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E-Tech: ICT (Information and Communication Technology) - The Use of Different Communication

The document discusses various topics related to information and communication technology (ICT). It covers definitions of common terms like the Internet, World Wide Web, and protocols. It also discusses trends like mobile technologies, social media, and operating systems. Emerging technologies such as robotics, artificial intelligence, and virtual reality are examined. Finally, the document outlines common online platforms, internet security issues, graphics software, and image hosting sites.

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Bren Arnigo
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0% found this document useful (0 votes)
31 views7 pages

E-Tech: ICT (Information and Communication Technology) - The Use of Different Communication

The document discusses various topics related to information and communication technology (ICT). It covers definitions of common terms like the Internet, World Wide Web, and protocols. It also discusses trends like mobile technologies, social media, and operating systems. Emerging technologies such as robotics, artificial intelligence, and virtual reality are examined. Finally, the document outlines common online platforms, internet security issues, graphics software, and image hosting sites.

Uploaded by

Bren Arnigo
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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E-TECH

ICT (Information and Communication Technology) - the use of different communication


technologies

Related jobs around the country, one of which is CALL CENTER OR BPO (BUSINESS PROCESS
OUTSOURCING) CENTERS.

INTERNET - the global system of interconnected computer networks

TCP - stands for Transmission Control Protocol

IP - stands for Internet Protocol

THE NET - a worldwide system of computer networks

When WWW (World Wide Web) was invented, most webpages were static.

WEB 1.0 - is the readable phrase of the WWW; one limited interaction

WEB 2.0 - is the writable phrase of the WWW; facilitates interaction between
users & sites

WEB 3.0 - is the executable phrase of the WWW. This has “machine-to-machine” interaction.
(semantic) web)

TRENDS IN ICT

MOBILE TECHNOLOGIES - the popularities of smartphones and tablets

SOCIAL MEDIA - a website that enables web users to create user generated
content

SIX TYPES OF SOCIAL MEDIA

SOCIAL NETWORKS - sites that allows the users to connect with other people
BOOKMARKING SITES - allows the users to store and manage links

SOCIAL NEWS - allows the users to post their own news items

MEDIA SHARING -allows the users to upload and share media content

MICROBLOGGING - focuses on short updates from the user

BLOGS AND FORUMS - allows users to post their content

iOS (iPad Operating System) - is used in apple devices such as iPhone and iPad

ANDROID - is an open source OS, developed by Google

BLACKBERRY OS - is used in blackberry devices

WINDOWS PHONE OS - a closed-source and proprietary operating system developed by


Microsoft

WIRELESS FIDELITY (WiFi) - is a type of wireless local area network technology

BLUETOOTH - uses packet-based transmission over short range technology


signals

3G, 4G, GSM - are data networking services for mobile phones

LTE - means long-term evolution.

DIAL-UP SERVICES - uses modems and telephone lines

VIRTUAL PRIVATE NETWORKS - secures access to a private network

ISP - means Internet Service Provider

EMERGING TECHNOLOGIES

ROBOTICS - creating devices that can move and react to


sensory input

ARTIFICIAL INTELLIGENCE - known as AL; marking computers work and act


like humans

BIOMETRICS - used to measure and analyze human body


characteristics
QUANTUM CRYPTOGRAPHY - science of encoding and decoding information

COMPUTER-ASSISTED TRANSLATION - assist in the translation of one or more natural


languages

3D IMAGING AND HOLOGRAPHY - a photographic technique that uses light to


protect objects

VIRTUAL REALITY - a three-dimensional that can be explored by a


person

ASSISTIVE MEDIA - helps the people who have visual and reading
impairments

ONLINE - being connected to the cyberspace through


medium of internet

PLATFORM - used as a base; a system that can be programmed

COMMON ONLINE PLATFORMS

SOCIAL MEDIA PLATFORMS - development of social media solutions and services

BOOKMARKING SITES - allows you to store and manage links to various websites

E-COMMERCE PLATFORM - is a collection of software

ONLINE LEARNING PLATFORM - an incorporated set of interactive online services

ONLINE VIDEO PLATFORMS - a service providing end-to-end tools

INTERNET SECURITY ISSUES

COMPUTER VIRUS - a type of malware program. Replicates by reproducing


itself

MALWARE (Malicious Software) - to steal information for an extended period without their
knowledge

DEFREEZE APPLICATION - is like a “turn back to normal”app

ADWARE - package that automatically renders advertisements


(Advertising-supported Software)
SPYWARE - aims to gather information without the consumer’s
knowledge

PRODUCTIVITY SOFTWARE - composed of computer programs

PRODUCTIVITY TOOLS - can be a freeware or shareware

FREEWARE - used for free or for an unlimited time

SHAREWARE - purchased for continued use

WORD - a software of Microsoft Office 2013; advanced set of


tools

POWERPOINT - create slide show presentations wherein you can format


the text

EXCEL - used to simulate a paper worksheet

MAIL MERGE - quickly produce and send information

HYPERLINK - will direct you to another page

IMAGING AND DESIGN FOR THE ONLINE ENVIRONMENT

GRAPHIC SOFTWARE - will help you create layouts and design web pages

BALANCE - placement of elements of equal weight

SYMMETRICAL - sides are exactly the same

ASYMMETRICAL - sides appear visually weighted

RADIAL - arranged around a center

MOVEMENT - flow of the elements

UNITY - sense of oneness

REPITITION - consistent and balanced repetition

PROXIMITY - organized relationship

CONTRAST - combination of opposing characteristics

WHITESPACE - negative space or large margins


INFOGRAPHIC - known as data visualization; visual image such as chart

THESIS/STORY - the subject and main idea of an infographic

DATA - supports the main idea

SIMPLICITY - your own idea in which to attract readers (color, style…)

SOURCE - cite your sources to give credibility to your data

BRANDING/SHAREABILITY - the infographic must be creative and innovative

IMAGE FILE FORMATS - an important aspect in the design stage. (JPEG, GIF, BMP,
TIFF, PNG)

JPEG (Joint Photographic Experts Group) - lossy; the most popular image file

GIF (Graphics Interchange Format) - animation effects

BMP (Bitmap Image File) - uncompressed file like pixels

TIFF (Tagged Image File Format) - imaging programs

PNG ( Portable Network Graphic) - supports full color imaging

PRINCIPLES AND BASIC TECHNIQUES OF IMAGE MANIPULATING

CROPPING - process of removing unwanted parts of


the image

COLOR BALANCE - make changes in mixture of color in an


image

ADJUSTING THE BRIGHTNESS AND CONTRAST - most basic technique; highlights shadows
and midtones

COMPRESSION AND RESIZING - an important aspect in image


manipulation

; STANDARD RESOLUTION - for an image, 72 dpi (dots per inch) / image file size – 30-
50 kb.

; MAXIMUM RESOLUTION - for printing, 300 dpi / printing size is in inches.


COLOR BLENDING - different special effects; combining;
dynamic results.

COMBINING MULTIPLE IMAGE - must be planned and conceptualized

ONLINE GRAPHICS SOFTWARE

PICASA - google’s free desktop image editing program; can be downloaded

FOTOR - offers a wide range of effects and tools for editing images; (multiplatform)

PIXLR - you can choose between the editor or creating an original image;
(multiplatform)

IMAGE HOSTING SITES

IMGUR - free image hosting site

PHOTOBUCKET - almost similar features with flickr;

FLICKR - an image social networking site; has 1 TB storage capacity

SLICKPIC - an online image hosting service

ZENFOLIO - lets you create an online image website

ONLINE PLATFORMS

PLATFORM - these technologies help us produce and share more meaningful information
through online platforms and application

PLATFORM HAS THREE LEVELS:

Level 1: Access API-API (Application Programming Interfaces) – to draw on data services, the
process itself is solely done by a developer who processes both technical expertise and financial
resources

Level 2: Plug-in API – historically has been used in end user applications to let developers build
plugged into the core system and its user interference, ex: facebook

Level 3: Runtime Environment – referred to as online platforms, most favorable

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