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List of Experiment

The document provides a list of 10 experiments related to software engineering. Experiment 1 involves developing requirements specifications for a given problem that includes both functional and non-functional requirements. The document then provides details on the objective, procedure, and steps to complete Experiment 1, which involves writing an introduction, overall description, system features, and external interface requirements.

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0% found this document useful (0 votes)
91 views

List of Experiment

The document provides a list of 10 experiments related to software engineering. Experiment 1 involves developing requirements specifications for a given problem that includes both functional and non-functional requirements. The document then provides details on the objective, procedure, and steps to complete Experiment 1, which involves writing an introduction, overall description, system features, and external interface requirements.

Uploaded by

Rocky Samuel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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List of Experiment

S. No. Experiment Date Sign.

Develop requirements specification for a given problem. (The


1 requirements specification should include both functional and non-
functional requirements for a set of about 20 sample problems.)
Develop DFD Model (Level 0, Level 1 DFD and data dictionary) of
2
the sample problem. (Use of a CASE tool required)

3 Develop structured design for the DFD model developed.

4 Develop an E-R Diagram of the sample problem.

Develop UML USE CASE Model for a problem. (Use of a CASE


5 tool of any Enterprise Architect, Rational Rose, Argo UML etc. is
required.)

6 Develop Sequences diagrams.

7 Develop Class diagrams.

8 Develop code for the developed class model using Java

9 Use testing tool such as JUnit or JMeter.

10 Develop Business Process Diagram of the sample problem.


Experiment No. 1

Develop requirements specification for a given problem

Objective:

To find the requirement specification (both functional and nonfunctional) of a given Problem.

Procedure:

Step 1:

Introduction:

Purpose

Identify the product whose software requirements are specified in this document. Describe the scope of
the product that is covered by this SRS, particularly if this SRS describes only part of the system or a
single subsystem. Describe the different types of user that the document is intended for, such as
developers, project managers, marketing staff, users, testers, and documentation writers. Describe what
the rest of this SRS contains and how it is organized. Suggest a sequence for reading the document,
beginning with the overview sections and proceeding through the sections that are most pertinent to
each reader type.

Project Scope

Provide a short description of the software being specified and its purpose, including relevant benefits,
objectives, and goals. Relate the software to corporate goals or business strategies. If a separate vision
and scope document is available, refer to it rather than duplicating its contents here. An SRS that
specifies the next release of an evolving product should contain its own scope statement as a subset of
the long-term strategic product vision.

Step 2:

Overall Description:

Product Perspective

Describe the context and origin of the product being specified in this SRS. For example, state whether
this product is a follow-on member of a product family, a replacement for certain existing systems, or
a new, self-contained product. If the SRS defines a component of a larger system, relate the
requirements of the larger system to the functionality of this software and identify interfaces between
the two. A simple diagram that shows the major components of the overall system, subsystem
interconnections, and external interfaces can be helpful.

Product Features

Summarize the major features the product contains or the significant functions that it performs or lets
the user perform. Only a high-level summary is needed here. Organize the functions to make them
understandable to any reader of the SRS. A picture of the major groups of related requirements and how
they relate, such as a top-level data flow diagram or a class diagram, is often effective.

User Classes and Characteristics

Identify the various user classes that you anticipate will use this product. User classes may be
differentiated based on frequency of use, subset of product functions used, technical expertise, security
or privilege levels, educational level, or experience. Describe the pertinent characteristics of each user
class. Certain requirements may pertain only to certain user classes. Distinguish the favored user classes
from those who are less important to satisfy.

Operating Environment

Describe the environment in which the software will operate, including the hardware platform,
operating system and versions, and any other software components or applications with which it must
peacefully coexist.

Design and Implementation Constraints

Describe any items or issues that will limit the options available to the developers. These might include:
corporate or regulatory policies; hardware limitations (timing requirements, memory requirements);
interfaces to other applications; specific technologies, tools, and databases to be used; parallel
operations; language requirements; communications protocols; security considerations; design
conventions or programming standards (for example, if the customer’s organization will be responsible
for maintaining the delivered software).

Step 3:

System Features:

This template illustrates organizing the functional requirements for the product by system features, the
major services provided by the product. You may prefer to organize this section by use case, mode of
operation, user class, object class, functional hierarchy, or combinations of these, whatever makes the
most logical sense for your product.

System Feature 1

Don’t really say “System Feature 1.” State the feature name in just a few words.

1 Description and Priority


Provide a short description of the feature and indicate whether it is of High, Medium, or Low priority.
You could also include specific priority component ratings, such as benefit, penalty, cost, and risk (each
rated on a relative scale from a low of 1 to a high of 9).
2 Stimulus/Response Sequences
List the sequences of user actions and system responses that stimulate the behavior defined for this
feature. These will correspond to the dialog elements associated with use cases.
3 Functional Requirements
Itemize the detailed functional requirements associated with this feature. These are the software
capabilities that must be present in order for the user to carry out the services provided by the feature,
or to execute the use case. Include how the product should respond to anticipated error conditions or
invalid inputs. Requirements should be concise, complete, unambiguous, verifiable, and necessary.

<Each requirement should be uniquely identified with a sequence number or a meaningful tag of some
kind.>

REQ-1:
REQ-2:

Step 4:

External Interface Requirements:

User Interfaces

Describe the logical characteristics of each interface between the software product and the users. This
may include sample screen images, any GUI standards or product family style guides that are to be
followed, screen layout constraints, standard buttons and functions (e.g., help) that will appear on every
screen, keyboard shortcuts, error message display standards, and so on. Define the software components
for which a user interface is needed. Details of the user interface design should be documented in a
separate user interface specification.

Hardware Interfaces

Describe the logical and physical characteristics of each interface between the software product and the
hardware components of the system. This may include the supported device types, the nature of the data
and control interactions between the software and the hardware, and communication protocols to be
used.

Software Interfaces

Describe the connections between this product and other specific software components (name and
version), including databases, operating systems, tools, libraries, and integrated commercial
components. Identify the data items or messages coming into the system and going out and describe the
purpose of each. Describe the services needed and the nature of communications. Refer to documents
that describe detailed application programming interface protocols. Identify data that will be shared
across software components. If the data sharing mechanism must be implemented in a specific way (for
example, use of a global data area in a multitasking operating system), specify this as an implementation
constraint.

Communications Interfaces

Describe the requirements associated with any communications functions required by this product,
including e-mail, web browser, network server communications protocols, electronic forms, and so on.
Define any pertinent message formatting. Identify any communication standards that will be used, such
as FTP or HTTP. Specify any communication security or encryption issues, data transfer rates, and
synchronization mechanisms.

Nonfunctional Requirements:

Performance Requirements

If there are performance requirements for the product under various circumstances, state them here and
explain their rationale, to help the developers understand the intent and make suitable design choices.
Specify the timing relationships for real time systems. Make such requirements as specific as possible.
You may need to state performance requirements for individual functional requirements or features.

Safety Requirements

Specify those requirements that are concerned with possible loss, damage, or harm that could result
from the use of the product. Define any safeguards or actions that must be taken, as well as actions that
must be prevented. Refer to any external policies or regulations that state safety issues that affect the
product’s design or use. Define any safety certifications that must be satisfied.

Security Requirements

Specify any requirements regarding security or privacy issues surrounding use of the product or
protection of the data used or created by the product. Define any user identity authentication
requirements. Refer to any external policies or regulations containing security issues that affect the
product. Define any security or privacy certifications that must be satisfied.

Software Quality Attributes

Specify any additional quality characteristics for the product that will be important to either the
customers or the developers. Some to consider are: adaptability, availability, correctness, flexibility,
interoperability, maintainability, portability, reliability, reusability, robustness, testability, and
usability. Write these to be specific, quantitative, and verifiable when possible. At the least, clarify the
relative preferences for various attributes, such as ease of use over ease of learning.

Other Requirements
Define any other requirements not covered elsewhere in the SRS. This might include database
requirements, internationalization requirements, legal requirements, reuse objectives for the project,
and so on. Add any new sections that are pertinent to the project.
Experiment No. 2

AIM OF THE EXPERIMENT:

Develop DFD model (level-0, level-1 DFD and Data dictionary) of the project.

OVERALL DESCRIPTION:

Data analysis attempts to answer four specific questions:

∙ What processes make up a system?

∙ What data are used in each process?

∙ What data are stored?

∙ What data enter and leave the system?

Data drive business activities and can trigger events (e.g. new sales order data) or be processed to
provide information about the activity. Data flow analysis, as the name suggests, follows the flow of
data through business processes and determines how organization objectives are accomplished. In the
course of handling transactions and completing tasks, data are input, processed, stored, retrieved, used,
changed and output. Data flow analysis studies the use of data in each activity and documents the
findings in data flow diagrams, graphically showing the relation between processes and data.

Physical and Logical DFDs

There are two types of data flow diagrams, namely physical data flow diagrams and logical data flow
diagrams and it is important to distinguish clearly between the two:

Physical Data Flow Diagrams

An implementation-dependent view of the current system, showing what tasks are carried out and how
they are performed. Physical characteristics can include:

Names of people

Form and document names or numbers

Master and transaction files

Equipment and devices used

Logical Data Flow Diagrams

An implementation-independent view of a system, focusing on the flow of data between processes


without regard for the specific devices, storage locations or people in the system. The physical
characteristics listed above for physical data flow diagrams will not be specified.
Fig. A typical DFD

Data Flow Diagram (DFD)

The DFD (also known as a bubble chart) is a hierarchical graphical model of a system that shows the
different processing activities or functions that the system performs and the data interchange among
these functions. Each function is considered as a processing station (or process) that consumes some
input data and produces some output data. The system is represented in terms of the input data to the
system, various processing carried out on these data, and the output data generated by the system. A
DFD model uses a very limited number of primitive symbols [as shown in fig. 5.1(a)] to represent the
functions performed by a system and the data flow among these functions.

Symbols used for designing DFDs

Here, two examples of data flow that describe input and validation of data are considered. In Fig. 5.1(b),
the two processes are directly connected by a data flow. This means that the ‘validate-number’ process
can start only after the ‘read-number’ process had supplied data to it. However, in Fig 5.1(c), the two
processes are connected through a data store. Hence, the operations of the two bubbles are independent.
The first one is termed ‘synchronous’ and the second one ‘asynchronous’.

Importance of DFDs in a good software design

The main reason why the DFD technique is so popular is probably because of the fact that DFD is a
very simple formalism – it is simple to understand and use. Starting with a set of high-level functions
that a system performs, a DFD model hierarchically represents various sub-functions. In fact, any
hierarchical model is simple to understand. Human mind is such that it can easily understand any
hierarchical model of a system – because in a hierarchical model, starting with a very simple and
abstract model of a system, different details of the system are slowly introduced through different
hierarchies. The data flow diagramming technique also follows a very simple set of intuitive concepts
and rules. DFD is an elegant modeling technique that turns out to be useful not only to represent the
results of structured analysis of a software problem, but also for several other applications such as
showing the flow of documents or items in an organization.
Data dictionary

A data dictionary lists all data items appearing in the DFD model of a system. The data items listed
include all data flows and the contents of all data stores appearing on the DFDs in the DFD model of a
system. A data dictionary lists the purpose of all data items and the definition of all composite data
items in terms of their component data items. For example, a data dictionary entry may represent that
the data gross Pay consists of the components regular Pay and overtime Pay.

Balancing a DFD

The data that flow into or out of a bubble must match the data flow at the next level of DFD. This is
known as balancing a DFD. The concept of balancing a DFD has been illustrated in fig. 5.3. In the level
1 of the DFD, data items d1 and d3 flow out of the bubble 0.1 and the data item d2 flows into the bubble
0.1. In the next level, bubble 0.1 is decomposed. The decomposition is balanced, as d1 and d3 flow out
of the level 2 diagram and d2 flows in.
Experiment No. 3

Develop Structured design for the DFD model developed.

A DFD model of a system graphically depicts the transformation of the data input to the system to the
final result through a hierarchy of levels. A DFD starts with the most abstract definition of the system
(lowest level) and at each higher level

DFD, more details are successively introduced. To develop a higher-level DFD model, processes are
decomposed input data to these functions and the data output by these functions and represent them
appropriately in the diagram.

If a system has more than 7 high- level functional requirements, then some of the related requirements
have to be combined and represented in the form of a bubble in the level 1 DFD. Such a bubble can be
split in the lower DFD levels. If a system has less than three high-level functional requirements, then
some of them need to be split into their sub-functions so that we have roughly about 5 to 7 bubbles on
the diagram.

Decomposition: -

Each bubble in the DFD represents a function performed by the system. The bubbles are decomposed
into sub-functions at the successive levels of the DFD.
Decomposition of a bubble is also known as factoring or exploding a bubble. Each bubble at any level
of DFD is usually decomposed to anything between 3 to 7 bubbles. Too few bubbles at any level make
that level superfluous. For example, if a bubble is decomposed to just one bubble or two bubbles, then
this decomposition becomes redundant. Also, too many bubbles, i.e. more than 7 bubbles at any level
of a DFD makes the DFD model hard to understand. Decomposition of a bubble should be carried on
until a level is reached at which the function of the bubble can be described using a simple algorithm.

Numbering of Bubbles: -

It is necessary to number the different bubbles occurring in the DFD. These numbers help in uniquely
identifying any bubble in the DFD by its bubble number. The bubble at the context level is usually
assigned the number 0 to indicate that it is the 0 level DFD. Bubbles at level 1 are numbered, 0.1, 0.2,
0.3, etc., etc. When a bubble numbered x is decomposed, its children bubble is numbered x.1, x.2, x.3,
etc. In this numbering scheme, by looking at the number of a bubble we can unambiguously determine
its level, its ancestors, and its successors.

Example: -
A supermarket needs to develop the following software to encourage regular customers. For this, the
customer needs to supply his/her residence address, telephone number, and the driving license number.
Each customer who registers for this scheme is assigned a unique customer number (CN) by the
computer. A customer can present his CN to the checkout staff when he makes any purchase. In this
case, the value of his purchase is credited against his CN. At the end of each year, the supermarket
intends to award surprise gifts to 10 customers who make the highest total purchase over the year. Also,
it intends to award a 22-caret gold coin to every customer whose purchase exceeded Rs.10,000. The
entries against the CN are the reset on the day of every year after the prize winners’ lists are generated.
Experiment No. 4

Develop an E-R Diagram of the sample problem


Experiment No. 5

Develop UML Use case model for a problem

Objective:

To understand the user’s view of a project using Use case Diagram

Software Required: -

Visual Paradigm for UML 8.2

Procedure: -

You can draw use case diagrams in VP-UML as well as to document the event flows of use cases
using the flow-of-events editor of UML 8.2. The steps are as follows.

Step 1:

Right click Use Case Diagram on Diagram Navigator and select New Use Case Diagram from
the pop-up menu.

Step 2:

Enter name for the newly created use case diagram in the text field of pop-up box on the top left
corner.
Step 3:

Drawing a system
To create a system, select System on the diagram toolbar and then click it on the diagram pane.
Finally, name the newly created system when it is created.

Step 4:

Drawing an actor
To draw an actor, select Actor on the diagram toolbar and then click it on the diagram pane. Finally,
name the newly created actor when it is created.
Step 5:

Drawing a use case


Besides creating a use case through diagram toolbar, you can also create it through resource icon.
Move the mouse over a shape and press a resource icon that can create use case. Drag it and then
release the mouse button until it reaches to your preferred place. The source shape and the newly
created use case are connected. Finally, name the newly created use case.

Step 6: -

Create a use case through resource icon


Line wrapping use case name
If a use case is too wide, for a better outlook, you may resize it by dragging the filled selectors. As
a result, the name of use case will be line-wrapped automatically.

Step 7:

Resize a use case

To create an extend relationship, move the mouse over a use case and press its resource icon Extend
-> Use Case. Drag it to your preferred place and then release the mouse button. The use case with
extension points and a newly created use case are connected. After you name the newly created use
case, a pop-up dialog box will ask whether you want the extension point to follow the name of use
case. Click Yes if you want it to do so; click NO if you want to enter another name for extension
point.
Step 8:

Create an extend relationship


Drawing <<Include>> relationship
To create an include relationship, mouse over a use case and press its resource icon Include -> Use
Case. Drag it to your preferred place and then release the mouse button. A new use case together
with an include relationship is created. Finally, name the newly created use case.

Step 9:

Include relationship is created


Structuring use cases with package
You can organize use cases with package when there are many of them on the diagram.
Select Package on the diagram toolbar (under Common category).

Step 10:

Create a package
Drag the mouse to create a package surrounding those use cases.
Step 11:

Surround use cases with package


Finally, name the package.

Step 12

Name the package

Assigning IDs to actors/Use cases


You may assign IDs to actors and use cases. By default, IDs are assigned with the order of object
creation, starting from one onwards. However, you can define the format or even enter an ID
manually.

Defining the format of ID


To define the format of ID, select Tools > Options from the main menu to unfold
the Options dialog box. Select Diagramming from the list on the left-hand side and select the Use
Case Diagram tab on the right-hand side. You can adjust the format of IDs under Use Case
Diagram tab. The format of ID consists of prefix, number of digits and suffix.
Step 13:

Use Case Diagram tab

The description of options for ID generator format is shown below.


Option

Description

Prefix The prefix you enter in Prefix text field will be inserted before the number.

Num of digits The number of digits for the number. For example, when digit is 3, ID "1" will become
"001".

Suffix The suffix you enter in Suffix text field will be inserted behind the number.

Options for formatting ID

Showing ID on diagram
By default, ID is just a text property. It usually doesn't appear on diagram. However, you can make
it shown within a use case.
Right click on the diagram background, select Presentation Options and the specific model
element display option from the pop-up menu.
Step 14:

Show ID on diagram

As a result, the use case is displayed with ID.

A use case with ID displayed

NOTE The feature of showing ID does only support for use case, but not for
: actor.

ID assignment
There are several ways that you can assign an ID to a model element, including:
● Through the specification dialog box (Right click on the selected model element and
select Open Specification... from the pop-up menu)
● Through the Property Pane
Drawing business use case
1. Right click on a use case and select Model Element Properties > Business Model from
the pop-up menu.
Step 15:

1.
Click Business Model

2. After selected, an extra slash will be shown on the left edge of the use case.

Business Model

And Finally, The Use case Diagram is ready.


Experiment No. 6

Develop sequence diagram

Objective:

To understand the interactions between objects that are represented as lifelines in a sequential order
of a project using Sequence Diagram.

Software Required: -

Visual Paradigm for UML 8.2

Procedure: -

A sequence diagram is used primarily to show the interactions between objects that are represented
as lifelines in a sequential order.

Step 1: -

Right click Sequence diagram on Diagram Navigator and select New Sequence Diagram from
the pop-up menu to create a sequence diagram.

Step 2: -

Enter name for the newly created sequence diagram in the text field of pop-up box on the top left
corner.
Creating actor
To create actor, click Actor on the diagram toolbar and then click on the diagram.
Creating lifeline
To create lifeline, you can click Lifeline on the diagram toolbar and then click on the diagram.
Alternatively, a much quicker and more efficient way is to use the resource-centric interface. Click
on the Message -> Lifeline resource beside an actor/lifeline and drag.

Step 3: -

Move the mouse to empty space of the diagram and then release the mouse button. A new lifeline
will be created and connected to the actor/lifeline with a message.

Auto extending activation


When create message between lifelines/actors, activation will be automatically extended.
Step 4: -

Using sweeper and magnet to manage sequence diagram


Sweeper helps you to move shapes aside to make room for new shapes or connectors. To use
sweeper, click Sweeper on the diagram toolbar (under the Tools category).
The picture below shows the message specify visit time is being swept downwards, thus new room
is made for new messages.

Step 5: -

You can also use magnet to pull shapes together. To use magnet, click Magnet on the diagram
toolbar (under the Tools category).
Click on empty space of the diagram and drag towards top, right, bottom or left. Shapes affected
will be pulled to the direction you dragged.
The picture below shows when drag the magnet upwards, shapes below dragged position are pulled
upwards.

Step 6: -

Creating combined fragment for messages


To create combined fragment to cover messages, select the messages, right-click on the selection
and select Create Combined Fragment, and then select a combined fragment type (e.g. loop) from
the popup menu.
Step 7: -

A combined fragment of selected type will be created to cover the messages.

Step 8: -

Adding/removing covered lifelines


After you've created a combined fragment on the messages, you can add or remove the covered
lifelines.

1. Move the mouse over the combined fragment and select Add/Remove Covered
Lifeline... from the pop-up menu.
2. In the Add/Remove Covered Lifelines dialog box, check the lifeline(s) you want to cover
or uncheck the lifeline(s) you don't want to cover. Click OK button.

3. As a result, the area of covered lifelines is extended or narrowed down according to your
selection.
Managing Operands
After you've created a combined fragment on the messages, you can also add or remove operand(s).
1. Move the mouse over the combined fragment and select Operand > Manage
Operands... from the pop-up menu.

Step 9: -

1. To remove an operand, select the target operand from Operands and click Remove button.
Click OK button.
2. Otherwise, click Add button to add a new operand and then name it. Click OK button.

Developing sequence diagram with quick editor or keyboard shortcuts


In sequence diagram, an editor appears at the bottom of diagram by default, which enables you to
construct sequence diagram with the buttons there. The shortcut keys assigned to the buttons
provide a way to construct diagram through keyboard. Besides constructing diagram, you can also
access diagram elements listing in the editor.

There are two panes, Lifelines and Messages. The Lifelines pane enables you to create different
kinds of actors and lifelines.
Button Shortcut Description
Alt-Shift-A To create an actor
Alt-Shift-L To create a general lifeline
Alt-Shift-E To create an <<entity>> lifeline
Alt-Shift-C To create a <<control>> lifeline
Alt-Shift-B To create a <<boundary>> lifeline
Alt-Shift-O To open the specification of the element chosen in quick editor
Ctrl-Del To delete the element chosen in quick editor
To link with the diagram, which cause the diagram element to be selected when
Ctrl-L
selecting an element in editor, and vice versa

Step 10: -

Buttons in Lifelines
pane

Editing messages
The Messages pane enables you to connect lifelines with various kinds of messages.
Messages pane in quick editor

Button

Shortcut Description

Alt-Shift-M To create a message that connects actors/lifelines in diagram

To create a duration message that connects actors/lifelines in


Alt-Shift-D
diagram

Alt-Shift-C To create a create message that connects actors/lifelines in diagram

Alt-Shift-S To create a self-message on an actor/lifeline in diagram

Alt-Shift-R To create a recursive message on an actor/lifeline in diagram

Alt-Shift-F To create a found message that connects to an actor/lifeline

Alt-Shift-L To create a lost message from an actor/lifeline

To create a reentrant message that connects actors/lifelines in


Alt-Shift-E
diagram

Ctrl-Shift-Up To swap the chosen message with the one above


Ctrl-Shift-
To swap the chosen message with the one below
Down

Ctrl-R To revert the direction of chosen message

Alt-Shift-O To open the specification of the message chosen in quick editor

Ctrl-Del To delete the message chosen in quick editor

To link with the diagram, which cause the message to be selected


Ctrl-L
when selecting a message in editor, and vice versa

Buttons in Messages pane

Expanding and collapsing the editor


To hide the editor, click on the down arrow button that appears at the bar on top of the quick editor.
To expand, click on the up-arrow button.

Collapse Quick

Setting different ways of numbering sequence messages


You are able to set the way of numbering sequence messages either on diagram base or frame base.

Diagram-based sequence message


Right click on the diagram's background, select Sequence Number and then either Single Level
or Nested Level from the pop-up menu.

Step 11: -
If you choose Single Level, all sequence messages will be ordered with integers on diagram base.
On the other hand, if you choose Nested Level, all sequence messages will be ordered with decimal
place on diagram base.

Right click on the diagram's background, select Sequence Number and then either Frame-based
Single Level or Frame-based Nested Level from the pop-up menu.

When you set the way of numbering sequence messages on frame base, the sequence messages in
frame will restart numbering sequence message since they are independent and ignore the way of
numbering sequence message outside the frame.
Experiment No. 7

Develop Class diagram

Objective: -

To show diagrammatically the objects required and the relationships between them while
developing a software product.

Software Required: -

Visual Paradigm for UML 8.2

Procedure: -

Step 1: -

Right click Class Diagram on Diagram Navigator and select New Class Diagram from the pop-
up menu to create a class diagram.

Step 2: -

Creating class
To create class, click Class on the diagram toolbar and then click on the diagram.

A class will be created.


Creating association
To create association from class, click the Association -> Class resource beside it and drag.

Drag to empty space of the diagram to create a new class, or drag to an existing class to connect to
it. Release the mouse button to create the association.

To create aggregation, use the Aggregation -> Class resource instead.

Step 3: -

To edit multiplicity of an association end, right-click near the association end, select Multiplicity from
the popup menu and then select a multiplicity.
To show the direction of an association, right click on it and select Presentation Options > Show
Direction from the pop-up menu.
Step 4: -

The direction arrow is shown beside the association.

Creating generalization
To create generalization from class, click the Generalization -> Class resource beside it and drag.

Drag to empty space of the diagram to create a new class, or drag to an existing class to connect to
it. Release the mouse button to create the generalization.

Creating attribute
To create attribute, right click the class and select Add > Attribute from the pop-up menu.

An attribute is created.
Creating attribute with enter key
After creating an attribute, press the Enter key, another attribute will be created. This method lets
you create multiple attributes quickly and easily.

Creating operation
To create operation, right click the class and select Add > Operation from the pop-up menu.

An operation is created.

Similar to creating attribute, you can press the Enter key to create multiple operations continuously.
Drag-and-Drop reordering, copying and moving of class members
To reorder a class member, select it and drag within the compartment, you will see a thick black
line appears indicating where the class member will be placed.
Release the mouse button, the class member will be reordered.

To copy a class member, select it and drag to the target class while keep pressing the Ctrl key, you
will see a thick black line appears indicating where the class member will be placed. A plus sign is
shown beside the mouse cursor indicating this is a copy action.

Release the mouse button, the class member will be copied.

To move a class member, select it and drag to the target class, you will see a thick black line appears
indicating where the class member will be placed. Unlike copy, do not press the Ctrl key when drag,
the mouse cursor without the plus sign indicates this is a move action.

Release the mouse button, the class member will be moved.


Model name completion for class
The model name completion feature enables quick creation of multiple views for the same class
model. When create or rename class, the list of classes is shown.

Type text to filter classes in the list.

Press up or down key to select class in the list, press Enter to confirm. Upon selecting an existing
class, all class members and relationships are shown immediately.
Step 5: -

Continue to complete the diagram.


Generalization set

A generalization set defines a particular set of generalization relationships that describe the way
in which a general classifier (or superclass) may be divided using specific subtypes. To define a
generalization set, select the generalizations to include, right click and select Generalization set >
Create Generalization Set... from the popup menu.
Step 6: -

Name the set in the Manage Generalization Sets dialog box, and confirm by pressing OK.
The selected generalizations are grouped. Adjust the connector to make the diagram tidy.

Repeat the steps for other generalizations.


Experiment No. 9

Use testing tool such as Junit

Testing is the process of checking the functionality of the application whether it is working as per
requirements and to ensure that at developer level, unit testing comes into picture. Unit testing is
the testing of single entity (class or method). Unit testing is very essential to every software
company to give a quality product to their customers.
Unit testing can be done in two ways

Manual testing Automated testing

Executing the test cases manually without any tool


Taking tool support and executing the test cases
support is known as manual testing.
by using automation tool is known as automation
● Time consuming and tedious: Since test testing.
cases are executed by human resources so it is very
● Fast Automation runs test cases
slow and tedious.
significantly faster than human resources.
● Huge investment in human resources: As test
● Less investment in human resources:
cases need to be executed manually so more testers
Test cases are executed by using automation tool
are required in manual testing.
so less tester is required in automation testing.
● Less reliable: Manual testing is less reliable
● More reliable: Automation tests perform
as tests may not be performed with precision each
precisely same operation each time they are run.
time because of human errors.
● Programmable: Testers can program
● Non-programmable: No programming can
sophisticated tests to bring out hidden
be done to write sophisticated tests which fetch
information.
hidden information.

What is JUnit?

JUnit is a unit testing framework for the Java Programming Language. It is important in the test-
driven development, and is one of a family of unit testing frameworks collectively known as xUnit.

JUnit promotes the idea of "first testing then coding", which emphasis on setting up the test data
for a piece of code which can be tested first and then can be implemented. This approach is like
"test a little, code a little, test a little, code a little..." which increases programmer productivity and
stability of program code that reduces programmer stress and the time spent on debugging.

Features

● JUnit is an open source framework which is used for writing & running tests.

● Provides Annotation to identify the test methods.

● Provides Assertions for testing expected results.

● Provides Test runners for running tests.


● JUnit tests allow you to write code faster which increasing quality

● JUnit is elegantly simple. It is less complex & takes less time.

● JUnit tests can be run automatically and they check their own results and provide
immediate feedback. There's no need to manually comb through a report of test results.

● JUnit tests can be organized into test suites containing test cases and even other test suites.

● Junit shows test progress in a bar that is green if test is going fine and it turns red when a
test fails

What is a Unit Test Case?

A Unit Test Case is a part of code which ensures that another part of code (method) works as
expected. To achieve those desired results quickly, test framework is required. JUnit is perfect unit
test framework for java programming language.

A formal written unit test case is characterized by a known input and by an expected output, which
is worked out before the test is executed. The known input should test a precondition and the
expected output should test a postcondition.

There must be at least two-unit test cases for each requirement: one positive test and one negative
test. If a requirement has sub-requirements, each sub-requirement must have at least two test cases
as positive and negative.

Online

You really do not need to set up your own environment to start learning Java &JUnit
programming language. Reason is very simple, we already have setup Java Programming
environment online, so that you can compile and execute all the available examples online
at the same time when you are doing your theory work. This gives you confidence in what
you are reading and to check the result with different options. Feel free to modify any
example and execute it online.

Try following example using Try it option available at the top right corner of the below
sample code box:

public class MyFirstJavaProgram


{
public static void main (String [] args)
{
System.out.println("Hello World");
}
}

For most of the examples given in this tutorial, you will find Try it option, so just make use
of it and enjoy your learning.
Local Environment Setup

JUnit is a framework for Java, so the very first requirement is to have JDK installed in your
machine.

System Requirement

JDK 1.5 or above.

Memory no minimum requirement.

Disk Space no minimum requirement.

Operating System no minimum requirement.

Step 1 - verify Java installation in your machine

Now open console and execute the following java command.

OS Task Command

Windows Open Command Console c:\> java –version

Linux Open Command Terminal $ java –version

Mac Open Terminal machine: ~ joseph$ java -version

Let's verify the output for all the operating systems:

OS Output

java version "1.6.0_21"


Windows Java (TM) SE Runtime Environment (build 1.6.0_21-b07)
Java Hotspot (TM) Client VM (build 17.0-b17, mixed mode, sharing)

java version "1.6.0_21"


Linux Java (TM) SE Runtime Environment (build 1.6.0_21-b07)
Java Hotspot (TM) Client VM (build 17.0-b17, mixed mode, sharing)

java version "1.6.0_21"


Mac Java (TM) SE Runtime Environment (build 1.6.0_21-b07)
Java Hotspot (TM)64-Bit Server VM (build 17.0-b17, mixed mode, sharing)

Step 2: Set JAVA environment

Set the JAVA_HOME environment variable to point to the base directory location where Java is
installed on your machine. For example

Windows Set the environment variable JAVA_HOME to C:\Program Files\Java\jdk1.6.0_21


Linux export JAVA_HOME=/usr/local/java-current

Mac export JAVA_HOME=/Library/Java/Home

Append Java compiler location to System Path.

OS Output

Append the string; C:\Program Files\Java\jdk1.6.0_21\bin to the end of the system variable,
Windows
Path.

Linux export PATH=$PATH:$JAVA_HOME/bin/

Mac not required

Verify Java Installation using java -version command explained above.

Step 3: Download Junit archive

Download latest version of JUnit jar file from http://www.junit.org. At the time of writing this
tutorial, I downloaded Junit-4.10.jar and copied it into C:\>JUnit folder.

OS Archive name

Windows junit4.10.jar

Linux junit4.10.jar

Mac junit4.10.jar

Step 4: Set JUnit environment

Set the JUNIT_HOME environment variable to point to the base directory location where JUNIT
jar is stored on your machine. Assuming, we've stored junit4.10.jar in JUNIT folder on various
Operating Systems as follows.

OS Output

Windows Set the environment variable JUNIT_HOME to C:\JUNIT

Linux export JUNIT_HOME=/usr/local/JUNIT

Mac export JUNIT_HOME=/Library/JUNIT

Step 5: Set CLASSPATH variable

Set the CLASSPATH environment variable to point to the JUNIT jar location. Assuming, we've
stored junit4.10.jar in JUNIT folder on various Operating Systems as follows.

OS Output
Set the environment variable CLASSPATH
Windows
to %CLASSPATH%;%JUNIT_HOME%\junit4.10.jar;.;

Linux export CLASSPATH=$CLASSPATH:$JUNIT_HOME/junit4.10.jar:.

Mac export CLASSPATH=$CLASSPATH:$JUNIT_HOME/junit4.10.jar:.

Step 6: Test JUnit Setup

Create a java class file name Test unit in C:\ > JUNIT_WORKSPACE

importorg.junit.Test;
import static org.junit.Assert.assertEquals;
public class TestJunit
{
@Test
public void testAdd()
{
String str= "Junit is working fine";
assertEquals ("Junit is working fine”, str);
}
}

Create a java class file name TestRunner in C:\ > JUNIT_WORKSPACE to execute Test case(s)

importorg.junit.runner.JUnitCore;
importorg.junit.runner.Result;
importorg.junit.runner.notification.Failure;

public class TestRunner


{
public static void main(String[] args)
{
Result result = JUnitCore.runClasses(TestJunit.class);
for (Failure failure : result.getFailures())
{
System.out.println(failure.toString());
}
System.out.println(result.wasSuccessful());
}
}

Step 7: Verify the Result

Compile the classes using javac compiler as follows


C:\JUNIT_WORKSPACE>javac TestJunit.java TestRunner.java

Now run the Test Runner to see the result

C:\JUNIT_WORKSPACE>java Test Runner

Verify the output.


Experiment No. 10

Develop Business Process Diagram of the sample problem

The Business Process Modeling Notation (BPMN) specification provides a graphical notation for
specifying business processes in a Business Process Diagram (BPD).

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