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Human-Computer Interaction: Dr. Ibrar Hussain Week: 01

The document provides an introduction to Dr. Ibrar Hussain and his research interests in human-computer interaction, software engineering, sonification, ubiquitous computing, and location-based services. It then discusses the history and development of human-computer interaction as a field, including definitions, relevant disciplines, important early research centers like SRI and Xerox PARC, and pioneering concepts developed including the mouse, windows, email, and hypermedia.

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Umara Malik
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0% found this document useful (0 votes)
34 views

Human-Computer Interaction: Dr. Ibrar Hussain Week: 01

The document provides an introduction to Dr. Ibrar Hussain and his research interests in human-computer interaction, software engineering, sonification, ubiquitous computing, and location-based services. It then discusses the history and development of human-computer interaction as a field, including definitions, relevant disciplines, important early research centers like SRI and Xerox PARC, and pioneering concepts developed including the mouse, windows, email, and hypermedia.

Uploaded by

Umara Malik
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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Human-Computer

Interaction
Dr. Ibrar Hussain
Week: 01
Who Am I…
Dr. Ibrar Hussain
(Associate Professor / Head – Department of Software Engineering)
v 12 – IF Journal Publications; 11 – Premier International Conferences;
Total Citations [460]
v PhD. in Computer Science
Pervasive Computing Research Lab, Zhejiang University, China.
Overall World University Ranking: 54.
Department of Computer Science - World Ranking: 42.
Carried out 6 months collaborative research work with HCI & SE group at
University of Colorado, Boulder, USA.

Research Interests:- Human-Computer Interaction, Software Engineering,


Sonification, Ubiquitous Computing, Location-based Services.

v MS. In Information Management


Queen Mary, University of London, UK.
Overall World University Ranking: 119.
Department of Computer Science - World Ranking: 200.
HCI Material will be shared HERE!
Following are quick steps to Join a easyclass:

a) Sign in to easyclass at https://www.easyclass.com

b) On the Home page, Press the button “Students: Enter


Access Code”

c) Enter the Code (L47C-GEAP) in the box and click Continue.

Finally, fill the Registration Form and Provide your email


address.
HCI - What

• The term HCI stands for Human-Computer Interaction – During its


early years, it was known as the man-machine studies

• Sometimes the term Computer-Human Interaction (CHI) is also used.


Working Definition of HCI

Definition according to ACM SIGCHI

• Human-computer interaction is a discipline concerned with the


design, implementation and evaluation of interactive computing
systems for human use and with the study of major phenomenon
surrounding them.
Nature of the Field

• HCI is interdisciplinary

– No single discipline
HCI: Which Discipline ?

It is emerging as a special concern within several disciplines, each with


different emphasis.

– Computer Science (application design and engineering of human


interfaces).

– Psychology (application of theories of cognitive processes and the


empirical analysis of user behavior).
HCI: Which Discipline ?

• Sociology and anthropology (interaction between technology, work


and organization)

– Industrial design (interactive products such as Cell phone, Washing


machine, Microwave oven etc.)

• According to ACM SIGCHI, Computer Science is the basic discipline


and other disciplines serve as supporting disciplines.
Why HCI is Important…

• The study of our interface with information.

• It is not just ‘how big should I make buttons’ or ‘how to


layout menu choices’

• It can affect
- Effectiveness

- Productivity

- Safety

• Example: a car with poor HCI


History of UI

• Computers as new class of ● A shift in the responsibility for


machine design
– Programmable – from the designer of the
– Software takes hardware (the machine)
precedence now over hardware – to the designer of the
• Physical limitations are reduced software (the interface)
• Complexity is now ● Finally, HCI as a research
• completely open topic comes into play
– Engelbart and his group at SRI ● Engelbart's initial thought:
demonstrated a huge number of – Based on his experience
conceptual leaps
using radar screens in the navy
– All based on ideas he and his
– Why couldn't people
colleagues had about the way
visualize information on a screen
people could work with
like this?
computers
– “ Fly through information”

● Where did things go from there?


Rise and Fall of ARC

• The augmentation research • By the time of its closing, the


center lasted for about 25 years center had produced a host of
under Douglas Engelbart patents, concepts...and

● McDonnel Douglas terminated researchers

the center in 1989 after a decade ● Those people went on to


of slowly removing funding work at Xerox PARC, Apple, HP,
Sun, ARPA
What Came Out of ARC ?

• As the first HCI lab, the – multiple windows


Augmentation Research Center – cross-file editing
was responsible for
developments in: – email
– the mouse – data publishing
– 2-dimensional display editing – document version control
– object linking – teleconferencing
– hypermedia – computer-aided
– outline processing – meetings
– flexible view control – context-sensitive help
– universal "user interface"
• front-end module
Where we ended up

• So where did the ideas go? • Research projects at Xerox PARC

– In the early-70s the Palo Alto would build upon the concepts

Research Center, funded by Xerox begun and demonstrated at ARC

corporation, was founded. – mouse

– By the mid-70s it had raided – document control


much of the ARC team due to lack – display technologies
of funding for ARC.
– simple programming languages
Xerox PARC

• Founded in 1970
• Through the 1970s the team at
● Pushed forward the PARC:
development of much of what we
– enhanced the mouse to have a
consider “modern” computing:
ball instead of wheels
– personal computing
– publishing – invented the optical mouse
– document-centered work – invented the laser-printer
– CRT displays
– direct-object manipulation – developed the predecessor to
interfaces. postscript.

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