Lesson 1 Overview of Engineering Mechanics v2
Lesson 1 Overview of Engineering Mechanics v2
ENGINEERING
MECHANICS
LESSON 1
Newton's Laws of Motion
Overview of Engineering Mechanics
Model of Particle and Rigid Body
Kinematics, Statics, and Dynamics
Review of Vectors
LESSON OUTLINE
Overview of Calculations
Basic Quantities and Units; Accuracy and Precision
in Calculations
• Explain Newton’s three laws of motion
as the basis of engineering mechanics
• Distinguish between a particle and a
rigid body
LESSON • Illustrate addition, scalar (dot) product,
and vector (cross) product of two vectors
OBJECTIVE • Associate proper SI units with physical
quantities commonly encountered in
engineering mechanics
• Interpret the conventional precision of
computations in engineering mechanics
course
PHYSICS: is the science of how the world, the whole universe rather, works.
To study physics, one must have a solid foundation in MATHEMATICS
In today’s world, planning, design, and construction of structures and machines is
done by ENGINEERS using principle of MECHANICS.
PLANNING
DESIGN
CONSTRUCTION
MAINTENANCE
Mechanics is a branch of science
that deals with study of physical state
of bodies at rest or in motion under
the action of forces.
Engineering Mechanics
Structural
Analysis
APPLICATIONS
Machine Design
APPLICATIONS
Aerospace
Engineering
APPLICATIONS
ES 101 Mechanics of Particles and Rigid Bodies
This course is a basic course in engineering mechanics taken by students in various
engineering disciplines as a prerequisite to major courses in engineering.
Upon completion of this course, students are expected to be able to apply fundamental
principles of statics, kinematics, and dynamics to the analysis of motions, forces, and
moments in engineering systems involving particles and rigid bodies.
MOTION
lengths distances time
FORCES MOMENTS
interaction forces
contact gravity rotation
ES 101 Mechanics of Particles and Rigid Bodies
PARTICLE BODY
• Body’s motion can be described • Body is composed of particles
by motion of a point • Dimension is relevant
• Dimension is not relevant • Rigid or Deformable
• Forces are concurrent
B’
B A’
RIGID BODY
From ppt slide of Dr. Pacheco
ES 101 Mechanics of Particles and Rigid Bodies
If the forces acting on a body are BALANCED, then the body will either remain
stationary if it is initially not moving, or move along a straight line with a
constant velocity if it is initially moving.
W
NEWTON’S SECOND LAW OF MOTION
• Consider a particle subjected to forces,
𝐹1 𝐹2 𝐹3
= = = = constant = mass, m
a1 a2 a3
• If the resultant force acting on the particle is zero, the particle has zero acceleration (equilibrium), i.e., it
will remain stationary or continue moving on a straight line at constant velocity.
24
NEWTON’S SECOND LAW OF MOTION
FBD of wedge A
From ppt slide of Dr. Pacheco
I’m BRUNO
REVIEW OF VECTORS
What is a VECTOR?
VECTOR vs. SCALAR
Properties of VECTOR
RECTANGULAR COMPONENTS
ADDITION of VECTORS
SCALAR (DOT) PRODUCT of VECTORS
VECTOR (CROSS) PRODUCT
DEMONSTRATIVE EXAMPLES
WHAT IS A VECTOR?
VECTOR: A mathematical
representation of a quantity
that has a magnitude and
direction.
WHAT IS A VECTOR?
• Trapezoid rule for vector addition • Triangle rule for vector addition
• Vector subtraction
RECTANGULAR COMPONENTS
RECTANGULAR COMPONENTS OF A VECTOR: UNIT VECTORS
F = Fx + Fy
• Define perpendicular unit vectors i and j which are parallel to the x and
y axes.
2 - 43
ADDITION OF VECTORS BY SUMMING X AND Y COMPONENTS
• To find the sum of 3 (or more) vectors (e.g. forces), R = P + Q + S
20𝑜 A
A Two sides and the included angle are known. We apply
the law of cosines.
𝑅2 = 𝑃2 + 𝑄2 − 2𝑃𝑄 cos 𝐵
𝑅2 = 40 𝑁 2 + 60 𝑁 2 − 2 40 𝑁 60 𝑁 cos 155𝑜
𝑅 = 97.73 𝑁
Now, applying the law of sines, we write
sin 𝐴 sin 𝐵 sin 𝐴 sin 155𝑜 60 𝑁 sin 155𝑜 𝐴 = 15.04𝑜
= = sin 𝐴 =
𝑄 𝑅 60 𝑁 97.73 𝑁 97.73 𝑁 𝛼 = 𝐴 + 20𝑜 𝛼 = 35.04𝑜
RESULTANT FORCE IN 2D Example 2 (SP 2.3)
Four forces act on bolt A as shown.
Determine the resultant of the forces on
the bolt. Force Magnitude, N x Component. N y component. N
F1 150 +129.9 +75.0
F2 80 -27.4 +75.2
F3 110 0 -110.0
20𝑜 F1 = 150 N F4 100 +96.6 -25.9
F2 = 80 N
Rx = +199.1 Ry = +14.3
30𝑜 𝛼 𝑅
15𝑜
14.3 𝑁 𝑗Ƹ 199.1 𝑁 𝑖Ƹ
F4 = 100 N 14.3
𝑅 = 199.1 𝑁 2 + 14.3𝑁 2
𝛼 = tan−1
199.1
𝑅 = 199.6 𝑁 𝛼 = 4.1𝑜
F3 = 110 N
𝑹 = 199.6 𝑁 ↗ 4.1𝑜
VECTOR PRODUCT OF TWO VECTORS
• Vector products:
- are not commutative, Q P = −( P Q )
- are distributive, P (Q1 + Q2 ) = P Q1 + P Q2
- are not associative, ( P Q ) S P (Q S )
3 - 49
VECTOR PRODUCTS: RECTANGULAR COMPONENTS
i •i =1 j • j =1 k •k =1 i • j = 0 j •k = 0 k •i = 0
P • Q = Px Qx + Py Q y + Pz Qz
P • P = Px2 + Py2 + Pz2 = P 2
3 - 51
SCALAR PRODUCT OF TWO VECTORS: APPLICATIONS
3 - 52
Example 3 (SP 3.5)
Example 3 (SP 3.5)
http://bbs.gov.bz/events/event/si-units-measurements/
SYSTEMS OF UNITS
International
System of Units
Kinetic Units: (SI Units)
• Length • meter (m)
• Time Basic units • second (s)
• Mass • kilogram (kg)
• Force Derived unit 𝐹 = 𝑚𝑎 • newton (N)
SYSTEMS OF UNITS
Examples:
47.2 mm = 0.0472 m
1 kN = 1000 N
Time conversion:
1 min = 60 s
1 hr = 60 min