Zain Inheritance Program
Zain Inheritance Program
In C++, inheritance is a process in which one object acquires all the properties and
behaviors of its parent object automatically. In such way, you can reuse, extend or modify
the attributes and behaviors which are defined in other class.
In C++, the class which inherits the members of another class is called derived class and
the class whose members are inherited is called base class. The derived class is the
specialized class for the base class.
Types Of Inheritance
C++ supports five types of inheritance:
o Single inheritance
o Multiple inheritance
o Hierarchical inheritance
o Multilevel inheritance
o Hybrid inheritance
Derived Classes
A Derived class is defined as the class derived from the base class.
Where,
visibility mode: The visibility mode specifies whether the features of the base class are
publicly inherited or privately inherited. It can be public or private.
o When the base class is privately inherited by the derived class, public members of
the base class becomes the private members of the derived class. Therefore, the
public members of the base class are not accessible by the objects of the derived
class only by the member functions of the derived class.
o When the base class is publicly inherited by the derived class, public members of the
base class also become the public members of the derived class. Therefore, the
public members of the base class are accessible by the objects of the derived class
as well as by the member functions of the base class.
Note:
o In C++, the default mode of visibility is private.
o The private members of the base class are never inherited.
1. #include <iostream>
2. using namespace std;
3. class Account {
4. public:
5. float salary = 60000;
6. };
7. class Programmer: public Account {
8. public:
9. float bonus = 5000;
10. };
11. int main(void) {
12. Programmer p1;
13. cout<<"Salary: "<<p1.salary<<endl;
14. cout<<"Bonus: "<<p1.bonus<<endl;
15. return 0;
16. }
Output:
Salary: 60000
Bonus: 5000
In the above example, Employee is the base class and Programmer is the derived class.
1. #include <iostream>
2. using namespace std;
3. class Animal {
4. public:
5. void eat() {
6. cout<<"Eating..."<<endl;
7. }
8. };
9. class Dog: public Animal
10. {
11. public:
12. void bark(){
13. cout<<"Barking...";
14. }
15. };
16. int main(void) {
17. Dog d1;
18. d1.eat();
19. d1.bark();
20. return 0;
21. }
Output:
Eating...
Barking...
1. #include <iostream>
2. using namespace std;
3. class A
4. {
5. int a = 4;
6. int b = 5;
7. public:
8. int mul()
9. {
10. int c = a*b;
11. return c;
12. }
13. };
14.
15. class B : private A
16. {
17. public:
18. void display()
19. {
20. int result = mul();
21. std::cout <<"Multiplication of a and b is : "<<result<< std::endl;
22. }
23. };
24. int main()
25. {
26. B b;
27. b.display();
28.
29. return 0;
30. }
Output:
Multiplication of a and b is : 20
In the above example, class A is privately inherited. Therefore, the mul() function of class
'A' cannot be accessed by the object of class B. It can only be accessed by the member
function of class B.
C++ introduces a third visibility modifier, i.e., protected. The member which is declared as
protected will be accessible to all the member functions within the class as well as the class
immediately derived from it.
1. #include <iostream>
2. using namespace std;
3. class Animal {
4. public:
5. void eat() {
6. cout<<"Eating..."<<endl;
7. }
8. };
9. class Dog: public Animal
10. {
11. public:
12. void bark(){
13. cout<<"Barking..."<<endl;
14. }
15. };
16. class BabyDog: public Dog
17. {
18. public:
19. void weep() {
20. cout<<"Weeping...";
21. }
22. };
23. int main(void) {
24. BabyDog d1;
25. d1.eat();
26. d1.bark();
27. d1.weep();
28. return 0;
29. }
Output:
Eating...
Barking...
Weeping...
1. #include <iostream>
2. using namespace std;
3. class A
4. {
5. protected:
6. int a;
7. public:
8. void get_a(int n)
9. {
10. a = n;
11. }
12. };
13.
14. class B
15. {
16. protected:
17. int b;
18. public:
19. void get_b(int n)
20. {
21. b = n;
22. }
23. };
24. class C : public A,public B
25. {
26. public:
27. void display()
28. {
29. std::cout << "The value of a is : " <<a<< std::endl;
30. std::cout << "The value of b is : " <<b<< std::endl;
31. cout<<"Addition of a and b is : "<<a+b;
32. }
33. };
34. int main()
35. {
36. C c;
37. c.get_a(10);
38. c.get_b(20);
39. c.display();
40.
41. return 0;
42. }
Output:
The value of a is : 10
The value of b is : 20
Addition of a and b is : 30
In the above example, class 'C' inherits two base classes 'A' and 'B' in a public mode.
1. #include <iostream>
2. using namespace std;
3. class A
4. {
5. public:
6. void display()
7. {
8. std::cout << "Class A" << std::endl;
9. }
10. };
11. class B
12. {
13. public:
14. void display()
15. {
16. std::cout << "Class B" << std::endl;
17. }
18. };
19. class C : public A, public B
20. {
21. void view()
22. {
23. display();
24. }
25. };
26. int main()
27. {
28. C c;
29. c.display();
30. return 0;
31. }
Output:
1. class A
2. {
3. public:
4. void display()
5. {
6. cout<<?Class A?;
7. }
8. } ;
9. class B
10. {
11. public:
12. void display()
13. {
14. cout<<?Class B?;
15. }
16. } ;
In the above case, the function of the derived class overrides the method of the base class.
Therefore, call to the display() function will simply call the function defined in the derived
class. If we want to invoke the base class function, we can use the class resolution operator.
1. int main()
2. {
3. B b;
4. b.display(); // Calling the display() function of B class.
5. b.B :: display(); // Calling the display() function defined in B class.
6. }
1. #include <iostream>
2. using namespace std;
3. class A
4. {
5. protected:
6. int a;
7. public:
8. void get_a()
9. {
10. std::cout << "Enter the value of 'a' : " << std::endl;
11. cin>>a;
12. }
13. };
14.
15. class B : public A
16. {
17. protected:
18. int b;
19. public:
20. void get_b()
21. {
22. std::cout << "Enter the value of 'b' : " << std::endl;
23. cin>>b;
24. }
25. };
26. class C
27. {
28. protected:
29. int c;
30. public:
31. void get_c()
32. {
33. std::cout << "Enter the value of c is : " << std::endl;
34. cin>>c;
35. }
36. };
37.
38. class D : public B, public C
39. {
40. protected:
41. int d;
42. public:
43. void mul()
44. {
45. get_a();
46. get_b();
47. get_c();
48. std::cout << "Multiplication of a,b,c is : " <<a*b*c<< std::endl;
49. }
50. };
51. int main()
52. {
53. D d;
54. d.mul();
55. return 0;
56. }
Output:
1. class A
2. {
3. // body of the class A.
4. }
5. class B : public A
6. {
7. // body of class B.
8. }
9. class C : public A
10. {
11. // body of class C.
12. }
13. class D : public A
14. {
15. // body of class D.
16. }
Let's see a simple example:
1. #include <iostream>
2. using namespace std;
3. class Shape // Declaration of base class.
4. {
5. public:
6. int a;
7. int b;
8. void get_data(int n,int m)
9. {
10. a= n;
11. b = m;
12. }
13. };
14. class Rectangle : public Shape // inheriting Shape class
15. {
16. public:
17. int rect_area()
18. {
19. int result = a*b;
20. return result;
21. }
22. };
23. class Triangle : public Shape // inheriting Shape class
24. {
25. public:
26. int triangle_area()
27. {
28. float result = 0.5*a*b;
29. return result;
30. }
31. };
32. int main()
33. {
34. Rectangle r;
35. Triangle t;
36. int length,breadth,base,height;
37. std::cout << "Enter the length and breadth of a rectangle: " << std::endl;
38. cin>>length>>breadth;
39. r.get_data(length,breadth);
40. int m = r.rect_area();
41. std::cout << "Area of the rectangle is : " <<m<< std::endl;
42. std::cout << "Enter the base and height of the triangle: " << std::endl;
43. cin>>base>>height;
44. t.get_data(base,height);
45. float n = t.triangle_area();
46. std::cout <<"Area of the triangle is : " << n<<std::endl;
47. return 0;
48. }
Output: