Stem Design Brief
Stem Design Brief
The Problem
You need to create a Bee Bot mat to help teach other classes about
livings things. To do this, you have to choose a living thing, find out
and record information about what a living thing looks like as it
grows and use the information to create a Bee-Bot mat.
Project specifications
Project Steps
Investigate
1. Research what your selected living thing looks like from birth
to adult, or from a seed to flowering plant.
2. Explore how a Bee-Bot moves and what sort of programming it
needs by looking at the website
<https://tinyurl.com/yaca6xxp>.
3. Explore what sort of mats are used for the paths of the Bee-
Bot by looking at the website <https://tinyurl.com/hwbnuzo>.
Design, plan and manage
1. Decide on the drawings and labels you will need to include and
make a plan of where they will be placed on the mat.
2. Decide what other pictures, decorations or writing you will
include to fill the empty squares. One square needs to say
‘START HERE’.
1. Cut a large square that is the length and width of two rulers
(60 cm). This will be your map.
2. Fold the mat in half, then quarters, then eights, then
sixteenths to create 16 squares for your mat. Then you can use
a marker and long ruler to rule the lines on the fold marks.
3. Write an answer sheet that shows a program for a Bee-Bot to
move on the correct path.
Communicate
1. Share your mat with the class, explaining your chosen living thing
and how it changes as it grows.
2. Program (or ask another student to program) the Bee-Bot to
follow the pathway to find out about the life cycle of a living
thing.
Investigation
6
Design Plan
START
HERE
Self-Assessment
I gave ideas.
I helped research.
Circle
Group members_____________________________________________
Project Task: Create a Bee-Bot mat, showing the stages of a living thing as it
grows and changes.
Science Knowledge
Understands that living things grown and change and go
through predictable stages in their life.
Understands that living things have offspring; some are
similar to their parents and others are not.
Science Skills
Conducts some research or investigation to understand the
predictable stages that a living thing goes through as it
grows.
Organises information effectively using a table.
Communicates science knowledge successfully by drawing and
labelling stages appropriate for a Bee-Bot mat.
Technology Engineering skills
Sketches a design of a Bee-Bot mat.
Builds an appropriate mat based on the design.
Evaluates and revises the mat or images of the living thing to
achieve a better result.
Plans a program for a Bee-Bot to correctly follow the
pathway of the growth of a living thing.
Successfully programs a Bee-Bot (or instructs a student to
move along the mat).
Mathematics
Accurately measures materials required for construction of
a Bee-Bot mat, using two ruler lengths as an informal
measure.
Is able to fold a large square into sixteenths and recognise
common fractions used in the process
Understands the creation of a grid using a 4 x 4 array.
Accurately gives/receives directions to arrive at a specific
place on a grid mat.
Group Skills
Each group member contributed equally to the project and
had a clear role.
Each group member collaborated and worked well together
to solve problems.
STEM CURRICULUM LINKS
SCIENCE CURRICULUM
Science Understanding
Living things grow, change and have offspring similar to themselves (ACSSU030)
Technologies Curriculum
Generate, develop and record design ideas through describing, drawing and
modelling (ACTDEP006)
Use materials, components, tools, equipment and techniques to safely make
designed solutions (ACTDEP007)
Use personal preferences to evaluate the success of design ideas, processes and
solutions including their care for environment (ACTDEP008)
Sequence steps for making designed solutions and working collaboratively
(ACTDEP009)
Recognise and explore digital systems (hardware and software components) for
purpose (ACTDIK001)
Compare and order several shapes and objects based on length, area, volume and
capacity using appropriate uniform informal units (ACMMG037)
Interpret simple maps of familiar locations and identify the relative positions of
key features (ACMMG044)
Identify and describe half and quarter turns (ACMMG046)