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Graphic Design and Gestalt Principles: CS160: User Interfaces

This document discusses principles of graphic design and Gestalt psychology that are important for user interface design. It covers topics like simplicity, elegance, color, proximity, figure/ground relationships, and other principles. Design should have integrity of structure and materials, follow function, and leverage minimal elements effectively. Color spaces and picking colors are also addressed. Gestalt principles like proximity, similarity and closure help users perceive relationships and group elements visually.

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Arthur Brock
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0% found this document useful (0 votes)
55 views

Graphic Design and Gestalt Principles: CS160: User Interfaces

This document discusses principles of graphic design and Gestalt psychology that are important for user interface design. It covers topics like simplicity, elegance, color, proximity, figure/ground relationships, and other principles. Design should have integrity of structure and materials, follow function, and leverage minimal elements effectively. Color spaces and picking colors are also addressed. Gestalt principles like proximity, similarity and closure help users perceive relationships and group elements visually.

Uploaded by

Arthur Brock
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Graphic Design and Gestalt

Principles
CS160: User Interfaces
Maneesh Agrawala

Keepin' it Real: Pushing the Desktop Metaphor with Physics, Piles and the Pen [Agarawala 06]

VIDEO

1
Due Soon
Interactive Prototype (due Apr 6)
– Redesign interface based on lofi feedback
– Create first working implementation
• Can include Wizard of Oz parts where justified
• Can include pre-built (canned) functionality but only if
heavily justified

In class Presentations (Apr 13, 15, 20)


– 10 min slide presentation (be careful about timing)
– Focus on showing prototype
– Feedback from class (you will need to provide
feedback on each presentation on the wiki)

Upcoming Lectures
Apr 6: Stephen Few
– Information display

Apr 8: Aaron Marcus


– UI design consultant
– Elected to CHI Academy
this year

2
Talk You Should Attend
Bjoern Hartmann
– HCI faculty candidate
– Works on design, implementation and
evaluation of authoring tools for UIs

Mon Apr 13: 1-2:30pm Wozniak Lounge

Lofi Prototype
Graded: Pick up at end of lecture
– Avg 67.13 Stdev: 5.77

Videos great!
– Example: Dashr
Carol Chen
Timofey Titov
David Burban
Matthew Can

– Some videos lacked context

3
Topics
• Graphic design
• Simplicity and elegance
• Color
• Gestalt principles
• Grid-based design

Graphic Design

4
Design is about Communication

Design is about Communication

Principal organs & vasculature Strange immersion of torus in 3-space


[Leonardo da Vinci ca. 1490] [Curtis 92]

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Design is about Form and Function
• Form – good designs should be a pleasure to use
• Function – good design supports users’ tasks

Modern Design
Russian constructivism (1920s) was the first big
influence. It had two themes:
• Technology
• Human behavior and rhythms

6
Modern Design
The biggest influence on 20th century design was the
Bauhaus School in Germany.

Formed after the collapse of the


German monarchy and loss in
WWI, it was part of a cultural
renaissance in Germany.

The Russian and German movements sought to escape


“ornamentation” which linked to their imperial past.

Principles of Modern Design


1. Form follows function

7
Principles of Modern Design
2. Economy of form - limited vocabulary - minimalism

Principles of Modern Design


3. Integrity of materials
– Use materials’ natural affordances, don’t hide them

8
Principles of Modern Design
3. Integrity of materials – not just a modern principle

Shaker Furniture Wood Veneer

Principles of Modern Design


4. Integrity of structure
– Show the structure how it supports and shapes the object

9
Principles of Modern Design
4. Integrity of structure

Steal Good Design Ideas


“Good artists borrow (from other artists), but great
artists steal !” - Pablo Picasso

Compelling visual design takes


practice and experience –a
natural part of which is study
and critique of other’s work

10
Simplicity and Elegance

Simplicity
Simple, minimalist, designs are usually the most effective

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Elegance
Reduction: Only include essential elements
Regularization: Use one set of shapes, colors, forms etc.
Leverage: Use elements in multiple roles
– scrollbar allows scrolling and indicates
position in document

Benefit: Approachability

Visual elements rapidly understood - invite further exploration

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Benefit: Recognizability

Less visual clutter makes it easier to recognize what is there

Benefit: Immediacy

Eye is immediately drawn to important visual elements


– Details that remain are more prominent

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Unity
One path to simplicity & elegance is through unifying themes:
– Forms, colors, components with like qualities

Refinement

London Underground [Beck 33] Geographic version of map

Draw viewers’ attention to essential information


– Straighten subway lines to emphasize sequence of stops

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Fitness
Match design to capabilities of technology and user

Chicago screen font designed for early low-res Macintosh display


– Thick verticals ensure visibility after applying 50% gray pattern
– Used as default font 1984-1997

Mistakes: Clutter & Noise

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Mistakes: Interference

Shortcuts interfere with menu labels in (a) not in (b).


Different shapes cause confusion in alignment tools

Mistakes: Too Much Structure

Bounding boxes in (a) adds unnecessary structural information


Simpler structure in (b) using space rather than lines is better

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Mistakes: Belaboring the Obvious

Mistakes: Gratuitous use of 3D

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Mistakes: Excessive Embellishment

Minimalists hate it, but sometimes users like embellishments (i.e. Apple’s designs)

Color

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Color Spaces

RGB CMY
Additive Subtractive
Electronic Media Printed Media

Parameters of color space driven by technology

Technology-Centered Colors
• Nice RGB Hex codes, “evenly” distributed
• But, lime green and hot pink?

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Perceptual Organization

Lightness

Colorfulness

Hue

Parameters of color space driven by perception

Munsell Color Space


Perceptually uniform book of painted chips

Hue Chroma vs. Value

Munsell Color Utility: www.wallkillcolor.com

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Tips for Picking Colors
• Use a small palette (6 color Java look and feel)

• Don’t use all fully saturated colors

• Ensure good color contrast for text

Let Someone Else Pick For You

Imhof, Cartographic Relief Projection

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Let Someone Else Pick For You

ColorBrewer.org

Gestalt Principles

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Principles
• figure/ground
• proximity
• similarity
• symmetry
• connectedness
• continuity
• closure
• common fate
• transparency

Figure/Ground

Principle of surroundedness

Principle of relative size


Ambiguous

http://www.aber.ac.uk/media/Modules/MC10220/visper06.html

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Figure/Ground

Ambiguous Unambiguous

http://www.aber.ac.uk/media/Modules/MC10220/visper06.html

Proximity

Dots that are near one another are grouped


Dots that are concentrated are grouped

[from Ware 00]

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Proximity
Elements that are near each other will seem to be
related…

Dinner Farm
Bison Calf
Chicken Elk
Salmon Goat
Crab Rabbit
Pork Deer

Proximity
Elements that are near each other will seem to be
related…

Farm Dinner
Bison Calf
Chicken Elk
Salmon Goat
Crab Rabbit
Pork Deer

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Proximity
Think about which elements are logically related –
draw a graph if necessary. Then lay them out so that
the graph is as untangled as possible.

Use size and typeface to allow scanning for groups.

Proximity
Tuesday, November 4
Election Day

An American Menu $75

Caesar salad with anchovies, egg,


and Parmesan cheese
Clam chowder with Maine lobster
and pancetta
Grilled chicken with house-made barbeque
sauce with potato purée and greens
Apple and raspberry pecan crisp
with vanilla ice cream

26
Similarity

Rows dominate due to similarity [from Ware 04]

Symmetry

Bilateral symmetry gives strong sense of figure [from Ware 04]

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Connectedness

Connectedness overrules proximity, size, color shape [from Ware 04]

Continuity

We prefer smooth not abrupt changes [from Ware 04]

Connections are clearer with smooth contours [from Ware 04]

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Continuity: Vector Fields

Prefer field that shows smooth continuous contours [from Ware 04]

Closure

We see a circle behind a rectangle, not a broken circle [from Ware 04]

Illusory contours [from Durand 02]

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Common Fate

Dots moving together are grouped


http://coe.sdsu.edu/eet/articles/visualperc1/start.htm

Transparency

Requires continuity and proper color


correspondence [from Ware 04]

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Grid-Based Design

Grid Systems

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Web Page Layout
Grids can shape layout without over constraining it
– Grid is not always obvious from page layout
– Produces good repetition of size and shape

Alignment
Every item on a screen has a relationship to the other
items. Elements that are almost collinear should be
aligned.

Left, right and both-justified alignments create strong


boundaries around a piece of text.

Its best to stick with one kind of justification within a


page.

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Common Mistakes
• Arbitrary component positions and dimensions
• Random window sizes and layouts
• Unrelated icon sizes and imagery
• Poor alignment

Techniques
Reinforce structure through repetition
– Repeat design elements across the layout
– Stylesheets can help

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Techniques
Canonical Grid
– Six-column grid with column separators and label templates
– Covers most common grid-based layouts
– Can be implemented with HTML tables

Summary
• Design is about communication, form and function
– Simplicity and elegance are keys to good design
– Minimalism constrains you and reduces chances of bad design
• Use a small palette of colors
– Let others pick them for you (colorbrewer.org)
• Human vision is organized by Gestalt Principles
– Be aware of these principles as you design the visual look
• Avoid common layout mistakes using grid-based
design

34
Next Time
Visualization
– Information Visualization. Readings in Information
Visualization. Chap 1. Card, Mackinlay, Schneiderman.

35

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