Yuxuan's 4 Look Last Layer Tutorial
Yuxuan's 4 Look Last Layer Tutorial
This document attempts to explain how to do 4 look last layer for 3x3. It assumes that you
know how to read notation.
Note 1: The pictures will be presented in the angle you are supposed to hold the cube at to perform the
algorithm.
Note 2: All algorithms will also be broken down into triggers (a sequence of moves that is fast and easy to
execute). Each case will have two cells in the algorithm section. The first cell will have the normal
algorithm(s). The second cell will have the same algorithm(s) broken down into triggers.
Note 3: For the most part, all algorithms will be written the way I execute them (some double turns will have
a ‘ even though a 180 degree turn is the same whether the layer was turned clockwise or counter
clockwise). This is to help you fingertrick the algorithm.
Note 4: My philosophy for learning algorithms was/is picking algorithms that are easy to learn (even if it
might mean it is more moves/slower) so many of my algorithms build on each other.
Note 5: If there are any problems with the algorithms, contact Yuxuan.
This guide assumes that you know how to solve the first two layers (F2L) and begins right after the
first two layers are solved. In other words, this guide is for last layer (LL) only.
Orient the edges of the last layer by using FRURUF from the correct angle.
Case 1 Case 2
F R U R’ U’ F’ F R U R’ U’ R U R’ U’ F’ (Case 1 twice)
Case 3
Case 4
F R U R’ U’ F’ U2
F R U R’ U’ R U R’ U’ F’ Solved
(Case 1 + Case 2)
Step 2. Orient Corners
There are 8 cases (1 of them is solved/skip)
All edges oriented
R’ U’ R U’ R’ U2’ R “Antisune”
With triggers:
(R’ U’ R U’) (R’ U2’ R)
F R U' R' U' R U R' F' R U R' U' R' F R F' Y perm
With triggers:
F (R U' R' U') (R U R' F') (R U R' U') (R' F R F')