The Division Gear Attribute Sheet: Click Here For A PDF of This Sheet
The Division Gear Attribute Sheet: Click Here For A PDF of This Sheet
DISCLAIMER: The data this sheet is based off includes datamined values and may not represent the most
accurate of numbers.
Credits: AlCalzone for the sheet format, Spydr for the original sheet used for inspiration, Noots and Grimm for the drop rates
Additional Links:
Vendor Reset List - made by rubenalamina and various contributors
Weapon Damage Calculator - made by me
Division Builds Website - made by GrimmRReaper
Minimum Maximum Max with Gear
GS256+ Attribute
Combined
Mask Body Armor Backpack Gloves Knee Pads Holster
Combined Mods
Main Stat Qty 1 1 1 1 1 3
Major Attributes 9 1 2 1 3 1 1 9
Minor Attributes 6 1 1 1 x 3 x 6
Gear Mod Slots 5 1 2 1 x 1 x 5
Performance Mod Slots 4 x x 2 x 1 1 4
Stats Main Stat 6684 1114 - 1272 1114 - 1272 1114 - 1272 1114 - 1272 1114 - 1272 1114 - 1272 7632 8967
(does not include base of Secondary Stats 2139 205 205 205 205 205 x 2297 2297
535) Armor 6814 852 - 1001 1704 - 2003 1135 - 1334 852 - 1001 1419 - 1668 852 - 1001 8008 8008
Critical Hit Chance 11% 3% - 4% x x 5% - 6% x 3% - 4% 14% 19%
Critical Hit Damage 28% x x 7% - 9% 14% - 17% 7% - 9% x 35% 35%
SMG Damage 10% x x x 10% - 12% x x 12% 12%
Assault Rifle Damage 10% x x x 10% - 12% x x 12% 12%
Major (offensive) Shotgun Damage 10% x x x 10% - 12% x x 12% 12%
LMG Damage 10% x x x 10% - 12% x x 12% 12%
Pistol Damage 10% x x x 10% - 12% x x 12% 12%
Marksman Rifle Damage 10% x x x 10% - 12% x x 12% 12%
Enemy Armor Damage 21% 6.5% - 8% 5% - 6% x 6.5% - 8% 3% - 4% x 26% 26%
All Resistance 11% 4% 4% x x 3% x 11% 21%
Health 46807 x 14184 - 16674 11347 - 13339 x 14184 - 16674 7092 - 8337 55024 71699
Major (defensive)
Health on Kill 12% 4% - 5% 4% - 5% x 4% - 5% x x 15% 15%
Exotic Damage Resilience 24.5% 9% - 11% 9% - 11% x x 6.5% - 8% x 30% 42.5%
Skill Haste 20% x 7% - 9% x 7% - 9% x 6% - 7% 25% 40%
Skill Power 31226 8532 - 10030 x 11347 - 13339 x 11347 - 13339 x 36708 53383
Major (Utility) Stability 14.5% x x 14.5% - 17.5% x x x 17.5% 17.5%
Reload Speed 18.5% x x x x x 18.5% - 22% 22% 22%
Signature Resource Gain 0% x x x x x x 0% 17.5%
Damage to Elites 21% 9% - 12% x x x 12% - 16% x 28% 48%
Shock Resistance 27% x x x x 27% - 33% x 33% 53%
Burn Resistance 55% 14% - 17% x 14% - 17% x 27% - 33% x 67% 87%
Disorient Resistance 41% 14% - 17% x x x 27% - 33% x 50% 70%
Minor Blind/Deaf Resistance 41% 14% - 17% x x x 27% - 33% x 50% 70%
Disrupt Resistance 41% x x 14% - 17% x 27% - 33% x 50% 70%
Bleed Resistance 41% x x 14% - 17% x 27% - 33% x 50% 70%
Increased Kill XP 81% 12% - 14% 23% - 28% x x 46% - 56% x 98% 128%
Ammo Capacity 92% x 46% - 56% 46% - 56% x x x 112% 172%
Minimum Maximum Max with Gear
GS256+ Attribute
Combined
Mask Body Armor Backpack Gloves Knee Pads Holster
Combined Mods
Main Stat Qty 1 1 1 1 1 3
Major Attributes 9 1 2 1 3 1 1 9
Minor Attributes 6 1 1 1 x 3 x 6
Gear Mod Slots 5 1 2 1 x 1 x 5
Performance Mod Slots 4 x x 2 x 1 1 4
Stats Main Stat 7644 1274 - 1401 1274 - 1401 1274 - 1401 1274 - 1401 1274 - 1401 1274 - 1401 8406 9741
(does not include base of Secondary Stats 2299 205 205 205 205 205 x 2426 2426
535) Armor 6814 852 - 1001 1704 - 2003 1135 - 1334 852 - 1001 1419 - 1668 852 - 1001 8008 8008
Critical Hit Chance 11% 3% - 4% x x 5% - 6% x 3% - 4% 14% 19%
Critical Hit Damage 28% x x 7% - 9% 14% - 17% 7% - 9% x 35% 35%
SMG Damage 10% x x x 10% - 12% x x 12% 12%
Assault Rifle Damage 10% x x x 10% - 12% x x 12% 12%
Major (offensive) Shotgun Damage 10% x x x 10% - 12% x x 12% 12%
LMG Damage 10% x x x 10% - 12% x x 12% 12%
Pistol Damage 10% x x x 10% - 12% x x 12% 12%
Marksman Rifle Damage 10% x x x 10% - 12% x x 12% 12%
Enemy Armor Damage 21% 6.5% - 8% 5% - 6% x 6.5% - 8% 3% - 4% x 26% 26%
All Resistance 11% 4% 4% x x 3% x 11% 21%
Health 46807 x 14184 - 16674 11347 - 13339 x 14184 - 16674 7092 - 8337 55024 71699
Major (defensive)
Health on Kill 12% 4% - 5% 4% - 5% x 4% - 5% x x 15% 15%
Exotic Damage Resilience 24.5% 9% - 11% 9% - 11% x x 6.5% - 8% x 30% 42.5%
Skill Haste 20% x 7% - 9% x 7% - 9% x 6% - 7% 25% 40%
Skill Power 31226 8532 - 10030 x 11347 - 13339 x 11347 - 13339 x 36708 53383
Major (Utility) Stability 15% x x 14.5% - 17.5% x x x 17.5% 17.5%
Reload Speed 18.5% x x x x x 18.5% - 22% 22% 22%
Signature Resource Gain 0% x x x x x x 0% 18%
Damage to Elites 21% 9% - 12% x x x 12% - 16% x 28% 48%
Shock Resistance 27% x x x x 27% - 33% x 33% 53%
Burn Resistance 55% 14% - 17% x 14% - 17% x 27% - 33% x 67% 87%
Disorient Resistance 41% 14% - 17% x x x 27% - 33% x 50% 70%
Minor Blind/Deaf Resistance 41% 14% - 17% x x x 27% - 33% x 50% 70%
Disrupt Resistance 41% x x 14% - 17% x 27% - 33% x 50% 70%
Bleed Resistance 41% x x 14% - 17% x 27% - 33% x 50% 70%
Increased Kill XP 81% 12% - 14% 23% - 28% x x 46% - 56% x 98% 128%
Ammo Capacity 92% x 46% - 56% 46% - 56% x x x 112% 172%
High End
Item Level 30 31 32 33 34
Main Stat 118 - 144 128 - 148 149 - 174 184 - 215 228 - 267
Offensive Critical Hit Chance 1% 1% 1% 1% 1%
All Resistance 2% 2% 2% 2% 2%
Defensive Exotic Damage Resilience 2% - 2.5% 2% - 2.5% 2% - 2.5% 2% - 2.5% 2% - 2.5%
Health 1172 - 1436 1490 - 1748 1846 - 2168 2290 - 2686 2837 - 3335
Signature Resource Gain 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Utility Skill Haste 2% - 3% 2% - 3% 2% - 3% 2% - 3% 2% - 3%
Skill Power 1172 - 1436 1490 - 1748 1846 - 2168 2290 - 2686 2837 - 3335
Ballistic Shield Damage 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Ballistic Shield Damage Resilience 4% - 5% 4% - 5% 4% - 5% 4% - 5% 4% - 5%
Ballistic Shield Health 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%
First Aid Ally Heal 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
First Aid Self Heal 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Mobile Cover Damage Resilience 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Mobile Cover Health 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%
Pulse Critical Hit Chance 2% 2% 2% 2% 2%
Pulse Critical Hit Damage 2% 2% 2% 2% 2%
Pulse Duration 4% - 5% 4% - 5% 4% - 5% 4% - 5% 4% - 5%
Skills Seeker Mine Damage 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
(Performance
Mods only) Seeker Mine Explosion Radius 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%
Smart Cover Damage Resilience 2% - 2.5% 2% - 3% 2% - 3% 2% - 3% 2% - 3%
Smart Cover Duration 4% - 5% 4% - 5% 4% - 5% 4% - 5% 4% - 5%
Sticky Bomb Damage 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Sticky Bomb Explosion Radius 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Support Station Duration 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%
Support Station Healing Speed 4% - 5% 4% - 5% 4% - 5% 4% - 5% 4% - 5%
Support Station Range 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%
Turret Damage 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Turret Duration 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%
Turret Health 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%
Superior
Item Level 30 31 32 33 34
Main Stat 94 - 115 103 - 119 119 - 139 147 - 172 182 - 214
Offensive Damage to Elites 3% 3% 3% 3% 3% - 4%
Ammo Capacity 9% - 11% 9% - 11% 9% - 11% 9% - 11% 10% - 12%
Increased Kill XP 5% - 6% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Bleed Resistance 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Blind/Deaf Resitance 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Utility
Burn Resistance 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Disorient Resistance 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Disrupt Resistance 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Shock Resistance 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Ballistic Shield Damage 2% - 3% 2% - 3% 3% 3% 3%
Ballistic Shield Damage Resilience 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Ballistic Shield Health 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
First Aid Ally Heal 4% - 4.5% 4% - 4.5% 4% - 4.5% 4% - 5% 4% - 5%
First Aid Self Heal 4% - 4.5% 4% - 4.5% 4% - 4.5% 4% - 5% 4% - 5%
Mobile Cover Damage Resilience 2% - 3% 2% - 3% 3% 3% 3%
Mobile Cover Health 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Pulse Critical Hit Chance 1% - 1.5% 1% - 1.5% 1% - 1.5% 1% - 1.5% 1% - 1.5%
Pulse Critical Hit Damage 1% - 1.5% 1% - 1.5% 1% - 1.5% 1% - 1.5% 1% - 1.5%
Pulse Duration 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Skills Seeker Mine Damage 2% - 3% 2% - 3% 3% 3% 3%
(Performance
Mods only) Seeker Mine Explosion Radius 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Smart Cover Damage Resilience 2% 2% 2% - 2.5% 2% - 2.5% 2% - 2.5%
Smart Cover Duration 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Sticky Bomb Damage 2% - 3% 2% - 3% 3% 3% 3%
Sticky Bomb Explosion Radius 4% - 4.5% 4% - 4.5% 4% - 4.5% 4% - 5% 4% - 5%
Support Station Duration 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Support Station Healing Speed 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Support Station Range 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Turret Damage 2% - 3% 2% - 3% 3% 3% 3%
Turret Duration 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Turret Health 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Gear Slot Talent Description
Forceful Your armor is increased by 15% while your Signature Skill is active.
Rapid The cooldown of your healing skills is decreased by 15%.
Body Armor Reckless You deal 8% more damage and receive 10% more damage.
Robust You have 10% more armor while in cover.
Vigorous All your healing skills have overheal enabled.
Enduring While in your last segment, your health continuously regenerates to fill up the segment.
Refreshed When your health is in the last segment, all your healing is improved by 30%.
Mask Rehabilitated When you are affected by a status effect, you are healed for 2% every second.
Rejuvenated Consuming a medkit increases all resistances by 40% for 10 seconds.
Tenacious Using a Medkit increases your damage by 10% for 10 seconds.
Accomplished Rewards from Accolades are tripled.
Knee Pads
Prosperous Critical headshots grant you credits.
Inventive Your Skill Power is increased by 15% while you are at full health.
Relentless 5% of the damage dealt by your skills is returned to you as healing.
Backpack Resourceful All healing applied to you is also applied to your skill objects.
Specialized 200% of your Firearms and Stamina are added to your Skill Power.
Technical While your signature skill is active, your Skill Power is increased by 15%.
Astute The first 3 bullets of your magazine have a 5% higher chance to do a critical hit.
Cunning After reloading, your next shot with this weapon has a 10% higher critical hit chance.
Gloves
Decisive Headshots with your sidearm deal 35% more damage.
Savage Your critical hit chance is increased by 7% against targets out of cover.
Nimble After completing a cover to cover move in combat, you heal 2% of your max health over 4 seconds for every 1 meter run.
Recovered Damage taken while doing a cover to cover maneuver is regenerated over 5 seconds upon reaching your destination.
Holster
Steadfast While in cover, health regeneration kicks in twice as fast.
Sturdy Your armor is increased by 15% when you stay more than 4 seconds in the same cover.
Type Name Talent
Talent: Barrett's Bulletproof
No skills on cooldown increases Skill Power by 10%.
Body Armor Barrett's Bulletproof Vest
One skill on cooldown increases Damage by 5%.
Two skills on cooldown increases Armor by 10%.
Talent: Ferro's Oxygen Mask
Mask Ferro's Oxygen Mask
User can run and shoot their weapon while burning.
Talent: Shortbow Championship Pads
Knee Pads Shortbow Championship Pads
The fuse time on grenades is reduced to 0.20 seconds.
Talent: NinjaBike Messenger Bag
Slots in with any equipped Gear Set item to fufill a requirement towards unlocking a Gear Set's bonus.
Backpack NinjaBike Messenger Bag
Can unlock bonuses from multiple sets simultaneously.
Cannot unlock Classified Gear Set bonuses.
Talent: Skulls MC Gloves
Gloves Skulls MC Gloves
Damage increased by 16% when no set bonuses are active.
Talent: Colonel Bliss' Holster
Holster Colonel Bliss' Holser Hitting a target consecutively with a sidearm increases your damage with all weapons by 2% for 20 seconds.
This effect stacks until 10 shots, after which the stack is consumed and triggers an EMP effect.
Talent: Distracted
Assault Rifle Urban MDR
Your damage is increased by 18% against targets with status effects.
Talent: Caduceus
Assault Rifle Caduceus
Each critical hit heals you and your group for 1% of your skill power. Can only heal each player once every 0.20 seconds.
Talent: Play Rough
Assault Rifle Warlord
Damage taken is reduced by 20% while firing. The taken damage is applied when you stop firing.
Talent: Uncomplicated
Assault Rifle Bullfrog
Damage is increased by 15%. Accuracy and stability mods reduce this bonus.
Talent: Glutton
Light Machine Gun Hungry Hog
Killing a target increases your Damage dealt with 10% until you stop firing. Multiple kills stack this bonus up to 5 times.
Talent: Cover Shooter
Every bullet fired at an enemy from cover increases weapon damage by 0.5% up to 50%. The bonus lasts for 10 seconds. Getting a kill
Light Machine Gun Big Alejandro
with this weapon while in cover resets the duration. The bonus damage is cancelled by reloading, swapping weapons, or exiting
combat.
Talent: Pakhan
Light Machine Gun Pakhan
Each kill makes the next reload have 20% extra bullets compared to its base.
Talent: History Repeats
Marksman Rifle Historian
Each bullet embeds itself in the target and detonates 1 second later for 700% of your Firearms total.
Talent: Fire
Marksman Rifle Devil Headshots increase stability by 30% for 15 seconds.
Bodyshots increase headshot damage by 30% for 15 seconds.
Talent: Fury
Marksman Rifle Heel Hitting weakpoints increase weapon damage by 15% for 15 seconds.
Hitting skill proxies increase critical hit damage by 30% for 15 seconds.
Talent: Lights Out
Marksman Rifle Tenebrae
Destroying an enemy weak point resets skill cooldowns for you and your nearby group members. Can happen once every 10 seconds.
Talent: Golden Rhino
Pistol Golden Rhino
Increase stagger by 200%.
Talent: Quickdraw
Pistol Damascus
When drawn, weapon damage is increased by 20% for 2 seconds. After that, weapon damage is decreased by 20%.
Talent: Showstopper
Shotgun The Showstopper
Your accuracy with this weapon is increased the fewer shells you have left in the magazine.
Talent: Center Mass
Shotgun Medved
Shoots heavy slugs instead of buckshot.
Talent: Boomstick
Shotgun Cassidy
Double trigger fires off both barrels in short succession.
Talent: Midas
Submachine Gun Midas Each bullet you hit with reduces your damage by 1% and your target's damage by 1% to a max of 20%. The effect is reduced by 5% per
second.
Talent: Carefree
Submachine Gun Thompson M1928
Hipfire damage is increased by 11%.
Talent: Carefree
Submachine Gun Tommy Gun
Hipfire damage is increased by 11%.
Talent: Card Counter
Submachine Gun The House One half of the magazine does 20% increased damage. The half which deals increased damage flips after 15 seconds or when the
magazine is empty.
Talent: The Devil's Heel
Both weapons gain the Fire and Fury talents and the buff durations are increased by 15 seconds.
Weapon Set Devil/Heel
Bonuses from Fire and Fury are no longer lost when swapping between Devil and Heel.
Weapon swap speed is increased.
Talent: Free Republic
Weapon Set Liberator/Centurion Each shot with the Liberator grants +5% to your next headshot damage with the Centurion. Max is 200%.
Kills with the Centurion grants +10% RPM to all weapons for 10 seconds.
Talent: Valkyria
Weapon Set Hildr/Eir Each hit with Hildr increases critical hit damage by 1% to a max of 30%. The bonus decreases by 1 every seconds. This bonus only
applies to Eir.
Set Name Set Bonus (2) Set Bonus (3) Set Bonus (4) Set Bonus (5) Set Bonus (6)
Talent: Striker's Persistence
Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is increased by 0.05%
Talent: Striker's Battlegear for every 3000 Stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is
Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drops bonus +10% Stability reduced by 2 stacks every second.
Striker +20% Stability +10% Enemy Armor Damage
by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP and is lost when +5% Enemy Armor Damage
exiting combat. Talent: Improved Striker's Battlegear
Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drops
the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.
Ambusher ✓¹ Only available on Converted USC, Police UMP-45, and Tactical UMP-45
Elevated ✓² Only available on Model 700, M700 Tactical, and M700 Carbon
Damage Handling Performance Threat
Critical Hit Critical Hit Headshot
Slot Name Primary Attribute Roll(s) Type Accuracy Stability Reload Speed Rate of Fire Optimal Range Magazine Size Reduced Threat Increased Threat
Chance Damage Damage
552 Holosight Critical Hit Chance Large Scope 6% - 8.5% 3.5% - 4% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x x x
ACOG Scope (all variants) Accuracy Large Scope 2.5% - 3% 3.5% - 4% 5.5% - 6% 15% - 17% 2.5% - 3% x x 4% - 5% x x x
C79 Scope (3.4x) Critical Hit Damage Small RDS 2.5% - 3% 17.5% - 19% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x x x
CQBSS Scope (all variants) Stability Large Scope 2.5% - 3% 3.5% - 4% 5.5% - 6% 2% - 2.5% 12% - 13.5% x x 4% - 5% x x x
EXPS3 Holographic Sight Optimal Range Small RDS 2.5% - 3% 3.5% - 4% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 20% - 25% x x x
Improved Iron Sights Stability Iron Sight 2.5% - 3% 3.5% - 4% 5.5% - 6% 2% - 2.5% 12% - 13.5% x x 4% - 5% x x x
Mk4 M5A2 Scope (15x) Optimal Range Large Scope 2.5% - 3% 3.5% - 4% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 20% - 25% x x x
MK5 Scope (15x) Optimal Range Large Scope 2.5% - 3% 3.5% - 4% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 20% - 25% x x x
MK5 Scope (15X) - Tan Headshot Damage Large Scope 2.5% - 3% 3.5% - 4% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x x x
Scopes PRO Red Dot Sight Critical Hit Damage Small RDS 2.5% - 3% 17.5% - 19% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x x x
PRO Red Dot Sight - Tan Headshot Damage Small RDS 2.5% - 3% 3.5% - 4% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x x x
Reflex Sight Critical Hit Chance Small RDS 6% - 8.5% 3.5% - 4% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x x x
Reflex Sight - Tan Optimal Range Small RDS 2.5% - 3% 3.5% - 4% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x x x
Rugged Mini Reflex Sight Critical Hit Chance Small RDS 6% - 8.5% 3.5% - 4% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x x x
Russian Red Dot Sight Accuracy Small RDS 2.5% - 3% 3.5% - 4% 5.5% - 6% 14.5% - 17% 2.5% - 3% x x 4% - 5% x x x
Small RDS Scope Stability Small RDS 2.5% - 3% 3.5% - 4% 5.5% - 6% 2% - 2.5% 12% - 13.5% x x 4% - 5% x x x
T2 Micro Red Dot Sight Accuracy Small RDS 2.5% - 3% 3.5% - 4% 5.5% - 6% 14.5% - 17% 2.5% - 3% x x 4% - 5% x x x
T2 Micro Red Dot Sight - Tan Headshot Damage Small RDS 2.5% - 3% 3.5% - 4% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x x x
VX-1 Scope (12x) Headshot Damage Large Scope 2.5% - 3% 3.5% - 4% 16.5% - 18.5% 2% - 2.5% 2.5% - 3% x x 4% - 5% x x x
Angled Grip (all variants) Stability Small Grip x 3.5% - 4% x 2% - 2.5% 12% - 13.5% 4% - 5% x 4% - 5% x x x
Handstop (all variants) Reload Speed Large Grip x 3.5% - 4% x 2% - 2.5% 2.5% - 3% 25% - 31% x 4% - 5% x x x
PEQ - 15 Laser (all variants) Accuracy Laser x 3.5% - 4% x 14.5% - 17% 2.5% - 3% 4% - 5% x 4% - 5% x x x
Grips
Small Grip (all variants) Critical Hit Damage Small Grip x 17% - 19% x 2% - 2.5% 2.5% - 3% 4% - 5% x 4% - 5% x x x
Small Laser Pointer Accuracy Laser x 3.5% - 4% x 14.5% - 17% 2.5% - 3% 4% - 5% x 4% - 5% x x x
Vertical Grip (all variants) Optimal Range Small Grip x 3.5% - 4% x 2% - 2.5% 2.5% - 3% 4% - 5% x 40% - 49.5% x x x
Extended Magazine Magazine Size Magazine 2.5% - 3% 3.5% - 4% x x x 4% - 5% 4.5% - 5.6% x 110% - 121% x x
Heavy Magazine Spring Rate of Fire Magazine 2.5% - 3% 3.5% - 4% x x x 4% - 5% 9% - 11.3% x 11% - 12% x x
Magazines
High Velocity Magazine Critical Hit Chance Magazine 6% - 8.5% 3.5% - 4% x x x 4% - 5% 4.5% - 5.6% x 11% - 12% x x
Quick Release Magazine Reload Speed Magazine 2.5% - 3% 3.5% - 4% x x x 25% - 31% 4.5% - 5.6% x 11% - 12% x x
Compensator Stability Recoil Mod 2.5% - 3% 3.5% - 4% 5.5% - 6% 2% - 2.5% 12% - 13.5% x x 4% - 5% x x x
Flash Hider Accuracy Recoil Mod 2.5% - 3% 3.5% - 4% 5.5% - 6% 14.5% - 17% 2.5% - 3% x x 4% - 5% x x x
Muzzle Brake Stability Recoil Mod 2.5% - 3% 3.5% - 4% 5.5% - 6% 2% - 2.5% 12% - 13.5% x x 4% - 5% x x x
Critical Hit Damage
Large Suppressor (all variants) Large Suppressor 2.5% - 3% 15% - 18.5% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x 40% - 50% x
Reduced Threat
Critical Hit Damage
Loud Vent Brake Recoil Mod 2.5% - 3% 15% - 18.5% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x x 40% - 50%
Increased Threat
Headshot Damage
Omega Rifle Suppressor (all variants) Large Suppressor 2.5% - 3% 3.5% - 4% 16.5% - 18.5% 2% - 2.5% 2.5% - 3% x x 4% - 5% x 40% - 50% x
Muzzles Reduced Threat
Accuracy
Osprey .45 Suppressor (all variants) Small Suppressor 2.5% - 3% 3.5% - 4% 5.5% - 6% 14.5% - 17% 2.5% - 3% x x 4% - 5% x 40% - 50% x
Reduced Threat
Critical Hit Chance
Small Suppressor Small Suppressor 6% - 8.5% 3.5% - 4% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x 40% - 50% x
Reduced Threat
Critical Hit Damage
SR-7 Suppressor Large Suppressor 2.5% - 3% 15% - 18.5% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x 40% - 50% x
Reduced Threat
Critical Hit Chance
Ti-RANT Suppressor Small Suppressor 6% - 8.5% 3.5% - 4% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x 40% - 50% x
Reduced Threat
Item Costs Recalibration Costs
Gear Set Costs Weapon Cost
Chest 832 Roll Weapon Kit PxC Cost
Mask 832 1st 1 114
Knee Pads 665 2nd 2 153
Phoenix Credits
Backpack 832 3rd 3 205
Gloves 665 4th 5 276
Holster 582 5th 9 372
Chest 277,440 6th 15 500
Mask 249,696 High End Gear Cost
Knee Pads 221,952 Roll Credits
DZ Funds
Backpack 277,440 1st 28,032
Gloves 277,440 2nd 41,628
Holster 194,208 3rd 61,817
High End Costs 4th 91,798
Chest 832 5th 136,320
Mask 749 6th 202,435
Knee Pads 832 Gear Set Cost
Backpack 832 Roll Credits
Phoenix Credits
Gloves 665 1st 62,700
Holster 582 2nd 87,780
Weapon 1,248 3rd 122,892
Pistol 998 4th 172,049
Chest 1,112,880 5th 240,868
Mask 1,001,592 6th 337,216
Knee Pads 890,304
Backpack 1,112,880
Credits
Gloves 890,304
Holster 779,016
Weapon 1,669,320
Pistol 1,335,456
Chest 277,440
Mask 249,696
Knee Pads 221,952
Backpack 277,440
DZ Funds
Gloves 221,952
Holster 194,208
Weapon 416,160
Pistol 332,928
Exotics
Phoenix Credits All 1,331
Exotic Classified Bonus Classified Bonus Exotic Limited Exotic Key Fragment
Global Event
Superior Cache 11.5% 45% 11.25% 1.25% - -
Classified Gear Set Cache - 100% - - - -
Light Zone
Open World Named Boss 6% 6% - - - 20%
Mission Named Boss - 3% - - 3% 20%
Incursion Named Boss - 3% - - 6.25% -
HVT Named Boss - 3% - - 3% 20%
Legendary Mission Reward - 20% - - - -
Season Pass Supply Drop - 10% - - - -
Dark Zone
Named Boss 5% 6% - - - -
Contamination Event - 5% - - - -
Supply Drop - 6% - - 2% -
Dark Zone Key Chest - 6% - - - -
West Side Pier
Named Boss 3% 6% - - - 20%
Alert 3% 6% - - - 20%
Resistance
Reward Crate 14.3% 57.1% - - - -
Named Boss 3% 3% - - - -
Tier 2 Cache 23% 12.5% - - - 5%
Tier 3 Cache 23% 15% 10% - - 5%
Tier 4 Cache 23% 20% 17.5% - - 5%
Tier 5 Cache 23% 80% 20% - - 10%
Underground
Named Boss - Normal 3% 1% - - - 20%
Named Boss - Hard 6% 4% - - - 20%
Named Boss - Challenging 9% 6% - - - 20%
Hunter 12% 6% - - - -
Hidden Chest 3% 6% - - - -
Caches
Banshee Cache 3% 6% - - - 20%
Bounty Sealed Cache 3% 6% - - - 20%
Field Proficiency Cache 3% 6% - - - 20%
Gear Set Sealed Cache 1% 1% - - - -
Classified Cache - 100% - - - -
Last Stand Cache 3% 6% - - - 20%
Manhunt Sealed Cache 3% 6% - - - 20%
PvP Proficiency Cache 3% 6% - - - 20%
Skirmish Cache 3% 6% - - - 20%
Survival Cache - 10% 6% 1% - 20%
Underground Cache 1% 3% - - - 20%
Exotic Includes all exotic weapons and gear except Centurion, Liberator, Historian, Cassidy, and Pakhan.
Limited Exotics
Urban MDR or Showstopper can drop from any challenging mission bosses.
Barrett's Bulletproof Vest can drop from Lexington Event Center.
Mission Named Boss Shortbow Championship Pads can drop from Madison Field Hospital.
Ferro's Mask can drop from Napalm Production Site.
Colonel Bliss' Holster can drop from General Assembly.
Warlord can drop from Falcon Lost.
Medved can drop from Clear Sky.
Incursion Named Boss
Golden Rhino can drop from Dragon's Nest.
Damascus can drop from Stolen Signal.
HVT Named Boss Includes only Hildr and Eir.
DZ Supply Drop Includes only Tommy Gun and Thompson M1928.