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The Division Gear Attribute Sheet: Click Here For A PDF of This Sheet

The document is an attribute sheet for Division Gear in The Division 2. It provides the minimum and maximum possible values for attributes that can roll on each gear piece at Gear Score 256+, including the total minimum and maximum attribute values when combining all gear. It lists main stats, major attributes, minor attributes, gear mod slots, and performance mod slots that can roll on each gear piece. It also provides credits to those who helped create and contribute to the sheet.

Uploaded by

Ottis Willeben
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0% found this document useful (0 votes)
156 views

The Division Gear Attribute Sheet: Click Here For A PDF of This Sheet

The document is an attribute sheet for Division Gear in The Division 2. It provides the minimum and maximum possible values for attributes that can roll on each gear piece at Gear Score 256+, including the total minimum and maximum attribute values when combining all gear. It lists main stats, major attributes, minor attributes, gear mod slots, and performance mod slots that can roll on each gear piece. It also provides credits to those who helped create and contribute to the sheet.

Uploaded by

Ottis Willeben
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 24

The Division Gear Attribute Sheet

Click here for a PDF of this sheet

Join us in the Discord server of the Division Reddit!


www.discord.gg/thedivision

Any questions or feedback? Message me @Ahmad#0001 on discord or u/BestNadeThrower on Reddit.

DISCLAIMER: The data this sheet is based off includes datamined values and may not represent the most
accurate of numbers.

Credits: AlCalzone for the sheet format, Spydr for the original sheet used for inspiration, Noots and Grimm for the drop rates

Additional Links:
Vendor Reset List - made by rubenalamina and various contributors
Weapon Damage Calculator - made by me
Division Builds Website - made by GrimmRReaper
Minimum Maximum Max with Gear
GS256+ Attribute
Combined
Mask Body Armor Backpack Gloves Knee Pads Holster
Combined Mods
Main Stat Qty 1 1 1 1 1 3
Major Attributes 9 1 2 1 3 1 1 9
Minor Attributes 6 1 1 1 x 3 x 6
Gear Mod Slots 5 1 2 1 x 1 x 5
Performance Mod Slots 4 x x 2 x 1 1 4
Stats Main Stat 6684 1114 - 1272 1114 - 1272 1114 - 1272 1114 - 1272 1114 - 1272 1114 - 1272 7632 8967
(does not include base of Secondary Stats 2139 205 205 205 205 205 x 2297 2297
535) Armor 6814 852 - 1001 1704 - 2003 1135 - 1334 852 - 1001 1419 - 1668 852 - 1001 8008 8008
Critical Hit Chance 11% 3% - 4% x x 5% - 6% x 3% - 4% 14% 19%
Critical Hit Damage 28% x x 7% - 9% 14% - 17% 7% - 9% x 35% 35%
SMG Damage 10% x x x 10% - 12% x x 12% 12%
Assault Rifle Damage 10% x x x 10% - 12% x x 12% 12%
Major (offensive) Shotgun Damage 10% x x x 10% - 12% x x 12% 12%
LMG Damage 10% x x x 10% - 12% x x 12% 12%
Pistol Damage 10% x x x 10% - 12% x x 12% 12%
Marksman Rifle Damage 10% x x x 10% - 12% x x 12% 12%
Enemy Armor Damage 21% 6.5% - 8% 5% - 6% x 6.5% - 8% 3% - 4% x 26% 26%
All Resistance 11% 4% 4% x x 3% x 11% 21%
Health 46807 x 14184 - 16674 11347 - 13339 x 14184 - 16674 7092 - 8337 55024 71699
Major (defensive)
Health on Kill 12% 4% - 5% 4% - 5% x 4% - 5% x x 15% 15%
Exotic Damage Resilience 24.5% 9% - 11% 9% - 11% x x 6.5% - 8% x 30% 42.5%
Skill Haste 20% x 7% - 9% x 7% - 9% x 6% - 7% 25% 40%
Skill Power 31226 8532 - 10030 x 11347 - 13339 x 11347 - 13339 x 36708 53383
Major (Utility) Stability 14.5% x x 14.5% - 17.5% x x x 17.5% 17.5%
Reload Speed 18.5% x x x x x 18.5% - 22% 22% 22%
Signature Resource Gain 0% x x x x x x 0% 17.5%
Damage to Elites 21% 9% - 12% x x x 12% - 16% x 28% 48%
Shock Resistance 27% x x x x 27% - 33% x 33% 53%
Burn Resistance 55% 14% - 17% x 14% - 17% x 27% - 33% x 67% 87%
Disorient Resistance 41% 14% - 17% x x x 27% - 33% x 50% 70%
Minor Blind/Deaf Resistance 41% 14% - 17% x x x 27% - 33% x 50% 70%
Disrupt Resistance 41% x x 14% - 17% x 27% - 33% x 50% 70%
Bleed Resistance 41% x x 14% - 17% x 27% - 33% x 50% 70%
Increased Kill XP 81% 12% - 14% 23% - 28% x x 46% - 56% x 98% 128%
Ammo Capacity 92% x 46% - 56% 46% - 56% x x x 112% 172%
Minimum Maximum Max with Gear
GS256+ Attribute
Combined
Mask Body Armor Backpack Gloves Knee Pads Holster
Combined Mods
Main Stat Qty 1 1 1 1 1 3
Major Attributes 9 1 2 1 3 1 1 9
Minor Attributes 6 1 1 1 x 3 x 6
Gear Mod Slots 5 1 2 1 x 1 x 5
Performance Mod Slots 4 x x 2 x 1 1 4
Stats Main Stat 7644 1274 - 1401 1274 - 1401 1274 - 1401 1274 - 1401 1274 - 1401 1274 - 1401 8406 9741
(does not include base of Secondary Stats 2299 205 205 205 205 205 x 2426 2426
535) Armor 6814 852 - 1001 1704 - 2003 1135 - 1334 852 - 1001 1419 - 1668 852 - 1001 8008 8008
Critical Hit Chance 11% 3% - 4% x x 5% - 6% x 3% - 4% 14% 19%
Critical Hit Damage 28% x x 7% - 9% 14% - 17% 7% - 9% x 35% 35%
SMG Damage 10% x x x 10% - 12% x x 12% 12%
Assault Rifle Damage 10% x x x 10% - 12% x x 12% 12%
Major (offensive) Shotgun Damage 10% x x x 10% - 12% x x 12% 12%
LMG Damage 10% x x x 10% - 12% x x 12% 12%
Pistol Damage 10% x x x 10% - 12% x x 12% 12%
Marksman Rifle Damage 10% x x x 10% - 12% x x 12% 12%
Enemy Armor Damage 21% 6.5% - 8% 5% - 6% x 6.5% - 8% 3% - 4% x 26% 26%
All Resistance 11% 4% 4% x x 3% x 11% 21%
Health 46807 x 14184 - 16674 11347 - 13339 x 14184 - 16674 7092 - 8337 55024 71699
Major (defensive)
Health on Kill 12% 4% - 5% 4% - 5% x 4% - 5% x x 15% 15%
Exotic Damage Resilience 24.5% 9% - 11% 9% - 11% x x 6.5% - 8% x 30% 42.5%
Skill Haste 20% x 7% - 9% x 7% - 9% x 6% - 7% 25% 40%
Skill Power 31226 8532 - 10030 x 11347 - 13339 x 11347 - 13339 x 36708 53383
Major (Utility) Stability 15% x x 14.5% - 17.5% x x x 17.5% 17.5%
Reload Speed 18.5% x x x x x 18.5% - 22% 22% 22%
Signature Resource Gain 0% x x x x x x 0% 18%
Damage to Elites 21% 9% - 12% x x x 12% - 16% x 28% 48%
Shock Resistance 27% x x x x 27% - 33% x 33% 53%
Burn Resistance 55% 14% - 17% x 14% - 17% x 27% - 33% x 67% 87%
Disorient Resistance 41% 14% - 17% x x x 27% - 33% x 50% 70%
Minor Blind/Deaf Resistance 41% 14% - 17% x x x 27% - 33% x 50% 70%
Disrupt Resistance 41% x x 14% - 17% x 27% - 33% x 50% 70%
Bleed Resistance 41% x x 14% - 17% x 27% - 33% x 50% 70%
Increased Kill XP 81% 12% - 14% 23% - 28% x x 46% - 56% x 98% 128%
Ammo Capacity 92% x 46% - 56% 46% - 56% x x x 112% 172%
High End
Item Level 30 31 32 33 34
Main Stat 118 - 144 128 - 148 149 - 174 184 - 215 228 - 267
Offensive Critical Hit Chance 1% 1% 1% 1% 1%
All Resistance 2% 2% 2% 2% 2%
Defensive Exotic Damage Resilience 2% - 2.5% 2% - 2.5% 2% - 2.5% 2% - 2.5% 2% - 2.5%
Health 1172 - 1436 1490 - 1748 1846 - 2168 2290 - 2686 2837 - 3335
Signature Resource Gain 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Utility Skill Haste 2% - 3% 2% - 3% 2% - 3% 2% - 3% 2% - 3%
Skill Power 1172 - 1436 1490 - 1748 1846 - 2168 2290 - 2686 2837 - 3335
Ballistic Shield Damage 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Ballistic Shield Damage Resilience 4% - 5% 4% - 5% 4% - 5% 4% - 5% 4% - 5%
Ballistic Shield Health 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%
First Aid Ally Heal 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
First Aid Self Heal 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Mobile Cover Damage Resilience 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Mobile Cover Health 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%
Pulse Critical Hit Chance 2% 2% 2% 2% 2%
Pulse Critical Hit Damage 2% 2% 2% 2% 2%
Pulse Duration 4% - 5% 4% - 5% 4% - 5% 4% - 5% 4% - 5%
Skills Seeker Mine Damage 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
(Performance
Mods only) Seeker Mine Explosion Radius 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%
Smart Cover Damage Resilience 2% - 2.5% 2% - 3% 2% - 3% 2% - 3% 2% - 3%
Smart Cover Duration 4% - 5% 4% - 5% 4% - 5% 4% - 5% 4% - 5%
Sticky Bomb Damage 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Sticky Bomb Explosion Radius 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Support Station Duration 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%
Support Station Healing Speed 4% - 5% 4% - 5% 4% - 5% 4% - 5% 4% - 5%
Support Station Range 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%
Turret Damage 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Turret Duration 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%
Turret Health 6% - 7% 6% - 7% 6% - 7.5% 6% - 7.5% 6% - 7.5%
Superior
Item Level 30 31 32 33 34
Main Stat 94 - 115 103 - 119 119 - 139 147 - 172 182 - 214
Offensive Damage to Elites 3% 3% 3% 3% 3% - 4%
Ammo Capacity 9% - 11% 9% - 11% 9% - 11% 9% - 11% 10% - 12%
Increased Kill XP 5% - 6% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Bleed Resistance 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Blind/Deaf Resitance 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Utility
Burn Resistance 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Disorient Resistance 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Disrupt Resistance 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Shock Resistance 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Ballistic Shield Damage 2% - 3% 2% - 3% 3% 3% 3%
Ballistic Shield Damage Resilience 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Ballistic Shield Health 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
First Aid Ally Heal 4% - 4.5% 4% - 4.5% 4% - 4.5% 4% - 5% 4% - 5%
First Aid Self Heal 4% - 4.5% 4% - 4.5% 4% - 4.5% 4% - 5% 4% - 5%
Mobile Cover Damage Resilience 2% - 3% 2% - 3% 3% 3% 3%
Mobile Cover Health 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Pulse Critical Hit Chance 1% - 1.5% 1% - 1.5% 1% - 1.5% 1% - 1.5% 1% - 1.5%
Pulse Critical Hit Damage 1% - 1.5% 1% - 1.5% 1% - 1.5% 1% - 1.5% 1% - 1.5%
Pulse Duration 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Skills Seeker Mine Damage 2% - 3% 2% - 3% 3% 3% 3%
(Performance
Mods only) Seeker Mine Explosion Radius 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Smart Cover Damage Resilience 2% 2% 2% - 2.5% 2% - 2.5% 2% - 2.5%
Smart Cover Duration 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Sticky Bomb Damage 2% - 3% 2% - 3% 3% 3% 3%
Sticky Bomb Explosion Radius 4% - 4.5% 4% - 4.5% 4% - 4.5% 4% - 5% 4% - 5%
Support Station Duration 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Support Station Healing Speed 3% - 4% 3% - 4% 3% - 4% 3% - 4% 3% - 4%
Support Station Range 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Turret Damage 2% - 3% 2% - 3% 3% 3% 3%
Turret Duration 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Turret Health 5% - 5.5% 5% - 6% 5% - 6% 5% - 6% 5% - 6%
Gear Slot Talent Description
Forceful Your armor is increased by 15% while your Signature Skill is active.
Rapid The cooldown of your healing skills is decreased by 15%.
Body Armor Reckless You deal 8% more damage and receive 10% more damage.
Robust You have 10% more armor while in cover.
Vigorous All your healing skills have overheal enabled.
Enduring While in your last segment, your health continuously regenerates to fill up the segment.
Refreshed When your health is in the last segment, all your healing is improved by 30%.
Mask Rehabilitated When you are affected by a status effect, you are healed for 2% every second.
Rejuvenated Consuming a medkit increases all resistances by 40% for 10 seconds.
Tenacious Using a Medkit increases your damage by 10% for 10 seconds.
Accomplished Rewards from Accolades are tripled.
Knee Pads
Prosperous Critical headshots grant you credits.
Inventive Your Skill Power is increased by 15% while you are at full health.
Relentless 5% of the damage dealt by your skills is returned to you as healing.
Backpack Resourceful All healing applied to you is also applied to your skill objects.
Specialized 200% of your Firearms and Stamina are added to your Skill Power.
Technical While your signature skill is active, your Skill Power is increased by 15%.
Astute The first 3 bullets of your magazine have a 5% higher chance to do a critical hit.
Cunning After reloading, your next shot with this weapon has a 10% higher critical hit chance.
Gloves
Decisive Headshots with your sidearm deal 35% more damage.
Savage Your critical hit chance is increased by 7% against targets out of cover.
Nimble After completing a cover to cover move in combat, you heal 2% of your max health over 4 seconds for every 1 meter run.
Recovered Damage taken while doing a cover to cover maneuver is regenerated over 5 seconds upon reaching your destination.
Holster
Steadfast While in cover, health regeneration kicks in twice as fast.
Sturdy Your armor is increased by 15% when you stay more than 4 seconds in the same cover.
Type Name Talent
Talent: Barrett's Bulletproof
No skills on cooldown increases Skill Power by 10%.
Body Armor Barrett's Bulletproof Vest
One skill on cooldown increases Damage by 5%.
Two skills on cooldown increases Armor by 10%.
Talent: Ferro's Oxygen Mask
Mask Ferro's Oxygen Mask
User can run and shoot their weapon while burning.
Talent: Shortbow Championship Pads
Knee Pads Shortbow Championship Pads
The fuse time on grenades is reduced to 0.20 seconds.
Talent: NinjaBike Messenger Bag
Slots in with any equipped Gear Set item to fufill a requirement towards unlocking a Gear Set's bonus.
Backpack NinjaBike Messenger Bag
Can unlock bonuses from multiple sets simultaneously.
Cannot unlock Classified Gear Set bonuses.
Talent: Skulls MC Gloves
Gloves Skulls MC Gloves
Damage increased by 16% when no set bonuses are active.
Talent: Colonel Bliss' Holster
Holster Colonel Bliss' Holser Hitting a target consecutively with a sidearm increases your damage with all weapons by 2% for 20 seconds.
This effect stacks until 10 shots, after which the stack is consumed and triggers an EMP effect.
Talent: Distracted
Assault Rifle Urban MDR
Your damage is increased by 18% against targets with status effects.
Talent: Caduceus
Assault Rifle Caduceus
Each critical hit heals you and your group for 1% of your skill power. Can only heal each player once every 0.20 seconds.
Talent: Play Rough
Assault Rifle Warlord
Damage taken is reduced by 20% while firing. The taken damage is applied when you stop firing.
Talent: Uncomplicated
Assault Rifle Bullfrog
Damage is increased by 15%. Accuracy and stability mods reduce this bonus.
Talent: Glutton
Light Machine Gun Hungry Hog
Killing a target increases your Damage dealt with 10% until you stop firing. Multiple kills stack this bonus up to 5 times.
Talent: Cover Shooter
Every bullet fired at an enemy from cover increases weapon damage by 0.5% up to 50%. The bonus lasts for 10 seconds. Getting a kill
Light Machine Gun Big Alejandro
with this weapon while in cover resets the duration. The bonus damage is cancelled by reloading, swapping weapons, or exiting
combat.
Talent: Pakhan
Light Machine Gun Pakhan
Each kill makes the next reload have 20% extra bullets compared to its base.
Talent: History Repeats
Marksman Rifle Historian
Each bullet embeds itself in the target and detonates 1 second later for 700% of your Firearms total.
Talent: Fire
Marksman Rifle Devil Headshots increase stability by 30% for 15 seconds.
Bodyshots increase headshot damage by 30% for 15 seconds.
Talent: Fury
Marksman Rifle Heel Hitting weakpoints increase weapon damage by 15% for 15 seconds.
Hitting skill proxies increase critical hit damage by 30% for 15 seconds.
Talent: Lights Out
Marksman Rifle Tenebrae
Destroying an enemy weak point resets skill cooldowns for you and your nearby group members. Can happen once every 10 seconds.
Talent: Golden Rhino
Pistol Golden Rhino
Increase stagger by 200%.
Talent: Quickdraw
Pistol Damascus
When drawn, weapon damage is increased by 20% for 2 seconds. After that, weapon damage is decreased by 20%.
Talent: Showstopper
Shotgun The Showstopper
Your accuracy with this weapon is increased the fewer shells you have left in the magazine.
Talent: Center Mass
Shotgun Medved
Shoots heavy slugs instead of buckshot.
Talent: Boomstick
Shotgun Cassidy
Double trigger fires off both barrels in short succession.
Talent: Midas
Submachine Gun Midas Each bullet you hit with reduces your damage by 1% and your target's damage by 1% to a max of 20%. The effect is reduced by 5% per
second.
Talent: Carefree
Submachine Gun Thompson M1928
Hipfire damage is increased by 11%.
Talent: Carefree
Submachine Gun Tommy Gun
Hipfire damage is increased by 11%.
Talent: Card Counter
Submachine Gun The House One half of the magazine does 20% increased damage. The half which deals increased damage flips after 15 seconds or when the
magazine is empty.
Talent: The Devil's Heel
Both weapons gain the Fire and Fury talents and the buff durations are increased by 15 seconds.
Weapon Set Devil/Heel
Bonuses from Fire and Fury are no longer lost when swapping between Devil and Heel.
Weapon swap speed is increased.
Talent: Free Republic
Weapon Set Liberator/Centurion Each shot with the Liberator grants +5% to your next headshot damage with the Centurion. Max is 200%.
Kills with the Centurion grants +10% RPM to all weapons for 10 seconds.
Talent: Valkyria
Weapon Set Hildr/Eir Each hit with Hildr increases critical hit damage by 1% to a max of 30%. The bonus decreases by 1 every seconds. This bonus only
applies to Eir.
Set Name Set Bonus (2) Set Bonus (3) Set Bonus (4) Set Bonus (5) Set Bonus (6)
Talent: Striker's Persistence
Every hit adds a self-healing bonus for 0.02% of max health per second. This bonus is increased by 0.05%
Talent: Striker's Battlegear for every 3000 Stamina. Stacks up to 100 hits. Missing shots drops the bonus by 1 stack and the bonus is
Every consecutive hit deals 1% more damage. Stacks up to 100%. Missing shots drops bonus +10% Stability reduced by 2 stacks every second.
Striker +20% Stability +10% Enemy Armor Damage
by 2%. Bonus is reduced by 1% every second. Bonus can be paused by EMP and is lost when +5% Enemy Armor Damage
exiting combat. Talent: Improved Striker's Battlegear
Every hit increases the bonus damage from Striker's Battlegear by an additional 1%. Missing shots drops
the bonus damage from Striker's Battlegear by 1% and the bonus is reduced by 2% every second.

Talent: Sentry's Call Talent: Improved Sentry's Call


Headshots using semi-automatic weapons mark the enemy, increasing the damage inflicted +15% Accuracy NPC targets can now receive up to six marks. After one mark, every headshot on the target has a 50%
Sentry +30% Accuracy +10% Headshot Damage
on the target by 5% for a duration of 30 seconds each. A target can receive up to three +15% Headshot Damage chance to spread a single mark to additional targets within 25 meters. At six marks, your headshot damage
marks. on the target is increased by 100%.

Talent: Tactician's Authority Talent: Improved Tactician's Authority


Every bullet you hit enemies with adds 1% bonus skill power. Every bullet your deployed +5% Skill Haste Using a skill while at the max bonus will reset the skill power buff but will raise the cap to 60%. Using a
Tactician +15% Skill Haste +10% Skill Power
skills hit enemies with adds 0.2% skill power. Skill power bonus max is 30%. Bonus is +5% Skill Power different skill at 60% has a 40% chance to set the buff power back to 30% while keeping the cap at 60%.
consumed on skill use. This chance is increased by 20% for every 3000 Electronics.

Talent: Nomad's Resolve +10% Health on KIll


Grants a constant small amount Talent: Path of the Nomad Talent: Nomad's Luck
Nomad +15% Health on Kill of healing, allowing the user to When receiving fatal damage, you are instead healed to full health. Can occur once every 4 Talent: Improved Nomad's Resolve 50% chance to have no cooldown for Path of the Nomad. Take 60% less damage for 10 seconds for 10
regenerate all segments of the minutes. Increases the amount of healing from Nomad's seconds after Path of the Nomad is triggered.
health bar during combat. Resolve. Nomad's Resolve will now overheal.
Talent: Improved Final Measure
When a grenade is defused the player and all group members within 30 meters gain a buff based on the
Talent: Final Measure
+15% Exotic Damage Resilience grenade type that was defused.
Final Measure +25% Exotic Damage Resilience +15% Protection from Elites When in range of hostile grenades or mortars, defuses them and adds grenades to your
+15% Protection from Elites - EMP/Shock: Skill Power increased by 40% for 8 seconds.
inventory. Can only happen once every 8 seconds.
- Frag/Incendiary: Weapon Damage increased by 40% for 8 seconds.
- Flashbang/Tear Gas: Armor increased by 40% for 8 seconds.
Talent: Hunter's Faith
Talent: Hunter's Precision
Each consecutive shot with a bolt action marksman rifle that hits an enemy deals 3% more +20% Optimal Range
Hunter's Faith +20% Optimal Range +10% Headshot Damage Headshots double the gained increased damage bonus. 2 consecutive missed shots are needed to lose the
damage. The damage bonus is increased by 4% for every 3000 Firearms. The bonus damage +10% Headshot Damage
bonus damage.
is removed once a shot misses a target, upon weapon swap or reload, or after 10 seconds.
Talent: Berserker
+50% Ammo Capacity When a weapon has 50% of its magazine remaining in combat, there is a 75% chance to receive a bonus
+8% LMG Damage Talent: Lone Star
Lone Star +100% Ammo Capacity +12% LMG Damage that activates when the final bullet is fired from the current magazine. Once activated, the magazine is
+8% Shotgun Damage When the weapon is holstered, it is instantly reloaded.
+12% Shotgun Damage instantly refilled, weapon damage and fire rate is increased by 30%. The bonus is cancelled by reloading,
swapping weapons, or exiting combat.
Talent: Improved Predator's Mark
Hitting 10 shots without switching targets now applies The Predator's Mark which makes the target bleed
Talent: Predator's Mark +10% Reload Speed
+8% Assault Rifle Damage for 50% of the damage already done by those bullets; The Predator's Mark ignores the target's Bleed
Predator's Mark +10% Reload Speed Hit 10 shots without switching target to make the target bleed for 50% of damage already +8% Assault Rifle Damage
+8% SMG Damage Resistance. The damage over time to the target is increased by 15% for every 3000 Stamina and can
done by those bullets. +8% SMG Damage
critically hit the target.
When at 9000 Stamina, the damage over time bonus is increased by an additional 120%.
Talent: Improved AlphaBridge
Inactive personal versions of all Signature Skills are rotating every 6 seconds and can be activated by killing
Talent: AlphaBridge
+25% Health Regen enemy playerrs or Veteran/Elite NPCs. The Signature Skill that is up on rotation when an enemy is killed is
AlphaBridge +100% Health Regen +5% Weapon Damage If your Primary and Secondary Weapon is of the the same category, they share the free
+10% Weapon Damage activated for 10 seconds when all Primary Stats are balanced between each other. These times are
talent. All talent requirements are ignored for all weapon talents.
shortened depending on the difference in the ranges of your Primary Attributes. You can no longer
activate Signature Skills or be affected by Ally Signature Skills.
Talent: Improved Banshee
Talent: Banshee
While Rogue, the time to clear Manhunt status is decreased by 5% for every group member within 10
While Rogue, all ammo is completely refilled every 30 seconds. Damage taken from non-
+10% Damage to targets out of +20% Dark Zone Currency Gained meters. All Rogue status actions that result in a rank up are doubled. Rewards for clearing Manhunt status
Banshee +20% Dark Zone Currency Gained rogue players reduced by 10%.
cover +5% Damage to targets out of cover are improved.
While not Rogue, damage to Rogue players is increased by 10%. This bonus is increased to
While not Rogue, damage to Manhunt status agents is increased by 5% for each Manhunt level the agent
20% for 10 minutes after being killed by a rogue.
has. Rewards for killing a Manhunt status agent are improved.
Talent: Improved DeadEYE
Talent: DeadEYE
+20% Marksman Rifle Critical Hit +40% Initial Bullet Stability When zoomed, getting a headshot kill with Marksman rifles will increase critical hit damage by 20% every
DeadEYE +40% Initial Bullet Stability When zoomed, Marksman rifles lose headshot bonus but gain 50% critical hit chance when
Damage +20% Marksman Rifle Critical Hit Damage second to a maximum of 100% and will increase stability by 100%. Lasts for 10 seconds or until no longer
out of cover and 100% critical hit chance when in cover.
zoomed.
Talent: Improved FireCrest
+1 Incendiary Grenade Capacity
+50% Flame Turret Range Talent: FireCrest Bullets have a 2% chance to cause an enemy to burn.
FireCrest +3 Incendiary Grenade Capacity +5% Flame Turret Range
+30% Flame Turret Damage Your weapon damage is increased by 15% against burning targets. Burning targets can cause a fiery explosion when killed once every 10 seconds.
+20% Flame Turret Damage
NPCs set on fire by your flame turret will burn 25% longer for every 2000 Electronics.
+50% Support Station health
+100% Support Station healing speed
Talent: Reclaimer
+15% Support Station range
Reclaimer +30% Support Station range +50% Support Station duration Support station gains the benefit of the Life Support, Immunizer, and Ammo Cache mods at
+25% Support Station duration Talent: Improved Reclaimer
the same time.
Support Station gains a 40% chance to have no cooldown triggered when it is destroyed by an enemy. This
chance is increased by 20% for every 3000 Electronics.
Talent: Improved FrontLine
When Ballistic Shield is deployed, melee damage is increased by 2000% and all overhealing the player
receives is applied to the Ballistic Shield as healing. After reaching a damage threshold from receiving
Physical or Exotic damage, the Ballistic Shield grants a buff to the player and all group members within 15
Talent: FrontLine
+10% Ballistic Shield damage +15% Protection from Elites meters for 6 seconds. The duration of the buff is increased by 2 seconds for every 3000 Stamina the player
D3-FNC +15% Protection from Elites Allows using an SMG if one is equipped when Ballistic Shield is deployed. Only Master Rank
resilience +5% Ballistic Shield damage resilience has.
shield mod is active. Ballistic Shield health is increased by 57% for every 3000 Stamina.
Physical Damage: Armor is increased by 30%.
Exotic Damage: Weapon Damage is increased by 30%.

When at 9000 Stamina, Ballistic Shield health is increased by 200%.


Type Name Description Benefits Affects
Adrenaline Medkit now gives 7 seconds of immunity from status effects. Status effect immunity Agent
Shock and Awe Suppress a hostile to increase movement speed by 25% for 10 seconds. Movement Speed Agent
Critical Save Use a medkit during low health to increase damage resistance by 20% for 10 seconds. Damage Resistance Agent
Combat Medic Use a medkit near allies to heal group members and proxies within 20m by 40%. Healing Group
Medical
Triage Heal an ally with a skill to reduce skill cooldowns by 15%. Cooldown Reduction Group
Battle Buddy Revive a downed agent to reduce incoming damage by 30% for 10 seconds to both players. Damage Reduction Group
Shrapnel Applying Bleed to any target triggers a 30% chance to apply the effect to all targets within 10m. Bleed Chance Hostiles
Strike Back Reach low health to reduce active skill cooldowns by 20%. Cooldown Reduction Agent
Tactical Advance Complete a cover to cover move to increase weapon damage by 2% per meter covered for 5 seconds, up to a maximum of 30%. Weapon Damage Agent
Police Up Kill a hostile with any skill for a 10% chance of auto-refilling all ammo types to capacity. Ammo Refill Chance Agent
Evasive Action During a cover to cover move, incoming damage is reduced by 30%. Damage Reduction Agent
Wildfire Applying Burn to any target triggers a 30% chance to apply the effect to all targets within 10m. Burn Chance Hostiles
Tech
Death by Proxy Destroy a hostile's deployed skill to increase skill power by 20% for 30 seconds. Skill Power Agent
Tech Support Kill a hostile while any skill is deployed to extend any active skills duration by 10%. Skills Duration Agent
Fear Tactics Applying Shock to any target triggers a 30% chance to apply the effect to all targets within 10m. Shock Chance Hostiles
Demolition Expert Kill a hostile with an explosion to increase explosion damage by 20% for 15 seconds. Explosion Damage Hostiles
Steady Hands Enter any cover to reduce recoil by 25% for 10 seconds. Recoil Reduction Agent
Precision Headshot a hostile to pulse them for 10 seconds. Applies Pulse Hostiles
Desperate Times Reach low health to increase blind accuracy by 20%. Blindfire Accuracy Agent
Repo Reaper Kill a hostile with the sidearm to receive 30 rounds for your primary weapon. Ammo Agent
Security
One is None Headshot a hostile to have a 50% chance of not consuming the bullet. Bullet Consumption Hostiles
Stopping Power Suppress a hostile to increase headshot damage by 25% for 10 seconds. Headshot Damage Hostiles
Chain Reaction Damage multiple hostiles with an explosion to apply 20% more damage from the blast. Explosion Damage Hostiles
On the Move Kill a hostile while moving to reduce incoming damage by 15% for 10 seconds. Damage Reduction Agent
Modifier Description Sets
Outbreak
Outbreak Headshot kills increase headshot damage for a duration and hurt nearby targets. DeadEYE
Severe Outbreak Outbreak behaviour, plus enemies are 'Contagious' and will drain Agents' health when close. Final Measure
Critical Outbreak Severe Outbreak behaviour, plus headshot-marked enemies can be killed instantly with a second headshot from any other team member. Lone Star
Assault
Assault All Agent/Player's damage is increased at close range. Reclaimer
Crucial Assault All enemy damage is increased at long range. Sentry
Major Assault All enemy damage is increased at long range. Agent/Player damage increases when nearby a teammate. Striker
Strike
Strike Enemies explode after they are killed. Banshee
Pre-emptive Strike Strike behavior, plus sustained incoming damage triggers a small explosion on Agent. D3-FNC
Path of the Nomad
Tactical Strike Pre-emptive Strike behavior, plus enemies are marked using Strike explosions; when killed they damage all enemies. Ally to Ally explosion damage is increased.
Predator's Mark
Ambush
Ambush Agents deal increased damage while stationary. AlphaBridge
Covert Ambush Ambush behavior, plus health diminishes once Damage Buff expires. FireCrest
Hunter's Faith
Strategic Ambush Covert Ambush behavior, plus damage buff, then health diminishes when close to other teammates.
Tactician's Authority
Blackout
Blackout Agents are equipped with Shock Ammo that stuns enemies. Shooting or running builds your Charge meter - the more Charge, the more damage you inflict. D3-FNC
Blackout behavior, plus you can instantly kill enemies with Overcharged melee attacks, but if you miss - or your Charge meter exceeds 100% - you will stun
Extreme Blackout DeadEYE
yourself and nearby allies.
Striker
Total Blackout Extreme Blackout behavior, plus your Charge meter will cool down faster when close to other group members.
Tactician's Authority
Onslaught
Onslaught Deal Burn, Bleed, and Gas effects to enemies in addition to normal damage. Reload to change the effect. FireCrest
Savage Onslaught Onslaught behavior, plus enemies are vulnerable to one effect type and resistant to others. Agents take increased damage from resistant enemies. Lone Star
Savage Onslaught behavior, plus when two or more group members kill vulnerable enemies within two seconds, each member can reload to gain a damage Predator's Mark
Brutal Onslaught
bonus for a single clip. Reclaimer
Commendation Name Description Mask Name
Outbreak Masks
Too Close for Comfort Perform 170 Headshot kills with a Shotgun during Severe or Critical Outbreak on Hard difficulty or above in World Tier 5 Chemist
Need An Aspirin? Obtain 125 Headshot Kills using the group modifier during Outbreak CBRN
Clean Up on Outbreak Kill 200 Cleaner Bosses Trench
Assault Masks
Leave No One Behind Complete all playlist missions without using medical skills during Crucial or Major Assault on Hard difficulty or above in World Tier 5 with another agent Piggy
No Surrender Complete all Crucial or Major Assault missions without getting downed or dead on Hard difficulty or above in World Tier 5 Happy
LMB Slayer Obtain 500 LMB kills during Crucial or Major Assault on Hard difficulty or above in World Tier 5 Hockey
Strike Masks
Strike Boss Killer Kill 150 Riker Bosses during Strike Jungle
Bomb Proof Complete a Strike activity without taking any explosion damage during Pre-emptive or Tactical Strike on Hard difficulty or above in World Tier 5 Rider
Best Frenemies Complete a Strike mission without taking explosion damage from an ally during Tactical Strike on Hard difficulty or above in World Tier 5 Classic
Ambush Masks
Personal Space Kill 250 enemies while near allies during Strategic Ambush Haze
Motion Blur Kill 100 enemies while moving Bug
Statuesque Kill 400 enemies while stationary Cage
Blackout Masks
Fists of Fury Perform a Melee Shock Kill on 200 enemies during Extreme or Total Blackout Fallout
Thunder and Lightning Kill 500 enemies while they are Shocked Static
Safety First Complete an activity without shocking yourself during Extreme or Total Blackout on Hard difficulty or above in World Tier 5 while in a group Rictus
Onslaught Masks
Kill Count Kill 5 enemies in a row with the effect they are vulnerable to on Hard difficulty or above in World Tier 5 Chomp
Never Enough Complete all Events in the Onslaught Playlist Smiler
Full House Burn 200, Bleed 200, and Gas 200 enemies during Onslaught in World Tier 5 Oni
Hunter Masks
Exotic Gear Collection Collect all exotic gear pieces Shady
Hunter as Prey Kill 100 Hunters Sting
You Hunt Me, I Hunt You Kill 5 Hunters in Survival, 5 in Resistance, and 5 in Underground Stygian
Month Title Description Reward
Deadeye Complete all Weekly HVTs in a single week. Shield of Assassin
Avenger Take out 10 Named Bosses in Manhattan, 10 in the Dark Zone and 10 in West Side Pier. Shield of Execution
June
Shepherd Liberate the Base of Operations. Shield of Devotion
Hazard Clear 25 landmarks in the Dark Zone. Shield of Darkness
July Sacred Complete 10 phases, reach level 10, and kill 10 Hunters in Underground. Shield of Mettle
August Phoenix Extract 5 items, survive 5 hours, and kill 5 Hunters in Survival. Shield of Endurance
September Talon Attain a commendation score of 3000. Shield of Commendation
October Rebel Get to Wave 15 in Resistance. Shield of Resistance
November Fang Complete every legendary mission. Shield of Legend
December Prime Collect 3 full Classified Gear Sets. Shield of Completionist
January Marshal Acquire all Exotic Armor and Weapons. Shield of Superiority
February Chieftain Achieve a gear score of 290. Shield of Optimization
Abbreviations:
EAD = Enemy Armor Damage
OOC = Damage to Targets Out of Cover
HSD = Headshot Damage
CHC = Critical Hit Chance
Scaling: This is the scaling factor for the weapon. Total weapon damage is equal to the base shown in the chart below, plus your (Firearms * Scaling). High End
Optimal Reload Headshot Weapon
Type Variant Weapon Scaling RPM Mag Size Bonus % 163 182 204 229 256
Range Speed (ms) Multiplier Bonus
MDR Urban MDR 3.3 350 20 28 2400 1.95 EAD 18% - 24% 9306 - 11375 11801 - 13850 14630 - 17176 18142 - 21300 22499 - 26411
Custom P416 G3 1.3 750 30 26 2300 1.75 EAD 18% - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
EMT P416 1.3 750 30 26 2300 1.75 EAD 18% - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
P416 Hazmat P416 1.3 750 30 26 2300 1.75 EAD 18% - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
JTF P416 1.3 750 30 26 2300 1.75 EAD 18% - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
Military P416 1.3 750 30 26 2300 1.75 EAD 18% - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
ACR 1.3 760 30 27 2300 1.75 EAD 18% - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
ACR Enhanced ACR-E 1.3 760 30 27 2300 1.75 EAD 18% - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
Tactical ACR 1.3 760 30 27 2300 1.75 EAD 18% - 24% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
Liberator 1.25 850 30 28 2500 1.75 EAD 18% - 24% 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004
Lightweight M4 1.25 850 30 28 2500 1.75 EAD 18% - 24% 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004
M4 LVOA-C 1.25 850 30 28 2550 1.75 EAD 18% - 24% 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004
M4 1.25 850 30 28 2500 1.75 EAD 18% - 24% 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004
Police M4 1.25 850 30 28 2500 1.75 EAD 18% - 24% 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004
Caduceus 1.59 625 30 28 2300 1.75 EAD 18% - 24% 4484 - 5481 5686 - 6673 7049 - 8276 8741 - 10263 10840 - 12725
AR
SCAR-L 1.5 625 30 28 2300 1.75 EAD 18% - 24% 4230 - 5171 5364 - 6295 6650 - 7807 8247 - 9682 10227 - 12005
SCAR-L
SOCOM SCAR-L 1.5 625 30 28 2300 1.75 EAD 18% - 24% 4230 - 5171 5364 - 6295 6650 - 7807 8247 - 9682 10227 - 12005
Tactical Mk 16 1.5 625 30 28 2300 1.75 EAD 18% - 24% 4230 - 5171 5364 - 6295 6650 - 7807 8247 - 9682 10227 - 12005
Black Market AK-74 1.6 600 30 26 2600 1.75 EAD 18% - 24% 4512 - 5515 5722 - 6715 7093 - 8328 8796 - 10327 10909 - 12805
Classic AK-47 1.6 600 30 26 2600 1.75 EAD 18% - 24% 4512 - 5515 5722 - 6715 7093 - 8328 8796 - 10327 10909 - 12805
AK-47 Military AK-47M 1.6 600 30 26 2600 1.75 EAD 18% - 24% 4512 - 5515 5722 - 6715 7093 - 8328 8796 - 10327 10909 - 12805
Survivor AK-47 1.6 600 30 26 2600 1.75 EAD 18% - 24% 4512 - 5515 5722 - 6715 7093 - 8328 8796 - 10327 10909 - 12805
Warlord 1.69 600 30 26 2600 1.75 EAD 18% - 24% 4766 - 5826 6043 - 7093 7492 - 8796 9291 - 10908 11522 - 13526
G36 C 1.33 750 30 32 2000 1.75 EAD 18% - 24% 3751 - 4585 4756 - 5582 5896 - 6922 7312 - 8585 9068 - 10645
G36 G36 Enhanced 1.33 750 30 32 2000 1.75 EAD 18% - 24% 3751 - 4585 4756 - 5582 5896 - 6922 7312 - 8585 9068 - 10645
Military G36 1.33 750 30 32 2000 1.75 EAD 18% - 24% 3751 - 4585 4756 - 5582 5896 - 6922 7312 - 8585 9068 - 10645
Classic FAL 1.8 650 20 32 2450 1.75 EAD 18% - 24% 5076 - 6205 6437 - 7555 7980 - 9369 9896 - 11618 12272 - 14406
FAL Military SA-58 1.8 650 20 32 2450 1.75 EAD 18% - 24% 5076 - 6205 6437 - 7555 7980 - 9369 9896 - 11618 12272 - 14406
Tactical SA-58 1.8 650 20 32 2450 1.75 EAD 18% - 24% 5076 - 6205 6437 - 7555 7980 - 9369 9896 - 11618 12272 - 14406
Bullfrog Bullfrog 1.15 900 30 28 1900 1.75 EAD 18% - 24% 3243 - 3964 4112 - 4827 5098 - 5985 6322 - 7423 7841 - 9204
M249 B 1.35 550 100 35 5500 2 OOC 17% - 22% 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805
MK249 Military MK46 1.35 550 100 35 5500 2 OOC 17% - 22% 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805
Tactical M249 Para 1.35 550 100 35 5500 2 OOC 17% - 22% 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805
Black Market RPK-74 E 1.15 650 45 28 2700 2 OOC 17% - 22% 3243 - 3964 4112 - 4827 5098 - 5985 6322 - 7423 7841 - 9204
Classic RPK-74 1.15 650 45 28 2700 2 OOC 17% - 22% 3243 - 3964 4112 - 4827 5098 - 5985 6322 - 7423 7841 - 9204
RPK-74
Military RPK-74 M 1.15 650 45 28 2700 2 OOC 17% - 22% 3243 - 3964 4112 - 4827 5098 - 5985 6322 - 7423 7841 - 9204
Pakhan 1.24 650 45 28 2700 2 OOC 17% - 22% 3497 - 4274 4434 - 5204 5497 - 6454 6817 - 8004 8454 - 9924
Black Market M60 E6 1.4 500 100 40 5750 2 OOC 17% - 22% 3948 - 4826 5006 - 5876 6207 - 7287 7697 - 9037 9545 - 11205
LMG
Classic M60 1.4 500 100 40 5750 2 OOC 17% - 22% 3948 - 4826 5006 - 5876 6207 - 7287 7697 - 9037 9545 - 11205
M60
Hungry Hog 1.49 500 100 40 5750 2 OOC 17% - 22% 4202 - 5136 5328 - 6254 6606 - 7755 8192 - 9617 10159 - 11925
Military M60 E4 1.4 500 100 40 5750 2 OOC 17% - 22% 3948 - 4826 5006 - 5876 6207 - 7287 7697 - 9037 9545 - 11205
Custom L86 A2 1.3 610 30 32 2400 2 OOC 17% - 22% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
L86
Military L86 LSW 1.3 610 30 32 2400 2 OOC 17% - 22% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
MG5 1.1 800 50 30 5500 1.85 OOC 17% - 22% 3102 - 3792 3934 - 4617 4877 - 5725 6047 - 7100 7500 - 8804
MG5
MG5
Infantry MG5 1.1 800 50 30 5500 1.85 OOC 17% - 22% 3102 - 3792 3934 - 4617 4877 - 5725 6047 - 7100 7500 - 8804
MG48B Big Alejandro 0.93 1000 55 28 5500 2 OOC 17% - 22% 2623 - 3206 3326 - 3903 4123 - 4840 5113 - 6003 6341 - 7443
Px4 Storm Type F 1.25 450 17 16 1600 2 - - 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004
Px4
Px4 Storm Type T 1.25 450 17 16 1600 2 - - 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004
Custom PF45 1.1 600 15 14 1600 2 - - 3102 - 3792 3934 - 4617 4877 - 5725 6047 - 7100 7500 - 8804
PF45
First Wave PF45 1.1 600 12 14 1600 2 - - 3102 - 3792 3934 - 4617 4877 - 5725 6047 - 7100 7500 - 8804
Damascus 1.44 450 15 16 1600 2 - - 4061 - 4964 5149 - 6044 6384 - 7495 7917 - 9295 9818 - 11525
M9 1.32 450 15 16 1600 2 - - 3723 - 4550 4720 - 5540 5852 - 6870 7257 - 8520 9000 - 10564
M9
Military M9 1.32 450 15 16 1600 2 - - 3723 - 4550 4720 - 5540 5852 - 6870 7257 - 8520 9000 - 10564
Officer's M9 A1 1.32 450 20 16 1600 2 - - 3723 - 4550 4720 - 5540 5852 - 6870 7257 - 8520 9000 - 10564
First Wave X-45 1.14 625 15 16 1600 2 - - 3215 - 3930 4077 - 4785 5054 - 5933 6267 - 7358 7772 - 9124
X-45
X-45 1.14 625 10 16 1600 2 - - 3215 - 3930 4077 - 4785 5054 - 5933 6267 - 7358 7772 - 9124
Pistol Centurion 2 310 7 12 1400 2 - - 5640 - 6894 7152 - 8394 8867 - 10409 10995 - 12909 13636 - 16007
M1911 2 310 7 12 1400 2 - - 5640 - 6894 7152 - 8394 8867 - 10409 10995 - 12909 13636 - 16007
M1911
M45A1 2 310 7 12 1400 2 - - 5640 - 6894 7152 - 8394 8867 - 10409 10995 - 12909 13636 - 16007
Tactical M1911 2 310 7 12 1400 2 - - 5640 - 6894 7152 - 8394 8867 - 10409 10995 - 12909 13636 - 16007
586 Magnum 2.4 350 6 18 1800 2 - - 6768 - 8273 8582 - 10073 10640 - 12491 13194 - 15491 16363 - 19208
586 Magnum
Police 686 Magnum 2.4 350 6 18 1800 2 - - 6768 - 8273 8582 - 10073 10640 - 12491 13194 - 15491 16363 - 19208
93R 93R 0.8 1100 20 16 1600 2 - - 2256 - 2758 2861 - 3358 3547 - 4164 4398 - 5164 5454 - 6403
Snubnosed Rhino 2.4 350 6 18 1800 2 - - 6768 - 8273 8582 - 10073 10640 - 12491 13194 - 15491 16363 - 19208
Rhino 2.4 350 6 18 1800 2 - - 6768 - 8273 8582 - 10073 10640 - 12491 13194 - 15491 16363 - 19208
Rhino
Rhino Special 2.4 350 6 18 1800 2 - - 6768 - 8273 8582 - 10073 10640 - 12491 13194 - 15491 16363 - 19208
Golden Rhino 2.49 350 6 18 1800 2 - - 7022 - 8583 8904 - 10451 11039 - 12960 13689 - 16072 16977 - 19928
AA12 The Showstopper 5.28 240 20 14 2200 1.6 Stagger 296% - 362% 14888 - 18200 18880 - 22160 23408 - 27480 29024 - 34080 36000 - 42256
Black Market SASG-12 S 6.8 180 7 13 3000 1.6 Stagger 296% - 362% 19176 - 23440 24320 - 28536 30144 - 35392 37384 - 43888 46360 - 54424
SASG-12 6.8 180 7 13 3000 1.6 Stagger 296% - 362% 19176 - 23440 24320 - 28536 30144 - 35392 37384 - 43888 46360 - 54424
SASG-12
Medved 5.6 180 7 35 3000 1.6 Stagger 296% - 362% 15793 - 19303 20025 - 23503 24827 - 29147 30787 - 36146 38180 - 44819
Tactical SASG-12 K 6.8 180 7 13 3000 1.6 Stagger 296% - 362% 19176 - 23440 24320 - 28536 30144 - 35392 37384 - 43888 46360 - 54424
Firemans Super 90 8 150 8 9 600 1.6 Stagger 296% - 362% 22560 - 27576 28608 - 33576 35464 - 41640 43984 - 51640 54544 - 64024
Marine Super 90 8 150 8 9 600 1.6 Stagger 296% - 362% 22560 - 27576 28608 - 33576 35464 - 41640 43984 - 51640 54544 - 64024
Super 90
Super 90 8 150 8 9 600 1.6 Stagger 296% - 362% 22560 - 27576 28608 - 33576 35464 - 41640 43984 - 51640 54544 - 64024
Tactical Super 90 SBS 8 150 8 9 600 1.6 Stagger 296% - 362% 22560 - 27576 28608 - 33576 35464 - 41640 43984 - 51640 54544 - 64024
Shotgun
Cassidy 10.4 200 2 11 800 1.6 Stagger 296% - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232
Defiler 10.4 200 2 11 800 1.6 Stagger 296% - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232
Double Barrel
Double Barrel Sawed Off 10.4 200 2 11 800 1.6 Stagger 296% - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232
Double Barrel Shotgun 10.4 200 2 11 800 1.6 Stagger 296% - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232
Custom M870 MCS 10.4 75 5 9 600 1.6 Stagger 296% - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232
Hunter M870 10.4 75 5 9 600 1.6 Stagger 296% - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232
M870 M870 Express 10.4 75 5 9 600 1.6 Stagger 296% - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232
Military M870 10.4 75 5 9 600 1.6 Stagger 296% - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232
Police M870 10.4 75 5 9 600 1.6 Stagger 296% - 362% 29328 - 35848 37192 - 43648 46104 - 54128 57176 - 67128 70904 - 83232
Military SCAR-H 4.3 275 20 60 2500 1 + Bonus HSD 141% - 172% 12127 - 14822 15377 - 18047 19063 - 22380 23640 - 27755 29317 - 34415
Police Mk17 4.26 275 20 60 2500 1 + Bonus HSD 141% - 172% 12014 - 14684 15234 - 17879 18886 - 22172 23420 - 27497 29044 - 34094
SCAR-H
SOCOM Mk20 SSR 4.26 275 20 60 2500 1 + Bonus HSD 141% - 172% 12014 - 14684 15234 - 17879 18886 - 22172 23420 - 27497 29044 - 34094
Tenebrae 4.39 275 20 60 2500 1 + Bonus HSD 141% - 172% 12380 - 15133 15698 - 18425 19462 - 22849 24135 - 28336 29931 - 35135
M700 Carbon 8.5 54 7 60 1950 1 + Bonus HSD 141% - 172% 23971 - 29300 30396 - 35674 37683 - 44240 46730 - 54865 57952 - 68029
M700 M700 Tactical 8.5 54 7 60 1950 1 + Bonus HSD 141% - 172% 23971 - 29300 30396 - 35674 37683 - 44240 46730 - 54865 57952 - 68029
Model 700 8.5 53 7 60 833 1 + Bonus HSD 141% - 172% 23971 - 29300 30396 - 35674 37683 - 44240 46730 - 54865 57952 - 68029
Paratrooper SVD 3.9 260 10 34 2300 1 + Bonus HSD 141% - 172% 10999 - 13443 13946 - 16368 17290 - 20299 21441 - 25173 26590 - 31213
SVD
Surplus SVD 3.9 260 10 34 2300 1 + Bonus HSD 141% - 172% 10999 - 13443 13946 - 16368 17290 - 20299 21441 - 25173 26590 - 31213
Classic M1A 4 300 10 60 2900 1 + Bonus HSD 141% - 172% 11281 - 13788 14304 - 16788 17733 - 20819 21991 - 25819 27272 - 32014
MMR
M1A
MMR
First Wave M1A 4 300 10 60 2900 1 + Bonus HSD 141% - 172% 11281 - 13788 14304 - 16788 17733 - 20819 21991 - 25819 27272 - 32014
M1A
SOCOM M1A 4 300 10 60 2900 1 + Bonus HSD 141% - 172% 11281 - 13788 14304 - 16788 17733 - 20819 21991 - 25819 27272 - 32014
Historian 3.09 300 10 60 2900 1 + Bonus HSD 141% - 172% 8714 - 10651 11050 - 12969 13699 - 16083 16988 - 19945 21067 - 24730
Covert SRS 7.8 53 7 42 1950 1 + Bonus HSD 141% - 172% 21997 - 26887 27892 - 32737 34580 - 40597 42882 - 50346 53180 - 62426
SRS
SRS A1 7.8 53 7 42 1950 1 + Bonus HSD 141% - 172% 21997 - 26887 27892 - 32737 34580 - 40597 42882 - 50346 53180 - 62426
Custom M44 8.4 55 5 60 1900 1 + Bonus HSD 141% - 172% 23689 - 28955 30038 - 35255 37240 - 43720 46181 - 54219 57271 - 67229
M44 Classic M44 Carbine 9.2 55 5 60 600 1 + Bonus HSD 141% - 172% 25945 - 31713 32899 - 38612 40786 - 47884 50579 - 59383 62725 - 73631
Hunting M44 9 55 5 60 600 1 + Bonus HSD 141% - 172% 25381 - 31023 32183 - 37773 39900 - 46843 49479 - 58092 61361 - 72031
Devil 4.47 275 15 60 2150 1 + Bonus HSD 141% - 172% 12606 - 15408 15984 - 18761 19817 - 23265 24575 - 28852 30476 - 35775
SIG 716
Heel 4.47 275 15 60 2150 1 + Bonus HSD 141% - 172% 12606 - 15408 15984 - 18761 19817 - 23265 24575 - 28852 30476 - 35775
Converted SMG-9 1.18 825 32 13 2000 1.5 CHC 18.5% - 22.5% 3328 - 4068 4220 - 4952 5231 - 6142 6487 - 7617 8045 - 9444
Converted SMG-9 A2 1.18 825 32 13 2000 1.5 CHC 18.5% - 22.5% 3328 - 4068 4220 - 4952 5231 - 6142 6487 - 7617 8045 - 9444
SMG-9
Hildr 1.18 825 32 13 2000 1.5 CHC 18.5% - 22.5% 3328 - 4068 4220 - 4952 5231 - 6142 6487 - 7617 8045 - 9444
Eir 1.18 825 32 13 2000 1.5 CHC 18.5% - 22.5% 3328 - 4068 4220 - 4952 5231 - 6142 6487 - 7617 8045 - 9444
Burst Fire MP-5 A4 1.5 800 32 16 2100 1.5 CHC 18.5% - 22.5% 4230 - 5171 5364 - 6295 6650 - 7807 8247 - 9682 10227 - 12005
MP5 ST 1.15 800 32 16 2100 1.5 CHC 18.5% - 22.5% 3243 - 3964 4112 - 4827 5098 - 5985 6322 - 7423 7841 - 9204
MP5
MP5 1.15 800 32 16 2100 1.5 CHC 18.5% - 22.5% 3243 - 3964 4112 - 4827 5098 - 5985 6322 - 7423 7841 - 9204
Navy MP5 N 1.15 800 32 16 2100 1.5 CHC 18.5% - 22.5% 3243 - 3964 4112 - 4827 5098 - 5985 6322 - 7423 7841 - 9204
Enhanced PP-19 1.25 700 53 16 2350 1.5 CHC 18.5% - 22.5% 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004
PP-19
PP-19 1.25 700 53 16 2350 1.5 CHC 18.5% - 22.5% 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004
AUG A3 Para XS 1.3 725 25 18 2100 1.5 CHC 18.5% - 22.5% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
AUG Enhanced AUG A3P 1.3 725 25 18 2100 1.5 CHC 18.5% - 22.5% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
Tactical AUG A3P 1.3 725 25 18 2100 1.5 CHC 18.5% - 22.5% 3666 - 4481 4649 - 5456 5763 - 6766 7147 - 8391 8863 - 10404
SMG
First Wave Vector 45 ACP 1.25 750 25 15 1900 1.5 CHC 18.5% - 22.5% 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004
Vector Tactical Vector 45 ACP 1.25 750 25 15 1850 1.5 CHC 18.5% - 22.5% 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004
Vector 45 ACP 1.25 750 25 15 1900 1.5 CHC 18.5% - 22.5% 3525 - 4309 4470 - 5246 5542 - 6506 6872 - 8068 8522 - 10004
MP7 MP7 1.05 950 20 19 1900 1.5 CHC 18.5% - 22.5% 2961 - 3619 3755 - 4407 4655 - 5465 5773 - 6777 7159 - 8404
Black Market T821 1.35 550 32 17 1800 1.5 CHC 18.5% - 22.5% 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805
T821 Midas 1.44 550 32 17 1800 1.5 CHC 18.5% - 22.5% 4061 - 4964 5149 - 6044 6384 - 7495 7917 - 9295 9818 - 11525
Police T821 1.35 550 32 17 1800 1.5 CHC 18.5% - 22.5% 3807 - 4654 4828 - 5666 5985 - 7026 7422 - 8714 9204 - 10805
Converted USC 1.4 650 20 14 2100 1.5 CHC 18.5% - 22.5% 3948 - 4826 5006 - 5876 6207 - 7287 7697 - 9037 9545 - 11205
UMP Police UMP-45 1.4 600 30 14 2100 1.5 CHC 18.5% - 22.5% 3948 - 4826 5006 - 5876 6207 - 7287 7697 - 9037 9545 - 11205
Tactical UMP-45 1.4 600 30 14 2100 1.5 CHC 18.5% - 22.5% 3948 - 4826 5006 - 5876 6207 - 7287 7697 - 9037 9545 - 11205
Thompson M1928 1.49 600 30 16 2000 1.5 CHC 18.5% - 22.5% 4202 - 5136 5328 - 6254 6606 - 7755 8192 - 9617 10159 - 11925
Thompson
Tommy Gun 1.24 800 50 16 2200 1.5 CHC 18.5% - 22.5% 3497 - 4274 4434 - 5204 5497 - 6454 6817 - 8004 8454 - 9924
MPX The House 1.27 850 30 17 2070 1.5 CHC 18.5% - 22.5% 3582 - 4378 4541 - 5330 5630 - 6610 6982 - 8197 8659 - 10164
Requirements (Firearms / Stamina / Electronics)
Available on High End
Name AR SMG LMG MMR Shotgun Pistol Description 30 31 32 33 34
Accurate ✓ ✓ ✓ ✓ ✓ ✓ Accuracy is increased by 25% 1806 / 0 / 0 2015 / 0 / 0 2498 / 0 / 0 3098 / 0 / 0 3832 / 0 / 0
Adept ✓ ✓ ✓ ✓ ✓ ✓ Using a skill increases your critical hit chance by 7.5% for 15 seconds 1806 / 0 / 1806 2015 / 0 / 2015 2498 / 0 / 2498 3098 / 0 / 3098 3832 / 0 / 3832
Ambusher x ✓¹ x x x x Increases your damage by 10% against targets out of cover 1354 / 0 / 0 1511 / 0 / 0 1874 / 0 / 0 2324 / 0 / 0 2874 / 0 / 0
Balanced ✓ x x ✓ x x The weapon reaches max accuracy faster when shouldering 1806 / 1354 / 0 2015 / 1511 / 0 2498 / 1874 / 0 3098 / 2324 / 0 3832 / 2874 / 0
Brutal ✓ ✓ ✓ ✓ ✓ ✓ Headshot damage is increased by 12% when using this weapon 2257 / 0 / 0 2519 / 0 / 0 3123 / 0 / 0 3873 / 0 / 0 4790 / 0 / 0
Capable ✓ ✓ ✓ ✓ ✓ ✓ Using a skill improves the handling of the weapon for 15 seconds 2257 / 0 / 0 2519 / 0 / 0 3123 / 0 / 0 3873 / 0 / 0 4790 / 0 / 0
Commanding ✓ ✓ ✓ ✓ ✓ ✓ Every kill performed while your signature is active extends the duration of the signature skill by 20% 1806 / 0 / 1806 2015 / 0 / 2015 2498 / 0 / 2498 3098 / 0 / 3098 3832 / 0 / 3832
Competent ✓ ✓ ✓ ✓ ✓ ✓ Weapon damage is increased by 10% for 15 seconds after using a skill 1354 / 0 / 1806 1511 / 0 / 2015 1874 / 0 / 2498 2324 / 0 / 3098 2874 / 0 / 3832
Coolheaded x x x ✓ x ✓ Performing a headshot reduces all skill cooldowns by 5% 1806 / 0 / 1806 2015 / 0 / 2015 2498 / 0 / 2498 3098 / 0 / 3098 3832 / 0 / 3832
Deadly ✓ ✓ ✓ ✓ ✓ ✓ Critical hit damage is increased by 15% 1806 / 0 / 0 2015 / 0 / 0 2498 / 0 / 0 3098 / 0 / 0 3832 / 0 / 0
Disciplined x x x ✓ x x Killing a target will make your next shot with the weapon be an automatic critical hit 1806 / 0 / 0 2015 / 0 / 0 2498 / 0 / 0 3098 / 0 / 0 3832 / 0 / 0
Destructive ✓ ✓ ✓ ✓ ✓ ✓ Armor destruction value is increased 15% when using this weapon 1806 / 1806 / 0 2015 / 2015 / 0 2498 / 2498 / 0 3098 / 3098 / 0 3832 / 3832 / 0
Determined ✓ ✓ ✓ ✓ ✓ ✓ Killing a target reduces your skill cooldowns by 7.5% 1806 / 0 / 2257 2015 / 0 / 2519 2498 / 0 / 3123 3098 / 0 / 3873 3832 / 0 / 4790
Dominant ✓ ✓ ✓ ✓ ✓ ✓ Every kill performed while your signature skill is active reduces the cooldown of your other skills by 10% 1806 / 0 / 1806 2015 / 0 / 2015 2498 / 0 / 2498 3098 / 0 / 3098 3832 / 0 / 3832
Elevated x x x ✓² x x Increases your damage by 10% when elevated more than 1.2 meters above your target 1354 / 0 / 0 1511 / 0 / 0 1874 / 0 / 0 2324 / 0 / 0 2874 / 0 / 0
Expert x x x x x ✓ The weapon deals 100% more damage when the target is below 30% health 0/0/0 0/0/0 0/0/0 0/0/0 0/0/0
Ferocious ✓ ✓ ✓ ✓ ✓ ✓ Damage against Elite and Named enemies is increased by 10% 1806 / 1806 / 1806 2015 / 2015 / 2015 2498 / 2498 / 2498 3098 / 3098 / 3098 3832 / 3832 / 3832
Fierce ✓ ✓ ✓ ✓ ✓ ✓ Critical hit chance is increased by 5% when using this weapon 2257 / 0 / 1806 2519 / 0 / 2015 3123 / 0 / 2498 3873 / 0 / 3098 4790 / 0 / 3832
Focused ✓ x x x x x When no skills are on cooldown, your weapon damage is increased by 10% 1806 / 0 / 1806 2015 / 0 / 2015 2498 / 0 / 2498 3098 / 0 / 3098 3832 / 0 / 3832
Harmful x x x ✓ x ✓ Each hit has a 15% chance to apply the Bleed Status Effect to the target 1354 / 0 / 0 1511 / 0 / 0 1874 / 0 / 0 2324 / 0 / 0 2874 / 0 / 0
Hurried x ✓ x x x x Critical hits increase reload speed by 10% to a minimum of 1 second reload time 1806 / 0 / 0 2015 / 0 / 0 2498 / 0 / 0 3098 / 0 / 0 3832 / 0 / 0
Intense ✓ x x ✓ x ✓ The first bullet of a magazine has a 25% chance to apply the On Fire status effect to the target 1354 / 0 / 2257 1511 / 0 / 2519 1874 / 0 / 3123 2324 / 0 / 3873 2874 / 0 / 4790
Meticulous ✓ ✓ ✓ ✓ ✓ ✓ Killing a target has a 25% chance to instantly refill the magazine 1354 / 1806 / 1354 1511 / 2015 / 1511 1874 / 2498 / 1874 2324 / 3098 / 2324 2874 / 3832 / 2874
Predatory ✓ ✓ ✓ ✓ ✓ ✓ Killing a target regenerates 35% of your health over 20 seconds 1354 / 2257 / 1354 1511 / 2519 / 1511 1874 / 3123 / 1874 2324 / 3873 / 2324 2874 / 4790 / 2874
Prepared ✓ x ✓ ✓ x x Damage is increased by 15% when more than 30 meters from the target. 2257 / 0 / 0 2519 / 0 / 0 3123 / 0 / 0 3873 / 0 / 0 4790 / 0 / 0
Proficient x x x ✓ x ✓ The first bullet shot when out of combat has a 50% bonus chance to result in a critical hit 2257 / 0 / 0 2519 / 0 / 0 3123 / 0 / 0 3873 / 0 / 0 4790 / 0 / 0
Responsive ✓ ✓ x x ✓ ✓ Damage is increased by 10% when closer than 10 meters to the target 2257 / 1354 / 0 2519 / 1511 / 0 3123 / 1874 / 0 3873 / 2324 / 0 4790 / 2874 / 0
Self-preserved ✓ ✓ ✓ x ✓ x Critical hits with this weapon heal the user for 3% of the damage dealt 1354 / 1806 / 0 1511 / 2015 / 0 1874 / 2498 / 0 2324 / 3098 / 0 2874 / 3832 / 0
Skilled ✓ ✓ ✓ ✓ x ✓ Headshot kills with this weapon increase Signature Skill resources by 5% 1806 / 0 / 2257 2015 / 0 / 2519 2498 / 0 / 3123 3098 / 0 / 3873 3832 / 0 / 4790
Sustained ✓ ✓ ✓ ✓ ✓ ✓ Killing a target increases your health by 6% 1354 / 1806 / 0 1511 / 2015 / 0 1874 / 2498 / 0 2324 / 3098 / 0 2874 / 3832 / 0
Swift ✓ ✓ ✓ ✓ ✓ ✓ Reloading is 25% faster 1806 / 1806 / 0 2015 / 2015 / 0 2498 / 2498 / 0 3098 / 3098 / 0 3832 / 3832 / 0
Talented ✓ ✓ ✓ ✓ ✓ ✓ Killing a target with this weapon increases Skill Power by 15% for 20 seconds. The effect does not stack. Killing a new target refreshes the timer. 1354 / 0 / 2257 1511 / 0 / 2519 1874 / 0 / 3123 2324 / 0 / 3873 2874 / 0 / 4790
Toxic x x x ✓ x ✓ Headshots with this weapon have a 15% chance to apply the Blind status effect 1806 / 0 / 0 2015 / 0 / 0 2498 / 0 / 0 3098 / 0 / 0 3832 / 0 / 0
Trained x x x ✓ ✓ ✓ Critical hits increase your Signature Skill resources by 0.10% 0 / 1354 / 1806 0 / 1511 / 2015 0 / 1874 / 2498 0 / 2324 / 3098 0 / 2874 / 3832
Unforgiving ✓ ✓ ✓ ✓ ✓ ✓ Missing health segments increase your damage: 1 missing segment +10%; 2 missing segments +25% 1806 / 2257 / 0 2015 / 2519 / 0 2498 / 3123 / 0 3098 / 3873 / 0 3832 / 4790 / 0
Vicious ✓ ✓ ✓ ✓ ✓ ✓ Critical hit chance is increased by 10% while having more than two segments of health 1806 / 2257 / 0 2015 / 2519 / 0 2498 / 3123 / 0 3098 / 3873 / 0 3832 / 4790 / 0

Ambusher ✓¹ Only available on Converted USC, Police UMP-45, and Tactical UMP-45
Elevated ✓² Only available on Model 700, M700 Tactical, and M700 Carbon
Damage Handling Performance Threat
Critical Hit Critical Hit Headshot
Slot Name Primary Attribute Roll(s) Type Accuracy Stability Reload Speed Rate of Fire Optimal Range Magazine Size Reduced Threat Increased Threat
Chance Damage Damage
552 Holosight Critical Hit Chance Large Scope 6% - 8.5% 3.5% - 4% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x x x
ACOG Scope (all variants) Accuracy Large Scope 2.5% - 3% 3.5% - 4% 5.5% - 6% 15% - 17% 2.5% - 3% x x 4% - 5% x x x
C79 Scope (3.4x) Critical Hit Damage Small RDS 2.5% - 3% 17.5% - 19% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x x x
CQBSS Scope (all variants) Stability Large Scope 2.5% - 3% 3.5% - 4% 5.5% - 6% 2% - 2.5% 12% - 13.5% x x 4% - 5% x x x
EXPS3 Holographic Sight Optimal Range Small RDS 2.5% - 3% 3.5% - 4% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 20% - 25% x x x
Improved Iron Sights Stability Iron Sight 2.5% - 3% 3.5% - 4% 5.5% - 6% 2% - 2.5% 12% - 13.5% x x 4% - 5% x x x
Mk4 M5A2 Scope (15x) Optimal Range Large Scope 2.5% - 3% 3.5% - 4% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 20% - 25% x x x
MK5 Scope (15x) Optimal Range Large Scope 2.5% - 3% 3.5% - 4% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 20% - 25% x x x
MK5 Scope (15X) - Tan Headshot Damage Large Scope 2.5% - 3% 3.5% - 4% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x x x
Scopes PRO Red Dot Sight Critical Hit Damage Small RDS 2.5% - 3% 17.5% - 19% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x x x
PRO Red Dot Sight - Tan Headshot Damage Small RDS 2.5% - 3% 3.5% - 4% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x x x
Reflex Sight Critical Hit Chance Small RDS 6% - 8.5% 3.5% - 4% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x x x
Reflex Sight - Tan Optimal Range Small RDS 2.5% - 3% 3.5% - 4% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x x x
Rugged Mini Reflex Sight Critical Hit Chance Small RDS 6% - 8.5% 3.5% - 4% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x x x
Russian Red Dot Sight Accuracy Small RDS 2.5% - 3% 3.5% - 4% 5.5% - 6% 14.5% - 17% 2.5% - 3% x x 4% - 5% x x x
Small RDS Scope Stability Small RDS 2.5% - 3% 3.5% - 4% 5.5% - 6% 2% - 2.5% 12% - 13.5% x x 4% - 5% x x x
T2 Micro Red Dot Sight Accuracy Small RDS 2.5% - 3% 3.5% - 4% 5.5% - 6% 14.5% - 17% 2.5% - 3% x x 4% - 5% x x x
T2 Micro Red Dot Sight - Tan Headshot Damage Small RDS 2.5% - 3% 3.5% - 4% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x x x
VX-1 Scope (12x) Headshot Damage Large Scope 2.5% - 3% 3.5% - 4% 16.5% - 18.5% 2% - 2.5% 2.5% - 3% x x 4% - 5% x x x
Angled Grip (all variants) Stability Small Grip x 3.5% - 4% x 2% - 2.5% 12% - 13.5% 4% - 5% x 4% - 5% x x x
Handstop (all variants) Reload Speed Large Grip x 3.5% - 4% x 2% - 2.5% 2.5% - 3% 25% - 31% x 4% - 5% x x x
PEQ - 15 Laser (all variants) Accuracy Laser x 3.5% - 4% x 14.5% - 17% 2.5% - 3% 4% - 5% x 4% - 5% x x x
Grips
Small Grip (all variants) Critical Hit Damage Small Grip x 17% - 19% x 2% - 2.5% 2.5% - 3% 4% - 5% x 4% - 5% x x x
Small Laser Pointer Accuracy Laser x 3.5% - 4% x 14.5% - 17% 2.5% - 3% 4% - 5% x 4% - 5% x x x
Vertical Grip (all variants) Optimal Range Small Grip x 3.5% - 4% x 2% - 2.5% 2.5% - 3% 4% - 5% x 40% - 49.5% x x x
Extended Magazine Magazine Size Magazine 2.5% - 3% 3.5% - 4% x x x 4% - 5% 4.5% - 5.6% x 110% - 121% x x
Heavy Magazine Spring Rate of Fire Magazine 2.5% - 3% 3.5% - 4% x x x 4% - 5% 9% - 11.3% x 11% - 12% x x
Magazines
High Velocity Magazine Critical Hit Chance Magazine 6% - 8.5% 3.5% - 4% x x x 4% - 5% 4.5% - 5.6% x 11% - 12% x x
Quick Release Magazine Reload Speed Magazine 2.5% - 3% 3.5% - 4% x x x 25% - 31% 4.5% - 5.6% x 11% - 12% x x
Compensator Stability Recoil Mod 2.5% - 3% 3.5% - 4% 5.5% - 6% 2% - 2.5% 12% - 13.5% x x 4% - 5% x x x
Flash Hider Accuracy Recoil Mod 2.5% - 3% 3.5% - 4% 5.5% - 6% 14.5% - 17% 2.5% - 3% x x 4% - 5% x x x
Muzzle Brake Stability Recoil Mod 2.5% - 3% 3.5% - 4% 5.5% - 6% 2% - 2.5% 12% - 13.5% x x 4% - 5% x x x
Critical Hit Damage
Large Suppressor (all variants) Large Suppressor 2.5% - 3% 15% - 18.5% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x 40% - 50% x
Reduced Threat
Critical Hit Damage
Loud Vent Brake Recoil Mod 2.5% - 3% 15% - 18.5% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x x 40% - 50%
Increased Threat
Headshot Damage
Omega Rifle Suppressor (all variants) Large Suppressor 2.5% - 3% 3.5% - 4% 16.5% - 18.5% 2% - 2.5% 2.5% - 3% x x 4% - 5% x 40% - 50% x
Muzzles Reduced Threat
Accuracy
Osprey .45 Suppressor (all variants) Small Suppressor 2.5% - 3% 3.5% - 4% 5.5% - 6% 14.5% - 17% 2.5% - 3% x x 4% - 5% x 40% - 50% x
Reduced Threat
Critical Hit Chance
Small Suppressor Small Suppressor 6% - 8.5% 3.5% - 4% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x 40% - 50% x
Reduced Threat
Critical Hit Damage
SR-7 Suppressor Large Suppressor 2.5% - 3% 15% - 18.5% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x 40% - 50% x
Reduced Threat
Critical Hit Chance
Ti-RANT Suppressor Small Suppressor 6% - 8.5% 3.5% - 4% 5.5% - 6% 2% - 2.5% 2.5% - 3% x x 4% - 5% x 40% - 50% x
Reduced Threat
Item Costs Recalibration Costs
Gear Set Costs Weapon Cost
Chest 832 Roll Weapon Kit PxC Cost
Mask 832 1st 1 114
Knee Pads 665 2nd 2 153
Phoenix Credits
Backpack 832 3rd 3 205
Gloves 665 4th 5 276
Holster 582 5th 9 372
Chest 277,440 6th 15 500
Mask 249,696 High End Gear Cost
Knee Pads 221,952 Roll Credits
DZ Funds
Backpack 277,440 1st 28,032
Gloves 277,440 2nd 41,628
Holster 194,208 3rd 61,817
High End Costs 4th 91,798
Chest 832 5th 136,320
Mask 749 6th 202,435
Knee Pads 832 Gear Set Cost
Backpack 832 Roll Credits
Phoenix Credits
Gloves 665 1st 62,700
Holster 582 2nd 87,780
Weapon 1,248 3rd 122,892
Pistol 998 4th 172,049
Chest 1,112,880 5th 240,868
Mask 1,001,592 6th 337,216
Knee Pads 890,304
Backpack 1,112,880
Credits
Gloves 890,304
Holster 779,016
Weapon 1,669,320
Pistol 1,335,456
Chest 277,440
Mask 249,696
Knee Pads 221,952
Backpack 277,440
DZ Funds
Gloves 221,952
Holster 194,208
Weapon 416,160
Pistol 332,928
Exotics
Phoenix Credits All 1,331
Exotic Classified Bonus Classified Bonus Exotic Limited Exotic Key Fragment
Global Event
Superior Cache 11.5% 45% 11.25% 1.25% - -
Classified Gear Set Cache - 100% - - - -
Light Zone
Open World Named Boss 6% 6% - - - 20%
Mission Named Boss - 3% - - 3% 20%
Incursion Named Boss - 3% - - 6.25% -
HVT Named Boss - 3% - - 3% 20%
Legendary Mission Reward - 20% - - - -
Season Pass Supply Drop - 10% - - - -
Dark Zone
Named Boss 5% 6% - - - -
Contamination Event - 5% - - - -
Supply Drop - 6% - - 2% -
Dark Zone Key Chest - 6% - - - -
West Side Pier
Named Boss 3% 6% - - - 20%
Alert 3% 6% - - - 20%
Resistance
Reward Crate 14.3% 57.1% - - - -
Named Boss 3% 3% - - - -
Tier 2 Cache 23% 12.5% - - - 5%
Tier 3 Cache 23% 15% 10% - - 5%
Tier 4 Cache 23% 20% 17.5% - - 5%
Tier 5 Cache 23% 80% 20% - - 10%
Underground
Named Boss - Normal 3% 1% - - - 20%
Named Boss - Hard 6% 4% - - - 20%
Named Boss - Challenging 9% 6% - - - 20%
Hunter 12% 6% - - - -
Hidden Chest 3% 6% - - - -
Caches
Banshee Cache 3% 6% - - - 20%
Bounty Sealed Cache 3% 6% - - - 20%
Field Proficiency Cache 3% 6% - - - 20%
Gear Set Sealed Cache 1% 1% - - - -
Classified Cache - 100% - - - -
Last Stand Cache 3% 6% - - - 20%
Manhunt Sealed Cache 3% 6% - - - 20%
PvP Proficiency Cache 3% 6% - - - 20%
Skirmish Cache 3% 6% - - - 20%
Survival Cache - 10% 6% 1% - 20%
Underground Cache 1% 3% - - - 20%

Exotic Includes all exotic weapons and gear except Centurion, Liberator, Historian, Cassidy, and Pakhan.

Limited Exotics
Urban MDR or Showstopper can drop from any challenging mission bosses.
Barrett's Bulletproof Vest can drop from Lexington Event Center.
Mission Named Boss Shortbow Championship Pads can drop from Madison Field Hospital.
Ferro's Mask can drop from Napalm Production Site.
Colonel Bliss' Holster can drop from General Assembly.
Warlord can drop from Falcon Lost.
Medved can drop from Clear Sky.
Incursion Named Boss
Golden Rhino can drop from Dragon's Nest.
Damascus can drop from Stolen Signal.
HVT Named Boss Includes only Hildr and Eir.
DZ Supply Drop Includes only Tommy Gun and Thompson M1928.

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