Mario Kart DS
Mario Kart DS
INSTRUCTION BOOKLET
(CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION)
[0610/UKV/NTR]
WIRELESS DS SINGLE-CARD DOWNLOAD PLAY
THIS GAME ALLOWS WIRELESS MULTI-PLAYER GAMES
DOWNLOADED FROM ONE GAME CARD.
This seal is your assurance that Nintendo 2–8
has reviewed this product and that it
has met our standards for excellence WIRELESS DS MULTI-CARD PLAY
in workmanship, reliability and THIS GAME ALLOWS WIRELESS MULTI-PLAYER GAMES
WITH EACH NINTENDO DS SYSTEM CONTAINING A
entertainment value. Always look SEPARATE GAME CARD.
for this seal when buying games and 2–8
accessories to ensure complete com-
patibility with your Nintendo Product.
NINTENDO Wi-Fi CONNECTION
THIS GAME IS DESIGNED TO USE
NINTENDO Wi-Fi CONNECTION.
Thank you for selecting the MARIO KART™ Game Card for Nintendo DS™
systems.
IMPORTANT: Please carefully read the important health and safety information included in this booklet before
using your Nintendo DS system, Game Card, Game Pak or accessory. Please read this Instruction Booklet
thoroughly to ensure maximum enjoyment of your new game. Important warranty and hotline information can be
found in the separate Age Rating, Software Warranty and Contact Information Leaflet. Always save these documents
for future reference.
IMPORTANT: The use of an unlawful device with your Nintendo DS system may render this game unplayable.
© 2005 NINTENDO.
TM, ® AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO.
© 2005 NINTENDO.
This product uses the LC Font by Sharp Corporation, except some characters. LCFONT, LC Font
and the LC logo mark are trademarks of Sharp Corporation.
Contents Star ting the Game
Starting the Game . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Confirm that your Nintendo DS™ is turned off, then insert the
MARIO KART™ DS Game Card into the Nintendo DS Game
Controls . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6
Card slot and turn the power on. After the Health and Safety
Driving Techniques . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Screen is displayed, touch the Touch Screen to continue.
Items . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Game Modes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 On the Nintendo DS Menu Screen, touch the MARIO
Multiplayer Mode . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 KART DS NINTENDO Panel and the Title Screen will
appear.
DS Wireless Communications (Single-Card Play) . . . . . . . . . . . . . . . . . . 29
If the Nintendo DS system has been set to AUTO MODE,
DS Wireless Communications (Multi-Card Play) . . . . . . . . . . . . . . . . . . . 30 the game will load automatically. Please see the Nintendo DS
Characters and Karts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Instruction Booklet for details.
The in-game language depends on the one that is set on the console. In this game
Courses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
you can choose between five different languages: English, German, French, Spanish
Nintendo Wi-Fi Connection . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36 and Italian. If your Nintendo DS system is already set to one of them, the same
language will be displayed in the game. If your Nintendo DS system is set to another
language, the in-game default language will be English. You can change the in-game
language by changing the language setting of your console. For further instructions
about how to change language settings please refer to the Nintendo DS Instruction
Booklet.
4 5
When playing for the first time, touch the lower screen or press L or X Button START R Button
the A Button to reach the Nickname and Emblem Entry Use an item View the Pause Menu Low jump
Screen. Enter your desired name and create an emblem for Throwing Items (p. 22) Drift
yourself. You can change your NICKNAME and EMBLEM Up on the ✚ Control Pad Press and hold down the
under OPTIONS. After your nickname and emblem have been + L or X Button: A Button, then press
entered, the Game Selection Screen will appear. Select a throw forwards the R Button while steering
game mode (p. 13 – 22) by touching it. Down on the ✚ Control Pad with the ✚ Control Pad.
+ L or X Button:
If you beat existing racing records in this game, your new results will be saved
throw backwards
automatically. You can review your saved records under RECORDS (p. 23).
A Button
Accelerate
Controls
✚ Control Pad
Left and Right: B Button
Please see the following information on how to use the buttons to control your kart
Steer Brake / Reverse
in the race. For more details please refer on page 8 and 9 “Driving Techniques”.
6 7
Dr iving Techniques Mini-Turbo
This technique gives you a split-second turbo burst. While drifting, alternately press
Here are some driving techniques to help you get the most fun out of MARIO KART DS. left and right on the ✚ Control Pad to shoot sparks from your tyres. Release the
R Button to cancel the drift and get a Mini-Turbo boost that will let you dash for a
Rocket Start short time.
If you press the A Button and hold just right during the
starting countdown, you’ll perform a Rocket Start and shoot
forwards faster than usual.
Watch your timing, then press the A Button!
Drift Hold down the R Button and rock left and right using ...let go of the R Button
You can send your kart drifting into a sideways power slide by the ✚ Control Pad! Keep it up until you see sparks, for a Mini-Turbo dash!
first holding down the A Button, then pressing the R Button and then...
while steering either left or right with the ✚ Control Pad. Drifting
lets you take corners without losing speed. Throwing Items
Start pressing the R Button as you approach a corner, Hold up or down on the ✚ Control Pad and press the L or
then turn the wheel! X Button to throw a selected item forwards or backwards.
Make sure you know where your opponent is before tossing
out an item!
8 9
Items Banana*
Sends rivals into sudden spins.
While dangling an item behind your kart, the item acts like a Fake Item*
These look just like real Item Boxes, but will flip any kart that touches them.
shield. Release the button to use the item.
Items can be dropped when you spin or flip! Mushroom
If you run into dropped items, you will be affected by those Gives karts brief speed bursts.
items instantly.
Triple Mushrooms
Use up to three Mushrooms, one with every press of the L or X Button.
10 11
Super Mushroom Game Modes
Lets you use as many Mushrooms as you want within a given time period.
MARIO KART DS features five different game modes. As shown in the chart below,
Bob-omb* there are different game modes available in Single Player Mode and Multiplayer
Toss this and, after a short delay, it’ll explode as it approaches a kart. Any kart caught
Mode.
in the blast will flip or spin.
Bullet Bill GRAND PRIX TIME TRIALS VS. BATTLE MISSIONS
Temporarily transform into Bullet Bill and fly down the track. Bump into karts to flip Single Player Yes Yes Yes Yes Yes
them over.
Multiplayer No No Yes Yes No
Blooper
Throw this item to zoom up to the opponent ahead of you and shoot ink to cloud their vision.
GRAND PRIX
Boo Hoo There are eight cups in Grand Prix Mode. Each cup consists of four courses. A race
Temporarily makes your kart invisible and impervious to your opponents’ attacks. It also is held on each course with the eight participating karts vying for top honours.
allows you to steal an item from the rival closest to you.
Before the Race Begins
Thunderbolt
Causes your opponents’ karts to spin out and drop their items. Their karts then shrink 1 Select Engine Class
in size, reducing their top speed. Choose from 50CC, 100CC, and 150CC.
Star 2 Select Character
These make karts temporarily invincible and slightly increase their top speeds. Karts hit Choose from eight different characters.
by invincible Star-wielding karts will go flying.
3 Select Kart
As you progress through the game, you’ll be able to choose
from three different karts per character. Later you can
choose between seven karts including also karts from other
characters.
14 15
TIME TRIALS Screen Information and Saving Ghosts
If you’ve set a new record as you Ghost
You can only race a TIME TRIALS in Single Player Mode. This game mode has you
cross the finish line, your new ghost
racing a selected course to record the fastest time. Kart Route
is saved automatically. If ghost
Before the Race Begins data has been saved, you can race Normal Route
1 Select Character on a course alongside your ghost. Drifting
Using Miniboost
2 Select Kart
Using a Mushroom
3 Select a Cup and a Course
You can adjust GHOST DATA settings while selecting a
course. A ghost is a recording of the player’s best time on Ghost Route
a course during TIME TRIALS.
If ghost data has been saved, you can race on a course
You can’t save ghost data if a race takes too long,
alongside your ghost.
or if a completed race is not faster than the current
4 And they’re off! loaded ghost data.
Ghost Menu
NONE
No ghosts will be displayed.
Saving Downloaded Ghosts
MY GHOST DATA You can save one Player Ghost for each new record on each course. The Ghost
Displays a ghost of your own record-breaking run. Menu will not be displayed for courses with no saved ghosts.
DOWNLOADED GHOST • You can save up to 32 of your own ghosts and up to 10 of your friends’.
Displays a ghost received from a friend.
• You can save only one set of ghost data per track. Your best record will be
saved as your own ghost data. Your friend’s ghost data will overwrite your
ghost data regardless of which one is better.
16 17
VS. Screen Information
In Single Player Mode, you can race your kart against computer-controlled Current Item Current Lap and Total Laps
opponents. In Multiplayer Mode, you can use the DS Wireless Communications
feature to race head-to-head against a friend.
Opponent
Before the Race Begins Current Position (opponent’s name and emblem)
1 Select Character
2 Select Kart
Positions 1 through 8 Total Time
3 Game Settings (Green: Player / Blue: Opponents) As in Grand Prix Mode, touch
You can adjust the following settings under Game Settings: the Touch Screen to switch
between a partial course map
CLASS Choose from 50CC, 100CC, and 150CC. and the entire course map.
CPU KART Sets the level of any computer-controlled Position Item
karts in the race. Choose from EASY, Character
NORMAL, and HARD.
COURSE Choose from IN ORDER, RANDOM, and CHOOSE. Results Screen
RULES Choose from X-WIN(S), X-RACE-POINT TOTAL and FREE. Once a race is over, the winner will be
Set X to the desired number of wins or races. decided according to the racing rules.
TEAM Choose ON or OFF. When TEAM is turned ON, the total number Refer to page 26 to learn how to play
of points for each team decides the winner. VS. Mode in Multiplayer.
4 Select Cup
5 Select Course (If CHOOSE had been selected on COURSE.)
6 And they’re off!
18 19
BATTLE SHINE RUNNERS
Pick up as many Shines as possible on Collected Shines
Choose between BALLOON BATTLE and SHINE RUNNERS.
the course.
In Single Player Mode, you’ll face off against computer-controlled karts, while in
• A mark appears above karts that have
Multiplayer Mode, you can use the DS Wireless Communications feature to play
Shines. Time Remaining
head-to-head against friends.
• Once someone gets a Shine, another
BALLOON BATTLE one appears elsewhere in the stage. Opponent’s
Do battle against your opponents while taking care Balloons Position
Remaining • After a set period of time that varies
not to lose the balloons attached to your kart.
by stage, the players with the least Shine’s Position
• You have 5 balloons to start, only one of which number of Shines drop out. The last
will be inflated. driver driving wins.
• Without pressing the A Button, blow into • A large mark appears above the kart
the microphone to blow up a balloon. You can Opponent’s
Position with the most Shines.
inflate up to 3 balloons at a time. Holding
down SELECT will inflate the balloons, but If you find yourself in any of the following situations,
belowing them up is faster. you’ll lose a Shine. Once a Shine has been dropped,
anyone can pick it up.
• If you lose your last inflated balloon, you lose the
1 Get hit by an enemy’s item attack and spin or flip.
game, even if you have a deflated balloon in place.
2 Fall off the stage.
If you find yourself in any of the following situations, you’ll
lose a balloon. Be careful! Note that you can use method 4 3 Get hit and flipped by another kart when it’s using a Star.
against your opponent to regain balloons of your own.
1 Get hit by an enemy’s item attack and spin or flip.
2 Fall off the stage.
3 Get hit and flipped by another kart when it’s using a Star.
4 Get hit by another kart when it’s using a Mushroom and have a balloon stolen.
20 21
MISSION RUN RECORDS
This mode presents you with missions which you complete one View the race records that have been set so far.
by one. GRAND PRIX
What awaits you in the final stage...? View the top records for each cup
Missions Examples in Grand Prix Mode.
Time Remaining
• Smash five Item Boxes
• Use shells to defeat all 30 Goombas within the time limit!
• Collect all 15 coins while avoiding the Chain Chomp!
These are just a few of the missions to be completed.
TIME TRIALS
Pause Menu View the top five records for each
Press START during the race to halt the game and display course in Time Trial Mode.
the Pause Menu. Different game modes have different pause FRIENDS
menus.
View your battle history against friends in VS. Mode, Battle
CONTINUE Return to game play. Mode and Wi-Fi Mode. You can save up to 60 friends,
QUIT Return to the Title Screen. but once you run out of empty save slots, saving a new record
RESTART Begin the race again. will erase the oldest record saved.
CHANGE COURSE Return to the Course Selection Screen. Here you can lock any records you want to keep so they
won’t be erased. Touch ERASE DATA or press the X Button
CHANGE CHARACTER Return to the Character Selection Screen.
and choose YES to erase all course records displayed in
CONTINUE REPLAY Go back to the replay you’re watching. Time Trial Mode. On the Friends Screen, records for the
VIEW REPLAY FROM START View the replay you’re watching from selected list will be erased.
the beginning. Once data is erased, it cannot be recovered. Be careful!
SELECT MISSION Select a new Mission.
22 23
OPTIONS EMBLEM
Create an EMBLEM or change an EMBLEM you’ve already created.
Change your game settings.
Drawing with the Stylus:
Settings Touch the tool and colour you’d
SOUND EMBLEM created like to use, then touch the canvas
Adjust the in-game audio settings. Set the sound output to SURROUND, STEREO, to draw with them.
Eraser Drawing with the Buttons:
or HEADPHONES.
Select from three thicknesses. L / R Buttons Move the cursor
LOCATE FRIEND between the tools,
If this setting is ON, a mark will appear to alert you when a the canvas and
player searching for a Multiplayer opponent in MARIO KART DS Pen the colours
Wi-Fi Mode is found. Select from three line ✚ Control Pad Move the cursor
thicknesses. A Button Confirm tool and
colour /draw on the
Fill canvas
Edit Nickname Pick a colour from
the canvas. Colour
NICKNAME
Fill a closed area on Cursor
You can change the NICKNAME Switch Characters
To switch the characters the canvas. Canvas
you entered at the beginning. Undo
press the Y Button or touch Change Camera Angle / Kart
the corresponding Panels Stamp
on the Touch Screen. Select from many designs.
Erase Data
This erases all save data. Please be careful, because deleted
data cannot be restored again.
24 25
Multiplayer Mode
In Multiplayer Mode, you can select NORMAL and SIMPLE.
Simple Mode
Wireless DS Single-Card Download Play (p. 29)
Every player (up to eight can play) needs his or her own Nintendo DS. You also
need at least one MARIO KART DS Game Card for the entire group. Limited courses
are available for battle.
Player 1 (Host System) Players 2 through 8 Players 2 through 8 (Client Systems)
(with the MARIO KART DS Game Card) (with the MARIO KART DS Game Card) (without a MARIO KART DS Game Card)
The Host system insert the MARIO KART DS
Game Card into his or her Nintendo DS, and
touches SIMPLE.
Touch Player 1’s name to join the group Touch DS DOWNLOAD PLAY, then the
that Player 1 has created. Wait until your MARIO KART DS NINTENDO Panel from
own name is displayed. the Nintendo DS Menu Screen.
See “Normal Mode” on page 28 for information on the rest of the process. Without a
Nintendo DS Game Card, Shyguy is the only character that can be controlled.
26 27
Normal Mode DS Wireless Communications
Wireless DS Multi-Card Play (p. 30 – 31) (Single-Card Play)
Every player (up to eight can play) needs his or her own Nintendo DS and
MARIO KART DS Game Card. You can battle each other on all the courses available Here is an explanation of how to play using Single-Card Play.
in a Single Player game. The Things You’ll Need
Nintendo DS system . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . One for each player
MARIO KART DS Game Card . . . . . . . . . . . . . . . . . . . . . . . . . . . . . At least one
Create a Group Join a Group
Connection Procedures
Host System:
Player 1: Players 2 through 8: 1. Make sure that the power is turned off on all systems, and insert the Game Card into the system.
Touch NORMAL. Touch Player 1’s name. 2. Turn the power on. If the Start-up Mode of your system is set to MANUAL MODE, the Nintendo DS Menu
Screen will be displayed. In case it is set to AUTO MODE, skip the next step and go on with step 4.
3. Touch the MARIO KART DS NINTENDO Panel.
After the complete Wait until your own name 4. Now, follow the instructions on page 26.
list of participants is displayed.
is displayed, touch Client System:
CUT OFF. 1. Turn the power on. The Nintendo DS Menu Screen will be displayed.
NOTE: Make sure the Start-up Mode of your system is set to MANUAL MODE.
For further details on how to set up the Start-up Mode, please refer to the Nintendo DS Instruction Booklet.
2. Touch DS DOWNLOAD PLAY. The Game List Screen will appear.
3. Touch the MARIO KART DS NINTENDO Panel.
Touch a game on the
See pages 30 – 31 for information 4.You will be asked to confirm your choice. Touch YES to download game information from the Host System.
Game Selection
on the rest of the process. 5. Now, follow the instructions on page 26.
Screen to begin play.
28 29
DS Wireless Communications The icon, which is displayed during wireless communications, is an indicator of the current wireless signal
strength. There are four levels of signal strength. A stronger signal reception will provide smoother wireless
(Multi-Card Play) communications play.
Connection Procedures When wireless communications are in progress, the Power Indicator LED will blink rapidly.
1. Make sure that the power is turned off on all systems, and insert the Game Card into each system. For best results, follow these guidelines:
2. Turn the power on. If the Start-up Mode of your system is set to MANUAL MODE, the Nintendo DS Menu • Begin with the distance between systems at about 10 metres (30 feet) or less and move closer or farther
Screen will be displayed. In case it is set to AUTO MODE, skip the next step and go on with step 4. apart as desired, keeping the signal strength at two or more bars for best results.
3. Touch the MARIO KART DS NINTENDO Panel. • Keep the maximum distance between systems at 20 metres (65 feet) or less.
4. Now, follow the instructions on page 28. • The systems should face each other as directly as possible.
• Avoid having people or other obstructions between the Nintendo DS systems.
Guidelines for Communications
• Avoid interference from other devices. If communications seem to be affected by other devices (wireless LAN,
For best results when using the wireless communications feature, follow these guidelines. microwave ovens, cordless devices, computers), move to another location or turn off the interfering device.
The icon is an indicator of wireless communications. It appears on the Nintendo DS Menu Screen or
Game Screen.
The DS wireless icon indicates that the associated choice will activate the wireless communications function.
DO NOT use DS Wireless Communications in prohibited areas (such as in hospitals, on aeroplanes etc.).
For further information regarding the usage of the wireless communications function, please refer to the
separate Health and Safety Precautions Booklet included with your Nintendo DS system.
Within
10 metres
30 31
Characters and Kar ts Luigi Medium
Everybody’s favourite brother is here, too!
Different Sizes, Different Strengths He’s really got a grip on the track, keeping
Characters are divided into three groups depending on their weight: light, medium, or his kart from spinning out.
heavy. In the table below, the more stars they have, the better they are at that skill.
ACCELERATION SPEED HANDLING
Peach Light
Light ★ ★ ★ ★ ★ ★ ★
Medium ★ ★ ★ ★ ★ ★
Normally the epitome of grace, once she’s
on the track, Princess Peach really tears it
Heavy ★ ★ ★ ★ ★
up. Drifting is her speciality.
As you progress through the game, you’ll be able to choose
from three different karts per character. Later you can
choose between seven karts including also karts from other Yoshi Light
characters. Mario’s trusty ride is now his talented rival!
His grip is first-class.
Mario Medium
You know him, you love him – the one Toad Light
and only Mario! He’s a well-balanced He may be small, but this balanced character
character who can handle any situation. really knows how to handle a kart.
32 33
Donkey Kong Heavy Courses
Donkey Kong uses his simian strength to
crush his opponents! He’s great at drifting Here’s some information on the courses you’ll see in GRAND PRIX (p. 13), TIME
around corners. TRIALS (p. 16), and VS. (p. 18). Finish a GRAND PRIX cup with flying colours
and not only will you be able to move on to the next cup, but you’ll also be racing
on a new course!
Bowser Heavy
NITRO GRAND PRIX
Mario’s arch-nemesis. He can really hit high
speeds while drifting around corners. MUSHROOM CUP – FIGURE-8 CIRCUIT
This course is laid out in the shape of the number 8.
The road is wide and the corners are broad, so you can
run through the whole thing at high speed.
Wario Heavy
This bad boy really has it in for our man Mario.
RETRO GRAND PRIX
He’s a balanced character who’s good at just
about everything except accelerating. BANANA CUP – GBA: BOWSER CASTLE 2
This course appeared in MARIO KART SUPER CIRCUIT™
for the Game Boy Advance™. It’s a flat course, but the
lava trenches all over make it really dangerous.
Shyguy Light
What’s he doing under that mask?
Could he be looking for a chink in his On some of the courses you will find Dash Panels.
rivals’ armour? Shyguy only appears Steer your kart over one of these to receive a
in DS Download Play (p. 26). momentary burst of speed.
34 35
Nintendo Wi-Fi Connection Nintendo Wi-Fi Connection VS
Entering a Match
Nintendo Wi-Fi Connection allows multiple MARIO KART DS owners to play together
1 Match Conditions
over the internet – even when separated by long distances.
When choosing match conditions, you can choose any of the following opponent
• To play Nintendo DS games over the internet, you must first set up the Nintendo options:
Wi-Fi Connection (Nintendo WFC) on your Nintendo DS system. Please see the
FRIENDS Race against only MARIO KART DS owners registered in your
separate Nintendo WFC Instruction Booklet included with this game for directions
friends roster (or people on your friends’ friends rosters) who
on setting up your Nintendo DS.
are currently connected to the Nintendo WFC.
• To complete the Nintendo WFC setup, you will also need access to a PC that
RIVALS Race on Nintendo Wi-Fi Connection against only MARIO KART DS
has a wireless network connection (such as a wireless router) and an active broad-
owners who have similar racing skills as you.
band internet account.
CONTINENTAL Race on Nintendo Wi-Fi Connection against only MARIO KART DS
• If you do not have a wireless network device installed on your PC, you need a
owners who live in the same region as you.
Nintendo Wi-Fi USB Connector (sold separately). See the separate Nintendo WFC
Instruction Booklet for more information. WORLDWIDE Race on Nintendo Wi-Fi Connection against anyone in the world
who owns MARIO KART DS.
• You can also play Nintendo WFC compatible games at selected internet hot spots
without additional setup. 2 Select Character
3 Select Kart
4 Select Course
Select NINTENDO WFC in Game Mode Screen to access the Nintendo Wi-Fi Select a course out of the 20 available. The course chosen by the most players
Menu. will be used for the race. (In other words, the course with the most “votes” wins.)
If there is a 2-2 tie, or if four different courses are selected only once each,
a course will be randomly chosen from all selected courses. A new course is
selected after every race.
5 Begin the Race!
If you close the Nintendo DS while in Wi-Fi Mode, the wireless connection will be
interrupted and you will be unable to continue the game.
36 37
FRIEND CODES Notes
You can register any MARIO KART DS player as a friend by
entering and saving a player’s unique 12-digit friend code.
Use friend codes to register and then race against
MARIO KART DS owners who you normally couldn’t race
against because they live too far away. Your own friend
code is automatically assigned the first time you connect
to the Nintendo Wi-Fi Connection.
Registering Friend Codes
1 Exchange friend codes with another player and then save that friend code
by choosing REGISTER FRIEND CODE.
2 Connect to Nintendo Wi-Fi Connection at the same time as your friend.
3 Your names will be automatically registered in each other’s friends rosters.
Once you register a player’s friend code, your Nintendo DS will automatically look for
that player when you choose to race against friends over Nintendo Wi-Fi Connection.
You can lock certain data on your friend roster to prevent it
from being erased by mistake. If both you and an opponent
lock each other’s information on your friend rosters and then
choose to race against friends on Nintendo Wi-Fi Connection
at the same time, the chances of the two of you being
matched up for a race increase.
38 39
PRINTED IN THE EU