentences of the instructor’s and students’ messages posted on Blackboard using
the “analysis of online transcripts.” Using MS Word, the author imported the data
and counted the number of words and lines using the “Word Count” tool to view the
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Table 2. Patterns of online interactions (Adapted and modified from Henri, 1992,
p. 127)
number of the words and lines. The author counted the number of messages manu-
ally. The author counted the number of the sentences by arranging the data into one
column in MS Word. Using the one-column format, the author categorized different
items for the next analysis: social cues, cognitive skills, and metacognitive skills.
Table 2 shows patterns of online interaction. To analyze patterns of interaction, this
study examined the individual words and sentences in each document. Using “chains
of connected messages” (Henri, 1992, p. 125), the author analyzed the pattern of
interactions on the discussion boards. In discussion boards, the participants might
respond to a question that has been posted with a “direct response” or post a com-
ment to someone’s messages on the discussion board with a “direct commentary.”
Moreover, the participants who interact using “direct response” and “direct commen-
tary” will indicate these in their reply message. Moreover, some participants might
respond to an “indirect response” with an “indirect commentary”a message that
does not refer to the person who posted it. The author used Table 2 as a framework
to record the data to answer research question 2.
Table 3 illustrates how the author analyzed the data within a document (with data
divided into one column) to find the social cues. The author analyzed the data us-
ing Henri’s recommendations, such as self-introduction, expression of feeling, and
Table 3. Rate of social cues (Adapted from Henri, 1992, pp. 125-126)
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greetings to categorize social cues. Next, the author transferred the raw data into
an Excel document in order to analyze the average number of social cues for the
four selected weeks. This study used Table 3 as a framework to record the data the
author analyzed in order to answer part of question 3.
Table 4 shows how the author analyzed the cognitive skills as the author did with
social cues; that is, the author read the data line by line. In addition, the author
analyzed the indicator of each dimension to find out which indicators were more
frequently used and for what reasons. This table shows the framework the author
used to help answer research question 3.
Source: Analytical Model: Cognitive Skills (Adapted from Henri, 1992, p. 129)
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Prammanee
Analysis.of.Online.Transcripts.
Dimension Definition
(Indicators)
• Assessment, appraisal, • Asking whether one’s
or verification of one’s statement is true
Evaluation knowledge and skills • Commenting on one’s
• Effectiveness of a chosen manner of accomplishing a
strategy task
• Predicting the consequences
Selecting, predicting, and of an action
Planning ordering an action or strategy • Organizing aims by breaking
necessary to complete an action them down into secondary
objectives
Setting up, maintaining, and • Redirecting one’s efforts
Regulation supervising the overall cognitive • Recalling one’s objectives
task • Setting up strategies
Ability to identify, decipher, and • “I’m pleased to have learned
interpret correctly the feelings so much…”
Self-awareness
and thoughts connected with a • “I’m discouraged at the
given aspect of the task difficulties involved…”
Table 5 explains how the author analyzed the metacognitive skill data line by line,
as used with the social cues and cognitive skill data. The author used this table to
record the metacognitive skill data that the author used to answer the last part of
research question 3.
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more comfortable exchanging ideas and knowledge. For the learner-content inter-
action, using cognitive and metacognitive skills in assignments and course-related
activities helped learners to think critically and develop skills they can use outside
of the classroom.
As a result, the author synthesized the findings from these models in the following
sections: learner-instructor interaction, learner-learner interaction, and learner-con-
tent interaction. Based on these findings, this study provides recommendations and
practices that would be helpful for online instructors to design and deliver online
courses effectively.
Learner-Instructor.Interaction
“I think it would be nice to have a posting place. It’s good to have one place set up
for questions and answers. I never figured how to get in that place [the discussion
areas]. I think instructors have to be more organized. Instructions need to be clear,
easy to understand, and more accessible.”
Vrasidas and McIsaac (1999) found that requiring students to participate in course
activities increased interaction. Vrasidas and McIsaac’s findings were similar to
Henri’s model (the frequency of interaction) in terms of supporting the interaction
between the learner and instructor. My findings confirm the results of these stud-
ies—that is, when students were required to participate, such as posting assignments
on the discussion board as part of their grade, their interaction increased.
The evidence in Table 6 shows that the level of participation increased when stu-
dents were required to submit their assignments. For example, Week 3 contained
more messages than Week 5, but the number of words, lines, and sentences were
slightly lower because of the general nature of the discussion topics. The discussion
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Prammanee
topics (such as technology and how to integrate it into the classroom) of Week 3
provided the opportunity for (but did not require) discussion. In Week 5, students
were required to post their own KnowQuest assignments onto the discussion board.
According to the assignment handout, one of the KnowQuest assignments in Week
5 required students to choose four educational Web sites to examine, think about
how they could use the Web sites in their own classrooms, and post their thoughts
on the discussion board. Because of the specific nature of the assignments, Week 5
activities contain more words, lines, and sentences. Week 3 actually had more posts
than Week 5, but fewer words, lines, and sentences. Because Week 3 was earlier in
the semester, students were not as familiar or comfortable with the technology. As a
result the posting of shorter messages was actually more related to social interaction
and getting to know one another. Besides the discussions required for the class, some
of the messages in Week 3 contain greetings, self-introductions, personal inquiries,
and other information. This finding indicated that in the early weeks of an online
course, the instructor should allow students to build rapport with their classmates
and instructor as well as discuss the course content.
In Week 11, students were required to post their CreateQuest assignments onto the
discussion board. When comparing the number of the posts between Week 8 and
Week 11, the author found that Week 8 covered the Learn Quest Assignment and
contained more posts, but there were fewer words, lines, and sentences in Week 8
than in Week 11. Even though similar assignments were required in Weeks 8 and
11, the number of words, lines, and sentences posted during Week 11 was still
greater than Week 8. This study shows that these items increased because in Week
11, students not only submitted their assignments in a timely manner, but they also
made the effort to discuss their final projects online. Another possible reason there
were fewer posts in later weeks, such as Week 11, is that most students were very
involved in completing their final projects. The results of this finding implied that
in the latter weeks instructors should not overwhelm the students with assignments
and course activities because students need to spend time completing their final
projects or preparing for the final exam.
Another issue influencing online interaction was social cues. The result of the
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transcript analysis shows that students used more social cues in the early weeks
of class than in the later weeks because the students wanted to get to know their
classmates. During Week 3 students were still introducing themselves to the class.
This is why the messages in Week 3 contained more social cues than in Weeks 5,
8, and 11 (see Table 7). For example, in a Week 3 discussion, Brenda introduced
herself to the class saying, “Hello: I am a sixth grade teacher in [school name] school
district…” (Posted Friday, February, 15, 2002, 9:27 pm). This finding is similar to
another study by Hara, Bonk, and Angeli (2000), which claims that the number
of social cues decreased as the semester progressed. This finding suggested that
online instructors need to allow students to become familiar with their classmates
and instructor in the beginning of the course.
In the traditional teaching format, the instructor is physically present in the class
so that students can interact with their instructor through verbal or non-verbal
communication. However, these interactions may be missing in an online learning
environment. To compensate for this, instructors must post questions and require
students to contribute. Instructor-mediated discussion increases online participation.
Most participants in this study admitted that the instructor led the online activities
by posting the questions and asking them to answer. During her interview, Mary
stated:
The instructor can encourage online interaction by offering help with other issues
related to the course. The data from interviews and observations showed that the
instructor offered help with both content and technology. During four face-to-face
meetings, the author observed the instructor helping students with the course con-
tent and technology before class began, during the break, and after class as well.
Fay discussed how the instructor helped her in learning, though she had problems
with the technology:
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“When I was frustrated, he encouraged me. He told me that I was not the only one
having problems, and that it was not going to affect my grade, it was not going to
count against me. I think I was at a frustration level where almost no learning could
have taken place, if it had not been for his good attitude. I would have otherwise
just said, ‘I have to get out of this class.’ I was putting in hours of trying, and I’m
not computer savvy…I just felt like this is awful. If Ian had not been as reassuring
as he had been, there is no way I would have completed this class.”
“Well, it was frustrating because I posted something and then checked to see if he
responded back. There was no response back. So, you know, it was a little disap-
pointing, I guess. The lack of participation lowered the quality of the interaction…I
would like to have been drawn into a conversation with him on the computer…when
I e-mailed him, it took so long to get a response. Then I was left wondering if I was
doing the right thing. To improve the online instruction, the instructor needed to
be more availableeven if it’s just e-mail. I kind of wonder if he only checked the
e-mail on the weekends…It would have been nice to have feedback about the work
we did because I could have been completely wrong, barking up the wrong tree and
I just continued because I never had any feedback.”
Patty explained:
“I got frustrated because the other time when I was trying to post something, I
wasn’t sure if I was in the right place. So I think if I had not had that frustration, I
would have contributed more.”
These comments indicated that instructors must provide timely feedback to encour-
age students to achieve in online learning.
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Learner-Learner.Interaction
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“We learned from one another and we helped one another. Vanessa’s very good
with the technology and content. So, the three of us kind of worked together in the
same school district and helped one another. So, that was a good thing, but if I had
been the only one in this building, taking a class, it would have been a nightmare
because this class was hugely frustrating. I put so many hours into this class, so
many hours. I can’t even begin to tell you. And then, it was so frustrating. So, if I
have not had them also here and Vanessa to help me when I had a computer prob-
lem…I think I would have dropped the class. And I’ve never ever in my whole life
dropped a class.”
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The use of synchronous tools increases online interaction. One synchronous tool
used in this class was real-time chat. During the interviews, participants explained
that using real-time chat helped them receive a quick response from their group
members (Mary and Vanessa). The real-time chat helped participants to discuss and
respond immediately when they were involved in the group project. The research of
Lara, Howell, Dominguez, and Navarro (2001) concurs with the author’s findings.
They found that using synchronous discussion provides “immediate and simultane-
ous responding” (p. 63). Mary and Vanessa stated that the real-time chat allowed
them to brainstorm in order to make a decision related to project task. Mary also
praised the benefits of chat because it allowed her to read the archives when she
could not attend the chat session.
Other tools that seemed to influence interaction in this course were asynchronous
tools, such as e-mail and discussion board. These offer students ample time to think
and post messages. The instructor used the discussion board to lead the discussions,
and the discussion board helped students to exchange ideas and share information
with each other and the instructor. Jandra said the discussion board was one of the
significant tools that helped her exchange ideas because she could take time to
think before posting her own questions and responding to her classmates’ questions.
During the online observations, students indicated that they interacted with their
classmates by replying to other messages on the discussion board. For instance,
some students asked other classmates to clarify answers or ask for more informa-
tion related to the answers.
E-mail also helped students to communicate and collaborate online. The participants
that the author observed and interviewed commented that e-mail was helpful for
them in contacting one another, sending messages, or attaching class assignment
files (Betty, Fay, Patty, and Vanessa). This study found that students like using e-
mail to attach working files so that other team members could add their findings
for group projects and return these edited files. Accordingly, e-mail is a very useful
communication tool that provides privacy. One participant stated that without e-
mail, she could not have conveyed her personal messages directly to the instructor;
she would have felt uncomfortable about posting messages about embarrassing
problems. Another advantage of e-mail is that it reaches a whole group of recipients
at one time. The instructor used e-mail to inform students of any changes in case
Blackboard was down or not accessible. Without e-mail, the instructor would have
to spend more time calling each student to inform them of course situations. To take
advantage of e-mail, online instructors must reply to students’ messages instantly.
To take advantage of e-mail, online instructors must reply to students’ messages
instantly. Brenda said, “I am happy that the instructor was very patient with us and
provided timely feedback.”
Familiarity with technology was also important for students to learn in online courses.
Hara and Kling (1999) found that students became frustrated with online learning
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because they did not have adequate technology skills and did not receive technical
support. In this study, students with limited technological skills felt that they did
not want to participate in any online interactions. For example, Fay stated:
“Sometimes I felt like, ‘Wow, what they said was over my head.’ And there was one
time when I’d lost two of my assignments. I lost them. I typed them. I pushed a little
button. This computer was broken. This one was really sick for two weeks. And so
I was using that one. I pushed the button. I swear I saw the little thing over here
changed…I had wanted to edit it and I posted it without editing it. Again there was
something I wanted to change, and I could not figure out how to do it. And I want
to go back and do it because I found out how to do it after we posted. I wanted to
go back and do it but I could not find it. Two assignments were gone.”
This finding is consistent with another scholar (Wilken, 1999) who claims that when
students became frustrated with technology, they stopped participating. Therefore,
training students to use technology tools at the beginning of the class should be
mandatory in all online courses.
Learner-Content.Interaction
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the instructor in this study asked students to complete the technological survey in
the first week of class..Then, after learning that students were K-12 teachers, the
instructor designed assignments that the students could adapt for their own class-
rooms. Online course assignments should allow students to use problem solving and
critical thinking; the assignments can be done both in groups and individually. The
group assignments should require every member to contribute in the activities. For
example, student A searches for information, student B reads and summarizes, and
student C puts the project together. After that, all students should review the final
project together to make sure that it meets the requirements of the assignment.
After analyzing transcripts, the author found that students used cognitive skills to
think critically, especially when they were doing assignments. For example, the
data in Table 8 shows that Week 5 contains a greater amount of elementary clari-
fication because students consulted their instructor and classmates about their first
WebQuest assignments.
This study used four indicators under elementary clarification to identify which skills
the students used: (1) identifying relevant elements, (2) reformulating the problem,
(3) asking a relevant question, and (4) identifying the previously stated hypotheses.
The author found that students demonstrated five indicators of elementary clarification
in order to complete the WebQuest assignments in Week 5. According to the Week
5 assignments (KnowQuest), the students were required to choose four education
Web sites they could apply to their classroom. After that, students were required
to post their thoughts to the discussion board about the four Web sites they chose.
While fulfilling these requirements students first demonstrated identifying relevant
elements when they identified the educational Web site and thought about how they
might apply it in their classroom setting. After that, students used reformulation of
the problem to consider it again before they decide to use those Web sites in the
classroom. Next, if students were not confident about the Web site, they might have
demonstrated their uncertainly by asking a relevant question when they qualified their
answers by asking questions of their classmates or instructor. Finally, some students
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Recommendations.for.Future.Practice
This study defines the role instructors should play in online courses. For example,
how do instructors promote online interaction in order to increase students’ participa-
tion in the online courses? The following practical recommendations are provided
for faculty members who are teaching online courses or who are planning to teach
online courses.
Identify learners’ backgrounds as early as possible. During the first week of the
online class, instructors should ask their students to provide information about their
prior experiences and backgrounds. Discovering the students’ backgrounds before
planning lessons can help ensure the instructors provide appropriate training for
those who are less technologically adept. Also, knowing students’ backgrounds and
areas of interest can help the instructors when dividing students into groups for class
assignments or other class activities.
Provide technological orientation as early as possible. Before the semester begins
or during the first week of the class, the instructors should send online orientation
materials to students, so they can explore how to interact with the course activities.
An instructor should give students their usernames before the class begins. After
that, the instructor should instruct students how to log on to the online course and
provide step-by-step procedures on how to use Blackboard, post messages, partici-
pate in real-time chat, and reply to other messages.
Plan ahead when assigning group projects. When dividing students up for group
projects, instructors should start this division in the early weeks to allow ample time
for them to prepare for the lessons. Another important strategy to help students feel
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comfortable with their group members is to let students get to know one another
before they collaborate with their group members. Moreover, groups should be
small (three or four members) and consist of students with a range of skills; this
way, students can communicate easily and share tasks equally. When working as a
group, students need to log in daily to see what their fellow group members have
posted and check their e-mail often as well. Instructors may need to assist students
to ensure that they know their responsibilities in the group.
Post course content and course information gradually. The author recommends
that instructors post course content gradually. This way, students will not feel over-
whelmed with information. The instructor should release materials gradually and
on a need-to-know basis to keep the students focused. The instructors should post
the course content weekly (perhaps one week in advance) to help students form
a habit of checking the discussion board often. Likewise, the course information,
such as course announcements and course agendas, should be available online one
week in advance, if possible. To make sure that students receive course informa-
tion, instructors may need to send a brief summary of the course information via
e-mail as well.
Provide several types of contact information. Several students informed the author
that they were glad to have multiple ways of contacting the instructor when problems
arose. Instructors should provide students with several types of contact information,
such as an e-mail address and telephone number. E-mail is helpful for students to
send and receive attachment files to and from their instructor. Having the instructor’s
telephone number is useful for students when they need detailed information that
can only be clarified by lengthy discussion (such as technology issues).
Provide assistance and search for additional information. Instructors should pro-
vide assistance, give consistent and timely feedback, and spend time searching for
additional information for students. The author observed that students were more
satisfied with the course when instructors provided timely feedback.
Require students to participate as much as possible. The instructor should also re-
quire students to actively participate. The author recommend that instructors require
students to participate often as a substantial part of their grade. More importantly, the
instructors need to have online office.hours when they will be available for students,
reply to students’ e-mail, and post messages to the discussion board.
Provide the opportunity to express social cues as early as possible. Social cues may
be one of the most important factors that help students get to know their classmates.
Without knowing one another, students may not feel comfortable sharing knowledge
and information with their classmates. Therefore, online instructors need to focus
on the social cues in addition to content in the beginning of the course.
Introduce, facilitate, and summarize online discussions to maximize students’partici-
pation. To encourage students to participate and contribute in online discussion, the
instructors should participate in every discussion. In the author’s study, the author
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observed that the instructor did not participate in online discussions as much as the
students would have liked. The author recommended that the instructor lead a dis-
cussion each week by starting the topic, highlighting examples of insightful online
discussion, posting relevant comments to student messages, and giving some ideas
for critical thinking. Moreover, after the end of the discussion, the instructors need
to wrap it up by making a conclusion. By wrapping up, the instructor can organize
the overall concept so that students can easily grasp the main ideas of what has been
discussed. This makes it much easier for the class to advance to the next topic.
Require students to lead online activities. In addition to leading discussions them-
selves, instructors should also require students to post topics for discussion, so
they can practice interacting with the instructor and other students. The instructor
should require students to participate in online discussions at least two or three
times per week. As I observed, the students appreciated receiving relevant feedback
from their instructor. This has an added benefit of making it easier for the instruc-
tor to enforce the weekly posting requirement. Since online discussions allow for
unlimited length or quantity of messages, some students may post very long and
detailed messages. As a result, without requiring students to log on regularly to read
and reply to other messages, some students may not frequently participate in these
discussions. When they do log on to the online course, they may feel overwhelmed
with the messages waiting.
Be more organized and conscientious than conventional instructors. The instructors
have to be more organized than traditional classroom instructors because students
may not have a chance to meet with the instructor if they are confused with the
online course features. For example, the instructor should set up a specific discus-
sion area for each topic, such as course information, course discussion, and course
assignments, and make sure that the information stays current.
Promote cognitive and metacognitive skills. The instructors should provide assign-
ments that require students to use their cognitive and metacognitive skills. The as-
signments can be in the form of multiple choice questions, short-answer questions,
and essays. To complete the multiple-choice questions, students need to use their
thinking processes to recall the information from lectures, readings, and in-class
activities. While completing the short-answer questions, students need to use their
critical thinking, such as “how to solve this problem and how to explain it clearly.”
Essays require students to research various sourceseither online or in booksto
find information to support their ideas.
Conclusion
Overall, the pre-study helped the author to understand the problems that instructors
and students face when participating in online courses. The results of the pre-study
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were similar to, and some were different from, the existing literature. From the
case study, the author discovered that the three types of interaction helped students
to learn when they interact with this instructor and classmates, and also when they
access the course content. To enhance interaction, instructors need to encourage
or require course attendance and provide social cues. Moreover, to help students
think critically, instructors should provide exercises that require students to use
their cognitive and metacognitive skills. All in all, the three types of interaction
help measure how students advance their knowledge and learning skills. Henri’s
analytical model provides a means for the author to quantify the data using Moore
and Hillman et al.’s model, so the author can more accurately interpret the data and
provide useful recommendations.
Once the instructors and educational institutions are well prepared to handle the
technology and provide adequate assistance for students, the author believes that
more students will enroll in online courses or degree programs. Moreover, when
the institutions adequately prepare faculty to use the technology and insure their
workloads would not become a problem, it will encourage more instructors to teach
online courses. The author also encourages scholars to continue conducting research
on online learning. As online learning grows, it should become easier to access,
handle, and understand so that it will encourage students to continue to enroll in
online courses and complete them.
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of Idea Group Inc. is prohibited.
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Influence of Instructor Actions on Community Development in Online Settings 341
Chapter.XV
Exploring.the.
Influence of Instructor.
Actions.on.Community.
Development.in.Online.
Settings
Chrstopher Brook, Edth Cowan Unversty, Australa
Abstract
This chapter presents an exploration of the community experience in online settings
where the development of a learning community was a key instructional aim. The
inquiry used the learning community development model (Brook & Oliver, 2003)
to guide the study and measured the individuals’ community experience using the
Sense of Community Index (Chavis, Hogge, McMillan, & Wandersman, 1986) sup-
ported by observations and open-ended questions. The chapter reports the findings
of a multi-case study that explored instructor actions in the process of community
development in online settings.
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Brook & Olver
Introduction
Many scholars assert that the social phenomenon of community might be put to good
use on the support of online learning (Bonk & Wisher, 2000; Hiltz, 1998; Palloff &
Pratt, 1999). This assertion is well supported by theories of learning that highlight
the importance of social interactions in the construction of knowledge (Bruner, 2001;
Dewey, 1929; Vygotsky, 1978). Further support is found in the works of scholars who
explore the community construct. These scholars posit that community is character-
ized by a willingness of members to seek new members, involve all participants,
and share knowledge and the results of their endeavors (Moore & Brooks, 2001).
Benefits associated with community membership include an increase in intellectual
capital (Stewart, 1997), an increase in social capital including the norms of reci-
procity (Putnam, 2000), and the satisfaction obtained through membership (Lott &
Lott, 1965). It has also been suggested that sense of community is characterized by
a phenomenon of the whole being greater than the sum of its parts (Hawley, 1950).
These characteristics afford members clear advantage over non-members, but it
remains unclear in what ways these characteristics might be purposefully developed
in online settings (Bonk & Wisher, 2000). It is clear, however, that the decision to
join some communities and not others rests with the will of the individual (Tönnies,
1955). Factors that influence this decision remain unclear, although it is generally
accepted that individuals seek community membership because it is beneficial for
them to do so (McMillan, 1996).
While a definitive definition of community remains elusive (Puddifoot, 1996), a
number of generally accepted characteristics have been suggested. Community is
distinct from family and society (Tönnies, 1955), and it exists in a geographic and
relational sense (Gusfield, 1975) including online settings (Surratt, 1998) in the
form of virtual communities. It has been suggested that community is a sense rather
than a tangible entity (Wiesenfeld, 1996). Sense of community exists in many forms
including those associated with neighborhoods, fraternities, sport, and religion, and
an individual is likely to belong to more than one community at a time (Sarason,
1974). Sense of community has been represented as a four-dimensional framework
comprising the elements of membership, influence, fulfillment of needs, and shared
emotional connection (McMillan & Chavis, 1986), although these elements might
be present at varying levels in different community settings (McMillan, 1996). In-
dividual community member’s experience of these elements can be measured using
the Sense of Community Index (SCI) (Chavis et al., 1986), a measurement tool that
has been shown to have validity across contexts (Chipuer & Pretty, 1999) and data
gathering techniques sensitive to the realities of members (Sonn, Bishop, & Drew,
1999). However, it is not clear in what ways the individual’s experience of each of
these discrete elements might be promoted in online settings.
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Influence of Instructor Actions on Community Development in Online Settings 343
Figure 1. The Learning Community Development Model (Brook & Oliver, 2003)
Learning.environment
Reason and
context for
Enabling Supporting Moderating
Process
communication
communication communication communication
Product
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Brook & Olver
Methodology
The context-specific nature of the community experience (Sonn et al., 1999) and
the desire to ensure congruence between the goals of the researcher and those of the
practitioner (Reeves, 1999, 2000) influenced the methodology developed for this
study. In accordance with these factors, a grounded theory (Strauss, 1987) approach
was chosen due to the inductive nature of generating theory from close contact with
the empirical world (Patton, 1990). In the tradition of Grounded Theory, data col-
lection strategies were embedded in the experiences, actions, and behaviors of the
actors involved, requiring a case study approach to the inquiry (Willig, 2001). This
approach accounted for the context-specific nature of the community experience,
providing for the generation of theory from the actions of expert practitioners. A
multi-case approach (Burns, 1996) involving multiple instances of the development
of an online learning community was used. This approach allowed for refinement
and further development of findings based on multiple instance of the same phenom-
enon under different conditions (Willig, 2001). Five instrumental cases considered
exemplar models (Willig, 2001), selected on a replication logic (Burns, 1996), were
chosen for this study.
Data.Collection
The selection of data collection methods was guided by the nature of case study
research that requires a certain level of triangulation (Willig, 2001) and the con-
text-specific nature of the community experience (Hill, 1996). In accordance with
these conditions, it was necessary to adopt data collection mechanisms that allowed
participants to describe their experience, allowed an objective interpretation of the
community experience, and provided a way to quantify the community experience.
Data collection methods included the following.
Interviews
Interviews were used to account for the forms of engagement and activity the instruc-
tors adopted to promote community development. Interview methods were sensitive
to the instructor’s understanding and interpretation of the forms of engagement and
activity employed (Willig, 2001). Interviews were conducted in the early and latter
stages of course delivery.
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Influence of Instructor Actions on Community Development in Online Settings 345
Observations
Potential incongruence between what the interviewee says and what actually hap-
pens was explored through the inclusion of an observational data collection strategy
(Becker & Blanch, 1970). Observations were made of all participant online interac-
tions throughout the various courses.
Questionnaire
The SCI was the principal source of data gathered to facilitate exploration of the
community experience. Respondents were required to rate their experience of the
four discrete elements of sense of community on a five-point scale (1 = low and 5
= high). These ratings were then combined to provide the individual’s total sense of
community experience (4 = minimum and 20 = maximum). The index was completed
at the beginning of the course to establish the early sense of community experience
and toward the end to ascertain any variation.
Results
The reporting of each case study begins with an overview of the course, including
presage and process factors that appeared to influence community development.
This is followed by an investigation of participant responses to the SCI. The chapter
concludes with a presentation of factors that emerged as supports or limitations in
community development, and any emergent trends in the interrelationship between
the presage and process components of the model.
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Brook & Olver
Case.Study.1:.Alexander’s.Course
Introduction
In his course, Alexander was delivering a teaching and learning skills program for
higher education instructors working in the university setting. The course operated
over a five-week period and included 27 participating students. The course was
delivered in the online setting and included one face-to-face meeting scheduled at
the beginning of the course.
Investigation of the reason and context established by the instructor revealed that
a sense of advantage motivated individuals to engage in collaborative activity. All
the reports required as an outcome of group activity were completed, indicating that
students engaged in some form of cooperative endeavor. Many students reported that
learning activities that reflected the lived-in world motivated their participation.
Many students reported benefits associated with a free choice of communication tools.
Manipulating the cohort to develop small-group and whole-class settings was seen to
reduce the risk associated with communication in public forums for some students,
while ensuring critical mass required for a satisfactory group experience. However,
the pace of learning was a commonly cited impediment to meaningful interactions
with students perceiving a lost opportunity to engage in critical discussion.
The instructor took intentional action to support communication in various ways.
Technical training provided to students at the beginning of the course assisted 97%
of the students engage in online interactions in a timely manner. Peer support net-
works were active and there was ample evidence of knowledge sharing. Student
written communication adhered to social norms and while there was an awareness
of the potential for misunderstanding, there was little evidence that students were
discomforted by communications. Group activities were managed by the students,
requiring them to engage in self-regulatory behaviors.
Alexander used a warm, friendly, and accepting tone in his written communication
that transferred to student behaviors. His timely contributions to discursive activity
were seen to motivate continued student participation.
An overview of the conditions seen to influence community development in this
setting is presented in Table 1. A positive or negative symbol is used to describe an
instance where predominant factors were seen to be either positive or negative.
Table 1 shows that instructor actions were generally supportive of community devel-
opment. in Alexander’s course but were predominantly unsupportive, however.
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Influence of Instructor Actions on Community Development in Online Settings 347
Instructor Process.Teaching.and.Learning.Factors
Reason.and.Context Enabling Supporting Moderating
Alexander + - + +
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the student experience of each of the discrete elements of sense of community and
indicates variation.
Table 3 shows that in general terms, respondents indicated an increased sense of
fulfillment of needs (+0.69) and membership (+0.29). Of the eight respondents, seven
showed an increased sense of fulfillment of needs and six indicated an increased sense
of membership. As presage factors remained constant, it appears that process factors
overcame limiting aspects of presage factors and promoted a sense of fulfillment
of needs and membership among participants. However, this was not the case for
all four discrete elements of sense of community. Five students reported a reduced
sense of influence (-0.08) and six a reduced sense of shared emotional connection
(-0.58). This suggests that aspects of process factors were not useful in promoting
a sense of influence and shared emotional connection among students.
Most students reported that the excessive pace of learning served to limit their
participation in collaborative activity. Those students who commented on the lim-
iting nature of the pace of learning referred to a decreased opportunity to engage
in meaningful interactions and thoughtful reflections. In addition, some students
expressed dissatisfaction with the role of online instructor, arguing that this limited
their communication opportunities.
In this setting it appears that in the process component of the model, in the event
the instructor established a more suitable pace of learning and made more direct
contributions to discursive activity, community development would have been
further supported.
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Influence of Instructor Actions on Community Development in Online Settings 349
Case.Study.2:.Philip’s.Course
Introduction
Process Factors
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Instructor Process.Teaching.and.Learning.Factors
Reason.and.Context Enabling Supporting Moderating
Philip + - + -
Table 5 shows student responses to the sense of community index and indicates
variation.
Data presented in Table 5 reveals that two students indicated an increased sense
of community, and two indicated a reduction in their sense of community. It is
noteworthy that while Angela, a student in Philip’s course, experienced a relatively
strong increase in her sense of community (+2.00), Miriam, who reported the great-
est reduction in her community experience, reported a negative influence at almost
the same level (-1.67). This polarity of experience suggests that instructor actions
tended to overcome limiting aspects of presage factors for some participants but not
others. Once again, the SCI does not indicate in what ways these factors influenced
community development; however, it does suggest that two students experienced
a reduced sense of community, while two others experienced an increased com-
munity experience.
Student Sense.of.Community
1st 2nd Diff.
Angela 12.00 14.00 +2.00
Kathleen 13.33 14.00 +0 .67
Mary Liz 14.33 13.66 -0.67
Miriam 15.33 13.66 -1.67
Average 13.74 13.83 +0.09
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Influence of Instructor Actions on Community Development in Online Settings 351
The extent to which students experienced each of the four distinct elements of sense
of community described in the SCI provides further insight into the individual sense
of community experience. Table 6 shows at an individual level the student experi-
ence of each of the four discrete elements of sense of community and indicates
variation.
The data shows that the individual experience of each of the four discrete ele-
ments of community altered and that some reasonably consistent trends appeared
to emerge.
The individual experience of sense of fulfillment of needs is noteworthy. Initially,
respondents reported a strong expectation that their needs would be met through their
participation in this setting (4.33). However, all respondents reported a reduction in
this sense at the end of the course (2.99). While this response remains positive, it
suggests that actualities did not reflect student expectations. This is a strong indication
that respondents perceived that their needs had not been met through their participa-
tion in this setting. In addition, respondents indicated a decreased sense of shared
emotional connection, but an increased sense of membership and influence.
This finding suggests that in some way instructor actions appeared to promote a
sense of membership and influence among students, but contribute to a reduced
sense of fulfillment of needs and shared emotional connection.
Instructor actions that are likely to have contributed to a reduced sense of fulfillment
of needs and shared emotional connection were revealed in the process component
of the model. In this component it was revealed that many students were aggrieved
at the restrictions placed on the use of CMC technologies, believing this to have
suppressed communication opportunities. In addition, many students were critical
of the level of instructor participation in course-related activities, believing this to
have suppressed their learning opportunities. While the SCI provides scant insight
into the influence these factors had on the sense of community experienced by
students, it is likely that the influence was negative.
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This outcome suggests a reasonably consistent trend in the influence that instructor
actions had on the sense of community developed in this setting. It is likely that in
the event the instructor was more engaged in discursive activity and allowed unre-
stricted access to CMC technologies, conditions supporting community development
would have been enhanced.
Case.Study.3:.Cathleen’s.Course
Introduction
Process Factors
Once again, the advantage received for participating in collaborative activity served
as a primary factor motivating student participation. Many students took the op-
portunity to share knowledge and understanding derived from their workplace.
Reports required as an outcome of group activity were produced, and there was
scant evidence that individuals had not contributed in appropriate ways.
Students took advantage of the opportunity to use communication tools of their
choosing to engage in frequent communications. The planned meeting schedule
ensured an appropriate pace of learning and fostered a sense of continuance among
participants. There was strong evidence in this setting that students were comfort-
able in communicating online, and were prepared to undertake various roles and
responsibilities. However, technical problems were cited as the most inhibiting
factor to participation, and there was a strong suggestion that the help desk facility
did not fully meet student technical needs.
The tone of communication throughout the course mirrored the warm and welcom-
ing tone established by Cathleen. There was little evidence that any students were
dissatisfied with Cathleen’s contributions, despite these being largely didactic in
nature. Many students took advantage of the opportunity to engage in non-course-
related discussion through the social discussion forum.
An overview of the conditions seen to influence community development in this
setting is presented in Table 7, indicating those factors of a presage or process nature
that were supportive or limiting of community development. A positive or negative
symbol is used to describe an instance where predominant factors were seen to be
either positive or negative.
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Influence of Instructor Actions on Community Development in Online Settings 353
Instructor Process.Teaching.and.Learning.Factors
Reason.and.Context Enabling Supporting Moderating
Cathleen + + - +
Table 7 shows that instructor actions were largely supportive of community devel-
opment in this setting.
Completion of the SCI was voluntary, and 13 of the available 35 students chose to
respond to the index. Table 8 shows student responses to the SCI at the beginning
and end of the course, and indicates variation in the community experience.
The data reveals that overall, students reported a marginally increased sense of
community. Of the 13 responses, eight reported an increased sense of community,
four reported a reduced sense of community, and one reported that the sense of
community remained static. These responses suggest that process factors overcame
limiting aspects of presage factors for some participants but not others.
Table 9 shows the individual experience of each of the four discrete elements of
sense of community and indicates variation. Although it continues to be difficult to
draw definitive conclusions from such a small data set, some reasonably consistent
Student Sense.of.Community
1st 2nd Diff.
Melanie 7.33 8.33 +1.00
Louise 9.00 9.66 +0.66
Lisa 10.00 10.66 +0.66
Jennifer 11.00 12.00 +1.00
Wendy 11.33 13.66 +1.33
Janine 12.00 11.00 -1.00
Karin 12.33 12.00 -0.33
Ludmilla 11.66 12.66 -1.00
Tony 11.00 11.00 even
Tania 12.33 12.00 -0.67
Samantha 13.33 13.66 +0.33
Bridget 11.66 12.33 +0.67
Anonymous 12.00 12.33 +0.33
Average 11.15 11.65 +0.48
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Brook & Olver
trends are evident. Table 9 shows that of the 13 respondents, nine reported a reduced
sense that their needs had been met through their participation in this setting, two
indicated that their sense of fulfillment of needs had not altered, and only two indi-
cated that this sense had increased. In addition, 10 of the 13 respondents indicated
a reduced sense of shared emotional connection, only two indicated that this sense
had increased, and one indicated no change. In contrast, all 13 respondents indicated
an increased sense of membership and 12 reported an increased sense of influence,
with one respondent indicating no change.
This finding suggests a reasonably consistent trend in the way that instructor actions
influenced sense of community development in this setting. In some way, instructor
actions appeared to contribute to an increased sense of membership and influence
among participants, while leading to a reduction in the sense of shared emotional
connection and fulfillment of needs.
The instructor actions that are likely to have contributed to a reduced sense of fulfill-
ment of needs and shared emotional connection were seen in the process component
of the model. In this component it was revealed that many students were aggrieved
at the nature of technical support available, believing this to have discouraged their
participation. In addition, students were critical of the instructor’s limited capacity
to resolve technical problems, believing that the instructor had in some way been
neglectful of her responsibilities. It was also seen that many students experienced
delayed access to early online interactions, a situation that resulted in feelings of
isolation and dissociation.
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Influence of Instructor Actions on Community Development in Online Settings 355
It appears that in the event the instructor developed a stronger technical skill set
and provided technical support to students, conditions supporting community de-
velopment would have been enhanced. In addition, it appears that in the event the
instructor facilitated more timely access to early online interactions, the feelings of
isolation and dissociation experienced by students would have been lessened and
the high rate of withdrawal might have been avoided.
Case.Study.4:.Jim’s.Course
Introduction
Jim taught a post-graduate education program for students studying the principles
of online instruction. The course operated over a 12 week period, included nine
students, and was delivered exclusively in the online setting.
Process Factors
All students participated in collaborative activity, even those who were usually unwill-
ing to do so, indicating that the benefits provided for participation were well suited
to the needs of individual students. Although two students expressed dissatisfaction
with the nature of learning activities, the majority of students were satisfied that the
authentic nature of learning activities motivated their participation and supported
knowledge sharing. All reports required as an outcome of group activity were re-
ceived, indicating that students engaged in some form of collaborative activity.
One student expressed dissatisfaction with the available communication tools;
however, this was an isolated incident, with all other students taking advantage of
the opportunity to use communication tools of their choosing. The regular meeting
schedule established by the instructor appeared useful in keeping students engaged,
with many students citing this as a factor that sustained their participation. Students
cited the availability of small-group and whole-class settings as a factor that encour-
aged a sense of togetherness, providing the opportunity for experienced individuals
to mentor others.
In one case, a technical difficulty appeared to result in a student withdrawing from
the course. However, this was the only instance where a student appeared dissatisfied
with the timeliness of the technical support provided by the instructor. The majority
of students were active in discursive activity, and there was little evidence that any
students were discomforted by the nature of online communications.
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Eight of the nine students participating in this setting volunteered to complete the
SCI. Table 11 shows student responses to the sense of community index at the be-
ginning and end of the course, and indicates the variation at completion.
The student experience of sense of community appeared to increase as a conse-
quence of participating in this setting, although this increase was not consistent
for all students. Clare and Katrina, who reported the greatest increase in sense of
community (+3.00), exemplify this outcome. Meanwhile, Michaelwho reported
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Influence of Instructor Actions on Community Development in Online Settings 357
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Brook & Olver
Case.Study.5:.Elaine’s.Course
Introduction
Process Factors
Extremely low levels of student participation marked this course. There was scant
evidence that actions taken by the instructor motivated students to engage in collab-
orative activity. Although students were given unrestricted access to communication
tools, the instructor revealed that students preferred to communicate on a one-to-one
basis with the instructor via the telephone. As might be expected, the students were
unprepared to direct their own learning experience, preferring to take leadership
from the instructor. The strong leadership role undertaken by the instructor was
seen to reflect a traditional didactic approach to instruction and to promote passive
behaviors among learners.
There was little evidence that students were discomforted by online communica-
tion, although their rate of participation was extremely low. Those students who
did contribute to discursive activity adopted a warm and welcoming tone similar
to that of the instructor.
An overview of the conditions seen to influence community development in this
setting is presented in Table 13, indicating those factors of a presage or process
nature that were supportive or limiting of community development. A positive or
negative symbol is used to describe an instance where predominant factors were
seen to be either positive or negative.
Instructor Process.Teaching.and.Learning.Factors
Reason.and.Context Enabling Supporting Moderating
Elaine - - - +
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Influence of Instructor Actions on Community Development in Online Settings 359
Of the seven participating students in this setting, only two volunteered to complete
the SCI. Table 14 shows student responses to the sense of community index at the
beginning and end of the course and indicates variation.
These responses suggest that conditions in this setting were not supportive of com-
munity development. Despite respondents indicating a reduced sense of community
experience, there was little evidence that students were aggrieved with actions taken
by the instructor. However, data analysis suggested that the instructor dominated
discursive activity and tended to adopt a didactic approach to instruction. The ag-
gregated sense of community index does not indicate in what ways these factors
influenced community development, but it does suggest that the influence was
negative.
Table 15 shows the individual experience of each of the four discrete elements of
sense of community and indicates variation between the beginning and end of the
course.
The difficulty in drawing definitive conclusions from a small data set is exempli-
fied in this setting. However, it appears that the individual experience of each of
the discrete elements of community altered and that some reasonably consistent
trends emerged.
Table 14. Student responses to the Sense of Community Index (Elaine’s course)
Student Sense.of.Community
1st 2nd Diff.
Meredith 7.00 5.00 -2.00
Robin 11.66 7.66 -4.00
Average 9.33 6.33 -3.00
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Table 16. Trends in the influence of instructor actions on the sense of community
experience
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Influence of Instructor Actions on Community Development in Online Settings 361
This finding suggests that those instructors who develop strong practices in each of
the process elements of the Learning Community Development Model are likely to
support community development.
Conclusion
The learning community development model identifies a number of important
process factors, which can influence community development. In this study it was
revealed that instructors used, and others failed to use, a variety of strategies to
promote communication and participation. Analysis of the data collected revealed
the following strategies were frequently successful in promoting conditions for
community development. Using the model, this study has identified factors across
all process elements that can support community development. Table 17 shows the
process factors and elements that were seen to support community development
across the five courses included in this study.
An analysis for the findings suggested instructors often used a variety of strategies
to successfully promote community development in online settings.
As technology such as videoconferencing continues to develop, it might be inter-
esting to explore the manner in which instructors use these technologies to support
community development in online settings.
Table 17. Process factors and elements that can support community development
Process.Factor Element
Reason.and.Context.for. • Starting online interactions in a timely
Communication. manner
• Establishing real-world contexts
• Providing incentives
• Requiring a collaborative product
• Establishing an onerous workload
Enabling.Communication • Using small-group and whole-class settings
• Managing group membership
• Establishing schedules
• Using communication tools
Supporting.Communication • Encouraging self-regulation and leadership
• Providing technical training and support in
the immediate setting
• Developing skills for communicating in text
Moderating.Communication • Humanizing the text-based setting
• Engaging actively
• Participating in a timely manner
• Accepting all contributions
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Brook & Olver
Limitations.of.the.Study
The findings of this study provide strong evidence that the Leaning Community
Development Model affords a framework that encapsulates the essential design
principles for online learning communities. However, several factors can limit the
generalizability of the findings.
The SOC experience is context specific and is an extra individual variable (Hill,
1996); as such, it is difficult to generalize the findings from one case study to an-
other. A multi-case study approach was adopted to address this limitations; however,
findings continue to be difficult to generalize due to the context-specific nature of
the community experience and the small sample size.
The nature of human research that requires voluntary participation resulted in a
small number of students participating in the study. This eventuality makes it dif-
ficult to claim with any degree of conviction that findings reflect the experiences
of all participants.
Finally, the rich descriptions developed through qualitative research are simultane-
ously the strength and weakness of this approach. Such descriptions are derived
from the observations of the researcher, and while every effort was made to ensure
objective conclusions were drawn, it is not possible to avoid the subjective nature
of interpretations drawn from observations.
References
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Chavis, D. M., Hogge, J., McMillan, D., & Wandersman, A. (1986). Sense of
community through Brunswick’s lens: A first look. Journal of Community
Psychology, 14, 24-40.
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Influence of Instructor Actions on Community Development in Online Settings 363
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of Idea Group Inc. is prohibited.
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Sonn, C., Bishop, B., & Drew, N. (1999). Sense of community: Issues and consid-
erations from a cross-cultural perspective. Community, Work & Family, 2(2),
205-218.
Stewart, T. A. (1997). Intellectual capital. New York: Doubleday/Currency.
Strauss, A. L. (1987). Qualitative analysis for social scientists. New York: Cam-
bridge University Press.
Surratt, C. G. (1998). Internet citizens and their communities. New York: Nova
Science.
Tönnies, F. (1955). Community and association (C. P. Loomis, Trans.). London:
Routland & Kegan Paul.
Vygotsky, L. S. (1978). Mind in society: The development of higher psychological
processes (M. Cole, V. John-Steiner, S. Scribner, & E. Souberman, Trans.).
Cambridge, MA: Harvard University Press.
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The Journal of Community Psychology, 24(4), 337-346.
Willig, C. (2001). Introducing qualitative research in psychology adventures in
theory and method. Buckingham: Open University Press.
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Promoton of Self-Assessment for Learners n Onlne Dscusson
Chapter.XVI
Promotion.of.
Self-Assessment.for.
Learners.in.Online.
Discussion.using.the.
Visualization.Software
Toshio Mochizuki, The University of Tokyo, Japan
Hiroshi Kato, National Institute of Multimedia Education, Japan
Satoru Fujitani, Mejiro University, Japan
Kazaru Yaegashi, Fukuyama University, Japan
Shin-ichi Hisamatsu, The University of Tokyo, Japan
Tomoko Nagata, Hyogo University of Teacher Education, Japan
Jun Nakahara, The University of Tokyo, Japan
Toshihisa Nishimori, The University of Tokyo, Japan
Mariko Suzuki, Shiga University, Japan
Abstract
This chapter describes a method of self-assessment for learners in a collaborative
discussion. The authors propose this method of self-assessment in an online dis-
cussion and examine its effectiveness through the development and evaluation of a
software program in order to visualize the discussion on a bulletin board system.
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366 Mochizuki et al.
The software, referred to as the “Bulletin board Enrollee Envisioner” (i-Bee), can
visually display the co-occurrence relation between keywords and learners. Thus,
i-Bee can display content-wise contributions made by each learner to the discus-
sion. In addition, i-Bee can display the recent level of participation of each learner
and the frequency of the learner’s use of each keyword. Through the evaluation, the
authors revealed that i-Bee enables students to assess and reflect upon their discus-
sion, understand the condition, and reorganize their commitment in a discussion
that reflects their learning activity.
Introduction
The study of computer-supported collaborative learning (CSCL) is a challenge
with regard to producing an environment that is conducive to mutual learning
among learners who use computers. Recent research in e-learning has highlighted
the significance of building an online learning community, which plays a role in
the sustenance of a fruitful online learning experience (Palloff & Pratt, 1999). At
present, the importance of promoting communication among learners via computer-
mediated communication (CMC) is rapidly increasing.
However, there are some difficulties faced by learners in mutually recognizing the
status of a learning activity in the CSCL environment—this constitutes the most
important research issue (Gutwin, Stark, & Greenberg, 1995; Kato, Mochizuki,
Funaoi, & Suzuki, 2004). Japanese communication researchers Kimura and Tsuzuki
(1998) pointed out that group communication in the CMC tends to be disorganized
and lacks in cohesion due to decreased interpersonal pressure, given the nature of
the CMC. Briefly, learners are sometimes confused about what they should and
should not discuss. This raises the question of the way in which CSCL environments
assist learners in recognizing their commitment and reorganizing their discussion
in a content-wise manner; if not, it may lead to a failure in the organization of a
fruitful discussion for the purpose of learning.
In order to address this issue, the authors propose a method to self-assess the online
discussions in electronic forums or bulletin board systems (BBSs). Self-assessment
is very effective for learners seeking to improve their knowledge and learning strat-
egy (Shaklee, Barbour, Ambrose, & Hansford, 1997), particularly in a collaborative
learning setting. By helping learners realize that their activities are contributing to
the community, learners will be self-motivated to cooperate with each other much
more during online learning (Chapter V, this volume). Learners are required to moni-
tor the actual status of their discussion, the learning process, and their interpersonal
relations. This is to improve their learning community and plan the course of their
education, which will enable them to make learning a significant experience.
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Promoton of Self-Assessment for Learners n Onlne Dscusson
Messages exchanged in the electronic forums are useful in the assessment of col-
laborative learning, given that they are visualized resources of interaction among
learners in a collaborative learning setting. In other words, the messages exchanged
during a discussion are reflective of the learner’s ability in the context of the activ-
ity (in situ) (Pea, 1993; Palincsar, 1998). According to the social constructivism
perspective, the learner’s ability in a collaborative learning setting emerges socially;
therefore, the ability should be assessed on the basis of a visualized interaction
among the learners and circumstances including artifacts and social factors. The
qualitative assessment of the interaction between and among learners in CSCL re-
cords has always comprised a content analysis of all messages in order to detect any
substantial change in them (Chi, Slotta, & de Leeuw, 1994; Oshima, 1997; Hmelo-
Silver, 2003). However, a manual assessment of these messages by the learners is
impractical given the tremendous effort that is required of them.
In light of this, some researchers have attempted to extract the keywords (Simoff,
1999) and abstracts of messages (Fujitani & Akahori, 2000) from the discussions by
using the quantitative method. However, certain problems persist in these studies:
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368 Mochizuki et al.
Application.of.Text-Mining.Technique
Research in the field of text mining has progressed only recently. Numerous meth-
ods have been developed for extracting applicable keywords from the text data. In
addition, multivariate analyses, such as the multivariable dimension scale (MDS)
and correspondence analysis (CA), are generally used to visualize the relationship
of individual keywords to the entire text (Greenacre, 1984).
CA is a graphically descriptive method that facilitates an intuitive understanding
of the relationship by presenting two or more discrete variables in a complex data
matrix. For instance, when the matrix is based on the frequency with which each
keyword is used for each person or group, frequently co-occurring variables are
placed in close proximity to each other. It is considered suitable for learners to
recognize the content-wise contribution made by each learner to the discussion as
clusters (of keywords and persons); these clusters refer to related elements in the
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Promoton of Self-Assessment for Learners n Onlne Dscusson
text data (Li & Yamanishi, 1999). In addition, as compared to the Latent Semantic
Analysis (Landauer, Laham, & Derr, 2004), which is suitable for analyzing vast
amounts of data, CA is a more appropriate method by which to analyze a small
amount of statistical data, such as messages on the BBS, since CA is independent
of statistical assumptions.
Visualizing.Discussion.using.CA
According to the method proposed in this study, if n learners discuss a relevant number
of m keywords, which totals n×m for a cross-tab of N, then CA yields a mapping
of a row vector F and a column vector G. In other words, the generalized singular
value decomposition of matrix P, which is the relative frequency matrix of N:
P = A D µ BT
yields a left generalized singular vector A and a right generalized singular vector
B. The use of these two vectors:
F = DR–1 A Dµ
and
G = DC–1 B Dµ
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370 Mochizuki et al.
high value in matrix N represents a coordinate that is located closer to the original
point, and a relatively low value represents a coordinate that is located far from the
original point.
Thus, it is believed that: (1) the distribution of coordinates indicates the co-occurrence
relation between each learner and each keyword in his/her messages, and (2) all the
data of (1) represents the topics in the discussions. Hence, a CA can display the status
of an overall discussion in the BBS as well as that of each learner’s involvement
in that discussion. Although other aspects of the discussion, such as meaning and
context, are not taken into consideration in the analysis, CA is simple and applicable
to incomplete and fragmental sentences as seen in BBS messages.
The authors have already conducted a pilot study to examine the suitability of CA
in order to visualize the discussion and to examine the effectiveness of mapping
for learners’ self-assessment. The result indicates the possibility of learners focus-
ing more on certain topics of participation, planning their participation in topics of
lesser interest, and following up on members who are unable to fully participate in
discussions (Mochizuki, Fujitani, Isshiki, Yamauchi, & Kato, 2003).
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Promoton of Self-Assessment for Learners n Onlne Dscusson
Real-Time.Visualization.of.Content-Wise.Discussion
When a learner logs onto the BBS on exCampus, i-Bee pops up as an additional
window (Figure 1) and displays the participating learners (bees) and keywords
(flowers) selected by teachers. The distribution of the bees and flowers is based on
the results of the CA conducted at that time. Each bee and flower is drawn with its
name, which represents what is being described. i-Bee refreshes the status not only
when the learner logs in, but also each time the learner accesses an article; therefore,
i-Bee can display the updated status.
While visualizing the coordinates, i-Bee displays each bee inclined toward the
flowers as an indication of the number of times a learner uses the corresponding
keywords.
The angles of the bees are calculated based on the frequency and location of the
flowers (see Table 1).
i-Bee was developed so that learners could recognize their statuses in the forums.
Furthermore, it aimed at encouraging learners to reflect on their attitudes in a dis-
cussion in a content-wise manner. In order for learners to appropriately assess their
discussion, it was necessary to design a visualized image for them to easily recognize
the overall image and their level of involvement in the discussion.
In order to address this issue, the authors adopted the “bees and flowers” metaphor
to explain the co-occurrence relation between the learners and keywords in the
Figure 1. Outline of i-Bee (Arrows, circles, and English translations are not included
in the original; these are only included here for explanatory purposes.)
A learner
(Japanese)
Topic 1
(consdered on the bass of
dscusson)
Topic 2
A keyword
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372 Mochizuki et al.
Table 1. Expressed information and its indexes, targets, and facial expressions
Information Index Target Facial Expression
The more a learner uses a certain
What each Distance between
Coordinates calculated by CA keyword, the shorter the distance
learner talks bees and flowers
between the learner and the keyword.
discussion. Based on the algorithm of the CA, strongly related elements should
be located as coordinates in close proximity to each other. A comparison of the
algorithm with the metaphor exhibits quite a resemblance—bees get drawn toward
attractive flowers out of a need to suck their nectar, while flowers require the bees
to distribute their pollen. Thus, the learners can view the content and status of their
discussion in the forum.
Visualization.of.the.Discussion.Process
Previous research indicated that learners can effectively reflect upon their learning
experience when a learning support system provides trajectories or snapshots of
their learning abilities at several points (Collins & Brown, 1988). Therefore, in order
to promote an increased level of reflection by learners upon their discussion, the
authors developed i-Bee to allow them to view their previous status and the process
of change during the discussion.
When a learner accesses i-Bee, it displays a trajectory of the learner’s coordinates
from the unit time t–1 to t before providing a snapshot at time t (t is the number
of unit time, which is calculated from the beginning until a certain point of time).
Using the configuration tool, moderators such as teachers or teaching assistants are
required to appropriately configure the unit of time in accordance with the learning
activity. For example, if the course is conducted once a week, the teacher may set
the unit time as one week.
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Promoton of Self-Assessment for Learners n Onlne Dscusson
Furthermore, learners can view their previous status at every unit of time. In other
words, learners can view their discussion status as snapshots for a week before, a
unit of time before, a unit of time after, or a week after, by clicking on the operation
buttons provided within the i-Bee window.
While displaying the animation and snapshots, i-Bee fixes the coordinates of the
flowers (keywords) and mobilizes those of the bees (learners) so as to naturally
indicate the trajectory of the way in which each learner (bee) has related to the
keywords (flowers) and other learners (bees).
Visualization.of.Activeness
Since it does not display the recent level of learner participation and that of the
appearance of the keywords in the discussion, learners and moderators should
experience difficulties in understanding the status of the discussion on the basis of
the simple coordinates of bees and flowers produced by the CA.
In order to visualize their activeness at certain points, i-Bee displays the bees and
flowers at three levels (refer to Table 1): “sleeping bee,” “normal flying bee,” and
“active flying bee” represent the possible facial expressions of the learner’s recent
level of participation. “Flower bud,” “flowering period,” and “full bloom” represent
the recent appearance of keywords, indicating their frequency. i-Bee calculates each
learner’s activeness as the proportion of his/her messages within the recent unit time
to its average per unit of time. In the case of certain keywords, i-Bee calculates their
activeness as the proportion of frequency of the use of keywords by all learners
within the recent unit time to its average per unit of time.
Cooperation.with.exCampus.Discussion.Forums
i-Bee was developed to be compatible with the exCampus discussion forums. Learners
can launch a search for messages containing certain keywords that are depicted as
flowers on i-Bee. In this way, learners can easily locate interesting messages while
viewing i-Bee by clicking on the corresponding flower. Thus, i-Bee assists learners
in locating interesting or surprising articles from a large number of messages.
Implementation
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374 Mochizuki et al.
In order to use i-Bee in a course, moderators are required to set keywords using
the configuration tool because the automatic keyword selection, which is based on
a statistical analysis, cannot select the appropriate words that are representative
of a discussion. The configuration tool permits only the moderators to modify the
settings (the unit of time to organize the frequency matrix, users whose articles are
analyzed, users who use i-Bee, keyword selection, etc.). These keywords are stored
in the condition database.
The frequency of the use of keywords and the indexical information in the discus-
sion are stored in the keyword database, and this database will reflect the condition
database. A database records the appearance of each keyword based on the follow-
ing information:
The CA uses these data to construct a graphical display of the discussion profiles
by using Ox. Ox is a formula processing environment, which is an object-oriented
matrix programming language with a comprehensive mathematical and statistical
function library (Doomik, 2001).
i-Bee procedure is as follows: first, the learners or the moderators open the visualizer
(Figure 1), which was developed by using Macromedia Flash MX, and the calcula-
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Promoton of Self-Assessment for Learners n Onlne Dscusson
tor orders the morpheme analysis system to calculate the appearance frequency of
the use of each keyword by each learner for a given period of time. Upon receiving
the result, the keyword database stores the frequency matrix. In order to display
the status at a certain period or the previous status, the CA calculates a matrix that
conjugates a status at time t and another at the previous period t–1, as mentioned
earlier. In other words, when n (l, t, w) is the accumulated frequency with which
learner l uses keyword w until the unit time t, Nt is organized as:
The calculator commands the Ox to analyze the data using the CA. However, if a
learner does not use any keyword or if a keyword does not appear at all, the opera-
tion is conducted with a matrix that omits the corresponding row or line from Nt
since the operation cannot be completed due to the zero-line or -row. The analysis
yields some value of the axis, and the coordinates F and G are elected as the first
and second axis of the result, respectively. The calculator transforms the value of
the coordinates to an XML format, and the visualizer receives the data from the
calculator.
The graphical display produced by the CA displays the co-occurrence relation among
participants and keywords. Learners can reflect upon not only their condition in the
group, but also the flow of the discussion.
Evaluation
Method.of.Evaluation
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376 Mochizuki et al.
Course.Outline
Data.Collection
The authors observed two students, Alice and Betty (fictitious names), using video
cameras. They were both preparing their portfolios based on their internship in junior
high schools while they had been in both elementary and junior high schools. In
class, they usually sat adjacent to each other, as shown in Figure 3. Their computer
screens were also recorded using video cameras.
Although the BBS supports asynchronous communication (i.e., threaded discussion
board), the students used the BBS synchronously during class hours. The reason
for this is that their verbal data can be collected in natural situations when they sat
together and verbally shared comments regarding what they observed on each of
their i-Bee windows. However, the communication mode was partly asynchronous
because the discussion was conducted across the lectures.
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Promoton of Self-Assessment for Learners n Onlne Dscusson
The first author participated in the course as a teaching assistant and recorded the
data in five out of the 10 classes. In the first class, the author sought the students’
permission for data collection only for the purpose of evaluating i-Bee; they granted
permission. The first author also explained that the students were not required nor
forced to make any remarks, although they were recorded by video cameras.
The keywords for i-Bee analysis were selected on the basis of a consensus drawn
between the teacher and the first author. The keywords were selected from messages
based on the educational purpose, learning context, and meaning of the keywords
depending on the context of use. They altered the keywords based on the manner
in which the discussion progressed. The selection process was conducted mainly
during intervals between the lectures and also during class hours. The thresholds for
measuring the activeness of learners and keywords were 0.4 and 0.6, respectively.
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378 Mochizuki et al.
The results showed that: (1) i-Bee can be a cognitive resource for learners to assess
the conditions, and (2) it can encourage learners to reflect and reorganize their learn-
ing activity on i-Bee by comparing their present status with their past status.
In this study, the authors present two cases that prove the findings summarized pre-
viously. For reasons of privacy, fictitious names have been assigned to the subjects
used in the transcripts and figures. In the transcripts, the codes “:,” “h,” and empty
double parentheses represent prolonged sounds, exhausted sounds, and unrecog-
nizable utterances, respectively. Words enclosed in brackets indicate nonlinguistic
actions.
Providing.Opportunities.for.Assessment.of.the.Status.of.
Commitment.in.the.Discussion
In this section, the authors describe the experience of the subjects in understanding
their commitment as compared to that of other students. Alice observed that she
shared a common commitment with another student, as described next; this assisted
her in communicating with a student she had not previously interacted with (see
Box 1).
Figure 4. Status of i-Bee at the time of Fragment 1 (Japanese words are the original
expressions; English translations are attached to each element.)
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Promoton of Self-Assessment for Learners n Onlne Dscusson
Box 1.
[Fragment.1]
[2024] Alice: Hhhhh, this isn’t good. (0.5) Eliza is still asleep.
[2030] Alice: And Flora is, too. Wake up, wake up!
[2032] ? : (( ))
[Alice switches screen to check David’s remarks and reads his messages.]
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380 Mochizuki et al.
Stating that such an activity is a type of assessment of the discussion is not an ex-
aggeration. Other similar fragments were observed in our research. Viewed in this
light, i-Bee can be regarded as a cognitive resource for learners to recognize their
levels of commitment, which encourages them to conduct assessments, particularly
in cases where they are less attentive.
Fragment 2 describes Alice and Betty’s experience in reflecting upon their state-
ments in a content-wise manner by understanding the change in their position on
i-Bee. Figure 5 shows the status of i-Bee at that time (see Box 2).
As shown in Figure 5, Alice’s bee was located at a distance from the others, at a
periclinal part of the mapping.
Alice stated “I can’t say I’m happy with where it is,” “I’m in a slightly awkward
location” [4366], and “I’m so lonely” [4373], moving her mouse cursor between
her bee and others very quickly, immediately after finding her location [4366].
Figure 5. Status of i-Bee window at the time of Fragment 2 (Japanese words are the
original expressions; English translations are attached to each element.)
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Promoton of Self-Assessment for Learners n Onlne Dscusson
Box 2.
[Fragment.2]
[4356] Betty: I’m starting here. [clicking on an icon on i-Bee with the mouse]
[4366] Alice: It’s here, but…I can’t say I’m happy with where it is. (1.5) I’m in a slightly
awkward location…
[4373] Alice: Aww…My bee has become further away from the others. I’m so lonely.
[4377] Alice: Hey, don’t you think my bee is lonely and distant from the others?
[4386] Betty: I’m here. As I predicted, I’m still at the “elementary school.” I have to move on to
[4390] Alice: My location changed from the last time. It’s near “experience” now.
— syncopation —
[4444] Betty: [She began to write a message titled “about junior high school students.”]
At this point, it should be noted that Alice stated, “My bee has become further away
from the others” [4373] and “my location changed from the last time” [4390] in
the transcript. These words “become further away” and “changed” are significant
in terms of the speaker’s recognition of her change in status. In brief, it would not
be possible for her to make such a statement without comparing her present status
on i-Bee with her past status.
Therefore, it is clear that Alice used negative phrases such as “a slightly awkward
location,” “lonely and distant from the others” [4377], and so forth as a result of
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382 Mochizuki et al.
her recognition of her change in status. These phrases are considered as an assess-
ment of her bee that was now located in a relatively undesirable position than it was
before; this showed that she did not commit well to the discussion.
Betty also assessed her location on i-Bee in this fragment of conversation. It is
noteworthy that she attempted to improve her condition expressed on the i-Bee
screen by herself. At that time, as shown in Figure 5, her location was closer to the
“elementary school” and somewhat further away from “junior high school.”
She confirmed her location and stated, “As I predicted, I’m still at the ‘elementary
school.’ I have to move on to ‘junior high school.’” [4386]. She then began writing
a message titled “about junior high school students,” which included her impression
of the junior high school internship [4444].
In this case, similar to Alice’s, it may be stated beyond doubt that Betty remembered
the previous location of her bee as being closer to the “elementary school.” She
then “predicted” that its present location scarcely differed from its previous one
and confirmed this as mentioned previously. She then engaged herself in writing
messages regarding “junior high school.”
Why did Betty state that she had “to move on to ‘junior high school’”? At this point,
we may recall their learning contextthat is, they prepared their portfolios based
on their internship in junior high school. Her position on i-Bee expressed a lack
of association between her commitment in the discussion and her practice in this
course. Consequently, she became aware of this disjunction and thereafter changed
her statement. It can be stated that such an activity on Betty’s part is indicative of
the self-assessment and improvement of her statement in the discussion.
All these statements clarify that i-Bee can be a cognitive resource for learners to
recognize a time-series change of state, which encourages them to assess their level
of commitment to the topics or the entire discussion. Such recognition and assess-
ment encourages learners to consider their level of participation at the meta-level.
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Promoton of Self-Assessment for Learners n Onlne Dscusson
Thus, the authors conclude that providing opportunities for such assessments and
reflection encourages learners to improve their learning by comparing their learning
context even in a collaborative learning setting.
Our final points focus on future issues to address. The first issue is a more precise
analysis of the effects of i-Bee, particularly in the asynchronous situation, in order
to reveal more concrete results that indicate the manner in which i-Bee supports
students. The second issue regards the selection of keywords. In order to assist even
moderators such as teachers or assistants, a new method should be developed. This
method should be able to satisfactorily select keywords for learners and teachers
based on the learning context and from the viewpoint of social constructivism, which
constitutes the basis of the collaborative learning theory. The third issue addresses
the information provided by CSCL and e-learning environments like i-Bee. It can
be said that providing awareness of both the discussion and other social activities
is likely to encourage learners to assess and improve their activities in the CSCL
and e-learning environments. In order to support learners by teaching staffs such
as teachers, mentors, moderators, and so forth (e.g., Ueno, 2003), recent studies in
e-learning have tried to develop data mining systems to extract and provide compre-
hensive information of learning activities from LMS (learning management system).
However, these studies have not contributed to learners’ self-assessment in online
learning. At this stage, the possibility of awareness for self-assessment is a mere
conjecture; we would like to empirically discuss this issue in our future works.
Acknowledgments
Portions of this chapter were presented at CSCL’05 (Mochizuki et al., 2005) and
granted the right to be re-used here by the International Society of the Learning
Sciences. A part of this research has received the assistance of Grant-in-Aid for
JSPS Fellows for Toshio Mochizuki, Grant-in-Aid for Exploratory Research (No.
15650171, Representative: Hiroshi Kato), Grant-in-Aid for Scientific Research (B)
(No. 16300280, Representative: Hiroshi Kato), Grant-in-Aid for Specific Field (No.
15020103; No 17011042, Representative: Mariko Suzuki), and Grant-in-Aids for
Young Studies (B) (No.17700607, Representative: Toshio Mochizuki; No. 16700560,
Representative: Tomoko Nagata) from the Japanese Ministry of Education, Culture,
Sports, Science, and Technology.
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384 Mochizuki et al.
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About the Authors
About.the.Authors
***
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About the Authors
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About the Authors
nology into teaching and learning in schools; school leadership for the knowledge
society; and choice and diversity in school systems.
John.Falco is director of the New Era for Leadership Institute at the College of
Saint Rose, USA, and served as principal investigator of Project VIEW while
superintendent of Schenectady City Schools, New York. Dr. Falco has led several
transformational projects including the Schenectady Schools’ Capital Region Science
Education Partnership (CRSEP), a multi-district Local Systemic Change Initiative
funded by the National Science Foundation. He has been named NYSCATE Su-
perintendent of the Year for outstanding leadership in integrating technology. His
major research interests center on improving reading skills for struggling emergent
readers and developing leadership initiatives.
Denis Gillet received his diploma in electrical engineering and his PhD in control
systems from the Ecole Polytechnique Fédérale de Lausanne (EPFL), Switzerland,
in 1988 and 1995, respectively. He is currently an associate professor at EPFL. His
research interests include optimal and hierarchical control systems, distributed e-
learning systems, and sustainable interaction and real-time Internet services. Dr.
Gillet received the 2001 Recognition Award for Innovations and Accomplishments
in Distance and Flexible Learning Methodologies for Engineering Education from
the International Network for Engineering Education and Research (iNEER).
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0 About the Authors
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About the Authors
Ann.Jones is a senior lecturer and convenor of the Computers and Learning Research
Group at the Institute of Educational Technology of the Open University, UK. There
she has carried out educational technology research since 1978 and has also published
extensively. Her research areas include the evaluation of ICT, including her recent
work on a project evaluating the use of tablets in schools; social and affective uses
of computers, where she recently published a review; and mobile learning, where
she recently researched the potential of mobile technology for supporting informal
learning in science.
Andrew Laghos is a PhD student in the Center for HCI Design at City University,
UK; he is studying towards a degree in computer-aided language learning and com-
puter-mediated communication. He holds an MSc in interactive multimedia, a BSc
in computer science (with emphasis in information management), and a certificate
in Web site development. His research interests include e-learning, Web site design,
HCI, music (both computerized and live), and communication via the Web.
Effie Lai-Chong Law is an IT research fellow affiliated with the Swiss Federal
Institute of Technology (ETH Zurich) and the University of Leicester, UK. Dr. Law
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About the Authors
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About the Authors
Anh. Vu. Nguyen-Ngoc earned his BSc in computer science from the Vietnam
National University in 1997. He is currently working toward a PhD at the School
of Engineering, Ecole Polytechnique Fédérale de Lausanne (EPFL), Switzerland.
His research interests include e-learning, collaboration and interaction systems,
computer-supported cooperative work (CSCW), human-computer interaction (HCI),
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About the Authors
and Web engineering. Mr. Nguyen-Ngoc was awarded a two-year federal scholar-
ship from the Swiss Confederation in 1999. He also received an Outstanding Paper
Award from the ED-MEDIA conference in 2004.
Yassin.Rekik earned his PhD in computer science from the Ecole Polytechnique
Fédérale de Lausanne (EPFL), Switzerland, in 2001. He is a senior research as-
sociate at the EPFL and a professor at the University of Applied Sciences Western
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About the Authors
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About the Authors
Dimitris Stavrinoudis received his diploma degree and PhD from the Computer
Engineering & Informatics Department of the University of Patras, Greece. The
main research field of his PhD dissertation was software quality assurance. He
teaches in the Computer Engineering & Informatics Department of the University
of Patras and in the Civil Engineering Department of the Technological Educational
Institute of Patras. He has participated as a computer engineer and project manager
in research and development projects of the Research Academic Computer Tech-
nology Institute, and Hellenic Open University. He is a member of the Technical
Chamber of Greece.
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About the Authors
versity of California, Berkeley as a visiting scholar. Her fields are science education
and educational technology. Her current interest is CSCL for pre-service training
because she engaged in the training program at her university, both as teacher and
researcher.
Michalis.Xenos has been holding teaching and research positions since 1991 in
the departments of Computer Engineering & Informatics and Mathematics of the
University of Patras, and the Research Academic Computer Technology Institute,
Greece. Currently he is assistant professor in the Computer Science Department of
the School of Sciences and Technology of the Hellenic Open University. Dr. Xenos
has authored or co-authored six books and more than 60 papers in international
journals and conferences. His current research interests include software quality
and educational technologies.
Elena.Zaitseva was involved in online teaching and learning in Russia and Japan
for more than 15 years. Currently she is a research assistant for the CAB project,
with particular interest in intercultural aspects of computer-mediated discussion.
Her general research interests include using collaborative learning environments
for the support of foreign language acquisition and cultural awareness.
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398 Index
Index
A B
acceptability goal 309 “blended” communities 141
accessibility 71, 73, 84, 85, 86 basic communication tools 224
accuracy 85 Bayesian Belief Network (BBN) 45
action research 143, 153, 269, 272, 276 blackboards 227
advanced communication tools 224 blended communities 144, 154
affective learning 4 brokerage systems 83
after-school collaboration 131
alignment 267, 279 C
analytic and empiric evaluation 3
analytic evaluation 3 “closed” force-choice questions 168
antisocial behavior 106 “connected knower” (CK) 254
applied technology perspective 56 CALL Web site 238
architecture 108 capability of the user 231
artifact-based metrics 293 case study 239, 254, 255, 259
assessment 365, 366, 367, 368, 377, 378, 380, centrality 249
382, 383 cheating 104
asynchronous 34, 39, 40 classroom community scale (CCS) 34
asynchronous communication 240, 259 clear facilitation 175
asynchronous discussion 34, 40 cliques 250
asynchronous nature of computer-mediated CMC analysis frameworks 243
communications (CMC) 162 CMC participation 238, 255
Attitudes towards Thinking and Learning Sur- coercion 179
vey (ATTLS) 254 cognitive skills 317, 318, 319, 320, 321, 323,
audio/videoconferencing 238 331, 332, 335, 336
authenticity 76 collaboration 85, 124, 129, 130, 131
automatic control course 302 collaboration across borders (CAB) community
automatic control laboratory course setting 294 194
awareness 54, 61, 62, 63, 65, 67 collaborative classrooms 129
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Index 399
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400 Index
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Index 401
M NL 2, 3
nodes 249
malware 103 non-anonymity 116
managing conflict 107 norms 107
mapping 369 novice users 107
measures of participation 273
membership 190 O
MERLOT 84
metacognitive skills 317, 318, 319, 320, 323, “open-ended” type questions 168
330, 332, 335 objective and subjective evaluation 3
method 269 obscene or violent speech 103
methodology 344 observations 341, 345
method of evaluation 375 OLCSs 71, 73, 76, 77, 78, 79, 91, 94, 95, 97
metrics 293 OLCs 3, 4, 5, 6, 7, 8, 9, 10, 11, 15, 16, 72, 86,
metrics for environment comprehensiveness 92
305 online behavior 105, 107
metrics for environment comprehensiveness, online classroom 30
effectiveness, and efficiency 293 online communities (OCs) 72, 73, 84, 91, 141,
metrics for flexibility 293, 305 142, 144, 145, 146, 159, 242
metrics for interaction and social structure 308 online communities of practice 141
metrics for interaction in the community 293 online community 131, 137, 162, 265, 266,
metrics for learning pattern 293, 307 268, 271, 273, 275, 283, 284
metrics for learning performance 293, 306 online courses 314
metrics for social structure in the community online discussion 365
293 online forums 161
metrics for user acceptability, participation, and online interaction 314, 316, 317, 318, 320, 324,
satisfaction 293 325, 328, 329, 330, 333
metrics for user learnability 293 online learning 30, 31, 33, 39, 40, 50, 315, 317,
metrics for user satisfaction 303 325, 326, 327, 328, 329, 330, 336
mobile technologies 219 online learning communities (OLCs) 1, 3, 20,
motivation to engage 177 30, 33, 39, 40, 50, 54, 55, 56, 57, 58,
multi-point collaborative classroom 134 60, 66, 102, 103, 104, 105, 107, 113,
multi-point provider-classroom videoconferenc- 115, 118, 162, 186, 187, 188, 190, 192,
ing 134 206, 209, 215, 217, 223, 228, 287, 288,
multi-point videoconferencing communities 290, 293, 310, 344, 366
133 online learning community systems (OLCSs)
multiplexity 249 71, 73
multiple media 2 online learning environments 29, 30, 32
multivariable dimension scale (MDS) 368 online settings 341
online trust 87
N online user interactions 122
open-ended data 172
National Quality Schooling Framework (NQSF) open-ended questions 341
265, 266, 268, 269, 270
naturalness 76 P
nature of the data 164
negative data 170 participation 314
neo-millennial learning 6, 12 participation goal 309
neo-millennial learning (NL) 2 participatory design 54, 57, 60
netiquette 107 partnership 197
networked learning 187, 188 pedagogical usability (PU) 4, 12, 14, 18, 20,
network characteristics 249 21, 22
peer communities 219
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402 Index
perceived ease of use (PEU) 193 research 125, 126, 127, 129, 130, 132, 134, 136
perceived usefulness (PU) 193 responsiveness 76
performance and reliability 83 results of evaluation 206
performance measurement 229 roles 249
personas 252
PK-12 educational communities 122 S
policies 191
portal 141 “separate knower” (SK) 254
positive data 170 satisfaction 80
postings analysis 169 scalability and Authenticity 64
practice fields 145 science Teachers 141
prescribed and peripheral interaction 34 security 71, 73, 83, 84, 86, 87, 88, 97
presence 76 self-assessment 365, 366, 368, 370, 382, 383
privacy 104 self-directed learning 8
privacy and security 64 semi-structured interviews 251
process assessment 79 Sense of Community Index (SCI) 33, 345
process factors 349, 352, 355, 358 shared purpose 218
process teaching 346, 360 simulation-based virtual settings 2
professional development 271, 273 sociability 57, 64
project 198 sociability principles 67
project plan 272 social capital 4, 6, 118
Project VIEW 124, 125, 126, 127, 129, 132, social cues 317, 318, 320, 321, 322, 324, 325,
135, 136 334, 336
provider-centered 127 social network analysis 247
provider-classroom videoconferencing 125 social norms 106, 107, 109, 115, 119
provider-guided inquiry 127 social practice 269
PU 4, 14, 15, 16 social presence 163
purpose 190 sociotechnical 54, 55, 56
sociotechnical approach 54, 55, 56, 60, 64, 65,
Q 66
sociotechnical aspects 156
quality assurance 71, 95 sociotechnical design 4, 6, 11, 12, 21
quality model (QM) 77, 78 sociotechnical perspective 57
questionnaires 253, 345 software quality 229
spam 103, 105
R stability 76
standardization 85
range 249 STAR project 147
rapid dissemination of ideas 162 statistical analysis method 233
reachability 249 strong core members 155
real-time chat rooms 238 structured forums 166
real-time evaluation 1, 4, 6, 8, 16, 17, 21 structured interviews 251
real-time visualization of content-wise discus- student-centered 127
sion 371 student-to-student collaborative videoconfer-
reciprocity 35 encing 130
redesign 92 students with special needs. 131
reflection and redesign 203 student responses to the SCI 347, 350, 353,
reflection upon the discussion 380 356, 359
relations 249 student surveys 168
reliability of the user 231 sufficiency and necessity 85
remote and virtual laboratories 226 suggested improvements 170
representation 85 sustainability 54, 55, 56, 59, 60, 64, 65, 66,
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Index 403
186, 187, 188, 190, 191, 192, 194, 197, user questionnaires 230
198, 200, 206, 208, 209, 210 user requirements 114
synchronous collaboration 226
synthesis of quantitative (SNA) 255 V
systems design 1, 5, 6, 12, 19
videoconferencing 122, 123, 124, 125, 126,
T 127, 130, 131, 132, 133, 134, 135, 136
virtual communities 39, 44, 50, 150, 242, 243,
TAM model 192 342
teacher groups 151 virtual learning 29, 30, 31, 41, 44, 46, 50
Teacher survey 168 virtual learning communities 29, 30, 31, 41, 44,
teaching assistants (TAs) 287 46, 50
teams 113 virtual social networks 242
technical opportunities 105 virtual worlds 219
technology acceptance model (TAM) 193 visibility 1, 4, 6, 8, 13, 16, 18, 21
technology trends 118 visualization of activeness 373
text-mining technique 368 visualization of the discussion process 372
thinking aloud protocol 230 visualization software 365
Thurstone’s Law of Comparative Judgment 43 visualizing online conversation 368
Thurstone Scale 43
Ties 249 W
tools 215, 216, 217, 221, 222, 223, 224, 226,
227, 233, 235 “Web-based tutorials” 175
traditional automatic control course 294 weakened defenses to emotional hurt 105
transcript analysis 318, 319, 324 Web-based communities 218
transcript analysis tool (TAT) 34 Web-based experimentation environments 286,
trust 64, 71, 73, 83, 84, 87, 88, 90 289
trust and nature 87 Web communities 242
trust and security 83, 88 Web groups 242
tutoring collaborations, 130 whole network analysis 249
tutor lectures 225 workplace learning 89
U Y
UCD 3, 4, 9, 10, 11, 15, 20, 21 “Your School and Your Cluster Project” (YSP/
understandability of the user 231 YCP) framework 272
understanding online community 190
units of analysis 249
unstructured interviews 251
usability 65, 71, 72, 73, 76, 77, 78, 79, 80, 81,
82, 84, 86, 91, 93, 94, 222, 231, 236
user-centered design (UCD) 1, 3, 6, 10, 16, 20,
54, 57, 59, 102, 111, 113, 114, 115, 286
user-centered design principles 54, 59
user-centered online learning communities 54,
60
user actions logging 230
user convenience 85
user design collaborative model 143
user interface quality models 94
user interviews 230
user needs 114
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