Manual 2
Manual 2
®
Version 2012 for Windows
Table of Contents 3
Chapter 7: Digital Audio Features ............................................................................................ 94
Overview .................................................................................................................................................................94
Loading and Playing Audio Files ............................................................................................................................94
Real Time Effects Plug-Ins......................................................................................................................................96
4 Table of Contents
Audio Chord Wizard Lead Sheet...........................................................................................................................166
Editing Chords.......................................................................................................................................................166
Conductor Window................................................................................................................................................174
TranzPort Support - Wireless Remote Control......................................................................................................179
Pitch to MIDI Converter........................................................................................................................................180
MIDI Guitar Cleanup.............................................................................................................................................181
Convert to WMA (Windows Media Audio) ..........................................................................................................182
Miniburn ................................................................................................................................................................183
DirectX (Windows Audio Plug-In Format) ...........................................................................................................184
Dynamic 3D Drum Kit Window............................................................................................................................185
Guitar Tuner ..........................................................................................................................................................188
MIDI Monitor ........................................................................................................................................................191
Table of Contents 5
PG Vinyl Tool .......................................................................................................................................................298
PG Vocal Remover................................................................................................................................................303
Index........................................................................................................................................... 311
6 Chapter 1: Welcome
Chapter 1: Welcome
Welcome to RealBand, your all-in-one audio workstation and accompaniment
program!
RealBand is a program that combines the most popular features from PG Music’s PowerTracks
Pro Audio and Band-in-a-Box programs into an all-in-one sequencing program with automatic
accompaniment.
RealBand offers powerful features for musicians, students, and songwriters. With intelligent
automatic arrangements, RealTracks live instrument tracks, RealDrums live drum tracks, the
amazing Audio Chord Wizard, seamlessly integrated digital audio/MIDI recording, built-in
DirectX effects, and notation, RealBand turns a typical PC into a music production powerhouse.
This documentation will provide you with information on how to get the most out of the great
features that RealBand has to offer.
Updates and improvements to this version of the program are ongoing and are freely available at
www.pgmusic.com.
About RealBand
RealBand is a fully-featured and powerful music arranging, sequencing, and digital recording
program. RealBand is the perfect tool for musicians, students, and songwriters alike.
Features included in RealBand
• Intelligent automatic accompaniment by Band-in-a-Box.
• RealTracks and RealDrums – automatic live instrument parts.
• Audio Chord Wizard interprets chords from audio files.
• 48-track MIDI/audio mixer with multiple FX busses (up to 16 effects per track).
• Support for popular audio file formats – MP3, WMA, WMV, WAV, and CDA.
• Built-in DirectX audio effects.
• DirectX and VST plug-ins supported.
• Band-in-a-Box files load directly.
• Compatible with all Band-in-a-Box styles and Real instruments.
• Shares native .SEQ file type with PowerTracks Pro Audio, directly compatible.
• Support for MIDI and Karaoke files.
• Karaoke lyrics window.
• Piano roll window with graphic controller editing.
• Onscreen notation and lead sheet style printout.
• Virtual guitar fretboard and piano keyboard.
• …and much more!
Have fun!
Chapter 1: Welcome 7
Installation
Minimum System Requirements
- Windows® 9x/ME/NT/2000/XP/Vista/7.
- Windows XP or higher is required for some features.
- 128 MB RAM.
- Digital audio features require a fast Pentium processor. May run on slower computers (untested). MIDI
features require a 486 (or better).
- 75MB hard drive space (much more if recording digital audio).
- MIDI system (MIDI interface/MIDI synthesizer) or PC sound card.
- Digital audio system (16-bit Windows compatible sound card).
- Headphones or amplified speaker system.
Installing the Program
Use any of the three methods described. SETUP.EXE will copy all of the program files to your RealBand folder
(usually C:\RealBand) and install icons to a RealBand program group. Click on the RealBand icon or run
RealBand.exe to open the program and configure the setup.
Method 1 – Auto Run.
1. Insert the program CD-ROM into the CD drive.
2. In a few seconds, a browser window will open listing the CD contents.
3. Double click on SETUP.EXE to run the installation program.
Method 2 – My Computer.
1. Insert the program CD-ROM into the CD drive.
2. Access your CD-ROM drive from the Windows desktop by double clicking on the My Computer icon.
3. Then, double-click on the CD-ROM drive icon and double-click again on the SETUP.EXE program found in
the root or main folder of the CD-ROM.
Method 3 – Start Menu.
1. Insert the program CD-ROM into the CD drive.
2. From the Windows [Start] button select Run.
3. Type D:\SETUP in the “Open:” command line box. If your CD-ROM drive uses another drive letter type the
appropriate letter, e.g., E:\SETUP.
4. If you don’t know the drive letter for your CD-ROM you can use the [Browse…] button to find it.
When installation completes you can select the option to “Launch RealBand” and continue with configuring it to run
on your computer system.
8 Chapter 1: Welcome
The MIDI Input Driver is the port that your MIDI controller, for example a MIDI keyboard or MIDI guitar
controller, is attached to.
The MIDI Output Driver selection is the port that your MIDI synthesizer (e.g. Sound Canvas) or an internal sound
card, DXi, or VSTi synth is connected to.
Note: This is a straightforward procedure and you should encounter no difficulties selecting a MIDI driver. However, if you
do experience any difficulties selecting a MIDI driver, or you do not see your sound card’s internal synth or MIDI interface
listed in the MIDI Driver Setup dialog, you may not have the appropriate MIDI drivers installed or configured in your
Windows System.
Software Synthesizers
RealBand supports both DirectX (DXi) and VSTi software synthesizers, which allow RealBand to play high quality
sounds directly through your computer sound card, without requiring any external MIDI hardware.
DXi Synthesizer Support
To use DXi (DirectX instrument) synthesizers with RealBand, you can think of the DXi as a type of “MIDI Output
Driver.” As such, you can either visit the MIDI Driver Setup dialog (Options | MIDI Devices) and select the “Re-
Route MIDI Playback to Default DXi Synth” checkbox to send all MIDI playback to the default DXi synth, or you
can assign DXi synths to individual tracks in the Tracks window.
Routing to Default DXi Synth
The “Default DXi Synth:” combo box lets you select which DXi (or VSTi) synth is used as the default software
synth.
Chapter 1: Welcome 9
The “Re-Route MIDI playback to default DXi Synth” setting will cause RealBand to re-route all MIDI playback to
the default DXi or VSTi synth. This is the easiest way to use a DXi softsynth for playback.
If this option is checked, then all MIDI tracks’ playback output will be routed to the default DXi/VST synth
regardless of the individual track’s port number.
VSTi Synthesizer Support
Installing a VSTi Synthesizer
To select a VSTi synthesizer for the first time, click on the [DXi] toolbar button to open the
DirectX/VST Window.
In the Plugin list, select “Add VSTi Plugin...” at the bottom of the list.
Note: VSTi synthesizer plug-ins have the text “<VSTi>“ prepended to the
plug-in name, and VST effects plug-ins have “<VST>“ prepended to the
plug-in name.
VST/VSTi plug-ins are often located in the Program Files folder in a subfolder named VST plug-ins, but they
could also be in a folder named Steinberg, or wherever else they have been installed on the hard drive.
Select a VSTi plug-in .dll file in the following Select a VST plug-in dialog, and it is added to the plug-in list. After
you add each VST, the plug-in is permanently added to the list. You only have to add each plug-in one time.
Now your VSTi synthesizer will be available along with the DXi Synth selections in the MIDI Driver Setup dialog.
Latency Adjustment
Pressing the [Latency Adjust] button in MIDI Driver Setup or the [Soft Synth Latency Adjust] in Options |
Preferences | Audio opens the Soft Synth Latency Adjust dialog. This lets you adjust for fine tuning latency
settings for MIDI (non-DXi, and non-VSTi) soft synths.
This works by playing a song called LatencyAdjust.SEQ (included with RealBand) which contains a MIDI note and
audio note. Pressing the [Start] button starts the playback; you can then tweak the Soft Synth Latency MS setting
until you hear the MIDI and audio tracks are in sync.
10 Chapter 1: Welcome
Note: If the notes sound in sync but you later play a song and the MIDI and audio still sound like they are out of sync, then
likely you overshot the correct MS setting by 500ms. If this happens, we recommend starting the adjustment again at a
value of zero and increasing it until you hear the MIDI and audio notes in sync.
Chapter 1: Welcome 11
The options you may need to manually adjust in this dialog are:
1.) The “Audio File Type” shown at the top of this dialog. Select the 96 kHz, 48 kHz, 44.1 kHz or 22.05 kHz
sample rate option at either 16-bit or 24-bit depth, depending on your system’s speed and storage capacity,
on the number of tracks, and on the fidelity you wish to record. For CD audio use the 16-bit, 44.1 kHz
setting. If you experience sluggish performance from your computer you could try the 22.05 kHz setting.
2.) The “Audio Driver Type” is MME by default, but if your sound card supports ASIO drivers you can choose
this type. ASIO is an alternate driver system developed by Steinberg. It allows for much lower latency
than ordinary MME drivers. When RealBand detects ASIO drivers it will prompt you to ask if you want to
use them.
3.) The [Drivers] button will bring up either the Audio Drivers dialog if the driver type is set to MME or the
ASIO Audio Drivers dialog if the driver type is ASIO.
If using MME, the Microsoft Sound Mapper is selected by default for both input and output. If you have
multiple sound cards, or a multiple I/O card, you can select more than one input or output. This will affect
the computer performance when recording or playing audio tracks. The more ports that are selected, the
more demand is placed on your computer. This may require a very fast computer.
4.) “Input Channel for MONO Tracks” - Left/Right/L+R (2 Tracks). Since most digital audio sound cards are
stereo you have the option of recording to your project using the left channel, the right channel, or both. To
determine the best setting for your recordings you must consider the audio source being recorded. For
example, if you are recording a single voice with a mono-microphone you would choose either Left or
Right channel to record. If your recording source is stereo, such as a guitar preamp or a synthesizer with
stereo outputs, you should select L+R (2 Tracks) from the “Input Channel for MONO Tracks” list box.
Note: If you are using multiple sound cards this setting must be set to L+R (2 Tracks). Also, if performance is sluggish with
multiple sound cards selected you should disable some of the sound cards to free up system resources.
5.) The text box that displays the path of your “Audio Temp Directory” is another important setting.
If you have only one hard drive then you do not need to worry about this setting, just leave it on the default
setting of C:\windows\temp.
If you have multiple hard drives or multiple partitions you should use the [Browse] button to point to the
best performing drive with the most available disk space.
If you don’t know what your “best” hard drive is, we have also included a special hard drive benchmarking utility so
that you can test your hard drive(s) for their audio-recording capabilities to aid you in making this selection.
To test your hard drive(s) for their audio capabilities select the Test Audio Performance option from the Action
menu. This will test your system and give you its findings on the digital audio recording capabilities.
To reapply this benchmark with another drive revisit the Audio dialog and change the path of the “Audio Temp
Directory” to another drive, D:\temp for instance. Then select Test Audio Performance from the Action menu again
and note the difference in the estimated number of tracks for each drive.
12 Chapter 1: Welcome
Setup for Multiple Sound Cards or Multi –Port Audio Cards
RealBand has the ability to input and output tracks of digital audio through separate channels of multiple sound
cards or multiple ports of a multichannel card. If your computer system has multiple sound cards, or if you have a
multiple channel audio card, you can configure RealBand for digital audio production through a mixer or other
multi-channel system such as the front and rear speakers of a surround sound setup.
1.) To configure for multiple sound cards choose the [Drivers] button from the Audio dialog to bring up the
Audio Drivers dialog.
2.) Choose the input and output digital audio devices that you want to use.
Note: The Microsoft Sound Mapper driver option refers to the default Windows sound card setup as configured in the
Windows Control Panel.
3.) In the Tracks window you can choose which sound card to output each track of audio on by clicking on the
track type icon and selecting one of the ports that you activated in the Audio Drivers dialog.
In the Classic Tracks View window you can choose which sound card to output a given track of digital audio on by
double-clicking the Pt column for any given audio track. Here, we have set the Bass, Piano, and Guitar tracks to be
output through the Pt 1 sound card, and the Drums to be output through the Pt 2 sound card.
Chapter 1: Welcome 13
The Audio Output Port dialog is presented
when the Pt column is double-clicked.
The sound cards/drivers selected in this dialog
will correspond to the number shown to the left
of the driver name and in the Pt column in the
Classic Tracks window.
The Safe boot-up option gives the user the chance to boot-up RealBand with clean configuration and INI files if a
crash occurred during the most recent session. This runs automatically on launching the program after a crash.
By default, the Microsoft Sound Mapper is selected for both input and output. If you have multiple sound cards, or
a multiple I/O card, you can select more than one input or output. This affects computer performance; the more
ports that are selected, the more demand is placed on your computer.
Order of Audio Ports
The [Move Selected Devices to Top] button lets you adjust the order of the Audio Output ports. You can choose
which Audio Output devices appear as Port 1, Port 2, etc. within RealBand, and not be stuck with the default
ordering for the ports determined by the Windows operating system.
If the ports are in a different order than the order you want, you can select (highlight) one or more ports, and press
the [Move Selected Devices to Top] button. This will move the highlighted ports to the top of the list.
When you launch the Audio Drivers dialog, all the highlighted ports will always be shown at the top. They will be
in the same order they were before, relative to each other. For example, let’s say you have 4 ports on your system,
and, by default they show up sequentially:
14 Chapter 1: Welcome
Driver A
Driver B
Driver C
Driver D
In the preceding picture, none are highlighted. Now, let’s say that you highlight the 4th port (Driver D), and move it
to the top, and then you highlight the last port in the list (which is now Driver C, since Driver D was moved to the
top). You now have 2 ports selected, (Driver D at the top and Driver C at the bottom). Driver D and Driver C will
be ports 1 and 2 within RealBand.
Driver D
Driver A
Driver B
Driver C
The next time you launch the Audio Drivers dialog, you’ll see Driver D and Driver C at the top, followed by the
other two un-highlighted ports. The important point here is that the chosen order of the highlighted ports Driver D
followed by Driver C was preserved, as shown in the picture below.
Driver D
Driver C
Driver A
Driver B
The Microsoft Sound Mapper will use the sound card selected as the preferred device in the Control Panel | Sounds
and Audio Devices | Audio tab. You should not select both the Microsoft Sound Mapper and the device it uses. For
example, if the preferred output device in the Audio Tab of the Multimedia settings in Control Panel is set to “AWE
64 Wave Out” you should NOT select both the “Microsoft Sound Mapper” and the “AWE 64 Wave Out” as two
output ports in RealBand. You would just select one or the other, but not both. If you selected both you would get
an error message saying you couldn’t open one of the devices.
Recording Tracks in Stereo or Mono
Each Input and Output port is a Stereo pair, with a left and right channel. For example, if you select 4 Input Ports
and 4 Output Ports, then you would be actually getting 8 input and 8 output channels, since each audio port has both
a left and right channel. In the Tracks window, you can select the output port for each track, and in the Mixer
window you can use the pan setting for the track to control where the output gets sent (left or right channel for the
port).
When recording to a stereo audio track, the track will contain both the left and right channels. If you’ve selected
multiple input ports, RealBand will record to multiple stereo tracks and offer to insert stereo track(s) if necessary.
MONO tracks contain only 1 channel per track, but you could record mono tracks in pairs if you’ve set the “Input
Channel for MONO Tracks” to L+R in the Options | Preferences | Audio settings.
When recording to MONO tracks, multiple ports are only utilized if the Input Channel for MONO tracks in the
Options | Preferences | Audio settings is set to “L+R.” This will be set to “L+R” automatically if you select multiple
input ports. The audio data will be recorded as 1 L+R pair per input port with all the data recorded on adjacent
available tracks. Tracks will be inserted if necessary (same method as when recording L+R with a single port).
See the Options - Audio Preferences help topic for more information on stereo recording. Multi-port recording
works the same as stereo recording, except there is more than one pair of stereo tracks being recorded by RealBand.
If the Record Channel is set to “Left” or “Right” only Input Port number 1 (the first input port in the list that was
selected by you in the Audio Drivers dialog) will be recorded onto a MONO track.
Note: Port number 1 is used as a source of timing when syncing MIDI to digital audio. If you are attempting to use two
different brands of sound cards together on one computer as two separate ports, there may be timing problems if the cards
have different DMA buffer sizes, but it is possible you may not encounter any noticeable timing issues. The multi-port feature
is mainly meant for multi-port cards. Feel free to try multiple sound cards, but your results may vary.
Chapter 1: Welcome 15
The “Recording Offset MS (MME Only)”setting is found in the Options | Preferences Audio dialog. It can be used
to correct an MME timing issue under Windows Vista that can cause recorded tracks to be delayed in time. Should
that happen, you can increase the offset to a setting greater than zero. Usually the delay is around 50 to 60ms.
ASIO Audio Drivers
This dialog lets you choose an ASIO driver. ASIO is an alternate driver system developed by Steinberg. It has
much lower latency than ordinary MME drivers.
You can arrive at this dialog in 3 different ways:
1) If you haven’t used ASIO drivers, but RealBand detected them, and you answered “Yes” when asked if you want
to use an ASIO driver.
2) If, within the Audio Preferences, you change the audio Driver Type from MME to ASIO.
3) If the audio Driver Type is already set to ASIO, but you later press the Drivers button in the Audio Preferences.
The Select one ASIO Device list box lets you select an ASIO driver to use. You can only select one ASIO driver at
a time, but you can run a multiclient application like Steinberg’s ASIO Multiclient Wrapper to have several clients
running with the same ASIO driver.
ASIO4All Driver Warning
There is a warning if the ASIO4All driver is “not connected”
Sometimes the ASIO4All driver will not be connected to an audio driver and output will be silent. This is usually due to a
soft synth already using the audio driver. If RealBand detects that ASIO4ALL isn’t connected, it will warn you about this, so
you are aware of why the audio is silent.
16 Chapter 1: Welcome
Support for using ASIO with multiple programs at once. Previously, if you were using an ASIO driver (so that
you have low latency), you could only use ASIO with one program at a time. Now you can use multiple programs
at once with ASIO - for example RealBand and Band-in-a-Box at the same time. This requires using the Steinberg®
ASIO Multiclient Wrapper, which you can download here:
ftp://ftp.steinberg.net/Download/Hardware/ASIO_multiclient_driver/
To get this function working:
1. install the ASIO Multiclient Wrapper
2. Run the ASIO Multi Server, and select your ASIO Driver (e.g. ASIO4ALL). The ASIO Server is a
program located in “C:\Program Files (x86)\vidance\asiomulti\asioserver.exe”
3. Run RealBand, and choose Prefs-Audio-Driver Type ASIO, and then select ASIO Multiclient wrapper” as
your ASIO driver.
Note that you may have to reboot your PC after you have installed any new ASIO Drivers.
The steps above need only be done once. The next time you run RealBand, things will already be setup.
Once you have selected an ASIO driver, you will see the Input Port(s) and Output Port(s) list boxes filled with
your driver’s input and output ports. By default, the first of each will be selected. You are allowed to select
multiple ports with a Ctrl+click on the ports you choose in the list, and all the ports you select will be available for
output within RealBand. If you do not hear input or output, then you may need to try different ports than the
defaults. You may need to read your sound card’s instructions to determine the correct ports to use.
The [ASIO Driver’s Control Panel] button launches a settings dialog
specifically provided by your driver manufacturer. This usually lets you adjust
the latency by letting you choose different buffer sizes in milliseconds.
Some drivers might let you choose the buffer size in samples, which is less
convenient than milliseconds.
The smaller the buffer size, the lower the latency, and the faster the response.
Smaller buffers require more CPU power and if you hear dropouts or artifacts,
you may need to increase the buffer size.
Since many ASIO drivers do not support multiple sample rates, RealBand has a
built-in resampler which lets you play and record songs that have a different
sampling rate than the rate(s) directly supported by your ASIO driver.
The Resampler Quality combo lets you choose Fast, Good, Better, or Best. Fast is the quickest but is the lowest of
the four levels of quality. Best is the slowest (uses more CPU time) but the most transparent and accurate quality.
See the following Understanding Latency section.
ASIO always on is normally selected, but it can be disabled if a driver has trouble running ASIO constantly. When
this setting is turned off (unchecked), the ASIO driver is only used for playback and recording and MIDI Thru will
be routed to the default MIDI Output destination as selected in the MIDI Driver Setup. This minimizes MIDI Thru
latency when ASIO is not on, and it is the same way MIDI Thru behaves with high-latency MME drivers.
The Driver Info field shows various characteristics of your driver.
The Name is the driver’s name.
The Version is the version number of your driver.
Input Channels is the total number of mono input channels that your sound card has. (Note: RealBand groups
these into stereo pairs.)
Output Channels is the total number of mono output channels that your sound card has. (Note: RealBand groups
these into stereo pairs.)
The Allowed Sample Rates field shows the sample rates allowed by your sound card’s ASIO driver. RealBand has
a built-in resampler which lets you play and record files that aren’t directly supported by your ASIO driver.
Input data format and output data format is the format of the data that the ASIO driver uses (such as integer or
float, 16 or 32 bit, LSB or MSB which is the ordering of the bytes).
Chapter 1: Welcome 17
The Buffer Sizes In Samples shows a range of allowed buffer sizes. The Pref is the preferred size, and this is the
size that RealBand uses. Your driver may alter the preferred size if you’ve launched the ASIO Driver Control Panel
and have selected a new buffer size from within the driver’s Control Panel. If your driver changes the preferred
size, then RealBand will be aware of the new preferred size.
Actual ASIO buffer size in MS is the length of an ASIO buffer in milliseconds.
Actual ASIO sample rate used is the sample rate of the ASIO driver itself. If it says (RESAMPLER IN USE) then
the .SEQ file is a different sample rate than the ASIO driver. If it says (RESAMPLER NOT IN USE) then the .SEQ
file and ASIO driver both are using the same sample rate.
Understanding Latency
Latency is based on the buffer sizes. The smaller the buffer sizes the lower the latency. Lower latency lets you hear
mixer volume changes quickly, as well as hear MIDI thru echoed out via a DXi soft synth practically in real time.
The latency, in MS is determined by the buffer size in samples, as well as the driver’s sampling rate.
Note: If your ASIO Driver’s control panel lets you select the buffer size in MS, then you don’t have to pay much attention to
the part of this discussion about converting samples to MS.
Converting Samples to MS: For example, suppose the driver’s sample rate is 48K. A 48K sampling rate means
that it is playing at 48,000 samples per second. If the buffer size were 48000 samples, then the latency would be 1
second, or 1000ms (which is very large and slow, and usually not allowed in ASIO). If the buffer size were 4800
samples, which is 1/10 second, then the latency would be 100ms. If the buffer size were 2400 samples, which is
1/20 second, the latency would be 50 ms. If the buffer size were 240 samples, which is 1/200 second, the latency
would be a mere 5ms which is incredibly low and very fast.
Normally, you can change your driver’s latency by pressing the [ASIO Driver’s Control Panel] button. Normally,
the driver specifies the buffer sizes in milliseconds, which equals the latency.
Low latency is faster and more responsive, but uses more CPU power.
Depending on the speed of your computer, you may find that the playback has dropouts, clicks/pops, or other
artifacts if you set the buffer sizes too small. This is because smaller buffers use more CPU power and if your
computer can’t handle the low latency you will hear artifacts. If this happens, you would need to use larger buffer
sizes. You may need to experiment to find what works well. You may be able to use smaller buffers with songs that
don’t have a lot of tracks and effects, but may find that you need to use larger buffers with songs that have more
tracks and use more effects. This is because more tracks and more effects use more CPU power, which leaves less
CPU power available for the audio routines to keep up with lower latencies.
18 Chapter 1: Welcome
Chapter 2: RealBand 2012
RealBand 2012 for Windows® is here with over 40 cool new features!
“Same But Different” MultRiff Selection. You can now audition 7 different RealTracks performances, to choose
the one that works the best with your song, with a single click! This works for the entire track, or the highlighted
section of a track. You can customize over 150 of the Guitar based RealTracks using the new Guitar Amp
Simulator that is included (AmpliTube CS). We include “Direct Input” (clean signal) Guitar RealTracks for
these, so all of the added effects come from the Guitar Amp Simulator. We’ve added “Loops” support, so you can
add your own or 3rd party loops to any RealBand track. We’ve added a Simpler RealTracks setting – a checkbox
that makes the RealTracks play a simpler (less busy or embellished) arrangement. There’s a new main screen VU
meter with a clipping indicator. There are track specific Solo buttons, and a handy FX button to easily choose
track F/X.
We’ve added a huge number of new RealTracks (101), with great new Jazz, Pop, and Country Styles. These
include:
- Jazz RealTracks: Dixieland full band with tuba/ banjo and soloists, Jazz Funk (Jeff Lorber, Alex Al), Fusion
Guitar soloing (Carlos Arellano), Bossa Organ and Piano (MikeLeDonne), Solo Guitar Accompaniment (Oliver
Gannon).
- Country RealTracks: Pedal Steel Soloing (CMA winner Paul Franklin), 6 new guitar soloing and
accompaniment RealTracks recorded by Nashville guitar legend Brent Mason, Praise And Worship “Promise”
band, Drivin’ 8ths full band, Bluegrass Waltz
- Pop/Rock RealTracks: Texas Blues soloing and rhythm with guitar masters Sol Philcox and Brent Mason,
Rock Piano (CMA winner John Jarvis), Soul (full band), Pop 16ths medium (full band), Pop Ballad 16ths (full
band).
And more…
The New Features in RealBand 2012 for Windows are...
“Same But Different” MultiRiff Selection. You can now audition 7 different RealTracks performances, to choose
the one that works the best with your song, with a single click! This works for the entire track, or the highlighted
section of a track. Choose one riff or multiple riffs to add to the song. For example, if you want a pedal steel riff for
4 bars, highlight that region, and listen to the 7 selections, and choose the riff that works best. Or if you want 2
“different” acoustic guitar strumming parts, choose 2 from the 7 different generated parts, they will be written as to
different tracks, and contain different strumming. We call this “Same but different” since the strumming patterns
are on the same chords, but are different performances.
Guitar Amp Simulator Added (Amplitube CS) and over 150 “Direct Input” Guitar based RealTracks. You
can customize over 150 of the Guitar based RealTracks using the new Guitar Amp Simulator that is included
(AmpliTube CS). We include “Direct Input” Guitar recordings for these, so all of the added effects come from the
Guitar Amp Simulator.
We’ve added “Loops” support, so you can add your own or 3rd party Loops to any Band-in-a-Box track.
New horizontal master output VU meters on the main toolbar
There’s now a VU Meter visible on the screen at all times, with a clipping indicator.
There are handy new buttons in the tracks window.
[S] - Solo buttons are on each track. Now you can select multiple tracks to solo, by clicking the S button on the
tracks that you want to solo. Soloed tracks show with a yellow S button.
[F/X] – Effects button launches the dialog to choose VST Audio F/X or MIDI Synths for the track. This is much
faster than previous method.
We’ve added a Simpler RealTracks setting – a checkbox that makes the RealTracks play a simpler (less busy or
embellished) arrangement.
We’ve added a huge number of new RealTracks (101), with great new Jazz, Pop, and Country Styles.
30 New Jazz RealTracks! These include:
For example, if you want a pedal steel riff for 4 bars, highlight that region, and listen to the 7 selections, and choose
the riff that works best. Or if you want 2 “different” acoustic guitar strumming parts, choose 2 from the 7 different
generated parts, they will be written as to different tracks, and contain different strumming. We call this “Same but
different” since the strumming patterns are on the same chords, but are different performances.
If you are generating riffs for a highlighted region of a track, not for the complete track, you can select the “Allow
riffs to start earlier or end later” checkbox. This allows the program to insert the whole riff, even in the case of the
riff starting earlier or ending later than the highlighted area.
For example, you may have selected bar 2 through bar 4. If that checkbox is enabled, and the riff generated by the
program happens to start early or end late (be more than exactly 3 bars long), then, when the OK button is pressed,
the program is allowed to insert the entire riff into the track, even if it means that what gets inserted actually starts
earlier than bar 2 or actually ends later than the end of bar 4. The riff description in the MultiRiff dialog reports
how many ticks earlier and later the riff is. This is also visible in the track overview.
The Riff data itself is generated in such a way so that the program always generates the nearest “X” bars worth of
riff data. For example, if the user highlighted beat two through beat three of bar 6, then the riff is really going to be
a bar long. However, if "Allow riffs to start earlier or end later" checkbox is unchecked, then the user will get what
the user selected rather than a full bar. If that checkbox is unchecked then the user will get at least a full bar of data
inserted.
If the start of the highlighted area, or end of the highlighted area, is not on a bar boundary, then the Riff description
is expected say that the riff starts early (or ends late). That is not a bug, since it does start early or end late relative
to the area that the user highlighted. For example, if the user highlighted beat 2 through beat 3 of a bar, then the
program may say that the riff starts 120 ticks early and ends 120 ticks late since the program really generates at least
a full bar in that case.
NOTE: If a riff that was generated happens to END earlier than the end of a bar, or END earlier than the end of the
highlighted region, this will not be reported in the riff description field. That field will only tell you if the riff starts early or ends
late.
Generating MultiRiffs
To generate MultiRiffs you right-click with the mouse on the track where you want a new RealTracks instrument
track generated. In the menu that opens, select MultiRiff… (Choose).
The RealTracks Picker will open and you can choose the instrument you want for the track. When you OK your
choice there will be a bit of a delay and the MultiRiff dialog will open.
You will see the seven different riffs that have been generated listed along with a riff description giving the number
and range of notes in each one. Click on the adjacent [►] play arrow to hear each riff playing along with your song
arrangement.
Hit the [Stop Riff Playback] button if you’ve heard enough and want to move on to the next riff.
There is also an option to play multiple riffs. You can have several riffs – all seven if you want – generated and
played on separate tracks. Try this with some of the Dixieland RealTracks soloists! This is also the easy way to
layer backing tracks.
There is also an option to solo each riff to hear it unaccompanied.
When your riffs play, they are loaded into the track you have selected (or multiple tracks for multiple riffs playback)
and you will see the waveform(s) in the Tracks window overview. Of course this means that you have all of
RealBand’s editing features available to you. You could even drag and drop your favorite sections of each separate
MultiRiff onto a single track to compile them into one edited track.
You’ll see that your track name has been updated with the name of the RealTracks instrument you chose for your
riffs.
To change to a different instrument, right-click on the track and select MultiRiff… (Choose) in the menu.
This will open the Assign RealTracks to Tracks dialog (RealTracks Picker), where you can select different
instruments to play the riffs.
The other chapters in this guide provide detailed instructions and information on RealBand’s features, but if you
want to make real music now this tutorial will show you how to get started with RealBand, how to use its main
features, and how to enjoy it.
Note: References to Help Topics are highlighted in bold green text throughout this tutorial.
Getting Started
RealBand will install by default to its own folder, usually c:\RealBand. To start the program, double click on the
application file RealBand.exe in this folder.
To place a convenient shortcut on your desktop you can right-click on the file name RealBand.exe for a menu of
options. Select Send To and then Desktop (create shortcut).
You can then open RealBand directly from your desktop by double-clicking on the icon, like
any other Windows program.
The first time that RealBand runs, it will look for ASIO audio drivers on your system and open this prompt screen if
ASIO drivers are found. If no ASIO drivers are present the standard Windows MME driver will be selected by
default.
Select [Yes] to open the ASIO Audio Drivers dialog and configure your audio setup, or [No] to use the default
MME drivers.
RealBand then prompts you to select the folders for Band-in-a-Box, RealTracks, and RealDrums. These are
important settings, as they enable you to use all of Band-in-a-Box styles, RealDrums, and RealTracks that you have
installed on your system. So if you have the latest Band-in-a-Box UltraPAK, then you also have access to every
style, RealDrums set, and RealTracks instrument there is for use in RealBand too.
If the BB, Drums, or RealTracks folders don't exist on boot up, a Flash message will appear to warn the user. These
folder paths can be assigned or changed manually in the Preferences.
Now that RealBand has guided you through the initial setup you can start to have fun. For a start, we could look at
two of the main workspaces, the Tracks window and the Mixer window.
A right mouse click on the track type button opens a menu of track options, and we will reset
the track to be a MIDI track. The track type button changes to show a MIDI plug.
The track settings are described in detail in the Tracks Window help topic.
For a quick look at the settings for any track just hover the
mouse cursor over the track type icon and a pop-up will give
a summary of the current settings.
You’ll have a great time recording your own audio and MIDI tracks in this window, and you can also import wave
files, MP3s, WMA files, MIDI files, and Karaoke files. You’ll find your Tracks window settings duplicated in the
Mixer window, where you will usually spend more time in the later stages of song production.
The Mixer window opens with the mixer icon, or with the hot key combination Ctrl+8, or with
the menu command Window | Mixer.
A right mouse click on any track strip brings up the same menu of track settings as in the Tracks window. These
settings are explained completely in the Mixer Window help topic. There are many additional, and powerful,
features in the mixer including real time audio effects with lots of routing options. This is where you put the
finishing touches on your song productions. The Chords window is where automatic song arrangements begin.
To generate a new song arrangement you begin by typing the chords into the Chords window
using standard chord symbols. This window opens with the [C7] button, the hot key combination
Ctrl+3, or the menu command Window | Chords.
You’ll see the bars of the song displayed in rows. If a bar contains chord symbols they will be displayed to the right
of the bar number.
The help topic Entering Chord Symbols has additional information and a list of the chord spellings that are
recognized by RealBand. The Chords Window topic explains how to enter breaks such as rests and pushes, and how
to copy chords.
Let’s enter some chords in the chord sheet.
We’ll put our highlight cell in the first beat group of bar and type the letters cm7. Press the Enter key and the chord
symbol Cm7 is entered at the start of bar 1.
Press the Enter key again and the highlight cell moves to bar 2. Type f7 for an F seventh chord and press Enter.
Now we’ll use some chord shortcuts. The letter “j” is the shortcut for a major seventh chord. Type bbj and press
Enter to write the chord symbol BbMaj7 on the chord sheet. Move to the next bar and type ebj to write EbMaj7 in
that bar. Advance to the next bar and type the letters ah to write Am7b5 – the h is for a half-diminished chord. In
the next bar type df and the chord symbol D7b9 will be entered, then enter gm for a G minor chord in bar 7. We’ll
stop there for purposes of this tutorial, and here is what our Chord window looks like now.
Now we’ll move on to the arranger toolbar to generate our RealBand song arrangement.
For our short tutorial song we’ll start at bar 1 and end at bar 8.
The Start of Song Chorus button is set at one by default, so it will stay the same.
The End of Song Chorus button defaults to 32, so we’ll click on the button and type in the number of the new
end-of-chorus bar in the Enter Measure Number box.
We’d like RealBand to add a 2-bar ending to our song, so we’ll check the 2 Bar Ending box.
Next we’ll choose a style for our song by clicking on the style name to open the StylePicker
window. You aren’t required to have Band-in-a-Box for your RealBand styles, but if you do you will see that all of
your Band-in-a-Box styles are available here.
From the Jazz category select the J!Lush style (or any other style of your choosing) and you’ll
see that the style selection box has been updated with its name.
The time signature defaults to 4/4, but a new time signature can be set by clicking in this box to open the
Meter dialog. Compound time signatures are supported; in fact the numerator can be any number from 1 to 99. The
denominator is selected from the drop down combo box.
The Key Signature dialog also has options for transposing the song’s MIDI tracks, audio tracks, or both to the new
key. In this instance we do not want to transpose the tracks; we just want to change the key signature so select “No
Transpose.”
Just before we play our song we can set a tempo.
The tempo box has a setting of 120 bpm. To change it to 140 we’ll click in the box to open the
Tempo dialog and type in 140.
We could also set the tempo with the up and down scroll
arrows, or even tap in a tempo with the minus and equals buttons.
Tempo Calculator (File | File Utilities)
The length of a song depends on tempo and number of bars. With
this calculator, found in the File menu under File Utilities, you can
enter 2 of the 3 variables (length of song in seconds, tempo,
number of bars) and the program calculates the third variable for
you.
So we’ve entered our chords in the Chords window, set the length of our song and added a 2-bar ending, chosen a
Band-in-a-Box style, and set the tempo.
We’re ready to generate an automatic arrangement with BB tracks. RealBand can either
generate the whole song or selected portions of the song when the [Generate] button is pressed, but if you use the
[+] button it will always generate the complete song. When either button is pressed we’ll see our new tracks in the
Tracks window.
In the Piano Roll window notes can be dragged and dropped, shortened or lengthened in the Note Panel, which is the
upper part of the window.
The lower panel is for graphic editing of the selected parameter in the View/Edit list. Note velocity is shown, but
parameters such as pitch bend, channel aftertouch, and MIDI controllers can be edited in this panel as well. Please
see the Piano Roll Window help topic for more on this very useful feature. The BB tracks can also be edited in the
Editable Notation window.
Click on the eighth note toolbar button to open the Notation. In the Notation window toolbar,
there are three buttons for different notation modes. Editable notation is the button with dotted
vertical lines crossing the staff lines.
Check your recording level with the built-in VU meters, which open with the meter button on the
toolbar. The meters are resizable and can be dragged to any convenient location on the screen.
To adjust input levels that are either too low or too high just click
on this speaker icon to open the recording control window.
Our recording input is the analog mix from an external mixer. If you were to select “What U Hear” as your input
you would also be recording the output of the BB tracks to your new track, which is not something your would
normally want to do.
When you’re ready, press on the audio recording button in the toolbar and record your part as the
RealBand accompaniment plays.
You can keep recording as many audio tracks as you want up to the limit
of the 48 available tracks in RealBand. Here’s an overview of our first
recording on track 10 and a second audio recording on track 11.
“Audio – Stereo” was specified as the track type for track 10 in the right-click Track window menu, but you’ll
notice that Track 11 is a mono audio track. That is because we did not specify any audio settings for this track and
RealBand automatically applied the default audio settings.
If you change your mind about an audio take you can use the Edit | Undo (Keep Take) menu command to clear it.
Or, if you want to remove it at a later session, use the Track | Erase command.
Adding RealTracks
Another way to add live instrumental audio tracks is with RealTracks. To start, right-click on any blank track in the
Tracks window. In the menu that opens, click on Select and Generate RealTrack. This opens the Assign
RealTracks to Track dialog.
We’ve selected Guitar, Electric, Soloist RockUpbeatBrent Ev 140%%(Bluesy) for our RealTrack. Click on the
[OK] button and the RealTrack will be generated.
The RealTracks Picker will open and you can choose the instrument you want for the track. When you OK your
choice there will be a bit of a delay and the MultiRiff dialog will open.
You will see the seven different riffs that have been generated listed along with a riff description giving the number
and range of notes in each one. Click on the adjacent [►] play arrow to hear each riff playing along with your song
arrangement.
Regenerating BB Tracks
You can always generate new BB tracks by choosing a new style and
pressing the [Generate] button. Try as many as you like.
But what if there are tracks, or even parts of tracks, that you want to keep? RealBand lets you keep the parts you
like and just regenerate selected bars on selected tracks. You can keep the same style or use a different style all
together. Here’s an example.
We’ll substitute the first 4 bars of the BB Bass and BB Piano tracks by regenerating them in a different style.
Before selecting the region to regenerate, click on the [Snap] button in the Tracks window. With [Snap]
enabled, RealBand will automatically snap to exact beat and bar line boundaries as you drag your mouse in the track
overview to make your selection.
We’ll select the region we want in the BB Bass track overview. Then that exact same region can be selected in the
BB Piano track with a Ctrl+click on the track name.
Navigating Tracks
When your song has BB tracks the first eight rows in the Tracks window are reserved for them. Track 9 is used for
RealDrums. This is not always convenient when you have lots of tracks of your own farther down in the window.
The [BB] and [User] buttons will take you directly to either group of tracks without the need to scroll up and down
in the window.
This group of buttons will take you directly to the selected BB track in the Tracks, Mixer, or Notation windows.
The letters stand for the track name,
B = bass,
D = drums, the second [D] below indicates that RealDrums are present,
P = piano,
G = guitar,
S = strings,
M = melody,
S = solo.
The name of the BB track is displayed along with the instrument patch assigned to that track. There is a volume
slider that will affect only the selected track. This is a quick and convenient way to adjust BB volume levels while
other tracks are playing.
The [Tr] button opens a drop-down list of all track numbers and names. Just click on the track to make it the active
track in the Tracks or Mixer windows.
The [S] button enables soloing of tracks. When it is engaged only the current track is heard. You can have the song
playing with this button pressed and solo different tracks just by clicking on them while the song plays. Ctrl+click
on additional track names will add or remove them from the soloing selection, so it is possible to audition a few
tracks together.
Song Generation preferences are found in the Preferences dialog. These settings
affect all songs and also include the path to your \bb RealTracks and RealDrums folders.
Importing Songs
As you can see in the File | Open dialogue, RealBand supports all major audio and MIDI file types, including PG
Music’s PowerTracks Pro Audio files (*.SEQ) and Band-in-a-Box files (*.?G?)
Once you’ve opened your song file in RealBand you can use the full power of the program to add parts, edit, mix,
and finally produce a professional finished recording.
PowerTracks Pro Audio Songs
The PowerTracks Pro Audio .SEQ file is also the native format for RealBand files, so PowerTracks files load and
play exactly as they would in that program.
Band-in-a-Box Songs
When importing a Band-in-a-Box file you have the choice of playing it “as-is” with the arrangement as created by
Band-in-a-Box, or of generating a new arrangement in RealBand.
In this illustration, we see a Band-in-a-Box file that has been opened directly in RealBand. All of the parts,
including the RealDrums track, are present in the blue-labeled BB tracks, 1 through 9.
This arrangement will play exactly as it did the last time it was generated in Band-in-a-Box, which is worth
remembering if you have an arrangement that you particularly liked. To keep it unchanged, you could save all of
Of course, you can generate a new arrangement with any style and regenerate selected regions, add RealTracks, and
record your own audio tracks, remix, and add effects once your Band-in-a-Box song is in RealBand.
You can see by comparing the BB tracks in this image with the previous one that new BB tracks have been
generated. Both versions use the JAZQUINT style, but any style could be used.
If your Band-in-a-Box song has RealTracks they will be generated in RealBand when you open the file. Here is a
Band-in-a-Box song with an “all RealTracks” style that has been opened in RealBand.
Note: The instrument on a BB track or BB RealTrack can be different than the track name. For example, the Piano track
might have an acoustic guitar playing if there is no piano part in the style.
This RealTracks arrangement can be regenerated using any RealTracks style, or you could even generate an
arrangement with a regular Band-in-a-Box style and add BB tracks to the existing RealTracks.
If there are any RealTracks that you want to preserve when regenerating the arrangement you can use the Track |
Duplicate feature to make a copy on a blank track.
This copy will be a user track (as indicated by the name in black type) and will not be affected by generating a new
arrangement.
This is a useful way to generate multiple versions of a Real instrument part and then choose the one you like best, or
edit together your favorite parts from different tracks, or even layer multiple tracks.
Mixing in RealBand
The Mixer window provides real time control of volume and effects. You can launch it with the fader
button on the toolbar or by typing ALT+WÆ8.
With its own real time effects and support for all other DirectX and VST plug-ins, the RealBand mixer is a powerful
production tool. It offers great flexibility in applying these effects to individual tracks, to sub-mixes, and to the final
audio output.
This is an integrated mixer that controls both MIDI and audio tracks. There are sliders for all 48 tracks, 8 auxiliary
effects (Aux) busses, and a combined total of 16 audio output ports or audio subgroups.
4–
5–
Toolbars
Toolbars provide control of the program and access to many of its features.
Main Toolbar
This group of buttons will take you directly to the selected BB track in the
Tracks, Mixer, or Notation windows. The letters stand for the track name,
B = bass,
D = drums, the second [D] below indicates that RealDrums are present,
P = piano,
G = guitar,
S = strings,
M = melody,
S = solo.
The name of the BB track is displayed along with the instrument patch assigned to that track. There is a volume
slider that will affect only the selected track. This is a quick and convenient way to adjust BB volume levels while
other tracks are playing.
The [GM] button opens the list of General MIDI
instruments. Click on the name of an instrument in the list
assign it to the current track (highlighted button).
The [F] button opens a short list of favorite instrument
patches for the current track. For instance, this list is for the
Guitar or [G] track.
When your song has BB tracks the first eight rows in the Tracks window are reserved for them. Track 9 is used for
RealDrums. This is not always convenient when you have lots of tracks of your own farther down in the window.
The [BB] and [User] buttons will take you directly to either group of tracks without the need to
scroll up and down in the window.
When using BB styles with RealTracks there will be a button for each RealTrack
below the corresponding button for the BB track, as shown here.
The [Tr] button opens a drop-down list of all track numbers and names. Just click on the track to make it the
active track in the Tracks or Mixer windows.
The [S] button enables soloing of tracks. When it is engaged only the current track is heard. You can have
the song playing with this button pressed and solo different tracks by clicking on them while the song plays.
Ctrl+click on additional track names will add or remove them from the soloing selection, so it is possible to
audition a few tracks together.
The next group of controls is for song
settings such as title, style, time
signature, key, and tempo.
The title is typed in to the title window as
regular text.
This button opens a list of the most commonly used styles for Jazz, Pop, and Country.
The key signature and tempo are set by double clicking in those boxes to open the selection dialog.
The key signature is selected from the
dropdown combo box.
The tempo can also be adjusted with these buttons. Hold down the up or down arrows to scroll the tempo
up or down, or click on the arrow to increase or decrease the tempo in single increments.
Tap tempos with the minus [-] and equals [=] buttons. Tapping on the minus sign four times will set the tempo just
as if you had counted it in. Tapping on the equals sign four times will set the tempo at the average speed you tapped
and then automatically begin song playback at that tempo.
The [Generate] button will generate a complete arrangement if the From: and Thru: settings are both
the same (e.g. -1:01:000). If a partial range is selected only that range will be generated. When the button is pressed
a popup menu of options opens.
Generate BB (All BB Tracks) generates new Band-in-a-Box tracks
using the current style.
Select and Generate RealTrack opens the RB Assign RealTracks to
Tracks dialog for Real instrument selection and options for the
generation of the audio RealTrack.
Generate RealTrack (Favorites) opens a list of recently used Real
instruments for quick selection and generation.
Select and Generate RealDrums opens the RB RealDrums Picker for
selection of a RealDrums style and options for the generation of the
audio RealDrums.
Generate RealDrums (Favorites) opens a list of recently used
RealDrums styles for quick selection and generation.
Generate MIDI Track opens a list box to select the part for a MIDI track to be generated on the
current track.
Regenerate Track
Use this to regenerate an existing track. If a track is a non-BB track, but it was generated individually from one of
the generation options in Tracks window popup menu, or from one of the generation options on the Generate Button
popup menu, then the track name will be displayed in green.
The track name being displayed in green or blue means that the track can be regenerated using this command. This
feature is useful to regenerate, if you had changed the song’s tempo, or just to generate fresh material.
Generate All
This command will regenerate all Blue and Green tracks automatically, including RealDrums.
This song measure offset also affects lead-in generation. For example, if set to -2 the song
will be generated with a 2-bar lead-in.
This button opens the Song Generation Preferences where global settings that apply to all songs can be
made.
The song location slider moves directly to a new place in the song.
Dockable Toolbars
The user can personalize the explorer-style dockable/undockable toolbars. There is also an option to Hide/Show
Toolbar in the Options menu.
To add or remove buttons from a toolbar click on the More Buttons arrow at the right end of the toolbar.
Click and drag on the vertical divider strips to resize the toolbar and hide or reveal additional toolbar
buttons. This may not be necessary with larger widescreen monitors.
Click on to open a list of the available buttons for that toolbar. Each button is named or
described in the list.
Buttons with a check mark in the check box will be displayed on the toolbar. Clear the checkbox to remove a button
from the toolbar.
“Now” is the current location in MIDI format - bars:beats:ticks. The “From” and “Thru” values indicate the range
of bars currently selected for editing operations. You can double click in these fields to type in new locations.
When From: and Thru: are set to the same value RealBand always generates a complete song. If they are set to
different values RealBand will generate that specific range.
The CPU Usage Indicator shows total CPU usage and PT (RealBand) usage.
The Piano Settings are found under the Piano tab in the Preferences.
They include settings for the display mode and the size of the keyboard.
When the display mode is set to “Current Track,” the piano will display
notes as they are being played from the current track. If the display
mode is set to “All notes except for drum channel” the piano will
display notes that are played from all the tracks except for notes that are
on the drum channel.
When the “Big Sizeable Piano” setting is enabled, RealBand will show a
bigger piano below the toolbar, instead of the smaller piano.
For the Big Sizeable Piano, there is also a setting that gives you a choice
of Show Track Number (drawn as a tiny number within the notes),
Show MIDI Channel, or Show No Text.
If “Big Piano Varies Colors By Track” is enabled, then the colors of the
notes drawn on the big piano will vary depending on the track number.
For tracks 1 through 10, RealBand uses 10 different colors, then repeats
these colors for higher track numbers.
These settings are automatically saved to RBW.INI and RB.CFG so that they will remain in effect the next time you
use RealBand.
Windows
Most of the main screen is used for the windows workspace. There are many window views to choose from and you
can open as many as you wish to. The Tracks window is the default view.
Tracks Window
The Tracks window shows the track names, track type (MIDI or audio), instrument settings, and an overview
section showing either MIDI or audio data. This window is described in full detail in the MIDI Features chapter.
The [Edit DXi] button launches the DirectX Window dialog and will display the settings panel for either the
Default DXi Synth (16th DXi synth slot which is MIDI port 32) or the current DXi port number if the track is set to a
valid DXi port (17-32). Any track’s MIDI Output Port can be set to send to one of the 16 available DXi synth ports
or to any other available MIDI port.
This lets you view MIDI or audio data, and select sections for editing.
You can click and drag to highlight a section of the song for editing.
If the Alt key is held when left-mouse clicking on the overview section of the Tracks window the time will be
changed without affecting the currently highlighted region. This lets you quickly adjust the current time without
having to worry about accidentally changing the highlighted region.
Click on [Play Selected Area] to hear the highlighted section being edited.
This window displays the current time location in a large text. It will show Measures:Beats:Ticks, or
Hours:Minutes:Seconds:Hundredths, or Samples. Clicking on the window will toggle the display mode.
Measures:Beats:Ticks
Hours:Minutes:Seconds:Hundredths
If you resize the window, then the size of the font will adjust to the new window size.
Piano Roll The Piano Roll window allows editing of MIDI notes and graphic editing of controllers.
Tempo Map The Tempo Map is a list of all the tempo changes that occur during the course of the
song.
Comments The Comments window is a simple text editor, which allows you to edit or view
comments.
Notation The Notation window displays the notes of a MIDI track on a staff and lets you print
music on your printer.
Big Clock The Big Clock window displays the current time location in a large text.
Conductor This opens the Conductor window for live playback and looping control.
RealBand’s Classic Tracks View is available in the Window menu or with the keystrokes Ctrl+9.
The menu command Window | Show Tools Panel gives quick access to the basic File menu
and Edit menu commands.
There is a row of icons at the bottom of the main screen window. They give quick access to the most commonly
used windows, and when you minimize any window it appears in the icon row, which makes it easy to restore when
you want to work in that window again. Double click on the icon or use the standard Windows buttons to open a
window from the icon row.
Other Plug-Ins and Utilities
RealBand includes many more powerful and helpful utilities that are launched by their own toolbar buttons.
In Plugin Mode audio or MIDI content can be dragged and dropped to other DAWs.
The Plugins button opens the Direct/VST window where DX and VST plug-ins are assigned.
Open the control panel for your current DXi of VSTi softsynth with the Synths button.
The Metronome button opens the programmable metronome for playback and/or recording.
Launch the Audio Chord Wizard to automatically figure out the chords from audio files (WAV, MP3,
WMA, SEQ, CDA).
The MIDI button launches the MIDI Monitor plug-in with detailed MIDI data.
This launches the MIDI Guitar Cleanup dialog for de-glitching and adjusting latency.
The Markers window, where song markers can be inserted, also opens with the menu command
Window | Show Markers Window.
The VU button opens the VU meters to show Input and Output levels for digital audio.
The Panic! button attempts to shut off any hung MIDI notes.
The Punch button is for punch-in recording to audio and MIDI tracks.
Loop button opens the Endless Loop dialog. When this option is enabled, RealBand will
automatically loop through a section of the song.
The Jukebox lets RealBand play a list of songs. A dialog box will pop up that lets you choose which
songs to be played.
You can either visit the MIDI Driver Setup dialog (Options | Preferences MIDI tab, [MIDI Devices] button) and
select the “Re-Route MIDI Playback to Default DXi Synth” checkbox to send all MIDI playback to the default DXi
synth, or you can assign DXi synths to individual tracks with the option to set all MIDI tracks to the same port.
In the DirectX/VST Window you can select the type of DXi/VSTi softsynth to use and also see a control panel
display of the softsynth that allows you to make settings directly for your DXi or VSTi synth.
The settings panel that opens is either for the default DXi synth (16th DXi synth slot which is MIDI port 32) or the
current DXi port number if the track is set to a valid DXi port (17-32).
The font selection button lets you use any font on your system for the file dialog, in your choice of
font size and style.
The find button in the custom Open dialog lets you search for a file within the current folder,
useful when a folder has many files.
The favorite folders button in the custom Open dialog will let you quickly change the current
folder by selecting from a list of “favorite” folders.
RealBand will remember up to 25 folders from which you had previously loaded files. You can quickly select a
folder and instantly go there without having to navigate through the Windows tree structure.
Let’s load in the demo song I Said It Before. The file name is i_said.seq. Open the song as you
would any file, either with a double mouse click on the file name or by selecting the file name
If you choose MIDI Chord Wizard, RealBand will attempt to automatically detect the chords in the song. You can
use the Undo command if you want to undo this.
The Custom Chord Wizard command works the same as the MIDI Chord Wizard command except that it launches
the Chord Wizard dialog, which lets you customize the settings for chord detection.
The “Bars Per Line” setting determines how many measures will be drawn per line in the Chords window.
The “Visible Lines Per Screen:” setting determines how many lines (rows) of chords are will be visible per screen.
Each screen will always have 125 lines per screen in the Chords window, but the Visible Lines Per Screen setting
controls how many lines will be visible without scrolling.
The [Choose Font…] button lets you select a font for the Chords window. The font’s overall size will be determined
by the amount of Visible Lines Per Screen, as well as the height of the Chords window.
The “Auto-Interpret Chords” setting is useful in a situation where a file is loaded, but the file doesn’t already contain
any chord symbols. If you set this to “Always,” then RealBand will always attempt to automatically interpret the
chord symbols using the Chord Wizard. If set to “Ask First,” then RealBand will ask before attempting to
automatically interpret chord symbols. If set to “Never,” then RealBand will just load the file without attempting to
figure out the Chord Symbols.
Soloing Tracks
You can solo any track or any combination of tracks by pressing the [Solo] button on the toolbar. The
track selection can be changed while the song is playing. Select multiple tracks by holding down the
Shift key and clicking on the track numbers.
Auto-Solo Bass and Drums
If you press the Ctrl key when activating the Solo button, RealBand will solo the Bass and Drum tracks.
RealBand will detect the drum track based on the Drum channel in the Piano Settings dialog, located in Preferences
under the Piano tab.
RealBand will detect the bass track using an algorithm that looks at the number of notes vs. chords in a track as well
as the average pitch.
In addition, if a track has “Bass” in the name or patch name, then it will be considered a bass track as well.
Use the slider on the main toolbar to jump to a new song location. Markers
can be inserted anywhere in the song to mark sections, such as Intro, Verse, and Chorus using the Window | Show
Markers Window option. These buttons are used to jump to the next marker in either direction
from the current location.
The Now: readout gives the current location in the song file. The Now: location is in bars, beats, and MIDI clock
ticks according to the current resolution setting, which could range from 48 to 3840 system clock ticks per quarter
note (ppq).
Conductor Window
“Conductor”- Live Looping/Playback Control
As the song is playing, there are options to control the flow of playback by one of three methods:
1. Conductor window
2. QWERTY hot keys
3. MIDI keyboard
You must enable the QWERTY keys to be active for the Conductor during playback. This is done by selecting the
“Enable Control by QWERTY keys” checkbox on the Conductor Window.
If you’d like the ability to switch your MIDI keyboard between Conductor mode and regular playing mode, you
can do this using the lowest “A-natural” MIDI note on your keyboard. This is A1 on an 88-note keyboard. Note
A1 will turn the Conductor off, Bb1 turns it on, and B1 will toggle the Conductor on only when the Bb1 note is
held down. If you don’t have an 88-note keyboard, you can set the octave setting to a number higher than 1, for
example if you set it to “3,” then notes A3/Bb3/B3 will turn the Conductor Off/On/Toggled.
Using the Conductor QWERTY or MIDI keys, you can:
- Define and jump to up to 10 user defined sections in the song,
- Jump back 1 bar/4 bars/# of bars/screen/part/chorus/section,
- Jump ahead 1 bar/4 bars/# of bars/screen/part/chorus/section,
- Loop 1 bar/4 bars/# of bars/screen/part/chorus/section,
- Pause/stop the song.
In addition, using the MIDI keyboard, you can also use the Conductor to:
A1 (note#21) Turn MIDI Conductor OFF
Bb1 Turn MIDI Conductor ON
B1 Turn MIDI Conductor ON only as note is held down
The various functions of the Conductor are available with MIDI keys and QWERTY hot keys, as listed in the
Wizards, Tools, and Plug-Ins chapter.
Customizing the Sections
Sections: This allows you to define up to 10 points in the song that are sections. By default, the following sections
are defined for each song.
- Section 1: Start of song
- Section 2: Intro
- Section 3: First Chorus
- Section 4 :Middle Chorus (i.e. start of chorus #2)
- Section 5: Last Chorus
- Section 6: Ending
- Sections 7-10 are user definable. To do this, type in any bar # using the bar/chorus format (e.g. 21/2 would be
bar 21, chorus 2).
If you prefer to enter custom values for the section numbers, you can do this if you check the “custom” checkbox,
and then type in up to 10 bar numbers for each section.
The section numbers are saved with the song. Once you have defined the sections, you can jump to a certain section
of the song as the song is playing, simply by:
The default is set in the “Default Mode for section change” or “Default Mode for going back or ahead” combo box.
For example, by default, the section change will occur as soon as you press the key, and it will go to the equivalent
place in the bar immediately before the beginning of the target section (so that the music stays in time, and the next
section begins at the end of the bar). But you can change the default for the action to take place at the end of the
current bar or current part marker etc.
This plays the song. Hot key = F4, MIDI note = F4.
Tracks Window
The Tracks window shows the track names, track type (MIDI or audio), instrument settings, and an overview
section showing either MIDI or audio data.
The Track Number field shows the track number. If the track is the current Track it will be highlighted in
red.
If the track is selected the number will be highlighted in yellow. If the track is not selected it will be gray. You can
click on the track number field to make a track the current track (highlighted in red).
If you click on the track number field while holding the Shift key, this will select a range of tracks from the current
track through the number you clicked on. For example, if track 2 is the Current Track, and you hold the Shift key
and then click on the number field for Track 4, this will make tracks 2 through 4 selected. Track 2 will still be the
Current Track and tracks 3 and 4 will be highlighted in yellow. You can select/deselect individual tracks by clicking
on a Track’s number field while holding down the Ctrl key.
The Disclosure Triangle will reveal more information about a track by making the track row height taller.
If a track is a MIDI track, then you’ll see the Vel (velocity offset), Rvb (reverb), Mod (modulation), Loop,
Key (key transpose), Cho (Chorus), and Exp (expression) settings.
You can make changes to these settings by clicking on the edit fields with the left mouse button, and then moving
the mouse up or down while holding the mouse button down. The [Edit DXi] button launches the DirectX
Window dialog and will display the settings panel for either the Default DXi Synth (16th DXi synth slot which is
MIDI port 32) or the current DXi port number if the track is set to a valid DXi port (17-32). Any track’s MIDI
Output Port can be set to send to one of the 16 available DXi synth ports or to any other available MIDI port.
When you right-click your mouse on a MIDI icon you’ll see a
pop-up menu that lets you set the MIDI Output Port, Program
(Patch) setting, and Bank (MSB) and Bank LSB settings.
Immediately below the Port: menu item is a menu command
that lets you Set All Midi Tracks to the same port used by the
track you are adjusting.
There is also a menu item Patch Select Dialog that launches a
patch selection dialog, which lets you select patches and
variations as well as allowing you to change the track’s patch
list. If the patch list is set to General MIDI, Roland GS, or
Yamaha XG, the track will display an instrument icon
corresponding to the patch. Otherwise, you’ll see the patch
number displayed instead of an icon.
The Track Name field shows the track’s name, which is edited by right-clicking or double-clicking on the track
name field. Type the name and press Enter.
The mouse scroll wheel in the Tracks window will zoom in/out if hovering over the overview section. It will still
scroll horizontally if hovering to the left of the overview section.
This menu will also open with a left click on the track type icon if “Left click on track-type icon in Tracks Window
shows pop-up menu” has been selected (checked) in the Options | Preferences General dialog.
There are 32 MIDI Output ports. You can think of each of port as route that the track takes to output sound, whether
through an onboard sound card, software synthesizer, or an external MIDI keyboard or sound module.
The first 16 ports are for either onboard synthesizers or external MIDI I/O connections. Ports 17 through 32 are for
DirectX (DXi) or Virtual Studio Technology (VSTi) instruments. Mouse over the Port menu item to see a list of all
available ports.
At the bottom of the Port submenu, there are additional
menu items to Load DXi/VSTi Synth into unused Slot and
Load DXi/VSTi Synth into specific Slot.
Open DXi/VSTi Synth Panel Configuration opens the DirectX/VST Window. This allows you complete control
over assigning DXi or VSTi synths to ports, processing the synth output with DX or VST audio effects, and working
inside your synth’s control panel.
The help topic Tutorial: Using DXi and VSTi synths with RealBand provides detailed instructions for installing
and selecting these high quality music synthesizers.
There is also a Patch Select Dialog menu item that launches a patch selection dialog (which lets you select patches
and variations as well as allowing you to change the track’s patch list). As long a track’s Patch List is set to General
MIDI, Roland GS, or Yamaha XG, then the track will display instrument icon corresponding to the patch.
Otherwise, you’ll see the patch number displayed instead of an icon.
In the right-click Tracks window menu, MIDI tracks can quickly be rendered to audio with the commands Auto
Convert Individual MIDI Track to WAV file and Auto Convert Individual MIDI Track to Audio Track as long as the
track is assigned to a DXi or VSTi synth.
Time Stretch and Pitch Shift is an audio feature that lets you stretch (or reduce) the length of the highlighted
section of audio tracks.
Select Whole Track command will select the entire track for editing.
Kill Selected Region will deselect a selected region of a MIDI (or audio) track.
Change Current Time (Alt+Left Mouse Click) – will change the current time without affecting the highlighting of
tracks. This ensures you don’t accidentally de-select a region.
Highlight Current Audio Event makes it easier to select specific audio events, which then could be clicked and
dragged (with Ctrl button held down) to a new location, etc.
Copy/Move Current Event (selection) launches the Drag/Drop Edit dialog
- If nothing is selected, and you Ctrl+click to drag and drop, it will assume that you want to drag the entire
current audio event.
- Bypassing the dialog for quicker workflow. If you hold Ctrl+Shift then the drag will move the current
event. If you hold Ctrl+Alt then the drag will copy the current event. When Dragging/Dropping within
the overview section of the Tracks window, you can now drop to a blank track even if the track type wasn't
originally set to the correct track type.
- Drag/Drop will automatically be set to the original time if within 20 ticks (at a PPQ of 120). So if you
drag a region down to a new track, you just need to be “approximate” in the drop location, as the program
will snap the time to the same time as the event on the source track. If you don’t want that behavior, just
Ctrl+drag the selection, and the dialog appears with exact values. In this case, the dialog also has a handy
“Set Drop Time to Drag Time” button.
- The Time field has been added to the Drag/Drop Edit dialog, so you can fine-tune the time for the drop
when you drag a selection using Ctrl+drag.
- Destination Track # added to Drag/Drop Edit dialog when launched from the Tracks window.
The Cut, Copy, Paste, and 1-Track Paste commands apply to the highlighted section of a track(s). The functions
are as described in the Edit Menu topic.
Delete removes the selected section or events.
Select and Generate RealTrack opens the RB Assign RealTracks to Tracks dialog for Real instrument selection
and options for the generation of the audio RealTrack. Track names for generated non-BB tracks are displayed in
green. For example, if you had generated a track by right-clicking on it and selecting “Generate RealTrack” then the
track name of that track will be displayed in green.
Generate MIDI Solo opens a Soloist selection list. Use the Filter String to make your selection easier. A solo will
be generated for the selected track or for the highlighted section of a track.
Generate MIDI Solo (Favorites) opens a list of your most recent choices for quick selection.
Generate MIDI Harmony opens a Harmony selection list with a Filter String for easier selection.
Generate MIDI Harmony (Favorites) opens a list of your most recent choices for quick selection.
Generate Audio Harmony (Using PowerTracks or BBW) lets you instantly create audio harmony parts from an
existing audio track using the built-in TC-Helicon audio harmonies in Band-in-a-Box or PowerTracks Pro Audio.
Freeze Track from Generation prevents the track from being regenerated by functions like re-generate all tracks,
or the [BB] button.
Insert Volume Change will insert a MIDI controller into the track at the current location. If a highlighted region
exists, then the program will ask if you want to apply this change to the highlighted region (as opposed to a change
at the location you clicked). If applying the change to a region, then program will insert a volume change at the
beginning of the region, and a 2nd volume change at the end to restore the prior volume.
If necessary, the program will insert a controller at the very beginning of the song to preserve the original volume
if you insert a volume change beyond the start of the track. This will normally be done the first time you insert a
volume change into a track beyond the tracks’ beginning.
Audio Effects opens the selection list of built-in PG Music audio effects.
Regenerate Track will generate a new BB part for the current track or just for a selected region of a track.
Generate All generates parts for all BB tracks, unless they are frozen. If a section is highlighted the parts will just
be generated for that From/Thru range.
Right-Click Menu for Audio Tracks
If a track is an Audio track and you right-click on the track, this pop-up menu opens. This menu will
also open with a left click on the track type icon if “Left click on track-type icon in Tracks Window
shows pop-up menu” has been selected (checked) in the Options | Preferences General dialog.
- If nothing is selected, and you Ctrl+click to drag and drop, it will assume that you want to drag the entire
current audio event.
- Bypassing the dialog for quicker workflow. If you hold Ctrl+Shift then the drag will move the current
event. If you hold Ctrl+Alt then the drag will copy the current event. When Dragging/Dropping within
the overview section of the Tracks window, you can now drop to a blank track even if the track type wasn't
originally set to the correct track type.
Save Audio Track (or selection) as wav/wma/mp4/m4a/mp3 lets you export a track or a section of a track to a
separate audio file in one of the available formats. Some formats, such as MP3, require a proprietary codec that may
not be present on your system.
The Cut, Copy, Paste, and 1-Track Paste commands apply to the highlighted section of a track(s). The functions
are as described in the Edit Menu topic.
Delete removes the selected section or events.
Select and Generate RealTrack opens the Assign RealTracks to Tracks dialog to select a RealTracks instrument
and generate a RealTrack. Track names for generated non-BB tracks are displayed
in green. For example, if you had generated a track by right-
clicking on it and selecting “Generate RealTrack” then the track
name of that track will be displayed in green.
Generate RealTrack (Favorites) shows a list of recently used RealTracks.
Also Generate RealChart generates notation for RealTracks that include this feature.
Select and Generate RealDrums opens the RealDrums Picker to choose a
RealDrums set and create a RealDrums track. Track names for
generated non-BB tracks are displayed in green.
Shift+click (Shift key + left mouse button) support makes it easy to tweak the beginning or end of the highlighted
area.
- If you Shift+click before the start of the From/Thru range, or after the end of the From/Thru range, the
highlighted area will be extended.
- If you Shift+click within the From/Thru range, the range will be reduced, and the location you clicked on
will become either From or Thru depending on which boundary was closer to where you Shift+clicked the
mouse.
- If you keep the left mouse button held after the Shift+click, and you move the mouse you can adjust the
boundary of the range while moving the mouse.
You can select a highlighted region by holding
down the Ctrl key with the left mouse button
pressed, and drag the region to a new location in
the song.
Click on [Play Selected Area] to hear the highlighted section being edited.
This is called the Drag/Drop Edit dialog, and it has been enhanced:
- If nothing is selected, and you Ctrl+click to drag and drop, it will assume that you want to drag the entire
current audio event.
- Bypassing the dialog for quicker workflow. If you hold Ctrl+Shift then the drag will move the current
event. If you hold Ctrl+Alt then the drag will copy the current event. When Dragging/Dropping within
Click your mouse anywhere on a row to select that track. The number of the currently selected track (Tr) is
highlighted in blue.
Ty = Type. The type field determines the track type: MIDI, Mono Audio, and Stereo
Audio. You can’t change the track type if a track already has data in it.
You can select any patch by number by typing the number in the “Patch” edit control. You can press the send
button to send the patch change you just typed without having to exit the dialog. The disabled checkbox simply
means no patch change is selected for the current track, and a value of “---” will show in the Prg column of the
Classic Tracks View window.
The [Recently Selected Patches…] button brings up a dialog with a list of the 20 most recently selected patches, if
any recently selected patches exist.
You’ll see the bars of the song displayed in rows. If a bar contains chord symbols they will be displayed to the right
of the bar number.
Enter the chords for your song by typing them in using standard chord symbols such as C, or Fm7, or Bb7, or
Bb13#9/E. For example type c6 to get the C6 chord. Note that you should never have to use the Shift key, as
RealBand will sort this out for you.
- Use b for a flat, e.g. Bb7.
- Use # or 3 for a sharp, e.g. F#7. (# is the uppercase symbol of 3, so you can actually type F37 to get F#7 -
RealBand will sort out the case, saving you the effort of using <SHIFT>3 to type the # symbol.
- Use / for Slash Chords with alternate Roots such as C7/E (C7 with E bass)
- Use a comma to enter 2 chords in a row. In the example below, we would type Ab9,G9 to enter 2 chords at a time
(on beat 3 and 4 of bar 2)
You can use the Delete key to delete a chord, or type a comma and press Enter.
Each measure is divided into Beat Groups, indicated by a highlight cell. A Beat Group consists of two beats. If a
song is in 4/4, then each measure will contain two beat groups. The current beat group will have a rectangle drawn
around it. You can type two chords into the current beat group. For example if you type this: “C7,G7” (without the
quotes) you’ll see the text you’re typing in the white rectangular panel on the toolbar. If you then hit <Enter> you’ll
see the C7 and G7 chords appear within the current beat group, and the input rectangle will automatically advance to
the next beat group. When you’re in the middle of typing chord symbols, you can use the backspace key to correct a
mistake.
The Left Arrow and Right Arrow keys let you move the input rectangle to a different beat group without entering
chords. You can also click the mouse on a different beat group to move the input rectangle to a new location.
Part Markers
If you click directly on a bar number, the number will change into a Part Marker. There are two kinds of part
markers:
We’d like RealBand to add a 2-bar ending to our song, so we’ll check the 2 Bar Ending box.
Next we’ll choose a style for our song by clicking on the style name to open the StylePicker
window. You aren’t required to have Band-in-a-Box for your RealBand styles, but if you do
you will see that all of your styles are available here.
From the Jazz category select the J!Lush style (or any other style of your choosing) and you’ll
see that the style selection box has been updated with its name.
Note: There is a special feature that will instruct RealBand to change the style selection at any bar. The setting is made by
pressing the F5 function key. It is described under “About BB Tracks.”
You can audition a style in the StylePicker without changing your existing arrangement,
by using the [Web Demo] button, which plays a streaming demo from the web.
For example, if you see a style like _JSWINGG “Jazz Swing w/ Electric Guitar”, you can hear what it sounds like
without loading in the style. This is useful because you hear an audio demo of a good example of the style in action.
It is also useful because it can demonstrate a style that you don’t have, or you can compare to make sure that yours
sounds the same as it is supposed to sound.
Q: What advantage should I be expecting by using the [Web Demo] button instead of reviewing a style via the
[Load Song Demo] button?
A: The web demo has the following advantages over the [Load Song Demo] button. It will:
1. Play a demo "as it’s supposed to sound" so you will be sure of what the intended sounds are.
The time signature defaults to 4/4, but a new time signature can be set by clicking in this box to open the
Meter dialog. Compound time signatures are supported. In fact, the numerator can be any number from 1 to 99.
The denominator is selected from the drop down combo box.
Our song is in C minor, so we could select the relative major key signature of Eb for fewer accidentals in the
notation display. Click in the key box to open the Key Signature dialog.
The Key Signature dialog also has options for transposing the song’s MIDI tracks, audio tracks, or both to the new
key. In this instance we do not want to transpose the tracks; we just want to change the key signature so select “No
Transpose.”
Just before we play our song we can set a tempo.
The tempo box has a setting of 120 bpm. To change it to 140 we’ll click in the box to open the
Tempo dialog and type in 140.
So we’ve entered our chords in the Chords window, set the length of our song and added a 2-bar ending, chosen a
Band-in-a-Box style, and set the tempo.
We’re ready to generate an automatic arrangement with BB tracks, and we’ll see them in the
Tracks window when we press the [Generate] button to create our song.
The track overview shows us that we have five MIDI tracks playing the parts generated by the J!Lush style, and
because RealDrums are allowed in the Preferences | Song Generation settings we have a RealDrums audio track.
Notice that the BB Track names are in blue, whereas user track names are in black.
About BB Tracks
BB Tracks are MIDI tracks so they can be edited like any other MIDI track with the features described in the
following section. BB tracks cannot be moved or renamed, but you can change any of the settings with the right-
click menu – for example the patch, MIDI port, or MIDI channel.
Settings for Bar
BB Tracks can be generated using more than one style, with volume changes, and with repeats.
In the Chords window, click on the bar where you want to make changes. The [Bar] button launches the Settings
for Bar dialog,or you can press the F5 function key.
Volume Changes
The repeats display on the Chords window, and both audio/MIDI play with the repeats. When the number in
“Repeat _ Bars” is greater than zero, a repeat will be enabled, and repeat signs shown in the Chords window.
[Reset Bar] and [Reset All Bars] buttons allow you to quickly remove
settings that apply to the current bar or all bars. Canceling the dialog will restore the original.
Now that you have generated BB Tracks for the chords you entered in the Chords window, your next step might be
to record some additional MIDI tracks along with the BB tracks.
Then make the necessary settings in the Tracks window to select the port, MIDI channel, patch, etc. for the part you
are recording. Right click on the track to open the track settings menu.
Start recording with the Record button, by pressing the R key on the computer keyboard, or with the
menu command Action | Record.
Tracks are “painted Red” during recording, to confirm that recording is occurring in the right place.
When recording is stopped you will be asked whether or not you wish to
keep the take.
Remember that with MIDI recording small glitches are easily corrected;
so you don’t need to discard an otherwise good take because of a minor
slip.
Note: If you see a message that audio data was recorded that is because “Always Record Audio too, if current track is MIDI”
has been enabled in the Audio preferences dialog. This is an automatic backup feature in case you wanted to record audio,
but accidentally selected the current track as a MIDI track.
Overdubs
If there is MIDI data on the selected track it will be overdubbed, i.e., the existing MIDI notes will not be erased as
the new ones are recorded. This is sometimes useful, but a better way to make overdubs is to select a blank track
and give it the same settings as the track you want to overdub. Then record the overdub part on the new track, using
as many tracks as you need for additional overdubs or layers. This is a great way to overdub drum fills or layer
string parts.
Then you can delete, edit, or re-record each separate overdub without affecting the original track. Use Track |
Merge to combine all of the overdubs onto a single track.
To clear any previously recorded material from a track go to Track | Erase Data Only. This will erase the recorded
MIDI data on the track, but will preserve all of the other track settings such as volume, patch, and channel.
Punch-In
The Punch-In button allows you to enable or disable Punch-In. If Punch-In mode is active, recording will
erase previously recorded MIDI data in the Punch In range without the need to erase the old MIDI data.
Pressing the Ctrl key while clicking on the Punch button allows
you to enable or disable punch-in mode without having to go into
the Punch In setting dialog.
When Punch In is enabled, recording will take place during the
period between From: and Thru: and will overwrite any existing
events during that time.
The From: and Thru: settings for punch-in recording can be set
in the Punch In dialog, or they can be the settings from the main
toolbar.
When Punch-In is disabled, recording may occur at any time
within the song and data will be merged with any existing events
if the track is a MIDI track, or the data will overwrite existing
data if the track is an Audio track.
For audio tracks, recorded Mixer moves show up as control changes in the Event List for that track. For example, if
you used the volume slider to fade the song out you will see a series of Controller 7 (volume) changes in the Event
List.
Alternatively, you could just use the Edit | Fill command or insert MIDI controller events into the Event List for the
particular audio track.
SysEx MIDI Events
You can insert System Exclusive data directly into a MIDI track as MIDI events. You can record SysEx data in
real time and when you keep a take, the SysEx data will be added to a MIDI track as SysEx events. You could also
load SysEx data into a SysEx MIDI event by receiving SysEx data from your synth, or by loading the SysEx data
from a file. SysEx MIDI events can also be edited.
We can select the BB Piano track while still in the Tracks window, or we can open the Piano Roll window with the
piano roll button and then select BB Piano from the track list.
In the Piano Roll window notes can be dragged and dropped, shortened, or lengthened in the Note Panel, which is
the upper part of the window.
The lower panel is for graphic editing of the selected parameter in the View/Edit list. Note velocity is shown, but
parameters such as pitch bend, channel aftertouch, and MIDI controllers can be edited in this panel as well. Please
see the chapter titled Piano Roll Window for more on this very useful feature. The BB Tracks and MIDI tracks can
also be edited in the Editable Notation window.
Notes can be deleted by holding down the Delete key and then clicking over the note you wish to delete.
Editing Notes
Notes can be edited with a right-click directly on the note with to launch a menu of Editable Notation commands.
In addition to editing or deleting note events, this menu has commands for adding section text and notation symbols.
Micro-Resolutions
You can change the resolution for any individual beat of a song to a different resolution by clicking with the right
mouse button above that beat on the Notation window’s time line.
Press the Play button. You should now be hearing the demo song playing through your computer’s sound
system. What you’re hearing are four discrete tracks of digital audio.
To mute any track, click on [M] button
to the right of the track name. When
the button is red the track is muted.
Note: If you wanted to add MIDI data to this project you would select one of the empty tracks and press the record button.
You can solo any track or combination of tracks by pressing the [S] buttons. Bright yellow = soloing.
Here, you can change things such as track levels and panning to the left or right speaker as the song is playing.
Select a track view range from the combo list, or use the Mixer window left/right scroll bar
directly above to scroll horizontally across the mixer layout.
The vertical splitter bar between the track strips and the bus strips can be moved right or
left to make a custom mixer view.
The Delete button in the mixer will automatically delete all mixer events (volume, reverb, pan,
chorus) that are currently embedded within the song's selected tracks.
The mixer’s Insert button will automatically insert mixer events (volume, reverb, pan, chorus)
into the song’s non-blank tracks.
The Ctrl+M and Ctrl+U hot keys are a convenient way to mute or unmute any track within the Bars or Mixer
window.
Mixer moves can be recorded as the song is playing. There is a special “Record Mixer Moves” button
in the mixer that will let you record ONLY mixer moves. This special button also lets you record
mixer moves onto an audio track without the audio being silent during recording.
Note: This mixer is a combination mixer that controls audio and MIDI data in one integrated console. Therefore, MIDI
tracks have reverb, chorus, modulation and expression controls in place of the Aux sends, and there is no [FX] button.
When this checkbox is enabled in the Audio preferences dialog, any audio output ports that do not currently have a
driver port assigned to them will function as subgroups. A subgroup is a bus or signal path that gives you the ability
to control several tracks as a group.
The Mixer Window chapter has full instructions for creating audio subgroups.
In the Plugin list, select the “Add VST Plugin...” item at the bottom of the list.
Select a VST plug-in .dll file in the following Select a VST plug-in dialog, and it is added to the plug-in list. After
you add each VST, the plug-in is permanently added to the list. You only have to add each plug-in one time.
Remove VST/VSTi Plug-In
You can remove a VSTi or VST plug-in that you have installed. This only removes the VST/VSTi plug-in from
RealBand' list of remembered VST plug-ins. The feature does not uninstall a plug-in or delete any plug-in files.
After you remove a plug-in from view in RealBand, that plug-in still remains usable to any other VST program
where you prefer to have it available.
To remove a VSTi or VST plug-in from RealBand:
Click on the [Options] button in the DirectX/VST Window to launch the DX/VST Options
dialog.
The [Options] button brings up the DX/VST Options dialog where you can manage your real time effects plug-ins.
[Save Default DXi Synths] saves your plug-in default settings.
The [Edit DX Exclusion List…] button lets you edit the list of plug-ins to include or exclude in the DirectX editor.
This is useful if you have some plug-ins which were found and which aren’t compatible with RealBand. If you edit
the exclusion list, you’ll see a dialog box with the left side displaying the included plug-ins and the right side
displaying the excluded plug-ins:
Effects Controls
Track Settings
The [FX] track insert button assigns effects to the specific track alone. Up to four effects can be
chained on the FX insert.
Each of the four Aux control knobs can be assigned to one of the eight auxiliary effects busses. The
position of the control knob determines the amount of the signal that is routed through the auxiliary bus
and how much of the “dry” signal goes directly to the audio output bus.
The number of real time effects that you can expect to activate at a time without stressing the system depends on the
speed of your computer. Normally you would mostly be using the Aux busses, since the effects used in the Aux
busses can be applied to multiple tracks efficiently. In other words, it isn’t very taxing on the CPU to apply an Aux
effect to multiple tracks. For example, let’s say you were to select a reverb in the Aux 1 section of the mixer, and
you adjust the Aux1 send knobs for 5 tracks so that they were all using Aux 1 for reverb. In this case, there would
only be one instance of this reverb plug-in active in RealBand, regardless of the number of tracks (5) that were
utilizing the Aux1 bus. What’s nice about this is that you can apply completely different amounts of the same effect
to different tracks, so some tracks can be very “wet” with lots of reverb, while others can be relatively “dry” with
very little reverb.
If you use Track Inserts on multiple-tracks, you will use up CPU processing power relatively quickly and your
computer may have trouble handling this depending on the speed of your CPU. The reason for this is that the Track
Inserts each involve the usage of a unique instance of each effect, since each Track Insert is a unique signal path for
each track.
Note: The more effects you chain together within each Aux bus, Track Insert, or Output Insert, the more CPU power will be
required. For example, an Aux bus with just an EQ will require a lot less CPU power than an Aux bus with chain of 4 effects
such as (Compressor – EQ – Chorus – Reverb).
Reset Effects
The [Reset Realtime Effects] button is found in the Audio preferences dialog. It
removes all real time effects from your project so you can remix your project from
scratch.
Generating RealTracks
This feature lets you generate realistic instrument tracks
using RealTracks instruments. It is selected from the
right-click menu in the Tracks window. You can
When you click on a RealTrack in the list a Memo appears with information about the selected instrument.
The RealTracks have been recorded by top studio musicians. The Artist Bio displays the names and bios for the
RealTracks artist. Double click here to view the full memo.
You can enter your own comments about any style in the User Memo field. The comments are saved in
RTUserMemos.txt
Use these buttons to audition RealTracks.
The [Audition (WMA)] button opens Windows Media Player and plays a sample of the
currently selected RealTracks instrument without accompaniment.
The [ + ] button plays a demo of the currently selected RealTracks with accompaniment by a band.
This will display installation errors of RealTracks when you open the dialog. Press the
[Rebuild] button for more information, or after you have installed new RealTracks.
Options for Selected RealTrack
With the Timebase option you can play any RealTracks at normal, half-time, or double time.
Half time is used for fast tempo songs when a much slower tempo RealTrack has
been chosen. Double time is used for slow tempo songs (e.g. ballads) when a
much faster tempo RealTrack is chosen. This allows you, for example, in a ballad
at a tempo of 70, to add a RealTracks Sax solo with a tempo of 140, and play it as
a double time, which will match the ballad tempo of 70. All of your existing
RealTracks can be used at three different tempos (normal, half-time, double time).
There are lots of options to control how often the RealTracks in the medley will
change.
There are hundreds of RealTracks to choose from, so type a string like “guitar country” to filter the list.
Choose this setting to have the current RealTracks play in a bluesy style where major triads are
treated like 7th chords.
Plays a simpler arrangement if the RealTracks instrument has an “s” in the “Simpler” column.
Uses a clean guitar signal if there is a “y” in the Direct Input column. You add your own effects.
The [None] button sets the current instrument to have no override of RealTracks for the song. The
style may still have a RealTrack in it for the instrument.
The [Clear All] button sets all RealTracks for the song to “None.” It will also optionally disable
RealTracks present in the style for the song.
To help make your selection you can sort the list by clicking on any of the column headings. As well as Name,
Instrument, Type (Rhythm or Soloist), Feel (Even or Swing), Tempo, Genre, and Number there are more columns
with additional information about each RealTrack instrument.
The tempo shown is the “base” (or typical) tempo for the RealTracks instrument as it is played, but RealTracks have
a tempo stretching capability that enables their application over a wide range of tempos. If saving a song with
RealTracks and the audio base tempo is different than the song tempo, a warning message will show, asking you to
confirm that you want to save it like this.
- The “N/A” column shows “N/A” for RealTracks that you have not installed yet or haven’t purchased, if “Show
RealTracks that are N/A” is checked.
- “Set” is the number of the RealTracks set that includes the instrument.
- The “Stereo” column shows whether the instrument playback is stereo or mono.
- Instruments with an “N” or “Gt” in the “Chart” column will display the RealTrack in notation.
- The “Artist” column has the name of the musician playing on the RealTrack instrument. See the “Artist Bio” box
for information about the player.
- The letter “Y” in the “TS” column means that Tempo Swapping is supported for the instrument. If you have
similar RealTracks available at different tempos, Band-in-a-Box automatically chooses the best one to use.
- “Holds” indicates whether that RealTrack supports shots, holds, and pushes. If there is a number there (other than
a blank field), then they are all supported.
- “Simpler Available” will have a letter “s” in the column if the RealTracks instrument has simpler options
available. These are parts with less busy, less embellished playing for generating simpler arrangements.
- “Direct Input Available” has a letter “y” if the instrument offers the option of clean recordings without effects.
This allows you to start with a clean track and add your own effects.
This will show RealTracks that you do not have installed yet, or may not have
purchased. The missing RealTracks will be marked in the N/A column.
Variations of RealTracks use the same performances but with different settings.
This will show RealTracks that wouldn’t work well at the current tempo. The
acceptable range is -15% and +40% of the source tempo of the RealTracks.
The filter is another feature that makes it easier to select a
RealTracks instrument. For example, type “Blues” in the
edit control box and press the [Update] button to see a list of
Blues instruments available, including instruments from other genres that are suitable. The [Show All] button clears
any filter and shows all available RealTracks.
Regenerate Track
This will regenerate an existing track. If a track is a non-BB track, but it was generated individually from one of the
generation options in Tracks window popup menu, or from one of the generation options on the [Generate] button
popup menu, then the track name will be displayed in green. The track name being displayed in green or blue means
that the track can be regenerated using this command. This feature is useful to regenerate, if you had changed the
song’s tempo, or just to generate fresh material.
Generate All will regenerate all Blue and Green tracks automatically.
Freeze Track
You can “freeze” a track, which prevents it from being
regenerated by functions like re-generate all tracks, or the [BB]
button. To do this, right-click on the track and select, “Freeze
track from Generation.”
MultiRiffs
With “Same but Different” MultiRiff selection you can audition 7 different RealTracks performances, to choose the
one that works the best with your song, with a single click! This works for the entire track, or the highlighted region
of a track. Choose one riff or multiple riffs to add to the song.
For example, if you want a pedal steel riff for 4 bars, highlight that region, and listen to the 7 selections, and choose
the riff that works best. Or if you want 2 “different” acoustic guitar strumming parts, choose 2 from the 7 different
generated parts, they will be written as to different tracks, and contain different strumming. We call this “Same but
different” since the strumming patterns are on the same chords, but are different performances.
If you are generating riffs for a highlighted region of a track, not for the complete track, you can select the “Allow
riffs to start earlier or end later” checkbox. This allows the program to insert the whole riff, even in the case of the
riff starting earlier or ending later than the highlighted area.
For example, you may have selected bar 2 through bar 4. If that checkbox is enabled, and the riff generated by the
program happens to start early or end late (be more than exactly 3 bars long), then, when the OK button is pressed,
The Riff data itself is generated in such a way so that the program always generates the nearest “X” bars worth of
riff data. For example, if the user highlighted beat two through beat three of bar 6, then the riff is really going to be
a bar long. However, if "Allow riffs to start earlier or end later" checkbox is unchecked, then the user will get what
the user selected rather than a full bar. If that checkbox is unchecked then the user will get at least a full bar of data
inserted.
If the start of the highlighted area, or end of the highlighted area, is not on a bar boundary, then the Riff description
is expected say that the riff starts early (or ends late). That is not a bug, since it does start early or end late relative
to the area that the user highlighted. For example, if the user highlighted beat 2 through beat 3 of a bar, then the
program may say that the riff starts 120 ticks early and ends 120 ticks late since the program really generates at least
a full bar in that case.
NOTE: If a riff that was generated happens to END earlier than the end of a bar, or END earlier than the end of the
highlighted region, this will not be reported in the riff description field. That field will only tell you if the riff starts early or ends
late.
Generating MultiRiffs
To generate MultiRiffs you right-click with the mouse on the track where you want a new RealTracks instrument
track generated. In the menu that opens, select MultiRiff… (Choose).
The RealTracks Picker will open and you can choose the instrument you want for the track. When you OK your
choice there will be a bit of a delay and the MultiRiff dialog will open.
You will see the seven different riffs that have been generated listed along with a riff description giving the number
and range of notes in each one. Click on the adjacent [►] play arrow to hear each riff playing along with your song
arrangement.
Hit the [Stop Riff Playback] button if you’ve heard enough and want to move on to the next riff.
To change to a different instrument, right-click on the track and select MultiRiff… (Choose) in the menu.
This will open the Assign RealTracks to Tracks dialog (RealTracks Picker), where you can select different
instruments to play the riffs.
Generating RealDrums
This feature lets you generate realistic drum tracks using
RealDrums styles. It is selected from the right-click
menu in the Tracks window. You can generate a full
track or any part of a track, and you can use different RealDrums styles for different sections of a track.
Select an open track for your RealDrums, then right-click and choose either Select and Generate RealDrums or
Generate RealDrums (Favorites).
This will show styles that wouldn’t work well at the current song tempo. The
acceptable range is shown in the Lo | Hi columns for the list of styles.
This will show a song where the drums are in Even feel and the style is Swing, or
vice versa.
You can assign a style as one of your favorites by clicking in the first
column on the left, which is headed with an asterisk *. This will place an asterisk to the left of the style name. Then
you can sort by favorites or use this option to only see favorites.
These are styles not found in the \drums folder, likely because they are add-on
styles not purchased yet. If you think that styles that show as N/A should be present press the [Rebuild] button and
confirm the path for the drums folder in the Song Generation preferences.
Set this if you want to use MIDI drums and want to override a RealDrums
that is embedded in the style.
This sets the drums to no RealDrums override for the song, and optionally also forces MIDI drums (i.e.
no RealDrums for style either).
When a RealDrums style is picked in the list a descriptive Memo opens.
Click on the heading for any column in the list to sort the list by that column, such as by name, genre, or feel.
The User Comments field is where you can type in and save your own notes about a RealDrum style.
RealDrums styles ending in a caret ^ have Variations available. These are shown in the list here. For style names
with two variations - such as Brushes, Sticks - the first refers to the “a” substyle and the second is the “b” substyle.
Use these buttons to find compatible RealDrums styles. The [RD Demo]
button loads and plays a demo of the chosen RealDrums style. A list of
demos for the chose style will be displayed.
The [Song Demo] button shows BB styles that will use this RealDrums style. The song demo for the style will get
loaded.
The [Audition] button doesn’t load the style, but instead uses Media Player to play a
demo .WAV file for the style.
Use the [Rebuild] button to build the list of RealDrums styles present in the \drums
folder. If you add new drum styles, press this button to update the list.
Track names for generated non-BB tracks are displayed in
green.
Rests, shots, and pushes are supported by the RealDrums generation routines. They are entered in the Chords
window.
Rests and shots are set by adding periods to the chord name.
A chord can be specified as a Rest by adding a period after the chord.
e.g. “C.” indicates a C chord that is a Rest.
A chord can be specified as a Shot by adding two periods after the chord.
e.g. “C..” indicates a C chord that is a Shot.
Pushes are set by entering carets in front of the chord symbol.
^C = 8th push
^^C = 16th push
Note: Rests, shots, and pushes can ONLY be entered in the Chords window.
For the Output, you may have to adjust your mixer settings within RealBand to keep the levels within a reasonable
range.
For the Input, you may have to press the speaker button to launch the Windows Recording Control
properties and adjust the input level.
Note: The appearance of this window is different for different sound cards. The example shown is for a typical Sound Blaster
Audigy card.
You can press the record audio button instead of record; it will automatically change a MIDI track type to
Audio if the track is blank.
Stop recording by pressing the Stop button or the <SPACE> bar.
Auto Rewind
Auto Rewind is found in the Options menu. When enabled, RealBand will automatically rewind to the location that
playback or recording was started. The choices are “Recording Only, Playback Only, Both Recording and
Playback,” or “Disabled.”
Audio Editing
Any of the forty-eight tracks within RealBand can be designated as either mono audio or stereo audio. If you edit a
stereo track in the Audio Edit window, you will see two channels (waveforms) in the window.
The Audio Edit window lets you edit only the left or right channels of a stereo track instead of always editing both
channels. This lets you Cut/Paste just the left or right channel, or you can apply a non-real time effect (Edit | Audio
Effects) to just the left or right channel.
Stereo tracks are normally panned to the center so the stereo signal is centered.
Loop Record
If you record while in Loop mode (which is activated using the loop button) the music will loop when
recording is started with the Record button. The music that is recording during each loop can be put
onto individual tracks after recording is finished, or the entire take can be put onto a single track like an
ordinary recorded take. A dialog will pop up giving you a choice of whether the recorded audio will go on
separate tracks or on the same track. If you choose the latter, the take will be kept the same way an ordinary take
is normally kept. If you choose to have the loops put on separate tracks, the program will put each loop on any
available track that is greater than or equal to the Current Track. For example if there are 10 audio loops recorded
All levels and effects settings will be rendered exactly as they are in the Tracks and/or Mixer windows.
Use the Format popup menu to select the ACM codec you wish to use, and then select the exact specifications of
the file from the choices available in the Attributes popup menu.
If you frequently use a particular combination you can click on [Save As] to name the setting in the Name combo
box and save it for future use.
When you press OK, RealBand will export the song to the format you have selected using the ACM codec.
Note: Most conversions work fine, but not all codecs can save in every format listed. RealBand does intermediate
conversions when necessary (to try to get the job done), but sometimes a codec will report “Conversion not Possible.” This
error is caused by a limitation of the codec rather than RealBand.
To render MIDI to audio when you’re using an external synthesizer or sound module you connect its audio output to
the Line In of your sound card and select Line In as your input source in the Windows Recording Control.
Rendering when you’re using an external synthesizer:
1. Load the source MIDI file into RealBand.
2. In the Tracks window select a blank track and set the track type to stereo audio.
3. In Options | MIDI Devices verify that the external MIDI driver is selected. It could be named MPU-401, MIDI
Out Port or another name with the word “out” such as SB Live MIDI Out, or MIDI IO (input/output).
4. Click on the VU Meters button on the Tool Bar.
5. In the VU Meters window click on the Windows mixer button to open the Volume Control. To see the
Recording Control select Options | Properties in the Volume Control window.
6. In the Recording Control select “Line In” as the input source by checking the Select checkbox. Make sure that
the audio output of your MIDI synthesizer or sound module is connected to your computer’s Line In jack.
7. Play the MIDI file and monitor the levels on the Input VU meter. Levels can be adjusted in both the Recording
Control and the Volume (or Playback) Control, the levels can occasionally go into the yellow zone, and a
transient peak in the red zone is OK. Consistent readings in the red or lighting up the clip indicator means that
your levels are set too high.
8. Unless you want to record the metronome, check to be sure it is disabled in Options | Metronome.
You may find that you do much of your audio editing in the Tracks window overview, but the Bars window and the
Audio Edit window are also very useful.
Bars Window
The Bars window provides an overview of the data (WAV and/or MIDI) in a song file. This view makes it easy to
select a large region of a track for editing.
Bars view displaying a song with both digital audio and MIDI tracks.
You’ll see that as the song plays the Bars window scrolls along, showing graphical representations of the
waveforms that are contained in the individual tracks. A small cursor at the top of the window indicates the current
bar and the numbers indicate the bar numbers of the song.
If the Alt key is held when left-mouse clicking on the overview section of the Bars window the time will be changed
without affecting the currently highlighted region. This lets you quickly adjust the current time without having to
worry about accidentally changing the highlighted region.
Audio Edit Window
You can open an Audio Edit window for any track that contains WAV data. To view the waveforms
of the individual tracks click on the track that you want and then click on the Audio Edit toolbar
button.
You can also the Audio Edit window with the menu command Window | New | Audio Edit Window (Ctrl+F2).
In the Audio Edit window, use the drop-down Track list to change to a
view of a different track.
This window lets you view audio data as a graphical representation of the waveforms on the selected track. It scrolls
as the song plays, with a thin red vertical stripe to mark the current song position.
The number-ruler at the top of the window denotes the bar numbers of the current song.
The dB Scale on the left side of the Audio Edit window gives you a better idea of the level of an audio track.
By clicking on the [+] and [-] buttons you can “zoom” in or out on the waveform to facilitate very
precise waveform editing.
The large +/- buttons zoom horizontally, the smaller set zooms vertically.
The Snap button will cause the highlighted region to snap to the nearest beat when selecting a region
with the mouse.
The Play Selected Area button will play the highlighted area to let you hear what was
selected.
The Select Whole button selects the whole audio track.
The current time within the song, if visible within the Audio Edit window, will be shown as a vertical line in red.
This will be drawn in reverse video if the current time is within the selected region.
You can select a region to edit with the mouse by clicking on the waveform and dragging the mouse to the right.
Shift+click (Shift key + left mouse button) support makes it easy to tweak the beginning or end of the highlighted
area.
- If you Shift+click before the start of the From/Thru range, or after the end of the From/Thru range, the
highlighted area will be extended.
- If you Shift+click within the From/Thru range, the range will be reduced, and the location you clicked on will
become either From or Thru depending on which boundary was closer to where you Shift+clicked the mouse.
- If you keep the left mouse button held after the Shift+click, and you move the mouse you can adjust the
boundary of the range while moving the mouse.
Alt+click is supported the same way as for the overview section of the Tracks window. In other words, Alt+click
will ONLY move the time marker, which ensures you don't accidentally alter the current selected area.
After selecting a region you can then execute Cut, or one of the audio effects in the Edit menu.
Note: RealBand has support for resolutions as high as 3840 PPQ, which allows for more precise audio editing, since at
higher resolutions each tick spans a finer section of audio. Go to Options | Resolution to make this setting.
RealBand supports drag-and-drop editing in the Audio Edit windows. Select the highlighted region by holding
down the Ctrl key with the left mouse button pressed, and then drag the region to a new location in the song.
Right-Click Audio Edit Menu
The right-click menu in the Audio Edit Window is similar to the right-click menu in the Tracks window.
The Time Stretch and Pitch Shift Audio Track feature allows you to permanently change the duration and pitch
of individual audio tracks, or change the speed and pitch of the entire RealBand mix.
Select Whole Track command will select the entire track for editing.
Kill Selected Region will deselect a selected region of an audio (or MIDI) track.
Change Current Time will change the current time without affecting the highlighting of tracks. This ensures you
don’t accidentally de-select a region.
Highlight Current Audio Event makes it easier to select specific audio events, which then could be clicked and
dragged (with Ctrl button held down) to a new location, etc.
Copy/Move Current Event (selection) launches the Drag/Drop Edit dialog
Audio Effects opens a submenu that is the same as the Edit | Audio Effects window. This submenu also contains
Fade In and Fade Out menu items, which launches a Flash Message w/ instructions, and then launches the GAIN
dialog.
The Cut, Copy, Paste, and 1-Track Paste commands apply to the highlighted section of a track(s). The functions
are as described in the Edit Menu topic.
Delete removes the selected section or events.
There is a right-click menu item in the Tracks window to highlight the current Audio Event. This makes it easier
to select specific audio events, which then could be clicked and dragged (with Ctrl button held down) to a new
location, etc.
Note: An event is defined as an event in the Event List. If an audio track is a single event, and doesn't have any
boundaries shown in the tracks window, then the whole track will be highlighted.
Click on the [Help] button in each edit dialog for detailed instructions on the settings and commands.
This command will undo the last edit command executed and restore the track to its
previous state. The number of Undo Levels is adjustable from 1 to 100 in the
General section of the Options | Preferences dialog.
Each effect has its own dialog with custom settings and commands. Click on the [Help] button for a detailed
explanation of the settings and a concise tutorial on how to apply the effect.
It allows you to permanently change the duration and pitch of individual audio tracks, or change the speed and pitch
of the entire RealBand mix.
If an audio track has been inadvertently recorded too flat or too sharp, you can easily modify the pitch without
affecting the track's duration. If the duration of an audio track is incorrect RealBand can change the tempo of the
audio track without affecting the pitch. Tempo can be adjusted from 1/4 speed to 4X speed. Pitch can be adjusted
+/- one Octave, in one Cent increments (a Cent is 1/100 of a Semitone).
These features are also useful for learning your favorite up-tempo song. Load the file and play it back at half speed.
If the song is in the key of F but you would rather learn it in Eb, transpose it down 2 semitones and continue playing
at half-speed. As you master the song, you can gradually increase the tempo until you can play along at full speed.
The Time Stretch and Pitch Shift dialog lets you stretch (or reduce) the length of the highlighted section of audio
tracks.
Time Stretch (or Reduce)
Enabled: if checked, then RealBand will change the length based on the following settings:
New Length Percentage: The new length as a percentage relative to the original length. For example, a new
length percentage of 200% will result in the section being double the original length.
New Speed Percentage: Time stretching (or reduction) will also cause the section to be played faster or slower. If
you are stretching a section of the song, it will play slower. If you are reducing a section it will play faster. This
setting is the inverse of the New Length Percentage. For example, a New Speed Percentage of 50% (half speed) will
result in a New Length Percentage of 200% (double length).
Old Tempo and New Tempo: If you specify old and new tempos, this is another way of adjusting the speed, but
this method lets you think in terms of a change in tempo rather than a change in speed as a percentage.
Pitch Shift
Enabled: If checked, then RealBand will pitch shift based on the following settings:
Semitones: Amount of semitones to pitch shift up or down. There are 12 semitones per octave.
Cents: Amount of cents to pitch shift up or down. There are 100 cents per semitone.
When the Create backup file when overwriting a .SEQ file setting is enabled, RealBand will always create a backup
file (BKS file) when a .SEQ file is overwritten. For songs saved into the same hard drive where RealBand is
installed, the backups are placed into an RBBACKUP subfolder of the RealBand folder. For songs that are saved to
a different hard drive, the backups are placed in an RBBACKUP folder which is off of the root (e.g.
D:\RBBACKUP) The max backups per song setting determines the maximum number of backups to be kept for
each song. If this limit is reached, then RealBand will delete the oldest backup of the song you are overwriting and
create a newer backup. The “Max backups per hard drive:” setting is the maximum total backups allowed per hard
drive. If this limit is reached, then RealBand will delete the oldest backup file. There is also on option for moving
the older backups into the Recycle Bin instead of deleting them when either of the two limits is reached.
This command will also import MultiTrack .WAV files by offering a choice of merging them to mono or placing
additional tracks of the wave file onto separate tracks. For example, if Track 1 is the current track and Track 2 is
empty (and you import a Stereo Wave file), RealBand will place the left channel on track 1. The right channel will
be imported to Track 2 on the next available track, which, in this case, is Track 2 since this track is empty.
A dialog will pop up which lets you select the time location to place the wave file(s). By default this is the current
time (Now:) of a song.
Export Highlighted Section (or entire track) to wav/wma/mp4/m4a/mp3
This command will export the highlighted section of the current track to a wave file –as long as the track contains
audio data. Drag a section of the track while holding down the left mouse button to select a highlighted section.
Use Ctrl+A to select the whole track, or open the right-click menu and choose Select Whole Track.
Use the Format popup menu to select the ACM codec you wish to use, and then select the exact specifications of
the file from the choices available in the Attributes popup menu.
If you frequently use a particular combination you can save a setting in the Name combo box.
When you press OK, RealBand will export the song to the format you have selected using the ACM codec.
Note: Most conversions work fine, but not all codecs can save in every format listed. RealBand does intermediate
conversions when necessary (to try to get the job done), but sometimes a codec will report “Conversion not Possible.” This
error is caused by a limitation of the codec rather than RealBand.
Opens the Notation Window Options dialog where user settings and preferences are made.
The Clean checkbox put the standard notation into Clean Mode. Clean Mode will clean up the
notation in certain situations where there are notes played very close together and are within a
certain interval of each other. The clean option makes the notation more readable when there are a
lot of grace notes (notes leading up or down to the next note) or glitch notes, which are notes that
are short in duration and have a low velocity.
Opens Lyric Edit mode. In the Notation window, lyrics can be entered into a track that already
contains the notes of a melody. When you switch into Lyric Edit mode, a gray edit box will appear
near the top of the Notation window. The closest note or chord to the current time location will be
highlighted.
The Track button lets you choose which track to view.
The Duration Button lets you select the duration of the note. The default duration is Auto. If Auto
is the currently selected duration, the duration will be automatically set by the program so the
note’s duration lasts up to the next note in the measure or to the end of the measure, which ever is
closer.
The Rest checkbox lets you insert a hard rest onto the notation window to force a rest to be shown
at a particular location. For example, if there is a half note at the beginning of a measure, you can
cause it to be displayed as quarter note by inserting a hard-rest on the 2nd beat of the measure.
Hard rests are shown in blue. The Rest checkbox only remains checked until you insert a rest.
Switch between a Notation Window and a Lead Sheet Window.
The Loop Screen button will play the music of the current notation screen in a loop.
The Zoom Out button reduces the size of the Notation Window’s font.
The Section Text button lets you place a text event at any location on the staff window. When you
press this button, you’ll see a dialog box with a list of any existing text events.
The Scrub Mode button plays the notes in the song as you drag the mouse horizontally over the
notation. This can be helpful for learning difficult parts, or for examining recorded tracks for
glitches or wrong notes. Click the scrub mode button and the mouse cursor will change to speaker
icon.
There are three Notation window modes, each with its own toolbar button.
This is a courtesy which helps to remind you that the note is now played as expected within the current key.
In the above example, the | symbol shows roughly where the bar lines would be if these chords were entered in a
Notation window. The sequence of keystrokes to enter all the chords in the above line would be:
W indicates rewind, the > indicates cursor key to the right, and Enter indicates pressing the Enter key.
Hint: The fastest way to type in chords is to use your left hand to type in the chords. Your right hand stays on the cursor
keys (or mouse) to advance the time indicator to the next bar/beat after you've typed in the chords
Entering Lyrics
The [L] button in the Notation window puts the notation into a mode in which you can enter lyrics. Lyrics
are stored as individual track events, which can be accessed in the Event List window like any other events.
In the Notation window, lyrics can be entered into a track that already contains the notes of a melody. In Lyric Edit
mode, a gray edit box will appear near the top of the Notation window. The closest note or chord to the current time
location will be highlighted.
Lyrics are entered by typing a word in the edit box and then pressing Enter. When Enter or Tab is pressed, the
Notation window will advance to the next note or chord of the melody. You can then continue typing lyrics and
pressing Enter to advance forward into the melody. Ctrl+ ← (left cursor arrow) lets you back up to the previous
note or chord, and Ctrl+ → (right cursor arrow) lets you advance to the next chord without saving the contents of
the edit control.
Unlike the .KAR format RealBand lyrics should not be preceded by spaces. Syllables are indicated with dashes, and
paragraphs and lines are indicated with backslashes and forward slashes at the end of a line or paragraph.
Multi-Syllable Words: If a word has two or more syllables, you should follow the syllable with a dash. For
example, the word “crazy” would be entered as two separate lyric events, cra- and zy.
Ending a line when lyrics are displayed in Big Lyrics window:
The Line and Para buttons appear when Lyrics mode is selected in the Notation window. These two convenient
buttons let you enter line breaks (/) or paragraph breaks (\) when entering lyrics.
To end a line and start a new line, enter a break (line or para) at the end of the last lyric in a line. For example, if a
word ends with a backslash, e.g., “town\,” then the next lyric after “town” will be displayed on a new line in the Big
Lyrics window.
If you plan on saving as a .KAR file, you can use a “Para” backslash to indicate the end of a paragraph, and a “Line”
forward slash to indicate the end of a line. In RealBand and in some Karaoke players, both the \ and / characters are
treated the same way.
Time signature display: Time signature changes that occur during the song (1/4 through 4/4) will be displayed in
the Notation window, Lead Sheet window, or printout.
Note: Time signature display works in non-editable Notation mode with engraver spacing enabled. Time signatures are not
displayed in Staff Roll mode.
Moving Notes
Notes can be moved via drag and drop. To move a note, move the mouse cursor over an existing note and then click
and hold the left mouse button. The mouse cursor will change to a different shape.
While keeping the mouse button pressed, move the mouse cursor over to the location you wish to drop the note and
then let go of the mouse button. The note will be moved to the place you dropped it. Certain areas of the screen are
not valid locations to drop a note. The mouse cursor will change to a circle with line through it to indicate an invalid
location. If you try to drop a note in an invalid location, nothing will happen.
When you click on a note with the left mouse button, and drag the mouse without releasing the left mouse button,
you will hear the note being played as you move it up and down the screen. The note’s pitch will be increased or
decreased chromatically as you move it up/down the screen.
Entering Notes
Notes can be inserted simply by clicking on the staff in an appropriate location. You will see the name and octave
of the current note location in a box at the top of the window. This helps if you are inserting a note above or below
the grand staff. You can also insert notes via the Piano or Guitar window as discussed later in this section.
When inserting a note, holding down the mouse button and then pressing the Shift key (click+Shift) will make the
note 1 half-step sharper than the position that you click on. Holding down the Ctrl key and then clicking
(Ctrl+click) will make the note 1 half-step flatter, and holding down the Alt key will make the note a natural. Hold
the key down until after you release the mouse button.
You can also insert notes by clicking on the Piano or the Guitar window. If you click on the Piano or Guitar
window, notes will be inserted into any open Notation window at the current location in the Notation window. For
example, if you click on middle C of the Piano keyboard, a middle C will be inserted into the Notation window.
There is a 1-peg hot key in the Notation window to move current time forward or backward by 1 peg (normally a
16th note). Alt+left arrow moves the current time backward by 1 peg. Alt+right arrow moves it forward by 1 peg.
This makes it easier if you are using the on-screen piano for entering notes into the Notation window.
Note: By default, you must hold the Ctrl key before clicking on the Guitar fretboard to insert a note into a Notation window.
If the “Send Notes To Notation Windows” option in the Guitar Settings dialog is enabled, holding the Ctrl key won't be
required, but be careful not to accidentally insert a note when using the mouse to switch to the Guitar window.
Notes can be deleted by holding down the Delete key and then clicking over the note you wish to delete.
Editing Notes
− Note name.
Micro-Resolutions
You can change the resolution for any individual beat of a song to a different resolution by clicking with the right
mouse button above that beat on the Notation window’s time line. For example, if you click on the time line above
the 2nd beat in a measure, a dialog box will pop up which will let you set the resolution of the current beat for both
clefs. If you select a resolution of 8, then 32nd notes can be displayed. You can even select a resolution as high as
32, which would allow 128th notes to be shown.
Decrescendo − Legato
Staccato − Staccatissimo
− Marcato
Choose the event type (slur, decrescendo, etc.) in the Notation Event list box.
The Clef field, if present, indicates the clef in which the event will be inserted (or removed from). Most events
affect only one clef at a time, and therefore you must choose the clef and this field will be preset based on where you
had initially right-clicked with the mouse on the Notation window (you did this to get the pop-up menu that launches
this dialog). For example, if you had right-clicked on the treble clef, then this will be set to treble.
The Offset field, if present, lets you make adjustments to the vertical position of an event.
The Start Time field is the start time of the event (in measures:beats:ticks).
OK – Insert Event – exits this dialog and then inserts the event into the notation track.
OK – Remove Event – exits this dialog and then REMOVES the event (if it exists in the specified time range) from
the notation track.
Chord Height Adjustment
The Notation Event dialog also lets you make an adjustment to the chord symbol height for a beat, by choosing the
Chord Height Adjustment event type.
This setting allows for adjustment of the vertical position of individual chord
symbols. This is useful when chord symbols overlap other aspects of the notation.
If the Show Note Durations option is enabled, the durations of the notes are shown as horizontal lines. The
horizontal duration lines are drawn a little higher or lower if the note is a sharp or a flat, which helps you be aware
of rare situations where notes a half step apart overlap each other. Notes are shown with sharp, flat, or natural
symbols depending on the key signature of the song. Notes are shown exactly where they occur. They are not
quantized.
You can adjust the velocity and duration of a note by clicking on a note head with the right mouse button and then,
while holding the button down, dragging the mouse cursor either vertically or horizontally. The velocity or duration
will be changed based on the location where you release the right mouse button.
The “Bars Per Line – Song” setting determines the horizontal resolution of the screen. For example, with 2 Bars Per
Line, the width of the screen is equal to 2 Bars in length. You can increase this setting to 16 Bars Per Line, although
the screen may look unusual at this extreme since the size of the note heads remains the same regardless of this
setting.
You can also use this setting to make the resolution equal to between 1 and 4 beats rather than complete bars. This
is mainly for editing purposes. If you use beats with this setting, the program will ignore any “Bars Per Line -| From
This Screen On” markers in order to display the partial bars.
The “Bars Per Line - From This Screen On” setting lets you change the horizontal resolution from this screen on.
This will cause the program to insert a special Bars Per Line marker (Controller Event) into the sequence. This is
useful if you have some sections of the song that you would like to be displayed with a different number of Bars Per
Line than the overall Song setting. The Notation window will then display the number of bars you selected from the
current screen on.
The “Resolution” setting determines how many vertical grid lines will be drawn for each beat. For example, with a
resolution of 1, just one line will be drawn per beat. With a resolution of 4, 4 lines will be drawn, with 1 line being
the beat line drawn in a solid color and the other lines being dashed lines representing sixteenth notes in 4/4. If
you're displaying Jazz Swing or Shuffle music that has a triplet feel to the eighth notes, make sure to set the
resolution to =3 (triplets). This will display the 8th notes and other aspects of Jazz Swing music correctly. You can
also set micro-resolutions by clicking on the time line above any beat with the right mouse button.
The “Show Beat/Bar Lines” checkbox, when unchecked, will cause the staff window to be drawn without beat or
bar lines (Staff Roll mode only, not in Standard Notation mode).
The “Tablature” box gives a choice of tablature for guitar and additional fretted instruments - bass, ukulele,
mandolin, and banjo. The fretboard tablature will show where the bass clef is normally located. Tablature is only
shown in Standard Notation and Editable Notation mode. A track displayed with tablature must be a valid multi-
channel guitar track, or the tablature won't be displayed properly.
The “Clefs Split At” setting determines the split point for placing notes on the Bass or Treble clef. The default
setting is C5, which is middle C. For example, you can use a higher split point, such as C6 if you want some notes
up to a G above middle C to be displayed on the bass clef with ledger lines instead of on the treble clef. If the split
point is above middle C, and a note in the music is high enough that any of the ledger lines above the bass clef
would overwrite the treble clef, the note will be placed on the treble clef.
The “Minimize Rests” checkbox, when checked, will cause RealBand to display the music with minimal rests. Use
this setting if notes are displayed as shorter than you intended. For example, if eighth notes are displayed as
sixteenth notes because you recorded them staccato.
The “Engraver Spacing” setting, when enabled, will improve the appearance of the standard notation in situations
where the Notation window is crowded. However, you may notice a significant decrease in the speed of screen re-
draws. You may want to only enable this setting before printing if you find that the screen redraws too slowly on
your computer. When in Editable Notation, the spacing will not be drawn using engraver spacing.
There are now two Engraver Spacing settings, “Enabled” and “Enabled During Playback.” If the “Enabled”
checkbox is checked, then engraver spacing is enabled, but won’t be displayed during playback unless the “Enabled
During Playback” checkbox is checked. If the “Enabled” checkbox is unchecked then engraver spacing will be
totally deactivated.
The “Detect fine resolution notation” setting will allow the Notation window, in Standard Notation Mode (non-
editable mode) to detect micro-resolutions automatically. It will detect notes a short as 32nd notes in most
situations.
When this setting is enabled the program will count the number of distinct chords (or individual notes) per beat and
if there are more chords played in the beat than the current Resolution, the program will display the beat at a high
enough resolution to show all of them separately rather than lumped together.
For example, if the Resolution is set to 3 and 4 chords were played on a beat the program will display 4 chords as
16th note chords for that beat even though the song’s resolution is 3.
The “Use Ch 8/9 for Left/Right Hand” checkbox will cause the standard notation to display, within reason, notes on
channel 8 on the bass clef and the notes on channel 9 on the treble clef. Notes on channels other than 8 or 9 will be
displayed on the clef that they normally would be shown.
Other Notation Options
There are some additional settings that can be accessed by pressing the [Other Options…] button.
The “Duration %” setting causes the durations to be set to a percentage of the currently selected duration. For
example, if the current duration is Whole, and you set the percentage to 50, the duration will be 50% of a Whole
note.
The “Channel” and “Velocity” settings determine the MIDI Channel and velocity of inserted notes.
Notation Controllers
The Notation window’s advanced features use controllers. For example, when you insert a hard rest or change the
resolution of a beat to a “micro resolution” a controller event is inserted into the track. The Notation window
controllers are:
Controller Value Purpose
85 1 - 32 Bass clef micro resolutions.
85 34 Invisible Note (Affects note immediately before it in the track.)
85 37 Bass clef hard rest.
86 1 - 32 Treble clef micro resolutions.
86 37 Treble clef hard rest.
88 33 - 48 Bars Per Line From This Screen On (33 corresponds to 1 BPL while 48
corresponds to 16 BPL).
89 0 Slur
1 Crescendo
2 Decrescendo
3 Staccato
4 Staccatissimo
5 Regular Accent
6 Legato
7 Strong Accent (Marcato)
8 Chord Height Adjustment
9 Boxed Section Letter (A through Z)
90 Used to store notation data for events such as slurs, crescendo, etc.
You can prevent RealBand from sending these controllers by checking the “Disable Special Controllers” in the
Options | MIDI Out dialog.
The Lead Sheet window can display notation for up to seven tracks at the same time. In order to display multiple
tracks, you should first select the tracks in the Tracks window or Bars window and then open up a new Lead Sheet
window.
Another way to select multiple tracks is in the Lead Sheet Options window.
You can switch between the Lead Sheet window and a regular Notation window by pressing the eighth-
note button at the top of the Lead Sheet window.
The Loop Screen button will play the music of the current lead sheet screen in a loop.
Although the Lead Sheet window has its own Options dialog, many of the settings in the Notation
window’s Options dialog also affect the Lead Sheet window.
Lead Sheet Options
The “Track-Specific settings” section lets you adjust settings for individual tracks. The “Selected” checkbox
determines if a track is displayed in the current Lead Sheet window; use this to display multiple tracks of notation.
The combo box with the track numbers will show an asterisk (*) for tracks that are selected.
The “Clef Sign Every Line” and “Key Signature Every Line” checkboxes let you decide if the lead sheet should
show the clef sign and key signature on every line. These two settings are the same settings as found in the Print
Options dialog of the Notation window.
The “Bars Per Line” setting determines how many measures are drawn on each line of the lead sheet in 4/4. If the
Bars Per Line is set to 4, you will get 8 measures per line if the time signature is 2/4. Note: This setting is the same
setting as found in the Print Options dialog of the Notation window.
The “First Bar is Lead In” setting causes the program to display an extra bar of music on the first line of the first
page displayed. Use this setting in combination with the “Bar # Offset” setting if the song has a lead in. This setting
is the same setting as found in the Print Options dialog of the Notation window.
The “Resolution” setting determines the resolution of each beat. Normally you’ll keep this set to either 4 (sixteenth
notes) or 3 (triplets). In the Notation window you can select micro resolutions for each individual beat.
When the “Chord Symbols” checkbox is checked, the program will show the chord symbols of the song, if there are
any. This setting is the same setting as found in the Print Options dialog of the Notation window.
When “Chords Above Each Track” is checked the chord symbols (if present) will be seen above each track. This is
helpful for following the chord changes on tracks farther down the screen, but it makes the overall appearance of the
window “busier.” If left unchecked chords will only show above the top track.
The “Bar # Offset” setting is an advanced setting that you can use to decrease all the measure numbers of the lead
sheet. It decreases the numbers that are displayed at each measure. For example, if you specify a Bar # Offset of -2,
all the measures numbers will be shown as 2 less than their actual numbers. So, measure 3 would be shown with a
number of 1, and the number for measure number 4 would be shown as 2. Any number that is reduced to 0 or less
isn't shown, so in this case measures 1 and 2 would have no number, useful if the song has a 2-bar lead in. This
setting is the same setting as found in the Print Options dialog of the Notation window.
The “Clefs Split At” setting determines the split point for placing notes on the Bass or Treble clef. The default
setting is C5 that is middle C. For example, you can use a higher split point, such as C6 if you want some notes up
to a G above middle C to be displayed on the bass clef with ledger lines instead of on the treble clef. If the split
point is above middle C, and a note in the music is high enough that any of the ledger lines above the bass clef
would overwrite the treble clef, the note will be placed on the treble clef. This is identical to the Clefs Split At
setting in the Notation Options dialog.
The “Show Bar Nums” setting lets you choose how often bar numbers are displayed. This setting is the same setting
as found in the Print Options dialog of the Notation window.
The “Show Title” checkbox lets you see the song title on the top of the first page of the song.
The “Margins” button lets you adjust the margins of the Lead Sheet window.
You can select the “Staves per page” and “Font Size.” The bigger the font, the fewer staves you'll be able to fit on
each page. If you select a higher number of staves than will fit with the current font size, the Lead Sheet window
will only display the maximum number of staves that will actually fit on the page. Use the combo box to select from
several presets.
Double Bar Lines
Double bar lines supported in the Lead Sheet and for staff printout.
RealBand will automatically display double bar lines when a new part marker is reached.
Note: the part markers are entered in the Chords Window.
RealBand will display a double-fat bar line at the beginning of the 1st part marker, except when the First Bar Is
Lead-in Checkbox is enabled, in which case the double-fat bar line will be displayed at the beginning of bar 2.
RealBand will also display a double-fat bar line at the end of the printout. Double-bar lines of normal thickness will
be displayed at part-marker section changes in the middle of a printout.
Pressing the Memo button on the Lead Sheet window will launch the Lead Sheet Memo Dialog.
In this dialog you can type in a memo, such as extra lyrics, etc. The memo will show up after the last line of
notation in Lead Sheet or notation printout. The Choose Font... button lets you choose which font is used to display
the memo.
The “Setup Printer” button lets you configure your printer. The changes to the printer configuration will be in effect
for printing music until you exit the program.
The “OK – Print Preview” button launches the Print Preview. Unlike most other dialogs, this one has a [Close]
button in addition to [Okay] and [Cancel]. The [Close] button works the same as [Cancel], except that any changes
you've made to the settings will be saved.
Print Preview
When you press the [Print] button to print from the Notation window, you can print to a Print Preview window.
This lets you view what the printout will look like without having to waste paper. To access the Print Preview
window, you print as you normally would, except you press the [OK- Print Preview] button. When you’ve pressed
the [OK – Print Preview] button, the Print Preview will be shown. At the top of the Print Preview window, you
will see a toolbar with various buttons.
The [Prior] and [Next] buttons will go to the prior page or next page of the
printout.
The [First] and [Last] buttons will jump to the first or last pages of the printout.
The [Print Page] button prints the currently displayed page directly to the
default printer, unless you select a different printer in the Print Options dialog.
The [Save…] button lets you save the current page to a graphics file. You’ll see
a dialog with some of the same settings as the Options dialog.
The [Save Range…] button saves a range of pages. The pages will be named
SONGNAMEXXX.BMP with SONGNAME being the name of the song, and
XXX being the page number.
The [Close] button closes the Print Preview.
148
Chapter 10: Piano Roll Window
Overview
The Piano Roll window enables precise graphic editing of note timing and duration. You can also graphically edit
Note Velocity, Controllers, Program Changes, Channel Aftertouch, or Pitch Bend. There are 2 panes in the window
– one for notes and the other for controllers, velocity, and other data.
The Piano Roll may be opened as a movable window, which floats above the main RealBand window, or it may be
opened embedded, in the same position as the Chordsheet/Notation panels in the RealBand main window.
Track Selection
This is a window for editing notes and controllers on MIDI tracks.
Click on the drop down arrow to choose a track to view and edit.
Audio tracks are edited in the Audio Edit window, but Audio Track Volume, Pan, and Aux Send automation can be
edited in the lower Graphic Data panel of the Piano Roll window.
Snap-to-Grid
Selections, Inserted Notes, or Edited Notes will snap to the grid spacing. If
you do not want snap-to-grid, select [NONE] in the drop-down menu.
View/Insert Channel
If a track contains multiple channels, “All” will display MIDI events on all channels.
Otherwise, select the Channel which you need to see. If “All” is selected, new MIDI events
are inserted on the RealBand track's assigned channel.
Except for perhaps multi-channel Guitar tracks, RealBand plays all track events on the
assigned track channel. Therefore, in almost all cases, the channel of track events does not
matter.
Controller Type
If “View/Edit” is set to “Control,” the Controller Type becomes visible. The
Graphic Data panel will display the chosen controller type. If Chan is not set
to “All,” only the selected channel events are shown.
Click or drag in the Chords Ruler to set the Insertion Point (useful if you wish to use the menu Edit/Paste (Ctrl+V)
to paste into the Piano Roll). If a song is playing, a Chords Ruler click will stop playback.
Double-click the Chords Ruler to start playback at the indicated bar. You can also set the Insertion Point and then
tap Ctrl+G to start playback at the desired location.
Notes can be selected with the Note Ruler. However, the Note Ruler does not select non-note events such as
controllers or pitch bend.
1 Click+drag on the Note Ruler to select a time-range of notes.
2 Shift+click+drag to add a time-range of notes to the selection.
3 Ctrl+click+drag to invert the note selection of a time range.
Note Panel
Horizontal bars represent notes. Notes can be selected, edited (start time, pitch, duration), inserted, and deleted.
Note Selection
Selected notes are Red.
1. Click on individual notes to select.
2. Shift+click on individual notes to add to the selection.
3. Ctrl+click on a note to invert (toggle) its selection.
Click on white space and then drag a rectangle select a group of notes. Only notes which start within the rectangle
are selected. If the left edge of a note is not inside the rectangle, it will not be selected. This is a feature, not a bug!
1. Shift+drag a rectangle to add another group of notes to the selection.
2. Ctrl+drag a rectangle to toggle the selection of the notes in the rectangle.
Note Editing
Edit Note Time Stamp (start time): Move the cursor over the left of a note. A left-right cursor appears. Then
horizontally click+drag the note to a new time.
If multiple events are selected, and you want to move all selected events, use Shift+click+drag. Otherwise a click
on a note will deselect the previous selection, and it will only select/edit the clicked note.
Edit Note Pitch: Move the cursor over the middle of a note. An up-down cursor appears. Then click+drag the
note pitch (vertical dragging).
If multiple events are selected, and you want to transpose all selected events, use Shift+click+drag. Otherwise a
click on a note will deselect the previous selection, and it will only select/transpose the clicked note.
Edit Note Duration: Move the cursor over the right of a note. A right-arrow cursor appears. Then click+drag
the note duration (horizontal dragging).
The Mixer track strips conveniently show the track name vertically to the left of the volume sliders. This is the track
name that is assigned in the Tracks window, go to that window to add or change track strip names.
When the mouse cursor is positioned over a track number in the Mixer window a popup box will display all of the
Track windows settings for the track - the track name and type, patch name, volume and pan settings, and effects
settings.
MIDI tracks show an output port with an “M” prefix for a MIDI port or an “S” for a software
synthesizer. They have controls for volume, pan, reverb, chorus, modulation, and expression plus a VU
meter, a MIDI patch selection box, and a mute/unmute button.
Audio tracks either have a prefix of “A,” for an audio output, or “G,” for an audio subgroup, on their
output ports. They have volume and pan controls, a stereo VU meter, a mute/unmute button, four
assignable auxiliary sends, and a track-specific FX insert.
In addition to the track specific effects, there are eight global busses that can each have four chained effects each.
You can assign each audio track to four different Aux busses and adjust the amount that each audio track uses the
effects in each assigned bus. If that isn’t enough, you can add four chained effects to each audio subgroup and also
to the main output - this will affect all tracks.
Mixer Controls
Knobs To use the knobs, click and hold the left mouse button while the mouse cursor is inside the knob
and move the mouse cursor in a circular motion. The knob’s pointer will follow your mouse
cursor movements. In this follow mode you can even move the mouse cursor off the knob so that it isn’t obscuring
your view of the pointer.
As you move any Mixer knob or slider a continuous readout of its
setting displays at the bottom of the window. At the desired position simply release the mouse button to set the
value.
Pan If you need to see or edit the precise value of a knob or slider you can right mouse click on
Slider the knob to pop up a dialog box which displays the exact setting as a number, allowing
you to manually type in a new numeric value (e.g., 80, 28, 12, etc.).
These knobs and sliders can be automated with MIDI controller messages for volume, pan, chorus, and reverb that
are present as events in a song.
Track Controls
The Mixer has different controls for MIDI tracks and audio tracks.
MIDI Track Strip
This is the Mixer strip for a MIDI track.
- click on the patch number box to see the Select Patch dialog where the name of the patch will
be highlighted. You can select a new patch from this dialog.
- control knobs for Reverb, Chorus, Modulation, and Expression effects have a smooth “real
feel” response. Right-click on these control knobs to type in an exact controller value.
- click on the [M] mute button above the fader to turn tracks on and off, i.e., to toggle between
active and mute states. A red button indicates the track is muted, green indicates it is playing.
- the [S] solo button will change to bright yellow when the track is soloing.
- right-click on the sliders to type in an exact fader level.
- the track name (from the Tracks window) is shown vertically to the left of the Volume slider.
- each track strip has its own stereo VU meter.
- the LR stereo pan slider also has a smooth, even response with the option to right-click and
type in an exact value.
- click in the “Out” box to assign the track to a MIDI output port. DXi and VSTi synths are
identified with an S. For example, the default DXi synth or VSTi synth is S16.
- selected tracks are highlighted in red or yellow, as in the Tracks window.
Hover the mouse over any track number to see a summary of the track settings (MIDI or audio).
A click in area around the track number will open the context menu with a full list of commands and
settings for the particular track. This is the same menu that opens with a right-click in the Tracks
window, so it reduces the need to switch back and forth between windows.
- the [FX] button opens the DirectX/VST Window where up to four real time effects can be
inserted into the track. When effects are assigned the button appears “pushed in.”
- each track has four auxiliary effects sends that can be assigned to any four of the eight
available Aux busses. Each Aux bus can have up to four chained effects.
- the rotary knobs set the send level to each Aux bus. Right-click on a knob to enter an exact
level for the send.
- click on the [M] mute button above the fader to turn tracks on and off, i.e., to toggle between
active and mute states. A red button indicates the track is muted, green indicates it is playing.
- the [S] solo button will change to bright yellow when the track is soloing.
- the track name displays vertically to the left of the volume slider. The track name is entered
in the Tracks window.
- right-click on the volume slider to enter an exact fader level.
- each track strip has its own stereo VU meter.
- the LR stereo pan slider also has a smooth, even response with the option to right-click and
type in an exact value.
- tracks can be assigned to audio subgroups using audio output ports that do not currently have
a driver port assigned. This track is assigned to subgroup 2.
- when using audio subgroups the Aux busses should also be sent to that subgroup, so auxiliary
busses 5, 6, 7, and 8 would be assigned to Subgroup 2 (G2) in this example.
Press the [FX] button to bring up the DirectX/VST Window, and you can select/edit the effects
you wish to insert. When effects are assigned to a track the [FX] button appears “pushed in.”
A click in area around the track number will open the context menu with a full list of commands and
settings for the particular track. This is the same menu that opens with a right-click in the Tracks
window, so it reduces the need to switch back and forth between windows.
The volume slider control in the All column is the master volume control. This setting is also displayed
on the main toolbar.
The L-R panning knob in the All column will change the settings for all 48 tracks at the same time.
When a .SEQ file is saved, all of the Mixer’s current volume, pan, chorus, and reverb settings are also
saved. These settings will be restored when the file is reloaded.
The current mixer track corresponds to the current/highlighted track in the Tracks and/or Bars windows. You can
change the current track in the Mixer window simply by clicking on the track number.
The Mixer’s Range Combo settings are determined by the display configuration you set with the splitter bar. These
two examples show the Range Combo settings with the splitter bar set to show 16 or 24 tracks at a time, but you
could use different settings depending on the size of your display or on what
combination of track strips, Aux busses, and output ports you want to see.
This panel is scrollable, so if you can’t see all of the faders just use the scroll bar to get to the one you want.
The [Default] button located on the lower-left of the Mixer will reset all mixer parameters to the
default settings.
The [Tune] knob lets you fine-tune your synth or MIDI sound source. When you click on the Tune
knob you’ll hear an “A” note sent out through the current part. Adjust the knob until the module is
set to the desired tuning and release the mouse button.
This button launches the Select .DLL or .EXE dialog that lets you select a .DLL or .EXE that was
written specifically to work with RealBand. The name of the button changes from .EXE to .DLL
depending on the plug-in that is running.
This run button (to the left of the [.EXE] [.DLL] button) changes to show the name of the
currently running .DLL or .EXE plug-in, such as the GS Settings dialog or the RealBand
built-in Tuner. Click on this button to open the window displaying the currently running
application.
These .DLLs and .EXEs are small plug-in programs that have been specifically designed to work with the program
to extend functionality and features, such as the .DLL plug-in that is used to edit Roland GS settings (gs.dll). All of
these special .DLL/EXE plug-in files should reside in the RealBand default directory, e.g., c:\RealBand. A list of all
plug-in files will be displayed automatically.
Clicking on the Record Mixer Moves button starts the song playing and lets you record only mixer
moves. The controller moves are saved as MIDI events in the selected track (including audio tracks).
The Delete button in the mixer will automatically delete all mixer events (volume, reverb, pan, chorus)
that are currently embedded within the song's selected tracks.
The Insert button in the mixer will automatically insert Mixer Events (volume, reverb, pan, chorus) into
song’s non-blank tracks.
Sometimes a stereo mix will have problems when it is played back in mono. Use this checkbox to hear
the mix in mono and check for problems such as flanging or canceling.
Note that this panel is scrollable, so if you can’t see all of the faders just use the ◄ ► scroll arrows to get to the one
you want.
The final output of the subgroup (G2) is sent to the audio output port (A1).
Mixer labels for master effects.
You can type in a label and it is shown vertically next to volume slider, and the labels are saved with .SEQ files.
Right click on the fader to enter the label.
DirectX/VST Window
In the illustration, the Melody is the currently selected Track, and slot 1 (PG Dynamics) is selected for editing.
Note: A “track” can be a track FX Insert, an Aux bus, or an Output insert.
These options are for managing the real time DirectX and VST effects plug-ins on your system. The chapter on
Digital Audio Features has complete details.
Aux Busses
Each track's mixer channel strip also has four assignable AUX knobs that let you individually
control the send levels for up to four auxiliary effects on each track.
There are eight Aux (auxiliary) effects busses in the Mixer window. Each allows a chain of
up to four effects.
You can adjust the Send level, Return level, and output port destination (audio port or
subgroup) for each bus.
The [FX] (effects) button at the top of each Aux strip brings up the DirectX/VST Window so
you can select effects or edit effects settings. When a buss has any effects assigned to it the
[FX] button appears to be “pushed in.”
Effects can also be applied to the individual audio subgroups and output ports.
Each subgroup and audio port has an FX insert, with slots for four chained effects.
This is useful if you wish to apply special effects to a selected group of tracks, or apply them
globally to the final stereo output.
In plug-in mode, RealBand is open as a small always-on-top window, and acts as a plug-in for your favorite
DAW/sequencer, so that you can drag-and-drop MIDI and audio (WAV or WMA) tracks from RealBand to another
sequencer (or to Explorer). You can work in another sequencer, type a chord progression in RealBand, and then
simply drag the track from RealBand to your sequencer's track at the desired track and bar location.
Dragging and dropping from RealBand to an outside location, such as the desktop or another audio program,
involves:
- entering the Tracks window.
- holding down the left mouse button on the Track Number of the source track.
- dragging the mouse (still holding down the button) to the new location of the track, either the desktop or a track
in another sequencing program.
To drag and drop part of a track, first highlight the section that you want and then hold down the left mouse button
on the track number and drag the mouse to the desired drop site.
Drop Station
If drag ‘n’ drop to another sequencer/DAW isn't working, you may need to use the Drop Station. This is the blue
box on the top left-hand side of the Tracks window.
First, drag the track/region to the Drop Station and the drop file will be prepared. The color of the [Drop] button
will change to green when the file is ready.
Then, drag from the Drop Station to the DAW. Programs that require this include Cubase and Abelton Live.
Audio Tracks
If the track is an audio track, it will be dropped as a either a .WAV file (uncompressed) or a .WMA file. To choose
the audio file type, click on the DAW Plugin Mode toolbar button and select Options for DAW Plugin Mode from
the dropdown menu to open the Plugin settings dialog.
In the Plugin settings click on the “Drag Audio as” combo box to choose the audio file type.
MIDI Tracks
If the track is a MIDI track, it will either be dropped as a MIDI file or an audio file depending on the "Drag
Individual MIDI tracks as audio (Using VST/DXi)" setting in the Plugin settings dialog.
Also, if Shift is held when dragging/dropping MIDI outside RealBand, then a MIDI track will be dropped as a MIDI
file regardless of that particular setting. If Ctrl is held, it will be dropped as an audio file regardless of the setting.
“Allow Drag n Drop” must be checked to use this feature. There shouldn’t be a reason to disable this.
If “Drag Individual MIDI tracks as audio (using VST/DXi)” is checked, MIDI tracks will be rendered to audio
WAV files before they are dropped.
If “Recycle (trash) all dropped files in this folder on bootup:” is set, the DragDrop subfolder in the RealBand folder
will be erased (recycled) on boot up. Before enabling this setting, make sure that your DAW does not require a
permanent copy of the file in this folder.
RealBand lets you change the DragDrop temp folder by clicking on the folder button and browsing for a
new location.
Drag and drop is allowed outside of RealBand even if the plug-in mode is not specifically enabled. The options in
this dialog still apply to drag-and-drop outside of RealBand when not in plug-in mode.
And you can mark sections of the song using part markers - the sections begin on a new line with a line space
between, so are clearly seen.
This makes it easier to learn the form of the song, as you can see the various intro/verse/chorus/break sections at a
glance and quickly jump to any section, e.g., the break, simply by double clicking on that part of the lead sheet.
Part markers, chord symbols, key signature, and tuning settings are saved in PowerTracks, and are passed back and
forth to the Chord Wizard.
Editing Chords
Chords may be edited in the Audio Chord Wizard. The easiest way to edit a chord is to Shift+click on the chord in
the lead sheet.
This opens a highlight cell at the chord location. Type in the name of the new chord using standard chord entry
characters and press the Enter key to make the edit.
Another method for chord edits is to right mouse click on the chord to open this menu with chord options.
If you choose the “Use existing song” option, then RealBand will launch ACW using whatever song is currently
loaded into the program. You will also be asked a question about whether or not to preserve the existing bar lines.
If you choose to preserve existing bar lines, then ACW will only attempt to automatically detect chord symbols
rather than bar lines and tempo information. The Audio Chord Wizard opens the audio file and makes initial
calculations, finding audio beats and estimating a tempo map. And then Audio Chord Wizard displays your audio
file.
Use to correct pitch of song if necessary. This can improve chord recognition.
Chord Detection accuracy depends on the accuracy of the bar lines. If bar lines are not well-aligned then the Chord
Detection can be expected to be rather poor. It is quick and easy to align the bar lines on most songs, once you get
the hang of it.
The Audio Chord Wizard automatically attempts to find a valid Bar One location.
The shortcut keys and mouse playback controls make it easy to find Bar One. Tap the space bar to begin play,
watch the Location Cursor, and listen for the downbeat. If the Location Cursor passes the downbeat and you were
not completely certain of the location, you can tap the W key to rewind to the song beginning and replay the first
We call the green automatic bar lines Inferred Bar Lines (IBL's).
On this example song, the initial automatic tempo detection did a pretty good job. Simply setting Bar One has
caused the first four bars to be properly aligned to the music. On some songs, Set Bar One is the only action
necessary to get good bar alignment for the ENTIRE tune.
As playback continues in this example (below), we notice that ACW has made its first error approaching Bar 5.
Audio Chord Wizard has estimated the tempo of Bar 4 too slow. But that is easy to fix. If you prefer real-time
control, just tap F8 or the Enter key where the downbeat should actually be.
If you prefer stopped-time editing, you can either mouse-drag Bar 5 to its desired position, or drag the Playback
Location Cursor to the desired position and then tap F8 or the Enter key.
Now a new bar line is added, and three new GBL bar lines are flagged red.
Right-Click on the new shortened Bar 9 and set the Time Signature to 2/4.
Change Bar 10 to its desired duration. Hover the mouse over the red triangle marker at Bar 11, and the mouse
cursor becomes a drag cursor. Click and drag the bar line to the location marked 11:3
Conductor Window
“Conductor”- Live Looping/Playback Control
As the song is playing, there are options to control the flow of playback by one of three methods:
1. Conductor window
2. QWERTY hot keys
3. MIDI keyboard
If you want to control the Conductor using the MIDI keyboard, you need to enable this by selecting the checkbox
“Enable control by MIDI keyboard.” in the MIDI keyboard control box. When this setting is enabled, any MIDI
input will be interpreted as a hot key for the Conductor, and you won’t hear MIDI thru.
If you’d like the ability to switch your MIDI keyboard between Conductor mode and regular playing mode, you
can do this using the lowest “A-natural” MIDI note on your keyboard. This is A1 on an 88-note keyboard. Note
A1 will turn the Conductor off, Bb1 turns it on, and B1 will toggle the Conductor on only when the Bb1 note is
held down. If you don’t have an 88-note keyboard, you can set the octave setting to a number higher than 1, for
example if you set it to “3,” then notes A3/Bb3/B3 will turn the Conductor Off/On/Toggled.
Using the Conductor QWERTY or MIDI keys, you can:
- Define and jump to up to 10 user defined sections in the song,
- Jump back 1 bar/4 bars/# of bars/screen/part/chorus/section,
- Jump ahead 1 bar/4 bars/# of bars/screen/part/chorus/section,
The section numbers are saved with the song. Once you have defined the sections, you can jump to a certain section
of the song as the song is playing, simply by:
1. Pressing the 1-9 or 0 key on the QWERTY keyboard or,
2. Opening the Conductor window (~ hot key) and clicking on the section button or,
3. Pressing MIDI keys 77-86 (F6 to D7) corresponding to sections 1-10.
Mode (when to do the action).
By pressing a QWERTY hot key prior to an action, you can control when the action will take place. If no mode hot
key is pressed prior to an action, the default mode will occur.
The default is set in the “Default Mode for section change” or “Default Mode for going back or ahead” combo box.
For example, by default, the section change will occur as soon as you press the key, and it will go to the equivalent
place in the bar immediately before the beginning of the target section (so that the music stays in time, and the next
This plays the song. Hot key = F4, MIDI note = F4.
He sets the conductor to allow his MIDI keyboard lowest notes A/Bb/B to turn the Conductor mode
OFF/ON/Toggled-when held.
When he turns it off (low A note), he can play his keyboard normally.
If he wants to pause the song, he holds down the low B3 note as he presses the MIDI key for pause, which is G4.
The song will pause, and the conductor mode turns off as he lets go of the B3 key, and he can resume his piano
playing. If Charlie didn’t plan on using the MIDI keyboard for piano playing, he could leave it in conductor mode
by turning it on with the A3 key.
The “Enable TranzPort (if present)” checkbox must be selected under the MIDI tab in Preferences. If this checkbox
is unchecked, then RealBand will not attempt to look for and initialize the TranzPort. By default this checkbox is
enabled, which means that, by default, RealBand will always try to find and initialize the TranzPort.
You should see a TranzPort icon on the Windows task bar. RealBand should then automatically connect to
TranzPort when you start-up RealBand.
To verify that the TranzPort is installed, you can visit the MIDI drivers dialog and see if TranzPort shows up as a
MIDI In and MIDI Out driver. Do NOT select the TranzPort in the MIDI drivers dialog.
To start using the TranzPort
While RealBand is running, “wake up” the TranzPort by pressing a key on the TranzPort (e.g. the STOP key). The
TranzPort display will show
- “Title of RB song” on top row of LCD
- <tempo> <Current Track Number> <track volume> <patch # (if track is MIDI)>
For example, the screen might say
“My Tune”
120 Tr=1 v=122 p=1
TranzPort Key Commands
- Track arrow keys - increase or decrease the current track in RealBand.
- Rec - begins recording.
- Solo - same as pressing solo button in RealBand.
- Undo - same as Edit - Undo in RealBand.
- IN - when a popup OK/Cancel or Yes/NO dialog is on the screen, IN will function as either an OK or Yes
answer.
- OUT - when a popup OK/Cancel or Yes/NO dialog is on the screen, OUT will function as either a Cancel or No
answer.
- Shift-IN - Load Previous Song.
- Shift-Out - Load Next Song.
- Punch - enables or disables punch-in mode in RealBand.
- Loop - enables or disables loop mode in RealBand.
- Wheel - change the tempo of a MIDI-only song.
- Shift+Wheel - Increase or Decrease volume of Current Track by 5.
- Prev+Wheel - Increase or Decrease volume of Current Track by 1.
- Next+Wheel - Increase or Decrease MIDI Patch number for current track.
Thresh - The Note On level threshold, in dB. Audio below the Note On threshold will not trigger notes. If Thresh
is set too low, the converter will try to convert noise and unintended notes to MIDI. If Thresh is set too high, the
converter might miss some of the intentional notes in the audio.
For best results use a fairly loud track. It is not necessary to have the audio recorded so loud that it distorts.
Re-Trig - Set the sensitivity for re-triggering identical note pitches. For instance, this control is useful to properly
detect guitar double-picking techniques. If the slider is too high, it will re-trigger too many notes, and if the slider is
too low it will miss some re-triggers. Some instruments might work better with minimal or no re-triggering (slider
Miniburn
The Audio | Launch CD Burner… plug-in feature renders the current project file to a stereo .WAV file and then
launches the CD Burner application.
Note: If your drive is not recognized by MiniBurn then you should burn the rendered .WAV file to CD using the software
supplied with the CD drive.
You can add songs to the CD-R at a later date if you don’t select (disable) the “Finalize” option. Any CD you create
won’t be playable in an audio CD player until the disc is finalized. Make sure that the disc is finalized when you
burn the CD for the last time.
MiniBurn details
The Burn List
Burn list files are displayed in MiniBurn’s central file list region.
Use this feature to apply DirectX (DX) or VST audio plug-ins to a track.
Access the feature by clicking on the [DX] button in the toolbar and selecting a track from the
list, or in the Tracks window by clicking on the disclosure arrow for an audio track and then
pressing the [Edit VST/DX…] button.
Control Buttons:
- Record: Places RealBand in Record mode so drum instruments can be recorded.
- Play: Starts song playback (Space key).
- Rewind: Stop and return to song start (Return key).
- Stop: Stops song playback (Space key).
- Size Buttons 1/1 - 1/2 - 1/4: Clicking on these buttons changes the size of the Drum Kit window to full size,
half size, or quarter-size. (You can also resize the window to any size by dragging a window border.)
- Settings: Adjusts program behavior. See the Settings Dialog topic.
- Help: To launch the drum Help file, press F1.
Computer Keys
Instrument Hints
Customize the appearance of the Hint line.
- Show Note Name
- Show MIDI Note Number
- Show Computer Key
Show
- “Show All Instruments” shows all instruments in the drum window.
Guitar Tuner
The Guitar Tuner is launched with the “tuning fork” button, which is found on the toolbar.
The Guitar Tuner is optimized for guitar and bass, although it is also useful with other acoustic instruments,
including voice.
Note: The Guitar Tuner must be able to receive audio from your instrument via the line input or microphone input of your
sound card. Please make sure that either the Microphone In or Line-In is enabled in the Recording Properties of the
Windows Mixer (or the appropriate Mixer application for your sound card).
To use the tuner, connect an electric guitar or bass to your computer’s sound card input, or tune an acoustic
instrument using a microphone connected to the sound card microphone input. Then, play a pitch, and the tuner will
“auto-range” to determine the nearest note and display the intonation of your instrument.
Main Window
Input Level: Displays the instrument Input Level in dB. For best results, the level should peak at least halfway up.
Quiet signals may be too noisy to properly recognize the pitch. Some inexpensive sound cards do not handle
clipping gracefully. If your card seems to misbehave on very loud signals you should try to avoid hitting the very
top of the level meter. On most sound cards, however, “going over the top” will not significantly affect the tuner’s
performance.
Input Note: The name of the most recent note detected by the tuner is shown in the upper right corner.
Pitch (cents): Displays the intonation of the note in cents (hundredths of a semitone). The note is in-tune (with the
current detected note) when the indicator is hovering near zero.
When the tuner has “locked on” to a recognizable pitch the indicator turns green and tracks the current pitch. If a
note is not loud enough, too noisy, or too unsteady for the tuner to measure, the indicator will turn red and freeze at
the last known good value.
More: Opens a window that displays the most recently detected note on the piano keyboard and the guitar
fretboard.
The tuner program has no way to know what string you are playing, so non-open guitar notes may show up on the
wrong string in the display – though it will properly indicate the correct note pitch.
Tones: This button opens the Generate Tones dialog to create wave tones for audible tuning reference.
Generate Tones
Generate tone references for tuning by ear. This may be preferable if you do not have enough gain on a mic input,
or have an acoustic guitar or a guitar with dead strings. With dead strings or some acoustic guitars, the ear can
reconcile the out-of-tune harmonics in the string better than the Tuner program.
These tones are basically very accurate, but remember that the final accuracy depends upon the accuracy of the
sample clock in your sound card. The cards we have tested seem to be within a couple of cents of standard tuning,
but larger errors are possible with some sound cards.
Wave Shape - Sine wave is a very pure wave which only contains the listed fundamental frequency. Complex is a
filtered ramp wave, which contains the fundamental tone plus a healthy dose of even and odd harmonics.
The complex wave may be easier to tune against, since guitars and other instruments usually have a broad mix of
harmonics. Complex wave may also be less tiring to the ear.
In the low bass range, the sine wave can be difficult to hear unless you have a very good set of monitor speakers.
“Cents” - Fine-adjust the pitch in cents (hundredths of a semitone).
“Level” - The output level measured in dB. Zero dB is as loud as it gets, and negative numbers reduce the level.
“Frequency” - A read-only indication of the frequency of the tone. As you adjust Note, Octave, and Cents,
Frequency is calculated from the current settings.
Guitar - Select this radio button to tune using standard guitar pitches.
Once a note has been selected in the Guitar group, you can switch between the different string pitches with the
cursor up and cursor down computer keys.
Bass - Select this radio button to tune using standard Bass pitches. These are the notes for six string bass. Use the
middle four pitches for four string bass, and use the bottom five pitches for five string bass.
Once a note has been selected in the Bass group, you can switch between the different string pitches with the cursor
up and cursor down computer keys.
Cycle Tones - This checkbox automatically plays the Guitar or Bass pitches in sequence, to make it easier to tune
guitar without touching the computer keyboard or mouse.
With “Cycle Tones” enabled, if the “Guitar” radio button is selected, the tuner will automatically play the guitar
pitches in sequence. If the “Bass” radio button is selected, the tuner will play the bass pitches in sequence.
The “UP” and “DOWN” buttons cycle the pitches either up or down.
“Period” is the sustain time of each pitch, in seconds. With the default period of five, each pitch will hold for five
seconds before cycling to the next pitch.
Settings
“Tuner is always on top” - The Tuner main window remains above all other windows on the screen.
Sometimes this option does not appear to “stick” after it is set. If the Tuner is set to “always on top” but doesn't stay
on top, close the Tuner and re-open it to get the desired behavior.
“Shut down audio input when Tuner is inactive” - When the Tuner window is not the active window, it will close
the sound input channel.
MIDI Monitor
The MIDI Monitor opens with the MIDI button, which is found in the View Panel.
The MIDI Monitor displays a listing of data received from computer MIDI Input and/or the RealBand MIDI output. This
plug-in program has been found to be very useful for educational and diagnostic purposes.
Note: To display the data received from the computer MIDI Input, the MIDI THRU option must be enabled in RealBand.
The MIDI Monitor provides details on all aspects of the MIDI data being transmitted and received.
Settings Window
MIDI display options are adjusted in the MIDI Monitor Settings dialog.
“Number of Displayed Events” - This box allows you to set the length of the capture buffer. The length can be set
as high as 32,000.
Stop Timer after “nnnn” Milliseconds of inactivity. It does no harm to let the timer free-run, but if you find this
irritating, you can set the timer to automatically stop after a period of no MIDI activity.
Save Text Options
These options help set the behavior when the [Save Text] button is pressed.
“Save entire buffer to text file” - To capture a listing of a large number of events, enable this option. This directly
saves the entire buffer to a disk text file.
“Display recent events in Text window” - A text listing of the most recent events will be created in a text window.
In this window unwanted events can be selected and deleted. You can also edit events or add comments. The
selected text in this window can be saved to a text file or copied to the Windows clipboard, where it can be pasted
into a word processor or spreadsheet program.
Display Filter
The Display Filter dialog allows you to select which events are to be recognized by the MIDI Monitor program.
Note: Virtually any combination of display events can be selected in the filter. It is therefore possible to select
combinations that do not display any MIDI events at all. The MIDI Monitor will warn you about the more obvious “nil”
combinations, but if you find that you are not receiving what you expected, review these filter settings.
Display
“Only” displays only the selected items chosen in the filter lists.
“All Except…” displays all data except the selected items in the filter lists.
Source
“Computer MIDI Input,” when enabled, displays data arriving on the computer’s MIDI Input (when MIDI Thru is
enabled in RealBand). To view data exactly as it is received, set RealBand’s “Thru Method” to Global. Also,
check the RealBand Record Filter to ensure that the desired events are enabled.
“Host Program Output” displays data generated by RealBand.
Note: If both inputs are disabled (in Display Only mode), or both inputs are enabled (in Display All Except mode), then no
MIDI data will be received.
The File Menu contains commands that are related to loading and saving files.
New
This command clears the current song from memory so that you can start a new song. If you’ve changed the current
song since you last saved it you will be prompted as to whether or not you wish to resave the file (with changes)
before clearing the file from memory.
New Template
This command will let you create a new song using a template. A template is a file that is used as a starting point
when creating a new song.
A Choose Template dialog box will pop up that shows a list of all available templates. Select one, and then start
working on your song.
Open
A dialog box will pop up which has two list boxes, one displaying all files with recognized extensions in the current
directory, and another displaying the different directories/folders.
You can selectively restrict the type of file you’re looking for. The “File of type” masks are as follows: RealBand
native files (.SEQ), MIDI files (.MID), Band-in-a-Box songs (.?G?) Drum Pattern files (.DP), Karaoke file (.KAR),
or Wave audio files (.WAV) as well as,
MP3 audio files (.MP3) provided the MP3 codec is present in your system.
WMA: Windows Media Audio, a compressed audio format developed by Microsoft.
WMV: Windows Media Video is a compressed video format developed by Microsoft. RealBand will load the
audio from a WMV.
CDA: CD Audio is the file extension used by Windows to make CD audio tracks available for loading into
programs like RealBand. Just put an audio CD into your CD-ROM, and then open a .CDA file from that drive
(usually drive D).
Note: This feature may not work unless running Windows XP or higher.
RealBand can also load most sizes and shapes of mono, stereo, or multitrack .WAV files. These are files that
contain only (WAV) audio data. When loading a .WAV file, the program will import the audio data to 1 or more
individual tracks (depending on the number of discrete tracks encountered in a given file) into the current song or
project.
To load a file move the highlight bar over the desired choice and either press Enter or click on the
[Open] button.
Save
This command will offer to save your work along with a name of your choosing. If a song has no name (untitled), a
dialog box will pop up when you choose this option so that you can choose a file name and format (e.g., .MID,
.SEQ, or .DP). See the Save As command for more information on choosing a file name and format.
Note: There are dedicated commands in the Audio menu for saving/exporting audio data to a .WAV file, etc.
Save As
The Save As command is similar in function to the Save command except that it also prompts you every time to
choose the name of a file before saving it.
The Save As dialog recalls the folder from the last time it was used. This setting can be enabled or disabled in the
File tab of the Options | Preferences dialog.
RealBand can save files either in .MID, Type 0 .MID (one track), Karaoke .KAR or .SEQ format. A dialog box that
looks similar to the File Open dialog allows you to choose the name of the file, directory, drive, and file type. If you
choose to save a file with a file name that already exists the program will prompt you to confirm that you want to
overwrite the pre-existing file.
You can also save MIDI data as .DP files. A .DP file is simply a .MID file renamed with the .DP extension. The
.DP files are used for storing drum patterns in order to differentiate them from a song (.MID) file.
Tip: To save your project as a .WAV file choose the Audio menu feature. If you have MIDI tracks you will need to “render”
them as wave data before exporting your project as a .WAV file.
If the existing song contains some blank tracks, then RealBand will automatically set the track types to the correct
track type. This won’t be done until you use the Edit | Paste command, if the scrap buffer contains data, and if the
corresponding tracks in the project are blank, but aren’t already set to the correct track type.
Save Scrap
This command works like the Save As command but is also used to save only the contents of the scrap buffer to a
separate .MID or .SEQ file. This is useful for exporting “part” of a project for use in another program, etc.
Wave Files Submenu
Wave file commands are now found in the Audio menu. When this menu item is selected the Audio menu opens.
Remap to .KAR (Karaoke Format)
This dialog will pop up when attempting to save a .MID or .SEQ file as a .KAR file, or if you select the Remap to
.KAR Format command.
This feature will remap the track numbers to conform to the .KAR (Karaoke) file format. In a .KAR file Track 1
and Track 2 only contain lyric events. Track 1 has lyric events for identification and copyright purposes. Track 2
contains the actual lyrics of the song.
In the 6 edit boxes you can enter the track numbers that should be moved to destination tracks in order to conform to
the standard. For example, if track 7 contains lyrics you would type 7 in the edit box for track 2. If the melody were
Pressing the ReMap Now button will cause tracks to be remapped to the Karaoke Standard Track Order. Any
tracks that are present in a sequence that wasn’t specified to be remapped will be placed after the chords track.
Only lyric events are re-mapped to Tracks 1 and 2. For example, if you’ve specified that track 3 should be
remapped to the lyrics track and it also contains MIDI data events, these won’t get remapped to Track 3 but will
instead be placed in a track after the chords track. The only exception is in the case where lyrics and melody are
both on the same track. In this case you would type the same track number for both lyrics and melody so that the
lyrics get mapped to track 2 and the melody goes over to Track 3.
If the tracks in a song are already in the proper order there is no need to remap, but pressing the REMAP NOW
button will cause the program to insert special identification events at the beginning of tracks 1 and 2 if they don’t
already exist.
If this dialog was popped up as a result of selecting the Remap to .KAR Format feature there will also be a Save
As button which will allow you to save the file as a .KAR file. Make sure you press the REMAP NOW button if
remapping is required in order to comply with the KAR specification.
If this dialog was popped up during a Save As operation there will be a CANCEL button which, when pressed, will
cancel the save operation.
Window Setup
This item is a special sub-menu for loading and saving .WS (Window Setup) files. See the proceeding three sections
(Load Window Setup, Save Window Setup, and Normalize Window Setup) for details on .WS files.
Window Setup - Load Window Setup
This feature allows you to load a .WS (Window Setup) file. When the .WS file is loaded RealBand will restore the
window locations and sizes that were in effect at the time of saving the .WS file. See the next section (Save
Window Setup) for more information about .WS files.
Window Setup - Save Window Setup
This feature allows you to save a .WS (Window Setup) file of your “current” program window setup. The current
window setup consists of the locations of any opened windows. Up to three Notation Staff, three Big Lyrics, and
three Event List window positions can be saved in each .WS file. The .WS files can also contain information such
as whether or not the Toolbar and Piano are “visible” or “hidden.”
RealBand will automatically save a file called DEFAULT.WS each time the program is exited. Then, each time the
program is started it will look for this DEFAULT.WS file in the RealBand directory (or the configuration directory–
such as C:\WINDOWS –if running under a network). If the program finds such a file it will restore the setup that
was stored in it, thus restoring your screen setup back to the way it was when you exited from your last session.
However, if you save a file called FAVORITE.WS to the .EXE directory RealBand will use the setup stored in this
file even if DEFAULT.WS exists. Saving a Window Setup file called FAVORITE.WS is a nice way to have
RealBand always start with your favorite setup. Take advantage of this feature if you would prefer to have
RealBand start out with a certain setup every time –rather than restoring the most recent/last setup. You could also
create a “blank” text file called FAVORITE.WS if you would prefer the program start out in an identical manner to
previous versions of RealBand.
Although .WS files can store information on whether or not a window is currently an icon/minimized, the exact
locations of these icons are not available to be recalled when a .WS file is loaded.
An Event List window that is displaying multiple tracks can also be restored when loading a .WS file (if it was part
of the window setup). However, when restored it will display all the tracks –regardless of which ones were being
displayed before. For example, if you have an Event List window open for Tracks 1, 2, and 3, and you proceed to
If you execute a command for which there may not be enough memory to be able to issue the Undo command
RealBand will warn you beforehand. If you receive such a warning it might be a good idea to save your work to
disk before proceeding.
Cut
This command works in a few different ways – depending upon which window is active. If you are working in the
Comments window, this command will cut the selected text to the clipboard. Otherwise, it deletes MIDI events and
wave data from the marked area and moves them to the scrap buffer. As with copied events, cut events can later be
pasted to any location, or saved to a file with the Save Scrap command.
Events Checkbox: When this checkbox is enabled the Cut command will operate on MIDI events or WAV data in
the marked area of all selected tracks.
Tempo Changes Checkbox: When this checkbox is enabled the Cut command will operate on tempo changes in the
tempo map. If the first tempo map entry is within the marked area it will be copied instead of cut, and all other
entries will be cut. You can the paste the tempo changes to a different location in a song using the Paste command.
Markers Checkbox: Enable this if you want to cut Markers in the marked area between From: and Thru: locations.
Chord Symbols Checkbox: Enable to cut chord symbols in the marked area.
Part Markers Checkbox: Enable to cut “a” and “b” part markers in the marked area.
Options: When events are Cut a gap is created (by default) in the selected track(s) of a song. You can choose to
keep or close this gap.
The Use column determines whether or not an event type will pass through the filter. If the Use column is checked,
the event type will be used, but if it isn't checked the event won't pass through the filter. For example, if the use
column in the Note row is not checked then note events will not pass through the filter.
The Range column determines what range of events will pass through the filter. For example, if the minimum for
the note range is C1 and the maximum is C2 only notes that fall within the range of C1 through C2 will pass through
the filter. The current edit command will not affect any notes lower than C1 or higher than C2.
The Value column works in the same way as the range column, but will act upon note velocities, controller values,
or aftertouch values. Only events with values that fall within the specified values will pass through the filter. For
example, if the minimum note value is 50 and the maximum is 100, then only notes with a velocity of 50 up to a
velocity of 100 will be passed through the filter.
Duration allows you to specify that only notes with durations in a specified range will be affected by your edit.
A Secondary Filter is a second Data Filter that you can use in addition to the regular filter. If you check the “Use
Secondary Filter” option at the bottom of the filter, then a second filter will pop up after you're done editing the
regular filter. Events that pass through either the regular or Secondary Filter will be affected by the current edit
command.
The purpose of the Secondary Filter is to let you choose two separate sets of ranges. For example, you could specify
a note range of C1 to C2 in the regular filter, and a note range of C7 to C8 in the secondary filter. Notes that fall
within either range will be affected by the current edit command but notes that don't fall within either of these two
separate ranges won't be affected at all.
Smooth Audio Cuts Checkbox: This feature performs a very quick “fade-in” if there is audio data immediately
beyond the cut section. This will prevent any clicks or pops from occurring when the section beyond the cut is
played back.
This command works in different ways –depending upon which window is active. If you are working in the
Comments window, this command will copy the selected text to the clipboard. Otherwise, this command copies the
marked area of selected tracks, as specified by the From: and Thru: settings, and places the copied events in a scrap
buffer. You can then use the Paste command to paste the contents of the scrap buffer anywhere within the song, or
you may use the Save Scrap feature to save the contents of the buffer to a file. You can use the Data Filter to
determine which events to copy.
Events Checkbox: When this checkbox is enabled the Copy command will operate on MIDI events in the marked
area of all selected tracks.
Tempo Changes Checkbox: When this checkbox is enabled the Copy command will operate on tempo changes in
the tempo map. You can the paste the tempo changes to a different location in the song using the paste command.
This command also automatically copies MIDI events into the Windows clipboard so that you may paste the events
into another Windows application that supports pasting Standard MIDI Data to/from the clipboard.
Note: Only MIDI tracks can be copied to the Windows clipboard. Digital audio tracks (WAV data) are copied and pasted to
the program’s own internal clipboard/scrap buffer.
Markers and Chord Symbols will be copied if these boxes are checked.
Another option when working with MIDI tracks is to use the Data Filter to determine which events to copy. If you
use the Data Filter the program will copy some events and will leave others untouched, depending on whether or not
they “pass through” the filter. See the detailed description under the Cut topic.
Paste
The Paste command works differently depending upon which window is active. If you are working in the
Comments window the paste command will paste text from the Windows clipboard into the Comments section.
Otherwise, this command pastes the contents of the scrap buffer to the current location in the song, as specified in
the From: settings.
Paste automatically works the same way as 1-Track Paste if the scrap buffer only has data from 1 track.
Destination Track #
If you copy or cut from a single track, the Paste dialog will let you choose the destination track, with the current
track being the default value. Use the 1-Track Paste menu item if you wanted to paste multiple tracks onto a single
track.
The Repetitions option will cause the paste to repeat for as many times as you specify.
Crossfade when pasting audio smoothes out a paste, so that no audible “clicks” are heard at splice points of pastes.
1-Track Paste
This feature performs a similar function as the Paste command except that it pastes all the data onto one single
track. Therefore, you should select only one track as the destination track or this command can’t be performed.
This command will only paste MIDI data to a MIDI track and WAV data to an audio track. For example, if you 1-
Track Paste to an audio track, and there is also MIDI data in the scrap buffer, the MIDI data will be ignored.
The Paste From Bar setting offers a space to choose the bar number in which to paste the copied chord symbols.
If the Move Instead of Copy checkbox is enabled the chord symbols are moved instead of copied.
The Repetitions setting causes the program to paste the chord symbols by the amount shown in this setting. The
repetitions setting is ignored if the “Move Instead of Copy” checkbox is checked.
Note: This command can’t be undone later. A warning message box will give you one last chance to cancel the command
before it is carried out.
Delete Chords
This command deletes any chord symbols that are shown in the Chords window or the Notation window. This
command does not affect the MIDI Events of a song but it does affect the generation of BB tracks.
The Delete From Bar and Delete Thru Bar settings allow you to select a range of bars (measures) in which the
chord symbols are deleted. This command can’t be undone later. A warning message box will provide you with the
opportunity to cancel the command before it is performed.
You can delete chord symbols individually for a specific beat of a song by pressing Ctrl+Delete or the comma (,)
key while in the Notation window (only if the Ch checkbox in the Notation window is checked).
Edit - Audio Effects
This submenu contains all of the installed audio (DSP) effects that can be used with Wave Digital Audio Tracks (or
“rendered” MIDI tracks). The audio effects in this submenu are actually external “plug-ins” that are transparently
integrated with RealBand. You’ll be able to use them just as if they are built-in to the program since they work in a
manner similar to the standard editing commands. To access any DirectX or VST plug-ins you have installed in
Replace
This command is for MIDI tracks only. It can search for any type of event you specify and replace the events that it
encounters with new ones. As with other edit commands, the replace command affects only the marked area of all
selected tracks.
When you select this command you will be prompted for the type of
event to search for, followed by the search ranges.
Pressing the Esc key at any time will take you back to the previous step. The events that match the search criteria
will be changed to the kind of event you specified as the replacement event type (assuming you didn’t select the
same replacement type as the search type). In addition, the program will re-map the values of these events from the
search ranges in order to fall within the replacement ranges.
Pitch Transpose MIDI Music
This command transposes notes in the marked area of all
selected tracks by the specified value. For example, if you
specify a value of “-12” the notes will be transposed down one
octave. You can also use the Data Filter to further refine the
selection of notes to transpose.
Rechannel
This handy feature lets you make changes to the MIDI
channel(s) of the events in a marked area of any selected
tracks. The “Old Low Channel” and “Old High Channel”
fields allow you to specify a range of channels that will be
affected. Conversely, the “New Low Channel” and “New
High Channel” fields allow you to select the range within
which to re-map the events.
For example, let’s say you wanted to change all the events
in a marked region so that they are all on MIDI Channel 2.
First, choose an Old Low Channel of 1and an Old High
Channel of 16 (to encompass the all range of 1 through
16). Next, select both a New Low and New High Channel
of 2 (e.g., a range of 2 through 2). This would have the
desired result of all events in all MIDI channels remapped
to MIDI channel 2.
As another example suppose you have a multi-channel
MIDI guitar part ranging from channels 3 through 8 and
you wanted to change the part so it is played on MIDI
channels 11 through 16 (the standard MIDI guitar
channels). In this case you would select an Old Channel range of 3 through 8, and a New Channel range of 11
through 16. This would result in all the events in the guitar part being remapped to MIDI Channels 11 through 16.
Tip: You can also use the Data Filter to refine which events are affected by this feature.
Be careful not to use this command on notes that you want to have overlap –such as chords and arpeggios.
Since this command can be Undone you can listen to the results carefully to further ensure that everything sounds as
it should.
If you do not like what you hear, use the Undo feature before moving on to other commands.
Remove Duplicate Notes checkbox, when enabled, is especially useful for eliminating “ghost” notes that may have
been accidentally inserted over existing notes in the Editable Notation window. They may even be masked from
view in the regular notation screen display.
A duplicate note is a note that is has same note number, is located at the same time location, and is on the same
MIDI channel as a pre-existing note.
Tip: You can also use the Data Filter to determine which events are affected by this procedure.
Tip: You can use the Data Filter to determine which events are affected by this command.
Change Velocities
This feature allows for easy increases or decreases of the
velocity values of notes within a marked region of all
selected tracks by a specified percentage.
The Normalize command can be used to apply the same
levels to many MIDI files, so they all sound with the same
approximate volume. Dynamics in the files are preserved!
The “Percentage” setting determines how the velocity values
are changed. For example, a percentage setting of 100
results in no change, while a percentage setting of 50 would
reduce the velocity values by half. A percentage parameter
of 125 would increase the velocity values in the track by
25%.
Tip: You can use the Data Filter to determine and refine which events are affected by this command.
When “Normalize” is checked, the MIDI note velocities of the track being edited will be boosted by the difference
between the highest velocity found in the track and 127.
Note: The MIDI Normalize works on each track independently. This could potentially change the mix when multiple tracks
are normalized.
For example, if normalizing two tracks, and one track generally had very low velocities, but another had very high velocities
then normalizing multiple tracks may boost the relative volume of the one that originally had low velocities. The solution
would be to reduce the volume of that track.
Velocity Dynamics
This command will “compress” or “expand” the velocity values of notes within the marked area of all selected
tracks. The program will automatically determine the average velocity of all notes within a marked area.
Note: Filename.DP files are simply MIDI files containing a short MIDI drum pattern saved with the .DP extension. You can
create your own .DP files by recording them yourself (i.e. with the “virtual MIDI drums” plug-in). Technically, any MIDI data
can be saved to a .DP file, but it makes sense for them to only contain a short drum pattern instead of additional instrument
parts.
Randomize
This feature will randomly alter the start times, velocities, and durations of notes within a marked area of all selected
tracks.
This command can be used to alter the timings and dynamics of notes in a quantized track so that the track sounds
less robotic and has a more “human” feel to it.
Use this setting sparingly; otherwise it may cause a track to sound “sloppy.” This command can be undone with the
Edit | Undo menu item.
The Min Start Time Offset is the lowest amount of ticks that the program can move a note backward in time. The
Max Start Time Offset is the highest amount of ticks that the program can move a note forward in time.
For example, if the Min Start Time Offset is “-5” and the Max Start Time Offset is 2, and a note begins at 2:01:100
the program will randomly move it anywhere between 2:01:095 and 2:01:102. If both the Min and the Max Start
Time Offsets are set to 0 the notes won’t be moved.
The Vel Percentage setting determines the degree to which the program will randomly alter note velocities. For
example, a setting of 10 will cause the program to randomly alter velocities anywhere from 10% lower or up to 10%
higher than the note’s original velocity. If a note has a velocity of 100, for example, the program will randomly alter
it so that its new velocity is somewhere between 90 and 110. If this setting is set to 0 then the note velocities won’t
be altered at all.
The Dur Percentage setting determines the degree to which the program will randomly alter note durations. For
example, a setting of 10 will cause the program to randomly alter durations anywhere from 10% shorter or up to
10% longer than the note’s original duration.
If a note has a duration of 200, for example, the program will randomly alter it so that its new velocity is somewhere
between 180 and 220. If this setting is set to 0 the note durations won’t be altered at all. This feature is often used
to randomly adjust the durations for tracks that were either step recorded or ones that were manually entered into the
Notation window.
Rechannel All Tracks
Note: This command is for MIDI tracks only. This command has no effect on audio tracks.
This command will rechannel all the events in ALL the tracks to the forced MIDI channel in the “Ch” field of the
Classic Tracks window. Any track that has “0” as the forced channel won’t be affected.
Make sure you don’t execute this command if multi-channel tracks such as guitar tracks have forced channels. This
would cause you to lose the multi-channel information.
Note: Rechanneling of all tracks used to automatically be done when saving to a .MID file but this has been eliminated
because it destroyed the string separation of multi-channel guitar tracks. Use this command as a quick way to rechannel
the data in all the tracks before saving to a .MID file.
In the Starting Bar field, enter the bar number of the beginning of the section you would like RealBand to remove.
In the Number of Bars field, enter the number of bars to remove.
If the Adjust MIDI Notes close to boundary checkbox is checked, RealBand will attempt to ensure that MIDI
notes that are slightly earlier than the very end of the deleted section (and really are part of the section of music
beyond the deleted section) will be moved backward in time rather than deleted. RealBand will also attempt to
delete MIDI notes that are slightly earlier than the start bar and really considered to be part of the first bar being
deleted.
Split MIDI drums
This command will split a MIDI drum track to separate tracks. Custom settings allow you to control which notes go
to which track. It acts upon the current track.
This command will also import MultiTrack .WAV files by offering a choice of merging them to mono or placing
additional tracks of the wave file onto separate tracks. For example, if Track 1 is the current track and Track 2 is
empty (and you import a Stereo Wave file), RealBand will place the left channel on track 1. The right channel will
be imported to Track 2 on the next available track, which, in this case, is Track 2 since this track is empty.
A dialog will pop up which lets you select the time location to place the wave file(s). By default this is the current
time (Now:) of a song.
Export Highlighted Section (or entire track) to wav/wma/mp4/m4a/mp3
This command will export the highlighted section of the current track to a wave file –as long as the track contains
audio data. Drag a section of the track while holding down the left mouse button to select a highlighted section.
Use Ctrl+A to select the whole track, or open the right-click menu and choose Select Whole Track.
Merge Audio and VSTi/DXi Tracks to Stereo Wave File...
This is an export command that will merge all the audio tracks to a stereo wave file while simultaneously rendering
and merging the MIDI tracks to audio if you have a DXi or VSTi software synth. When played in a wave file player
the file will sound the same as if the audio tracks of the song were being played by RealBand. The volume, mute,
pan, etc. settings of the track will affect the sound of the merged stereo wave file.
Merge Audio and VSTi/DXi Tracks to Compressed File...
Overview
When you export audio to alternate file formats a standard Windows Audio Format dialog appears.
Use the Format popup menu to select the ACM codec you wish to use, and then select the exact specifications of
the file from the choices available in the Attributes popup menu.
If you frequently use a particular combination you can save a setting in the Name combo box.
When you press OK, RealBand will export the song to the format you have selected using the ACM codec.
Note: Most conversions work fine, but not all codecs can save in every format listed. RealBand does intermediate
conversions when necessary (to try to get the job done), but sometimes a codec will report “Conversion not Possible.” This
error is caused by a limitation of the codec rather than RealBand.
Recording will occur over the track that is selected as the current track when you activate Record. The program will
attempt to record either MIDI or audio data –depending on whether the current track is set to audio or MIDI in the
Tracks window.
Any Volume, Pan, Chorus, and Reverb mixer adjustments made while recording will be recorded in real-time and
saved as MIDI controller messages –just like incoming MIDI data. Adjustments made in the All column of the
mixer will not be recorded. When recording mixer moves it is common to record the data on separate tracks from
the musical data so that it can be more easily edited or deleted.
Recording can be stopped by pressing the <SPACE BAR > or by pressing the Stop button.
When you have successfully recorded any MIDI or audio events you will be asked whether or not you wish to keep
the take.
If the Punch In mode is activated the recording will automatically erase previously recorded data in the
Punch In range field without the need for you to erase the old data.
Choosing a Step Size: To choose a step size simply mouse-click over the desired step. In the example dialog box
shown above, for example, a Whole note step has been selected.
Durations: Durations are chosen exactly the same way as step sizes; the “step Size minus 1” option will
automatically make the durations 1 tick less (PPQ) than the selected Step Size. This is a convenient way to make
durations automatically match whatever step size you choose.
Auto Advance: When the “Auto Advance” setting is checked the time will automatically advance to the next step
after you play each note or a chord. You will see the Now: and Time: fields on the tool bar change accordingly as
the time is advanced.
Percentage Tempos
The Play at Speed menu command brings up a submenu that gives you a choice of playing the song at 25% speed
(one quarter the regular speed), 50% regular speed, 75% regular speed, and 100%, which is regular speed.
Percentage tempo buttons are also available in the Audio Edit window.
Once engaged from either location the tempo playback speed remains in effect
until changed in one of the two locations
Go to Time
This command gets you directly to any time in a song. You can also use the F6 function key to activate this
command. If the Display Mode (in the SMPTE section of the Options Menu) is set to “Normal” then the time is
expressed in Measures:Beats:Ticks. If the Display Mode is set to “SMPTE” then the time is expressed in
Hours:Minutes:Seconds:Frames.
Go To Marker
This command allows you to go to a specific marker without having the Markers window opened.
The Jukebox feature lets you automatically play a list of songs. When selected, a dialog box will pop up that offers
you choices as to which songs will be played in a Jukebox session, etc.
The “Play List String” field contains a list of songs to be played. “Wild Cards” are allowed, as shown in the
illustration above.
For example, if the “Play List String” is *.* then all .MID and .SEQ files in a specified directory will be played.
Note: Only files with a .MID or .SEQ extension will be loaded if the extension of the file name is a wild card. The current
directory is shown to the right of the dialog’s title. You can specify several files (and folders) to search for by separating
them with a semicolon (;) character.
“C:\WINDOWS\CANYON.MID;C:\RealBand\*.SEQ;D:\MIDIFILE\*.MID.”
In this example, the program will first play CANYON.MID followed by all the .SEQ files in the C:\RealBand
directory. This would be followed by all the .MID files in the D:\MIDIFILE directory. The Play List String can be
up to 1024 characters long.
The [Delete] button removes the currently highlighted song from the play list.
[Move Up] and [Move Down] reposition the currently highlighted song in the list.
Use [Delete All] to remove all songs from the play list.
When the “Random” checkbox is checked the Jukebox feature will play all the files in a random order. Otherwise,
songs will be played in the order in which they are physically encountered. There are many 3rd party disk utilities
which can be used to re-sort files in a given directory based on selectable sort options such as file size, alphabetical,
file date, etc.
The “Delay” field lets you insert a user-definable delay, in milliseconds (thousandths of a second), that the Jukebox
will pause between playback of songs.
[Re-start jukebox from currently highlighted song] restarts the Jukebox with the currently highlighted song.
The [Open] button allows you the option of loading a .JUK file. A .JUK file simply contains a pre-made Play List
String. If you save a .JUK file with the [Save] button the current Play List String can be saved to a .JUK file. If you
Patterns are created by typing velocity values into the square fields of the grid. To the right of the grid are the
names of the drum instruments that correspond to each row of the grid. Each column of the grid represents one of
the 16 divisions of the measure (assuming the resolution is set to 16).
For example, if you type the number 100 in the field located in the lower left corner of the grid a bass drum will
sound with a velocity of 100 on the first 16th note of the measure.
To use the Drum Grid Editor first click on any field of the grid and start typing a number into the field. If you make
a mistake and wish to erase part of what you typed press the backspace key. The left and right arrow keys, Tab
and Shift+Tab (as well as the Enter and Shift+Enter keys) –allow you to move to the previous or next field.
The Resolution button toggles the resolution between 16 and 12 divisions per measure. When the resolution is 16
the patterns will have a straight feel. When the resolution is 12 the pattern will have a triplet (swung) feel.
The Play button will play a pattern repeatedly –up to 100 times, or until the Stop button is pressed. The pattern is
actually temporarily copied to track number 48 before playing the pattern and then is erased when playback is
finished. This isn’t something that you need to be concerned with unless you are using track 48 for regular
playback. If this is the case the program will issue a warning message instead of playing the pattern.
Note: When playing back patterns the channel and port settings assigned to Track 48 will be used. You can change
these settings if you want the pattern played over a different channel or port.
The Substitute Play % field determines how often a substitution may occur. A Substitute Play % value of 80
would mean that the substitute note has an 80% chance of replacing the “regular” note in the specified position of
the grid each time a measure is placed into a track using the Fill command. The Substitute Note field allows you
the ability to select a note number – ranging from 1 (Bass Drum) to 18 (Open Shaker). Similarly, the Substitute
Velocity field offers you a way to alter the velocity of the substitute drum note.
The Random button launches a dialog that ties the previous settings together and lets you specify whether the
program will randomly alter the start times and velocities of notes when the “Fill Track with Drum Pattern”
command is used. This feature does not randomly alter any notes in real-time. It will only randomly alter velocities
when the Fill Track with Drum Pattern command is issued. If you re-select a fill the track will very likely be
different each time.
The Min Start Time Offset is the lowest amount of ticks that the program can move a note backward in time. The
Max Start Time Offset is the highest amount of ticks that the program can move a note forward in time.
For example, if the Min Start Time Offset is -5 and the Max Start Time Offset is 2, and a note begins at 2:01:100,
the program will randomly move it anywhere between 2:01:095 and 2:01:102. If both the Min and Max Start Time
Offsets are set to 0 the notes won’t be moved in time.
The Vel Percentage setting determines the degree to which the program will randomly alter note velocities. For
example, a setting of 10 will cause the program to randomly alter velocities anywhere from 10% lower and up to
10% higher than the note’s original velocity. If this setting is set to 0 the note velocities won’t be altered by the
program.
There are hot keys available for quickly setting the value of a drum grid “cell” without having to type an entire
number. These hot keys are located along the bottom row of the keyboard. The Z key sets the cell to “unused”
while the other keys to the right of the Z key will set the cell to values ranging from 40 for the X key up to 127 for
the forward slash / key.
The [ key lets you decrease the tempo without having to exit the Drum Grid editor, and the ] key will increase the
tempo. Each time you press [ or ] key the tempo will decrease or increase by 1. Holding down these keys will
gradually decrease or increase the tempo.
Panic
This command will send an All Notes Off and a Sustain Pedal Off command over all 16 MIDI channels.
It will also shut off any MIDI Thru notes that may be sustained. This command is the same as pressing the
panic button.
Cache Patches Now
This command is only applicable to you if you are using a MIDI output driver that requires patch caching. This
command will cause RealBand to update the patch cache. See also the Options | MIDI Out menu.
Mode-On Messages
This command has a submenu for sending a GM, GS, or XG mode-on message out the MIDI output ports. The
purpose of these messages is to enable the General MIDI mode on GM synthesizers, or the GS or XG extensions to
Select the location of the patch list you want to convert in the Open dialog.
Then a file Save As dialog will pop up, with a default .INI file name based on the name of the source patch file.
When you press the [Save] button, RealBand will prompt you to add the new patches to your existing
PATCHES.INI file.
The Block menu contains commands that deal with marking an area (or block) of the song. The areas marked here
work in conjunction with the editing options found in the Edit menu.
The Options menu contains access to various settings that affect basic program operation. Some of these options
can be stored within a song if it is saved as a .SEQ file. Similarly, several of these options can also be saved into a
.MID file.
Tempo
This command allows you change the current tempo of the song. You may choose a tempo value of 8 to 500.
RealBand will automatically change the current tempo entry in the Tempo Map to the tempo that you select. See
also Tap-in tempos as described in the Reference section.
You can use the square bracket [ ] hot keys to change the tempo by +/- 5 bpm.
Meter
This command lets you change the current meter. The Meter Map event for the
current time will correspondingly be automatically changed. The numerator can
be from 1 to 99.
You can change the denominator via the drop down combo box illustrated here.
Key Signature
This feature allows you to choose the key signature for a song. This setting will affect whether accidentals are
displayed as sharps or flats. The key signature is selected from the dropdown combo box.
Resolution
This option allows you to set (or change) the timing resolution for a given project in Pulses Per
Quarter note (PPQ). Simply pick a fixed resolution from the supplied menu-list and the
program will automatically convert a song to the new resolution.
RealBand supports resolutions as high as 3840 PPQ, which allows for more precise audio
editing, since at higher resolutions each tick spans a finer section of audio.
Note: For really long songs, or for songs that have really long note durations, it may be wise to not
use the highest PPQ settings. Higher note resolution reduces the maximum allowed song length, as
well as reducing the maximum allowed note duration length. At 3840 PPQ, the maximum song
length of a 4/4 song is around 35 minutes long at a tempo of 120, less at faster tempos.
Sync Source
This option determines which “clock source” will handle all the timing of the MIDI
music.
Internal: When the sync source is set to “internal” the program will handle all timing. The following two settings
are also used when syncing to external devices:
MIDI Sync: When the sync source is set to MIDI the program will use song position pointer (SPP) and MIDI
clocks as the clock source.
MTC/SMPTE: When the Sync Source is set to MTC/SMPTE the program will use MIDI Time code (MTC) as the
clock source and display the time in SMPTE format.
If a song has WAV audio data the playback speed of the audio will not be varied (freewheeled) during playback –
even when clock-syncing to an external device, as described above. If the external sync-device being used varies
you may find that the audio may eventually drift “out-of-sync” over time.
Song Title in Window Caption: This checkbox, when enabled, displays the song title in the main window’s
caption. If you prefer to have only a song’s file name displayed you can uncheck this option.
Enable Undo For Event Level Editing: This feature, when checked, will allow you to undo the last event level edit
in the Event list or Notation window, such as inserting, deleting, changing, or moving a note.
Dialogs Use Ctl3D effects: This checkbox ensures a modern appearance for the program.
The SysEx Input Buffers setting offers the ability to change the amount of SysEx input buffers allocated
before receiving a SysEx dump. This setting can range between 2 and 512.
The SysEx Input Buffer Size settings let you change the size of each input buffer allocated by RealBand before
receiving a SysEx dump. The default size is 128. You can decrease this to as low as 64K to as high as 1024K.
The Silent Message Boxes checkbox, when enabled, will prevent RealBand from making a “beeping sound” in
situations where a message box is displayed.
Restore “Never Ask Again” Questions will restore pop-up message boxes in which “Never Ask This Again” was
chosen.
The Number of Undo Levels determines the number of recently executed edit commands can be undone. By
default, this is set to 5 levels of undo; you could increase this to as high as 100.
The DMA Size and DMA Offset (MME only) settings are memory buffer sizes and offsets used by the sound
card’s driver. These settings are detected by RealBand, and don’t normally need to be changed.
Audio Driver Type
The “Audio Driver Type” is MME by default, but if your sound card supports
ASIO drivers you can choose this type. ASIO is an alternate driver system
developed by Steinberg. It allows for much lower latency than ordinary MME
drivers.
When RealBand detects ASIO drivers it will prompt you to ask if you want to use them.
ASIO Driver Warning
There is a warning if the ASIO4All driver is “not connected”
Sometimes the ASIO4All driver will not be connected to an audio driver and output will be silent. This is usually due to a
soft synth already using the audio driver. If RealBand detects that ASIO4ALL isn’t connected, it will warn you about this, so
you are aware of why the audio is silent.
The [Drivers] button will bring up either the Audio Drivers dialog if the Driver Type is set
to MME or the ASIO Audio Drivers dialog if the Driver Type is ASIO.
If using MME, by default, the Microsoft Sound Mapper is selected for both input and output. If you have multiple
sound cards, or a multiple I/O card, you can select more than one input or output. This will affect the computer
performance when recording or playing audio tracks. The more ports that are selected, the more demand is placed
on your computer. This may require a very fast computer.
Each Input and Output port is a stereo pair, with a left and right channel. If you select 4 input ports and 4 output
ports then you would be actually getting 8 input and 8 output channels, since each audio port has both a left and
right channel.
Note: When using MME drivers, Port number 1 is used as a source of timing when syncing MIDI to digital audio. If you are
attempting to use two different brands of sound cards together on one computer as two separate ports, there may be timing
problems if the cards have different DMA buffer sizes, but it is possible you may not encounter any noticeable timing issues.
The multi-port feature is mainly meant for multi-port cards. Feel free to try multiple sound cards, but your results may vary.
The Default (MME only) button will restore some of the MME settings in this dialog to
default settings. Since some of these settings must be detected, RealBand will analyze the
sound card again.
Enable Input Monitoring (ASIO Only)
When this checkbox is enabled in the Audio dialog (and ASIO is selected in the
Driver Type combo) then RealBand will take the ASIO input signal from input port number 1 and send it to output 1
so that you will hear the input through the speakers.
The Input Buffer Seconds (MME only) setting determines the number of seconds of audio data that are in the input
buffer during recording. The greater the setting, the less likely a dropout will occur during recording in situations
when the system is very active.
The Input Channel for MONO Tracks setting determines which audio input channel (Left, Right, Stereo) is used
by RealBand to record audio onto a MONO track. When set to Left or Right, the audio in a track is stored as mono
so only one channel is used when recording.
Keep in mind that this setting ONLY is relevant when recording onto MONO audio tracks.
When set to “L+R (2 Tracks)” the left channel will be recorded on the Current Track and the right channel will be
recorded on the next highest track number. If the next highest track is a non-blank MIDI track, then a new track will
automatically be inserted at that position to make room to record audio. You can undo the keeping of an L+R take.
Example:
Say the current track is track number 1. When you record using L+R, the Left channel will get recorded on track
number 1 and the Right channel will get recorded on track number 2. If Track 2 is blank or already has audio, then
the audio for the Right channel will get recorded directly onto the existing track number 2. If track number 2
already has MIDI data then a new track will automatically be inserted at track number 2, and the existing track with
the MIDI data will become track number 3.
If RealBand inserted a new track when recording using L+R, Undo won't remove the inserted track, but you could
use the Remove Track command if you decided to remove the newly inserted track.
Note: When multiple input ports are selected in the audio drivers dialog, this setting MUST be set to “L+R” in order to record
multiple channels onto MONO tracks. (RealBand will set this to “L+R” automatically if you choose multiple input ports in the
drivers dialog.) Each audio input port is recorded as an L+R pair, and it works the same way as with a single (two track) L+R
Always Record Audio too, if current track is MIDI – this setting will cause RealBand to record audio even when
the current track is MIDI. RealBand will offer to keep the audio take on the nearest available blank track. This can
be a “lifesaver” in those situations where you wanted to record audio, but you accidentally selected the current track
as a MIDI track.
Backup Most Recent Audio Take – this setting, when enabled, will cause RealBand to always backup the most
recent audio take as <Temporary Audio Directory>\RBBAKx.WAV, with x being the audio input port number.
This can be helpful in those rare-yet-frustrating situations, such as when you accidentally recorded audio onto the
WRONG audio track, or you accidentally punched in instead of recording a regular take. If this happens you can
undo the keeping of the most recent take and then use the Wave Files - Import Wave File command to insert the
recorded audio onto a different track, by importing the RBBAKx.WAV file which will be located in the Temporary
Audio Directory.
Note: If you do this, you may have to edit the audio data's track location to get it to sound at the right time.
Speed Change Quality: This setting determines the time stretch method used to alter the speed of the song when
you play the song at a different speed, such as 50% speed. There are 8 different choices here. The “best” choice
depends on the source material. You may need to experiment to determine the best choice for the music you are
working with. Here are the choices:
- 1BAND_SUM - The fastest method but with the lowest quality. May sound best on simple tracks.
- 2BAND_SUM - Fast with better quality than 1BAND_SUM. May sound best on simple tracks.
- 4BAND_SUM - Fast with better quality than 2BAND_SUM. Good for simple tracks or mixes.
- 8BAND_SUM - This is the best-sounding fast method, likely to sound good on either simple tracks or mixes.
- 2BAND_AUTOCORR - Noticeably slower than the above methods. It may sound much better than
8BAND_SUM on simple tracks, but it probably will not sound better than 8BAND_SUM on mixes.
The Load Mixer Settings from .SEQ Files checkbox, when checked, enables the feature in which RealBand
automatically loads and transmits any mixer settings that are stored in .SEQ files.
The Save Mixer Settings to .SEQ Files checkbox, when checked, will cause RealBand to save all the current mixer
settings of non-blank tracks to .SEQ files. If the “Load Mixer Settings from .SEQ Files” setting is enabled the
settings will be loaded and sent whenever a .SEQ file is loaded.
The Don’t Save Forced Ch Meta Event in .MID files checkbox, when checked, will prevent RealBand from
saving the forced MIDI channels (the Ch field in the Classic Tracks View window) into the .MID files. This META
event is only recognized by other PG Music programs.
If you choose to not have this setting saved then the forced channels won’t be recalled the next time the file is
loaded. You could use the Edit | Rechannel All Tracks command to convert the actual MIDI data in the tracks to the
forced channel so that a forced channel setting isn’t needed.
Automatically Rechannel track data when saving to .MID
When saving to a MIDI file, RealBand will automatically ask you if you want to rechannel the track data to the
forced MIDI channels in the tracks view, if the tracks contain MIDI channels different from the forced channel.
Note: By default this is disabled and you will receive a notification dialog if you enable it. If you are a MIDI guitar player you
probably will want to leave this setting disabled permanently. Leaving this setting disabled and never enabling it will ensure
that you will always retain the individual channels recorded by your MIDI guitar.
The Long file names use custom open/save dialog checkbox lets you use a more advanced, custom file dialog.
This dialog allows you to choose a Font. This dialog will remember the dialog’s window size and placement, and
the currently selected font. It also has a tree button that lets you view the directory structure, and a button that lets
you chose between details mode and list mode.
These settings will all be remembered by RealBand the next time you load or save a file using the custom file
dialog.
The Find button in the Custom File Selection dialog lets you search for a file within the current folder.
This is useful when a folder has many files and you wish to avoid scrolling through a long file list.
The Favorite Folders button in the Custom File Selection dialog will let you select from a list of “favorite”
folders.
When using the Custom File Selection dialog, RealBand will remember up to 25 folders from which you had
previously loaded files. When you press the Favorite folders button, you can quickly select a folder without having
to navigate through the Windows folder tree structure.
The Fill blank track names with patch names checkbox will cause RealBand to fill a blank track name with the
patch name for the track when loading a file, assuming the track has MIDI data, and the Prg field (in the Classic
Tracks View) isn’t blank. For .MID files this is ALWAYS a General MIDI patch name. For .SEQ files this is based
on the patch list of each track.
The Open Lyrics Window for track with most lyrics setting, when enabled, lets RealBand automatically open a
Big Lyrics window for the track that has the most lyrics.
Write Lyrics in General MIDI lyric format saves Standard MIDI File lyrics.
Boot up in folder of last session is a checkbox that can be enabled or disabled. When you enable this setting,
RealBand will boot up in the folder of the most recently loaded file from the previous session of RealBand.
Automatically reload most recent file from last session. If this is enabled, then when you run RealBand it will
load the most recently loaded file from the last session.
When Open and Save As dialogs remember last folder independently is enabled, the File Open and File Save
As dialogs individually recall the folder from the last time either dialog was used.
This lets you access settings for the Notation window and Lead Sheet window. The options are
described in detail in the Notation and Printing chapter.
The [Notation Options…] button lets you access the settings for the Notation
window.
The [Notation Print Options…] button lets you access the Notation Print
settings and is accessible only if the current track contains notes.
The [Lead Sheet Options…] button lets you access the settings for the Lead
Sheet window.
Note: You can also access these settings from buttons within their respective windows instead of from this Preferences
dialog. Since accessing these settings requires that a Notation window or Lead Sheet window be active, RealBand may
temporarily launch one of these windows (Notation or Lead Sheet), if necessary, and then close the window after the
settings dialog has been exited.
MIDI Out
Use the MIDI Out dialog to choose the messages that will be sent to your MIDI sound source.
Send MIDI SPP: Determines whether MIDI Song Position Pointer data is sent.
SPP Locate Delay: Adjusts the delay time (in milliseconds) before playback is started after sending Song Position
Pointer (SPP) information. This gives external MIDI devices the time required to find the proper location when
syncing to the program.
Zero continuous controllers: Sets continuous controllers such as Pitch Bend to zero, which is the off position.
Send Real-time Messages: When this option is enabled the program will send “MIDI clocks” information – as well
as Start, Stop, and Continue messages.
Send Most Recent Patch/Wheel/Controller: When this option is enabled the program will search back through the
tracks for the most recent patch, wheel (pitch bend), and controller events. These events will be sent to your MIDI
This command provides you with the ability to enable or disable the MIDI Thru setting. This also allows you to
choose how the MIDI data is echoed. There are two types of MIDI Thru: Track-Specific and Global.
Enable Thru: If this option is checked the MIDI Thru feature will be enabled.
Thru Method: As noted, there are two types of Thru methods:
- Track-Specific: When Track-Specific MIDI Thru is enabled the incoming MIDI data will be “echoed” using
the forced Channel, Velocity, Key, and Port settings of the track. If these settings are set to 0 the MIDI data
will be echoed but otherwise unchanged.
For example, if a given track has a forced MIDI channel of 2, all incoming MIDI events will be echoed out via
MIDI on Channel 2.
- Global: When Global MIDI Thru is enabled the incoming MIDI data will be “echoed” using the forced
Channel, Velocity, Key, and Port settings that you specify in the Mapping parameters sesttings. If these
settings are set to 0 the MIDI data will be echoed out but otherwise unchanged.
MIDI Devices
This command allows you to select the MIDI input and output drivers to use with the program. When selected, a
dialog box will pop up which contains two list boxes, one for the Input Driver(s) and one for the Output Driver(s)
The [Move Selected Devices to Top] button lets you adjust the order of the MIDI Output ports. This means you
can choose which MIDI Output devices appear as Port 1, Port 2, etc. within RealBand, rather than the default order
for the ports determined by the operating system.
If the ports are in a different order than required, you can select (highlight) one or more ports, and press the [Move
Selected Devices to Top] button. This will move the highlighted ports to the top of the list. You can highlight one
or more ports and then move them to the top to shuffle the order until it’s the order you want.
When you launch the MIDI Driver Setup dialog, all the highlighted ports will always be shown at the top. They
will be in the same order they were before, relative to each other. For example, let’s say you have four ports on your
system, and, by default they show up sequentially:
Original Driver Order After Re-ordering Next Launch of Dialog
Driver A Driver D Driver D
Driver B Driver A Driver C
Driver C Driver B Driver A
Driver D Driver C Driver B
Let’s say that you highlight the 4th port (Driver D) and move it to the top, and then you highlight the last port in the
list (which is now Driver C, since Driver D was moved to the top). You now have 2 ports selected, Driver D at the
top and Driver C at the bottom. Driver D and Driver C will be ports 1 and 2 within RealBand.
The next time you launch the MIDI Driver Setup dialog, you’ll see Driver D and Driver C at the top, followed by
the other two un-highlighted ports. The important point here is that the chosen order of the highlighted ports Driver
D followed by Driver C was preserved.
The Re-Route MIDI Playback to Default DXi/VSTi Synth setting will cause RealBand to re-route all MIDI
playback to the Default DXi/VSTi synth. This is the easiest way to use a DXi (Direct X Instrument) or VSTi soft-
synth for playback. If this option is checked, then ALL MIDI tracks’ playback output will be routed to the default
DXi synth regardless of the track’s port number.
Note: If using MME drivers, only the MIDI playback output can use softsynths. MIDI Thru, MIDI metronome, scrub mode,
and chord advance/backup will default to a regular MIDI port. With ASIO drivers, MIDI Thru will play through softsynths.
The Default DXi/VSTi combo lets you select which DXi/VSTi synth is used as the default softsynth.
[Master Tuning…] allows you to master tune your sound card or sound module, useful if you're playing along with
an instrument or recording that can't easily be re-tuned, like an acoustic piano. A setting of 0 is the default A = 440.
This setting is saved between RealBand sessions.
Auto generate song when MGU file opened automatically generates and arrangement when a Band-in-a-Box file is
opened in RealBand. Disable this feature if you don’t want the parts in the imported Band-in-a-Box file to be
regenerated and overwritten.
Settings for the timecode used by the Society of Motion Picture and Television Engineers.
The [SMPTE Settings] button gives access to the SMPTE dialog, which offers the
ability to choose the time display format –as well as whether MIDI events will be
translated and displayed as SMPTE times.
Allow Count in before playback: Enables count-in before playback. This is useful for practicing or playing live.
Metronome shuts off after count in: Shuts the metronome off after the count-in so it is silent during playback.
Silent Count In: Ensures that the count-in will be silent (visual count-in only). This is useful if you are playing
live and you don't want an audible count-in.
Keep these settings permanent (ignore settings stored in .SEQ files) will cause RealBand to remember the
current metronome settings and ignore any settings stored in .SEQ files.
The Counting Down dialog visibly shows the numbers (e.g.
1, 2, 3, 4) during the countdown.
Access to the Piano Settings dialog with settings applicable to the virtual piano display mode. There
are two display modes for the piano:
2.) When the display mode is set to All notes except for drum
channel the piano will display the notes of all tracks except for
notes that are on the drum channel.
The default drum channel is normally set to channel 10 in this
dialog but it can be changed to any MIDI channel between 1 and 16.
If you select a drum channel of 0 all notes that are being played will
display, including the drums.
When the “Big Sizeable Piano” setting is enabled, RealBand will
show a bigger piano below the toolbar, instead of the smaller piano.
You can vertically resize the Big Piano by placing the mouse on the
bottom edge of the piano and then clicking and dragging the mouse up
or down.
For the Big Sizeable Piano, there is also a setting that gives you a
choice of Show Track Number (drawn as a tiny number within the
notes), Show MIDI Channel, or Show No Text.
If “Big Piano Varies Colors By Track” is enabled, then the colors of the notes drawn on the big piano will vary
depending on the track number. For tracks 1 through 10, RealBand uses 10 different colors, then repeats these
colors for higher track numbers.
These settings are automatically saved toRB.INI and RB.CFG so that they will remain in effect the next time you
use RealBand.
Hide Tool Bar/Show Tool Bar
This option offers to hide the toolbar from the main screen. If you need more space on the screen to work with then
this setting can help to free up some screen space. This menu option changes to Show Tool Bar when the hidden
mode is in effect.
Hide Piano/Show Piano
This option offers to hide the piano keyboard from the main screen. When the piano is hidden with this feature
there will be more space available for the placement of the additional windows below the tool bar. This menu
option changes to Show Piano when the hidden mode is in effect.
Language
Select another language for RealBand from the dropdown combo box in the Language dialog. The new language
will take effect the next time the program is launched.
In RealBand you can open more than one instance of some types of
windows. The New command offers the creation of such “multiple
instance” windows. The Event List, Notation, Big Lyrics window,
Audio Edit window, and Lead Sheet window are all windows that
fall into this category.
New
When you choose the New command the sub-menu (shown above) will appear –offering the Event List, Notation,
Audio Edit, Big Lyrics, and Lead Sheet windows available to be opened.
Event List
An Event List window is an Event Editor that allows you to insert, delete, and change all MIDI events. A list of
events is displayed vertically in the window (shown above) and each line in the list represents an individual event.
Each event is shown with its track number, time, MIDI channel number, the kind of the event, and the parameters
applicable to the event.
The Standard Notation mode displays the notes as regular music. Editable Notation mode will display standard
notation but allow you to edit the notation. You will see standard notation with vertical gray lines that represent
possible note locations. Staff Roll mode displays the notes as note heads (no stems) with optional duration and
velocity lines. Also, the Staff roll mode will contain gray vertical lines across the staff.
See the chapter on Notation and Printing for full details.
Various settings for this window can be changed in the Lyric Window Options dialog,
which is launched with the [Options] button in the Big Lyrics window. These options can also be found in the
Options | Preferences menu’s tabbed dialogs.
Clicking on a lyric or chord symbol in the Big Lyrics window will start the song from the location of the lyric or
chord that you clicked on.
The [Find Lyrics] button automatically sets the Big Lyrics window to the track with the most lyrics.
Audio Edit Window
The Audio Edit window offers precision control of digital audio waveform editing.
This window displays wave audio data as a large, editable waveform. The dB scale on the left side of the Audio
Edit window gives you a better idea of the level of an audio track.
This button zooms out to show an overview of the whole waveform for the track.
This button zooms in on the highlighted section of the waveform.
For stereo tracks, there is the option to apply edits to both channels or to either the left
or right channel only.
Percentage tempo buttons give you a choice of playing the song at 25% speed (one
quarter the
regular speed), 50% regular speed, 75% regular speed, and 100%, which is regular speed. This feature is also
available with the Action | Play at Speed menu command.
Selecting a Region to Edit
You can select a region to edit with the mouse by clicking and dragging over the section you are interested in.
Shift+click (Shift key + left mouse button) support makes it easy to tweak the beginning or end of the highlighted
area.
The Lead Sheet window is fully described in the Notation and Printing chapter.
All notes and controllers are displayed as black/gray bars on a grid. You can change note duration and pitch by
selecting and dragging with your mouse.
The piano roll features are fully described in the Piano Roll chapter.
Show VU Meters
This command will display the VU meters. There are 2 pairs of VU meters, one pair for audio input, and one pair
for audio output. If you re-size the VU meters window vertically the height of the meters will expand or shrink to
match the new window height.
The clipping indicator at the top of the meters indicates that clipping has occurred. You should try to keep the levels
low enough so they’re safely below 0 db and the clipping indicator doesn’t light up. To be on the safe side, it’s
probably a good idea to adjust the levels so that the meters don’t get too close to 0 db even if the clipping indicator
hasn’t yet lit up.
The VU meters have an automatic peak-hold feature with gradual peak fallback, so it will be easy to see the transient
peak levels if you’ve got your eye on the meters.
For the Output, you may have to adjust your mixer settings within RealBand to keep the levels within a reasonable
range.
For the Input, you may have to press the speaker button to launch the Windows Record Control dialog, and you
could then lower the input level.
These markers will also appear (by default) at the top of the Bars window. You could use the markers to mark
sections such as the verses and choruses of the song. The Ins and Del buttons allow you to insert or delete markers.
You can change the current marker by editing it directly in this window.
By default, both Markers and Bar Numbers are displayed. Since they are shown on the same line you can prevent
either of these from being shown in the Bars window by unchecking the appropriate checkbox. If you uncheck the
Show Measure Numbers in Bars Window checkbox the bar numbers will not be shown in the Bars window. If
you uncheck the Show Markers in Bars Window checkbox the markers will not be shown in the Bars window.
These options are provided in case you prefer just one or the other being shown in the Bars window.
Markers can be as close together in time or as far apart as you wish. Markers that are too close together will run into
each other when displayed in the Bars window. In most situations such as marking verses and choruses of a song
this isn’t a problem, but it is something to keep in mind when working with markers.
Show Karaoke Window
Use this command to display karaoke files.
Tile
The Tile command will arrange the various project windows so that an equal portion of each window is visible on
the screen.
Cascade
The Cascade command arranges the various program windows on screen on top of each other with the tops of each
window visible.
Arrange Icons
The Arrange Icons command positions the icons so that they are neatly arranged.
Close All
The Close All command minimizes all open windows so that they are shown as icons.
Tracks Window
The Tracks window shows the tracks with their names, track type (MIDI or audio), various settings, as well as an
overview section showing either MIDI or audio data.
The Track Number field shows the track number. If the track is the current Track it will be highlighted in
red.
If the track is selected the number will be highlighted in yellow. If the track is not selected it will be gray. You can
click on the track number field to make a track the Current Track.
You can select/deselect individual tracks by clicking on a Track’s number field while holding down the Ctrl key.
The Disclosure Triangle will reveal more information about a track by making the track row height taller.
If a track is a MIDI track, then you’ll see the Vel (velocity offset), Rvb (reverb), Mod (modulation), Loop,
Key (key transpose), Cho (Chorus), and Exp (expression) settings.
You can make changes to these settings by clicking on the edit fields with the left mouse button, and then moving
the mouse up or down while holding the mouse button down. The [Edit DXi] button launches the DirectX
Window dialog and will display the settings panel for either the Default DXi Synth (16th DXi synth slot which is
MIDI port 32) or the current DXi port number if the track is set to a valid DXi port (17-32). Any track’s MIDI
Output Port can be set to send to one of the 16 available DXi synth ports or to any other available MIDI port.
When you right-click your mouse on a MIDI icon you’ll see a pop-up menu that lets you set the MIDI Output Port,
Program (Patch) setting, and Bank (MSB) and Bank LSB settings.
Immediately below the Port: menu item is a menu command that lets you Set All Midi Tracks to the same port
used by the track you are adjusting.
There is also a menu item Patch Select Dialog that launches a patch selection dialog, which lets
If a track is an audio track, when you click on the disclosure triangle you’ll see the four Aux effects level
settings. You can make changes to these settings with the mouse.
The [Edit DX] button will launch the DirectX Window dialog for the slot corresponding to the tracks effects insert.
If you right-click an audio track icon, the pop-up menu will have a Track Category item that lets you associate
icons (small pictures) with the track’s audio content.
So if an audio track is a guitar part, choose Guitar as the track category to display a guitar icon. You can use factory
icons or your own custom user icons.
User pictures are located in RB_Pictures\Audio_Pictures\User_Pictures in the RealBand folder. You can add your
own user icon pictures to this folder and you can also associate your own effects groups with your custom audio
categories. To make a new user icon and, optionally, an effects group (*.tgs) to go with it, click on Make a New
Audio Category in the pop-up menu.
Most audio categories have associated effects groups (*.tgs). When you choose a track category, the Load Audio
Category Effects dialog opens giving the names of the effects and options for loading, activating, and customizing
them.
The [Apply Cat FX] button loads the Category Effects for the chosen track category. If you
previously chose not to load the
effects or to bypass them, you could use this button to apply the category effects to the track at a later time.
The Track Name field shows the track’s name, which is edited by right-clicking or double-clicking on the track
name field. Type the name and press Enter.
The mouse scroll wheel in the Tracks window will zoom in/out if hovering over the overview section. It will still
scroll horizontally if hovering to the left of the overview section.
Click on [Play Selected Area] to hear the highlighted section being edited.
If drag ‘n’ drop to another sequencer/DAW isn't working, you may need to use the Drop Station. This
is the blue box on the top left-hand side of the Tracks window.
First, drag the track/region to the Drop Station and the drop file will be prepared. The color of the [Drop] button
will change to green when the file is ready.
Then, drag from the Drop Station to the DAW. Programs that require this include Cubase and Abelton
Live.
The [-] and [+] buttons let you zoom in or zoom out the overview section.
[Z-Whole] zooms out to show the complete waveform overiew.
[Z-Sel] zooms in on the highlighted section of the waveform.
With a right-click on any track in the Tracks window overview this pop-up menu opens. Individual MIDI tracks
can be auto-converted to wave files or audio tracks using a DXi or VSTi synth.
Time Stretch and Pitch Shift Selected Audio Tracks allows you to permanently change the duration and pitch of
individual audio tracks, or change the speed and pitch of the entire RealBand mix.
Bars Window
The Bars window offers an overview of multiple tracks of wave and MIDI data.
This window shows the bars (or measures) of the song. Bars that have MIDI data will be shaded, while bars without
any data are not shaded.
At the top of the window you will see either the bar numbers, markers, or both, depending on the chosen settings in
the Markers window Marker Options dialog. See the Markers window topic for more information on markers.
To the left of the window you will see the track names. If the whole track name doesn’t fit in this section you will
see it ending with “...” to indicate the name is actually longer than shown.
Bars that have MIDI data will be shaded. Bars that contain WAV data will be displayed as waveform overviews.
Bars without any data appear as “empty squares.”
Left click with the mouse to set the current time location. To ensure that a previously highlighted region is not
accidentally changed while setting the current time, hold down the Alt key when clicking the left mouse button.
You can use the mouse to select a region to be highlighted by clicking on a measure and dragging the mouse over
the measures you are interested in. This action highlights an area that can be affected by the commands in the Edit
menu.
The horizontal scroll bar located at the bottom of the Bars window allows you to scroll around through your entire
project.
Note: Scrolling through the Bars window won’t change the “current” (Now) location in your song. Instead, you should use
the scroll bar in the bottom left corner of the main screen’s toolbar to scroll to a new location.
The Chords window displays the chord symbols of a song. You’ll see the bars of the song displayed in rows. If a
bar contains chord symbols they will be displayed to the right of the bar number. An optional setting inserts a line
between each section of the song, as determined by the “a” and “b” part markers. There is another setting for the
thickness of the line.
When the song isn’t playing you can enter chord symbols by typing them. You enter chords in a similar manner to
the Notation window, except that the Chords window is always ready for chord entry if the song is currently not
playing.
Each measure is divided into Beat Groups. A Beat Group consists of two beats. If a song is in 4/4, then each
measure will contain two beat groups. The current beat group will have a rectangle drawn around it. You can type
two chords into the current beat group. For example if you type this: “c7,g7” (without the quotes) you’ll see the text
you’re typing in the white rectangular panel on the toolbar. If you then hit [Enter] you’ll see the C7 and G7 chords
appear within the current beat group, and the input rectangle will automatically advance to the next beat group.
When you’re in the middle of typing chord symbols, you can use the [Backspace] key to correct a mistake.
The ←Left Arrow and Right Arrow→ keys let you move the input rectangle to a different beat group without
entering chords. You can also click the mouse on a different beat group to move the input rectangle to a new
location.
If you’ve attempted to enter chords within a beat group, and you’ve pressed enter and chords don’t appear within
that beat group, this means that you have made a typing error and the text was not recognized. You should then use
the left arrow key to go back, and try again. It may be that the chord spelling is different than the spelling that
RealBand recognizes for that chord. Look in the list of chords for the spelling recognized by the program.
Tip: You can have the Chord Wizard name chords for you. Just record the chords on a blank track in RealBand then open
the Chords window and have the Chord Wizard interpret them.
You can highlight a range of cells for editing by clicking inside of a bar and then dragging the mouse to the inside of
another bar. For example, if you click in the middle of bar 1, and then drag the mouse to the middle of bar 8, you
will have highlighted bars 1 through 8. Shift+click will extend the highlighted area. This will select all the tracks
of the song for editing.
You can cut and paste sections of the song by using the Edit | Cut (or Edit | Copy if copying instead of cutting) and
the Edit | Paste command.
The “Bars Per Line” setting determines how many measures will be drawn per line in the Chords window.
The “Visible Lines Per Screen:” setting determines how many lines (rows) of chords are will be visible per screen.
Each screen will always have 125 lines per screen in the Chords window, but the Visible Lines Per Screen setting
controls how many lines will be visible without scrolling.
The [Choose Font…] button lets you select a font for the Chords window. The font’s overall size will be determined
by the amount of Visible Lines Per Screen, as well as the height of the Chords window.
“New line for every section (part marker)” inserts a line between each section of the song based on the “a” and “b”
part markers. When this feature is used each section starts on a new line, similar to paragraphs in a book, making
the chords easier to follow.
“Extra space between sections (pixels)” sets the width of the line between sections between 0 and 100 pixels.
The “Auto-Interpret Chords” setting is useful in a situation where a file is loaded, but the file doesn’t already contain
any chord symbols. If you set this to “Always,” then RealBand will always attempt to automatically interpret the
chord symbols using the Chord Wizard. If set to “Ask First,” then RealBand will ask before attempting to
automatically interpret chord symbols. If set to “Never,” then RealBand will just load the file without attempting to
figure out the Chord Symbols.
BB Tracks can be generated using more than one style, with volume changes, and with repeats. In the
Chords window, click on the bar where you want to make changes. The [Bar] button launches the
Settings for Bar dialog, where you can specify the changes that you want to have happen at the highlighted bar.
This button launches the Audio Chord Wizard, where you can automatically figure out the chords from
audio files (WAV, MP3, WMA, SEQ) and write them to the Chord window.
If you hold the Ctrl key and press the Endless Loop button on the toolbar, RealBand will play the
highlighted section in an endless loop. If no section is highlighted then the entire song will be looped.
Part Markers
If you click directly on a bar number, the number will change into a Part Marker. There are two
kinds of part markers: an “a” part marker (blue), and a “b” part marker (green). Clicking once on the
bar number that currently has no part marker will set the bar to “a” part marker. Clicking again will
set it to “b” part marker, and clicking again would set the bar back to having no part marker.
With the “New line for every section (part marker)” setting enabled, a line will be inserted between
each section that has been marked with an “a” or “b” part marker.
Chord List
Chords listed here are based on C, but any valid chord letter (A-G) can be used.
(Major chords)
C, CMAJ, C6, CMAJ7, CMAJ9, CMAJ13, C69, CMAJ7#5,
C5b, Caug, C+, CMAJ9#11, CMAJ13#11
(Minor chords)
Cm, Cm6, Cm7, Cm9, Cm11, Cm13, Cmaug, Cm #5, CmMAJ7
(Half Diminished)
Cm7b5
(Diminished)
Cdim
(Dominant 7th chords)
C7, 7+, C9+, C13+, C13, C7b13, C7#11, C13#11, C7#11b13, C9,
C9b13, C9#11, C13 #11, C9#11b13, C7b9, C13b9, C7b9b13, C7b9#11,
C13b9#11, C7b9#11b13, C7#9, C13#9, C7#9b13, C9#11, C13#9#11, C7#9#11b13, C7b5, C13b5, C7b5b13, C9b5,
C9b5b13, C7b5b9, C13b5b9, C7b5b9b13, C7b5#9, C13b5#9, C7b5#9b13, C7#5, C13#5, C7#5#11, C13#5#11,
C9#5, C9#5#11, C7#5b9, C13#5b9, C7#5b9#11, C13#5b9#11, C7#5#9, C13#5#9#11, C7#5#9#11, C13#5#9#11
(Sustained 4 chords)
Tempo Map
The Tempo Map is a list of all the tempo changes that occur during the course of the song.
Receive: This command enables the ability to receive a data dump from your synthesizer to the currently selected
bank. When you select this feature a message box will pop up to indicate that the sequencer is ready to receive the
SysEx dump.
After you initiate this command you can press the appropriate buttons to dump the data from your synth. All the
data received will be stored in the current bank in the program. A dialog box will show the progress of the SysEx
dump, as shown below:
When your synth is finished dumping the data press the [OK] button to exit this window.
Transmit: Sends the SysEx data in a given bank out via MIDI. A dialog box will inform you that a send is in
progress.
If you wish to cancel a transmission after it has started press the Cancel button and the transmission will be stopped.
Request: This option allows you to initiate a SysEx dump request by sending the request to your synthesizer via
MIDI. Simply choose an instrument from the available names and press the Enter key. You may be prompted for
the channel or patch numbers if the instrument requires them. After sending the request on the MIDI Out port the
program will then proceed to receive any data that is sent from your synth automatically –as if the Receive
command had been issued.
Load: This command will load a MIDIEX compatible SysEx file into the currently selected bank.
Save: This command will save the currently selected bank on disk in MIDIEX compatible format.
Name: Provides you with the option to choose the name for a current bank of SysEx data.
Pitch bends are displayed in real time as blue lines extending in the direction of the bend. If the direction is up, then
line extends higher on the neck than the original note. If the direction is down (such as if a pull-off were executed),
then the bend extends lower on the neck.
The pitch bends, shown as horizontal blue lines, will move horizontally along the string in real time illustrating the
extent of the pitch bend.
The Note Display Options checkboxes determines whether the Guitar window will display notes on the
current/highlighted track (i.e. recorded MIDI data), or the notes echoed out via the MIDI Thru port (i.e. live MIDI-
Controller data).
Tip: When the Multi-Channel mode is enabled (by default), and the MIDI channel of a note is within the guitar channel
range (e.g., Channels 11-16 by default), the program assumes that notes within the specified channel range fall on a
particular string. For example, in this case a note on MIDI Channel 11 will be considered to be on String Number 1. A
note won’t be displayed at all if it is too high or too low for a particular string (e.g., the “E” string).
Use this button to copy the current string settings as a starting point for a custom tuning.
When you press OK, RealBand will save your custom settings, and then they will be recalled if you later switch to
another fretboard and then return to the custom fretboard.
The String Tuning setting determines the range of notes that are displayed on each of the six strings. The default is
Standard E Tuning. You can change the note value corresponding to the open note for each of the six strings. The
guitar fretboard will appropriately display the notes as if they are played on a real guitar set to an alternate tuning.
Tip: The strings must be tuned from highest to lowest. For example, string number 1 must be tuned higher than string
number 2.
The Send Notes To Notation Window setting, when enabled, offers the ability to insert a note directly into a
Standard Notation window by mouse clicking on the appropriate note position on the virtual fretboard. Notes will
be inserted at the current time/location of the opened Notation window.
The Show Notes at Aeolian Position setting, when enabled, will show guides on the guitar fretboard based on the
current key of the song. For example, in the Key of C the Aeolian Position can be thought of as an A-Minor scale at
the 5th Position (Aeolian Mode), with the root of the minor scale being on the 6th string of the guitar. Roots of the
relative major scale are shown with orange circles.
The Show Notes at Phrygian Position setting, when enabled, will show guides on the guitar fretboard based on the
current key of the song. For example, in the Key of C the Phrygian Position can be thought of as an A-Minor scale
at the 12th position, with the root of the minor scale being on the 6th string of the guitar. We’ve named this the
Phrygian Position since, in the Key of C, if you start playing a scale beginning at the E note on the 6th string at the
12th position it is actually a Phrygian Mode scale. You can also think of it as just another minor scale beginning on
a 5th string. The roots of the corresponding major scale are shown with an orange circle.
The Note Names combo lets you choose between several options that affect the display within the circular guides on
the fretboard. The default option is “Scale Tones,” which will display all the tones of the Aeolian or Phrygian scale.
Note that there are sliders for all 48 tracks, 8 auxiliary effects (Aux) busses, and a total of 16 audio output ports or
audio subgroups.
The Mixer window has stereo VU meters for each track, smoothly responsive sliders and knobs, individual track
mute buttons, and a scrollable track strip.
MIDI Track Strip
This is the Mixer strip for a MIDI track.
- click on the [M] mute button above the fader to turn tracks on and off, i.e., to toggle between
active and mute states. A red button indicates the track is muted, green indicates it is playing.
- the [S] solo button will change to bright yellow when the track is soloing.
- right-click on the sliders to type in an exact fader level.
- the track name (from the Tracks window) is shown vertically to the left of the Volume slider.
- each track strip has its own stereo VU meter.
- the LR stereo pan slider also has a smooth, even response with the option to right-click and
type in an exact value.
- click in the “Out” box to assign the track to a MIDI output port. DXi and VSTi synths are
identified with an S. For example, the default DXi synth or VSTi synth is S16.
- selected tracks are highlighted in red or yellow, as in the Tracks window.
- the [FX] button opens the DirectX/VST Window where up to four real time effects can be
inserted into the track. When effects are assigned the button appears “pushed in.”
- each track has four auxiliary effects sends that can be assigned to any four of the eight
available Aux busses. Each Aux bus can have up to four chained effects.
- the rotary knobs set the send level to each Aux bus. Right-click on a knob to enter an exact
level for the send.
- click on the [M] mute button above the fader to turn tracks on and off, i.e., to toggle between
active and mute states. A red button indicates the track is muted, green indicates it is playing.
- the [S] solo button will change to bright yellow when the track is soloing.
- the track name displays vertically to the left of the volume slider. The track name is entered in
the Tracks window.
- right-click on the volume slider to enter an exact fader level.
- each track strip has its own stereo VU meter.
- the LR stereo pan slider also has a smooth, even response with the option to right-click and
type in an exact value.
- tracks can be assigned to audio subgroups using audio output ports that do not currently have a
driver port assigned. This track is assigned to subgroup 2.
- when using audio subgroups the Aux busses should also be sent to that subgroup, so auxiliary
busses 5, 6, 7, and 8 would be assigned to Subgroup 2 (G2) in this example.
Aux Busses
RealBand has 8 auxiliary busses, with the ability to use up to 4 at a time per track. Having more Aux busses means
that you can add more real time audio effects to your song efficiently.
You could have up to 16 Aux effects per track since each track can use up to 4 auxiliary busses with up to 4 effects
plug-ins per bus. This is in addition to the 4 effects that can be chained on each track’s FX insert.
Audio Subgroups
Unassigned Outputs Work As Subgroups
When this checkbox is enabled in the Audio dialog, any audio output
ports that do not currently have a driver port assigned to them will function as subgroups. A subgroup is a bus or
signal path that gives you the ability to control several tracks as a group.
Suppose you only have one audio Output Driver port installed in RealBand and
you’ve enabled the “Unassigned Outputs Work As Subgroups” checkbox. Audio
Output Ports 2 through 16 will now function as subgroups.
If you were to then set the output ports of tracks 2, 3, and 4 to G2 (i.e., port 2,
which is now called Subgroup 2), and you were to adjust the volume of Subgroup 2
in the mixer the same way you do for output ports, this will affect the volume of all
3 tracks as a whole.
The [Ins], [Del], and [Change] buttons may be used to insert, delete, and change the entries in the Meter Map.
You may also insert meter entries by pressing the Insert key on your computer while in the Meter Map dialog.
Pressing the Enter key or double mouse clicking over the desired entry will allow you to change the meter instantly.
The Delete key is used to delete entries from the map. Note that if there is only one entry in a map you won’t be
able to delete it since a minimum of one entry is required in each project.
Markers
This window lets you insert markers in the song for keeping track of various sections of your music.
When markers are inserted in a song you can use the [Prev Marker] and [Next
Marker] buttons to jump from marker to marker.
These markers will also appear (by default) at the top of the Bars window. You could use the markers to mark
sections such as the verses and choruses of the song. The Ins and Del buttons allow you to insert or delete markers.
You can change the current marker by editing it directly in this window.
Ch: Forced MIDI Channel. When not set to 0 all events in a track will be sent out over the selected channel.
Key: Forced Key Transposition. This setting transposes the events in a track up or down by whatever amount
you specify. For example, “-12” will transpose down by 1 octave.
Vel: Forced Velocity transposition. This setting increases or decreases the velocity of the notes in a track by
whatever amount you specify.
Port: MIDI Port. This setting determines which MIDI port the data in a track is sent out. If the port selected is
greater than the number of available output ports the events in the track will be sent out the highest available port.
For example, if only one port is available and you select port number 2, the events will be sent out of port number 1.
Prg: Program Change. When this setting is enabled a MIDI patch change will be sent at the start of a song. When
you change this setting a program change will be sent out via MIDI. This is convenient for “auditioning” sounds
during playback.
Bnk: Bank Select. This will send a bank select message, followed by the track’s current program change setting.
Some synthesizers have more than 128 patches. The additional patches can be accessed by sending a bank select
message, which will cause the synth to switch to a different bank of patches. See also the Options | MIDI Out
command.
Contents
This tab will access the help file and display an index of the topics available in the RealBand help file system.
Click on this button to launch your Internet browser and open the PG Music
home page, www.pgmusic.com.
Click on this button to go directly to the RealBand users’ forum on
www.pgmusic.com.
PG Echo Chorus
PG Echo Chorus creates medium to long delay effects.
PG Peak Limit
PG Peak Limit is a DirectX plug-in that prevents signals getting loud enough to clip the audio. PG Peak Limit can
also remove any DC Offsets that have crept into the audio stream. DC Offsets can reduce the available dynamic
range of your music, and cause clicks at the beginning or end of audio files (when the silent audio level suddenly
“jumps up” to the DC Offset).
Audio Clipping happens when the audio is so loud that the sample numeric range is exceeded, and the tops of the
waves are “clipped off.”
PG Dynamics
With Auto Gain enabled, makeup gain is automatically adjusted to match the compressor settings.
As the compressor Ratio and Threshold knobs are adjusted, Auto Gain adjusts the Output Gain knob to set the
output level to an “approximately good level.”
With slow Attack settings, the Auto Gain may be too high, causing the output to exceed 0 dB on fast note attacks.
In this case, disable Auto Gain, and manually adjust the Output Gain knob for the desired output level.
Output Gain applies make-up gain to the audio output, in case the compressor settings make the signal too quiet.
Since PG Dynamics and the RealBand mixer use floating point math, the internal audio level can exceed 0 dB
without clipping, as long as the level is reduced below 0 dB sometime before the mixer converts the output signal to
16 bit or 24 bit samples for playback or mixdown.
PG Dynamics can be safely adjusted so that occasional passages exceed 0 dB, as long as the signal is attenuated
back into a safe range before exiting the RealBand Mixer. Adjust the final Mixer output level with the PG
Dynamics Output Gain knob, or adjust the Mixer’s Track or Master sliders, or insert an instance of PG Peak Limit
somewhere down-stream of any PG Dynamics plug-ins.
PG Ten Band EQ
PG Ten Band EQ offers reasonably fine level of frequency contouring.
Fine frequency contouring is useful to repair a track with tonal flaws, but gentle tone shaping may sound more
musical on tracks that basically sound OK, but need just a little tweaking.
If a track does not require fine tailoring of narrow bands, try PG Five Band EQ.
Enable Band
PG Five Band EQ
PG Five Band EQ is a convenient, simple effect for overall tone shaping. If a track requires finer control, try PG
Ten Band EQ.
Enable Band
Though the processor load of an individual frequency band is very light, this plug-in can be made even more
efficient by un-checking frequency bands that are not needed. For instance, if a track only needs adjustment in the
Lo and Lo-Mid frequencies, you could disable the Mid, Hi-Mid, and Hi bands on that track. Reducing the processor
load can make it possible to run more simultaneous real-time plug-ins within RealBand.
When a band is disabled, the band is bypassed and receives no boost or cut. Bypassed bands have a flat frequency
response, as if the slider was in the center position. This feature can also be used to help audition an EQ setting. If
you are not sure that a certain band’s setting is making the sound better or worse, listen to the tune while toggling
the band in and out. This is easier than constantly moving the slider to judge the effect of a setting.
- [Enable All] button enables all the bands.
- [Disable All] button disables all the bands. If you only want to enable one or two bands, it is quicker to
[Disable All] and then enable the bands desired rather than to uncheck all the unwanted bands.
- [Set Flat] button returns all the sliders to the center position.
Note: It usually makes no sense to use PG Five Band EQ by itself in an Aux Return, though EQ can be useful to tailor
some other effect that is chained on the Aux Return, such as Delay or Reverb.
Interference between the original and delayed signals, makes a comb filter —many peaks and dips in the frequency
response. As delay increases, more peaks and notches appear in the comb filter, and the frequency of the lowest
peak/notch descends.
In truth, any delay creates a comb filter, but as delay time increases, the number of peaks and notches multiply, and
each peak or notch becomes very narrow. Above about 20 mS, there are so many narrow peaks/notches in the filter;
the ear does not recognize individual peaks. The frequency response of a long delay usually sounds flat.
As a Flanger sweeps up and down, all the peaks and notches sweep up and down in tandem, and the spacing of the
comb will change.
Many Flangers use a Delay control, as in a Chorus or Echo effect. However, since a Flanger acts like a filter, the PG
Flanger uses a Base Frequency control, where the short delay is calibrated by frequency rather than milliseconds.
This may make it more intuitive to dial up the desired frequency range.
Flange can be tasty on many types of instrument — Acoustic Guitar, Electric Guitar, Electric Piano, Bass, Drums,
and Vocal.
Flange can be used as a quirky equalizer — Set slow modulation rate and little or no modulation depth. With this
setting, the filter doesn’t move much (or at all). You can tune the flanger to statically emphasize specific
frequencies in a signal.
Base Freq sets the lower limit of the lowest-pitched peak or notch in the comb filter. To get a wide sweep, set Base
Freq low. Modulation will drive the frequency higher than the Base Freq at the “tops” of the modulation wave.
Resonance sets Flanger delay feedback. High resonance settings make peaks louder and notches deeper, creating a
more pronounced effect.
Mod sets Modulation Depth, which controls how far the flanger sweeps. Think Vibrato Depth. When set to 100, it
will sweep all the way from the Base Frequency up to about 10 KHz.
Rate is the Modulation Rate, which controls how fast the flanger sweeps. Think Vibrato Speed.
Random randomizes the modulation rate, to avoid a mechanical sweeping sound.
Mix is usually set to 50 percent for “classic” flanging, but you can reduce the setting for more subtle effects.
If PG Flanger is inserted by itself on an Aux Return, perhaps Mix should be set to 100 percent. Then adjust the
amount of Flange at the Mixer output with RealBand’s “Aux Return Level control.”
Invert Delay
Invert the delay against the original signal. Inverted and non-Inverted have distinctly different sounds. The Invert
setting makes a bright “classic” whooshing sound. Invert is even more dramatic at high Resonance settings.
PG AutoWah
Wah effects were invented in the 60’s, pedal-controlled band-pass filters. In the 70’s, “envelope-follower” boxes
became common for electric bass, clavinet, and guitar.
PG AutoWah is a classic envelope-follower effect. Loud input signals increase the filter cutoff frequency, and quiet
input signals allow the filter to “close down.” Loud notes become brighter than quiet notes.
Distort adds some grit before filtering. When Distortion is set to a value of zero, there is no distortion. If
attempting to AutoWah a mellow signal that doesn’t have many high frequencies, you can crank the Distort slider to
add some buzzy highs before filtering.
Freq sets the filter’s lower frequency cutoff limit (in Hz). Quiet audio input levels allow the filter to drop no lower
than the Lo Freq cutoff. If the Wah effect is too dark on quiet notes, increase Freq. If the wah effect is too bright on
loud notes, try decreasing Freq or decreasing Sens.
Resonance adds a loudness peak at the cutoff frequency. When the filter sweeps around, this loudness peak
emphasizes (resonates with) harmonics at the cutoff frequency. High resonance has a biting, synthetic effect. Low
resonance is mellower sounding.
Sens adjusts the degree to which loud notes sweep the filter cutoff frequency. No level-sensitive sweep occurs when
Sens is set to zero.
Release is the time (in milliseconds) that it takes for the filter to track note loudness decay. Adjust to taste.
Gain is applied if the plug-in settings make the signal too loud or too quiet.
PG Distortion
PG Distortion is a Soft Distortion effect. Soft Distortion is similar to over driven analog tape or tube amplifiers.
Soft Distortion is mellow; it generates more even harmonics than hard distortion. Even harmonics can complement
musical tones and chords. Tape or tubes have soft distortion because overloaded signal peaks are gently rounded
off.
Hard Distortion is caused by over driven digital audio systems or solid-state amplifiers. Odd harmonics in hard
distortion have a raucous sound — less musical sounding notes and chords.
Low Gain settings around 3 to 9 dB give subtle distortion, which may be perceived as “warm” or “fat.” Low Gain
settings can be used to warm up vocal harmony, or fatten up drums and electric guitar. Many musicians prefer to
record guitar and drums to analog tape, for a “fat” effect. Use modest amounts of Soft Distortion to fatten a track.
High Gain settings are more similar to the sound of a smoking guitar amp. Use high gain for Marshall-like electric
guitar crunch. In Rap, Techno, Industrial, or Grunge styles, it is common to use high distortion to fry drum, synth,
bass, or vocal tracks. Record a tame drum machine groove, and then distort the heck out of it for a nasty, rap street
sound.
PG RingMod
Ring Modulation is a strange effect, which works best for non-pitched sounds such as gongs, unusual percussion,
and robot voices.
Ring Modulation is not a very useful effect on ordinary melodic or chord parts, because it radically changes the
pitch of the signal.
PG RingMod is a balanced modulator, or four-quadrant multiplier. Carrier and Modulator signals are multiplied
together, and only the sum and difference frequencies are passed. The original frequencies in each signal are
suppressed.
Modulator Freq sets the frequency of the modulator sine wave.
Mix adjusts the mix between original signal and ring-modulated signal.
PG Tremolo
Tremolo applies amplitude modulation, causing the signal to repetitively rise and fall in level.
Tremolo is a classic guitar effect, as used on innumerable surf and rock songs of the 50’s and 60’s. The vocal
chorus of the 60’s song, “Crimson and Clover” prominently featured tremolo. Tremolo is often heard today on
PG Vinyl Tool
PG Vinyl Tool can improve vinyl recordings.
Vinyl discs can have many troubles, depending on their condition. Some records may be severely damaged,
whereas others may only have a few occasional crackles. Though PG Vinyl Tool has many processing sections, it
will not be necessary to use every section on every record. We can't really offer meaningful presets, because each
record you process will be a little different.
Digitally Recording a Vinyl Disc
Here are some basic recording tips. If the reader is interested, copious audiophile advice can be found on the
internet. Some audiophile wisdom may be superstitious hokum, and other audiophile advice may be vastly better
than the brief suggestions in this help file.
Obviously, to use PG Vinyl Tool, the disc must first be recorded to a computer audio file. To record a wave file,
obviously you need a turntable... preferably a turntable in pretty good shape, with a reasonably new stylus.
For high-quality recording a vinyl disc, a home-audio turntable may be a better buy than a DJ turntable, which has
special features unnecessary for a good vinyl-to-digital dub. At the same price levels, you may get better fidelity
from a home-audio turntable rather than a DJ turntable.
A turntable with a magnetic cartridge is almost mandatory. Old turntables with ceramic cartridges just do not sound
very good, and can have tracking force heavy enough to damage records.
Sometimes modern high-quality home-audio receivers do not have phono turntable inputs. However, if you have a
quality home-audio integrated receiver (with phono inputs) or a quality turntable preamp, these are the best choice
for turntable recording.
If you have a cheap home-audio tuner or phono preamp, the choice is less clear-cut. Older cheap tuners and phono
preamps had undesirable preamp noise.
There are small inexpensive phono preamp boxes, but the cheapies often have excessive hum and hiss. Most DJ
mixers have turntable phono preamp inputs, but the inexpensive DJ mixers are rather noisy.
DeClick Activity
This displays the percentage of audio which is being muted. Except for very worn records, it is advisable to adjust
the DeClick Amount so that the DeClick Activity reads no higher than a few percent. On very good discs, one
might get “perfect” results with much less than one percent of DeClick Activity. Strive to mute only the minimum
necessary to clean your record.
NOTE: If DeClick is set outrageously high, the DeClick Activity reading can exceed 100 percent. This is not a bug. The
DeClick section makes two processing passes, in different frequency bands. It can happen that the first pass will “heal” a
bad click, but the next pass will “heal” the left-over residue of the click.
Sometimes a bad click will be repaired in multiple processing stages, until the defect can no longer be detected as a tick or
click. With absurdly high DeClick settings, the DeClick Activity can exceed 100 percent, because both stages incrementally
repair the same bad clicks.
PG Vocal Remover
PG Vocal Remover can reduce the level of vocals on many commercial recordings.
Operating Principle
PG Vocal Remover exploits a common mixing technique; the lead vocal is often center-panned (i.e., the left and
right stereo channels have identical vocal loudness). Typically the bass and kick drum is centered, and often snare
Operation
Enable Plug-in Checkbox
Toggle the checkbox to compare the sound with/without the Vocal Remover activated.
Balance Slider
Fine-tune with the Balance slider. The center position is typically as good as it gets, but some recordings have
accidentally mismatched Left-Right balance. This is common with vinyl or cassette recordings, or CD-reissues of
Oldies. You may get improved vocal cancellation by twiddling the Pan slider to find a “sweet spot.”
Lo Limit and Hi Limit Sliders
Adjust these sliders to fit the nature of the vocal. The default settings are fine for many tunes. Frequencies below
the Lo Limit and above the Hi Limit are not processed, preserving fidelity except in the vocal midrange. Set the Lo
Limit slider just low enough to attenuate low vocal notes. Set the Hi Limit slider just high enough to attenuate high
vocal harmonics.
Obviously the best settings are different for a Baritone, Tenor, Alto, or Soprano voice. They are best set by ear.
Some sopranos have warm low tone, but some Baritones have very bright tone, so the mid-frequency vocal range
may be wider than expected.
Reduce Reverb Checkbox
Toggle the checkbox to compare with/without Reverb Reduction.
Reduce Reverb Amount Slider
Reverb Reduction behaves like a dynamics compressor, but the loudness of the center channel affects the loudness
of the side channels. Move the slider to the right to increase the effect. The effect compares the relative level
between center and side channels, so no processing takes place unless there is a significant difference between the
loudness of the center versus side channels.
Vocal is not the only sound which can trigger the compressor. Any loud midrange center instrument could trigger
the compressor, so if you crank the Amount too high, snare drum or other loud center instruments may unpleasantly
“pump” the side channels.
Reduce Reverb Attack Slider
Works like a compressor Attack control. Move the slider to the left for faster response to sudden increase in
loudness (when the vocalist starts a phrase). Move to the right for a slower response to sudden increase in loudness.
305
Appendix B: Keystroke Commands
F1 Opens help file
Ctrl+G Generate/regenerate track
Spacebar Play/Stop
P play
Ctrl+P Play from start
R Record
Ctrl+R Record from start
S Stop
W Rewind to beginning
Ctrl+M Mutes current track
Ctrl+U Unmutes current track
[ and ] Decrease/increase tempo by 5
Ctrl+minus sign changes playback speed to half speed
Ctrl+equal sign changes playback speed from half speed to full speed
F5 Tempo
F6 Go to time
F9 Panic
F11 GS Settings
Shift+F11 Select DLL or EXE
F3 Open file
F4 Save file
Shift+F8 Open next file
Shift+Ctrl+F8 Open previous file
F7 From = Now
F8 Thru = Now
Ctrl+F7 From = Value
Alt+F7 Now = From
Ctrl+F8 Thru = Value
Alt+F8 Now = Thru
307
Appendix C: MIDI Controller Numbers
Number Controller Name
0 Bank Select MSB
1 Modulation Wheel
2 Breath Controller
3 Undefined
4 Foot Controller
5 Portamento Time
6 Data Entry MSB
7 Main Volume
8 Balance
9 Undefined
10 Pan
11 Expression
12 Effect Control 1
13 Effect Control 2
14-15 Undefined
16-19 General Purpose Controllers (Nos. 1-4)
20-31 Undefined
32-63 LSB for Controllers 0-3
64 Damper Pedal (Sustain) [Data Byte of 0-63=0ff, 64-127=On]
65 Portamento
66 Sostenuto
67 Soft Pedal
68 Legato Footswitch
69 Hold 2
70 Sound Controller 1 (default: Sound Variation)
71 Sound Controller 2 (default: Timbre/Harmonic Content)
72 Sound Controller 3 (default: Release Time)
73 Sound Controller 4 (default: Attack Time)
74 Sound Controller 5 (default: Brightness)
75-79 Sound Controller 6-10 (no defaults)
80-83 General Purpose Controllers (Nos. 5-8)
84 Portamento Control
85-90 Undefined
91 Effects 1 Depth (previously External Effects Depth)
92 Effects 2 Depth (previously Tremolo Depth)
93 Effects 3 Depth (previously Chorus Depth)
94 Effects 4 Depth (previously Detune Depth)
PG MUSIC INC.
29 Cadillac Avenue
Victoria, BC V8Z 1T3
Canada
Contacts:
E-mail: [email protected]
Phone: toll free in the United States and Canada
1-800-268-6272, 1-888-PG-MUSIC (746-8742)
Or 1-250-475-2874 (tolls apply)
Universal International Freephone Service:
Outside of the United States and Canada (where available).
+ 800-4PGMUSIC (800-4746-8742)
Fax: toll free in the United States and Canada
1-877-475-1444
Or 1-250-475-2937 (tolls apply)
Technical Support:
Phone: toll free in the United States and Canada
1-866-9TECHPG (866-983-2474)
Or 1-250-475-2708 (tolls apply)
E-mail: [email protected]
Live Internet Chat: www.pgmusic.com
Be sure to visit the FAQ pages at www.pgmusic.com for information about known troubleshooting issues as well as the
latest technical support bulletins.
Index 311
Chords window installing ..............................................................96
toggle .................................................................271 options .................................................................97
toggle part markers ............................................271 PG AutoWah .....................................................294
Chords Window.....................................................269 PG Distortion.....................................................294
Classic Tracks View ........................................77, 281 PG Dynamics.....................................................289
patch selection .....................................................78 PG Echo Chorus ................................................286
Click Track ............................................................222 PG Five Band EQ ..............................................292
Clipboard ............... 199, 203, 204, 205, 206, 222, 274 PG Flanger.........................................................293
Conductor PG PeakLimit ....................................................287
action when........................................................176 PG Reverb .........................................................286
define sections ...................................................176 PG RingMod......................................................295
examples ............................................................177 PG Tremolo .......................................................295
hot keys..............................................................178 Ten Band EQ .....................................................291
live control.........................................................174 track insert ...........................................................98
MIDI keyboard control......................................175 DirectX Plug-Ins
QWERTY control..............................................175 PG Real Time Analyzer.....................................296
Conductor Window..................................................63 PG Vinyl Tool ...................................................298
Configuration.............................................................8 PG Vocal Remover............................................303
Consolidate Audio Region.....................................223 DirectX/VST effects ..............................................184
Control Panel .........................................................236 Disclosure triangle...................................................66
Convert Guitar Tracks ...........................................222 Drag ‘n’ Drop ........................................................164
Convert to Karaoke................................................200 drag and drop.........................................................120
Convert to WMA ...................................................182 Drag and drop ..........................................................76
Copy Command.....................................................205 Drivers ...................................................................236
Copyright...............................................................310 Drop station ...........................................................164
Count-in...................................................................86 Drum
Create New Song .....................................................79 Window .............................................................187
Custom file dialog ...........................................59, 198 Drum Grid Editor...................................................230
Cut .........................................................................203 Drum Kit
Data Filter..............................................204, 208, 217 keys....................................................................186
Digital audio ............................................................94 settings...............................................................187
DirectX ..................................................................161 Drum Kit Window .................................................185
Exclusion List....................................................162 Drum maps ............................................................224
Options ..............................................................162 re-map drums/patches........................................224
plug-in................................................................161 Drum patterns ........................................................214
DirectX effects.........................................................96 Dump Request Macro............................................274
audio output .......................................................280 Duplicate................................................................221
Aux bus................................................................98 DXi synthesizer
editing ..................................................................99 selection...............................................................57
editor....................................................................97 settings.................................................................57
312
DXi Synthesizer part markers .........................................................80
assign to track ......................................................57 rests, shots, held chords, pushes ..........................80
default ....................................................................9 Erase ......................................................................221
DXi/VSTi Synthesizer Erase Data Only.....................................................221
about ....................................................................56 Event List...............................................................255
audio rendering ....................................................58 Event list editing......................................................91
default ..................................................................57 Events
Edit ........................................................................123 channel aftertouch..............................................256
1-track paste.......................................................206 controller changes..............................................256
backup..................................................................93 key aftertouch ....................................................256
copy ...................................................................205 lyrics ..................................................................256
cut ......................................................................203 notes...................................................................256
floating point percentages..................................210 Pitch Bend .........................................................256
freeze track ..........................................................93 program change .................................................256
insert blank bars.................................................215 Exit ........................................................................202
paste...................................................................205 Extract Channels to Tracks....................................212
randomize milliseconds .....................................215 File
rechannel............................................................215 Custom Dialog...................................................245
split MIDI drums .........................................92, 216 formats...............................................113, 124, 218
stereo audio........................................................118 import ................................................113, 124, 218
SysEx events................................................88, 273 Menu..................................................................196
Edit DXi.............................................................50, 66 templates............................................................199
Edit Menu ..............................................................202 File types
Editable notation....................................................130 WMA.................................................................182
Editable Notation.....................................................89 File Types
Editing *.DG Files..........................................................231
audio tracks........................................................116 *.DP Files ..........................................................214
event list...............................................................91 .DLL ..................................................................233
MIDI....................................................................89 Fill .........................................................................210
notes.....................................................................90 Floating Point
stereo audio........................................................112 percentages ........................................................210
Editing notes..........................................................132 tempos..........................................................60, 174
Editing songs ...........................................................89 Freeze ....................................................................105
Editing stereo tracks ..............................................112 From ................................................................63, 234
Effects Generating BB Tracks .............................................80
Permanent ..........................................................121 GM/GS/XG Mode-On ...........................................231
real time .............................................................161 Go to Time.............................................................227
Eliminate Note Overlap .........................................212 Guitar
Endless Loop .........................................................238 Tuner Calibration...............................................189
Entering Chords.......................................................79 Guitar Tuner ..........................................................188
313
generate tones ....................................................189 License.......................................................................2
settings...............................................................190 Load Scrap.............................................................200
Guitar window .......................................................275 Loading songs
other fretboards..................................................277 audio ....................................................................94
settings...............................................................276 MIDI....................................................................59
string tuning.......................................................277 MP3 files .............................................................94
Help WAV files............................................................94
contents..............................................................283 Loop
find.....................................................................284 Endless Loop .....................................................238
index ..................................................................284 MIDI track .........................................................283
Help menu .............................................................283 Lyrics
Hide Piano .............................................................254 copy to clipboard ...............................................222
Hide Tool Bar ........................................................254 entering ..............................................................129
hot keys..................................................................306 Karaoke..............................................................130
How to register ......................................................320 Main screen .............................................................42
Icon row...................................................................55 Markers..................................................................281
insert bars...............................................................215 Markers Window ...................................................263
Insert Blank Track .................................................223 Menu bar..................................................................42
Jukebox..................................................................228 Merge audio and DXi ............................................113
controls ..............................................................228 Merging Tracks .....................................................221
play list ..............................................................229 Meter Map .............................................................281
Random..............................................................228 Metronome ......................................................86, 253
Karaoke..........................................................197, 200 Micro-resolution ....................................................132
remap .................................................................200 Micro-resolutions ....................................................90
Key Microsoft DirectX..................................................185
transposition ......................................................282 MIDI
Key Signature ....................................................60, 82 Compression ......................................................213
keystroke commands .............................................306 drivers ................................................................248
Latency ..................................................................250 forced channel....................................................282
adjust ...................................................................10 list of controllers................................................308
Lead Sheet MIDI Sync .........................................................237
bar numbers options...........................................144 rechannel data ....................................................245
copy/paste lyrics ................................................145 recording..............................................................85
double bar lines..................................................144 MIDI controller list................................................308
memo .................................................................145 MIDI devices .........................................................248
multiple tracks ...................................................142 MIDI Monitor........................................................191
printing ..............................................................146 controls ..............................................................191
Lead Sheet options.................................................143 settings...............................................................192
Lead Sheet window ...............................................142 MIDI Out ...............................................................247
Lead Sheet Window...............................................260 MIDI Output Port ..............................................50, 66
314
MIDI Thru .............................................................248 recording............................................................273
MIDI to audio ........................................................113 New file .................................................................196
MIDI track Notation .................................................................145
convert to audio ...................................................59 1 peg ..................................................................134
convert to WAV...................................................58 accidentals .........................................................128
MIDI tracks bar # font............................................................139
BB tracks .............................................................79 chord height ...............................................134, 136
render to audio ...................................................115 chord symbols....................................................129
Miniburn ................................................................183 controller numbers.............................................141
Mixer ...............................................................95, 278 controllers ..........................................................141
audio effects.......................................................161 copy ...................................................................133
audio subgroups...................................95, 160, 280 cut ......................................................................133
audio track .........................................................279 editable ..............................................................130
audio track strip .................................................158 editing notes.......................................................132
controls ..............................................................156 entering notes.....................................................131
delete ...................................................................95 event dialog .......................................................135
delete button ................................................95, 160 highlighting........................................................133
FX insert ............................................................161 line thickness .....................................................141
insert ....................................................................95 lyrics ..................................................................129
insert button .................................................95, 160 lyrics breaks.......................................................130
master controls...................................................159 micro-resolution.................................................132
MIDI track .........................................................278 moving notes .....................................................131
MIDI track strip .................................................157 note roll..............................................................136
mute track ............................................................95 options ...............................................................137
record moves .......................................................95 orphaned notes...................................................134
recording moves ................................................163 other options ......................................................139
select DLL or EXE ............................................159 popup menu .......................................................133
Mixer window .......................................................156 printing ..............................................................146
Mixer Window.......................................................278 properties popup ................................................134
MME audio drivers..................................................14 section letters .....................................................134
MTC/SMPTE ........................................................237 section text.........................................................134
Multi-channel mode...............................................277 standard notation................................................128
MultiRiffs symbols..............................................................134
about ..................................................................105 tablature .............................................................138
generating ..........................................................106 Notation window ...................................................127
MultiTracks player ........................................125, 220 Note Roll notation .................................................136
Mute track................................................................94 Notes
New Features Duplicate............................................................212
DXi synths .............................................................9 Open
editing ................................................................273 From Clipboard..................................................199
315
Options delete events ......................................................153
auto rewind ....................................62, 87, 112, 238 display controls..................................................155
Undo Levels.......................................................239 graphic editing ...................................................150
Options menu.........................................................235 graphic event edits .............................................153
Overlapping notes, eliminating..............................212 graphic event panel............................................152
Overwriting............................................................226 graphic event selection ......................................152
Panic ......................................................................231 insert events .......................................................153
Part Markers ....................................................80, 270 keyboard pitch panel..........................................151
Paste.......................................................................205 movable, floating ...............................................149
Patch maps.............................................................224 note duration......................................................150
Patch names ...........................................................236 note editing ........................................................151
Patches note panel...........................................................151
auto-convert.......................................................232 note selection .....................................................151
Patents .......................................................................2 note time ruler....................................................150
PG AutoWah .........................................................294 playback location indicator................................150
PG Distortion.........................................................294 right click contextual menu ...............................153
PG Dynamics.........................................................289 select channel.....................................................149
PG Echo Chorus ....................................................286 snap-to-grid........................................................149
PG Five Band EQ ..................................................292 splitter bar..........................................................152
PG Flanger.............................................................293 Piano Roll Window ...............................................262
PG Music Inc. Piano settings...........................................................49
contacts ..............................................................310 Pitch Transpose MIDI Music.................................209
PG PeakLimit ........................................................287 Pitch-to-MIDI ........................................................180
PG Real Time Analyzer settings...............................................................180
mixing/mastering ...............................................296 Play........................................................................225
PG Reverb .............................................................286 Playing songs...........................................................62
PG RingMod..........................................................295 Plug-in mode .........................................................164
PG Ten Band EQ ...................................................291 drag and drop.....................................................164
PG Tremolo ...........................................................295 drop station ........................................................164
PG Vinyl Tool options ...............................................................165
recording tips .....................................................298 Port
PG Vocal Remover MIDI Output......................................................282
operating principle.............................................303 Preferences ............................................................238
reverb reduction.................................................304 Audio .................................................................240
Phrygian.................................................................277 Big Lyrics ..........................................................246
Piano keyboard ........................................................49 File.....................................................................244
Piano roll General ..............................................................239
chord ruler .........................................................150 Metronome ........................................................253
controller edit.....................................................150 MIDI..................................................................247
cursor location ...................................................150 Notation .............................................................246
316
Piano..................................................................253 generate favorites...............................................105
SMPTE ..............................................................252 medley ...............................................................103
Song Generation ................................................251 multiriffs ............................................................105
Print command.......................................................202 select and generate.............................................101
Print options...........................................................146 rechannel................................................................215
Print preview .........................................................147 Rechannel ..............................................................211
Print print to graphics ............................................148 Record ...................................................................225
Printing ..................................................................146 step record .........................................................226
Program Change ....................................................282 Record filter...........................................................238
Program windows ....................................................53 Recording
PT.DRM ................................................................275 always record audio ...........................................110
PT.INS...................................................................275 audio levels........................................................110
Punch In.................................................................236 audio tracks........................................................110
Punch-in backup take........................................................110
erase...................................................................225 filter ...................................................................238
overwrite............................................................226 keep take..............................................................86
Quantize.................................................................208 loop record.........................................................112
Randomize.............................................................214 mixer moves ........................................................88
Real Time Control .................................................229 overdubs ..............................................................87
RealBand punch-in.......................................................87, 236
audio drivers ........................................................26 stop ......................................................................86
guided tour...........................................................25 VU meters..........................................................110
MIDI drivers........................................................27 Recording MIDI ......................................................85
MIDI features ......................................................56 Recording mixer moves...........................................87
Mixer window .....................................................28 Reference...............................................................196
select folders........................................................27 Registration Form ..................................................320
Tracks window ....................................................28 Remove Track .......................................................223
RealDrums.............................................................107 render MIDI to audio.............................................115
breaks.................................................................109 Rendering MIDI to audio ......................................113
freeze track ........................................................109 Repeats ....................................................................85
generate favorites...............................................108 Replace ..................................................................208
part markers .......................................................109 Resize Track Column ............................................283
select and generate.............................................107 Resolution........................................85, 189, 208, 237
variations ...........................................................109 Right-click MIDI menu .....................................67, 71
RealDrums Picker..................................................107 ritard ......................................................................272
RealStyles ..............................................................101 Run .DLL or .EXE.................................................233
RealTracks.............................................................101 safe boot-up .............................................................14
assign RealTracks to track .................................102 Sampling rates .........................................................12
base tempo .........................................................104 Save file .................................................................198
freeze track ........................................................105 Save Scrap .............................................................200
317
Select folders .........................................................251 hide ....................................................................254
selectable buffer size .............................................243 icon size ...............................................................42
Settings for Bar........................................................83 main toolbar.........................................................43
repeats..................................................................85 plug-ins ................................................................55
volume changes ...................................................84 RealTracks...........................................................43
Setup..........................................................................8 Tools Panel ............................................................263
SMPTE ..........................................................237, 252 Track menu............................................................221
Solo Track Name ...........................................................282
soloing tracks.......................................................62 Tracks window ..................................................49, 66
Song markers ...................................................62, 263 disclosure triangle..........................................50, 66
Split Piano Track ...................................................222 drag and drop.......................................................76
Standard notation...................................................128 drag and drop.....................................................120
Status bar .................................................................42 drag region...........................................................75
Step record.............................................................226 DXi synth.......................................................50, 66
Stop recording .......................................................112 MIDI controls ................................................50, 66
StylePicker MIDI output port ...........................................50, 66
web demos ...........................................................44 MIDI tracks ...................................................50, 66
Swap Tracks ..........................................................224 mute/unmute track ...............................................50
Sync .......................................................................237 number field...................................................50, 66
auto chase ..........................................................238 overview display....................................51, 67, 267
SysEx.............................................................192, 273 pan ...............................................................67, 267
SysEx events....................................................88, 273 patch select ..........................................................66
SysEx window .......................................................272 play selected area...........................................51, 75
Tablature................................................................138 port.......................................................................66
templates................................................................199 right-click audio menu.........................................71
tempo .......................................................................82 right-click MIDI menu.........................................67
Tempo..............................................................60, 235 select ..............................................................51, 75
Tempo Calculator ......................................31, 83, 200 snap........................................................52, 76, 268
Tempo map............................................................272 track name field ...................................................66
Tempos volume .........................................................67, 267
precise floating point ...................................60, 174 zoom ......................................................52, 76, 267
Test audio performance .........................................227 Tracks Window .....................................................264
Thru .................................................................63, 234 Trademarks ................................................................2
time shift and pitch shift ........................................122 TranzPort ...............................................................179
Time Signature ........................................................82 commands..........................................................179
Timer .............................................................192, 250 setup...................................................................179
Tip of the Day........................................................285 Tune.......................................................................159
Toolbars Tutorial
add or remove buttons .........................................47 adding RealTracks ...............................................35
dockable...............................................................47 arrangement settings ............................................30
318
audio recording ....................................................33 install plug-in.......................................................96
BB songs with RealTracks...................................39 remove .................................................................96
entering chords ....................................................29 uninstall ...............................................................97
file types ..............................................................38 VSTi
generate BB tracks...............................................31 select ....................................................................10
guided tour...........................................................25 VSTi synthesizer
importing BB songs .............................................38 selection...............................................................57
MIDI editing........................................................32 settings.................................................................57
mixing..................................................................40 VSTi/DXi synth support..........................................56
navigation ............................................................37 VU meters..............................................................110
new song..............................................................28 VU Meters .............................................................262
regenerate BB tracks............................................36 Wave files
set key signature ..................................................31 exporting............................................114, 124, 219
set tempo..............................................................31 formats...............................................114, 124, 219
set time signature .................................................30 importing ...........................................113, 124, 218
song preferences ..................................................37 merge compressed .............................114, 125, 219
StylePicker...........................................................30 merge to stereo...................................114, 125, 219
VU meters............................................................34 merge to WMA..................................114, 125, 219
Velocity .................................................................213 multitracks player ......................................125, 220
Change...............................................................213 Web demos ..............................................................44
Dynamics...........................................................213 Window
forced transposition ...........................................282 Setup..................................................................201
VST Window menu .......................................................255
control panel ......................................................100
319
Registration Form
Please register your program. Registering your PG Music software entitles you to free, unlimited technical support,
advance notice of product upgrades, and news about new product releases. If you haven't registered your PG Music
software yet, please take a few moments and do so now.
How to Register
Mail to PG Music Inc., 29 Cadillac Avenue, Victoria, BC V8Z 1T3, Canada
Fax to 1-250-475-2937 or toll-free to 1-877-475-1444.
On-line at www.pgmusic.com
Telephone 1-250-475-2874, toll-free in North America at 1-800-268-6272, or
+ 800-4746-8742 where Universal International Freephone Service is available.
Name ________________________________________________________________________
Address ______________________________________________________________________
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Computer (check): IBM MAC Model__________________________________________
Operating system (e.g. Windows XP, Vista; Macintosh OS X)____________________________
What MIDI interface are you using? ________________________________________________
What primary synth/sound card do you use? __________________________________________
Favorite Styles: Jazz _____ Pop/Rock _____ Latin _____ Country _____ Other ____________
Purchased from ________________________________________________________________
Date of purchase _______________________________________________________________
Comments/Suggestions___________________________________________________________
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